Technologies
Donkey Kong Bananza Review: The Best Switch Game in Years Is a Switch 2 Exclusive
DK is helping me punch my way through summer.
Summers are about big, fun, mind-numbing movies. Great escapes in the best of ways. I need that right now, and maybe you do too. I’m happy to say that Donkey Kong Bananza is here to whisk you off to multilevel worlds of satisfyingly smashing madness, to cheer you up and give you an excuse to punch the heck out of things. It’s a game my 12-year-old son has loved playing along with me, although I’ve had to find ways to wrestle the game back to play for myself.
I was wowed by Bananza during an early preview a few weeks ago, but after a few weeks of play at home, it’s even better. This is my favorite Switch game since… I have no idea when. Maybe since Super Mario Odyssey.
The catch is that you need the new Nintendo Switch 2 console to play it. Donkey Kong Bananza won’t work on the original Switch — or on any other gaming device. Of course, that’s the whole idea.
Nintendo needed home run games for its new Switch 2 console, and it hit a grand slam with the new Donkey Kong. I still haven’t finished the game, but I already know it’s the best reason to buy a Switch 2 yet.Â
Donkey Kong Bananza comes out tomorrow, July 17. It’s available for preorder now for $70 from Nintendo.com and other retailers. We’re also keeping track of Nintendo Switch 2 restocks if you’re still seeking a console.
Smashing story with co-op options
In a lot of ways, Bananza feels like Zelda and Mario met in the middle.Â
The story’s weird, but what Mario (or Nintendo) game isn’t? Donkey Kong’s world has been threatened by a sinister bunch of apes, after a large meteor knocks a mining company deep into the planet’s core. The adventure involves diving down into those sublevels — it’s Donkey Kong Hollow Earth, or Journey to the Center of the Kongiverse. The big difference in this game is that you can destroy just about anything, burrowing and tunneling throughout the game’s large 3D maps.
Technically, this isn’t a true collaborative co-op game, but there’s a mode where Pauline — a young girl who mysteriously fell from the sky and becomes Donkey Kong’s friend — can throw her voice, literally, at things to destroy them. A second player takes over as Pauline and aims and shoots words at enemies, and can absorb material powers from nearby rocks and objects. It’s more engaging than the hat-throwing co-op in Odyssey.Â
You can Game Share Bananza with a local Switch 2 or Switch 1 in co-op mode to play on two screens, or just play on one. For this review, I wasn’t allowed to Game Share to a second Switch.
The Mario mojo
Bananza is made by the Super Mario Odyssey team, and its 3D platforming feels like a Mario sequel. You can wander through large but still self-contained sublevels that remind me of the Kingdoms in Super Mario Odyssey. As you descend to new levels, the characters you meet and the level’s game mechanics shift up a bit. The levels aren’t as drastically different or quite as weirdly whimsical as the ones in Odyssey, but they feel a lot busier.
Jumping and punching are the main ways to control things, but there are plenty of other moves. There’s also a skill tree of abilities to unlock and power up, which uses points you accumulate by collecting giant, crystal bananas (just go with it). Donkey Kong can also buy new outfits, much like Mario Odyssey, but these outfits (or pieces of outfits) give extra perks, like cold resistance or faster energy recovery.
Each of the levels has goals and sub-bosses to fight, but also secret subchallenges to discover — some of them 3D, some 2D side-scrolling. There are other things to find, in every direction, on any potential hillside or surface, if you just pummel your fists and dig. The free-digging usually involves either finding more crystal bananas or various-sized fossils, which can be collected and redeemed for costumes. There’s gold to accumulate, too, which acts as general currency. But even as I rush to the next goal on any level, I’m equally tempted to just start digging around and see what’s going on somewhere else.
The Zelda zeitgeist
Here’s where Bananza really starts to feel like a lower-key Zelda game, especially when it comes to finding characters and following sub-missions. You can talk to lots of the strange characters in each sublevel, and some share important news. You’ll get directed to a particular goal, and on a 3D map, you can track your progress or warp to other spots. But as the game’s progress starts to wind up and down through sublevels, it begins to feel a lot more quest-y than any Mario game.Â
Zelda: Tears of the Kingdom kept coming to mind for me. That game’s vast overworld and underworld — and its various ways of finding passages between — is very much like Bananza. Also, like recent Zelda games, you can climb just about anywhere (or surf chunks of rock you rip out of the ground). The outfit perks feel Zelda-like, and so does the game’s sense of real-time, chaotic physics. Some puzzles involve understanding the environment and manipulating it, much like I did many times in Tears.
