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I Played All the Switch 2 Games: What to Look Forward To After April 24 Preorders

I spent a day with the upcoming console. Here’s what to expect.

The Nintendo Switch 2 now has a US preorder date of April 24, and despite earlier tariff-related concerns, the price is holding steady at $450. Once you get into the queue for a new console of your own, the next question is which games and accessories to get. After playing all the new titles at a special media event, I was surprised not just by the new offerings, but with new ways of interacting with them.

For example, pushing my hands around a fabric-covered table while holding two mouse controllers is surprisingly tiring. I was playing Drag x Drive, a new wheelchair sports game coming for the Nintendo Switch 2 that uses one of the console’s new features: Joy-Cons, which work like computer mice. I felt vibrations under my hands as though I was spinning my wheels. But I wondered: Who will play the Switch 2 while seated at a table? I realized later that you can also rub them on your pants legs to make them work. So I did that, too. It was a little less tiring. 

This was just one weird part of a long day playing the Nintendo Switch 2, the $450 sequel to one of Nintendo’s most popular game consoles ever, arriving June 5, with preorders opening April 24. I’ve loved playing games on the Switch, like many people. However, the Switch 2, while being a new console, feels a lot like an updated version of a system many people already own. 

Much like the PlayStation 5 or the Xbox Series X, it’s betting that playing games that look a little better matters enough to upgrade. But Nintendo’s also laying down some side bets on new features that could make a difference: in-game voice chat with friends at the press of a button, a plug-in camera that can work with wacky party games and, yeah, new controllers that double as mice.

So here’s the question: Is this more fun than the existing Switch and its games? I’d say the Switch 2 is a better piece of hardware, no doubt, but the upgrade proposition feels pretty uncertain until Nintendo shows many more games that make it worth it.

That being said, the Switch 2, as a bigger, better version of the existing Switch, could make a lot of sense for those who can afford it, especially because there’s still nothing quite like it out there. At $450 (£395, AU$699), plus $70 or $80 for its two biggest launch-window games, Mario Kart World and Donkey Kong Bananza, this is an expensive proposition for any family right now. A CNET survey recently found that affordability is the top concern for US gamers considering the purchase. Then again, as a handheld game console with its own included dock that can also play games in 4K on a TV, it’s actually competitively priced versus the Steam Deck and Windows gaming handhelds

I played Mario Kart World. I played Donkey Kong Bananza. I played remastered versions of Zelda: Breath of the Wild and Tears of the Kingdom, and Kirby and the Forgotten Land. I played Cyberpunk 2077 and Split Fiction. And I played Mario Party Jamboree with new mouse-Joy-Con and camera-optional modes that projected me onto the TV. It was all fun and the Switch 2 is the handheld I’d prefer to play my library of Switch games on. But I don’t think it’s a necessary upgrade for anyone right now. That said, your kids will probably ask for Mario Kart World and a Switch 2.

Hands-on with the handheld: Nice screen, larger feel, similar buttons

The Switch 2 is big and feels dense. It’s not that much bigger than the Switch OLED, to me, but that larger 7.9-inch screen feels welcome. I play on a large Steam Deck a lot lately and the Switch 2 feels sort of like that but actually thinner. It’s about the same thickness as the Switch in casual holding-and-looking comparisons. 

The Switch 2 has an LCD, not OLED, like the last iteration of the Switch, which went on sale in 2021. But honestly, it looked great to me in the hours I tried it. The 1080p resolution, HDR capabilities and refresh rate that can go up to 120Hz, depending on the game, stood out while playing. I’d take this over the Switch OLED display right now.

The larger Joy-Cons now magnetically snap in and out but have little release buttons on the back. They snap in smoothly and then you eject them with the trigger release and remove them. It’s a smooth action and a lot easier than pressing that small button on the current Switch Joy-Cons. The controllers, although feeling sturdy, have a surprisingly similar feel. The analog sticks felt like existing Joy-Cons and the buttons clicked similarly. I’m bummed that there’s no analog rear trigger.

