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iOS 17 Review: StandBy Mode Changed My Relationship With My iPhone

Apple is set to release iOS 17 to the public on Monday, Sept. 18. Here’s what I’ve learned in beta testing it for the last two months.

An iPhone with the number 17 on the screen next to the Apple logo

Whether you’re upgrading to one of the new iPhone 15 models or holding onto a 5-year-old iPhone XS, you can download iOS 17 on Monday, Sept. 18. Apple introduced the latest iPhone operating system at the company’s Worldwide Developers Conference in June before releasing beta versions of the software. 

I’ve been testing beta versions of iOS 17 on a newer iPhone 14 Pro and an older iPhone XR for the past two months to see how the latest OS will affect most people with compatible devices. The OS brings a lot of new and useful features to your iPhone, especially in Messages, which might make you wonder why those functions weren’t there in the first place. Some apps, like Shortcuts, are less daunting than they were in previous iOS versions. 

Screen of different iOS 17 updates

iOS 17 picks up visually where iOS 16 left off. Contact Posters in iOS 17 brings visuals to contacts similar to those iOS 16 brought to the lock screen. But I found Contact Posters more fun than useful. The largest visual change is StandBy mode, which turns your iPhone into a mini hub filled with widgets, photos and customizable clocks.

iOS 17 will work on iPhone XS and newer models. But while the new software makes experiences seamless and less burdensome on older and newer iPhones alike, some features really shine on newer models, like the iPhone 14 Pro. That doesn’t mean you should avoid iOS 17 if you have an older iPhone — you’ll still experience about 90% of iOS 17’s benefits. StandBy mode, for example, worked on my XR, but with the display’s sleep timer turned off, I have to lock my screen in order for it to work. Once in StandBy mode, the display goes to sleep a short time later.

Now let’s get into some of my favorite iOS 17 features.

StandBy mode is a standout

When Apple announced StandBy mode at WWDC, I was skeptical. My wife and I don’t have a smart display, like the Amazon Echo Show, or any other kind of supplementary hub in our home, and we’ve been just fine — and yes, if you come by later, I’ll probably be yelling about the weather. But StandBy mode is my favorite new iPhone feature in years, and it’s not even close. 

Sure, you could say StandBy mode makes your iPhone into an expensive bedside clock, but if you just use it as a clock, you’re missing out on so much functionality. Interactive widgets on my screen made it easy to check the weather, read the latest headlines and much more. I could also change music playing through connected smart speakers without fishing my iPhone out of my pocket. 

Notifications also showed up on my screen, and I could easily preview them without unlocking my iPhone. So when I got a notification from an app like Ring, I could quickly check if it’s the mail person delivering a package or just a car driving down the road. 

StandBy mode even started to improve my relationship with my iPhone. Before iOS 17, if I got up from my desk to grab a snack or go to the bathroom, I’d make sure my iPhone was in my pocket — and if it wasn’t I’d immediately go into detective mode to find it and put it back where it belongs, my right front pocket. 

Since I started using StandBy mode, I regularly leave my iPhone behind on its charging stand while I make another cup of coffee or grab the mail. When I notice it’s not in my pocket, I might shrug and think, «It’s on the charging stand. I’ll grab it later,» and those instances are getting more frequent. And I’ve welcomed this change. Disconnecting from our devices could have major health benefits, like reduced anxiety and depression, so whether Apple intended it to or not, StandBy mode could help improve your mental health. I certainly feel more relaxed.

The iPhone on a MagSafe charger in StandBy mode

But StandBy mode has room to improve. Currently there are a limited number of widgets that can be used with StandBy mode, and email widgets, like Mail, are sorely missing. Being able to quickly check your email, or any social media app, from StandBy mode would elevate the usefulness of this feature. I’m not seeing more widgets in the iOS 17 release candidate, but a Mail widget still might be included in the final version. If it’s not, Apple should include it in an update soon.

StandBy mode also works best on iPhones with always-on displays, like the iPhone 14 Pro. It will work on other iOS 17 compatible iPhones, like the iPhone XR, but only until your screen goes to sleep.