There’s also a sense of persistence in Bananza. You can create little home bases that let you rest up and change outfits. You’ll meander off and come back to locations. Mario Odyssey had some of this too, but Bananza feels more lived in.
Unlike recent Zeldas, though, this game’s challenges are relatively contained. You won’t have long lists of subquests or stories to lose track of. After spending months away from Zelda, and coming back not remembering what I was meant to do next, I appreciate Bananza’s simpler vibe.
A whole new yet familiar feel
Most importantly, Bananza just feels fresh. I get a little tired, sometimes, of diving back into new Zeldas and Marios that layer legends on top of legends. Donkey Kong’s universe is different from previous Kong games, especially the giant, wrinkled Elders who preside over subworlds like spirits, granting extra transformation powers. This is where the “Bananza” name comes in.
Accumulating enough gold triggers a chance to become a spirit animal. There’s a Bananza version of Kong that has stronger punches, an ostrich that can fly and drop egg bombs, and a zebra that can run fast over ice and water. (I haven’t unlocked any others yet.)Â
After a week-plus of playing, I’m still consistently surprised by what I’m encountering. But I’m also finding it familiar and comfortable, just like a big summer movie. And that’s what this is: Nintendo’s big blockbuster summer game, one of the best I can remember. Something I don’t want to end, and I’m glad to have more to explore.
I’m also surprised by other things: there’s no online mode, which I don’t mind but feels surprising after Super Mario Wonder’s clever additions. The game download size is only 8GB, shockingly small compared to Switch 2 launch games like Cyberpunk 2077, which were nearly 60GB. I was getting worried about how much storage space I’d have on the Switch 2 over time, but if more games are like Bananza, things will be OK.
My youngest son was instantly interested in Bananza, so much so that he didn’t want me playing without him. I had to, though, so I could carve enough time out to play. We’re going to backtrack and play again, and he’ll start playing, too. Will Bananza feel as replayable and infinitely fun as many of Nintendo’s best? I can’t entirely tell yet, but there’s already so much I’ve skipped over in so many levels, I don’t doubt it. There’s also a 3D art mode thrown in as a bonus where you use the Joy-Cons to sculpt and paint ape heads and bunches of bananas.
Donkey Kong makes it worth buying a Switch 2
Bananza is a great sign for where Nintendo’s heading with the Switch 2. It feels like a more evolved version of many Switch games of the past, but just like Mario Kart World, the other major Switch 2 exclusive, it takes the good ideas even further. Bananza is also an extension of Nintendo’s universe, including the Super Mario Movie, which has a Donkey Kong that looks like this one, and Super Nintendo World, which has a Donkey Kong land, too. And yes, Super Nintendo World’s Donkey Kong Power-Up bands even work like Amiibo with this game.Â
This is a game as vibrant and kinetic as Sony’s fantastic Astro Bot and similarly full of things to search for and do. In comparison, Super Mario Odyssey now seems surprisingly quiet and chill.Â
And yes, this game is worth getting a Switch 2 for — that was the idea all along. It’s nice to see that Nintendo really pulled it off, though. Combined with Mario Kart World, this is a heck of a one-two punch. I’d still love a proper 3D Mario sequel someday, but Bananza is practically that right now.
Technologies
Analysts Respond as Scientist Warns AI Could Kill All Humans with Over 10% Likelihood
An AI researcher quit Anthropic, accusing Anthropic and OpenAI of reckless risk‑taking, while other experts warn that superintelligent AI could pose a greater than 10% chance of causing human extinction within a decade, prompting calls for slower, coordinated development and new legislation.
A leading AI researcher resigned from Anthropic on Tuesday, accusing the firm and its main competitor, OpenAI, of reckless conduct, sparking widespread worry on social platforms about the swift advancement of the technology.
Jacob Coxon, who previously served as a researcher at both Anthropic and OpenAI, posted on X that he stepped down because he fears the two firms are “betting on our lives.” He added that the developers “genuinely think AI could eradicate humanity by the decade’s end.”
