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iPhone 14 Pro vs. Galaxy S23 Ultra: My Thoughts As An Ex-Android Lover

Do I regret switching to Apple?

This story is part of Samsung Event, CNET’s collection of news, tips and advice around Samsung’s most popular products.

Five months ago, I went from being a die-hard Samsung Galaxy fan to a sellout iPhone owner. Since then, I’ve fully adapted to the world of Apple and have been basking in the perks of features like AirDrop and iMessage (mostly to the delight of my friends, who were sick of my green texts). 

But I still have a soft spot for Galaxy phones, and when Samsung unveiled the S23 lineup in February, I was eager to see how the top-of-the-line S23 Ultra would compare to my iPhone 14 Pro. So I got my hands on one and began using the phones side by side to compare everything from the cameras to battery life to overall design — and to see whether I’d have any regrets about switching to the «dark side.» Here’s what I found.

The Galaxy S23 Ultra’s display vs. Apple’s Super Retina screen

First things first: I have an iPhone 14 Pro, and not a Pro Max, so the Ultra’s massive screen definitely stands out in comparison. I never feel like I need a bigger screen than what I get on my 14 Pro, but it definitely doesn’t hurt to have that larger display when I’m watching a YouTube video or streaming a show — or spending too much time on TikTok. 

The trade-off to having that larger screen is trying to fit it in my pocket and having to carry something a bit bulkier. Still, it’s a pretty sleek phone for all that real estate.  

The display quality on both phones is stellar, and I don’t see much of a quality difference between the two. Right out of the box, the S23 Ultra has a nice bright display, which you can achieve on the iPhone by turning off True Tone (a feature that adjusts the color and intensity of your display depending on your environment). If the brightness on the Ultra is too much, you can inversely mimic the effects of True Tone by going into Display settings and either toggling on Eye comfort shield or going to Screen mode and selecting Natural. You can also play with the White balance scale. Images on the iPhone look slightly sharper, but colors pop a bit more on the S23 Ultra. Overall, though, there’s really not much of a difference between the phones.

Galaxy and iPhone keyboards

The keyboard on the Galaxy S23 Ultra (right) places numbers above letters, so you don’t have to hop between the two.

John Kim/CNET

There’s one aspect to having an iPhone that I haven’t quite made peace with yet, and it’s the keyboard. I’m glad Apple added Slide to Type with iOS 13 a few years ago, followed by haptic feedback on the keyboard with iOS 16 (finally), because those are features I loved on Android. But I still get frustrated that I have to switch between numbers and letters when I’m typing on the iPhone. Meanwhile, on the Galaxy, the numbers sit just above the letters, so you can select them more quickly, the way you would on a laptop keyboard. You can download different keyboards on the iPhone like Gboard, but it’s not the same. I’ll admit that’s a minor complaint, but I do think the user experience would benefit from Apple taking a page from Android’s book — you know, like they’ve done many times before. Moving on….

The Galaxy S23 Ultra’s battery life is next level

I’ve had my iPhone for a few months now and thankfully haven’t seen any noticeable drops in battery life yet. My phone still lasts a full day of heavy use, but I always need to charge at the end of the day.

The Ultra’s battery is next level. I can go a full day of use and still have some juice left over. That’s not surprising, given the S23 Ultra has a 5,000-mAh battery. Apple doesn’t share battery capacity for its phones, but says the 14 Pro has up to 23 hours of video playback. An iFixit teardown found the iPhone 14 Pro has a 3,200-mAh battery. 

Samsung Galaxy S23 UltraSamsung Galaxy S23 Ultra

The battery that keeps going.

James Martin/CNET

Even though the Ultra has a bigger battery, Apple is actually able to crank out more efficiency from its batteries thanks to iOS and its own A-series chips. Meanwhile, Android has to work with a variety of devices running different processors, so it becomes more important to have that bigger battery.

Specs and logistics aside, I’m amazed by the Ultra’s battery life, as was CNET’s mobile reporter Lisa Eadicicco when she reviewed the Ultra.

