Technologies
Everything I Hope Apple Adds to iOS 17 for the iPhone
The next version of iPhone software is expected at WWDC. Hopefully the new iOS has all these features.
Apple will hold its Worldwide Developers Conference keynote presentation on June 5, where CEO Tim Cook and gang are expected to announce the next major version of iPhone software, iOS 17. Though rumors point to the software update being overshadowed by new Mac hardware and a long-rumored and yet-to-be-announced AR/VR headset, the next version of iOS should still boast significant improvements.
It could include a feature that lets you view more items on your lock screen, according to a Bloomberg report. The lock screen would reportedly show calendar appointments, weather and notifications, similar to Android devices circa-2019 and smart displays like the Amazon Echo Show. This would follow on the heels of iOS 16, which brought a major overhaul of the iPhone’s lock screen that made it more customizable.
With iOS 17, iPhone owners could also gain the ability to sideload apps, according to a different Bloomberg report. Sideloading means you can download an app on your iPhone without using Apple’s App Store. The potential inclusion is likely meant to ensure compliance with new European regulations due to kick in next year.
While I find those rumors fun to ponder, they can also be a distraction from the many other things I think Apple needs to add or improve in iOS. The additions I want range from significant changes, like adding support for the Apple Pencil for Pro Max and Plus models, to smaller, quality-of-life improvements, like adding a volume button to the iPhone’s virtual Apple TV remote. We have to wait until WWDC to see what actually unfolds, but here’s my iOS 17 wish list.
Bring ‘Visual Look Up’ to the Camera app

In iOS 16, Visual Look Up got a nifty shortcut that lets you cut out the subject of a photo just by tapping and holding on the image.
Visual Look Up launched with iOS 15 in 2021 and can recognize objects in your photos such as plants, food, landmarks and pets. In iOS 16, Visual Look Up expanded to let you lift an object out of a photo or PDF by tapping and holding, essentially creating a sticker you can share with others.
But there’s a catch. Visual Look Up works only after you take a photo. I hope iOS 17 lets you do the same thing straight from the camera viewfinder. For example, if the camera were open and pointed at flowers, I could tap the Visual Look Up icon to see what kind of flowers they were without taking a photo of them. You can do that with Live Text, and Google Lens does something similar on Android phones. I realize this isn’t a radical change, but it would streamline things a bit.
Add a volume button to the iPhone’s Apple TV remote

Sometimes you lose this little guy and need to use your iPhone to control your Apple TV.
If you own an Apple TV, you’ve no doubt misplaced the tiny minimalist aluminum remote control at some point. Fortunately, you can use a virtual remote on your iPhone to do nearly everything the physical Siri remote does, except change the volume. Apple, please add a volume button to the iPhone’s Apple TV remote.
Technically, when you use the Apple TV remote on your iPhone, you can press the physical volume buttons to control the TV volume. But this doesn’t work on every TV’s audio receiver, such as mine. I’d guess there are many people who, like me, just want the virtual remote on the iPhone’s screen to mimic the physical remote’s button layout; most importantly including the button for volume.
Bring fitness tracking to the iPhone

You can start workouts from your Apple Watch, but not from your iPhone (without a third-party app).
If you’re an Apple Watch user, you understand the convenience of recording a workout. But if you aren’t wearing your watch or don’t own one, there isn’t a way to record basic exercises like walking, running or cycling without a third-party app. I’d like to see Apple expand the Fitness app so you can record workouts even without a Fitness Plus membership.
Add a pro camera app

The Photo Pro app on Sony Xperia 1 and 5 series phones gives you an interface that looks identical to a professional mirrorless camera.
It’s time for Apple to revisit the iPhone’s Camera app. For years, it was the gold standard of simplicity, offering a «see what you get» preview for photos, videos and effects with minimal, easy-to-navigate controls and modes. But as Apple has added more functionality, especially for ProRaw photos and ProRes video recording on iPhone Pro models, the Camera app has started to feel cramped. It tries to remain a one-size-fits-all app at the expense of higher-end features like manual camera controls.
I’d like Apple to make a separate pro camera app, along the lines of how it created a standalone app for classical music. Apple Music Classical tackles the special challenge of categorizing, searching for, and discovering classical music, something the default Apple Music app isn’t geared toward. Similarly, the pro camera app could be a place for creative types to access camera controls, settings and features beyond those in the basic camera app. Sony has been quite successful with this sort of approach in its Xperia 1 and 5 series phones, and Samsung has a separate Expert Raw app to complement its main one. Now it’s Apple’s turn.
