Technologies
iOS 16.3: Best iPhone Features to Try Now
New features are really what updates are all about.

Apple released iOS 16.3 in January, and the update brought some much needed bug fixes and security updates to make your iPhone run more smoothly. The update also brings some useful new features to your iPhone, like security keys and an update to emergency SOS via satellite.
The iOS 16.3 update was released alongside updates for other Apple software, too, like iPadOS, Safari and previous versions of iOS. The latest iOS update arrived about a month after the release of iOS 16.2.


Here are the new features landing on your iPhone with iOS 16.3.
Security keys come to Apple ID
Users can now use third-party security keys instead of two-factor authentication for their Apple ID.
Security keys are a lot like keys to your home. You still use passwords, but this extra layer of security can help protect you against phishing scams and hackers.


Security keys add more protection to your device.
Screenshot by Zach McAuliffe/CNET«Hardware security keys are very, very secure,» Diya Jolly, chief product officer of authentication service company Okta, told CNET’s Stephen Shankland.
Apple’s security keys feature only works with FIDO Alliance-certified security keys.
Support for the second-gen HomePod
Apple’s iOS 16.3 software adds support for the second-generation HomePod, which is out now and costs $299 (£299, AU$479). Apple announced the release of the new HomePod four days before the latest iOS software was made available.
New Unity wallpaper for Black History Month


The latest iOS update includes a new iPhone wallpaper as part of Apple’s Black Unity Collection. The collection celebrates Black History Month with a special-edition Apple Watch Black Unity Sport Loop, a mosaic watch face and the new iPhone wallpaper. Apple also plans to release a selection of Black History Month content for Apple TV, Fitness Plus, Music, Maps, Books, Podcasts and the App Store as part of the collection.
New ways to use Emergency SOS via satellite
Emergency SOS via satellite was introduced at Apple’s event in September. In iOS 16.3, the Call with Hold option has been replaced with Call with Hold and Release. If you enable Call with Hold and Release, you can hold the side button and a volume button to initiate a countdown and an alarm. After the countdown, you release the buttons and your iPhone will call emergency services on its own. Before with Call with Hold, pressing the side button and a volume button would first bring up the Emergency SOS call slider. If you continued to hold the buttons, a countdown started and an alarm would go off. After the countdown ended, your phone would make an emergency call.
There’s also an option to Call Quietly in Emergency SOS. By enabling this option, when you try to make an emergency SOS call, your phone won’t start flashing or making an alarm sound.
Here is Apple’s list of new features and changes included in iOS 16.3:
- New Unity wallpaper honors Black history and culture in celebration of Black History Month.
- Security Keys for Apple ID allow users to strengthen the security of their account by requiring a physical security key as part of the two factor authentication sign in process on new devices.
- Support for HomePod (second generation).
- Emergency SOS calls now require holding the side button with the up or down volume button and then releasing in order to prevent inadvertent emergency calls.
- Fixes an issue in Freeform where some drawing strokes created with Apple Pencil or your finger may not appear on shared boards.
- Addresses an issue where the wallpaper may appear black on the Lock Screen.
- Fixes an issue where horizontal lines may temporarily appear while waking up iPhone 14 Pro Max.
- Fixes an issue where the Home Lock Screen widget does not accurately display Home app status.
- Addresses an issue where Siri may not respond properly to music requests.
- Resolves issues where Siri requests in CarPlay may not be understood correctly.
For more iOS 16 news, see what new features were added in iOS 16.2 and iOS 16.1. Here’s how you can sign up to test Apple’s iOS beta software, too.
Technologies
When Will You See AI-Generated Content on Netflix? It’s Possible You Already Have
A graphic-novel adaptation from Argentina already used AI to generate final footage, Netflix’s CEO says.

