Technologies
Prime Day Deal: The AirFly Pro Is 25% Off Right Now. Here’s Why I Never Fly Without It
Today’s Prime Day deal drops the AirFly Pro Bluetooth dongle to just $41, making it even easier to ditch those awful airline earbuds.

Amazon Prime Day deal: Right now you can grab the Twelve South AirFly Pro for $41 at Amazon, one of the lowest prices I’ve seen all year. That’s 25% off its usual $55 and an easy yes if you’ve ever been annoyed by those crackly in-flight headphones. The Prime Day sale ends on July 11, but that doesn’t mean it’ll stay in stock, so don’t wait.
If you fly often, you already know the routine. You settle into your seat, start messing with the in-flight entertainment screen, then remember that your AirPods won’t connect. That means reaching for the airline’s wired headphones that feel flimsy, let in every engine roar and make everything sound muffled. Just the worst.
This is one of the most frustrating parts of flying, especially on long trips when decent audio can make all the difference. Between the engine noise, crying babies and that one guy snoring in 14C, you need a better option. The good news is there’s a simple device that fixes the problem completely and makes flying feel a lot more like streaming at home.
The AirFly Pro has become a must-pack item in my travel bag. It’s a simple Bluetooth dongle that lets you connect your wireless earbuds (like my AirPods Pro) directly to the airplane’s entertainment system, no adapters or wired workarounds required. Since I started using it, I’ve stopped dreading in-flight audio and finally get to enjoy movies the way they were meant to be heard. If you fly often, this little gadget could completely change how you travel.
The AirFly Pro lets me enjoy in-flight entertainment
The AirFly Pro from Twelve South is a minimally designed dongle that lets me connect to the 3.5mm headphone jack in my airplane seat to listen to in-flight entertainment on my noise-canceling earbuds. All I have to do is pair the AirFly Pro with whichever Bluetooth headphones I’m using, like my AirPods Pro, plug the AirFly Pro into the display in front of me, and I’m all set. I don’t even need to use my phone to connect the two devices.
There are four versions of the AirFly: the AirFly SE, which sells for $35 on Amazon and connects to just one set of headphones, the AirFly Pro at $41, the Pro V2 at $60, which is the newest version of the AirFly Pro, and the Pro Deluxe at $70, which comes with an international headphone adapter and a suede travel case.
Hey, did you know? CNET Deals texts are free, easy and save you money.
I use the AirFly Pro, which has been a game-changer for me on flights. I’ve never had to worry about battery life since the AirFly Pro lasts for more than 25 hours and can fully charge in 3 hours. I can also pair two separate pairs of headphones to a single AirFly Pro, in case I’m with someone else on a flight and want to watch the same movie or show. And if that’s not enough, the AirFly Pro also doubles as an audio transmitter, so I can turn any speaker with a headphone jack, like my old car stereo, into a Bluetooth speaker.
The AirFly Pro makes a great gift for any traveler
The AirFly Pro is the perfect present to give to someone who’s planning to travel this year. Besides my Anker MagSafe battery pack, the AirFly Pro really has become my most treasured travel accessory when I fly, which is why I consider it to be one of those can’t-go-wrong gifts. For more travel gear, here are our favorite tech essentials to travel with and our favorite travel pillows.
Technologies
Elon Musk Says Starlink Could Replace Your Cellphone Carrier
Technologies
WWE 2K25 Jumps From the Top Rope Onto PlayStation Plus in September
Subscribers will also be able to play a turn-based strategy Persona game.

«The American Nightmare» Cody Rhodes, son of one of the greatest pro wrestlers of all time, «The American Dream» Dusty Rhodes, is the current undisputed WWE champion. And PlayStation Plus subscribers can bring Rhodes down a peg or help establish a new wrestling dynasty with the champion beginning on Sept. 16 in WWE 2K25.
PlayStation Plus is Sony’s version of Xbox Game Pass, and it offers subscribers a large and constantly expanding library of games. There are three PlayStation Plus tiers — Essential ($10 a month), Extra ($15 a month) and Premium ($18 a month) — and each gives subscribers access to games. However, only Extra and Premium tier subscribers can access the PlayStation Plus Game Catalog.
Here are all the games PS Plus Extra and Premium subscribers can access starting on Sept. 16. You can also check out the games all PS Plus subscribers can play in September, including Psychonauts 2.
Don’t miss any of our unbiased tech content and lab-based reviews. Add CNET as a preferred Google source.
WWE 2K25
Take control of your favorite superstar from the men’s and women’s divisions in this knockdown, dragout wrestling game. Become one of over 300 wrestlers from today and years past, like Rhea Ripley and Andre the Giant. This entry in the series also introduces intergender wrestling matches, barricade diving and new brawl environments where you can get over or turn heel.
Persona 5 Tactica
Join the Phantom Thieves in this real-time strategy game set in the Persona universe. You and the group wander into a bizarre realm where people are living under tyrannical oppression, and you cross paths with a revolutionary named Erina. Now you’re in cahoots with the rebels as you try to free an oppressed people and find your way back home.
Other games on PS Plus
Those are a few of the games Sony is bringing to PlayStation Plus, and subscribers can play these games as well starting on Sept. 16.
*Premium subscribers only.
For more on PlayStation Plus, here’s what to know about the service and a rundown of PS Plus Extra and Premium games added in August. You can also check out the latest and upcoming games on Xbox Game Pass and Apple Arcade.
Technologies
Little Nightmares 3 Hands-On: a Creepy Co-Op Game Arriving Just in Time for Halloween
The sequel adds cooperative play with all the haunting hallmarks of the earlier games.