Messages upgrades beyond autocorrect

Yes, autocorrect will now learn from your messages so it won’t correct you all the «ducking» time. Is this cool? Yeah. Am I immature? Also, yes. The cursing in my texts now flows without interruption or confusion. But more so, autocorrect has improved overall to better understand what you mean. It’s also not as eager to correct things like acronyms or slang.

Messages also gets a host of other new features that make staying in contact with others easy and effortless, including an autocorrect undo function. «But wait, didn’t you just say autocorrect will better understand what I mean and not correct me all the time?» Yes, dear reader, glad to see you’re paying attention, but autocorrect still gets it wrong sometimes — same here, autocorrect. When it does make a correction, Messages will underline the corrected word. If you tap the word, you’ll be given the option to undo the correction, reverting it back to what you originally typed. 

The keyboard in Messages with the message sometimes autocorrect gets it wrong, and that's ok in the text field

Another upgrade is a catch-up arrow in group chats. I go to sleep relatively early — around 8:30 p.m. — and sometimes, when I wake up, a group chat with my family or friends has 30 new messages. Instead of scrolling up to find the start of the messages, there’s a new arrow that will take me to the first message in the conversation that I haven’t read. This has saved me a lot of confusion about why my friend group can’t meet up.

The app bar has been replaced with a drawer. Next to your message field, there’s a plus sign button that you use to pull up iMessage apps like your Camera, Memoji and others. You can rearrange these, too, so apps that you use more, like the #images app, can be easily accessible. This is a small but helpful change. Before iOS 17, sometimes the app bar would disappear on me, and I’d have to swipe my screen up or down to bring it back. Now all the apps are in the same easy-to-find place.

Create your own stickers for Messages

Digital stickers of a dog in iOS 17

With iOS 16, Apple introduced the ability to lift a photo’s subject from the background, giving you (mostly) clean-looking cutout pictures. With iOS 17, Apple lets you use these cutouts to create your own stickers. You can add different effects to your stickers, like a white outline or a holographic filter, to make your stickers standout. And you can make animated stickers from Live photos. 

As a proud pup parent, I make and send more stickers of my dog than I’d like to admit. But I’ll gladly share a small sample of the stickers of Cinnamon Toast Crunch — yes, that’s her name. Are these stickers useful? Not really, but I’m having fun with them.

iOS 17 can automatically delete verification code messages

Two-factor verification messages are a great way to improve security when logging into an account or service. You know what really annoys me about them though? All the random messages and emails that clutter my inboxes. But that’s no longer a problem.

With iOS 17, your Messages and Mail app can automatically delete two-factor verification codes once the code has been used to autofill its intended field. I love keeping all my inboxes clean and tidy, and this new feature is like a virtual Roomba that gets rid of those unnecessary messages as soon as they are used.

Shortcuts improvements

Some of the new Shortcuts shown on the Shortcuts homepage

Confession time: I never used Shortcuts on my iPhone before. Setting them up confused and frustrated me. The Shortcuts homepage intimidated me too, so I convinced myself that Shortcuts weren’t worth it. But thanks to iOS 17, I changed my attitude and have already integrated a few into my everyday life. 

For starters, Apple changed the Shortcuts homepage to show a handful of premade ones, like creating a new note in Notes, that you can easily add to your homepage with a long press. The new layout isn’t as daunting, and should make it easier for others to see what Shortcuts can do.

The camera level is a game-changer

When I take photos or record videos for social media, I worry that they’re not going to look straight. Before iOS 17, I’d try to line the grip up with a straight line in frame, but if I was out in nature I’d just try my best. 

The level in the Camera app is yellow when the photo is straight

In iOS 17, the Camera app has an onscreen level so you can straighten your videos and pictures. The level comes across the center of your screen as a thin white line but it turns yellow when it’s level. It’s helped me take straight photos, and I also used it to double-check whether a picture frame on my wall was level when hanging it. 

Grocery lists in Reminders 

I love grocery shopping. I like walking the aisles, finding my items and seeing all the people and what they’ve picked up. But what I don’t like is forgetting an item on one side of the store after I’ve walked all the way across and picked up everything else I need. 

