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Apple Watch Series 9 Review: New Tricks Make for a Minor Upgrade

With Double Tap and a faster Siri, the Apple Watch Series 9 is slightly easier to use. But it otherwise has a lot in common with the Series 8.

When it comes to the new Apple Watch Series 9, which starts at $399 (£399, AU$649) and is available now alongside the Apple Watch Ultra 2, it’s what’s on the inside that counts. That’s my biggest takeaway after spending a few days with the Series 9, which has an upgraded chip that powers faster Siri performance and new gesture controls called Double Tap. 

It’s these additions that separate the Series 9 from last year’s Series 8, and they make the Apple Watch more convenient to use. But they’re not monumental enough to convince recent buyers to upgrade.

My time with the Series 9 so far suggests that new features like Double Tap may not show their usefulness right away. However, they could become helpful in the long run. 

Double Tap takes some getting used to, and it’s not compelling enough on its own to justify buying the Series 9. But I’d be lying if I said I didn’t find myself using it to dismiss a notification and easily navigate back to my watch face here and there. (The version of Double Tap I tested was a preview, which I accessed on a separate review unit running an early software build of the feature.) 

Siri’s most appealing update, the ability to answer health-related questions now that it can process data locally instead of in the cloud, isn’t coming until later this year. Yet if it works as promised, it could make the Series 9 a much more useful health tracker.

The Series 9 doesn’t have everything on my wish list. For example, I was hoping for longer battery life and the Apple Watch Ultra’s Action button. But as is the case with the iPhone 15, it will be a solid upgrade for those with an older model. That’s especially true for frequent Siri users and those who primarily use their Apple Watch for exercise and wellness tracking. 

Apple Watch Series 9’s new Double Tap gesture 

An Apple Watch Series 9 on someone's wrist

Apple rarely adds new gestures to the Apple Watch, so I was eager to try Double Tap. Just as the name implies, you trigger this feature by tapping your index finger and thumb together twice. Doing so allows you to dismiss a notification, pause your timer or access widgets from the watch face, among other actions. It’s programmed to perform whatever the primary action in a notification is, whether that be casting aside your standard reminder or replying to a text message.

The Apple Watch already supported a similar gesture through its AssistiveTouch accessibility mode. But Double Tap is baked into the Series 9’s user interface across the board, and its chip enables the watch to support this feature all day without impacting battery life. The pinching feature that’s included as part of the watch’s accessibility options, meanwhile, is meant to be customized based on a person’s needs. 

Double Tap has a bit of a learning curve, but that could be because I’m using an early version of it. I most frequently use Double Tap to dismiss notifications, stop timers and send text messages hands-free. This was particularly useful while brushing my teeth before bed, since I like to check the time and my exercise progress before hitting the sack. When a notification was blocking my watch face, I pinched my fingers together to dismiss it without having to put down my toothbrush. 

It’s a simple use case, but one that highlights the promise behind Double Tap. Being able to dictate a response to a text message without touching the watch could also be useful in situations when my hands are full, such as when I’m cleaning, cooking or even gripping the subway pole during my commute to work.

An Apple Watch series 9 on someone's wrist

My biggest issue with Double Tap, however, is that it just doesn’t feel intuitive yet. We’ve been conditioned to tap, swipe and speak to our devices over the last two decades. Even though Double Tap came in handy during that one instance while I was brushing my teeth, my instinct usually tells me to tap my watch’s screen. It’s going to take time to break that habit.

Double tapping can also look awkward to those who aren’t familiar with it. When I tested the Apple Watch Series 9 over the weekend, a friend began giving me strange looks when I started pinching the air with my fingers.

Double Tap doesn’t feel as game-changing as other user experience-related updates the Apple Watch has received over the years, like the Series 5’s always-on display. But who knows — maybe it’ll start to feel natural. After all, everyone thought AirPods looked goofy at first, but now they’re everywhere. Double Tap doesn’t feel like a reason to upgrade, but we’ll know more when the feature fully launches.

Siri gets a speed boost on the Series 9

An Apple Watch with Siri activated on someone's wrist

Another benefit from the Series 9’s new S9 processor is a faster Siri experience. Siri can now answer requests slightly faster for two reasons. First, certain queries that Siri doesn’t need to rely on the internet to answer, like setting alarms or timers, now happen on the watch. Dictation is also supposed to be up to 25 percent more accurate, which should mean Siri understands you correctly the first time.

