Technologies
Best Phones Under $300: 5G Phones at Starter Prices
These phones prioritize essential features while providing a few productivity perks.
The best phones under $300 offer a taste of premium features, but in a device that still very much feels like a budget phone. That’s not a bad thing: These phones can make calls, send texts and run most apps and games for hundreds of dollars less than the iPhone 14 or Galaxy S23. They also provide access to 5G, which is important if you want to hold onto your device for a while, and some even come with a built-in stylus.
But I’m going to level with you: We have yet to use a phone in the $200 to $300 price range that feels like an excellent value. The absolute best picks in this category tend to be more expensive devices that are frequently discounted to $299 when on sale. For instance, Google’s $449 Pixel 6A is our current best phone for under $500, and it’s often discounted to $299.
That’s not to say phones in the $200 to $300 price range should be avoided. Some include decent cameras, a headphone jack, expandable storage and NFC support for mobile payments.
What are the tradeoffs with phones that cost $300 or less?
These cheaper devices tend to scale back significantly in one area or another in order to achieve those low prices. Most commonly, these drawbacks include limited software support, carrier support or bloatware (preloaded apps that you never asked for). These tradeoffs often mean that these devices should not be used after two to three years, especially after security update support ends.
It’s also notable that while these phones retail for $200 to $300, many of them are often available at a deep discount — or even for free — as part of a carrier subsidy deal. If you are planning to stick with the same wireless carrier for two years, these phones could just become part of the cost of your service.
Best phones under $300
Eli Blumenthal/CNET
The $299 OnePlus N20 5G isn’t an exciting phone, but it more than gets the job done for most situations. Unlike several phones on this list, you can buy it unlocked from OnePlus. It also provides high-end features we don’t always see at this price, like an in-screen fingerprint reader, faster 33W charging, 6GB of RAM and NFC for mobile payments. Despite being available directly from OnePlus, the N20 works with AT&T and T-Mobile but does not work with Verizon. The phone’s 5G support also only works through T-Mobile.
In his OnePlus N20 review, CNET Senior Editor Eli Blumenthal found the phone’s 64-megapixel main camera, 2-megapixel macro camera and 2-megapixel monochrome lens to take decent photos during the daytime. But its cameras struggle in the evening, which is a common issue on cheaper phones. The N20 also includes a 16-megapixel front-facing camera located in the top left of the phone’s display.
The phone is also only getting one major software update from Android 11 to Android 12, but will receive three years of security updates. As a result, despite the phone’s decent specs and slightly wider availability, it only makes sense to hang onto this phone for two to three years.
Mike Sorrentino/CNET
Reviewing the $258 TCL Stylus 5G was a journey for me last year. Specs-wise, it has a lot that I enjoyed. The phone’s TCL NxtVision HDR setting provided enhanced colors when I played games, TCL made minimal changes to Android 12 and I especially enjoyed the magnetic stylus that fits securely into its own slot on the phone.
However, the big reason why my review took four months is because of repetitive software bugs that make the phone otherwise tough to recommend. I experienced frequent restarts while using the phone and Bluetooth connectivity issues, the latter of which was eventually fixed through a software update. This phone is also locked to T-Mobile completely, so it can’t be used on other carriers and is filled with T-Mobile apps that are challenging to remove.
Yet if you absolutely must have a stylus and your budget is under $300, this is one of the better overall picks. But be wary of software issues, and remember the phone is only getting one major software update along with two years of security updates.
Mike Sorrentino/CNET
The $228 OnePlus Nord N300 5G is my favorite phone under $300. The only reason why I cannot recommend it above the N20 is because this phone is locked to T-Mobile. Despite being around $80 cheaper than the other OnePlus phone, it still has 33-watt fast charging, a 90Hz refresh rate display and a 48-megapixel main camera that does a decent job with photos and video. Its matte black look that highlights its two camera lenses also makes it one of the nicer-looking budget phones I’ve tested. The N300 improves on the N20 with its dual stereo speakers, over the single speaker on the N20, and I personally prefer the side fingerprint sensor over in-screen options like on the N20.