Luckily, Reminders has a new feature that lets you create a grocery list separated into sections with headers like Produce, Breads & Cereals and Household items. The app automatically creates these sections as you add items and sorts them into the appropriate categories. The app even recognizes certain brand names, like Dr Pepper and Ritz, and sorts them appropriately, too. 

iOS 17 features not available at launch

The biggest iOS 17 feature that’s not included at launch that I’m excited about is the Journal app. Apple announced the app at WWDC in June, saying it would be able to give you suggestions about what to journal about, keep your entries private and more. However, Apple said the Journal app would launch later this year. 

iOS 17 journal app

Collaborative Playlists in Apple Music collaborations aren’t available with iOS 17 yet either. This feature is said to let people invite friends and family to edit playlists or react to certain tracks on the playlist. There’s no word on when this feature will be available yet.

Apple had also announced that AirDrop will be able to finish a file transfer when devices move out of range of each other on iOS 17. However, we’re still waiting for word on when this will be available.

The final word on iOS 17

The latest iOS version brings a lot of functional improvements to your iPhone, even if you don’t have the newest model. Not all the changes are big and flashy, like StandBy mode, but most feel meaningful.

A few words of caution for when the new operating system arrives: Before you update your iPhone to iOS 17, you should back up your iPhone as a precaution. And while it might be tempting to download iOS 17 as soon as possible, you might want to wait a day or two to see if other people are having problems with their iPhones, and so that your device downloads the update faster. 

For more Apple news, here’s everything Apple announced at its Wonderlust event this week that brought us the iPhone 15 lineup and more.

Get a Better Look at the iPhone 15 and iPhone 15 Pro

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Technologies

I Accidentally Learned Just How Durable the Galaxy Z Flip 7 Is

Commentary: Samsung’s Galaxy Z Flip 7 comes with a welcome overhaul to its design. And I can definitely vouch for the new phone’s sturdiness.

If you’re concerned about how durable Samsung’s foldable phones can be, I’m here to tell you not to worry. And that’s especially true when it comes to the new Galaxy Z Flip 7. 

After less than six hours with the Galaxy Z Flip 7, I accidentally performed my own informal drop test. At a catered affair in Brooklyn, I walked outside to get a view of the waterfront, and when I pulled the Z Flip 7 out of my pocket, I fumbled it. I watched helplessly as Samsung’s newest foldable phone fell to the ground. The noise it made when it clacked against the concrete caused everyone around to look at me with a knowing, sympathetic expression that said, «Aw, that’s a shame. Your phone is toast.»

Have you ever dropped your phone? There’s that Schrödinger’s cat-like moment before you pick it up when you’re anxious to see if the phone survived.

Fortunately, the Galaxy Z Flip 7 was fine. The 4.1-inch cover screen didn’t have any cracks or scuffs. The 6.9-inch inner display was unharmed because the phone was shut. The only tell that it kissed the ground was a tiny scuff on the bottom of the phone near the microphones. Samsung’s claim that its new «Armour Flex Hinge» is built to withstand impact is indeed true.

In the early days of foldable phones, one of the biggest unknowns was their durability. It’s amazing that about six years later, the Galaxy Z Flip 7 can handle being dropped on concrete like it had landed on a velvet pillow. Now, I still wouldn’t take the Flip 7 (or any foldable phone) to the beach, as it can only withstand particles that are 1mm or larger. So going to a confetti factory would be fine, but a salt factory is a definite no-no.

The Galaxy Z Flip 7’s thin design

The star of Samsung’s Galaxy Unpacked event was the Galaxy Z Fold 7. At 8.9mm thick when closed, the Fold 7 is ridiculously thin. The Galaxy Z Flip 7 looks like it also went on Ozempic, but it’s 13.7mm thick when closed. That’s slim, but not Fold 7 slim. Why couldn’t the Flip 7 be super slim like the Fold 7? I just keep imagining a Galaxy Z Flip 8 with the same thinness as the Fold 7.

