Technologies
iOS 17 Review: StandBy Mode Changed My Relationship With My iPhone
Apple is set to release iOS 17 to the public on Monday, Sept. 18. Here’s what I’ve learned in beta testing it for the last two months.


Whether you’re upgrading to one of the new iPhone 15 models or holding onto a 5-year-old iPhone XS, you can download iOS 17 on Monday, Sept. 18. Apple introduced the latest iPhone operating system at the company’s Worldwide Developers Conference in June before releasing beta versions of the software.
I’ve been testing beta versions of iOS 17 on a newer iPhone 14 Pro and an older iPhone XR for the past two months to see how the latest OS will affect most people with compatible devices. The OS brings a lot of new and useful features to your iPhone, especially in Messages, which might make you wonder why those functions weren’t there in the first place. Some apps, like Shortcuts, are less daunting than they were in previous iOS versions.

iOS 17 picks up visually where iOS 16 left off. Contact Posters in iOS 17 brings visuals to contacts similar to those iOS 16 brought to the lock screen. But I found Contact Posters more fun than useful. The largest visual change is StandBy mode, which turns your iPhone into a mini hub filled with widgets, photos and customizable clocks.
iOS 17 will work on iPhone XS and newer models. But while the new software makes experiences seamless and less burdensome on older and newer iPhones alike, some features really shine on newer models, like the iPhone 14 Pro. That doesn’t mean you should avoid iOS 17 if you have an older iPhone — you’ll still experience about 90% of iOS 17’s benefits. StandBy mode, for example, worked on my XR, but with the display’s sleep timer turned off, I have to lock my screen in order for it to work. Once in StandBy mode, the display goes to sleep a short time later.
Now let’s get into some of my favorite iOS 17 features.
StandBy mode is a standout
When Apple announced StandBy mode at WWDC, I was skeptical. My wife and I don’t have a smart display, like the Amazon Echo Show, or any other kind of supplementary hub in our home, and we’ve been just fine — and yes, if you come by later, I’ll probably be yelling about the weather. But StandBy mode is my favorite new iPhone feature in years, and it’s not even close.
Sure, you could say StandBy mode makes your iPhone into an expensive bedside clock, but if you just use it as a clock, you’re missing out on so much functionality. Interactive widgets on my screen made it easy to check the weather, read the latest headlines and much more. I could also change music playing through connected smart speakers without fishing my iPhone out of my pocket.
Notifications also showed up on my screen, and I could easily preview them without unlocking my iPhone. So when I got a notification from an app like Ring, I could quickly check if it’s the mail person delivering a package or just a car driving down the road.
StandBy mode even started to improve my relationship with my iPhone. Before iOS 17, if I got up from my desk to grab a snack or go to the bathroom, I’d make sure my iPhone was in my pocket — and if it wasn’t I’d immediately go into detective mode to find it and put it back where it belongs, my right front pocket.
Since I started using StandBy mode, I regularly leave my iPhone behind on its charging stand while I make another cup of coffee or grab the mail. When I notice it’s not in my pocket, I might shrug and think, «It’s on the charging stand. I’ll grab it later,» and those instances are getting more frequent. And I’ve welcomed this change. Disconnecting from our devices could have major health benefits, like reduced anxiety and depression, so whether Apple intended it to or not, StandBy mode could help improve your mental health. I certainly feel more relaxed.

