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Mafia: The Old Country Is a Restrictive Crime Drama That Falls Short

The Mafia comeback? Fuggedaboudit.

Mafia: The Old Country, from developer Hangar 13, is the fourth entry in the Mafia franchise, which started in 2002. The open-world game series, mainly focusing on the Italian mafia’s organized criminal activities in fictional US cities, came out less than a year after Grand Theft Auto III, which firmly established the open-world style of gaming.

While the Mafia games didn’t have the mayhem of GTA, what they offered instead was a compelling storyline that kept you glued to your controller. Mafia: The Old Country, however, doesn’t have that or much else, as the game lacks so much of the substance in its big, open world that made previous games so rich and enjoyable.

In The Old Country, players step into the role of Enzo, a young man who was sold to a sulfur mine in Sicily by his father to pay off his debts in 1904. Establishing the game in Italy is a departure for the series, which had previously followed mob classics like The Godfather in setting its stories in America with the fictional cities Lost Haven and Empire Bay as stand-ins for Chicago and New York City. It’s a promising start, but the game’s smaller scale — its $50 pricetag suggests a more limited scope than the $70 and even $80 AAA games launching these days — becomes apparent as the game progresses.

After a collapse of the mine nearly cost him his life, Enzo escapes to a nearby vineyard owned by Don Torrisi, one of the heads of the local mafia families. The Don takes in Enzo, not because he has a compassionate heart, but the need for muscle: men from a rival family have been trespassing on his land, showing a lack of respect.

Enzo starts off as one of the hired hands on the vineyard but falls deeper into the criminal underworld as the Don gives him more and more important tasks. Each chapter plays out a certain important event over the course of four years as Enzo becomes part of the Torrisi family. There is even an initiation ceremony into the family that is similar to the one depicted in other mafia films and shows like The Sopranos.

The Old Country is intended to be somewhat accurate to the time period, but not so realistic that it drags down the fun. In every chapter, Enzo has to complete some tasks that usually involve a bit of driving or riding a horse somewhere, a stealth sequence, some sort of firefight, and a very dramatic knife fight that becomes formulaic. Ultimately, the game feels just so restrictive in its reliance on scripted story beats that abandon the freeform nature of earlier Mafia games.

More scripted than The Godfather Trilogy

One of my biggest gripes about Mafia: The Old Country is how scripted it is. There is just no semblance of freedom within the game, dictating specific experiences with the illusion of chance and randomness.

For example, over the course of the game, Enzo has to compete in two races: one with a horse and the other in a car. In both cases, I screwed up early on in the competition and lagged far behind, but I progressed against the other racers with some sharp turns and not-so-legal tactics like bumping my horse into other riders. Thing is, once I passed another racer, it seemed like the game went ahead and stopped having that racer try, so I didn’t really need much reason to check my tail to see if the guy I passed up was going to catch up to me because they seemed to just stop bothering.

The same goes for the enemies in shootouts. They get behind some cover, and some will, for whatever reason, just walk right to you while shooting. There is no sense of urgency or concern when they get shot; they’re just scripted to move forward. It’s just constant through missions, where once you reach a certain point, the sequence changes on a dime with no hint of a natural transition from playing stealthy to having a firefight. 

Where this was really baffling was in the areas of San Celeste where the townspeople gathered. If you’re thinking about doing some typical GTA-like mayhem, well, you can forget about it. In these areas, you can’t pull a gun, which is fine, but on the outskirts of these areas, you can. There is a bit of a failsafe that you can’t shoot at the people, although some may react when you pull a gun out and point it at them. You can, however, throw a grenade, and the grenade doesn’t do a damn thing. No injuries, no one running around, no reaction, nothing. The townspeople just stick to their script, and that’s it. 

It’s just a shame how closed off this game feels. You have all the tools to really have some fun and engage with the fantasy of being a criminal in a nearly lawless land, and the developers did pretty much everything possible to make sure you don’t go off-script.

Whacked by the frame rate

The presentation for The Old Country has its share of issues for me. To start, I was provided with a PC code, which isn’t my preferred platform to game on, and for the exact issue I came across.

My desktop isn’t top of the line with its GeForce RTX 3060 and Ryzen 5 3600, but it handles the newest games fine enough, and for whatever reason, I was getting constant slowdown going in and out of sequences. When I first booted up the game, it automatically set my graphics settings between mid and high, which is typical for most games, and I dealt with laggy transitions from an action sequence into a cutscene and vice versa. The Old Country does require a fair amount of power, but I never had my PC chug along this much for a new game, which makes me hope that this will be fixed in a day-one optimization patch.

Another issue in the presentation was the sound editing. The voice actors did a great job in bringing their characters to life. In particular, Don Torrisi, played by Jonny Santiago, was just a thrill. As soon as Torrisi was introduced, I already felt that charisma that someone who runs a crime family would have, and when he gets pissed, you can feel it in your bones.