For some perspective, here’s how the Flip 7 compares to its clamshell kinfolk:

Galaxy Z Flip 7 thickness vs. other flip phones

Phone Closed Open
Samsung Galaxy Z Flip 7 13.7mm 6.5mm
Samsung Galaxy Z Flip 6 14.9mm 6.9mm
Motorola Razr Plus 15.32mm 7.09mm
Motorola Razr Ultra 15.69mm 7.19mm
Motorola Razr (2025) 15.85mm 7.25mm

The Galaxy Z Flip 7’s big cover screen

The original Galaxy Z Flip had a tiny, 1.1-inch pill-shaped cover display. It was perfect for showing the time but pretty much useless for anything else. The defining feature on the Galaxy Z Flip 7 is its 4.1-inch cover display. The screen looks incredible. I was checking my notifications on the screen under direct sunlight and was able to read everything. One of the hang-ups I had reviewing the Galaxy Z Flip 6 was switching from the inner screen to the cover display outdoors. There would be times on sunny days where I could barely make out what was on the cover display, despite having no issues with the main screen.

Samsung has increased the maximum brightness of the Flip 7’s cover screen to 2,600 nits, which is the same as the inner display. Both screens now top out at 120Hz, too, which should make for a much more consistent experience by having system animations, gameplay and scrolling through a social feed look super smooth.

The 6.9-inch inner screen is big, but it doesn’t feel unwieldy when I use it. The Flip 6 had a 6.7-inch display, but that extra 0.2 inches on the Flip 7’s screen makes it feel much bigger, which my middle-aged eyes are grateful for.

In terms of functionality, the cover screen’s natural state is widgets. And some, like Spotify’s widget, are all I need in lieu of using full apps. But I want apps on the home screen, so I need to enable this functionality in the Labs section of Settings and download the MultiStar app. It takes a couple of minutes to set up, but I do wish the interface supported apps by default.

The Galaxy Z Flip 7’s cameras

The Flip 7 has three cameras: a 50-megapixel wide-angle, a 12-megapixel ultrawide and a 10-megapixel selfie camera (in the main 6.9-inch screen). The cameras are the same as those on the Flip 6 and Flip 7 FE. But the phones run on different processors, so differences or improvements in photos and videos (if any) will come from Samsung’s processing and machine learning.

Here are some of my favorite photos from the Galaxy Z Flip 7 so far:

Galaxy Z Flip 7 final thoughts for now

Samsung gave its foldable line a major overhaul. And while the Galaxy Z Fold 7 feels like an entirely different phone from previous Folds, the Galaxy Z Flip 7 seems like a nice refinement. I will say that I’ve had only two days with the phone. And as enamored as I am with the larger cover screen, I’m excited to see how the battery life measures up.

Samsung gave the Flip 7 a 4,300-mAh battery (compared with the Galaxy Z Flip 6’s 4,000-mAh battery), but I wonder if the increased capacity will be offset by the power needed for its Snapdragon 8 Elite chip and those larger, brighter displays.

I have a lot more testing to do. But as I work my way toward a full review, I’ll try not to drop the Flip 7 anymore.