Instead, these triggers click just like the older Switch — something that the Switch 2’s producers and directors, in a roundtable chat during my New York demo day, said was decided upon because they offer a more immediate response in games. I think it’s a miss because every other console I’ve played has analog triggers and they work well. Putting analog triggers on a Switch 2 would have made previous Switch games feel different on the Switch 2, though, and maybe that’s where the challenge lay.

The C button on the right Joy-Con launches Game Chat, a new mode that allows four-player audio chats with trusted Switch friends (that can be parent-approved). These chats can also become grainy video chats with an optional plug-in camera that can be used with the Switch when docked. Nintendo sells its own stand-like camera for $50 but you could also use a third-party camera (mileage may vary, according to Nintendo). 

I didn’t get to try Game Chat during the demo day but I’m curious about how good the audio quality and noise cancellation are. Nintendo says it’s good enough to filter around room noise while talking from across the room. The Switch 2 has a microphone but the Joy-Cons don’t. A new $80 Switch 2 Pro Controller, which feels similar to the previous Switch Pro Controller with two added rear paddle buttons, does have a headphone jack that can be used to connect a microphone-enabled headset.

The new Switch 2 dock has its own fan system and looks chunky. It’ll sit near a TV so you probably won’t mind but it’s a bigger unit than before and, like several accessories, won’t work with the first-gen Switch. It enables 4K gaming modes on TVs, though, so that’s the reason.

There’s a new Switch 2 kickstand, which tilts at a wider range of angles. But it’s made of plastic and feels a bit flimsier than I expected, although it holds its position well. And there are two USB-C ports now — one on top, one on bottom — but it turns out the top port won’t do video-out. Nintendo’s creative team told me at a developer roundtable that there are no plans to support plug-in display glasses such as the Xreal One, a trick the Steam Deck and Windows handhelds can pull off. 

I like the way the Switch 2 feels, though. It seems like it’ll be easier to travel with than Windows handhelds and the Steam Deck, which have bulky side grips that add to the system’s case size needs. The Switch 2 rides somewhat flat, although it’s bigger and longer.

OK, at this point, you’re probably saying, «Scott, please, just talk about the games.» So, I played each game in roughly 20-minute sessions as we were shuttled around different stations in the New York exhibition space that will host the public Switch 2 Experience. It’ll work similarly at other Switch 2 Experience locations, too.

Mario Kart World: Open-world Mario Kart madness

I have no idea how big Mario Kart World is. I drove around freely for a few minutes before a race mode started and I madly rambled from a town to a farm to an arena to mountain roads, jumped on train tracks, hopped on a power line and rode it up in the air, knocked down a lot of fences and found some sinister Bowser-ish castle. The newest Mario Kart game, a Switch 2 exclusive and launch title, is clearly the «game to get.» What I love is the sense that this racing game could be as full of surprises as an open-world Mario game.

It’s Grand Theft Mario or Mario Horizon or whatever you want to call it. This open expanse game’s real estate makes it far vaster than existing Mario Karts. But I played two races, mostly. I don’t even remember exactly what the course looked like because I was so busy navigating against 23 other players. The 24-player gameplay is new and, combined with wider, more expansive-feeling tracks, it’s a lot to take in. There are a lot of new characters to choose from — I picked Luigi with a gondolier outfit and later a hamburger-hatted Toad and Donkey Kong with battle armor. There are bikes, cars and all sorts of other familiar vehicles.

A new knockout tournament mode has players racing across multiple tracks in a world-spanning rally to win. You’re eliminated if you’re in the bottom four. I thought I came in first and got way too excited but I was one lap short of the actual end. I came in 16th. Competitiveness in a field full of this many cars reaches total absurdity.

I want to play more. The game looks great and handles like classic Mario Kart but it’s the extras that make me curious.