But StandBy mode has room to improve. Currently there are a limited number of widgets that can be used with StandBy mode, and email widgets, like Mail, are sorely missing. Being able to quickly check your email, or any social media app, from StandBy mode would elevate the usefulness of this feature. I’m not seeing more widgets in the iOS 17 release candidate, but a Mail widget still might be included in the final version. If it’s not, Apple should include it in an update soon.
StandBy mode also works best on iPhones with always-on displays, like the iPhone 14 Pro. It will work on other iOS 17 compatible iPhones, like the iPhone XR, but only until your screen goes to sleep.
Messages upgrades beyond autocorrect
Yes, autocorrect will now learn from your messages so it won’t correct you all the «ducking» time. Is this cool? Yeah. Am I immature? Also, yes. The cursing in my texts now flows without interruption or confusion. But more so, autocorrect has improved overall to better understand what you mean. It’s also not as eager to correct things like acronyms or slang.
Messages also gets a host of other new features that make staying in contact with others easy and effortless, including an autocorrect undo function. «But wait, didn’t you just say autocorrect will better understand what I mean and not correct me all the time?» Yes, dear reader, glad to see you’re paying attention, but autocorrect still gets it wrong sometimes — same here, autocorrect. When it does make a correction, Messages will underline the corrected word. If you tap the word, you’ll be given the option to undo the correction, reverting it back to what you originally typed.

Another upgrade is a catch-up arrow in group chats. I go to sleep relatively early — around 8:30 p.m. — and sometimes, when I wake up, a group chat with my family or friends has 30 new messages. Instead of scrolling up to find the start of the messages, there’s a new arrow that will take me to the first message in the conversation that I haven’t read. This has saved me a lot of confusion about why my friend group can’t meet up.
The app bar has been replaced with a drawer. Next to your message field, there’s a plus sign button that you use to pull up iMessage apps like your Camera, Memoji and others. You can rearrange these, too, so apps that you use more, like the #images app, can be easily accessible. This is a small but helpful change. Before iOS 17, sometimes the app bar would disappear on me, and I’d have to swipe my screen up or down to bring it back. Now all the apps are in the same easy-to-find place.
Create your own stickers for Messages

With iOS 16, Apple introduced the ability to lift a photo’s subject from the background, giving you (mostly) clean-looking cutout pictures. With iOS 17, Apple lets you use these cutouts to create your own stickers. You can add different effects to your stickers, like a white outline or a holographic filter, to make your stickers standout. And you can make animated stickers from Live photos.
As a proud pup parent, I make and send more stickers of my dog than I’d like to admit. But I’ll gladly share a small sample of the stickers of Cinnamon Toast Crunch — yes, that’s her name. Are these stickers useful? Not really, but I’m having fun with them.
iOS 17 can automatically delete verification code messages
Two-factor verification messages are a great way to improve security when logging into an account or service. You know what really annoys me about them though? All the random messages and emails that clutter my inboxes. But that’s no longer a problem.
With iOS 17, your Messages and Mail app can automatically delete two-factor verification codes once the code has been used to autofill its intended field. I love keeping all my inboxes clean and tidy, and this new feature is like a virtual Roomba that gets rid of those unnecessary messages as soon as they are used.
Shortcuts improvements

Confession time: I never used Shortcuts on my iPhone before. Setting them up confused and frustrated me. The Shortcuts homepage intimidated me too, so I convinced myself that Shortcuts weren’t worth it. But thanks to iOS 17, I changed my attitude and have already integrated a few into my everyday life.
For starters, Apple changed the Shortcuts homepage to show a handful of premade ones, like creating a new note in Notes, that you can easily add to your homepage with a long press. The new layout isn’t as daunting, and should make it easier for others to see what Shortcuts can do.
The camera level is a game-changer
When I take photos or record videos for social media, I worry that they’re not going to look straight. Before iOS 17, I’d try to line the grip up with a straight line in frame, but if I was out in nature I’d just try my best.