Coming from the Series 8, I noticed a difference. I use Siri daily for setting alarms and timers, especially when I’m stretching before a workout. I often repeat myself when using my Series 8 or the Series 6 I bought roughly three years ago. That hasn’t happened as much on the Series 9 so far.

I also timed how long it took for Siri to respond to certain questions on the Series 9 compared to the Series 8. For this test, I only asked questions that Siri could answer without plucking an answer from the web. Siri was faster on the Series 9 in almost every scenario, as you can see in the table below. 

Series 9 vs. Series 8: Siri response times

Series 9 (in seconds) Series 8 (in seconds)
«Set a timer for 5 minutes» 1.73 2.52
«Cancel my timer» 1.66 1.74
«Set an alarm for 9 a.m.» 1.81 1.93
«Start an outdoor walk» 3.39 3.32
«Stop my workout» 2.33 3.06
«Cancel my alarm» 1.94 2.2

Siri will soon be able to answer health-related queries, which should make it easier to quickly parse all the activity and health metrics your watch gathers throughout the day and night. But it won’t be launching until later this year. 

I’ve been waiting for a feature like this because finding what I’m looking for in Apple’s Health app isn’t always intuitive. Manually logging activity data and finding specific metrics, like exercise minutes for the past week, can take a couple of taps. Using Siri should hopefully make queries like these much faster and more convenient.

It’s also nice to see Siri playing a larger role on the Apple Watch. Smartwatches aren’t ideal for long touchscreen interactions given their small size, so they present an opportunity for voice assistants like Siri to shine. 

Apple Watch Series 9 is better at finding your iPhone

An Apple Watch Series 9 using the new Precision Finding feature on someone's wrist.

If you’re anything like me, the Apple Watch has been a godsend for tracking down your misplaced iPhone when it slips between the couch cushions. Apple made the watch an even more useful iPhone locator, thanks to the second-generation ultra-wideband chip inside. Not only can you ping your iPhone, but the Series 9 will show an estimate of how far away you are from your phone, along with a nudge in the right direction.

The catch, however, is that this feature only works if you have an iPhone 15 or iPhone 15 Pro, since those are the only Apple phones to also have the new ultra-wideband chip. That means unless you plan to buy a new iPhone along with your Apple Watch, you won’t be able to use it.

To put the Apple Watch’s new Precision Finding feature to the test, I had a friend of mine hide my iPhone 15 in my apartment while I waited in another room. He chose a difficult hiding spot; tucked underneath my living room carpet, a place where my phone is never likely to end up, even by accident. But the Apple Watch pointed me to the exact corner where my phone was hidden almost immediately, and I was able to track it down in less than five minutes.

To be fair, the audible chime that my iPhone emitted when being pinged by my Apple Watch also played a big role in helping me find it. That feature is already available on existing Apple Watches and iPhones. But being able to see how many feet away I was from my phone added an extra layer of confidence that I was looking in the right direction. This could be helpful if I lost my phone in a noisy environment like a restaurant.

The new chip also brings tighter HomePod integration, allowing you to see media suggestions at the top of your watch’s widget stack when you’re within 4 meters of the device. While these new features are limited to those who own the iPhone 15 or a HomePod, I’m glad to see Apple finding new ways to put ultra-wideband to use. It’s something I’ve been hoping to see in future Apple Watches, as I wrote back in 2022. 

Same health and wellness as the Series 8

An Apple Watch on someone's wrist.

The Series 9 inherits the same health and safety features as the Series 8. That includes the ability to take an ECG, temperature sensing, blood-oxygen detection, high and low heart-rate notifications, irregular heart rhythm notifications, sleep stage tracking, fall detection and crash detection. It’s also rated for the same degree of dust and water resistance as last year’s Series 8. 