Let me customize the Dynamic Island

The Dynamic Island was a great addition to the iPhone 14 Pro and 14 Pro Max.
The Dynamic Island works well. It’s like having a shortcut at the top of your screen no matter what you’re doing on your iPhone. Glancing at my Uber ride status from my lock screen or in the Dynamic Island just makes sense. But I want more from the Dynamic Island, especially if iPhone 15 rumors are right and non-Pro iPhone models get it too. I’d like to see Apple let people customize their own Dynamic Island in a curated way.
In 2016, with iOS 10, Apple rolled out the iMessage app store for stickers and games. I don’t think we need a Dynamic Island app store, but something like the ability to pin a Memoji sticker as a Dynamic Island icon would be great. Admittedly, as creative-minded as I am, I don’t have a brilliant example of exactly what I want. I just think the Dynamic Island is another way people could make their iPhone feel more personal. Customization was a big theme with Android this year at Google I/O, with the introduction of AI and cinematic wallpapers. Of course, Apple could view the Dynamic Island like it does Apple Watch faces and want to control how it’s changed, instead of letting people go hog wild.
Add Apple Card functionality to other credit cards

The Apple Card lives on your iPhone.
If you have an Apple Card, you get to experience one of the best mobile financial experiences on any phone today. Apple’s signature credit card lives virtually in the Wallet app. At first glance, it appears like any other Apple Pay card. But when you tap its digital avatar, you see the card’s balance, rewards, upcoming payment info, and transactions. I’d like Apple to open that functionality to non-Apple credit cards.
If your Bank of America credit card is in Apple Pay and you have the Bank of America app on your phone, wouldn’t it be great to access similar functionality in the Wallet app? Expanding access would be convenient for iPhone owners and could bolster Apple Pay and the iPhone’s Wallet as serious financial tools.
Make widgets interactive
Widgets can be pinned to your home screen and resized to your liking.
Widgets on the lock screen and home screen can do two things: show information (like the weather) and launch the corresponding app when tapped (e.g., the weather app). Widgets haven’t changed much since Apple introduced them with iOS 14. It’s time for a refresh.
What if you could use the podcast widget like a mini-podcast player, or order your favorite burrito bowl straight from Chipotle’s widget? Adding more functionality to widgets could make it easier to multitask on the iPhone.
Add Apple Pencil support

What if you could use an Apple Pencil on the iPhone?
I’ve been writing iPhone and iOS wish lists for years, and one addition that’s made my roundup every time is adding Apple Pencil support to the iPhone, specifically for Pro Max and Plus models. The 6.7-inch screen isn’t that much smaller than the 8.3-inch screen on the iPad Mini. But one supports Apple Pencil functionality and the other doesn’t.
Also, if iOS 17 did include Pencil support, Apple could make a smaller version of its stylus and call it the Apple Pencil Mini. Maybe it could attach to the back of the iPhone Pro Max or Plus using MagSafe?
Bring the iPad’s split-screen view to iPhone Pro Max models

The multiple windows on the iPad and iPad Pro.
The iPhone Pro Max has been part of Apple’s lineup since 2019. The 11 Pro Max has a 6.5-inch screen, while the 12 Pro Max, 13 Pro Max and 14 Pro Max all have a 6.7-inch display. Last year, Apple introduced the iPhone 14 Plus, which also has a 6.7-inch screen. Those large screens feel wasted when it comes to software. Some iOS apps like Mail and Messages can take advantage of the extra space in landscape orientation to show a column of message previews next to the currently opened message. But otherwise, there isn’t much else in iOS that’s optimized for big iPhone screens.
I’d like Apple to bring some iPadOS features to iOS 17 just for Pro Max and Plus models, especially its split screen multitasking view. It would be wonderful to have Safari open on one side of the phone and launch Messages on the other.
Revisit ease of use vs. security

Some iPhone owners are being targeted for an unusual crime.
Earlier this year, The Wall Street Journal’s Joanna Stern and Nicole Nguyen ran a series of stories about how a thief who steals your iPhone and knows its passcode can lock you out of the most important parts of your digital life. This crime isn’t widespread, but Stern and Nguyen showed that it’s more common than you might think.
At the core of the issue is the balance between security and ease of access. The same tools Apple put in place to help people who get locked out of their devices and accounts are being used by savvy criminals to lock people out of their phone and accounts while gaining access to their money and services. There’s been a bunch of coverage on the topic in recent months, and it sounds like these tools help far more people than the criminals who take advantage of them.
