Technologies
iOS 17 Review: StandBy Mode Changed My Relationship With My iPhone
Apple is set to release iOS 17 to the public on Monday, Sept. 18. Here’s what I’ve learned in beta testing it for the last two months.

Whether you’re upgrading to one of the new iPhone 15 models or holding onto a 5-year-old iPhone XS, you can download iOS 17 on Monday, Sept. 18. Apple introduced the latest iPhone operating system at the company’s Worldwide Developers Conference in June before releasing beta versions of the software.
I’ve been testing beta versions of iOS 17 on a newer iPhone 14 Pro and an older iPhone XR for the past two months to see how the latest OS will affect most people with compatible devices. The OS brings a lot of new and useful features to your iPhone, especially in Messages, which might make you wonder why those functions weren’t there in the first place. Some apps, like Shortcuts, are less daunting than they were in previous iOS versions.

iOS 17 picks up visually where iOS 16 left off. Contact Posters in iOS 17 brings visuals to contacts similar to those iOS 16 brought to the lock screen. But I found Contact Posters more fun than useful. The largest visual change is StandBy mode, which turns your iPhone into a mini hub filled with widgets, photos and customizable clocks.
iOS 17 will work on iPhone XS and newer models. But while the new software makes experiences seamless and less burdensome on older and newer iPhones alike, some features really shine on newer models, like the iPhone 14 Pro. That doesn’t mean you should avoid iOS 17 if you have an older iPhone — you’ll still experience about 90% of iOS 17’s benefits. StandBy mode, for example, worked on my XR, but with the display’s sleep timer turned off, I have to lock my screen in order for it to work. Once in StandBy mode, the display goes to sleep a short time later.
Now let’s get into some of my favorite iOS 17 features.
StandBy mode is a standout
When Apple announced StandBy mode at WWDC, I was skeptical. My wife and I don’t have a smart display, like the Amazon Echo Show, or any other kind of supplementary hub in our home, and we’ve been just fine — and yes, if you come by later, I’ll probably be yelling about the weather. But StandBy mode is my favorite new iPhone feature in years, and it’s not even close.
Sure, you could say StandBy mode makes your iPhone into an expensive bedside clock, but if you just use it as a clock, you’re missing out on so much functionality. Interactive widgets on my screen made it easy to check the weather, read the latest headlines and much more. I could also change music playing through connected smart speakers without fishing my iPhone out of my pocket.
Notifications also showed up on my screen, and I could easily preview them without unlocking my iPhone. So when I got a notification from an app like Ring, I could quickly check if it’s the mail person delivering a package or just a car driving down the road.
StandBy mode even started to improve my relationship with my iPhone. Before iOS 17, if I got up from my desk to grab a snack or go to the bathroom, I’d make sure my iPhone was in my pocket — and if it wasn’t I’d immediately go into detective mode to find it and put it back where it belongs, my right front pocket.
Since I started using StandBy mode, I regularly leave my iPhone behind on its charging stand while I make another cup of coffee or grab the mail. When I notice it’s not in my pocket, I might shrug and think, «It’s on the charging stand. I’ll grab it later,» and those instances are getting more frequent. And I’ve welcomed this change. Disconnecting from our devices could have major health benefits, like reduced anxiety and depression, so whether Apple intended it to or not, StandBy mode could help improve your mental health. I certainly feel more relaxed.

But StandBy mode has room to improve. Currently there are a limited number of widgets that can be used with StandBy mode, and email widgets, like Mail, are sorely missing. Being able to quickly check your email, or any social media app, from StandBy mode would elevate the usefulness of this feature. I’m not seeing more widgets in the iOS 17 release candidate, but a Mail widget still might be included in the final version. If it’s not, Apple should include it in an update soon.
StandBy mode also works best on iPhones with always-on displays, like the iPhone 14 Pro. It will work on other iOS 17 compatible iPhones, like the iPhone XR, but only until your screen goes to sleep.
Messages upgrades beyond autocorrect
Yes, autocorrect will now learn from your messages so it won’t correct you all the «ducking» time. Is this cool? Yeah. Am I immature? Also, yes. The cursing in my texts now flows without interruption or confusion. But more so, autocorrect has improved overall to better understand what you mean. It’s also not as eager to correct things like acronyms or slang.
