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Phoenix Joins Marvel Rivals on Friday: Here’s What We Know About Season 3 So Far

The new season starts with a new duelist, a new Klyntar map and a lot of reasons to be excited.

Marvel Rivals season 3 is almost upon us, bringing with it the blessing of the Phoenix Force. Jean Grey, original member of the X-Men and sometimes terror of the cosmos, is joining the roster as a new duelist. As usual, we’re also getting a new map, some balance changes and several quality of life changes when it comes to cosmetics.

And hang in there, Daywalker devotees — Blade is coming in Season 3.5 next month. 

Phoenix’s abilities in Marvel Rivals

Phoenix joins as yet another duelist — an already oversaturated role, but one that feels appropriate for her. She brings a mix of area-of-effect damage that can help chew through groups of enemies as well as mobility that lets her flit around the battlefield to find flank angles. 

Phoenix’s primary fire applies instant damage to enemies (also known as hitscan fire) and applies Spark stacks to opponents, represented by up to three flame icons above their characters. Heroes detonate at full stacks, releasing a burst of additional damage around them and healing Phoenix over time.

Her alternate fire sends a rapid-fire burst of flame that creates a series of small explosions, similar to Hela’s alternate fire. The first blast briefly stuns enemies while the other apply a slowing effect. This ability also applies Spark stacks.

Her first ability is a quick dash that leaves behind an exploding illusion, which can apply a Spark stack to any enemies hit. 

Her second ability grants Phoenix limited-duration flight, speed boost and ammo regeneration, allowing Phoenix to freely fly around the battlefield for a few seconds. The flight is on a resource meter that recharges while Phoenix isn’t flying.

Phoenix’s ultimate has a few different effects. After she leaps into the air, you aim toward a point of impact where the ultimate applies a burst damage in an area and adds a Spark stack to anyone hit. It also destroys any deployable items — think Peni nests, Rocket beacons, Namor squids — in the area. Perhaps most significantly, it removes all bonus health (represented by blue portions of a hero’s health bar), allowing Phoenix to more effectively cut through the overhealth applied by Venom’s Symbiotic Resilience ability or support ultimates like Luna Snow’s Fate of Both Worlds and Mantis’s Soul Resurgence. 

A mobile hitscan hero with a stacking mechanic and a meteoric ultimate? Yeah, sign me up. Between this and Overwatch 2’s Freja, this longtime support/strategist main may have officially turned into a damage/duelist main.

When does season 3 start?

Marvel Rivals season 3.0 is scheduled to start on Friday. Typically, this involves servers going down for a few hours around midnight PT before being turned back on for the new season in the very early morning.

What about Blade? Haven’t we waited enough?

Rivals continues to make Blade fans wait, since that hero won’t be added to the roster until season 3.5. But at least that’s only a month away under the new season structure. 

Rivals season 3 balance changes

In the Dev Visions vol. 7 video, Rivals devs gave us a quick breakdown of the upcoming balance changes, and we now have the official patch notes

Team-up changes

Rivals is adding two new team-ups, tacking heroes onto two existing ones and removing two others (Storming Ignition and ESU Alumnus) from the game. It’s also nerfing another. Here’s the quick rundown:

  • New — Primal Flame: Phoenix anchors to add damage over time and lifesteal to Wolverine’s attacks after his leap. 
  • New — Ever-Burning Bond: Human Torch anchors to let Spider-Man shoot a burning web with a flaming tracer. (The flaming tracer stacks with Spidey’s regular tracers, devs said.)
  • Updated — Symbiote Shenanigans: Adds Hela, giving her Soul Drainer Hel Sphere slowing tendrils.
  • Updated — Stark Protocol: Adds Squirrel Girl, giving her an explosive, homing gauntlet. 
  • Updated — Guardian Revival: Devs said they’d be nerfing some element of the Guardians’ team-up.

Other things coming in season 3

The battle pass is getting some adjustments to account for shorter seasons. Battle passes still offer 10 skins, but you’ll earn tokens at a faster rate to make it easier to progress through the entire battle pass in a shorter time period. Daily missions are also going away, with weekly missions shifting to permanent quests instead of being time-limited. Seasonal missions that offer large batches of tokens are also being added.

Rivals devs also announced a new competitive mode coming in season 3.5 but said we’d have to wait for any details about it.

The game is also adding accessories (which appear to be animated stickers that float above the KO notifications), new chroma options and visual effects for ultimate abilities. Perhaps the nicest quality of life change is the ability to mix and match MVP animations with any skins, instead of having certain MVP animations locked to specific skins. 