Donkey Kong Bananza: Showcase for smashing stuff

Nintendo doesn’t have a new 3D Mario game for the Switch 2 yet but Donkey Kong Bananza looks like a solid replacement. It’s the first open-world (sensing a theme here?) Donkey Kong game in years. It’s also a Switch 2 exclusive, coming July 17. Nobody saw this game coming (well, almost nobody) and I liked what I tried.

The game’s biggest mechanic is digging and destroying nearly everything. Donkey Kong can burrow through walls or the ground and, depending on the level, you can burrow far. I started digging into a wall in my first cave-like level, got lost in my tunneling, then burst out again. Some areas have you digging all the way down to new depths, almost like Tears of the Kingdom (but not really). Where does the madness end?

Donkey Kong is full of goofy expressions and enemies look dynamic in a way that feels almost like Sony’s Ratchet and Clank games. It’s a loud and fun action adventure but I have no idea how long the game actually is. It did showcase a lot more particles of stuff flying around than the older Switch has pulled off and the graphics kept a crisp frame rate.

Metroid Prime 4 Beyond: A technical showcase for graphics (and the mouse mode)

My 20 minutes or so with Metroid Prime 4 made me realize how good Switch 2 games could look. Running at 1080p and 120Hz on a big TV, it moved extremely smoothly and was as impressive a shooter as I’ve ever seen on a Nintendo console. From landing on a barren planet to firing through waves of creatures, rolling around in ball mode and losing a tough battle against a big ugly boss, it won me over.

I played on TV mode only, using the Joy-Cons in standard controller mode and then a mouse-and-controller mode. You can put one Joy-Con down at any time and make it a mouse for controlling movement, just like on a PC. I loved the fast reaction feel of it and I also liked that I could just lift my hand up and go back to analog stick controls if I changed my mind midstream.

Switch 2 Welcome Tour: Why isn’t this free?

I was expecting a dose of the weird at Nintendo’s Switch 2 event but this wasn’t it. Still, the idea of a Welcome Tour isn’t bad. Much like Valve’s Aperture Desk Job and the PlayStation 5’s Astro’s Playroom (or several tutorial apps for the Meta Quest), this looks like a guided tour of the Switch 2’s features, complete with insights from Nintendo and mini-games. I played a few, some of which were more like glorified demos at best. 

I dodged asteroids using a Joy-Con in mouse mode, played the first level of Super Mario Bros. in pixel-accurate mode on a 4K TV setting to show how much screen real estate is available and played a guessing game for what frame rate a bouncing ball was moving at. One «game» showed me HDR on and off while launching fireworks. The problem is, this is a paid digital game, instead of the freebie it clearly should have been. I can’t understand why this probably helpful system tutorial isn’t just included on the Switch 2 and I never will.

Drag x Drive: Nintendo’s wild-card game

Somewhere between Arms and Rocket League, Drag x Drive is a Switch 2 exclusive that uses the Joy-Cons in mouse mode to control wheelchair-using players in an intense hoop-shooting sports game. Moving each wheel requires pushing one Joy-Con forward and backward. It gets intense fast. 

The feeling ends up being a bit like rowing and my arms tired out; you have to keep wheeling around and moving your arms rapidly, pretty much nonstop. One neat thing is you can feel rumbling haptic clicks beneath your controllers as you «wheel,» making it feel more convincing. Racing to the ball, hitting other players and shooting baskets felt as chaotic as a game of Rocket League. I’m not sure if I’ll ever find this game fun to play because of its seemingly high exertion requirements but I enjoyed trying it for a while.

Mario Party Jamboree flexes camera, mouse modes

The most wacky stuff I tried were probably the new mini-games for the Switch 2 update of Mario Party Jamboree, which add mini-games that work with the Joy-Cons’ new mouse features and a game mode that uses the optional plug-in camera.