In iOS 17, the Camera app has an onscreen level so you can straighten your videos and pictures. The level comes across the center of your screen as a thin white line but it turns yellow when it’s level. It’s helped me take straight photos, and I also used it to double-check whether a picture frame on my wall was level when hanging it.
Grocery lists in Reminders
I love grocery shopping. I like walking the aisles, finding my items and seeing all the people and what they’ve picked up. But what I don’t like is forgetting an item on one side of the store after I’ve walked all the way across and picked up everything else I need.
Luckily, Reminders has a new feature that lets you create a grocery list separated into sections with headers like Produce, Breads & Cereals and Household items. The app automatically creates these sections as you add items and sorts them into the appropriate categories. The app even recognizes certain brand names, like Dr Pepper and Ritz, and sorts them appropriately, too.
iOS 17 features not available at launch
The biggest iOS 17 feature that’s not included at launch that I’m excited about is the Journal app. Apple announced the app at WWDC in June, saying it would be able to give you suggestions about what to journal about, keep your entries private and more. However, Apple said the Journal app would launch later this year.

Collaborative Playlists in Apple Music collaborations aren’t available with iOS 17 yet either. This feature is said to let people invite friends and family to edit playlists or react to certain tracks on the playlist. There’s no word on when this feature will be available yet.
Apple had also announced that AirDrop will be able to finish a file transfer when devices move out of range of each other on iOS 17. However, we’re still waiting for word on when this will be available.
The final word on iOS 17
The latest iOS version brings a lot of functional improvements to your iPhone, even if you don’t have the newest model. Not all the changes are big and flashy, like StandBy mode, but most feel meaningful.
A few words of caution for when the new operating system arrives: Before you update your iPhone to iOS 17, you should back up your iPhone as a precaution. And while it might be tempting to download iOS 17 as soon as possible, you might want to wait a day or two to see if other people are having problems with their iPhones, and so that your device downloads the update faster.
For more Apple news, here’s everything Apple announced at its Wonderlust event this week that brought us the iPhone 15 lineup and more.
Technologies
Zelle App Is Gone. Use These Alternatives to Send Money Digitally
You still have lots of free ways to send money to friends and family electronically.

If Zelle has been your go-to app for sending money digitally, it’s time to find a new method. The digital payment app shut down on April 1.
That doesn’t mean you can’t use Zelle altogether, however. Zelle has only discontinued its standalone app. You can still send money using Zelle if your bank belongs to the Zelle network. You’ll just need to do it through your bank’s app or website. You also have other services to choose from. Here’s what you need to know about this change and your options moving forward.
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Why the Zelle app is shutting down
When Zelle launched in 2017, only about 60 US financial institutions offered the service by the end of that year. Today, that number exceeds 2,200. As a result, less than 2% of Zelle transactions occur through the standalone app. Zelle has been phasing out the ability to make transactions on its mobile app since October 2024.
«Today, the vast majority of people using Zelle to send money use it through their financial institution’s mobile app or online banking experience, and we believe this is the best place for Zelle transactions to occur,» Zelle said in an October 2024 press release.
In December, Zelle was in the spotlight when the Consumer Financial Protected Bureau sued the company and three of the largest US banks for failing to protect consumers from widespread fraud on the peer-to-peer payment network. The lawsuit has since been dropped.
Other ways to send money digitally
You can still use Zelle through your bank’s app or website if it belongs to the Zelle network. You can also switch to another digital payment app, such as:
- Apple Wallet
- Cash App
- PayPal
- Venmo
Take some basic precautions when using Zelle or any other digital payment service. These apps are a frequent target for scammers, and Chase Bank has started blocking some Zelle payments it believes could be fraudulent. Only send money to people you know and trust, and watch for red flags like an urgent message claiming to be from your bank or an online ad for concert tickets that seem impossibly cheap.
Technologies
Marvel Rivals Season 2 Starts Next Week, Devs Drop Big News
Emma Frost and Ultron are joining the Rivals roster in season 2, and developers are upping the pace to one new hero per month starting with season 3.