I’m already excited

I had been falling off Rivals for the past few months, but the trailers for Phoenix and the new season got me excited all over again. I’ve played more Rivals in the past week than in the previous month, and that’s just to shake off the rust before Phoenix gets here. Once the season actually starts on Friday, I’m planning to spend even more time in the game. 

Technologies

TMR vs. Hall Effect Controllers: Battle of the Magnetic Sensing Tech

The magic of magnets tucked into your joysticks can put an end to drift. But which technology is superior?

Competitive gamers look for every advantage they can get, and that drive has spawned some of the zaniest gaming peripherals under the sun. There are plenty of hardware components that actually offer meaningful edges when implemented properly. Hall effect and TMR (tunnel magnetoresistance or tunneling magnetoresistance) sensors are two such technologies. Hall effect sensors have found their way into a wide variety of devices, including keyboards and gaming controllers, including some of our favorites like the GameSir Super Nova. 

More recently, TMR sensors have started to appear in these devices as well. Is it a better technology for gaming? With multiple options vying for your lunch money, it’s worth understanding the differences to decide which is more worthy of living inside your next game controller or keyboard. 

How Hall effect joysticks work

We’ve previously broken down the difference between Hall effect tech and traditional potentiometers in controller joysticks, but here’s a quick rundown on how Hall effect sensors work. A Hall effect joystick moves a magnet over a sensor circuit, and the magnetic field affects the circuit’s voltage. The sensor in the circuit measures these voltage shifts and maps them to controller inputs. Element14 has a lovely visual explanation of this effect here.

The advantage this tech has over potentiometer-based joysticks used in controllers for decades is that the magnet and sensor don’t need to make physical contact. There’s no rubbing action to slowly wear away and degrade the sensor. So, in theory, Hall effect joysticks should remain accurate for the long haul. 

How TMR joysticks work

While TMR works differently, it’s a similar concept to Hall effect devices. When you move a TMR joystick, it moves a magnet in the vicinity of the sensor. So far, it’s the same, right? Except with TMR, this shifting magnetic field changes the resistance in the sensor instead of the voltage

There’s a useful demonstration of a sensor in action here. Just like Hall effect joysticks, TMR joysticks don’t rely on physical contact to register inputs and therefore won’t suffer the wear and drift that affects potentiometer-based joysticks. 

Which is better, Hall effect or TMR?

There’s no hard and fast answer to which technology is better. After all, the actual implementation of the technology and the hardware it’s built into can be just as important, if not more so. Both technologies can provide accurate sensing, and neither requires physical contact with the sensing chip, so both can be used for precise controls that won’t encounter stick drift. That said, there are some potential advantages to TMR. 

According to Coto Technology, who, in fairness, make TMR sensors, they can be more sensitive, allowing for either greater precision or the use of smaller magnets. Since the Hall effect is subtler, it relies on amplification and ultimately requires extra power. While power requirements vary from sensor to sensor, GameSir claims its TMR joysticks use about one-tenth the power of mainstream Hall effect joysticks. Cherry is another brand highlighting the lower power consumption of TMR sensors, albeit in the brand’s keyboard switches.

The greater precision is an opportunity for TMR joysticks to come out ahead, but that will depend more on the controller itself than the technology. Strange response curves, a big dead zone (which shouldn’t be needed), or low polling rates could prevent a perfectly good TMR sensor from beating a comparable Hall effect sensor in a better optimized controller. 

The power savings will likely be the advantage most of us really feel. While it won’t matter for wired controllers, power savings can go a long way for wireless ones. Take the Razer Wolverine V3 Pro, for instance, a Hall effect controller offering 20 hours of battery life from a 4.5-watt-hour battery with support for a 1,000Hz polling rate on a wireless connection. Razer also offers the Wolverine V3 Pro 8K PC, a near-identical controller with the same battery offering TMR sensors. They claim the TMR version can go for 36 hours on a charge, though that’s presumably before cranking it up to an 8,000Hz polling rate — something Razer possibly left off the Hall effect model because of power usage. 

The disadvantage of the TMR sensor would be its cost, but it appears that it’s negligible when factored into the entire price of a controller. Both versions of the aforementioned Razer controller are $199. Both 8BitDo and GameSir have managed to stick them into reasonably priced controllers like the 8BitDo Ultimate 2, GameSir G7 Pro and GameSir Cyclone 2.

So which wins?

It seems TMR joysticks have all the advantages of Hall effect joysticks and then some, bringing better power efficiency that can help in wireless applications. The one big downside might be price, but from what we’ve seen right now, that doesn’t seem to be much of an issue. You can even find both technologies in controllers that cost less than some potentiometer models, like the Xbox Elite Series 2 controller. 