Bridget Carey and I revved little wind-up cars by pulling back on the Joy-Con mouse and releasing it to launch forward, with vibrating haptics to add clicking feedback. We played air hockey by pushing our Mouse-Cons around the table to hit the Koopa shells flying back and forth. And then we screamed and danced and balanced shells on our heads in camera mini-games that made us look like we were transported into Mario Party, popping out of warp pipes.

The camera-based games were flashbacks to the days when the PlayStation had a TV camera and the Xbox had the Kinect, which both did similar things. It was definitely fun and it makes Mario Party Jamboree even better but I don’t know how much I’d feel compelled to play the new modes long-term.

Updated Switch games look better — for a price

I played a handful of games optimized for the Switch 2, which will be sold in Switch 2 Editions at a higher price or existing game owners can buy a digital upgrade. The upgrades can be free in some cases if you have the Nintendo Switch Online Plus membership, while others will cost you extra, regardless.

Zelda: Breath of the Wild and Tears of the Kingdom, the Switch’s two epic Zeldas, both have Switch 2 upgrades I briefly played. For sure, they look better, with better frame rates. I’d prefer to play them this way but the difference wasn’t massive. The Switch 2 versions also gain compatibility with a new phone app companion called Zelda Notes that we didn’t get to demo. 

Kirby and the Forgotten Land has a new story mode and better-looking graphics on Switch 2. I had fun playing a bit of the new storyline, which involved a lot of freezing-up landscapes. Is it worth the upgrade price? Maybe, because it also has some DLC extras.

GameCube Mode … activated!

Nintendo is adding another bonus to the Switch 2 equation with a Nintendo GameCube virtual console library. It’s part of the Switch Online Plus Expansion Pack subscription but Switch owners cannot play those GameCube games.

There are only a few GameCube games expected at the Switch 2 launch but I gave a few a quick play to remind myself of when I played them back in my own GameCube days: Wind Waker and F-Zero GX. Wind Waker is a classic Zelda and I loved F-Zero GX, which was co-developed by Sega. It still feels ridiculously fast. Nintendo’s selling a GameCube wireless controller, which I also tried out. The buttons and sticks feel just like they used to.

Ports of new third-party games: Are they good enough?

Part of the Switch 2’s appeal to other non-Nintendo gamers is its ability to play games that PC, Xbox and PlayStation folks could play but Switch owners couldn’t. Elden Ring, Madden, Cyberpunk 2077 and Split Fiction are some of the biggest newcomers. The performance, from my quick early plays, was a mixed bag. Split Fiction is a hit co-op game that debuted this year and I love it on the Switch but the split-screen gameplay I tried had less than stellar frame rates and graphics quality. It was fun but didn’t look beautiful. 

Cyberpunk 2077 shows off sprawling cityscapes but again, on a big TV, it was clearly not as good as what you could get from a PS5 or Xbox. Madden and Elden Ring weren’t there.

I know what playing games like these feels like on handhelds, though. The Steam Deck already has Elden Ring, Split Fiction and Cyberpunk 2077 support. The Switch 2 looks like a strong competitor to the Steam Deck and current Windows gaming handhelds for a wave of third-party games that’ll finally play decently. Still, I’m not sure how much it’ll convince Steam Deck owners or Windows handheld owners as the whole appeal of those systems is they’ll play PC games you already own.

It shows some promise for the Switch 2 being a step up for playing current-gen games but Nintendo didn’t share any details on how powerful the Nvidia processor onboard is. It’s capable of ray tracing and can upscale game graphics but what are the limits?

Verdict for now: The best Switch, but not yet a necessary one

I wanted more from the Switch 2. More surprises, more wow factor. That being said, it looks like easily the best Switch upgrade since 2017. And yet why do I feel like it’s not a must-buy yet? Because the games, as fun as they were, weren’t doing anything totally new. Because Nintendo raised prices for a lot of things, including more expensive games, Switch 2 Edition modes and even that tutorial game. And because, well, the world’s not in a great economic place right now.