But apart from the availability issue, the N300 also suffers from a short software support timeline. The N300 will only get one major software update from Android 12 to Android 13 and two years of security updates. Even though that’s somewhat normal for the category, I still consider it a major drawback. There’s also a dose of T-Mobile bloatware, but at this price it’s easier to swallow.
If you are shopping specifically for a phone that works with T-Mobile or its Metro brand, the $228 OnePlus Nord N300 is definitely a solid choice. Just recognize you cannot take the phone to other carriers, and it won’t be a great option after two years of use.
Jessica Fierro/CNET
The Light Phone 2 is a very different kind of phone. It’s meant for people seeking freedom from the constant stream of notifications, but still want a phone that looks nice. But despite its somewhat limited functionality, this phone still costs $299.
The Light Phone 2 supports texts, phone calls, music playback, podcasts, mobile hotspot functionality and limited GPS support for directions on its E Ink screen. It does not have a camera, web browser, email access or other common apps like news or messaging apps.
My colleague Jessica Fierro gave life with the Light Phone 2 a try, and she enjoyed how the phone helped her stay more focused on the world around her. However she found the slower texting speed on the E Ink display to be challenging to adjust to, and could not fully make the switch because for work she needs some degree of social media access in order to stay up on trends.
The absence of many modern features is the entire point of the Light Phone 2. It’s a device for people who intentionally just want essential communications on a screen that’s more like a Kindle’s display than the one you’d find on a Samsung Galaxy device.
The Light Phone 2 is certainly not for everybody, but it could be worth considering for someone who wants their phone to do less. Fans of conventional phones should consider the wealth of feature phones and flip phones that still exist first — which are often free with a carrier deal or available for under $100.
Lisa Eadicicco/CNET
Admittedly I’m cheating by getting this phone into the list, but Google’s Pixel 6A has been discounted to $299 a lot lately and is an easy recommendation when it’s been discounted into a budget phone range.
Regularly $449, the Pixel 6A won our Editors’ Choice Award last year. In her review, CNET Senior Editor Lisa Eadicicco praised the phone for its great camera, Pixel-exclusive features like Magic Eraser, its colorful design and being among the first to get new Android updates.
While it’s likely that Google announces a sequel 7A phone as soon as the next Google I/O development conference, scheduled for May 10, the current Pixel 6A is still an excellent pick for the price if you can get it at its $299 price. But if you see the phone go back to its original $449 price between now and May 10, and you aren’t in dire need of a new device, I would then say wait for the rumored Pixel 7A.
How we test phones
CNET tests phones by using them daily and comparing them with competing phones to assess their value. We consider a variety of factors, such as the phone’s screen, cameras, battery life, software, performance, features and ease of use.
For low-priced phones, we make sure these devices consistently work well when used in a number of situations. This includes many day-to-day activities like reading the news, listening to music, watching videos, texting, playing games and multitasking.
We test phone cameras in a range of environments, taking test photos outdoors in the daytime and nighttime, and indoors in darker settings. We use cameras in active environments, like a concert or a sports game, and with a variety of subjects including people, objects and pets. We also test available camera settings, especially those that are rarer in these price ranges such as Night mode and Portrait mode.
These anecdotal phone experiences are also combined with benchmark tests such as Geekbench performance testing and battery testing. We monitor battery life in two ways: By seeing how much power is typically left after a day of normal usage and by seeing how much battery is depleted during a more intensive hour with the phone. For the latter test, we’ll check how the phone’s battery holds up to a series of video calls, gaming, video streaming and web browsing.
Phones under $300 FAQs
What about Apple’s iPhone?
Apple does not currently sell any iPhone options between $200 and $300. The cheapest new iPhone you can get is the iPhone SE at $429. That iPhone is a great value for its fast processor and great camera, but held back by its dated design that harkens back to the iPhone 6, 7 and 8.
