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Everything I Hope Apple Adds to iOS 17 for the iPhone

The next version of iPhone software is expected at WWDC. Hopefully the new iOS has all these features.

Apple will hold its Worldwide Developers Conference keynote presentation on June 5, where CEO Tim Cook and gang are expected to announce the next major version of iPhone software, iOS 17. Though rumors point to the software update being overshadowed by new Mac hardware and a long-rumored and yet-to-be-announced AR/VR headset, the next version of iOS should still boast significant improvements.

It could include a feature that lets you view more items on your lock screen, according to a Bloomberg report. The lock screen would reportedly show calendar appointments, weather and notifications, similar to Android devices circa-2019 and smart displays like the Amazon Echo Show. This would follow on the heels of iOS 16, which brought a major overhaul of the iPhone’s lock screen that made it more customizable.

With iOS 17, iPhone owners could also gain the ability to sideload apps, according to a different Bloomberg report. Sideloading means you can download an app on your iPhone without using Apple’s App Store. The potential inclusion is likely meant to ensure compliance with new European regulations due to kick in next year.

While I find those rumors fun to ponder, they can also be a distraction from the many other things I think Apple needs to add or improve in iOS. The additions I want range from significant changes, like adding support for the Apple Pencil for Pro Max and Plus models, to smaller, quality-of-life improvements, like adding a volume button to the iPhone’s virtual Apple TV remote. We have to wait until WWDC to see what actually unfolds, but here’s my iOS 17 wish list.

Bring ‘Visual Look Up’ to the Camera app

Using iOS 16's Visual Lookup to cut out a cat in an image Using iOS 16's Visual Lookup to cut out a cat in an image

In iOS 16, Visual Look Up got a nifty shortcut that lets you cut out the subject of a photo just by tapping and holding on the image.

Celso Bulgatti/CNET

Visual Look Up launched with iOS 15 in 2021 and can recognize objects in your photos such as plants, food, landmarks and pets. In iOS 16, Visual Look Up expanded to let you lift an object out of a photo or PDF by tapping and holding, essentially creating a sticker you can share with others.

But there’s a catch. Visual Look Up works only after you take a photo. I hope iOS 17 lets you do the same thing straight from the camera viewfinder. For example, if the camera were open and pointed at flowers, I could tap the Visual Look Up icon to see what kind of flowers they were without taking a photo of them. You can do that with Live Text, and Google Lens does something similar on Android phones. I realize this isn’t a radical change, but it would streamline things a bit.

Add a volume button to the iPhone’s Apple TV remote

The Apple TV 4K's new Siri remote close-up The Apple TV 4K's new Siri remote close-up

Sometimes you lose this little guy and need to use your iPhone to control your Apple TV.

Apple

If you own an Apple TV, you’ve no doubt misplaced the tiny minimalist aluminum remote control at some point. Fortunately, you can use a virtual remote on your iPhone to do nearly everything the physical Siri remote does, except change the volume. Apple, please add a volume button to the iPhone’s Apple TV remote.

Technically, when you use the Apple TV remote on your iPhone, you can press the physical volume buttons to control the TV volume. But this doesn’t work on every TV’s audio receiver, such as mine. I’d guess there are many people who, like me, just want the virtual remote on the iPhone’s screen to mimic the physical remote’s button layout; most importantly including the button for volume.

Bring fitness tracking to the iPhone

Apple Watch Ultra Apple Watch Ultra

You can start workouts from your Apple Watch, but not from your iPhone (without a third-party app).

James Martin/CNET

If you’re an Apple Watch user, you understand the convenience of recording a workout. But if you aren’t wearing your watch or don’t own one, there isn’t a way to record basic exercises like walking, running or cycling without a third-party app. I’d like to see Apple expand the Fitness app so you can record workouts even without a Fitness Plus membership.

Add a pro camera app

The Photo Pro app interface on the Sony Xperia 1 III The Photo Pro app interface on the Sony Xperia 1 III

The Photo Pro app on Sony Xperia 1 and 5 series phones gives you an interface that looks identical to a professional mirrorless camera.

Sarah Tew/CNET

It’s time for Apple to revisit the iPhone’s Camera app. For years, it was the gold standard of simplicity, offering a «see what you get» preview for photos, videos and effects with minimal, easy-to-navigate controls and modes. But as Apple has added more functionality, especially for ProRaw photos and ProRes video recording on iPhone Pro models, the Camera app has started to feel cramped. It tries to remain a one-size-fits-all app at the expense of higher-end features like manual camera controls.