After surviving the endless night in New York City with the Fantastic Four, Marvel Rivals players are getting invited to the shores of Krakoa for the start of season 2 on April 11. The game dropped the first trailer for the new season, giving us our first official look at the new heroes, and a developer vision video dropped major news about the future of hero releases.
The trailer features the former foe and sometimes-leader of the X-Men, Emma Frost, inviting people from across Rivals’ various timelines to the mutant nation of Krakoa, where everyone gets dressed up for a fancy gala — even Wolverine puts on a white tux. The event, however, is unceremoniously interrupted when Ultron shows up preaching extermination.
We also got a look at some of the cosmetics in season 2, though it’s unclear which are from the shop and which might be in the battle pass. In addition to the dressed-up Wolverine, we also got looks at Magik and Psylocke in the traditional X-Men blue and yellow. Nonmutant guests are also getting in on the fun, with fancy attire for heroes like Cap, Widow and Luna Snow.
New Heroes and balance changes in Marvel Rivals Season 2
Emma Frost joins the roster as a Vanguard. We don’t have detailed information about her abilities yet but expect that information to drop ahead of next week’s season launch. Ultron is coming in the season 2.5 update, which should be in late May.
Some team-ups are changing in season 2, including three new team-up abilities that were previewed in the newest developer vision video.
- Emma Frost allows Magneto and Psylocke to create illusions of themselves.
- Doctor Strange teams up with Scarlet Witch allowing her to use small portals to seemingly increase her damage output via a rapid-shooting alternate fire.
- Cap finally teams up with Bucky, allowing the Winter Soldier to leap to allies.
A few existing team-ups are getting adjustments, with Psylocke, Winter Soldier and Doctor Strange being removed from older team-ups in favor of new ones, and Namor moving from working with Luna’s anchor to Hulk’s to empower his ultimate with gamma energy. Two team-ups are being removed entirely: Magneto can no longer team up with Scarlet Witch, and Thor is no longer anchoring Cap and Storm.
The developers vaguely teased other balance changes, including buffs to Peni, Mister Fantastic and Moon Knight, with Strange trading offensive pressure for more survivability and Rocket getting more utility while Loki and Adam Warlock receive nerfs to their Regeneration Domain and Soul Bond abilities.
Future seasons will be shorter, which means more new heroes
One of the most surprising moments in the developer video was the announcement that, beginning with season 3, seasons will be two months long instead of roughly three. There has been a lot of discussion online about whether Rivals’ pace of new heroes (about eight per year based on three-month seasons) was sustainable. Well, apparently the Rivals devs took that personally and are cranking up that pace to a new hero every month, meaning 12 new heroes per year.
This feels borderline ludicrous compared with other hero shooters that average about three new heroes per year, or even MOBAs like League of Legends, which has averaged about four new champions per year over the past five years. Rivals benefits from having an overflowing stable of Marvel characters to pull from rather than inventing their own hero concepts, and compared with Overwatch, the developers seem less worried about mechanical overlap in their heroes, as seen with many support ultimates. Still, a new hero every month feels unheard of for a hero shooter.
New Krakoa map and competitive changes
A new Krakoa-themed domination map is being added in season 2, and Yggsgard: Royal Palace (domination) and Tokyo 2099: Shin-Shibuya (convergence) will rotate out of the map pool for ranked modes, though they’ll still be available in quick play and custom games.
The threshold for competitive picks and bans, which currently only happen in diamond-ranked lobbies, will be lowered to gold 3. Players in Eternity or One Above All ranks will only be able to duo queue, instead of queuing with larger groups — a measure that’s likely intended to keep high-level teams from stomping lobbies.
Speaking of ranks, season 2 will drop everyone by 9 divisions, which is equal to 3 ranks. That means players in Eternity will drop to diamond, and any players at platinum 3 or below will start their climb from bronze 3 again. (AGAIN… AGAIN.)
Rivals developers also announced that individual player performance will be weighted higher when determining competitive progress after a match, meaning if your stats outperform your team’s, you’ll earn more for winning and drop less for losing. This change can help elevate smurfs and other high-skill players in lower-ranked lobbies by getting them into their appropriate ranks faster. However, it can also lead to players stat-farming, instead of playing in a way that is most effective for winning games. Overall, given that Rivals doesn’t use any sort of competitive placement matches, this should be a net positive for the game.
Other announcements
Rivals is adding new skin recolors to certain hero skins and (finally) giving players the option to gift costumes to their friends so they can surprise someone for their birthday, which you definitely did not forget about.
Missions are changing a bit, with the addition of weekly missions and a redistribution of where battle-pass-progressing chrono tokens are earned. The devs framed this as creating a «smoother expectation» of how to earn chrono tokens, but the surface-level description sounds like they’re just making it harder to earn battle pass progress over the season by tucking away more progress under missions with shorter time limits.
The developer vision update also gave us our first look at the competitive distribution, showing how many Rivals players are in each tier as of season 1.5.
The Hellfire Gala trailer says season 2 will start on April 11. While it doesn’t give a specific start time, expect the between-seasons maintenance to finish sometime in the middle of the night in the US.
For more on Marvel Rivals, check out which heroes and roles you should play and how to get free skins.
Technologies
Nintendo Switch 2 vs. Switch 1: Every Detail Compared
The Nintendo Switch 2’s official specs aren’t too different, but the new console has a lot of upgrades on the original Switch.