If you don’t mind getting a preowned device and want something with a bigger screen, as of this writing Verizon sells a 64GB iPhone 11 for $275.
You can also get the 2020 version of the iPhone SE as a refurbished model between $200 and $300 on websites like Amazon and Best Buy, but beware of each store’s policies for refurbished devices. Especially make sure the refurbished device includes a warranty for repairs, since without one you may have to pay Apple or another retailer a high price for a screen repair or other accidental damage.
Best phones under $300: OnePlus Nord N20 5G vs. TCL Stylus 5G vs. OnePlus Nord N300 5G vs. Google Pixel 6A
| OnePlus Nord N20 5G | TCL Stylus 5G | OnePlus Nord N300 5G | Google Pixel 6A* | |
|---|---|---|---|---|
| Display size, resolution | 6.43-inch FHD+ AMOLED display | 6.81-inch FHD+ display (1080 x2400 pixels) | 6.56-inch IPS LCD display; 720p resolution; 90Hz refresh rate | 6.1-inch OLED; (1080 x 2400); 60Hz |
| Pixel density | 409ppi | 395ppi | 269ppi | 429 ppi |
| Dimensions (inches) | 6.2 x 2.8 x 0.29 in | 6.67 x 3.01 x 0.35 in | 6.4 x 2.9 x 0.3 in | 6.0 x 2.8 x 0.35 in |
| Dimensions (millimeters) | 159.9 x 73.2 x 7.5 mm | 169.6 x 76.5 x 8.9 mm | 163.8 x 75.1 x 7.99 mm | 152.2 x 7.18 x 8.9 mm |
| Weight (ounces, grams) | 173g or 6.1 oz | 213g or 7.51 oz | 190g or 6.7 oz | 6.3 oz; 178g |
| Mobile software | Android 11 | Android 12 | Andorid 12 | Android 12 |
| Camera | 64-megapixel (main), 2-megapixel (macro), 2-megapixel (monochrome lens) | 50-megapixel (main), 5-megapixel (wide), 2-megapixel (macro), 2-megapixel (depth sensor) | 48-megapixel (main), 2-megapixel (depth lens) | 12.2-megapixel (wide), 12-megapixel ultra wide) |
| Front-facing camera | 16-megapixel | 13-megapixel | 16-megapixel | 8-megapixel |
| Video capture | 1080p/720p at 30 fps | 1080p at 30fps | 1080p/720p at 30 fps | 4K |
| Processor | Qualcomm Snapdragon 695 5G | MediaTek Dimensity 700 5G | MediaTek Dimensity 810 | Google Tensor |
| RAM/Storage | 6GB/128GB | 4GB/128GB | 4GB/64GB | 6GB RAM/128GB storage |
| Expandable storage | Up to 512GB | Up to 2TB | Up to 1TB | None |
| Battery/Charger | 4,500mAh; 33W charging | 4,000mAh; 18W charging | 5,000mAh; 33W charging | 4,410 mAh capacity; 18-watt fast charging (adapter sold separately) |
| Fingerprint sensor | In-screen | Side fingerprint sensor | Side fingerprint sensor | Under display |
| Connector | USB-C | USB-C | USB-C | USB C |
| Headphone jack | Yes | Yes | Yes | None |
| Special features | NFC, Face Unlock, HDR, Screen Flash, Face retouching | Stylus with built-in storage, producitivity software, NxtVision HDR mode | Dual speakers, NFC, Face Unlock, HDR, Portrait, Face retouching | 5G-enabled, 18W fast charging, WiFi 6E, security updates for 5 years, Android OS updates for 3 years, dual SIM, IP67 water resistance |
| Price off-contract (USD) | $299 | $258 | $228 | $449 (*$299 when on sale) |
Technologies
Anthropic Pinky-Promises It Won’t Add Ads to Claude
Anthropic’s Super Bowl ads are funny, but can we really trust them?
In the latest chapter of Anthropic’s «We’re not like the other guys» campaign, the AI company is pledging not to introduce advertisements into conversations with its chatbot, Claude. And it’s spending big on Super Bowl ads to make sure you know that fact.