After about an hour playing Little Nightmares 3, I’d used a person’s bisected halves to solve a puzzle, gotten a high score in a carnival shooting game and escaped the murderous claws of a deranged baby. As a 2-foot-tall youth trying to survive the morbid dangers of one demented area after another with my co-player, I was terrified and delighted.
I’ve only sampled the first two Little Nightmares games, but in my brief preview of Little Nightmares 3, it felt like a refined version of the series’ premise: small protagonists endangered by a large, grim world filled with traps to evade, puzzles to solve and horrid, lethal enemies to outwit. Take the scale of the animated horror movie 9, mix it with the darkest of stop-motion director Henry Selick’s maudlin settings and let players enjoy the haunting ride, room by perilous room.
This time, players aren’t alone. In Little Nightmares 3, developed by Supermassive Games, two players (or one and an AI companion) choose between characters Low (a bird-masked boy with a bow) and Alone (a girl with a jumpsuit and a wrench), who rely on each other and get out of rooms using their unique tools or just good ol’ fashioned teamwork. Sometimes this means pushing a box for the other to jump on, but other obstacles require rather complex puzzle-solving.
In the game, Low and Alone seek to escape the bleak Nowhere and its roulette of dystopian lands. My preview was limited to one of these areas — Carnevale, a demented circus where our small characters had to sneak under the feet of grotesque, ambling workers (or their corpses, tied up or swinging for the sport of their fellows). When we thought we were safe, possessed puppets sprinted after us until we could team up to knock their wooden heads off and crush them. Being noticed by anyone meant our demise, requiring frantic cooperation amid the anxious stakes of rather gruesome deaths.
It’s this tension and the dour setting that sets Little Nightmares 3 apart from other co-op games like the more excitable and dynamic Split Fiction released earlier this year, a rollercoaster flipbook of game genres that made for a breathless if not terribly coherent experience. In contrast, the section of Little Nightmares 3 I played unfolded like a series of grim vignettes that rely on its pleasingly goth trappings as much as working together with your friend (or computer teammate) to progress.
Surviving your little nightmares
While I got only an hour with the game, Little Nightmares 3 seems to iterate on rather than innovate away from its predecessors: Expect more of the same in new, grotesque settings, just with the welcome addition of tightly designed teamwork dynamics. For fans of the series, this is likely a good thing. There’s not much else like Little Nightmares.
The Carnevale stage I played through opened up with rain pelting red-and-white circus tent tops, which I as the masked Low (and someone from Bandai Namco who kindly played as the jumpsuit-wearing Alone) skittered between. Lumbering above us were brutish factory workers seeking escape at the funfair, which very quickly turned sinister as we very shortly saw some hanging tied-up as others took turns beating them like a piñata. We entered one room to find one worker in connected boxes as the subject of a magician’s saw-in-half trick…which was no trick, as we had to separate the halves to climb out of a window. I tried, and failed, to ignore the viscera slopping out of the boxes.
While we hid from the human-size enemies, we had to fight the wooden puppets. Like Geppeto’s most horrid creations, they ambushed us in several rooms, requiring me to knock their heads off with Low’s bow and run away from their decapitated bodies while my teammate rushed forward to crush their heads with Alone’s wrench.
But most of the rooms are about solving puzzles, which could be as simple as moving a box for my teammate to jump up and pull a switch or figure out how a radio plays into a complex solution. While these quiet moments are a nice break from the tense combat or pursuit, they also give time to appreciate the macabre backgrounds: I ran past one room with a circle of empty tall chairs only to come back a few seconds later to find them filled with puppets, unmoving but watching.
And then there are the really, really tense moments. We moved from the carnival to the adjoining candy factory (apparently where all those brutes work) and up to the offices where the boss works, to find him asleep with the TV droning on in the darkness…and his frankly hideous baby nestled next to him. Naturally, we had to make noise, cranking open a grate, awakening the terrifying spawn who ran after us. After many, many failed escapes, my teammate and I discovered we had to scramble for a hiding place after making it past the grate.
This was perhaps the most frustrating part of the preview as we panicked looking for a solution to our deadly woes (as opposed to the slow, methodical gameplay earlier) — but that’s part of the tension, especially when adding a teammate to the mix. Ultimately, it was a hard-won lesson in patience. In the next room, a kitchen, the nightmarish baby banged a bowl on the table until the father walked over to a corpse (presumably his worker) and cut out some meat for his ghoulish child to eat.
In my short time with it, Little Nightmares 3 seems like a cooperative spooky storybook for players and their friends (but not couch buddies, sadly — it’s online co-op only) to experience. How much it lives up to previous games in the series, especially as developer Supermassive Games takes more of the reins from the franchise’s original creators Tarsier Games, is anyone’s guess. (Tarsier’s similar spiritual sequel to Little Nightmares, Reanimal, is coming in 2026.)
But as the air turns crisp and Halloween beckons, it’s the best time of the year for a creepy co-op game like Little Nightmares 3 to land.
Little Nightmares 3 comes out Oct.10, 2025, for PC, PS4, PS5, Xbox One, Xbox Series X/S, Nintendo Switch and Nintendo Switch 2.
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