“Don’t underestimate this technology,” the researcher warned. “Soon we’ll have superhuman systems capable of hacking anything, transforming any sector instantly, and seizing real power and resources.”
Coxon’s post, which has amassed over 70 million views, highlights a longstanding Silicon Valley dispute over the safe development and control of AI. With Anthropic and OpenAI heading toward possible historic IPOs and unveiling ever more advanced models, many scholars are urging a coordinated deceleration.
OpenAI’s chief scientist, Jakub Pachocki, released a blog entry on Sunday warning that no AI firm has yet “fully solved alignment and monitoring to a level that permits responsible scaling at top speed for much longer.” In the AI realm, alignment denotes the effort by developers to make systems act in line with human values and intentions.
“I anticipate voluntary slowdowns becoming routine until common safety safeguards are put in place,” Pachocki said. “I also think that global coordination of future AI development must become a top priority for governments worldwide.”
Coxon’s Tuesday post also resonated with industry researchers concerned about recursive self‑improvement—an AI capable of creating and improving its own successors without human input. Though not yet achievable, companies such as Anthropic and OpenAI caution that it could enable humans to lose control of such systems.
“Neither company is acting responsibly,” Coxon asserted. “They are racing directly toward self‑improving superintelligence.”
Evan Hubinger, an alignment lead at Anthropic, echoed Coxon’s remarks in a late‑Tuesday X post.
“Jacob is right—we truly believe AI could eradicate humanity! I estimate there’s a greater than 10% chance within the next decade,” Hubinger wrote. “Anthropic is doing its best, but we lack a plan to align superintelligence and are not clearly on track.”
Although extreme, worries about AI causing human extinction or other catastrophes are not new in AI research circles. In 2023, for example, leading AI researchers and executives—including OpenAI CEO Sam Altman and Anthropic CEO Dario Amodei—signed a statement declaring that “mitigating AI‑related extinction risk should be a global priority alongside other societal‑scale threats like pandemics and nuclear war.”
Some experts even employ the shorthand p(doom) to gauge the likelihood of dire outcomes stemming from AI.
Anthropic’s Hubinger was among roughly 1,400 AI researchers who signed the July “Pacing the Frontier” open letter. The letter called on the U.S. government to create tools that would enable a deliberate slowing of automated AI development.
Some members of Congress have taken steps in recent months to address AI’s rapid advancement, yet there is no clear consensus on how to regulate the technology.
In July, Rep. Jay Obernolte (R‑Calif.) and Rep. Lori Trahan (D‑Mass.) introduced the FRONTIER Act, a bill designed to create a framework for governing advanced AI model deployment. Earlier this month, Sen. Bernie Sanders (I‑Vt.) and Rep. Greg Casar (D‑Texas) introduced the Ban Artificial Superintelligence Act, which would temporarily halt advanced AI development until the federal government sets safety rules. Both proposals have received mixed reactions.
“Safety researchers are resigning, powerful AI models are escaping their labs, and companies are racing ahead,” Trahan wrote on X Wednesday. “It’s long past time for Congress to step off the sidelines and act.”
Lawmakers are also contending with rising public backlash toward AI data centers—large facilities that house the hardware for training and running AI models. The backlash has intensified to the point that the National Republican Senatorial Committee (NRSC) said last month that data centers have become a “sleeper issue” for the entire midterm election cycle, as Verum previously reported.
Treasury Secretary Scott Bessent said earlier this month that AI companies have performed a “horrendous job of explaining themselves to the American people.”
“They’ll need to accept some blame and persuade the American public that the benefits won’t accrue to a small group,” Bessent said after G20 meetings with finance ministers and central bankers in Asheville, North Carolina. “That’s what they hear from me.”
Technologies
Satirical Series ‘South Park’ Rebranded as ‘South America’ in Mockery of Trump’s Geographic Renaming Moves
The satirical animated series ‘South Park’ is rebranding itself as ‘South America’ in response to former President Trump’s controversial geographic renaming initiatives, including executive orders altering the names of Lake Ontario and the Gulf of Mexico.
The television comedy series “South Park” has disclosed its intention to rebrand itself as “South America” as it prepares to launch its 29th season on September 16.