The Apple Watch’s broad selection of health metrics is exactly what you might expect of a smartwatch at this price, and it’s likely more data than most people need. But I’m still waiting for more features aimed at rest and recovery, a key area where other wellness and sports devices from brands like Oura, Fitbit, Garmin and Whoop excel over Apple. These gadgets can analyze bodily markers and activity trends to assess how well rested you are, which can be easier to decide whether it’s time for a workout or a rest day. However, Apple doesn’t charge a subscription fee to access all health insights, unlike Fitbit, Oura and Whoop, which require memberships to get the full experience. 

No Action button and the same battery life as Series 8

The Apple Watch Series 9 on someone's wrist.

The Series 9’s theme is seemingly focused on convenience rather than new health features. That’s why I was hoping the Series 9 would gain the Apple Watch Ultra’s Action button, a programmable key that lets you perform tasks like starting a workout or a stopwatch with just a tap. 

While keeping certain features exclusive to the Ultra line is understandable given its higher price, the Action button feels like it should be part of the broader Apple Watch experience. The Ultra already has plenty of other features to distinguish it from the Series 9 and SE, including a bigger and brighter screen, longer battery life, a more durable design and a depth gauge, among other extras. The Action button would have fit nicely with the Series 9’s other upgrades aimed at helping you navigate the watch more easily. 

The Series 9 has an always-on display, just like every flagship watch model since the Series 5, which is a key feature that separates it from the less expensive $249 Apple Watch SE. While the overall design is the same, Apple reduced its carbon footprint to make the Series 9 paired with a Sport Loop band the company’s first carbon neutral product. 

It’s also rated for the same 18-hour battery life as the Series 8, which means it should last for one to 1.5 days on a single charge, depending on how you’re using it. On one hand, that’s impressive considering the Series 9 has a brighter screen and a more powerful processor. 

But I wouldn’t mind sacrificing some of these new features, like a brighter screen or faster Siri, if it meant having longer battery life. I often find myself choosing between wearing my Apple Watch to sleep or leaving it on the charger overnight so that it’s ready to log my morning walk and afternoon workout. Having a battery that lasts for more than a day and a half means I wouldn’t have to make that decision. 

Since I’ve been switching between my main Series 9 review unit and a separate unit with an early version of Double Tap, I haven’t been able to get a solid sense of the Apple Watch’s battery life. But I’ll update this review accordingly with more details. 

Apple Watch Series 9: Final thoughts

The Apple Watch Series 9 against a gray background

The Series 9 feels like a minor upgrade over the Series 8. New features like Precision Finding and faster Siri performance make the Series 9 a better smartphone companion. But it’s not worth it unless you’re a first-time buyer or have the Series 6 or earlier. 

Coming from an older watch like the Series 6, you’ll have plenty to gain. In addition to what’s new on this year’s model, you benefit from a larger screen with a keyboard, a temperature sensor and noticeably faster performance compared to a 3-year-old watch. If you have an Apple Watch SE and are craving more health metrics, the Series 9 is also a worthwhile upgrade.

Like many recent Apple Watch updates, such as the Series 8’s temperature sensor, there’s potential for the Series 9’s new features to evolve and become more helpful over time. It signals a promising direction for the Apple Watch, aligning with the tick-tock pattern Apple has seemingly followed over the last several years. Apple typically alternates between bringing new health sensors to the watch and launching updates related to convenience and the general user experience. This year happens to be the latter.

But right now, the Series 9 feels like a refreshed version of the Series 8 rather than an entirely new generation. 

Technologies

Anno 117 Pax Romana Preview: A Beautiful Simulation of a Prosperous Time

Diplomats and traders rejoice. The year 117 is a perfect setting for the Anno series.

Over three decades, the Anno series has plunged gamers into deep real-time strategy experiences set within some of the most massive empires that humans have ever built. From the Renaissance to the Industrial Revolution, Anno tasks players with balancing ravenous economic growth with conflicts of ideological revolution — and coming out the other side with a strong, unified state.

The next game in the series, Anno 117: Pax Romana, has the earliest historical setting for the Anno series to date, and it’s an incredibly ambitious shift (nearly as much as the brief stint in futuristic settings with Anno 2070 and Anno 2205). As the dates suggest, Anno 117 takes place during a time of immense economic and cultural prosperity in antiquity — and I got an early peek at how that looks during a three-hour hands-on virtual preview session moderated by an Ubisoft employee.

