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The Ultimate Dead Space Remake Survival Guide

Even Dead Space veterans might want to check out these tips.

Dead Space might be the best video game remake ever. But whether you’re a longtime fan of the series or brand new to it, the sci-fi survival horror game can be a little tricky.

The remake of the 2008 game came out Friday, and players are stepping back into the role of Isaac, an engineer who finds himself in the middle of an utter nightmare. Even though the game is 15 years old, developer Motive Studios made some small changes to its formula to create a fresh experience for anyone playing.

Here are nine tips to survive Dead Space.

Always go for the limbs

Several characters in the game mention cutting off the limbs of the Necromorphs, the game’s alien bad guys. It can’t be said enough how important this is.

Shots to the head and body don’t do nearly as much damage as cutting off a limb, making the effort a waste of ammo. Most of the weapons available to Isaac are intended to be used to cut off the extremities, but you have to make sure to target limbs accordingly. For most enemies, focus on the legs in order to decrease their mobility.

Use the right weapon on the right enemy

Speaking of weapons, with so many options, it’s important to know which one is best for the job. Isaac starts off with the Plasma Cutter, ideal for the commonly found Slashers, with their long limbs, or the doglike Lurkers. Isaac’s second weapon, the Plasma Rifle, is perfect for the Exploders, who have a pouch of chemicals attached to them. It takes only a few bullets for the pouch to explode. Since ammunition is limited in Dead Space, picking the right weapon will help prevent you from running out of ammo at the worst time. The Ripper is the third weapon Isaac acquires and is the best to take down multiple Stalkers.

Keep the weapons you like on you

There are seven weapons in Dead Space, but you may find yourself gravitating to a few of them. If that’s the case, keep only those weapons you like in your inventory and put the rest in storage. Ammo dropped by enemies will only match the weapons you carry. Sticking to the weapons you like will open up space in your inventory, and ammo for those weapons will be prioritized by the game.

Never forget to stomp

Necromorphs can take a lot of damage and still move around with only one or two working limbs. Because of this, one way to make sure they’re dead is by stomping on them. Not only does smashing them to bits with Isaac’s boot provide some satisfaction, it’ll also cause an item to drop from the Necromorph. Practically every one will have some useful item on it.

Use your Stasis

The Stasis Module is a suit upgrade that lets you slow down an object or enemy. At the start of the game, Isaac can use it just a few times before it’s depleted, but upgrades to his suit extend the amount available. Though initially Statis is used to get past an out-of-control door, it’s an incredibly helpful tool for dealing with Necromorphs. A shot to an individual or group of enemies will slow them down tremendously, giving you more time to evade attacks, lop a limb or run away.

Use Kinesis to get hard-to-reach items

Kinesis is another module Isaac acquires early in the game to move obstacles in his way. It can also be used to solve puzzles and to throw pipes and exploding canisters at Necromorphs.

Kinesis can also be used to grab items. Keep an eye out for the glowing green or white dots on items. Instead of running, or floating, to get them, you can use Kinesis to bring items right to you. There are some items purposely placed out of reach that can be acquired only with Kinesis.

Watch out for useful weapons around you

Thanks to Kinesis, many objects found around the Ishimura can be used as weapons. The two obvious ones are the bright red canisters that explode on impact, and the glowing blue-ish containers, which can cause a Stasis effect to enemies caught in the blaster. Isaac can also yank poles from the ship with Kinesis and then hurl them at a Necromorph. Even the Necromorphs themselves can act as a weapon. Once a Slasher’s arm has been severed from its body, that giant claw can be thrown at the enemy to deal damage.

Don’t let your health get too low

Isaac’s health is viewable on his back and goes from green to yellow to red as it’s depleted. Since Dead Space is a survival horror game, healing items are hard to come by. The problem is that certain Necromorphs have a grab attack that can immediately kill Isaac if his health is in the red. If it’s that low, make sure to keep your distance.

Save often

Modern games autosave a player’s progress frequently. Dead Space, however, predates that feature, which means it’s important to save your progress often. There are segments of the game when an autosave happens, but don’t rely on these, or else you’ll risk incurring a significant setback.

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This $20K Humanoid Robot Promises to Tidy Your Home. But There Are Strings Attached

The new Neo robot from 1X is designed to do chores. It’ll need help from you — and from folks behind the curtain.

It stands 5 feet, 6 inches tall, weighs about as much as a golden retriever and costs near the price of a brand-new budget car. 

This is Neo, the humanoid robot. It’s billed as a personal assistant you can talk to and eventually rely on to take care of everyday tasks, such as loading the dishwasher and folding laundry. 

Neo doesn’t work cheap. It’ll cost you $20,000. And even then, you’ll still have to train this new home bot, and possibly need a remote assist as well.

If that sounds enticing, preorders are now open (for a mere $200 down). You’ll be signing up as an early adopter for what Neo’s maker, a California-based company called 1X, is calling a «consumer-ready humanoid.» That’s opposed to other humanoids under development from the likes of Tesla and Figure, which are, for the moment at least, more focused on factory environments. 

Neo is a whole order of magnitude different from robot vacuums like those from Roomba, Eufy and Ecovacs, and embodies a long-running sci-fi fantasy of robot maids and butlers doing chores and picking up after us. If this is the future, read on for more of what’s in store.


Don’t miss any of our unbiased tech content and lab-based reviews. Add CNET as a preferred Google source.


What the Neo robot can do around the house

The pitch from 1X is that Neo can do all manner of household chores: fold laundry, run a vacuum, tidy shelves, bring in the groceries. It can open doors, climb stairs and even act as a home entertainment system.