I don’t think there’s an easy way for Apple to «fix» the issue, but I hope with iOS 17, the company takes a moment to reconsider the impact these tools can have on people and even offer other security features to foil the thieves behind these crimes, like Apple did with AirTags.
At the end of the day, I’m excited for WWDC this year. And while I do hope there’s a fancy, cool AR/VR headset, my heart is holding out for iOS 17 and all its new features.
Technologies
Anthropic’s New Claude Opus 4.5 AI Model Is Designed for Coding and Office Work
The new reasoning model can also power the Claude for Chrome AI browser extension.
Anthropic’s newest version of its most powerful generative AI model could upend how you manage your spreadsheets. The company said Claude Opus 4.5, announced Monday, is aimed at things you do on the job, like coding and office work.
Google unveiled its powerful new Gemini 3 model last week, and OpenAI released GPT-5.1 the week before. Now it’s Anthropic’s turn. The company, which is popular with businesses and software workers, said Opus 4.5 is focused on getting work done, not generating content.
Claude Opus 4.5 will be available everywhere and will be a default model for Pro (starting at $17/month), Max (starting at $100/month) and Enterprise users.
Opus 4.5 is built to produce documents, spreadsheets and presentations and can automate menial office tasks by using your computer and browser. That includes its deployment in Claude for Chrome, a browser extension that lets Claude do internet tasks for Max users.
This release puts all three Claude models in the 4.5 generation. Anthropic released Sonnet 4.5, its midlevel model, in September and Haiku 4.5, its smallest model, in October.
Advanced reasoning models like Opus are designed to handle complex, demanding tasks. While a smaller, cheaper large language model will provide an answer based on the probabilities in its training data, a reasoning model will rerun and refine its operations to get a better or more complete answer. This takes longer, but it means the AI can handle more difficult operations.
Reasoning models are particularly useful for complicated programming projects or intensive research. The downside is they are slower and more expensive to run, which is why companies often restrict them to paid plans or have strict limits on usage.
Technologies
New Spotify Feature Pulls Playlists Straight From Other Music Services
Moving to Spotify used to mean manually recreating your playlists or relying on third-party tools. Now, it’s seamless.
I use Spotify for hours every single day: on commutes, while cooking, during workouts, when walking my dog. Essentially, whenever life grants me a spare minute, I’m streaming Spotify. But even with all that listening, I’ve always wished the app had an easy way to scoop up the playlists I’d built on other music services. I’d call myself a Spotify loyalist, but there are some songs, such as covers or live versions, that are only available on other platforms.
Spotify finally delivered by recently rolling out a built-in feature that lets you import playlists from rival platforms directly into your library.
Read also: You Can Have ChatGPT Make You a Spotify Playlist. But Why Would You?
Don’t miss any of our unbiased tech content and lab-based reviews. Add CNET as a preferred Google source.
Spotify’s new playlist transfer feature
Spotify announced late last week that it’s launching a new «Import your music» option in its mobile app. This feature, powered by TuneMyMusic, enables listeners to seamlessly import entire playlists from competing services directly into their Spotify library.
At launch, Spotify supports transfers from major platforms including Apple Music, YouTube Music, Amazon Music, Tidal, Deezer, Pandora, SoundCloud and more.
The original playlists remain intact. Spotify doesn’t delete or alter them from the source app when it makes a copy in your Spotify account.
Read also: How to Find Your Spotify Wrapped All Year Round
Why this matters for Spotify users
- No more rebuilding your playlists from scratch: Previously, moving to Spotify meant manually recreating your playlists or relying on third-party tools. With this integration, Spotify handles the heavy lifting.
- Unlimited transfers: Unlike some free third-party services that limit the number of songs or playlists you can transfer, Spotify’s in-app solution supports unlimited transfers.
- Better personalization: Once your playlists are in Spotify, they feed directly into Spotify’s recommendation algorithms. That means personalized features like Daylist and Release Radar start getting smarter right away.
- More to do with your music: After importing, you can remix your playlists by inviting friends to collaborate, designing custom cover art or adding transitions between songs if you’re a Premium user.
Read more: Spotify’s Recaps Feature Helps You Return to Audiobooks You’ve Already Started
How to transfer your playlists to Spotify
Here’s a quick how-to so you can bring your favorite playlists over:
- Open the Spotify mobile app on your phone.