Messages also gets a host of other new features that make staying in contact with others easy and effortless, including an autocorrect undo function. «But wait, didn’t you just say autocorrect will better understand what I mean and not correct me all the time?» Yes, dear reader, glad to see you’re paying attention, but autocorrect still gets it wrong sometimes — same here, autocorrect. When it does make a correction, Messages will underline the corrected word. If you tap the word, you’ll be given the option to undo the correction, reverting it back to what you originally typed.

Another upgrade is a catch-up arrow in group chats. I go to sleep relatively early — around 8:30 p.m. — and sometimes, when I wake up, a group chat with my family or friends has 30 new messages. Instead of scrolling up to find the start of the messages, there’s a new arrow that will take me to the first message in the conversation that I haven’t read. This has saved me a lot of confusion about why my friend group can’t meet up.
The app bar has been replaced with a drawer. Next to your message field, there’s a plus sign button that you use to pull up iMessage apps like your Camera, Memoji and others. You can rearrange these, too, so apps that you use more, like the #images app, can be easily accessible. This is a small but helpful change. Before iOS 17, sometimes the app bar would disappear on me, and I’d have to swipe my screen up or down to bring it back. Now all the apps are in the same easy-to-find place.
Create your own stickers for Messages

With iOS 16, Apple introduced the ability to lift a photo’s subject from the background, giving you (mostly) clean-looking cutout pictures. With iOS 17, Apple lets you use these cutouts to create your own stickers. You can add different effects to your stickers, like a white outline or a holographic filter, to make your stickers standout. And you can make animated stickers from Live photos.
As a proud pup parent, I make and send more stickers of my dog than I’d like to admit. But I’ll gladly share a small sample of the stickers of Cinnamon Toast Crunch — yes, that’s her name. Are these stickers useful? Not really, but I’m having fun with them.
iOS 17 can automatically delete verification code messages
Two-factor verification messages are a great way to improve security when logging into an account or service. You know what really annoys me about them though? All the random messages and emails that clutter my inboxes. But that’s no longer a problem.
With iOS 17, your Messages and Mail app can automatically delete two-factor verification codes once the code has been used to autofill its intended field. I love keeping all my inboxes clean and tidy, and this new feature is like a virtual Roomba that gets rid of those unnecessary messages as soon as they are used.
Shortcuts improvements

Confession time: I never used Shortcuts on my iPhone before. Setting them up confused and frustrated me. The Shortcuts homepage intimidated me too, so I convinced myself that Shortcuts weren’t worth it. But thanks to iOS 17, I changed my attitude and have already integrated a few into my everyday life.
For starters, Apple changed the Shortcuts homepage to show a handful of premade ones, like creating a new note in Notes, that you can easily add to your homepage with a long press. The new layout isn’t as daunting, and should make it easier for others to see what Shortcuts can do.
The camera level is a game-changer
When I take photos or record videos for social media, I worry that they’re not going to look straight. Before iOS 17, I’d try to line the grip up with a straight line in frame, but if I was out in nature I’d just try my best.

In iOS 17, the Camera app has an onscreen level so you can straighten your videos and pictures. The level comes across the center of your screen as a thin white line but it turns yellow when it’s level. It’s helped me take straight photos, and I also used it to double-check whether a picture frame on my wall was level when hanging it.
Grocery lists in Reminders
I love grocery shopping. I like walking the aisles, finding my items and seeing all the people and what they’ve picked up. But what I don’t like is forgetting an item on one side of the store after I’ve walked all the way across and picked up everything else I need.
Luckily, Reminders has a new feature that lets you create a grocery list separated into sections with headers like Produce, Breads & Cereals and Household items. The app automatically creates these sections as you add items and sorts them into the appropriate categories. The app even recognizes certain brand names, like Dr Pepper and Ritz, and sorts them appropriately, too.
iOS 17 features not available at launch
The biggest iOS 17 feature that’s not included at launch that I’m excited about is the Journal app. Apple announced the app at WWDC in June, saying it would be able to give you suggestions about what to journal about, keep your entries private and more. However, Apple said the Journal app would launch later this year.

Collaborative Playlists in Apple Music collaborations aren’t available with iOS 17 yet either. This feature is said to let people invite friends and family to edit playlists or react to certain tracks on the playlist. There’s no word on when this feature will be available yet.