However, in between some fine voice acting, there were some noticeable moments when I could tell that the sound editing didn’t give that natural spacing you’d expect when two people are talking. There were also moments when you could hear that maybe they didn’t use the best take of the line reading.

The graphics are, for a lack of a better word, fine. The character models were detailed, but not to an exceptional degree. The same could be said for the part of Sicily the game takes place. I just didn’t see that one spot that had me wanting to stop everything and take a look at the land around, which is a shame given the shift from American cities to the sprawling Italian countryside.

Another bright spot was the score. It was filled with different pieces that felt authentic for the time period — symphonic strings and other classical Italian fare — yet also dramatic and really added to those tense moments.

He pulls a knife, you pull a knife, that’s the San Celeste way

Combat in Mafia, for the most part, is fairly standard for a third-person open-world action game that takes place in the early 1900s. It’s a lot of shooting with revolvers, shotguns and rifles, with them having different stopping power, ammo capacity and accuracy. What’s unique in this game is the knives.

The array of blades available to the player is quite extensive, more so than the guns, and they play a big part in the game beyond combat. During the stealth sequences, Enzo uses a knife to immediately kill enemies instead of mashing a button to choke them out. There is a group of knives that he can throw to take out enemies from a distance. The blade can lose its sharpness as it’s being used to open locks on doors and lockboxes, as well as killing people, so there are some knives with increased durability, which can be reset whenever you pick up a whetstone that enemies will just happen to have on them.

Where the knife really comes into play are the one-on-one fights. These tend to be duels that close out a whole combat sequence and, toward the end of the game, involve more prominent characters. These fights are dramatic but nothing exceptional, satisfying a story beat but not thrilling in gameplay.

For these dramatic encounters, Enzo and his enemy have their own life bar and need to slice each other up with slashes, a thrust attack to reach farther-away enemies, a power attack to break through the defenses of a blocking enemy, and a dodge and parry. If you haven’t figured it out yet, this is just paper-rock-scissors, but you know, with knives — which is fine if predictable. There are no quicktime events during the fights, just occasional breaks where Enzo and his opponent tussle around some more before it goes back into duel mode. It’s all, once again, by the script, and while they can be quite dramatic, it’s simply not particularly special. Maybe there were a lot of knife fights in the early days of the mafia, I have no idea, I’m not a mafia historian, but this feels like it was intended to give the combat some flair. The game takes place in the 1900s, so there are no machine guns, rocket launchers or flamethrowers, and the developers thought that giving these very dramatic sequences could help add to both the historical realism of the time while keeping it exciting.

If that’s the case, that notion is The Old Country’s shortcoming. I have this beautiful landscape that is not really available to explore until you complete the game and unlock Explore mode. Once I do some venturing, I find there’s not much to see, and in some cases, the architecture makes no sense, with stairways going up to just brick walls. I meet these interesting characters who I’d like to know more about and would be willing to spend time with, but I can’t and will only see them when they’re allowed during missions.

It could be that my decades of playing open-world games since GTA III came out are leading me to expect so much more from an open-world game. Mafia is not GTA, and The Old Country does keep to the linear style of the first two games, but it’s just so limiting. While I wasn’t hoping for an RPG, a little more freedom would keep me from feeling railroaded into a single story. At least in the first Mafia game, I can get fined for speeding, while in this game, I can speed through the countryside without a worry.

I would have liked to see Mafia: The Old Country give me more to sink my teeth into. This is not about length, which comes in at around 12 to 15 hours to complete, but more about having some meat on the bone. If it’s about giving me a cinematic drama to play before me, then really give it to me instead of a very typical love story up until the last hour or so. My hopes were high for Mafia: The Old Country, and the game didn’t satisfy.

Mafia: The Old Country comes out Friday on PC, PS5 and Xbox Series X|S for $50. 

Technologies

Today’s NYT Mini Crossword Answers for Thursday, Aug. 14

Here are the answers for The New York Times Mini Crossword for Aug. 14

Looking for the most recent Mini Crossword answer? Click here for today’s Mini Crossword hints, as well as our daily answers and hints for The New York Times Wordle, Strands, Connections and Connections: Sports Edition puzzles.


Today’s Mini Crossword isn’t too tough, and it has some fun movie and TV references. Just remember that «poster» can mean a couple of different things — it’s not always that photo of Def Leppard hanging on the wall. Want help with today’s NYT Mini Crossword? Read on. And if you could use some hints and guidance for daily solving, check out our Mini Crossword tips.

The Mini Crossword is just one of many games in the Times’ games collection. If you’re looking for today’s Wordle, Connections, Connections: Sports Edition and Strands answers, you can visit CNET’s NYT puzzle hints page.

Read more: Tips and Tricks for Solving The New York Times Mini Crossword

Let’s get to those Mini Crossword clues and answers.