I’d like Apple to make a separate pro camera app, along the lines of how it created a standalone app for classical music. Apple Music Classical tackles the special challenge of categorizing, searching for, and discovering classical music, something the default Apple Music app isn’t geared toward. Similarly, the pro camera app could be a place for creative types to access camera controls, settings and features beyond those in the basic camera app. Sony has been quite successful with this sort of approach in its Xperia 1 and 5 series phones, and Samsung has a separate Expert Raw app to complement its main one. Now it’s Apple’s turn.

Let me customize the Dynamic Island

The iPhone's Dynamic Island showing a phone call The iPhone's Dynamic Island showing a phone call

The Dynamic Island was a great addition to the iPhone 14 Pro and 14 Pro Max.

Celso Bulgatti/CNET

The Dynamic Island works well. It’s like having a shortcut at the top of your screen no matter what you’re doing on your iPhone. Glancing at my Uber ride status from my lock screen or in the Dynamic Island just makes sense. But I want more from the Dynamic Island, especially if iPhone 15 rumors are right and non-Pro iPhone models get it too. I’d like to see Apple let people customize their own Dynamic Island in a curated way.

In 2016, with iOS 10, Apple rolled out the iMessage app store for stickers and games. I don’t think we need a Dynamic Island app store, but something like the ability to pin a Memoji sticker as a Dynamic Island icon would be great. Admittedly, as creative-minded as I am, I don’t have a brilliant example of exactly what I want. I just think the Dynamic Island is another way people could make their iPhone feel more personal. Customization was a big theme with Android this year at Google I/O, with the introduction of AI and cinematic wallpapers. Of course, Apple could view the Dynamic Island like it does Apple Watch faces and want to control how it’s changed, instead of letting people go hog wild.

Add Apple Card functionality to other credit cards

The Apple Card screen in the iPhone's Wallet app. The Apple Card screen in the iPhone's Wallet app.

The Apple Card lives on your iPhone. 

Sarah Tew/CNET

If you have an Apple Card, you get to experience one of the best mobile financial experiences on any phone today. Apple’s signature credit card lives virtually in the Wallet app. At first glance, it appears like any other Apple Pay card. But when you tap its digital avatar, you see the card’s balance, rewards, upcoming payment info, and transactions. I’d like Apple to open that functionality to non-Apple credit cards.

If your Bank of America credit card is in Apple Pay and you have the Bank of America app on your phone, wouldn’t it be great to access similar functionality in the Wallet app? Expanding access would be convenient for iPhone owners and could bolster Apple Pay and the iPhone’s Wallet as serious financial tools.

Make widgets interactive

Widgets can be pinned to your home screen and resized to your liking.

Apple

Widgets on the lock screen and home screen can do two things: show information (like the weather) and launch the corresponding app when tapped (e.g., the weather app). Widgets haven’t changed much since Apple introduced them with iOS 14. It’s time for a refresh.

What if you could use the podcast widget like a mini-podcast player, or order your favorite burrito bowl straight from Chipotle’s widget? Adding more functionality to widgets could make it easier to multitask on the iPhone.

Add Apple Pencil support

An iPhone with and Apple Pencil on the back An iPhone with and Apple Pencil on the back

What if you could use an Apple Pencil on the iPhone?

Patrick Holland/CNET

I’ve been writing iPhone and iOS wish lists for years, and one addition that’s made my roundup every time is adding Apple Pencil support to the iPhone, specifically for Pro Max and Plus models. The 6.7-inch screen isn’t that much smaller than the 8.3-inch screen on the iPad Mini. But one supports Apple Pencil functionality and the other doesn’t.

Also, if iOS 17 did include Pencil support, Apple could make a smaller version of its stylus and call it the Apple Pencil Mini. Maybe it could attach to the back of the iPhone Pro Max or Plus using MagSafe?

Bring the iPad’s split-screen view to iPhone Pro Max models

Two iPads with multiple app windows open Two iPads with multiple app windows open

The multiple windows on the iPad and iPad Pro.

Scott Stein/CNET

The iPhone Pro Max has been part of Apple’s lineup since 2019. The 11 Pro Max has a 6.5-inch screen, while the 12 Pro Max, 13 Pro Max and 14 Pro Max all have a 6.7-inch display. Last year, Apple introduced the iPhone 14 Plus, which also has a 6.7-inch screen. Those large screens feel wasted when it comes to software. Some iOS apps like Mail and Messages can take advantage of the extra space in landscape orientation to show a column of message previews next to the currently opened message. But otherwise, there isn’t much else in iOS that’s optimized for big iPhone screens.