The S23 Ultra’s 200-megapixel camera

Camera quality is the most important aspect of any phone for me. I take a lot of pictures and videos for work and social media, including for my very niche tea account on Instagram. The camera on the Galaxy phones kept me in the Samsung family for a decade, so I was eager to compare the S23 Ultra’s cameras to the iPhone 14 Pro’s. 

What I noticed right away is how much more saturated photos on the Ultra are. In most cases, that saturation adds a nice color boost to images and makes them stand out more. Pictures of my colorful teacups look even more vibrant on the Ultra. Sometimes, that saturation can be a bit overwhelming and makes photos look unnatural, as if there’s a filter on them. But other times, it makes colors and subjects stand out, in a good way.

A floral teacup and saucer taken with the Samsung Galaxy S23 UltraA floral teacup and saucer taken with the Samsung Galaxy S23 Ultra

The Galaxy S23 Ultra’s 200-megapixel sensor brings out details and color in this decorative teacup.

Abrar Al-Heeti/CNET

The 200-megapixel sensor on the Ultra punches up color and detail even more. A picture I took of a decorative teacup emphasizes the intricate floral design and gold trim and another image of a Klay Thompson mural shows vivid blues and yellows. 

Not all moments are made for a 200-megapixel sensor, though. In another image taken outdoors, the sensor removed a few too many highlights, so it was harder to see detail and make sense of what’s going on. 

Overall, I appreciate the softness and brightness of photos on the Ultra. Shadows on the iPhone are often a bit too harsh and give some images a darker overtone. An image of the sky on the Ultra will look nice and bright, while on the iPhone, there might be distracting shadows under clouds. The Ultra’s softness and brightness also make for more flattering selfies. You can adjust the iPhone’s camera settings and play around with things like contrast, tone and color temperature, and even mimic photography styles on the Galaxy (and vice versa), but I do wish the iPhone just automatically adjusted for things like shadows a little better. 

The camera feature that surprised me most was Portrait mode. I think of Portrait mode on the iPhone as the gold standard. The subject is usually in perfect focus, the background is smoothly blurred and the colors are more natural looking. But I noticed there’s something the Ultra did better than my iPhone. I took a picture of my friend while she had sunglasses on top of her head, and the iPhone struggled to keep the bridge and sides of the glasses in focus, while the Ultra didn’t. It’s that small detail that shows how far Portrait mode has come on Galaxy phones. I still prefer the look of iPhone portraits because of the lower saturation, and you can catch a bit more detail in the background, which is nice.  

Portrait mode on iPhone 14 Pro vs Galaxy S23 UltraPortrait mode on iPhone 14 Pro vs Galaxy S23 Ultra

The picture on the left was taken with Portrait mode on the iPhone 14 Pro, while the one on the right was taken with the Galaxy S23 Ultra. If you look closely, you’ll nice the iPhone blurs the bridge and sides of the glasses, while the Ultra doesn’t.

Abrar Al-Heeti/CNET

Does the Galaxy S23 Ultra beat the iPhone at video?

Given the popularity of TikTok and Instagram Reels right now, video is a huge focus for both Apple and Samsung — and also important for folks like me who take a lot of videos. Since switching to the iPhone, I’ve seen an uptick in the quality of my videos. The colors are more natural and the images sharper. Cinematic mode makes subjects pop and lends a more professional look to my content. Samsung has its own Cinematic mode equivalent, called Portrait video. It also does a great job of blurring the background, but objects and people look a little less defined than they do on iPhone.  

One area where the Ultra is a clear winner is with video stabilization. Even walking down the stairs, the footage is incredibly smooth, as if you’re using a gimbal. With the iPhone, you can still sense each step being taken, and there’s a lot more movement. 

The S23 Ultra’s design vs. iPhone 14 Pro 

Let’s be honest: the iPhone’s camera bumps are ridiculous. The Ultra is a breath of fresh air because the cameras don’t stick out as much, so it wobbles less when you set it down. 

The S Pen on the Ultra is a fun extra, though I never found myself reaching for it. There’s not much I want to write by hand, and I can just tap the screen for pretty much all functions. Still, I’m glad the legacy of the retired Galaxy Note series lives on. 

