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Best Wireless Headphones and Earbuds for iPhone 12

Need a swanky new pair of the best earbuds for iPhone? We’ll run through all the top options.

Sure, you can buy an adapter to use wired headphones with your iPhone 12 or any of the latest iPhones, including the iPhone 13 and iPhone 14, that don’t have a headphone jack. But most people are looking for a pair of wireless earbuds or headphones to use with their new iPhone, whatever model it may be.

As we’re all quite aware, Apple offers buds and headphones under its own brand and its Beats brand (yes, Apple owns Beats), and we’ve included the AirPods 3, AirPods Pro 2 and Beats Fit Pro on this list, but there are plenty of non-Apple-branded Bluetooth headphones and earbuds that work really well with iPhones, as well as other Apple devices and non-Apple devices, including Android smartphones and tablets. 

For those looking for more budget AirPods alternatives, we’ve got a list of the best cheap earbuds and five true wireless earbuds worth buying for under $40

David Carnoy/CNET

Battery Life

Rated up to 6 hours

Noise Canceling

Yes (ANC)

Multipoint

No

Headphone Type

Wireless earbuds

Water-Resistant

Yes (IPX4 — splash-proof)

The new AirPods Pro (2nd generation) are powered by Apple’s new H2 chip, which delivers more processing power while being more energy efficient, according to Apple. The new chip, combined with new low-distortion drivers, allows for improved sound that offers better clarity and depth. The noise canceling is also improved — Apple says the new AirPods have «double» the noise canceling of the original AirPods Pro. Additionally, the new AirPods add an extra hour of battery life, up from five to six hours with noise canceling on. Plus, a speaker in the case that emits a sound that helps locate your buds via Find My should they decide to hide from you.

Read our Apple AirPods Pro 2 review.

 

Screenshot by David Carnoy/CNET

$80 at Amazon

You’re receiving price alerts for EarFun Air Pro 3 Noise Cancelling Wireless Earbuds, Qualcomm® aptX™ Adaptive Sound, 6 Mics CVC 8.0 ENC, Bluetooth 5.3 Earbuds, Multipoint Connection, 45H Playtime, App Customize EQ, Wireless Charging

Earfun has put out a series of wireless earbuds over the last couple of years with one important commonality: They’re very good values, made more so by frequent discounts. The company’s new-for-2023 Earfun Air Pro 3 earbuds feature the latest Qualcomm QCC3071 system-on-a-chip with aptX Adaptive for Android and other devices that support the new LE Audio standard and LC3 audio codec, which is superior to the SBC codec (they also support AAC for Apple devices).

Lightweight and comfortable to wear — I got a good seal with the largest ear tip size — these aren’t a huge upgrade over the Earfun Air S, but they are better. They have slightly larger wool-composite drivers (11mm versus 10mm), slightly improved noise canceling and better battery life (up to seven hours with noise canceling on, according to Earfun).

In short, the Earfun Air 3 deliver strong performance for their modest price, with robust bass, good clarity and a relatively wide soundstage. They also pack in a lot of features, including a wireless charging case and «multidevice» connectivity. (I could pair them to two devices simultaneously but had to pause the music on one device and hit play on the other for the audio to switch.) They’re IPX5 splash-proof and also work well (though not exceptionally well) as a headset for making calls. 

Note that after you activate the instant 10%-off coupon at Amazon, adding the code EAP3CNET at checkout gives you an additional 20% off, bringing the buds’ price down to $56.

Read our Earfun Air Pro 3 review.

 

While the Beats Fit Pro (on sale for $160) technically aren’t AirPods, they’re built on the same tech platform as the AirPods Pro (yes, Apple owns Beats). Unlike Beats’ earlier and less expensive Studio Buds, the Beats Fit Pro include Apple’s H1 chip and have most of the AirPods Pro’s features, including active noise canceling, spatial audio and Adaptive EQ. I’d venture to call them the sports AirPods you’ve always wanted. And for some people, they might just be better than the AirPods Pro.

Read our Beats Fit Pro review.