- Go to Your Library.
- Scroll to the bottom. You should see a new option title, «Import your music». Tap that.
- Follow the prompts to connect to TuneMyMusic. You’ll need to authenticate your account for the service you’re importing from.
- Choose the platform you’re moving from (Apple Music, YouTube Music, SoundCloud, etc.).
- Select the playlists you want to import.
- From there, Spotify will copy them into your library. Once complete, you’ll find them in your Spotify «Playlists» list.
Technologies
‘Am I the Problem?’ Why Gaming Crossovers Are a Love-Hate Thing
In navigating my own relationship with the phenomenon of characters from one game appearing in another, I talked to some of the devs behind the games to get a better sense of how these crossovers work and why companies pursue them.
When my friends want to play Magic: The Gathering, I wade through my two-dozen or so decks built for Commander — the card game’s casual, multiplayer format. I might choose the deck built around Elenda, the Dusk Rose, a vampire saint who can create legions of vampires. Maybe I’ll take my Narset, Enlightened master deck, which lets me cast powerful spells for free when she attacks. Both Elenda and Narset are original characters from Magic: The Gathering.
Or maybe I’ll grab my Lightning, Army of One deck, constructed around the Final Fantasy 13 character, so I can attack people for absurdly high amounts of damage. Maybe my Godzilla deck will engage in glorious combat against my friends’ decks led by characters from Dracula or Warhammer 40K. Would Eowyn from Lord of the Rings be a better match-up against the forces of the Imperium?
It’s a double-edged sword, this impulse toward crossovers. And it’s happening in games far beyond Magic: The Gathering.
Overwatch featured skins from Persona 5 in September, Halo armor and weapons showed up in Helldivers 2, and edgy looter shooter Borderlands 4 is showing up in… golf game PGA Tour 2K25. The crossover crown lies eternally with Fortnite, thanks to its never-ending influx of skins from games, movies, comics and real-life celebrities — leading players using the Sabrina Carpenter skin to stop shooting each other and, say, hold impromptu concerts instead.
When the elements fit each other are handled with care, it’s a fun way for fans to engage with multiple interests simultaneously. But when it feels carelessly thrown-together or when the elements don’t mesh, it can feel like a cash grab that hollows out the original property. And what works for one player might feel egregious or immersion-breaking to another.
«Am I the problem?» I ask myself, as I work on a fourth Magic deck built around a Final Fantasy character, after spending hundreds of dollars on cards and accessories from the set.
I do realize that the money I spent on the release event and weekly drafts screamed to Hasbro, «It’s working!» At the same time, playing with cards from that Final Fantasy set was also the most fun I’ve had with Magic in several years.
Corporations betting big on brand crossovers feels like the unavoidable consequence of a world in which players look more and more for customization and ways to show off their personalities and interests, which dovetails with companies looking for lucrative ways to attract new players and increase revenue in ongoing games. Is other media filtering into popular games about the joy of including familiar faces, or does it turn characters into digital bumper stickers, starved of their identity from their original context?
The answer, like it or not, is both.
Money is a big part of the motivation, but expanding reach and offering customization also factor in
Blending different properties together generally requires an intense collaboration between the property owners and the game inviting the crossover. So what makes these gaming collaborations worth it for those parties?
There’s a financial incentive, to be certain, as Hasbro has made astonishingly clear. In its second-quarter 2025 earnings call, CEO Chris Cocks noted that Magic: The Gathering’s Final Fantasy set made $200 million in revenue in one day, while it took the Lord of the Rings set six months to hit that milestone. To put those two collaborations in the context of original Magic: The Gathering sets, the bestselling Magic set before Lord of the Rings was Modern Horizons, which made $200 million over two years.
Admittedly, $200 million in 24 hours is performance that Magic: The Gathering will likely struggle to replicate, even with the overabundance of outside properties coming next year: Teenage Mutant Ninja Turtles, The Hobbit, Star Trek and Marvel. Still, Cocks said the company feels good about the collaborations set to launch next year in terms of pleasing players and bringing in revenue. And Final Fantasy ultimately points to the financial power of a good gaming crossover, one where the properties are handled thoughtfully and intentionally (even if some of that intention is making the collaboration more collectible).
To better understand how and why these crossovers happen, I talked with some of the people powering these gaming collaborations.
There were «a lot of clues» both internally and externally that Magic could support these kinds of crossovers in the game, said Aaron Forsythe, Magic: The Gathering’s vice president of research and development.