Samsung Galaxy S23 UltraSamsung Galaxy S23 Ultra

The S Pen returns on the Galaxy S23 Ultra.

James Martin/CNET

The in-screen fingerprint reader was a favorite feature of mine on my Galaxy phones, and it’s nice to have that option again while using the Ultra. I missed it when I first switched to the iPhone, but Face ID is solid enough that I quickly got over it. Unlocking both phones has been seamless.

The Galaxy S23 Ultra’s price is the same as the iPhone

The S23 Ultra is $1,200 for 256 GB of storage and is priced similarly to the iPhone 14 Pro Max with the same amount of storage. The smaller iPhone 14 Pro is $1,100 for 256GB. Whether you’re a Galaxy fan or an iPhone lover, $1,200 is a lot. But in this case, you get what you pay for.

Galaxy S23 Ultra vs. iPhone 14 Pro final thoughts 

iPhone 14 Pro and Galaxy S23 Ultra camerasiPhone 14 Pro and Galaxy S23 Ultra cameras

Those camera bumps on the iPhone 14 Pro feel a little excessive.

John Kim/CNET

It’s been fun to revisit a world I’ve abandoned and compare the iPhone I have now to the one I could’ve had if I’d stayed in the Galaxy family. While there are aspects to the S23 Ultra that I appreciate, like brighter and more colorful images, better video stabilization and incredible battery life, there are advantages to having an iPhone that go beyond specs that’ll likely keep me in the Apple ecosystem for a while. Features like Airdrop and iMessage have made the user experience more seamless. And I don’t know if I could give up the iPhone’s video quality for anything else.  

Still, I know that if I want to take a picture that makes people’s jaws drop, I’ll likely reach for the S23 Ultra. Then I’ll wait for the look of shock when I tell them it wasn’t taken with an iPhone.

Check out the video above to see more of my experience trying out these two phones, along with some side-by-side examples of photos and videos taken on each. 

Technologies

Zelle App Is Gone. Use These Alternatives to Send Money Digitally

You still have lots of free ways to send money to friends and family electronically.

If Zelle has been your go-to app for sending money digitally, it’s time to find a new method. The digital payment app shut down on April 1.

That doesn’t mean you can’t use Zelle altogether, however. Zelle has only discontinued its standalone app. You can still send money using Zelle if your bank belongs to the Zelle network. You’ll just need to do it through your bank’s app or website. You also have other services to choose from. Here’s what you need to know about this change and your options moving forward.

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Why the Zelle app is shutting down

When Zelle launched in 2017, only about 60 US financial institutions offered the service by the end of that year. Today, that number exceeds 2,200. As a result, less than 2% of Zelle transactions occur through the standalone app. Zelle has been phasing out the ability to make transactions on its mobile app since October 2024.

«Today, the vast majority of people using Zelle to send money use it through their financial institution’s mobile app or online banking experience, and we believe this is the best place for Zelle transactions to occur,» Zelle said in an October 2024 press release

In December, Zelle was in the spotlight when the Consumer Financial Protected Bureau sued the company and three of the largest US banks for failing to protect consumers from widespread fraud on the peer-to-peer payment network. The lawsuit has since been dropped.

Other ways to send money digitally

You can still use Zelle through your bank’s app or website if it belongs to the Zelle network. You can also switch to another digital payment app, such as:

  • Apple Wallet
  • Cash App
  • PayPal
  • Venmo

Take some basic precautions when using Zelle or any other digital payment service. These apps are a frequent target for scammers, and Chase Bank has started blocking some Zelle payments it believes could be fraudulent. Only send money to people you know and trust, and watch for red flags like an urgent message claiming to be from your bank or an online ad for concert tickets that seem impossibly cheap.


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Technologies

Marvel Rivals Season 2 Starts Next Week, Devs Drop Big News

Emma Frost and Ultron are joining the Rivals roster in season 2, and developers are upping the pace to one new hero per month starting with season 3.