Anthropic’s announcement takes a clear shot at competitor OpenAI. The ChatGPT-maker said a few weeks ago that it would begin testing ads in its products that will be «clearly marked» as sponsored posts. The company also said that ads wouldn’t be served around sensitive or regulated topics, like mental health and politics.
The news was a stark reversal from previous statements — OpenAI CEO Sam Altman had called ads a «last resort» in 2024. But it wasn’t entirely unexpected, given the general chaos of the AI industry’s financing.
For a long time, AI startups operated at a loss, spending billions of dollars from venture capitalists and others to build their chatbots without making money. OpenAI and many others now have a complex web of circular deals to keep the lights on, but newer advanced models require more compute, better chips and generally more maintenance and money to keep up. Anthropic certainly isn’t immune to these financial pressures; the company is the the process of securing a new $10 billion funding deal.
That’s why AI companies are seeking new revenue streams. Hence the ads.
The concern with including ads in chatbots (beyond general irritation) is that it will push products at the expense of helping users. Anthropic wrote, «Users shouldn’t have to second-guess whether an AI is genuinely helping them or subtly steering the conversation towards something monetizable.»
There’s also the risk that tech companies will prioritize advertising metrics and revenue over safety or user autonomy. OpenAI did not immediately respond to a request for comment.
Anthropic, for its part, has been very outspoken about the risks posed by AI technology, so it’s not surprising to hear the company weigh in on this issue. CEO Dario Amodei has spoken at length about the potential threat that AI systems may pose to humanity.
But we have a wealth of examples to draw on — streaming services, smart TVs and now chatbots — where tech companies tried and eventually failed to resist the allure of advertiser money. We can never say never. Anthropic didn’t.
Technologies
Overwatch’s New Season 1 Is What the Game Was Always Meant to Be
A commitment to an ongoing story and more frequent new heroes, including five right now, move the game in the direction it always seemed to promise.
In late January, I was among a group of journalists from all around the world packed into the Blizzard Theater in Irvine, California, to watch the 40-minute Overwatch spotlight and hear from Blizzard execs about where the game was going next. I was not prepared for what we saw. Nor were the other journalists, who gasped, laughed and sometimes comically swore as the video showed us what’s coming next for the hero shooter franchise — which turns a decade old later this year.
What stirred up such audible reactions? An ongoing story that’s reflected directly in the game. New subroles with distinct passive abilities. Ten new heroes are coming this year, five of which are arriving next week. One of the later heroes is freaking Jetpack Cat, who was dreamed up in concept art and scrapped before the game was even released. And maybe most surprisingly, dropping the «2» so the game returns to simply being «Overwatch.»
One of the first questions to that group of execs was about changing the title from Overwatch 2 back to Overwatch — why change, and what does it mean? Johanna Faries, president of Blizzard Entertainment, said the team thought it was the right time for Overwatch to turn the corner in a big way. «It sets us up for a much broader conversation on where the future of this universe [is] and where these characters are going to go.»
Blizzard’s big swing to revitalize Overwatch comes as the game approaches its 10th anniversary in May. Gaming is different in 2026, as newer live-service games can disappear in an instant, and even more tenured franchises like Call of Duty and Battlefield can struggle to retain players. Even Overwatch finally has a major, direct competitor in the team hero shooter genre in Marvel Rivals. So for Blizzard to step up and commit so boldly to this vision is a jolt, a burst of life into a game that has already spent the past couple of years solidifying and expanding its identity with new game modes and features like perks and map voting.
The announcements are both a celebration of the game’s history and a statement that the game is building a bolder future for itself.
Across my own nine-year history playing Overwatch, I’ve experienced its ups and downs, from the heights of queuing with a full six-stack and joining organized team play to the lows of the seemingly interminable double shield meta. And after talking to hero designers, narrative designers, systems designers, artists and voice actors, I left the Blizzard campus reflecting on the idea of playing Overwatch and following its larger story after all these new initiatives launch. One thought stuck with me.