The Nintendo Switch 2 may look like its predecessor, but there’s been a lot of changes to its features and under the hood. The new console has «10x the graphics performance» compared to the original Switch, says Nvidia, which built the custom processor powering the Switch 2.
The Switch 2, with a release date on June 5, is priced at $450 alone or $500 in a bundle with Mario Kart World, the headliner of the console’s launch games. Here’s all the info on how to preorder the Switch 2.
Note that we’re mostly comparing the Switch 2 to the original Switch 1 released in March 2017, because looping in the Switch Lite and Switch OLED gets complicated.
Design
Broadly, the Switch 2 is a larger version of its predecessor, with everything looking slightly inflated: bigger footprint, bigger screen, bigger Joy-Cons.
Original Switch: The original Switch, with Joy-Cons slotted into the side rails, is a little over 9.4 inches wide, 4 inches tall, a little over half an inch thick and weighs about 10.5 ounces (297 grams). The Joy-Cons slide into place from the top of the device’s sides, while a thin wedge of plastic pops out of the back of the console to serve as a kickstand.
The Switch also came with a dock, which the console could slot into to for recharging and outputting to a TV or large display via HDMI port.
Switch 2: The new Switch 2 is bigger in every way, but it has the same overall shape and layout as the original. The new Joy-Cons will indeed be held in place on the console magnetically, and connect to the console via pins. The new console also sports a wide U-shaped kickstand that spans almost its entire rear width, which can be moved around to prop up the Switch 2 at a variety of angles. Nintendo says the console has more powerful speakers, which we’re looking forward to testing.
The Switch 2’s dock is largely similar in function though it has rounded edges and an internal fan to cool down the console during long game sessions. More importantly, it can output games in 4K to TVs, but only for select games.
Joy-Cons
The Joy-Cons were a marvel when they arrived on the first Switch, and while they’re functionally similar in its successor, there have been upgrades in the Switch 2’s controllers.
Original Switch: The Switch Joy-Cons are simple but powerful controllers that slid on and off the console via plastic rails, connecting and recharging via pins on the side. Detach and they become their own micro-controllers, with little shoulder buttons to boot.
Switch 2: The new console’s Joy-Cons are larger to fit the Switch 2, and lock into the side of the console via powerful magnets — there are small inward-facing buttons to the side of ZR and ZL to detach the controllers from the console. The larger-size Joy-Cons have longer L and R outside shoulder buttons, as well as much wider SL and SR internal shoulder buttons, which are accessible when detached from the console.
And yes, you can use the Switch 2 Joy-Cons as mice by placing their inner edges flat on a surface. During the Nintendo Direct, we saw it being used to control active action games like the wheelchair basketball-simulating DragXDrive and strategy games like Civilization VII.
Display size
Original Switch: The original Switch has a 6.2-inch LCD screen with 1,280×720-pixel resolution, which was reasonably impressive at launch in 2017 but has been outclassed by newer handhelds with sharper displays. The Switch OLED upgraded this with a larger 7-inch display showing deeper blacks and colors, but no upgrade in resolution. The Switch Lite has a 5.5-inch LCD screen.
Switch 2: Unsurprisingly, the Switch 2’s larger size means a larger display. The new console has a 7.9-inch 1080p LCD screen that can get up to 120Hz refresh rate in handheld mode, or up to 4K when docked and outputting to a TV.