Samsung Galaxy Z Flip 7 specs vs. Motorola Razr Ultra, Samsung Galaxy Z Flip 6

Samsung Galaxy Z Flip 7 Motorola Razr Ultra (2025) Samsung Galaxy Z Flip 6
Cover display size, tech, resolution, refresh rate 4.1-inch AMOLED, 948×1,048p, 120Hz refresh rate 4-inch pOLED, 2,992×1,224p, up to 165Hz variable refresh rate 3.4-inch AMOLED; 720×748 pixels; 60Hz refresh rate
Internal display size, tech, resolution, refresh rate 6.9-inch AMOLED, 2,520×1,080p, 1-120Hz refresh rate 7-inch AMOLED; 1,272×1,080p, up to 165Hz variable refresh rate 6.7-inch AMOLED; 2,640×1,080 pixels; 1-120Hz refresh rate
Pixel density Cover: 342ppi. Internal: 397ppi Cover: 417 ppi. Internal: 464 ppi Cover: 306 ppi. Internal: 425 ppi
Dimensions (inches) Open: 2.96×6.56×0.26 Closed: 2.96×3.37×0.26 Open: 2.91×6.75×0.28 Closed: 2.91×3.47×0.62 Open: 6.5 x 2.83 x 0.27 Closed: 3.35 x 2.83 x 0.59
Dimensions (millimeters) Open: 75.2×166.7×6.5 Closed: 75.2×85.5×13.7 Open: 73.99×171.48×7.19 Closed: 73.99×88.12×15.69 Open: 165.1×71.9×6.9 Closed: 85.1×71.9×14.9
Weight (grams, ounces) 188 g (6.63 oz) 199 g (7 oz) 187 g (6.6 oz)
Mobile software Android 16 Android 15 Android 14
Cameras 50 megapixel (main), 12 megapixel (ultrawide) 50 megapixel (wide), 50 megapixel (ultrawide) 50 megapixel (wide), 12 megapixel (ultrawide)
Internal screen camera 10 megapixel 50 megapixel 10 megapixel
Video capture 4K at 60fps 4K TBD
Processor Samsung Exynos 2500 Snapdragon 8 Elite Snapdragon 8 Gen 3
RAM/storage 12GB + 256GB, 12GB + 512GB 16GB + 512GB, 1TB 12GB + 256GB, 512GB
Expandable storage No None None
Battery 4,300 mAh 4,700 mAh 4,000 mAh
Fingerprint sensor Yes Side Side
Connector USB-C USB-C USB-C
Headphone jack None None None
Special features One UI 8, IP48 water resistance, 25-watt wired charging, Qi wireless charging, Wi-Fi 7, Bluetooth 5.4, Galaxy AI IP48 rating, 68-watt wired charging, 30-watt wireless charging, 5-watt reverse charging, dual stereo speakers, Corning Gorilla Glass Ceramic cover display, 3,000 nits peak brightness on cover display, 4,500 nits peak brightness on main display, 5G. IP48 rating, 25-watt wired charging, wireless charging + powershare, 3x optical zoom (up to 10x digital and 30x Space Zoom with AI Super Resolution tech)
US price starts at $1,100 $1,300 $1,100

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War for Westeros, Coming in 2026, Will Let Fans Make Their Own Game of Thrones Ending

The director of the upcoming strategy game chats about how players can forge a different path from the books and show.

For a moment in time, fantasy fans were split between whether Peter Jackson’s Lord of the Rings movies or HBO’s Game of Thrones prestige TV show was the best adaptation of a classic book series. But the Oliphaunt in the room is that the last seasons of the latter plummeted so far in quality that it soured opinions on the show as a whole, especially with its divisive ending. But an upcoming GoT video game adaptation due out in 2026 will give players a chance to set the record straight and make their own new ending to the saga of noble houses, loyalty, betrayal and dragons.

Game of Thrones: War for Westeros, from Australian developer and publisher PlaySide Studios, is a real-time strategy game for PC in which players take on their faction of choice and veer away from the storyline of the books and TV show. Back in June at Summer Game Fest, I descended the stairs below the media lounge into a dimly lit interview spot (the most fantasy dungeon-adjacent spot at the event) to chat with Ryan McMahon, the game’s director.

McMahon explained PlaySide’s vision for the game alongside his own deep affection for the Song of Ice and Fire books and Game of Thrones TV show. In the latter years of the show, he’d hold watch parties with other PlaySide developers to see the latest episodes the night they aired. 

PlaySide’s history of RTS games, like its own property Age of Darkness: Final Stand, and work on Warcraft 3: Reforged and Civilization 7 VR, made the strategy genre seem appropriate for its adaptation of the franchise. 

«Game of Thrones really felt like a natural fit for that because it’s a show about mass conquest and fighting for territory and leading these armies, as well as the political layers within it,» McMahon said. «There’s a lot of complexity to it that really can shine in a strategy genre.»

That includes representing the warring factions in Game of Thrones as different forces in War for Westeros, each with their own distinct units and strategies. The game will have four playable factions at launch: House Stark with all its minor houses representing the North of the continent of Westeros; House Lannister representing those in the southern half; House Targaryen with the forces she’s collected in the Free Cities, along with her dragons; and finally the Night King with his army of the dead and White Walkers. 