This is how the game was always supposed to feel.
The emotion of a new cinematic driving the story of Overwatch forward, of puzzling over 10 hero silhouettes and learning that five of them would be ready to play almost immediately… it kindled the same kind of anticipation I had in the movie theater where I first awed over an early Overwatch trailer.
Best of all, fans won’t have to wait for this new era of Overwatch, as its fittingly rebadged Season 1 is launching next week with five heroes up-front and another new hero roughly every other month in each new season. We’ll get two new maps later in the year, alongside the return of postmatch accolades, which updated the old voting cards that let you show some love to players on either team who performed particularly well in a match.
I got an early look at the journey awaiting Overwatch fans this year during my time at Blizzard. And while I have some lingering questions about how certain elements will play out, here’s why I’m more excited about the game than I’ve ever been.
Overwatch embraces storytelling directly in the game
The world of Overwatch has always felt vibrant and pulsing with lore, but the game has struggled to tell a story outside of an impressionistic narrative you could vaguely piece together between cinematics, comics and occasional in-game events.
Season 1 promises to change that by kicking off the year-long Reign of Talon storyline, beginning with a cinematic that shows major upheaval in the villainous organization and longtime antagonist to Overwatch. The rest of that story will play out over the course of the year, through traditional avenues like hero trailers, short stories and comics, as well as more immersive methods like new voice lines and map changes that reflect story events.
The Overwatch Spotlight video includes a clip of Talon aircraft assaulting Overwatch’s Gibraltar base, home of operations for genius ape hero Winston. In the media playtest, I fought across a Watchpoint: Gibraltar map that showed the damage of that attack. The bridge outside the starting attacker spawn was partially collapsed, and a flaming beam had crashed down on the airship in the hangar. These map changes breathe life into the larger narrative of a new, more aggressive Talon and make sure players see the consequences of these story beats.
In addition to map changes that illustrate the ongoing story, Overwatch’s narrative and audio designers said that character interactions will also change to reflect the story’s progression, noting an «outrageous amount» of voice lines being added to the game.
Collectively, these changes help bridge the gameplay with the wider world of conflicts and characters that have been the initial point of interest for so many players.
Five new heroes headline a massive influx over the next year
Overwatch 2 launched with three new heroes and has added another 10 in the three-plus years since then. Now we’re getting 10 heroes in a single year, starting with five who all have connections to existing characters and factions in the game.
- Domina, the new ranged tank and ally of Talon, is the heiress of Vishkar Industries, the same company that damage hero Symmetra works for and that also suppressed and exploited support hero Lucio’s hometown with technology his father had developed.
- Anran, a new fire-themed damage hero, is the older sister of support hero Wuyang. She wields hand fans that can shoot fire, and is a new Overwatch recruit alongside her brother.
- Emre, a damage hero wielding multiple weapons, is a former Overwatch agent now turned to Talon’s aims. He’s an old friend of damage hero Freja, though the person she found in their recent reunion is very different from the friend she remembers.
- Mizuki, an offensively focused support hero, is part of the Talon-aligned Hashimoto clan, which has been facing opposition from the support hero Kiriko and her allies in Japan.
- Jetpack Cat, a cat wearing a jetpack, is based on an early Overwatch hero concept long thought to be scrapped. Overwatch support hero Brigitte builds the kitty a jetpack to let her support allies from the skies by towing teammates and trolling enemies.
Multiple developers reiterated that this superdrop of new heroes wasn’t the result of cutting corners or rushing the process, but instead a benefit of improved tools and systems that have shrunk the design time for new heroes from eight months down to four or five.
«We still wanted to give the characters the same level of care we give any hero that we build,» the game’s Art Director Dion Rogers said in a panel on the new Reign of Talon story’s art.