 

Over the years, JBL has put out some decent true-wireless earbuds, but nothing that really got me too excited. That’s finally changed with the arrival of the Samsung-owned brand’s new Live Pro 2 and Live Free 2 buds. Both sets of buds — the Live Pro 2 have stems while the Live Free 2 have a pill-shaped design — offer a comfortable fit along with strong noise canceling, very good sound quality and voice-calling performance, plus a robust set of features, including multipoint Bluetooth pairing, an IPX5 splash-proof rating and wireless charging.

The Live Pro 2 and Live Free 2 are equipped with the same 11mm drivers, six microphones, oval tubes and oval silicon tips. Aside from the design, the biggest difference between the two buds is battery life; the stemless Live Free 2 is rated for up to seven hours, while the Live Pro 2 is rated for 10 hours. The Live Pro 2 is available in four color options.

Read our JBL Live Pro 2 first take.

 

David Carnoy/CNET

Battery Life

Rated up to 9 hours

Noise Canceling

Yes (ANC)

Multipoint

No

Headphone Type

Wireless Earbuds

Water-Resistant

Yes (IPX4 — splash-proof)

Unlike the «open» LinkBuds, the LinkBuds S are traditional noise-isolating earbuds with tips you jam in your ears. They’re more compact and lighter than Sony’s flagship WF-1000XM4 and also feature Sony’s V1 processor. While their sound and noise canceling don’t quite measure up to the XM4’s, they’re close and cost less. They’re the Sony buds for people who can deal with larger buds like the XM4 but want 80 to 85% of those buds’ features and performance for $80 less.

Read our Sony LinkBuds S review.

 

David Carnoy/CNET

Battery Life

Rated up to 12 hours

Noise Canceling

No

Multipoint

No

Headphone Type

Wireless earbuds

Water-Resistant

No IP rating

I didn’t think I’d ever see a version 2.0 of Beats’ once-popular BeatsX neckband-style wireless earphones, but it’s arrived with a new name — the Beats Flex — and a much-cheaper $50 price tag, which is half of what its predecessor had been selling for. 

The Flex instantly becomes an affordable, Apple-friendly wireless alternative to the AirPods, which start around $100 for the standard version with a wired charging case (but will be selling for as low as $99 this holiday season). The good news is they sound better than both the original BeatsX and standard AirPods. They also work well for making calls and have better battery life than the original. The bad news? The design is passe in a world now dominated by true wireless earbuds.

They’re available in black or yellow at launch, with gray and light blue arriving in early 2021.

Read our Beats Flex review.

 

Battery Life

Rated up to 32 hours

Noise Canceling

Yes (ANC)

Multipoint

Yes

Headphone Type

Over-ear wireless headphones

Water-Resistant

No IP rating

When you have a product that a lot of people love, change can be risky. Such is the case for Sony’s WH-1000XM5, the fifth generation of the 1000X series headphones, which were first released in 2016 as the MDR-1000X Wireless and have become increasingly popular as they’ve improved with each generation. Over the years, Sony has made some tweaks to the design, but nothing as dramatic as what it’s done with the WH-1000XM5. Other than the higher $349 price tag most of those changes are good, and Sony’s made some dramatic improvements with voice-calling performance as well as even better noise canceling and more refined sound.

Read our Sony WH-1000XM5 review.

 

Battery Life

Rated up to 20 hours

Noise Canceling

Yes (ANC)

Multipoint

No

Headphone Type

Over-ear wireless headphones

Water-Resistant

No IP rating

Yes, they’re expensive, but the AirPods Max deliver richer, more detailed sound than lower-priced competitors from Bose and Sony. They also feature arguably the best noise canceling on the market along with premium build quality and Apple’s virtual surround spatial audio feature for video watching. While they’re heavy, they manage to be surprisingly comfortable, though I did have to adjust the mesh canopy headband to sit a little more forward on my head to get a comfortable secure fit when I was out walking with them. They should fit most heads well, but there will be exceptions.

Read our Apple AirPods Max review.