Caveats to consider

For all the hype, neither Hall effect nor TMR joysticks are perfect. One of their key selling points is that they won’t experience stick drift, but there are still elements of the joystick that can wear down. The ring around the joystick can lose its smoothness. The stick material can wear down (ever tried to use a controller with the rubber worn off its joystick? It’s not pleasant). The linkages that hold the joystick upright and the springs that keep it stiff can loosen, degrade and fill with dust. All of these can impact the continued use of the joystick, even if the Hall effect or TMR sensor itself is in perfect operating order. 

So you might not get stick drift from a bad sensor, but you could get stick drift from a stick that simply doesn’t return to its original resting position. That’s when having a controller that’s serviceable or has swappable parts, like the PDP Victrix Pro BFG, could matter just as much as having one with Hall effect or TMR joysticks.  

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Technologies

Today’s NYT Connections: Sports Edition Hints and Answers for Feb. 18, #513

Here are hints and the answers for the NYT Connections: Sports Edition puzzle for Feb. 18, No. 513.

Looking for the most recent regular Connections answers? Click here for today’s Connections hints, as well as our daily answers and hints for The New York Times Mini Crossword, Wordle and Strands puzzles.


Today’s Connections: Sports Edition has a fun yellow category that might just start you singing. If you’re struggling with today’s puzzle but still want to solve it, read on for hints and the answers.

Connections: Sports Edition is published by The Athletic, the subscription-based sports journalism site owned by The Times. It doesn’t appear in the NYT Games app, but it does in The Athletic’s own app. Or you can play it for free online.

Read more: NYT Connections: Sports Edition Puzzle Comes Out of Beta

Hints for today’s Connections: Sports Edition groups

Here are four hints for the groupings in today’s Connections: Sports Edition puzzle, ranked from the easiest yellow group to the tough (and sometimes bizarre) purple group.

Yellow group hint: I don’t care if I never get back.

Green group hint: Get that gold medal.

Blue group hint: Hoops superstar.

Purple group hint: Not front, but…

Answers for today’s Connections: Sports Edition groups

Yellow group: Heard in «Take Me Out to the Ball Game.»

Green group: Olympic snowboarding events.

Blue group: Vince Carter, informally.

Purple group: ____ back.

Read more: Wordle Cheat Sheet: Here Are the Most Popular Letters Used in English Words

What are today’s Connections: Sports Edition answers?

The yellow words in today’s Connections

The theme is heard in «Take Me Out to the Ball Game.» The four answers are Cracker Jack, home team, old ball game and peanuts.

The green words in today’s Connections

The theme is Olympic snowboarding events. The four answers are big air, giant slalom, halfpipe and slopestyle.

The blue words in today’s Connections

The theme is Vince Carter, informally. The four answers are Air Canada, Half-Man, Half-Amazing, VC and Vinsanity.

The purple words in today’s Connections

The theme is ____ back. The four answers are diamond, drop, quarter and razor.

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Technologies

Today’s NYT Mini Crossword Answers for Wednesday, Feb. 18

Here are the answers for The New York Times Mini Crossword for Feb. 18.

Looking for the most recent Mini Crossword answer? Click here for today’s Mini Crossword hints, as well as our daily answers and hints for The New York Times Wordle, Strands, Connections and Connections: Sports Edition puzzles.


Today’s Mini Crossword is a fun one, and it’s not terribly tough. It helps if you know a certain Olympian. Read on for all the answers. And if you could use some hints and guidance for daily solving, check out our Mini Crossword tips.

If you’re looking for today’s Wordle, Connections, Connections: Sports Edition and Strands answers, you can visit CNET’s NYT puzzle hints page.

Read more: Tips and Tricks for Solving The New York Times Mini Crossword

Let’s get to those Mini Crossword clues and answers.

Mini across clues and answers

1A clue: ___ Glenn, Olympic figure skater who’s a three-time U.S. national champion
Answer: AMBER

6A clue: Popcorn size that might come in a bucket
Answer: LARGE

7A clue: Lies and the Lying ___ Who Tell Them» (Al Franken book)
Answer: LIARS

8A clue: Close-up map
Answer: INSET

9A clue: Prepares a home for a new baby
Answer: NESTS

Mini down clues and answers

1D clue: Bold poker declaration
Answer: ALLIN

2D clue: Only U.S. state with a one-syllable name
Answer: MAINE

3D clue: Orchestra section with trumpets and horns
Answer: BRASS

4D clue: «Great» or «Snowy» wading bird
Answer: EGRET

5D clue: Some sheet music squiggles
Answer: RESTS

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