Sets like Lord of the Rings and Final Fantasy can also help funnel new players into a game that has been around since 1993.
«With Final Fantasy, we have seen a marked increase in play participation, especially among players who haven’t previously participated in our Organized Play programs,» said Rebecca Shepard, the vice president of franchise for Magic: The Gathering. That participation also extends after the launch of sets based on the other properties, which Magic brands Universes Beyond.
She noted that Universes Beyond releases also lead to increased interest in older products, demonstrating the crossovers’ ability to drive interest in the game’s original creations.
Magic’s designers have spent decades creating multiple in-game worlds or «planes» with their own lore, characters and mechanics. To a certain degree, crossovers are baked into its premise.
But what about something with a considerably smaller scope, like the hero shooter Overwatch 2? The team-based game is set in nearish future Earth, where other Blizzard games like Diablo and Starcraft are minimal parts of the world as references and outfits. But aside from a small Lego crossover, other external properties were mostly only winked at… until the game introduced skins from the popular manga and anime One-Punch Man back in 2023.
The game’s collaborations started out as infrequent events, but now show up roughly every season.
The Overwatch team was nervous for its first collaboration and took a cautious approach, said Aimee Dennett, Overwatch’s associate director of product management. Devs wanted to ensure that heroes were still recognizably Overwatch characters while also maintaining the integrity of the game’s lore. The solution was described as «our characters are cosplaying,» meaning that the Overwatch heroes maintain the iconic parts of their visual identity, while incorporating elements that are recognizable as the characters from the crossover properties.
There are also internal motivations for these opportunities.
«We’ve found that it has such a positive effect on the team,» said Overwatch’s Art Director, Dion Rogers. People who work on the game are also fans of these properties, and the opportunity to design those crossovers can be a creative spark for the developers.
Fortnite didn’t start the party, but it did invite basically everyone
Fortnite is the de facto example of crossovers in gaming. It represents an astonishing evolution of a concept that kicked off decades ago.
Video game publishers were firmly protective of their properties to keep their games unique, but gaming website Giant Bomb asserts that crossovers started in earnest with 1992’s Battle Soccer, where Godzilla could take the pitch against giant mech Gundams and superheroes from Japanese TV. A few years later, Marvel’s X-Men faced off against Street Fighter characters in a move that would eventually spawn the Marvel vs. Capcom series of fighting games.
Crossovers ramped up in the 2000s with Sonic the Hedgehog and Solid Snake as the first two characters not owned by Nintendo to show up in Smash Bros. Brawl, a few years before horror movie villain Freddy Krueger first appeared in a Mortal Kombat game. Thematically, these all make some sense — but Fortnite took crossovers to another level.
The crossovers started with the Infinity Gauntlet limited-time mode, where players could transform into Thanos, the villain of the 2019 film Avengers: Infinity War. It was quickly followed by the first Marvel-themed skins for Black Widow and Star-Lord that any player could wear. That kicked off a wave of Fortnite crossovers that would grow beyond Marvel to also include DC Comics, Star Wars, celebrities and various other games.
More have followed in Fortnite’s wake. The jump to include characters from other media besides video games has proven popular, with games like Mortal Kombat bringing in the villainous superhuman Homelander from The Boys, and the asymmetrical PVP horror game Dead by Daylight leaning heavily into killers and survivors from various games and movies — and also Nicolas Cage as himself, delivering some truly amazing voice lines.
Still, when it comes to bringing in everything from everywhere, nothing tops Fortnite, where crossover events feel less like guest stars and more like the first stop for major franchise promotion. And the cumulative results are, for lack of a better word, bonkers. Now a squad of Ariana Grande, Billie Eilish, Lady Gaga and Sabrina Carpenter can face off against a squad made up of Darth Vader, the Joker, Thanos and Mortal Kombat’s Sub-Zero… and then perform *NSYNC’s Bye Bye Bye dance on the villains’ corpses.
Epic Games, the makers of Fortnite, declined to comment for this story.
Convenience and customization… at a cost
While crossovers with other properties help bring revenue and new players into games, they also risk alienating players whose primary interest is in their games’ original concepts and who may feel the crossovers move the game away from its identity.
«We listen and learn more than folks realize but at the same time, our goal of making Magic for everyone — because it is — can also frustrate our existing players,» said Shepard in response to a question about the feedback to Universes Beyond and the seemingly polarized responses online.