Mini across clues and answers

1A clue:  Animals holding «Eat Mor Chikin» signs, in a classic ad campaign
Answer: COWS

5A clue: Suffix with Beatle or Wrestle
Answer: MANIA

6A clue: «Au revoir!»
Answer: ADIEU

7A clue: Ugly poster?
Answer: TROLL

8A clue: Be likely (to)
Answer: TEND

Mini down clues and answers

1D clue: Core group
Answer: CADRE

2D clue: Vegetable combined with celery and carrot to form «mirepoix»
Answer: ONION

3D clue: Handle, as a sword
Answer: WIELD

4D clue: «Better Call ___» («Breaking Bad» spinoff)
Answer: SAUL

5D clue: Damon of «Oppenheimer»
Answer: MATT

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Technologies

The iPhone 17 Hasn’t Been Announced Yet, but There’s Already a Case for It

The new case makes a bold style statement, but there’s no official confirmation that it correctly reflects Apple’s upcoming phone.

One of the first cases for the iPhone 17 has made its appearance. Canadian tech accessory company Dbrand announced its Tank Case for the iPhone 17 is set to go on sale in September, the same month we’re expecting Apple to announce the eagerly awaited iPhone 17.

While we don’t know the price of the Tank Case yet, Dbrand has certainly made some striking design choices in the hard black shell case, including plenty of number codes, the Freemason Eye of Providence in what looks like a center designed for MagSafe connections and what appears to be Braille. Dbrand is light on details for now, but you can sign up with your email address to get notifications about the case.

A representative for Dbrand did not immediately respond to a request for comment. 

Patrick Holland, CNET managing editor and mobile guru, cautions that these early-announced phone designs don’t always end up making it to the release date. Holland saw that happen just last year, when some manufacturers were forced to push quick redesigns to make room for the iPhone 16’s surprise camera control button. 

«It’s become a yearly tradition,» Holland said. «We see companies try to be the first out with a new case design for the latest iPhone, even though the phone hasn’t been announced by Apple.»

«For Dbrand, it’s unclear whether the Tank case is designed based on rumors, or if the company got an early look at the iPhone 17 series, or were given a dummy model,» Holland said. «The case does feature a full body width camera bump that has been heavily leaked for the iPhone 17 Pro and 17 Pro Max. There’s one thing that’s for certain: Dbrand’s Tank case looks chunky and busy, especially for a sleek new iPhone.»

That’s why we’re also keeping a close eye on all the latest reports of iPhone 17 features, including rumors of a redesigned camera bump and  a movable lens that could throw a curveball for third-party cases like this.

Social media buzz

Commenters on X shared a variety of opinions about the case. While one person wrote, «that case looks fire,» another wrote, «that case looks hideous.»

Commenters also wondered if the case design was revealing some previously unknown details about the iPhone 17.

«So the second button is basically confirmed?» one X commenter wrote. «Why would the case sport an area that looks pressable or ‘slideable’ otherwise?»

Another wrote, «Am I seeing that correctly? Three cameras on a base iPhone model finally.»

Others zeroed in on the idea that Apple likely does not want case manufacturers to reveal details about a phone before the company announces it, noting that Dbrand also unveiled a case for the Nintendo Switch 2 before that console came out.

«First the Switch 2, now the iPhone 17,» the one commenter wrote. «Yeahh, they’re never getting shit early to make cases anymore.»

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Technologies

Apple Reportedly Planning AI Comeback, Complete With a Tabletop Robot

Home security cameras and a standalone smart display are also coming, the report says.

Apple wants a bigger place in your home, according to a report posted Wednesday from Bloomberg’s Mark Gurman. While you might think of Apple primarily because it provides your iPhone, Apple Watch, iPad, MacBook, AirPods and more, the tech giant reportedly hopes to use artificial intelligence to sell you a number of new smart home devices. Those devices may include a tabletop robot, home security cameras and a smart speaker with a screen.

A representative for Apple did not immediately respond to a request for comment.

Tabletop robot

According to Bloomberg, it’s the tabletop robot, reportedly coming in 2027, that is the center of the plan. Bloomberg — and CNET — have reported on this plan before. At that time, the company reportedly had two concepts in mind: a robot that can move around the home, and a tabletop robotic device. 

Now, Bloomberg says the robot «will feature a lifelike version of Siri and the ability to engage with users throughout the day.» It reportedly resembles an iPad mounted on a movable limb that can reposition itself to face you.

Former CNET senior editor Lisa Eadicicco wrote in 2024 that «perhaps the biggest challenge when it comes to a home robot is that the market is unproven.» We’ve all seen the robot maid Rosie on the old Jetsons cartoon, but do we really need or want a robotic helper in our homes?

Standalone smart display

Another item Apple is reportedly working on is essentially a smart speaker with a screen. Bloomberg calls this a «stripped-down version of the robot.» 

It won’t have a robotic arm or conversational Siri, but it should be able to do such things as music playback, note taking, control home devices and video conferencing. Bloomberg says it will run a new operating system called Charismatic.

Home security cameras

Home security cameras are becoming more and more popular, and Apple wants to move into that realm as well. The company will make cameras that will anchor an Apple security system, the report says.

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