How soon will it be before Netflix subscribers begin to see movies and TV show that were made with generative AI technology? According to CEO Ted Sarandos, it’s already happened.
In a video conference call after Netflix’s earnings were announced on July 17, Sarandos took questions, one of which was focused on when and how the streaming company will generate content with artificial intelligence tools.
Surprisingly, Sarandos said the company already did it, on an Argentinian sci-fi show called El Eternauta, a graphic-novel adaptation known as The Eternaut in English-speaking markets. For a scene showing a building collapsing in Buenos Aires, Netflix’s tech team worked with the filmmakers to generate AI footage that was used as final footage.
Sarandos revealed that this was the first time that Netflix has used generative AI for final footage in any TV show or movie it has produced.
«We remain convinced that AI represents an incredible opportunity to help creators make films and series better, not just cheaper,» Sarandos said in the call. «Real people doing real work with better tools,» he added.
The Netflix chief said that the show’s budget would never have allowed footage like that to be created with traditional visual effects tools and workflows, and that it was produced 10 times faster than it would have been traditionally. «They were able to achieve an amazing result with remarkable speed,» Sarandos said.
Filmmakers, he said, are already using AI for previsualization and shot planning as well as visual effects such as de-aging. The company also plans to keep expanding its use of AI for keep improving recommendations and other features offered to subscribers.
El Eternauta has already been renewed for a second season and received positive reviews.
Technologies
Google Down: Services Experiencing ‘Disruption’ Include Gmail, Drive and Workspace
Technologies
Donkey Kong Bananza Is Satisfyingly Smashing Madness
DK is exactly what the Switch 2 needed to give gamers a glimpse of what Nintendo may have coming.