I still want one and want to play Nintendo’s new games, though. Nintendo brings joy and unique experiences. In 2025, it’s the biggest thing gaming has. And the improved Steam Deck-ishness of this Switch 2 is slotting right into my recent handheld gaming habits. I can’t wait to try more when it arrives June 5.

Technologies

Today’s Wordle Hints, Answer and Help for Sept. 11, #1545

Here are hints and the answer for today’s Wordle for Sept. 11, No. 1,545.

Looking for the most recent Wordle answer? Click here for today’s Wordle hints, as well as our daily answers and hints for The New York Times Mini Crossword, Connections, Connections: Sports Edition and Strands puzzles.


Today’s Wordle puzzle was an easy one for me, for a change! If you need a new starter word, check out our list of which letters show up the most in English words. If you need hints and the answer, read on.

Today’s Wordle hints

Before we show you today’s Wordle answer, we’ll give you some hints. If you don’t want a spoiler, look away now.

Wordle hint No. 1: Repeats

Today’s Wordle answer has no repeated letters.

Wordle hint No. 2: Vowels

Today’s Wordle answer has two vowels.

Wordle hint No. 3: First letter

Today’s Wordle answer begins with C.

Wordle hint No. 4: For your house

Today’s Wordle answer refers to a piece of furniture.

Wordle hint No. 5: Meaning

Today’s Wordle answer can refer to where you might sit at your kitchen table.

TODAY’S WORDLE ANSWER

Today’s Wordle answer is CHAIR.

Yesterday’s Wordle answer

Yesterday’s Wordle answer, Sept. 10, No. 1544 was POUTY.

Recent Wordle answers

Sept. 6, No. 1540: BULGE

Sept. 7, No. 1541: TENOR

Sept. 8, No. 1542: CHIRP

Sept. 9, No. 1543: TRICK

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Technologies

Today’s NYT Strands Hints, Answers and Help for Sept. 11

Here are hints and answers for the NYT Strands puzzle for Sept. 11

Looking for the most recent Strands answer? Click here for our daily Strands hints, as well as our daily answers and hints for The New York Times Mini Crossword, Wordle, Connections and Connections: Sports Edition puzzles.


Today’s NYT Strands puzzle took me a while. The answers are numerous and tough to unscramble, I thought. If you need hints and answers, read on.

I go into depth about the rules for Strands in this story. 

If you’re looking for today’s Wordle, Connections and Mini Crossword answers, you can visit CNET’s NYT puzzle hints page.

Read more: NYT Connections Turns 1: These Are the 5 Toughest Puzzles So Far

Hint for today’s Strands puzzle

Today’s Strands theme is: Take a break

If that doesn’t help you, here’s a clue: Relax.

Clue words to unlock in-game hints

Your goal is to find hidden words that fit the puzzle’s theme. If you’re stuck, find any words you can. Every time you find three words of four letters or more, Strands will reveal one of the theme words. These are the words I used to get those hints but any words of four or more letters that you find will work:

  • STEER, SHOW, CREE, STEM, METS, MICE, SHADE, DIME, TREE, STREET, DARE, DARES, PAIN, MITE

Answers for today’s Strands puzzle

These are the answers that tie into the theme. The goal of the puzzle is to find them all, including the spangram, a theme word that reaches from one side of the puzzle to the other. When you have all of them (I originally thought there were always eight but learned that the number can vary), every letter on the board will be used. Here are the nonspangram answers:

  • READ, REST, PAINT, SHOWER, STRETCH, EXERCISE, MEDITATE

Today’s Strands spangram

Today’s Strands spangram is METIME. To find it, look for the M that’s three letters down on the far-left row, and march straight across.

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Technologies

Everything Announced at Apple Event 2025: iPhone Air, iPhone 17, AirPods Pro 3 and New Apple Watches

Apple’s annual September reveal of its latest mobile devices featured the brand new iPhone Air, AirPods Pro 3 with heart-rate sensing, the iPhone 17 lineup and new Apple Watches.