After surviving the endless night in New York City with the Fantastic Four, Marvel Rivals players are getting invited to the shores of Krakoa for the start of season 2 on April 11. The game dropped the first trailer for the new season, giving us our first official look at the new heroes, and a developer vision video dropped major news about the future of hero releases. 

The trailer features the former foe and sometimes-leader of the X-Men, Emma Frost, inviting people from across Rivals’ various timelines to the mutant nation of Krakoa, where everyone gets dressed up for a fancy gala — even Wolverine puts on a white tux. The event, however, is unceremoniously interrupted when Ultron shows up preaching extermination. 

We also got a look at some of the cosmetics in season 2, though it’s unclear which are from the shop and which might be in the battle pass. In addition to the dressed-up Wolverine, we also got looks at Magik and Psylocke in the traditional X-Men blue and yellow. Nonmutant guests are also getting in on the fun, with fancy attire for heroes like Cap, Widow and Luna Snow. 

New Heroes and balance changes in Marvel Rivals Season 2

Emma Frost joins the roster as a Vanguard. We don’t have detailed information about her abilities yet but expect that information to drop ahead of next week’s season launch. Ultron is coming in the season 2.5 update, which should be in late May. 

Some team-ups are changing in season 2, including three new team-up abilities that were previewed in the newest developer vision video. 

  • Emma Frost allows Magneto and Psylocke to create illusions of themselves.
  • Doctor Strange teams up with Scarlet Witch allowing her to use small portals to seemingly increase her damage output via a rapid-shooting alternate fire.  
  • Cap finally teams up with Bucky, allowing the Winter Soldier to leap to allies.

A few existing team-ups are getting adjustments, with Psylocke, Winter Soldier and Doctor Strange being removed from older team-ups in favor of new ones, and Namor moving from working with Luna’s anchor to Hulk’s to empower his ultimate with gamma energy. Two team-ups are being removed entirely: Magneto can no longer team up with Scarlet Witch, and Thor is no longer anchoring Cap and Storm.

The developers vaguely teased other balance changes, including buffs to Peni, Mister Fantastic and Moon Knight, with Strange trading offensive pressure for more survivability and Rocket getting more utility while Loki and Adam Warlock receive nerfs to their Regeneration Domain and Soul Bond abilities.

Future seasons will be shorter, which means more new heroes

One of the most surprising moments in the developer video was the announcement that, beginning with season 3, seasons will be two months long instead of roughly three. There has been a lot of discussion online about whether Rivals’ pace of new heroes (about eight per year based on three-month seasons) was sustainable. Well, apparently the Rivals devs took that personally and are cranking up that pace to a new hero every month, meaning 12 new heroes per year. 

This feels borderline ludicrous compared with other hero shooters that average about three new heroes per year, or even MOBAs like League of Legends, which has averaged about four new champions per year over the past five years. Rivals benefits from having an overflowing stable of Marvel characters to pull from rather than inventing their own hero concepts, and compared with Overwatch, the developers seem less worried about mechanical overlap in their heroes, as seen with many support ultimates. Still, a new hero every month feels unheard of for a hero shooter.

New Krakoa map and competitive changes

A new Krakoa-themed domination map is being added in season 2, and Yggsgard: Royal Palace (domination) and Tokyo 2099: Shin-Shibuya (convergence) will rotate out of the map pool for ranked modes, though they’ll still be available in quick play and custom games.

The threshold for competitive picks and bans, which currently only happen in diamond-ranked lobbies, will be lowered to gold 3. Players in Eternity or One Above All ranks will only be able to duo queue, instead of queuing with larger groups — a measure that’s likely intended to keep high-level teams from stomping lobbies. 

Speaking of ranks, season 2 will drop everyone by 9 divisions, which is equal to 3 ranks. That means players in Eternity will drop to diamond, and any players at platinum 3 or below will start their climb from bronze 3 again. (AGAIN… AGAIN.)