Apple had also announced that AirDrop will be able to finish a file transfer when devices move out of range of each other on iOS 17. However, we’re still waiting for word on when this will be available.
The final word on iOS 17
The latest iOS version brings a lot of functional improvements to your iPhone, even if you don’t have the newest model. Not all the changes are big and flashy, like StandBy mode, but most feel meaningful.
A few words of caution for when the new operating system arrives: Before you update your iPhone to iOS 17, you should back up your iPhone as a precaution. And while it might be tempting to download iOS 17 as soon as possible, you might want to wait a day or two to see if other people are having problems with their iPhones, and so that your device downloads the update faster.
For more Apple news, here’s everything Apple announced at its Wonderlust event this week that brought us the iPhone 15 lineup and more.
Technologies
Let T-Mobile Pick Up the Tab. Get a Free iPhone 17 With a New Line
If you’ve been looking to add a new line or switch carriers, you can scoop up Apple’s latest flagship on T-Mobile’s dime.
Apple’s new iPhone 17 typically costs $830 for the 256GB configuration, or up to $1,030 for the 512GB configuration. However, T-Mobile isoffering it to customers for free if they meet certain qualifications. If you’ve been looking to trade in your old device or choose an eligible plan, now is a great time to nab this deal.
T-Mobile doesn’t mention a deadline for this deal’s end, but it’s best to act fast if you’ve been wanting the latest iPhone.
To get a free iPhone 17, you’ll need to switch to T-Mobile on an Experience Beyond or Experience More plan and open a new line. You can also choose a Better Value plan, but you must add at least three lines with that plan to get your phone. You can also add a new line on a qualifying plan to score the deal, so long as you also have an eligible device to trade in.
Buyers are still responsible for the $35 activation fee. You’ll get bill credits for 24 months that amount to your phone’s cost. Additionally, you can only get up to four devices with a new line on a qualifying plan.
Note that newer phones will net you more trade-in credits, but an iPhone 6 will net you at least $400 off. The iPhone 17 Pro is also free with a trade-in of an eligible device on an Experience Beyond plan. The iPhone 17 Pro Max is just over $4 per month right now, with the same qualifications.
We’ve also got a list of the best phone deals, if you’d like to shop around.
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Why this deal matters
The iPhone 17 series is the latest in Apple’s ecosystem. These smartphones are made to work with Apple Intelligence, include faster chips, offer improved camera performance and show off Apple’s trademark gorgeous design. Starting at $830, they’re not the cheapest phones around, so carrier deals like this one are the best way to save some serious cash.
Technologies
How Team USA’s Olympic Skiers and Snowboarders Got an Edge From Google AI
Google engineers hit the slopes with Team USA’s skiers and snowboarders to build a custom AI training tool.
Team USA’s skiers and snowboarders are going home with some new hardware, including a few gold medals, from the 2026 Olympics. Along with the years of hard work that go into being an Olympic athlete, this year’s crew had an extra edge in their training thanks to a custom AI tool from Google Cloud.
US Ski and Snowboard, the governing body for the US national teams, oversees the training of the best skiers and snowboarders in the country to prepare them for big events, such as national championships and the Olympics. The organization partnered with Google Cloud to build an AI tool to offer more insight into how athletes are training and performing on the slopes.
Video review is a big part of winter sports training. A coach will literally stand on the sidelines recording an athlete’s run, then review the footage with them afterward to spot errors. But this process is somewhat dated, Anouk Patty, chief of sport at US Ski and Snowboard, told me. That’s where Google came in, bringing new AI-powered data insights to the training process.
Google Cloud engineers hit the slopes with the skiers and snowboarders to understand how to build an actually useful AI model for athletic training. They used video footage as the base of the currently unnamed AI tool. Gemini did a frame-by-frame analysis of the video, which was then fed into spatial intelligence models from Google DeepMind. Those models were able to take the 2D rendering of the athlete from the video and transform it into a 3D skeleton of an athlete as they contort and twist on runs.
Final touches from Gemini help the AI tool analyze the physics in the pixels, according to Ravi Rajamani, global head of Google’s AI Blackbelt team. which worked on the project. Coaches and athletes told the engineers the specific metrics they wanted to track — speed, rotation, trajectory — and the Google engineers coded the model to make it easy to monitor them and compare between different videos. There’s also a chat interface to ask Gemini questions about performance.