Each September, Apple’s product release playbook dials up the unveiling of the company’s newest line of iPhones, along with a variety of complementary gadgets. On Tuesday, the company took the wraps off the iPhone 17 in all its variations, most notably the new skinny iPhone Air, along with new Apple Watches — Series 11 and Ultra 3 — and an upgrade to its 2-year-old AirPods Pro 2 earbuds.

Along with the hardware, Apple is rolling out the new versions of the devices’ respective operating systems, iOS 26 and WatchOS 26, both of which have been in public beta all summer. (The final version of iOS 26 will be available on Monday, Sept. 15.) The new Liquid Glass interface design may even seem routine to you by now. 

Many of the new devices’ capabilities come from new features in their operating systems, and throughout Apple stressed health and fitness as one of the primary drivers. It deemphasized how many of the features’ analysis capabilities — notably most of the new heart-rate sensing and Live Translation in the AirPods Pro 3 — really rely on the iPhone for their heavy lifting.

Given Apple’s struggles with its AI efforts, especially given how much it stressed Apple Intelligence at previous events, the company came as close to downplaying it as it could: There was only the occasional mention of features being driven by AI and the increased neural power in the new A19 Pro processor. And despite no discussion of smart home tech, there was a brief hint in the iPhone Air announcement.

For more in-the-moment commentary, check out ourApple Event live blog.


Don’t miss any of our unbiased tech content and lab-based reviews. Add CNET as a preferred Google source.


iPhone 17 boasts a better screen

The update to Apple’s most mainstream model comes in pastel colors. Notably, the base iPhone 17 now has a ProMotion (120Hz VRR) display, which was formerly only on the Pro models. The screen is larger (6.3 inches) and brighter (up to 3,000 nits) with an improved scratch- and glare-resistant coating. ProMotion has been a much-wanted upgrade; I think there’s probably some dancing going on right now. Inside, it incorporates the A19 chip with a five-core GPU and adds fast charging.

The new front camera has an 18-megapixel square sensor for more flexibility in framing, alongside a larger field of view to enable Center Stage and stabilization. It still has two cameras, though the main camera is bumped to 48 megapixels via Dual Fusion or 24 megapixels as standard. 

It starts at $799 in the US — the 16E remains in the line at $599 — and all the iPhones are available for preorder now. It’s £799 in the UK and AU$1,399 in Australia.

The iPhone Air is thin but powerful

Thin seems to be in for phones this year — at least for manufacturers, since buyers don’t seem to be quite as interested and iPhone buyers even less so. Did anyone ask for a super thin iPhone? But in the continuing absence of a foldable iPhone model, what’s a company to do? Behold the iPhone Air, at 5.6mm thick. 

It has a polished titanium frame and Ceramic Shield on both sides, which makes some people just want to touch it. According to the company, it’s almost entirely battery on the inside, with Apple claiming all-day battery life.

It’s got high-end specs, too: a 6.5-inch ProMotion XDR display and the A19 Pro processor found in the Pro models. The processor incorporates neural accelerators into each GPU core (six of them), bigger caches and more, giving it quite a bit of computing power.

A new N1 chip and C2 modem improve connectivity (Wi-Fi 7, Bluetooth 6) and power conservation. The device has 48-megapixel Fusion and 12-megapixel wide-angle cameras, the Center Stage front camera, and a way to combine front and back cameras live.

It requires all-new accessories, including a MagSafe pack (80 hours) and a thin, translucent case. It starts at $999 (£999, AU$1,799).

iPhone 17 Pro and Pro Max deliver a love letter to videographers

The flagship iPhone Pro models tend to differ only by screen size (now 6.3 and 6.9 inches), and their unique features are made possible by their higher-powered processors, more flexible camera arrays and other component differences over the lower-end models. 

Like the Air, the iPhone 17 Pro uses an A19 Pro processor with updated cooling and thermal management — a vapor chamber — and has a Ceramic Shield back and front. Apple promises 39 hours of video playback.

