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I Played All the Switch 2 Games: What to Look Forward To After April 24 Preorders

I spent a day with the upcoming console. Here’s what to expect.

The Nintendo Switch 2 now has a US preorder date of April 24, and despite earlier tariff-related concerns, the price is holding steady at $450. Once you get into the queue for a new console of your own, the next question is which games and accessories to get. After playing all the new titles at a special media event, I was surprised not just by the new offerings, but with new ways of interacting with them.

For example, pushing my hands around a fabric-covered table while holding two mouse controllers is surprisingly tiring. I was playing Drag x Drive, a new wheelchair sports game coming for the Nintendo Switch 2 that uses one of the console’s new features: Joy-Cons, which work like computer mice. I felt vibrations under my hands as though I was spinning my wheels. But I wondered: Who will play the Switch 2 while seated at a table? I realized later that you can also rub them on your pants legs to make them work. So I did that, too. It was a little less tiring. 

This was just one weird part of a long day playing the Nintendo Switch 2, the $450 sequel to one of Nintendo’s most popular game consoles ever, arriving June 5, with preorders opening April 24. I’ve loved playing games on the Switch, like many people. However, the Switch 2, while being a new console, feels a lot like an updated version of a system many people already own. 

Much like the PlayStation 5 or the Xbox Series X, it’s betting that playing games that look a little better matters enough to upgrade. But Nintendo’s also laying down some side bets on new features that could make a difference: in-game voice chat with friends at the press of a button, a plug-in camera that can work with wacky party games and, yeah, new controllers that double as mice.

So here’s the question: Is this more fun than the existing Switch and its games? I’d say the Switch 2 is a better piece of hardware, no doubt, but the upgrade proposition feels pretty uncertain until Nintendo shows many more games that make it worth it.

That being said, the Switch 2, as a bigger, better version of the existing Switch, could make a lot of sense for those who can afford it, especially because there’s still nothing quite like it out there. At $450 (£395, AU$699), plus $70 or $80 for its two biggest launch-window games, Mario Kart World and Donkey Kong Bananza, this is an expensive proposition for any family right now. A CNET survey recently found that affordability is the top concern for US gamers considering the purchase. Then again, as a handheld game console with its own included dock that can also play games in 4K on a TV, it’s actually competitively priced versus the Steam Deck and Windows gaming handhelds

I played Mario Kart World. I played Donkey Kong Bananza. I played remastered versions of Zelda: Breath of the Wild and Tears of the Kingdom, and Kirby and the Forgotten Land. I played Cyberpunk 2077 and Split Fiction. And I played Mario Party Jamboree with new mouse-Joy-Con and camera-optional modes that projected me onto the TV. It was all fun and the Switch 2 is the handheld I’d prefer to play my library of Switch games on. But I don’t think it’s a necessary upgrade for anyone right now. That said, your kids will probably ask for Mario Kart World and a Switch 2.

Hands-on with the handheld: Nice screen, larger feel, similar buttons

The Switch 2 is big and feels dense. It’s not that much bigger than the Switch OLED, to me, but that larger 7.9-inch screen feels welcome. I play on a large Steam Deck a lot lately and the Switch 2 feels sort of like that but actually thinner. It’s about the same thickness as the Switch in casual holding-and-looking comparisons. 

The Switch 2 has an LCD, not OLED, like the last iteration of the Switch, which went on sale in 2021. But honestly, it looked great to me in the hours I tried it. The 1080p resolution, HDR capabilities and refresh rate that can go up to 120Hz, depending on the game, stood out while playing. I’d take this over the Switch OLED display right now.

The larger Joy-Cons now magnetically snap in and out but have little release buttons on the back. They snap in smoothly and then you eject them with the trigger release and remove them. It’s a smooth action and a lot easier than pressing that small button on the current Switch Joy-Cons. The controllers, although feeling sturdy, have a surprisingly similar feel. The analog sticks felt like existing Joy-Cons and the buttons clicked similarly. I’m bummed that there’s no analog rear trigger.

Instead, these triggers click just like the older Switch — something that the Switch 2’s producers and directors, in a roundtable chat during my New York demo day, said was decided upon because they offer a more immediate response in games. I think it’s a miss because every other console I’ve played has analog triggers and they work well. Putting analog triggers on a Switch 2 would have made previous Switch games feel different on the Switch 2, though, and maybe that’s where the challenge lay.

The C button on the right Joy-Con launches Game Chat, a new mode that allows four-player audio chats with trusted Switch friends (that can be parent-approved). These chats can also become grainy video chats with an optional plug-in camera that can be used with the Switch when docked. Nintendo sells its own stand-like camera for $50 but you could also use a third-party camera (mileage may vary, according to Nintendo). 

I didn’t get to try Game Chat during the demo day but I’m curious about how good the audio quality and noise cancellation are. Nintendo says it’s good enough to filter around room noise while talking from across the room. The Switch 2 has a microphone but the Joy-Cons don’t. A new $80 Switch 2 Pro Controller, which feels similar to the previous Switch Pro Controller with two added rear paddle buttons, does have a headphone jack that can be used to connect a microphone-enabled headset.

The new Switch 2 dock has its own fan system and looks chunky. It’ll sit near a TV so you probably won’t mind but it’s a bigger unit than before and, like several accessories, won’t work with the first-gen Switch. It enables 4K gaming modes on TVs, though, so that’s the reason.

There’s a new Switch 2 kickstand, which tilts at a wider range of angles. But it’s made of plastic and feels a bit flimsier than I expected, although it holds its position well. And there are two USB-C ports now — one on top, one on bottom — but it turns out the top port won’t do video-out. Nintendo’s creative team told me at a developer roundtable that there are no plans to support plug-in display glasses such as the Xreal One, a trick the Steam Deck and Windows handhelds can pull off. 