I’d like Apple to bring some iPadOS features to iOS 17 just for Pro Max and Plus models, especially its split screen multitasking view. It would be wonderful to have Safari open on one side of the phone and launch Messages on the other.

Revisit ease of use vs. security

iPhone lock screen with temperature, AQI, Air Pods and Activity rings widgets iPhone lock screen with temperature, AQI, Air Pods and Activity rings widgets

Some iPhone owners are being targeted for an unusual crime.

Apple

Earlier this year, The Wall Street Journal’s Joanna Stern and Nicole Nguyen ran a series of stories about how a thief who steals your iPhone and knows its passcode can lock you out of the most important parts of your digital life. This crime isn’t widespread, but Stern and Nguyen showed that it’s more common than you might think.

At the core of the issue is the balance between security and ease of access. The same tools Apple put in place to help people who get locked out of their devices and accounts are being used by savvy criminals to lock people out of their phone and accounts while gaining access to their money and services. There’s been a bunch of coverage on the topic in recent months, and it sounds like these tools help far more people than the criminals who take advantage of them.

I don’t think there’s an easy way for Apple to «fix» the issue, but I hope with iOS 17, the company takes a moment to reconsider the impact these tools can have on people and even offer other security features to foil the thieves behind these crimes, like Apple did with AirTags.

At the end of the day, I’m excited for WWDC this year. And while I do hope there’s a fancy, cool AR/VR headset, my heart is holding out for iOS 17 and all its new features.

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WWE 2K25 Jumps From the Top Rope Onto PlayStation Plus in September

Subscribers will also be able to play a turn-based strategy Persona game.

«The American Nightmare» Cody Rhodes, son of one of the greatest pro wrestlers of all time, «The American Dream» Dusty Rhodes, is the current undisputed WWE champion. And PlayStation Plus subscribers can bring Rhodes down a peg or help establish a new wrestling dynasty with the champion beginning on Sept. 16 in WWE 2K25.

PlayStation Plus is Sony’s version of Xbox Game Pass, and it offers subscribers a large and constantly expanding library of games. There are three PlayStation Plus tiers — Essential ($10 a month), Extra ($15 a month) and Premium ($18 a month) — and each gives subscribers access to games. However, only Extra and Premium tier subscribers can access the PlayStation Plus Game Catalog. 

Here are all the games PS Plus Extra and Premium subscribers can access starting on Sept. 16. You can also check out the games all PS Plus subscribers can play in September, including Psychonauts 2.


Don’t miss any of our unbiased tech content and lab-based reviews. Add CNET as a preferred Google source.


WWE 2K25

Take control of your favorite superstar from the men’s and women’s divisions in this knockdown, dragout wrestling game. Become one of over 300 wrestlers from today and years past, like Rhea Ripley and Andre the Giant. This entry in the series also introduces intergender wrestling matches, barricade diving and new brawl environments where you can get over or turn heel.

Persona 5 Tactica

Join the Phantom Thieves in this real-time strategy game set in the Persona universe. You and the group wander into a bizarre realm where people are living under tyrannical oppression, and you cross paths with a revolutionary named Erina. Now you’re in cahoots with the rebels as you try to free an oppressed people and find your way back home.

Other games on PS Plus

Those are a few of the games Sony is bringing to PlayStation Plus, and subscribers can play these games as well starting on Sept. 16.

*Premium subscribers only.

For more on PlayStation Plus, here’s what to know about the service and a rundown of PS Plus Extra and Premium games added in August. You can also check out the latest and upcoming games on Xbox Game Pass and Apple Arcade.

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Little Nightmares 3 Hands-On: a Creepy Co-Op Game Arriving Just in Time for Halloween

The sequel adds cooperative play with all the haunting hallmarks of the earlier games.

After about an hour playing Little Nightmares 3, I’d used a person’s bisected halves to solve a puzzle, gotten a high score in a carnival shooting game and escaped the murderous claws of a deranged baby. As a 2-foot-tall youth trying to survive the morbid dangers of one demented area after another with my co-player, I was terrified and delighted.

I’ve only sampled the first two Little Nightmares games, but in my brief preview of Little Nightmares 3, it felt like a refined version of the series’ premise: small protagonists endangered by a large, grim world filled with traps to evade, puzzles to solve and horrid, lethal enemies to outwit. Take the scale of the animated horror movie 9, mix it with the darkest of stop-motion director Henry Selick’s maudlin settings and let players enjoy the haunting ride, room by perilous room.