The cameras are usually the highlight of the Pro, and that remains true: It has an 18-megapixel front Center Stage camera and a triple-camera Fusion Telephoto system, with three 48-megapixel cameras, including a 4x-8x telephoto for a maximum of 200mm equivalent. The phones can capture ProRes Raw and Genlock (to synchronize cameras for video), which should tickle the fancy of pro videographers.

The Pros now come in orange, which isn’t everyone’s favorite, and there’s a new 2TB storage option. They start at $1,099 (£1,099, AU$1,999).

Apple Watch Series 11, Watch SE and Watch Ultra 3 get redesigns

The Apple Watch Series 10 is our Editors’ Choice for smartwatches. The next-generation Watch Series 11 shrinks the thickness, with a more scratch-resistant front glass. It adds 5G support and better power management for up to 12 hours of battery life. A new Flow watch face takes advantage of Liquid Glass visuals. It adds blood pressure tracking (based on blood flow) to find indications of high blood pressure and sleep score from WatchOS 26. Prices start at $399 (£369, AU$679).

There are new bands in new colors, too.

It’s been three years since the last iteration of the Watch SE. Now, we get the Watch SE 3, with the new S10 chip with 5G wireless. It still delivers 18-hour battery life and an always-on display. There’s wrist temperature sensing for ovulation tracking, it gets sleep apnea tracking, sleep score and more. Prices start at $249 (£219, AU$399), and preorders start now.

Apple’s top-of-the-line smartwatch, the Ultra 3, is updated over the Watch Ultra 2 with a wide-angle OLED (smaller bezels mean more display area). Apple has given it emergency-related satellite connectivity, which required a new antenna and receiver. It also comes with increased battery life. Prices start at $799 (£749, AU$1,399).

AirPods Pro 3 upgrade includes live translation

The AirPods Pro 2 version released in 2023 offered only incremental hardware upgrades over the 2022 models (hence the lack of a name change). The AirPods Pro 3 are smaller, with an updated design that introduces foam-ish eartips for better noise isolation and upgraded active noise cancellation, live translation with adaptive ANC for better focus on the speaker, five sizes of ear tips and IP57 water resistance. Fitness enhancements include heart-rate and calorie tracking, among other updates, which come from iOS. Battery life increases to eight hours with ANC and 10 hours with transparency.

The live translation can be somewhat awkward, though, or as CNET’s Macy Meyer puts it, it’s fluent in convenience, not culture. The price hasn’t changed; they still start at $249 (£219, AU$429).

Notable new accessories for the iPhones

The iPhone Air debuts with new accessories. If you want to keep it thin and still have some level of protection, Apple is offering a $39 polycarbonate bumper that wraps around the edges. Aside from drop protection, I know I’d need it simply to keep the slight phone from slipping out of my hands. There is also a traditional $49 clear MagSafe Case along with an opaque Beats-branded polycarbonate case for $45. If for some reason you want to turn your ultrathin phone into a thicker one with longer battery life, you can pick up the $99 MagSafe battery

The redesign of the camera section of the iPhone 17 Pro and Pro Max means it needs a new case design, and in addition to all the newly designed versions of the usual cases Apple introduced a $59 MagSafe case made of a new TechWoven material — colored yarns of recycled polyester woven into a textured material and coated with polyurethane, or PTU. Presumably, it will fare better than the FineWoven cases Apple released with the iPhone 15. 

You can also get a novel (for Apple) $59 Beats Kickstand Case, which looks like the standard polycarb case. The kickstand, though, isn’t a kickstand; it’s a handstrap with a small bit on the end that you can use for standing the case on its side. The kickstand case also comes in a version for the iPhone 17. 

For many of the iPhone cases Apple launched yesterday, the company introduced magnetic attachment points. That makes them compatible with its new $59 Cross-Body Strap. On one hand, I’m not sure I want to trust my $1,200 phone to some magnets or my propensity to walk into walls and doorways. On the other, it’s probably safer than my back pocket.

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