Summers are about big, fun, mind-numbing movies. Great escapes in the best of ways. I need that right now, and maybe you do too. I’m happy to say that Donkey Kong Bananza is here to whisk you off to multilevel worlds of satisfyingly smashing madness, to cheer you up and give you an excuse to punch the heck out of things. It’s a game my 12-year-old son has loved playing along with me, although I’ve had to find ways to wrestle the game back to play for myself.
I was wowed by Bananza during an early preview a few weeks ago, but after a few weeks of play at home, it’s even better. This is my favorite Switch game since… I have no idea when. Maybe since Super Mario Odyssey.
The catch is that you need the new Nintendo Switch 2 console to play it. Donkey Kong Bananza won’t work on the original Switch — or on any other gaming device. Of course, that’s the whole idea.
Nintendo needed home run games for its new Switch 2 console, and it hit a grand slam with the new Donkey Kong. I still haven’t finished the game, but I already know it’s the best reason to buy a Switch 2 yet.
Donkey Kong Bananza is available for $70 from Nintendo.com and other retailers. We’re also keeping track of Nintendo Switch 2 restocks if you’re still seeking a console.
Smashing story with co-op options
In a lot of ways, Bananza feels like Zelda and Mario met in the middle.
The story’s weird, but what Mario (or Nintendo) game isn’t? Donkey Kong’s world has been threatened by a sinister bunch of apes, after a large meteor knocks a mining company deep into the planet’s core. The adventure involves diving down into those sublevels — it’s Donkey Kong Hollow Earth, or Journey to the Center of the Kongiverse. The big difference in this game is that you can destroy just about anything, burrowing and tunneling throughout the game’s large 3D maps.
Technically, this isn’t a true collaborative co-op game, but there’s a mode where Pauline — a young girl who mysteriously fell from the sky and becomes Donkey Kong’s friend — can throw her voice, literally, at things to destroy them. A second player takes over as Pauline and aims and shoots words at enemies, and can absorb material powers from nearby rocks and objects. It’s more engaging than the hat-throwing co-op in Odyssey.
You can Game Share Bananza with a local Switch 2 or Switch 1 in co-op mode to play on two screens, or just play on one. For this review, I wasn’t allowed to Game Share to a second Switch.
The Mario mojo
Bananza is made by the Super Mario Odyssey team, and its 3D platforming feels like a Mario sequel. You can wander through large but still self-contained sublevels that remind me of the Kingdoms in Super Mario Odyssey. As you descend to new levels, the characters you meet and the level’s game mechanics shift up a bit. The levels aren’t as drastically different or quite as weirdly whimsical as the ones in Odyssey, but they feel a lot busier.
Jumping and punching are the main ways to control things, but there are plenty of other moves. There’s also a skill tree of abilities to unlock and power up, which uses points you accumulate by collecting giant, crystal bananas (just go with it). Donkey Kong can also buy new outfits, much like Mario Odyssey, but these outfits (or pieces of outfits) give extra perks, like cold resistance or faster energy recovery.
Each of the levels has goals and sub-bosses to fight, but also secret subchallenges to discover — some of them 3D, some 2D side-scrolling. There are other things to find, in every direction, on any potential hillside or surface, if you just pummel your fists and dig. The free-digging usually involves either finding more crystal bananas or various-sized fossils, which can be collected and redeemed for costumes. There’s gold to accumulate, too, which acts as general currency. But even as I rush to the next goal on any level, I’m equally tempted to just start digging around and see what’s going on somewhere else.
The Zelda zeitgeist
Here’s where Bananza really starts to feel like a lower-key Zelda game, especially when it comes to finding characters and following sub-missions. You can talk to lots of the strange characters in each sublevel, and some share important news. You’ll get directed to a particular goal, and on a 3D map, you can track your progress or warp to other spots. But as the game’s progress starts to wind up and down through sublevels, it begins to feel a lot more quest-y than any Mario game.
Zelda: Tears of the Kingdom kept coming to mind for me. That game’s vast overworld and underworld — and its various ways of finding passages between — is very much like Bananza. Also, like recent Zelda games, you can climb just about anywhere (or surf chunks of rock you rip out of the ground). The outfit perks feel Zelda-like, and so does the game’s sense of real-time, chaotic physics. Some puzzles involve understanding the environment and manipulating it, much like I did many times in Tears.
There’s also a sense of persistence in Bananza. You can create little home bases that let you rest up and change outfits. You’ll meander off and come back to locations. Mario Odyssey had some of this too, but Bananza feels more lived in.
Unlike recent Zeldas, though, this game’s challenges are relatively contained. You won’t have long lists of subquests or stories to lose track of. After spending months away from Zelda, and coming back not remembering what I was meant to do next, I appreciate Bananza’s simpler vibe.
A whole new yet familiar feel
Most importantly, Bananza just feels fresh. I get a little tired, sometimes, of diving back into new Zeldas and Marios that layer legends on top of legends. Donkey Kong’s universe is different from previous Kong games, especially the giant, wrinkled Elders who preside over subworlds like spirits, granting extra transformation powers. This is where the «Bananza» name comes in.
Accumulating enough gold triggers a chance to become a spirit animal. There’s a Bananza version of Kong that has stronger punches, an ostrich that can fly and drop egg bombs, and a zebra that can run fast over ice and water. (I haven’t unlocked any others yet.)
After a week-plus of playing, I’m still consistently surprised by what I’m encountering. But I’m also finding it familiar and comfortable, just like a big summer movie. And that’s what this is: Nintendo’s big blockbuster summer game, one of the best I can remember. Something I don’t want to end, and I’m glad to have more to explore.
I’m also surprised by other things: there’s no online mode, which I don’t mind but feels surprising after Super Mario Wonder’s clever additions. The game download size is only 8GB, shockingly small compared to Switch 2 launch games like Cyberpunk 2077, which were nearly 60GB. I was getting worried about how much storage space I’d have on the Switch 2 over time, but if more games are like Bananza, things will be OK.
My youngest son was instantly interested in Bananza, so much so that he didn’t want me playing without him. I had to, though, so I could carve enough time out to play. We’re going to backtrack and play again, and he’ll start playing, too. Will Bananza feel as replayable and infinitely fun as many of Nintendo’s best? I can’t entirely tell yet, but there’s already so much I’ve skipped over in so many levels, I don’t doubt it. There’s also a 3D art mode thrown in as a bonus where you use the Joy-Cons to sculpt and paint ape heads and bunches of bananas.
Donkey Kong makes it worth buying a Switch 2
Bananza is a great sign for where Nintendo’s heading with the Switch 2. It feels like a more evolved version of many Switch games of the past, but just like Mario Kart World, the other major Switch 2 exclusive, it takes the good ideas even further. Bananza is also an extension of Nintendo’s universe, including the Super Mario Movie, which has a Donkey Kong that looks like this one, and Super Nintendo World, which has a Donkey Kong land, too. And yes, Super Nintendo World’s Donkey Kong Power-Up bands even work like Amiibo with this game.
This is a game as vibrant and kinetic as Sony’s fantastic Astro Bot and similarly full of things to search for and do. In comparison, Super Mario Odyssey now seems surprisingly quiet and chill.
And yes, this game is worth getting a Switch 2 for — that was the idea all along. It’s nice to see that Nintendo really pulled it off, though. Combined with Mario Kart World, this is a heck of a one-two punch. I’d still love a proper 3D Mario sequel someday, but Bananza is practically that right now.
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