 

David Carnoy/CNET

You’re receiving price alerts for Bose QuietComfort 45 Wireless (Triple Black)

Battery Life

Rated up to 25 hours

Multipoint

Yes

Headphone Type

Over-ear wireless headphones

Water-Resistant

No IP rating

The QuietComfort 45 has virtually the same design as its predecessor, the QuietComfort QC35 II, which many people considered one of the most comfortable over-ear headphones — if not the most comfortable. It has the same drivers, according to Bose, and the buttons are in the same place. However, there are small but notable changes. First off, these thankfully have USB-C instead of Micro-USB.

Secondly, the microphone configuration is different. Not only have the mics been shifted on the headphones, but there’s now an extra external microphone for voice pick-up, which means the QC45 has a total of six microphones, four of which are beamforming and used for voice. By contrast, the QC35 II has a total of four, two of which are used for voice. (The Bose Noise Canceling Headphones 700 also have six microphones total.)

These headphones are excellent for making calls. They’re similar to the Bose Headphones 700 in that regard. They also include top-notch noise canceling and multipoint Bluetooth pairing, so you can connect them with a PC and your phone simultaneously. Read our Bose QuietComfort 45 review.

David Carnoy/CNET

$180 at Amazon

You’re receiving price alerts for Sennheiser Momentum True Wireless 3

Featuring excellent sound, improved noise canceling and voice-calling performance as well a smaller, more refined design that includes stabilizing fins (so the earbuds stay in your ears more securely), the Sennheiser Momentum True Wireless 3 are among the best new true-wireless earbuds for 2022. They’re also one of the best true-wireless earbuds overall, giving the Sony WF-1000XM4 a run for the money.

Read our Sennheiser Momentum True Wireless 3 review.

 

David Carnoy/CNET

You’re receiving price alerts for Apple AirPods 3 (MagSafe Case)

Battery Life

Rated up to 6 hours

Noise Canceling

No

Multipoint

No

Headphone Type

Wireless earbuds

Water-Resistant

Yes (IPX4 — splash-proof)

Take one look at the new design of the third-gen AirPods ($179), and the first thing you’ll probably think is: «Those look like the AirPods Pro without ear tips.» You wouldn’t be wrong. While they’re more fraternal than identical twins, the AirPods 3 are shaped like the AirPods Pro, with the same shorter stems and same pinch controls as those of the Pro. Aside from the design change, which should fit most ears better than the AirPods 2nd Generation (though not very small ears), the biggest change is to the sound quality: It’s much improved. Also, battery life is better, and the AirPods 3 are officially water-resistant.

Read our Apple AirPods 3 review.

 

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When Will You See AI-Generated Content on Netflix? It’s Possible You Already Have

A graphic-novel adaptation from Argentina already used AI to generate final footage, Netflix’s CEO says.

How soon will it be before Netflix subscribers begin to see movies and TV show that were made with generative AI technology? According to CEO Ted Sarandos, it’s already happened.

In a video conference call after Netflix’s earnings were announced on July 17, Sarandos took questions, one of which was focused on when and how the streaming company will generate content with artificial intelligence tools.

Surprisingly, Sarandos said the company already did it, on an Argentinian sci-fi show called El Eternauta, a graphic-novel adaptation known as The Eternaut in English-speaking markets. For a scene showing a building collapsing in Buenos Aires, Netflix’s tech team worked with the filmmakers to generate AI footage that was used as final footage.

Sarandos revealed that this was the first time that Netflix has used generative AI for final footage in any TV show or movie it has produced.

«We remain convinced that AI represents an incredible opportunity to help creators make films and series better, not just cheaper,» Sarandos said in the call. «Real people doing real work with better tools,» he added.

The Netflix chief said that the show’s budget would never have allowed footage like that to be created with traditional visual effects tools and workflows, and that it was produced 10 times faster than it would have been traditionally. «They were able to achieve an amazing result with remarkable speed,» Sarandos said.