While Anno 117: Pax Romana is a game where you’ll still be focusing on your economy and fostering positive relations first and foremost, you’ll also need to consider building fortifications and training units for land and sea combat.

As the game is centered on growing your own Roman empire, you’ll have to choose which end to colonize first, either beginning in Latium (in modern-day western Italy, around Rome) as a Roman governor or expanding Celtic influence by starting in Albion (in modern-day England). My hands-on preview was limited to Roman gameplay, but I was able to see how much depth the Celts add to the game. Starting in Albion doesn’t just change the map geography and resource nodes you can build around, it changes the research trees, religions and construction projects you’re able to access as well.

Many contemporary 4X strategy games (it stands for explore, expand, exploit and exterminate) such as Sid Meier’s Civilization 7 and Age of Mythology: Retold focus heavily on outmaneuvering and destroying your opponents. In Anno 117, there isn’t really the same type of «win condition» — and there’s far less extermination to revel in overall.

The interwoven construction systems of Anno 117 are easy to pick up but difficult to master, especially if you want your empire to span multiple islands across the map. Here’s what I picked up about the game during my three-hour preview.

When building a civilization, the devil is in the details

If you’re choosing to set a game in the golden age of Roman civilization, it definitely makes sense to focus on graphical fidelity — I’m sitting down here to engage with the beauty and culture of Pax Romana.

Anno 117 doesn’t disappoint in this regard. Toward the tail end of my hands-on preview, I frequently found myself straying away from my self-imposed objectives to simply watch my citizens barter in the marketplace or work away on the wheat or hemp farms that stretched across the countryside.

Each dwelling you build adds three new citizens to your island, and these nonplayable characters are fully simulated as they go about their day-to-day business.

I watched the plebeians master their crafts, making silks and baking bread before they retired to cultural centers to find an education. The lower class libertini mined ore, chopped wood and delivered goods on handcarts, creating a constant stream of foot traffic that was mesmerizing to keep an eye on.

The complexity of these real-time interactions is a real treat. If too many workers gather at a warehouse with goods and raw materials, the roadways jam up and productivity drastically drops. It felt incredibly natural to manage these blockages and make necessary adjustments because I was already so involved with the little lives carrying on in the game.

Once you build something you feel truly proud of, Anno 117 has features that let you toggle the heads-up display off — I used this photo mode to capture some of my favorite pictures for this section of my preview. The images can’t capture the simple joy of watching fields of golden wheat swaying in the wind, but I think they convey the splendor of a budding city-state in Latium.

You might need an urban planning degree to run a well-oiled machine

If I could go back in time and restart my Anno 117 preview play session, I’d choose to take a beat before beginning construction on my starting island.

That’s no joke — every resource node, production center and citizen dwelling will affect how future supply chains are built, and that’s before factoring in the increasingly complex web of roads you’ll have to build to connect everything to the docks.

I shrugged and placed my first houses and farms randomly in the middle of the map, and it started causing problems for me hours later when I needed to build out unhygienic pigsties and hazardous kilns to broaden my civilization’s economic prospects.

There’s almost an overwhelming number of variables to juggle. Resources can only be extracted from certain nodes (and some fisheries and farms can only be built where the soil or water is suitably fertile for them), warehouses need to be located close enough for storage and production facilities will need speedy access to requisite materials.

More complex goods require multiple resources to make, which means your supply chains will become even more complicated as ore, grain and animal products move further and further around your budding city.

As settlements become cities, problems emerge. Certain structures can spread disease and others are fire hazards, and you’ll need to invest in Pax Romana’s version of hospitals and firemen to mitigate these risks. I didn’t have to worry about invading forces in the demo — my Pax Romana was a true time of peace — but you’ll have to secure your borders in the full release, ensuring that there is enough military manpower spread around that your citizens are safe. It’s been some time since land combat was featured in an Anno game, but you can train warriors and scouts that patrol your land for different quest objectives.

The speed of your city’s growth and expansion is largely dependent on the caliber of citizens you’re drawing to your island: In order to upgrade your citizens, you must cater to their basic needs and their luxury wants by building them into the city-state’s supply chain.