You can see that frustration in videos from prominent Magic creators, with titles like «The Problems With Universes Beyond — Even if You’re NOT a Hater» and «Half of Magic: The Gathering Will Not Be Magic: The Gathering.» The discussions in those videos touch on multiple elements, but center around the proportion of and execution of Universes Beyond sets and how those sets do or don’t gel with the rest of the game.
That tension exists with most gaming crossovers. I wasn’t initially a fan of Overwatch’s move into collaborations. For me, the image of Doomfist in a yellow suit and flowing cape cheapened a character who’s supposed to be a surly big bad in the Overwatch universe. To me, it felt tonally mismatched with his identity, and I feared Overwatch feeling less like Overwatch as a result.
But the response I saw was largely positive. A change being celebrated doesn’t mean it’s necessarily good for the game, nor does outcry mean a change is bad. But there were clearly people who wanted the customization and expression of anime skins, highlighting the tension inherent in gaming collaborations like this.
Magic’s Aaron Forsythe acknowledged the competing interests, saying, «Players that have been with us for a while don’t feel the need for a change of this magnitude, and I appreciate how this hits them. But we’re doing this both because we want to grow the game — and we are — and because we think it’s another really fun way to enjoy it.»
For longstanding fans who have played the game for years, perhaps even decades, it may feel like the resources for the game’s original ideas are being diverted to fuel crossovers.
There are degrees, though. In the case of Magic: The Gathering, one-time Secret Lair drops like Sonic the Hedgehog that mostly show up in casual multiplayer formats may not seem as disruptive. But over the course of next year, Magic will release four more sets based on outside properties, bringing the total to seven such sets in two years. More than any individual card or set, that density of outside properties might feel particularly unwelcome, contributing to the feeling that it’s just Fortnite now.
Everyone is here (and here to stay)
I think a lot of the response to crossovers comes down to two things: how well the concept fits and how good the execution is. Fortnite itself has become a conglomeration of various game types — from Battle Royale to Lego to Ballistic, festivals and Creative modes — so the game featuring skins from all kinds of movies, games and celebrities sort of fits into that «everything for everyone» idea.
Something like Dead by Daylight is an example of using crossovers with a narrower focus, incorporating horror icons that fit its gameplay and lore. Resident Evil characters trying to escape from Halloween’s Michael Myers doesn’t make total sense, but there’s enough of an internal logic in the genres of slasher films and survival horror games for it to work.
And, despite my initial reservations about Overwatch’s collaborations, I was immediately enthralled when I saw Kiriko’s Suki skin from Avatar: The Last Airbender. In addition to giving me a new outlet for my favorite character from the show, it just fit the visual identity and the concept of the Overwatch hero, a protector in her own right.
The people behind the games acknowledge how much that matters. «If we don’t do this right,» Overwatch’s Rogers told me, «the fans will call us out.» Players have their own ideas of what fits and what doesn’t, and they aren’t shy about voicing those feelings. But Rogers said that getting it right instead helps maintain the identity of the game’s heroes.
Similarly, Magic’s Shepard said one step in the process of evaluating potential crossovers is feeling out whether it feels like «an authentic relationship» for the game and its players. The challenge, however, is that each player’s mileage will vary when it comes to that authenticity.
There’s no putting these crossovers back in the box, for better and worse. We’ll continue to have more options to play as our favorite characters across a variety of games. Right now, if I wanted to, I could fire up Street Fighter 6 and play a game as Chun-Li in the context of her original series. I could then swap over to Fortnite and run around sniping people as Chun-Li before logging into Overwatch and playing as Juno in her Chun-Li skin, healing people with a Martian mediblaster. And then over the weekend, I could play Magic: The Gathering with my friends and pull out a deck built around a Chun-Li character card.
For Chun-Li superfans, that’s great. At the same time, my Magic opponents may be sick of playing against characters from Stranger Things, Jurassic Park and Marvel, which might break the immersion of the game for them.
The demand is there and the complaints are valid. Companies will follow the money. But each game’s developers have to find their own way of squaring the crossover — justifying (or not) how another creative world collides with theirs.
For Overwatch’s Dennett, as the game grows and changes, so does the team’s philosophy about collaborations — because pushing the boundaries of what’s possible in the hero shooter sparks the imaginations of its player base.
«It’s sort of a self-reinforcing cycle, where our players grow and change so much, and so do the types of collaborations, and the types of collaborations change, which grows and changes our players.»
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Correction, Nov. 24: A previous version of this story misspelled the name of Hasbro CEO Chris Cocks.
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