Filmmakers, he said, are already using AI for previsualization and shot planning as well as visual effects such as de-aging. The company also plans to keep expanding its use of AI for keep improving recommendations and other features offered to subscribers.

El Eternauta has already been renewed for a second season and received positive reviews.

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Google Down: Services Experiencing ‘Disruption’ Include Gmail, Drive and Workspace

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Donkey Kong Bananza Is Satisfyingly Smashing Madness

DK is exactly what the Switch 2 needed to give gamers a glimpse of what Nintendo may have coming.

Summers are about big, fun, mind-numbing movies. Great escapes in the best of ways. I need that right now, and maybe you do too. I’m happy to say that Donkey Kong Bananza is here to whisk you off to multilevel worlds of satisfyingly smashing madness, to cheer you up and give you an excuse to punch the heck out of things. It’s a game my 12-year-old son has loved playing along with me, although I’ve had to find ways to wrestle the game back to play for myself.

I was wowed by Bananza during an early preview a few weeks ago, but after a few weeks of play at home, it’s even better. This is my favorite Switch game since… I have no idea when. Maybe since Super Mario Odyssey.

The catch is that you need the new Nintendo Switch 2 console to play it. Donkey Kong Bananza won’t work on the original Switch — or on any other gaming device. Of course, that’s the whole idea.

Nintendo needed home run games for its new Switch 2 console, and it hit a grand slam with the new Donkey Kong. I still haven’t finished the game, but I already know it’s the best reason to buy a Switch 2 yet. 

Donkey Kong Bananza is available for $70 from Nintendo.com and other retailers. We’re also keeping track of Nintendo Switch 2 restocks if you’re still seeking a console.

Smashing story with co-op options

In a lot of ways, Bananza feels like Zelda and Mario met in the middle. 

The story’s weird, but what Mario (or Nintendo) game isn’t? Donkey Kong’s world has been threatened by a sinister bunch of apes, after a large meteor knocks a mining company deep into the planet’s core. The adventure involves diving down into those sublevels — it’s Donkey Kong Hollow Earth, or Journey to the Center of the Kongiverse. The big difference in this game is that you can destroy just about anything, burrowing and tunneling throughout the game’s large 3D maps.

Technically, this isn’t a true collaborative co-op game, but there’s a mode where Pauline — a young girl who mysteriously fell from the sky and becomes Donkey Kong’s friend — can throw her voice, literally, at things to destroy them. A second player takes over as Pauline and aims and shoots words at enemies, and can absorb material powers from nearby rocks and objects. It’s more engaging than the hat-throwing co-op in Odyssey. 

You can Game Share Bananza with a local Switch 2 or Switch 1 in co-op mode to play on two screens, or just play on one. For this review, I wasn’t allowed to Game Share to a second Switch.

The Mario mojo

Bananza is made by the Super Mario Odyssey team, and its 3D platforming feels like a Mario sequel. You can wander through large but still self-contained sublevels that remind me of the Kingdoms in Super Mario Odyssey. As you descend to new levels, the characters you meet and the level’s game mechanics shift up a bit. The levels aren’t as drastically different or quite as weirdly whimsical as the ones in Odyssey, but they feel a lot busier.

Jumping and punching are the main ways to control things, but there are plenty of other moves. There’s also a skill tree of abilities to unlock and power up, which uses points you accumulate by collecting giant, crystal bananas (just go with it). Donkey Kong can also buy new outfits, much like Mario Odyssey, but these outfits (or pieces of outfits) give extra perks, like cold resistance or faster energy recovery.

Each of the levels has goals and sub-bosses to fight, but also secret subchallenges to discover — some of them 3D, some 2D side-scrolling. There are other things to find, in every direction, on any potential hillside or surface, if you just pummel your fists and dig. The free-digging usually involves either finding more crystal bananas or various-sized fossils, which can be collected and redeemed for costumes. There’s gold to accumulate, too, which acts as general currency. But even as I rush to the next goal on any level, I’m equally tempted to just start digging around and see what’s going on somewhere else.