This can be confusing to a new player — I was left momentarily scratching my head about being limited to construction of logging camps, wheat farms and basic food and clothing production — but the real construction possibilities open up once you begin diversifying your population with more worker types. I unlocked the plebeians in the latter half of my first hour with Anno 117, and that’s when the game truly picked up and more construction options became available.

Even so, I’d caution against rushing the citizen class upgrades. Expanding too quickly is a huge strain on your purse, and I found that I needed to spend a lot of denarii in order to establish a decent income.

This is one of the cases where slow and steady improvements to your supply lines are extremely important. I quickly learned the lesson that private equity seemingly hasn’t: Don’t sacrifice long-term growth on the altar of short-term profits. That’s a good way to get hosed down with a net negative denarii drain, which will slow your expansion indefinitely.

If you’re willing to take the time to do some very basic planning before clearing out trees and establishing your first builds, I expect players will find Anno 117 to be a very rewarding (if occasionally confusing) city builder spanning a rich territorial tapestry of different island factions.

Hidden at the periphery: Trade routes, disputes and random events

During my three-hour play session, I was largely relegated to a single island, building out the basic necessities and cultural landmarks that serve to kickstart a burgeoning Roman province. Even still, I was able to get a glimpse at some of the game’s deeper systems — and there’s a lot going on in the wider world while the player is getting themselves situated.

There are many other nonplayable characters governing their own states on neighboring islands, and I would occasionally get notifications informing me of their achievements in research, development and trade.

These pop-ups created a sense of urgency — my civilization was not being built within a vacuum, and I couldn’t be sure if these other peoples had a tendency to build mutually beneficial relationships or if they stood only to conquer their nearby foes. I mostly enjoy building trade routes and forging alliances with others, but I would be lying if I said that these infrequent updates didn’t have me contemplating an investment in a bigger military presence.

I imagine that starting with the Romans in Latium or the Celts in Albion won’t just affect the nodes you can unlock in your research tree, but will change the way different neighbors interact with you as you make contact with them throughout the wider world.

Not every interaction with outsiders is a promise to paint the streets or oceans red — and outside of trade, there are other ways that NPC factions help you build a better future.

Provinces that adopt the same faith as you cement the belief in your gods, and both societies will reap greater buffs as the religion spreads among a larger population. These boons can increase research speed, military might or economic production. A rising tide raises all ships, and spreading religious fervor benefits all governors who worship the same gods.

Players will exert influence on the wider world, but it will also exert an influence on their own city-state: The society they’ll build is only one piece of a much grander, ever-shifting puzzle.

On a more granular level, a player’s civilization will undergo random events and disputes that keep it in a state of perpetual motion. Their people are never at a standstill (unless one uses their omnipotent powers to literally pause time) and as such, they’ll have trade disagreements, spread rumors and even riot.

Some of these events are simple decisions: In a moment of economic turmoil, I took a bribe from a wealthy businessman, but ended up enraging workers throughout the city; another time, I chose a personal advisor who increased my passive income instead of one who would optimize the storage of my warehouses.

Other events start up more involved questlines — when citizens live in fear of a nearby shipwreck that is said to be haunted, I’d have to train up a scouting party and send them into the depths to report on what was truly happening. These secondary objectives make your territories feel alive and engage the player outside of the usual city-building activities.

There’s a complex world hidden behind the curtain of Anno 117, but the game is approachable for new real-time strategy players, continuing the series’ usual throughline of placing an emphasis on solving conflict through economic and diplomatic means.

Combat is certainly present, but I was able to completely avoid it during my preview session, leading me to wonder how much fighting there will truly be for the more military-minded players. Either way, Anno 117: Pax Romana sold me on its premise — and I wanted to continue building my empire during this historically unprecedented time of peace.

Anno 117: Pax Romana is set to be released in 2025, but we don’t have an exact date as of yet. The game will be available on PC, PS5 and Xbox Series X and S.

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Technologies

Google I/O 2025: How to Watch Google’s Biggest Event (and What to Expect)

Google’s biggest event of the year will almost certainly be about all the ways AI will help you get stuff done.

Google’s main I/O 2025 keynote takes place on May 20, with I/O continuing over May 21 for developers to get hands-on with Google’s latest products. At its keynote, we expect Big G to talk about its various innovations across its constantly expanding suite of products and tools — no doubt with a huge focus on AI throughout. If we collectively cross our fingers, promise to be good and eat all our vegetables, then we may even be treated to a sneak peek at upcoming hardware. 