Rivals developers also announced that individual player performance will be weighted higher when determining competitive progress after a match, meaning if your stats outperform your team’s, you’ll earn more for winning and drop less for losing. This change can help elevate smurfs and other high-skill players in lower-ranked lobbies by getting them into their appropriate ranks faster. However, it can also lead to players stat-farming, instead of playing in a way that is most effective for winning games. Overall, given that Rivals doesn’t use any sort of competitive placement matches, this should be a net positive for the game.

Other announcements

Rivals is adding new skin recolors to certain hero skins and (finally) giving players the option to gift costumes to their friends so they can surprise someone for their birthday, which you definitely did not forget about.  

Missions are changing a bit, with the addition of weekly missions and a redistribution of where battle-pass-progressing chrono tokens are earned. The devs framed this as creating a «smoother expectation» of how to earn chrono tokens, but the surface-level description sounds like they’re just making it harder to earn battle pass progress over the season by tucking away more progress under missions with shorter time limits.

The developer vision update also gave us our first look at the competitive distribution, showing how many Rivals players are in each tier as of season 1.5. 

The Hellfire Gala trailer says season 2 will start on April 11. While it doesn’t give a specific start time, expect the between-seasons maintenance to finish sometime in the middle of the night in the US.

For more on Marvel Rivals, check out which heroes and roles you should play and how to get free skins.

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Technologies

Nintendo Switch 2 vs. Switch 1: Every Detail Compared

The Nintendo Switch 2’s official specs aren’t too different, but the new console has a lot of upgrades on the original Switch.

The Nintendo Switch 2 may look like its predecessor, but there’s been a lot of changes to its features and under the hood. The new console has «10x the graphics performance» compared to the original Switch, says Nvidia, which built the custom processor powering the Switch 2.  

The Switch 2, with a release date on June 5, is priced at $450 alone or $500 in a bundle with Mario Kart World, the headliner of the console’s launch games. Here’s all the info on how to preorder the Switch 2.

Note that we’re mostly comparing the Switch 2 to the original Switch 1 released in March 2017, because looping in the Switch Lite and Switch OLED gets complicated.

Design

Broadly, the Switch 2 is a larger version of its predecessor, with everything looking slightly inflated: bigger footprint, bigger screen, bigger Joy-Cons. 

Original Switch: The original Switch, with Joy-Cons slotted into the side rails, is a little over 9.4 inches wide, 4 inches tall, a little over half an inch thick and weighs about 10.5 ounces (297 grams). The Joy-Cons slide into place from the top of the device’s sides, while a thin wedge of plastic pops out of the back of the console to serve as a kickstand.

The Switch also came with a dock, which the console could slot into to for recharging and outputting to a TV or large display via HDMI port.  

Switch 2: The new Switch 2 is bigger in every way, but it has the same overall shape and layout as the original. The new Joy-Cons will indeed be held in place on the console magnetically, and connect to the console via pins. The new console also sports a wide U-shaped kickstand that spans almost its entire rear width, which can be moved around to prop up the Switch 2 at a variety of angles. Nintendo says the console has more powerful speakers, which we’re looking forward to testing.

The Switch 2’s dock is largely similar in function though it has rounded edges and an internal fan to cool down the console during long game sessions. More importantly, it can output games in 4K to TVs, but only for select games. 

Joy-Cons

The Joy-Cons were a marvel when they arrived on the first Switch, and while they’re functionally similar in its successor, there have been upgrades in the Switch 2’s controllers.

Original Switch: The Switch Joy-Cons are simple but powerful controllers that slid on and off the console via plastic rails, connecting and recharging via pins on the side. Detach and they become their own micro-controllers, with little shoulder buttons to boot.

Switch 2: The new console’s Joy-Cons are larger to fit the Switch 2, and lock into the side of the console via powerful magnets — there are small inward-facing buttons to the side of ZR and ZL to detach the controllers from the console. The larger-size Joy-Cons have longer L and R outside shoulder buttons, as well as much wider SL and SR internal shoulder buttons, which are accessible when detached from the console. 

And yes, you can use the Switch 2 Joy-Cons as mice by placing their inner edges flat on a surface. During the Nintendo Direct, we saw it being used to control active action games like the wheelchair basketball-simulating DragXDrive and strategy games like Civilization VII. 