The Zelda zeitgeist

Here’s where Bananza really starts to feel like a lower-key Zelda game, especially when it comes to finding characters and following sub-missions. You can talk to lots of the strange characters in each sublevel, and some share important news. You’ll get directed to a particular goal, and on a 3D map, you can track your progress or warp to other spots. But as the game’s progress starts to wind up and down through sublevels, it begins to feel a lot more quest-y than any Mario game. 

Zelda: Tears of the Kingdom kept coming to mind for me. That game’s vast overworld and underworld — and its various ways of finding passages between — is very much like Bananza. Also, like recent Zelda games, you can climb just about anywhere (or surf chunks of rock you rip out of the ground). The outfit perks feel Zelda-like, and so does the game’s sense of real-time, chaotic physics. Some puzzles involve understanding the environment and manipulating it, much like I did many times in Tears.

There’s also a sense of persistence in Bananza. You can create little home bases that let you rest up and change outfits. You’ll meander off and come back to locations. Mario Odyssey had some of this too, but Bananza feels more lived in.

Unlike recent Zeldas, though, this game’s challenges are relatively contained. You won’t have long lists of subquests or stories to lose track of. After spending months away from Zelda, and coming back not remembering what I was meant to do next, I appreciate Bananza’s simpler vibe.

A whole new yet familiar feel

Most importantly, Bananza just feels fresh. I get a little tired, sometimes, of diving back into new Zeldas and Marios that layer legends on top of legends. Donkey Kong’s universe is different from previous Kong games, especially the giant, wrinkled Elders who preside over subworlds like spirits, granting extra transformation powers. This is where the «Bananza» name comes in.

Accumulating enough gold triggers a chance to become a spirit animal. There’s a Bananza version of Kong that has stronger punches, an ostrich that can fly and drop egg bombs, and a zebra that can run fast over ice and water. (I haven’t unlocked any others yet.) 

After a week-plus of playing, I’m still consistently surprised by what I’m encountering. But I’m also finding it familiar and comfortable, just like a big summer movie. And that’s what this is: Nintendo’s big blockbuster summer game, one of the best I can remember. Something I don’t want to end, and I’m glad to have more to explore.

I’m also surprised by other things: there’s no online mode, which I don’t mind but feels surprising after Super Mario Wonder’s clever additions. The game download size is only 8GB, shockingly small compared to Switch 2 launch games like Cyberpunk 2077, which were nearly 60GB. I was getting worried about how much storage space I’d have on the Switch 2 over time, but if more games are like Bananza, things will be OK.

My youngest son was instantly interested in Bananza, so much so that he didn’t want me playing without him. I had to, though, so I could carve enough time out to play. We’re going to backtrack and play again, and he’ll start playing, too. Will Bananza feel as replayable and infinitely fun as many of Nintendo’s best? I can’t entirely tell yet, but there’s already so much I’ve skipped over in so many levels, I don’t doubt it. There’s also a 3D art mode thrown in as a bonus where you use the Joy-Cons to sculpt and paint ape heads and bunches of bananas.

Donkey Kong makes it worth buying a Switch 2

Bananza is a great sign for where Nintendo’s heading with the Switch 2. It feels like a more evolved version of many Switch games of the past, but just like Mario Kart World, the other major Switch 2 exclusive, it takes the good ideas even further. Bananza is also an extension of Nintendo’s universe, including the Super Mario Movie, which has a Donkey Kong that looks like this one, and Super Nintendo World, which has a Donkey Kong land, too. And yes, Super Nintendo World’s Donkey Kong Power-Up bands even work like Amiibo with this game. 

This is a game as vibrant and kinetic as Sony’s fantastic Astro Bot and similarly full of things to search for and do. In comparison, Super Mario Odyssey now seems surprisingly quiet and chill. 

And yes, this game is worth getting a Switch 2 for — that was the idea all along. It’s nice to see that Nintendo really pulled it off, though. Combined with Mario Kart World, this is a heck of a one-two punch. I’d still love a proper 3D Mario sequel someday, but Bananza is practically that right now.

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