Read more: Android 16: Everything Google Announced at the Android Show

Google also hosted a totally separate event that focused solely on Android. The Android Show: I/O Edition saw the wrappers come off Android 16, with insights into the new Material 3 Expressive interface, updates to security and a focus on Gemini and how it’ll work on a variety of other devices. 

By breaking out Android news into its own virtual event, Google frees itself to spend more time during the I/O keynote to talk about Gemini, Deep Mind, Android XR and Project Astra. It’s going to be a jam-packed event, so here’s how you can watch I/O 2025 as it happens and what you can look forward to.

Google I/O: Where to watch

Google I/O proper kicks off with a keynote taking place on May 20, 10 a.m. PDT (1 p.m. EDT, 6 p.m. BST). It’ll be available to stream online on Google’s own YouTube channel. There’s no live link on the I/O website yet, though you can use the handy links to add the event to your calendar of choice and register your details if you want more info from Google. Which maybe you do. 

What to expect from Google I/O 2025

Not much chat about Android 16: As Google gave Android 16 its own outing already, it’s likely that it won’t be mentioned all that much during I/O. In fact at last year’s event, Android was barely mentioned, while uses of the term «AI» went well over a hundred. 

Android XR: Google didn’t talk much about Android XR during the Android show, focusing instead on the purely phone-based updates to the platform. We expected to hear more about the company’s latest foray into mixed-reality headsets in partnership with Samsung and its Project Moohan headset, so it’s possible that this is being saved for I/O proper. 

Gemini: With Android being spun out into its own separate event, Google is evidently clearing the way for I/O to focus on everything else the company does. AI will continue to dominate the conversation at I/O, just as it did last year (though hopefully Google can make it more understandable) with updates to many of its AI platforms expected to be announced. 

Gemini is expected to receive a variety of update announcements, including more information on its latest 2.5 Pro update which boasts various improvements to its reasoning abilities, and in particular to its helpfulness for coding applications. Expect lots of mentions of Google’s other AI-based products, too, including DeepMind, LearnLM and Project Astra. Let’s just hope Google has figured out how to make this information make any kind of sense.

Beyond AI, Google may talk about updates to its other products including GMail, Chrome and the Play Store, although whether these updates are big enough to be discussed during the keynote rather than as part of the developer-focused sessions following I/O’s opening remains to be seen.

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Technologies

Want to Speak to Dophins? Researchers Won $100,000 AI Prize Studying Their Whistling

The scientists studied a bottlenose dolphin community in Sarasota, Florida, uncovering evidence of language-like communications.

If any dolphins are reading this: hello!

A team of scientists studying a community of Florida dolphins has been awarded the first $100,000 Coller Dolittle Challenge prize, set up to award research in interspecies communication algorithms.

The US-based team, led by Laela Sayigh of the Woods Hole Oceanographic Institution, found that a type of whistle that dolphins employ is used as an alarm. Another whistle they studied is used by dolphins to respond to unexpected or unfamiliar situations. The team used non-invasive hydrophones to perform the research, which provides evidence that dolphins may be using whistles like words, shared with multiple members of their communities.

Capturing the sounds is just the beginning. Researchers will use AI to continue deciphering the whistles to try to find more patterns. 

«The main thing stopping us cracking the code of animal communication is a lack of data. Think of the 1 trillion words needed to train a large language model like ChatGPT. We don’t have anything like this for other animals,» said Jonathan Birch, a professor at the London School of Economics and Politics and one of the judges for the prize.

«That’s why we need programs like the Sarasota Dolphin Research Program, which has built up an extraordinary library of dolphin whistles over 40 years. The cumulative result of all that work is that Laela Sayigh and her team can now use deep learning to analyse the whistles and perhaps, one day, crack the code,» he said.

The award was part of a ceremony honoring the work of four teams from across the world. In addition to the dolphin project, researchers studied ways in which nightingales, marmoset monkeys and cuttlefish communicate.

The challenge is a collaboration between the Jeremy Coller Foundation and Tel Aviv University. Submissions for next year open up in August. 

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