This time, players aren’t alone. In Little Nightmares 3, developed by Supermassive Games, two players (or one and an AI companion) choose between characters Low (a bird-masked boy with a bow) and Alone (a girl with a jumpsuit and a wrench), who rely on each other and get out of rooms using their unique tools or just good ol’ fashioned teamwork. Sometimes this means pushing a box for the other to jump on, but other obstacles require rather complex puzzle-solving. 

In the game, Low and Alone seek to escape the bleak Nowhere and its roulette of dystopian lands. My preview was limited to one of these areas — Carnevale, a demented circus where our small characters had to sneak under the feet of grotesque, ambling workers (or their corpses, tied up or swinging for the sport of their fellows). When we thought we were safe, possessed puppets sprinted after us until we could team up to knock their wooden heads off and crush them. Being noticed by anyone meant our demise, requiring frantic cooperation amid the anxious stakes of rather gruesome deaths. 

It’s this tension and the dour setting that sets Little Nightmares 3 apart from other co-op games like the more excitable and dynamic Split Fiction released earlier this year, a rollercoaster flipbook of game genres that made for a breathless if not terribly coherent experience. In contrast, the section of Little Nightmares 3 I played unfolded like a series of grim vignettes that rely on its pleasingly goth trappings as much as working together with your friend (or computer teammate) to progress. 

Surviving your little nightmares

While I got only an hour with the game, Little Nightmares 3 seems to iterate on rather than innovate away from its predecessors: Expect more of the same in new, grotesque settings, just with the welcome addition of tightly designed teamwork dynamics. For fans of the series, this is likely a good thing. There’s not much else like Little Nightmares.

The Carnevale stage I played through opened up with rain pelting red-and-white circus tent tops, which I as the masked Low (and someone from Bandai Namco who kindly played as the jumpsuit-wearing Alone) skittered between. Lumbering above us were brutish factory workers seeking escape at the funfair, which very quickly turned sinister as we very shortly saw some hanging tied-up as others took turns beating them like a piñata. We entered one room to find one worker in connected boxes as the subject of a magician’s saw-in-half trick…which was no trick, as we had to separate the halves to climb out of a window. I tried, and failed, to ignore the viscera slopping out of the boxes.

While we hid from the human-size enemies, we had to fight the wooden puppets. Like Geppeto’s most horrid creations, they ambushed us in several rooms, requiring me to knock their heads off with Low’s bow and run away from their decapitated bodies while my teammate rushed forward to crush their heads with Alone’s wrench. 

But most of the rooms are about solving puzzles, which could be as simple as moving a box for my teammate to jump up and pull a switch or figure out how a radio plays into a complex solution. While these quiet moments are a nice break from the tense combat or pursuit, they also give time to appreciate the macabre backgrounds: I ran past one room with a circle of empty tall chairs only to come back a few seconds later to find them filled with puppets, unmoving but watching.

And then there are the really, really tense moments. We moved from the carnival to the adjoining candy factory (apparently where all those brutes work) and up to the offices where the boss works, to find him asleep with the TV droning on in the darkness…and his frankly hideous baby nestled next to him. Naturally, we had to make noise, cranking open a grate, awakening the terrifying spawn who ran after us. After many, many failed escapes, my teammate and I discovered we had to scramble for a hiding place after making it past the grate. 

This was perhaps the most frustrating part of the preview as we panicked looking for a solution to our deadly woes (as opposed to the slow, methodical gameplay earlier) — but that’s part of the tension, especially when adding a teammate to the mix. Ultimately, it was a hard-won lesson in patience. In the next room, a kitchen, the nightmarish baby banged a bowl on the table until the father walked over to a corpse (presumably his worker) and cut out some meat for his ghoulish child to eat.

In my short time with it, Little Nightmares 3 seems like a cooperative spooky storybook for players and their friends (but not couch buddies, sadly — it’s online co-op only) to experience. How much it lives up to previous games in the series, especially as developer Supermassive Games takes more of the reins from the franchise’s original creators Tarsier Games, is anyone’s guess. (Tarsier’s similar spiritual sequel to Little Nightmares, Reanimal, is coming in 2026.) 

But as the air turns crisp and Halloween beckons, it’s the best time of the year for a creepy co-op game like Little Nightmares 3 to land.

Little Nightmares 3 comes out Oct.10, 2025, for PC, PS4, PS5, Xbox One, Xbox Series X/S, Nintendo Switch and Nintendo Switch 2.

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