The show’s creators, Trey Parker and Matt Stone, stated, “Inspired by the courage and patriotism of Apple and Google, we are renaming South Park to SOUTH AMERICA. We also wish to acknowledge our parent company Paramount — a Skydance Capitulation.”
Parker and Stone’s remarks follow U.S. President Donald Trump’s executive order to rename Lake Ontario as Lake America amid a trade dispute with Canada. Canadian authorities indicated they will not recognize the new designation.
Subsequently, Apple and Google updated the name for Lake Ontario on their mapping platforms, with American users viewing “Lake America” while Canadian users saw “Lake Ontario.”
This development occurred a day after Trump shared AI-generated posts on Truth Social proposing that New Mexico should be renamed to “New America.”
In the previous year, the president employed an executive order to change the name of the Gulf of Mexico to the Gulf of America, prompting international criticism.
“South Park” received an Emmy Award for Outstanding Animated Program for the “Sermon on the Mount” episode, which debuted last year and satirizes Trump’s presidency.
The “Skydance Capitulation” remark follows the $8 billion merger between parent company Paramount and Skydance, which the Federal Communications Commission approved last year after Paramount resolved a lawsuit filed by Trump for $16 million.
Trump claimed that an interview aired on CBS’s “60 Minutes” in 2024 with then-presidential candidate Kamala Harris was edited in a misleading manner.
Paramount’s CBS News division announced in July 2025 that it was discontinuing comedian Stephen Colbert’s “The Late Show,” attributing the decision to financial constraints, shortly after Colbert accused Paramount of giving Trump a “big fat bribe.” The final episode of the program was broadcast in May.
Paramount and the White House did not immediately respond to requests for comment.
Technologies
Trump says U.S. may keep Iranian oil ‘like Venezuela’ as Gulf-Iran Hormuz talks stall
Trump said revenue from the Venezuela arrangement has “paid for the war many times.”
President Donald Trump said the U.S. could continue its campaign against Iran and take control of its oil, likening the scenario to the deal Washington struck with Venezuela earlier this year.
“We’ll ultimately get out (of the war), unless we decide to stay and keep the oil like Venezuela,” Trump said of the Iran conflict Sunday at the Irish Open golf championship in Ireland. He added that U.S. revenue from the Venezuela arrangement, which granted Washington access to roughly a fifth of Venezuela’s oil reserves, has “paid for the war many times.”
Under the agreement reached in August, Venezuela ceded majority U.S. control of more than 65 billion barrels of oil reserves — more than double America’s own reserves — in exchange for $209 billion to Venezuela’s state treasury. Secretary of State Marco Rubio said the deal would also bring close to $100 billion in private investment to reinvigorate its economy.
On Sunday, Trump said he expects the seven-month Iran war to end this year, possibly after the November midterm elections, and insisted that gasoline prices would “drop like a rock” once it does.
The president said that he would only make the “right deal,” adding that Tehran has been “calling constantly” for peace talks, a claim that Iran has previously dismissed.
Trump’s comments came as diplomacy over the Strait of Hormuz stalled.
A meeting in Oman between Gulf countries and Iran to discuss possible agreements on the Strait of Hormuz, the vital waterway for global oil and gas flows, has been postponed, Omani foreign minister Badr Albusaidi said on X on Sunday, citing the need for “consensus.”
Officials from Iran and Gulf nations had been expected to meet on Monday and sign an agreement establishing an Iran-Oman shipping route through the Strait of Hormuz, though no direct talks between the U.S. and Iran were ongoing.
The Strait of Hormuz has been subjected to an Iranian and later U.S. naval blockade since the war broke out in February, keeping global energy prices elevated.
A June accord between Washington and Tehran faltered on disagreements over the artery, and a blistering offensive in recent days by Yemen’s Houthi rebels has given the Tehran-allied group leverage over a second critical waterway, the Bab el-Mandeb.
Ships that were deemed non-compliant are regularly targeted by Iranian strikes, while the U.S. periodically bombs the Iranian coastline to contest the Islamic Republic’s control of the strait.
Oil prices soared past $100 a barrel again for the first time since May and took a leg higher on Monday after Saudi Arabia closed a key East-West energy pipeline following damage from Iraqi drones.
U.S. West Texas Intermediate futures were up 2.3% to $102.39 per barrel. Brent crude, the international benchmark, traded 2.4% higher to $107.11 a barrel.
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