Neo appears to move smoothly, with a soft, almost human-like gait, thanks to 1X’s tendon-driven motor system that gives it gentle motion and impressive strength. The company says it can lift up to 154 pounds and carry 55 pounds, but it is quieter than a refrigerator. It’s covered in soft materials and neutral colors, making it look less intimidating than metallic prototypes from other companies.

The company says Neo has a 4-hour runtime. Its hands are IP68-rated, meaning they’re submersible in water. It can connect via Wi-Fi, Bluetooth and 5G. For conversation, it has a built-in LLM, the same sort of AI technology that powers ChatGPT and Gemini.

The primary way to control the Neo robot will be by speaking to it, just as if it were a person in your home.  

Still, Neo’s usefulness today depends heavily on how you define useful. The Wall Street Journal’s Joanna Stern got an up-close look at Neo at 1X’s headquarters and found that, at least for now, it’s largely teleoperated, meaning a human often operates it remotely using a virtual-reality headset and controllers. 

«I didn’t see Neo do anything autonomously, although the company did share a video of Neo opening a door on its own,» Stern wrote last week. 

1X CEO Bernt Børnich told her that Neo will do most things autonomously in 2026, though he also acknowledged that the quality «may lag at first.»

The company’s FAQ says that for any chore request Neo doesn’t know how to accomplish, «you can schedule a 1X Expert to guide it» to help the robot «learn while getting the job done.»

What you need to know about Neo and privacy

Part of what early adopters are signing up for is to let Neo learn from their environment so that future versions can operate more independently. 

That learning process raises privacy and trust questions. The robot uses a mix of visual, audio and contextual intelligence — meaning it can see, hear and remember interactions with users throughout their homes. 

«If you buy this product, it is because you’re OK with that social contract,» Børnich told the Journal. «It’s less about Neo instantly doing your chores and more about you helping Neo learn to do them safely and effectively.»

Neo’s reliance on human operation behind the scenes prompted a response from John Carmack, a computer industry luminary known for his work with VR systems and the lead programmer of classic video games including Doom and Quake. 

«Companies selling the dream of autonomous household humanoid robots today would be better off embracing reality and selling ‘remote operated household help’,» he wrote in a post on the X social network (formerly Twitter) on Monday.

1X says it’s taking steps to protect your privacy: Neo listens only when it recognizes it’s being addressed, and its cameras will blur out humans. You can restrict Neo from entering or viewing specific areas of your home, and the robot will never be teleoperated without owner approval, the company says. 

But inviting an AI-equipped humanoid to observe your home life isn’t a small step.

The first units will ship to customers in the US in 2026. There is a $499 monthly subscription alternative to the $20,000 full-purchase price, though that will be available at an unspecified later date. A broader international rollout is promised for 2027.

Neo’s got a long road ahead of it to live up to the expectations set by Rosie the Robot in The Jetsons way back when. But this is no Hanna-Barbera cartoon. What we’re seeing now is a much more tangible harbinger of change.

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I Wish Nintendo’s New Switch 2 Zelda Game Was an Actual Zelda Game

Hyrule Warriors: Age of Imprisonment has great graphics, a great story and Zelda is actually in it. But the gameplay makes me wish for another true Zelda title instead.

I’ve never been a Hyrule Warriors fan. Keep that in mind when I say that Nintendo’s new Switch 2-exclusive Zelda-universe game has impressed me in several ways, but the gameplay isn’t one of them. Still, this Zelda spinoff has succeeded in showing off the Switch 2’s graphics power. Now can we have a true Switch 2 exclusive Zelda game next?

The upgraded graphics in Tears of the Kingdom and Breath of the Wild has made the Switch 2 a great way to play recent Zelda games, which had stretched the Switch’s capabilities to the limit before. And they’re both well worth revisiting, because they’re engrossing, enchanting, weird, epic wonders. Hyrule Warriors: Age of Imprisonment, another in the Koei-Tecmo developed spinoff series of Zelda-themed games, is a prequel to Tears of the Kingdom. It’s the story of Zelda traveling back in time to ancient Hyrule, and the origins of Ganondorf’s evil. I’m here for that, but a lot of hack and slash battles are in my way. 

A handful of hours in, I can say that the production values are wonderful. The voices and characters and worlds feel authentically Zelda. I feel like I’m getting a new chapter in the story I’d already been following. The Switch 2’s graphics show off smooth animation, too, even when battles can span hundreds of enemies.

But the game’s central style, which is endless slashing fights through hordes of enemies, gets boring for me. That’s what Hyrule Warriors is about, but the game so far feels more repetitive than strategic. And I just keep button-mashing to get to the next story chapter. For anyone who’s played Hyrule Warriors: Age of Calamity, expect more of the same, for the most part.

I do like that the big map includes parts in the depths and in the sky, mirroring the tri-level appeal of Tears of the Kingdom. But Age of Calamity isn’t a free-wandering game. Missions open up around the map, each one opening a contained map to battle through. Along the way, you unlock an impressive roster of Hyrule characters you can control.

As a Switch 2 exclusive to tempt Nintendo fans to make the console upgrade, it feels like a half success. I admire the production values, and I want to keep playing just to see where the story goes. But as a purchase, it’s a distant third to Donkey Kong Bananza and Mario Kart World.

Hyrule Warriors fans, you probably know what you’re probably in for, and will likely get this game regardless. Serious Zelda fans, you may enjoy it just for the story elements alone. 

As for me? I think I’ll play some more, but I’m already sort of tuning the game out a bit. I want more exploration, more puzzles, more curiosity. This game’s not about that. But it does show me how good a true next-gen Zelda could be on the Switch 2, whenever Nintendo decides to make that happen.

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