«From just a video, we are actually able to recreate it in 3D, so you don’t need expensive equipment, [like] sensors, that get in the way of an athlete performing,» Rajamani said.
Coaches are undeniably the experts on the mountain, but the AI can act as a kind of gut check. The data can help confirm or deny what coaches are seeing and give them extra insight into the specifics of each athlete’s performance. It can catch things that humans would struggle to see with the naked eye or in poor video quality, like where an athlete was looking while doing a trick and the exact speed and angle of a rotation.
«It’s data that they wouldn’t otherwise have,» Patty said. The 3D skeleton is especially helpful because it makes it easier to see movement obscured by the puffy jackets and pants athletes wear, she said.
For elite athletes in skiing and snowboarding, making small adjustments can mean the difference between a gold medal and no medal at all. Technological advances in training are meant to help athletes get every available tool for improvement.
«You’re always trying to find that 1% that can make the difference for an athlete to get them on the podium or to win,» Patty said. It can also democratize coaching. «It’s a way for every coach who’s out there in a club working with young athletes to have that level of understanding of what an athlete should do that the national team athletes have.»
For Google, this purpose-built AI tool is «the tip of the iceberg,» Rajamani said. There are a lot of potential future use cases, including expanding the base model to be customized to other sports. It also lays the foundation for work in sports medicine, physical therapy, robotics and ergonomics — disciplines where understanding body positioning is important. But for now, there’s satisfaction in knowing the AI was built to actually help real athletes.
«This was not a case of tech engineers building something in the lab and handing it over,» Rajamani said. «This is a real-world problem that we are solving. For us, the motivation was building a tool that provides a true competitive advantage for our athletes.»
Technologies
Virtual Boy Review: Nintendo’s Oddest Switch Accessory Yet Is an Immersive ’90s Museum
No one needs a Virtual Boy. But I always wanted one. And now it’s living with me at last.
On my desk is a Nintendo device that looks like equipment stolen from a cyberpunk optical shop. It’s big, it’s red and black, it sits on a tripod, it has an eyepiece, and it has a Nintendo Switch 2 nestled inside. Hello, Virtual Boy, you’re back.
Nintendo has made a lot of weird consoles over the years, but the Virtual Boy was the weirdest. And the shortest lived. Released in 1995 and discontinued a year later, it lived for a blink of an eye during my final year in college. I never really had time to consider buying one.
It would have been perfect for me, a Game Boy fan who was in love with the idea of VR even back then. Nintendo has been flirting with virtual reality in various forms for decades, and the Virtual Boy was the biggest swing. But it wasn’t VR at all, really. It was a 3D game console in red and black monochrome, a 3D Game Boy in tripod form.
I’m setting the stage because right now you can order a $100 Virtual Boy recreation that’s a big, strange Switch accessory. It’s staring at me now, taking up a lot of space. It’s too big to fit in a bag. It’s a tabletop console, really, and Nintendo has created this Virtual Boy viewer as a way to play a set of free-with-subscription games on the Switch and Switch 2.
Is it worth your money? I’d call it a museum-piece collectible, not a serious piece of gaming hardware. Still, my kid stuck his head in, played 3D Wario Land, and came out declaring it was really cool. He loves old retro games. But I don’t know how often he’ll pop his head back in.
Nintendo’s first stab at 3D now feels like a museum piece
For comparison, I pulled my old Nintendo 3DS XL out of the drawer where it had been tucked away and booted it up, marveling again that Nintendo actually made a glasses-free 3D game handheld once upon a time. The 3DS is a far more capable and advanced game system, but consider the Virtual Boy an ancient attempt to get there first.
The Virtual Boy was a monochrome red-and-black LED display system, a tabletop-only device that was neither handheld nor TV-connected. The Nintendo Switch’s tabletop-style game modes feel like a bit of an evolutionary link to the Virtual Boy, so it’s poetic that the Switch pops into the new Virtual Boy to power the games and provide the display.
The plastic Virtual Boy is just an odd set of VR goggles for the Switch, but with a red filter on the lenses. Also, you can’t wear it. You keep your head stuck in it.
Awkward and easy to use
All the trappings on this recreation look like the old Virtual Boy but don’t work: You can see a simulated headphone jack, controller port, a sort of knob on top. I just unsnap the plastic case and slide the Switch in, carefully, and then snap it back over. That’s all it is.