While War for Westeros primarily references the Game of Thrones world built in the TV show, PlaySide used lore from the books to fill in the gaps, including among the minor houses and the forces of the Night King, McMahon explained. PlaySide didn’t consult directly with series creator George R.R. Martin, but the studio has consulted the author’s team through rights holder Warner Bros. during development when exploring new territory, McMahon said, «especially when it comes to the White Walkers.»

And while War for Westeros focuses on strategy gameplay over character building and world lore, there are still nods to the source material.

«We definitely are trying to sprinkle as many little Easter eggs and lore mentions where we can to really bring that flavor,» McMahon said. «If you’re a book reader, there will definitely be stuff for you.»

A clash of player-kings

PlaySide is designing War for Westeros’ four factions to be balanced but distinct. In the game, cavalry, siege engines, giants and dragons are among the units unique to each faction, though McMahon declined to elaborate further about how each force will differ from the other, saying PlaySide would share additional details when it was ready to reveal more gameplay. 

But even the reveal trailer unveiled during SGF hints at the mechanics and asymmetric units fielded by each faction. The accompanying developer diary showed prealpha gameplay footage that includes columns of foot soldiers arranged to march into battle — some of which were completely incinerated by a massive dragon belching flames.

Though the armies will each have their different units, mechanics, heroes and play styles, PlaySide is striving to keep them balanced against each other — and most importantly, make each side interesting to play. 

«We want to make dragons feel powerful, but we want to make sure that the Lannisters, the Starks and the White Walkers all have something that feels like a powerful equivalent that can potentially contest the dragons in some way,» McMahon said.

The developer diary also touches on the political aspect of War for Westeros, though this is less like the systems-heavy diplomacy of strategy games like Civilization 7 and more like the jockeying that happens whenever multiple players are gunning for the win in a tabletop game like Risk or Settlers of Catan. Each playthrough of War for Westeros only ends when one player sits the Iron Throne, so McMahon expects them to naturally form and break alliances at strategic moments — just like in Game of Thrones.

«If I know this person over here [controlling] House Stark is pushing in on the Lannisters, and I’m playing as the Targaryens, that could be my opportunity to push in if they’re ahead,» McMahon said. 

Single-player mode will have its own specific layers of political interaction, he added, but the game design’s focus is on how players pit themselves against each other. There will be a game mode where players can set custom modifiers to vary their playthrough and set their own rules. The geography has its own conditions: In the developer diary, there’s footage of an overworld map of Westeros featuring famous locations like Winterfell and King’s Landing. Players won’t be fighting within the iconic castles of the show, but they will clash against enemy armies in handcrafted maps tailored to the various biomes of the continent.

A storm of strategy swords

PlaySide has leaned on its previous strategy experience, making its own RTS, Age of Darkness, and strategy games from other IPs to ensure War for Westeros has a satisfying core gameplay loop. With all that experience, the studio can incorporate layers of complexity while also making it approachable, McMahon said. Given Game of Thrones’ popularity, the game is probably going to be a lot of players’ first RTS (or first in a very long time).

As a game in development, things can always change before War for Westeros comes out in 2026, and McMahon couldn’t say a lot about the game. But I had to ask: What’s the faction McMahon himself likes playing most right now? While his favorite character from the books is Tyrion Lannister, and he really enjoys how the Targaryen hero Daenerys functions, and the faction’s dragons, his sympathies lie with the undead Night King and his White Walkers.

«I’m naturally a very aggressive player in video games, wanting to push forward, take territory, put a lot of pressure on my opponent,» McMahon said. «The White Walkers, as they stand right now, lean heavily into that type of play.»

Much of our conversation centered around the state of the game at launch, with the implication that more could be coming later, though that all depends on how the game is received. Still, McMahon emphasized that the team has a lot of ideas. 

«Actually, there’s so much you can do with the world of the Song of Ice and Fire — outside of Westeros, within Westeros — that we can tap into,» McMahon said. «But right now, our focus is on the launch itself. And then, [if] things go well there, there’s a lot we’d love to do.»

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