Why no OLED display? Possibly to save on costs… or possibly to give Nintendo room to release a Switch 2 OLED version down the line.
CPU/GPU
Original Switch: The original Switch runs on an Nvidia custom Tegra X1 processor split into four ARM Cortex A57 CPU cores, and according to Hackaday, there are four extra A53 cores that aren’t used.
Switch 2: Once again, Nintendo hasn’t released any official info on the Switch 2’s specs, even after the Nintendo Direct reveal stream — and they most the company reveals is that it has a «custom processor made by Nvidia» on the Switch 2’s official specs page. Nvidia confirmed it also has a custom GPU, claiming that the new console has «10x the graphics performance» of the Switch 1, and the custom processor’s AI-powered features include Deep Learning Super Sampling (DLSS), face tracking and background removal for video chat and real-time ray tracing.
We do still have more supposed details from previous leaks. Months ago on X (formerly Twitter), leaker Zuby_Tech posted that the Switch 2’s CPU will be an eight-core Arm Cortex A78C. They also suggested that the GPU will be an Nvidia T239 Ampere, aligning with years of similar rumors reported on by Eurogamer and others about the custom chip, which derives from Nvidia’s Tegra line of chips for smartphones and mobile devices.
RAM and storage
Original Switch. The Switch has 4GB of LPDDR4 RAM and 32GB of onboard storage, expandable up to 2TB via microSD cards in the slot beneath the kickstand.
Switch 2: Even after the reveal stream, Nintendo didn’t release official specs for RAM. Leaker Zuby_Tech posted on X back in September suggesting the Switch 2 will have 12GB of LPDDR5 RAM and 256GB of onboard storage. That leak also suggested the new console will have two internal fans, up from the single one in the original Switch.
Nintendo did confirm that the new console will have 256GB of onboard storage, which can be expanded with special microSD Express cards — sorry, your old Switch-compatible microSD cards won’t work on the Switch 2.
Battery life
Original Switch: The original Switch packs a 4,310-mAh battery, which gives between 4.5 and 9 hours of battery life depending on screen brightness and other factors.
Switch 2: Though Nintendo didn’t release details on the Switch 2’s capacity in the reveal stream, the company does list specs on its website, showing it packs a 5,220mAh battery. While that’s notably larger than the one in its predecessor, Nintendo estimates this will only get players between an estimated 2 and 6.5 hours, depending on games played.
Ports
Original Switch: The first Switch sports a single USB-C port out the bottom, a 3.5mm headphone jack on the top and Wi-Fi 5 plus Bluetooth 4.1 connectivity. On the top is a slot at the top for Switch game cartridges as well as the microSD slot beneath the kickstand on the rear of the console.
Switch 2: The Switch 2 retains the original’s USB-C port on the bottom and 3.5mm jack on the top while adding another USB-C port topside, and now we know what it’s for: to connect with accessories like the Nintendo Switch Camera, a webcam-like camera on a stand to let you do Nintendo’s version of FaceTiming while you play games with your friends.
Nintendo hasn’t clarified the console’s connectivity options, and rumors are scarce on the subject.
As for cartridges, Switch 2 will play some original Switch games in physical versions. The cartridge slot is to the right of the headphone jack in the above image, which is where the slot is on the original Switch. You can tell game cartridges from the two console generations apart by color: ones for the new Switch 2 are red, while older Switch 1 games are black.
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