To control it, you use the Switch controllers detached or another Switch-compatible controller. Launching the Virtual Boy app — free on the eShop, but you need a Switch Online Plus Expansion Pack account, which costs $50 a year, or $80 for a family membership — splits the Switch display into two smaller, distorted screens. In the Virtual Boy, it looks properly 3D. When I’m done playing, I pop the Switch back out.
As I said in my first hands-on, the big foam-covered eyepiece is more than wide enough for big glasses, and was fine to dip my face into. Getting a comfortable angle to stay playing for a while is another challenge. The Virtual Boy’s included tripod-like stand can adjust the angle, but not as wide as I’d like. I’m sort of hunched over while playing, which gives me a bit of pain. Leaning on the table with my controllers in hand helps.
The red-lensed front eyepiece can be removed, and a later software update will allow Virtual Boy games to be played in several color mixes beyond red and black. Also, you can unscrew an inner bracket to hold the Switch 2 and swap in an included Switch-sized bracket instead. The Switch Lite doesn’t work with the Virtual Boy, however.
The weirdness is my type of indie
All you get right now are seven of the 16 games Nintendo has promised to release for the Virtual Boy. Believe it or not, there were only 22 games ever released for this system. The 16 will include two that were never released before, which is a fun collector’s novelty.
But what’s amazing to me now is that, sinking into these oddball retro games with their pixelated NES-slash-Game Boy aesthetics in red and black, they feel weirdly timely. The janky, oddball, almost-parallel-universe Nintendo vibe feels like the indie retro aesthetic that’s been big for a while now. After all these years, is the Virtual Boy now finally awesome?
Games like UFO 50 (a compilation of new indie games made to feel like an archive of ’80s games for a console that never was) and indie consoles like Panic Playdate (still my favorite black and white mini handheld, a home for all sorts of homebrew retro games) match my feeling diving into these Virtual Boy games and figuring them out.
Wario Land is probably the best: A side-scrolling Wario game with multiple depth levels, it gives me Game Boy Mario game vibes. Golf has multiple holes and an aiming system, and it’s relaxed and basic (and hard to perfect). 3D Tetris has you dropping blocks down a well to fill in layers, with a Tron-like puzzle feel. Red Alert’s wireframe 3D shooter design is like Star Fox, but boiled all the way down to simple vector lines. Galactic Pinball has several tables, and it’s some lovely, very old-school 3D Nintendo pinball fun. Teleroboxer is Punch-Out with robots, with a style that also reminds me of the early Switch game Arms. And The Mansion of Innsmouth is a creepy 3D dungeon-crawling game (in Japanese) where you try to get to exits before time runs out… or monsters get you.
The remaining games coming this year include Mario Tennis, another Tetris game, a wireframe 3D racer, a 3D reinvention of the original Mario Bros. game called Mario Clash and a 3D Space Invaders. By the end of Nintendo’s release schedule, a good chunk of Virtual Boy’s catalog will be there.
A novelty that’s niche as hell
Worth it? Again, if you love weird and retro, and are intrigued by lost Nintendo 3D games, then yes. But if you’re looking for cutting-edge, then no.
Keep in mind: You can buy a cheaper $25 cardboard set of goggles for the Switch that lets you play the Virtual Boy games, too (or use the old Labo VR goggles Nintendo made in 2019, if you have them). That’s a more sensible path. There are even unofficial emulators for Virtual Boy games on the Meta Quest and Apple Vision Pro. But who said the Virtual Boy was sensible?
A Nintendo game system that’s a big set of red goggles on a tripod is inherently absurd. And I welcome its weird footprint in my home, because that’s exactly who I am. But it’s also a testament to Nintendo’s perpetual interest in the bleeding edge of gaming. VR, glasses-free 3D, AR, modular consoles… Nintendo’s poking around the edges.
Is the Virtual Boy a sign that Nintendo could make its own VR or AR game system again someday soon, or as an extension of the Switch 2? Who knows? Shigeru Miyamoto, Nintendo’s legendary video game designer, sounded intrigued and elusive about it when I asked him last year. But there’s never any real way to guess where Nintendo’s heading. The Virtual Boy is a museum-piece reminder of that.
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