In the leadership panel, Keller noted that the team wanted to kick off this year with an update that would feel like an expansion for the game, and the best way to do that for a hero shooter was to give them a bunch of new heroes: «People play this type of game … to learn more about these heroes, pick them up and continuously master them,» he said. Launching five heroes at once gives players that much more to engage with and could substantially shake up the meta of hero picks and team compositions.
Buzzing enthusiasm among developers
There’s plenty more driving my optimism beyond the new narrative focus and influx of new heroes. It’s the vibe of the announcements, the willingness for the game to go big, chase ideas and deliver a uniquely Overwatch experience to players.
There was palpable excitement among the five groups of Blizzard developers that journalists got to hear from at the Overwatch Spotlight event. In a panel about the game’s narrative, Lead Narrative Designer Miranda Moyer buzzed with enthusiasm, speaking alongside Scott Lawson, the game’s audio and technical director, about planning a year-long story, bringing Talon into the fray and how characters and allegiances might change over the course of that story.
«I think a lot of this new story is predicated on questions that have existed since, y’know, Overwatch was an entity [before eventually being disbanded],» Moyer said. She also noted that while some characters may have felt a little out of the loop of any sort of larger narrative throughout previous years of the game’s story, in the new structure «every single character … is pertinent to the overall plot.»
Developers being excited about their game isn’t surprising, but the degree of enthusiasm was encouraging for a game that suffered a years-long content drought followed by a troubled launch for Overwatch 2, stumbling over gated hero releases and long-announced game features that never saw the light of day. The conversations with devs gave me confidence that there’s a vision and passion for Overwatch that can fuel exciting updates like this for a long time to come.
The question marks amid the coming changes
The promises of ongoing stories and new heroes every season — six per year — are two of the most exciting things the game could announce. That said, some announcements from the spotlight raise more curiosity or concern than confidence.
A major overhaul of the menus forces us to relearn where things are and how to navigate them. The systems design team asserted that the new layout will add value, minimize interruptions and give players choices in menus, and I’m hopeful that the time spent relearning how to get around is worth the payoff. I like the cleaner look, but it will take some time to see how the new layout really feels.
The team also announced that some heroes, such as Ana and Genji, would be getting their second mythic skins before others received their first. I say this as someone who plays lots of Ana and wasn’t at all excited by her mythic skin, but that feels pretty unfair to the rest of the roster, especially given how many new faces we’re getting this year.
Balancing is the other element that feels like a bigger question mark in 2026. Dropping five heroes simultaneously and adding a new hero every season is going to put a lot more pressure on the team responsible for balance.
I asked Associate Game Director Alec Dawson about the challenge of balancing five new heroes at once. He acknowledged that the team does still want heroes to feel «impactful» at launch, but said they «probably went a bit too far» with recent releases.
«It’s good to have an impactful launch. It’s not good if your hero is banned in almost every match you’re in,» Dawson said.
The hero design team told us that they’ll be keeping a close eye on Jetpack Cat, especially given that permanent flight is an entirely new element in the game, and there are very few restrictions on her Lifeline ability that lets you fly allies around the map. Hero designer Scott Kennedy added that the team knows it’s going to be difficult to figure out all at once and that they’ll react quickly if things are out of line.
A new day and a familiar feel for Overwatch
The Spotlight video alone felt like Overwatch returning to the wonder and imagination that powered its 2016 launch. And the experience of talking to a variety of developers — and particularly seeing the seemingly unseverable thread of enthusiasm that connected them — made me as hopeful for the game as I’ve been since I started playing. The promise driving a story forward seems to mirror the team’s own internal hopes for shepherding the game into something bigger and bolder.
In a group interview with global media, I asked the game’s director, Aaron Keller, whether the Spotlight announcements were a commitment to moving the game forward — not just in terms of game mechanics but using it to tell a story beyond just brief snippets we’ve gotten from cinematics and events. He referenced the «amazing, sentimental» character pieces they’ve done so far, but said the team wants the new story to go somewhere.
«We want to take players on a journey over the course of this year — and over the course of many years,» Keller said. «We want to be doing this for as long as players are going to tune in for it.»
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