Display size

Original Switch: The original Switch has a 6.2-inch LCD screen with 1,280×720-pixel resolution, which was reasonably impressive at launch in 2017 but has been outclassed by newer handhelds with sharper displays. The Switch OLED upgraded this with a larger 7-inch display showing deeper blacks and colors, but no upgrade in resolution. The Switch Lite has a 5.5-inch LCD screen.

Switch 2: Unsurprisingly, the Switch 2’s larger size means a larger display. The new console has a 7.9-inch 1080p LCD screen that can get up to 120Hz refresh rate in handheld mode, or up to 4K when docked and outputting to a TV. 

Why no OLED display? Possibly to save on costs… or possibly to give Nintendo room to release a Switch 2 OLED version down the line.

CPU/GPU

Original Switch: The original Switch runs on an Nvidia custom Tegra X1 processor split into four ARM Cortex A57 CPU cores, and according to Hackaday, there are four extra A53 cores that aren’t used. 

Switch 2: Once again, Nintendo hasn’t released any official info on the Switch 2’s specs, even after the Nintendo Direct reveal stream — and they most the company reveals is that it has a «custom processor made by Nvidia» on the Switch 2’s official specs page. Nvidia confirmed it also has a custom GPU, claiming that the new console has «10x the graphics performance» of the Switch 1, and the custom processor’s AI-powered features include Deep Learning Super Sampling (DLSS), face tracking and background removal for video chat and real-time ray tracing.

We do still have more supposed details from previous leaks. Months ago on X (formerly Twitter), leaker Zuby_Tech posted that the Switch 2’s CPU will be an eight-core Arm Cortex A78C. They also suggested that the GPU will be an Nvidia T239 Ampere, aligning with years of similar rumors reported on by Eurogamer and others about the custom chip, which derives from Nvidia’s Tegra line of chips for smartphones and mobile devices.

RAM and storage

Original Switch. The Switch has 4GB of LPDDR4 RAM and 32GB of onboard storage, expandable up to 2TB via microSD cards in the slot beneath the kickstand.

Switch 2: Even after the reveal stream, Nintendo didn’t release official specs for RAM. Leaker Zuby_Tech posted on X back in September suggesting the Switch 2 will have 12GB of LPDDR5 RAM and 256GB of onboard storage. That leak also suggested the new console will have two internal fans, up from the single one in the original Switch. 

Nintendo did confirm that the new console will have 256GB of onboard storage, which can be expanded with special microSD Express cards — sorry, your old Switch-compatible microSD cards won’t work on the Switch 2.

Battery life

Original Switch: The original Switch packs a 4,310-mAh battery, which gives between 4.5 and 9 hours of battery life depending on screen brightness and other factors.

Switch 2: Though Nintendo didn’t release details on the Switch 2’s capacity in the reveal stream, the company does list specs on its website, showing it packs a 5,220mAh battery. While that’s notably larger than the one in its predecessor, Nintendo estimates this will only get players between an estimated 2 and 6.5 hours, depending on games played.   

Ports

Original Switch: The first Switch sports a single USB-C port out the bottom, a 3.5mm headphone jack on the top and Wi-Fi 5 plus Bluetooth 4.1 connectivity. On the top is a slot at the top for Switch game cartridges as well as the microSD slot beneath the kickstand on the rear of the console.

Switch 2: The Switch 2 retains the original’s USB-C port on the bottom and 3.5mm jack on the top while adding another USB-C port topside, and now we know what it’s for: to connect with accessories like the Nintendo Switch Camera, a webcam-like camera on a stand to let you do Nintendo’s version of FaceTiming while you play games with your friends.

Nintendo hasn’t clarified the console’s connectivity options, and rumors are scarce on the subject. 

As for cartridges, Switch 2 will play some original Switch games in physical versions. The cartridge slot is to the right of the headphone jack in the above image, which is where the slot is on the original Switch. You can tell game cartridges from the two console generations apart by color: ones for the new Switch 2 are red, while older Switch 1 games are black.

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