I like the way the Switch 2 feels, though. It seems like it’ll be easier to travel with than Windows handhelds and the Steam Deck, which have bulky side grips that add to the system’s case size needs. The Switch 2 rides somewhat flat, although it’s bigger and longer.

OK, at this point, you’re probably saying, «Scott, please, just talk about the games.» So, I played each game in roughly 20-minute sessions as we were shuttled around different stations in the New York exhibition space that will host the public Switch 2 Experience. It’ll work similarly at other Switch 2 Experience locations, too.

Mario Kart World: Open-world Mario Kart madness

I have no idea how big Mario Kart World is. I drove around freely for a few minutes before a race mode started and I madly rambled from a town to a farm to an arena to mountain roads, jumped on train tracks, hopped on a power line and rode it up in the air, knocked down a lot of fences and found some sinister Bowser-ish castle. The newest Mario Kart game, a Switch 2 exclusive and launch title, is clearly the «game to get.» What I love is the sense that this racing game could be as full of surprises as an open-world Mario game.

It’s Grand Theft Mario or Mario Horizon or whatever you want to call it. This open expanse game’s real estate makes it far vaster than existing Mario Karts. But I played two races, mostly. I don’t even remember exactly what the course looked like because I was so busy navigating against 23 other players. The 24-player gameplay is new and, combined with wider, more expansive-feeling tracks, it’s a lot to take in. There are a lot of new characters to choose from — I picked Luigi with a gondolier outfit and later a hamburger-hatted Toad and Donkey Kong with battle armor. There are bikes, cars and all sorts of other familiar vehicles.

A new knockout tournament mode has players racing across multiple tracks in a world-spanning rally to win. You’re eliminated if you’re in the bottom four. I thought I came in first and got way too excited but I was one lap short of the actual end. I came in 16th. Competitiveness in a field full of this many cars reaches total absurdity.

I want to play more. The game looks great and handles like classic Mario Kart but it’s the extras that make me curious.

Donkey Kong Bananza: Showcase for smashing stuff

Nintendo doesn’t have a new 3D Mario game for the Switch 2 yet but Donkey Kong Bananza looks like a solid replacement. It’s the first open-world (sensing a theme here?) Donkey Kong game in years. It’s also a Switch 2 exclusive, coming July 17. Nobody saw this game coming (well, almost nobody) and I liked what I tried.

The game’s biggest mechanic is digging and destroying nearly everything. Donkey Kong can burrow through walls or the ground and, depending on the level, you can burrow far. I started digging into a wall in my first cave-like level, got lost in my tunneling, then burst out again. Some areas have you digging all the way down to new depths, almost like Tears of the Kingdom (but not really). Where does the madness end?

Donkey Kong is full of goofy expressions and enemies look dynamic in a way that feels almost like Sony’s Ratchet and Clank games. It’s a loud and fun action adventure but I have no idea how long the game actually is. It did showcase a lot more particles of stuff flying around than the older Switch has pulled off and the graphics kept a crisp frame rate.

Metroid Prime 4 Beyond: A technical showcase for graphics (and the mouse mode)

My 20 minutes or so with Metroid Prime 4 made me realize how good Switch 2 games could look. Running at 1080p and 120Hz on a big TV, it moved extremely smoothly and was as impressive a shooter as I’ve ever seen on a Nintendo console. From landing on a barren planet to firing through waves of creatures, rolling around in ball mode and losing a tough battle against a big ugly boss, it won me over.

I played on TV mode only, using the Joy-Cons in standard controller mode and then a mouse-and-controller mode. You can put one Joy-Con down at any time and make it a mouse for controlling movement, just like on a PC. I loved the fast reaction feel of it and I also liked that I could just lift my hand up and go back to analog stick controls if I changed my mind midstream.

Switch 2 Welcome Tour: Why isn’t this free?

I was expecting a dose of the weird at Nintendo’s Switch 2 event but this wasn’t it. Still, the idea of a Welcome Tour isn’t bad. Much like Valve’s Aperture Desk Job and the PlayStation 5’s Astro’s Playroom (or several tutorial apps for the Meta Quest), this looks like a guided tour of the Switch 2’s features, complete with insights from Nintendo and mini-games. I played a few, some of which were more like glorified demos at best. 

I dodged asteroids using a Joy-Con in mouse mode, played the first level of Super Mario Bros. in pixel-accurate mode on a 4K TV setting to show how much screen real estate is available and played a guessing game for what frame rate a bouncing ball was moving at. One «game» showed me HDR on and off while launching fireworks. The problem is, this is a paid digital game, instead of the freebie it clearly should have been. I can’t understand why this probably helpful system tutorial isn’t just included on the Switch 2 and I never will.

Drag x Drive: Nintendo’s wild-card game

Somewhere between Arms and Rocket League, Drag x Drive is a Switch 2 exclusive that uses the Joy-Cons in mouse mode to control wheelchair-using players in an intense hoop-shooting sports game. Moving each wheel requires pushing one Joy-Con forward and backward. It gets intense fast. 

The feeling ends up being a bit like rowing and my arms tired out; you have to keep wheeling around and moving your arms rapidly, pretty much nonstop. One neat thing is you can feel rumbling haptic clicks beneath your controllers as you «wheel,» making it feel more convincing. Racing to the ball, hitting other players and shooting baskets felt as chaotic as a game of Rocket League. I’m not sure if I’ll ever find this game fun to play because of its seemingly high exertion requirements but I enjoyed trying it for a while.

Mario Party Jamboree flexes camera, mouse modes

The most wacky stuff I tried were probably the new mini-games for the Switch 2 update of Mario Party Jamboree, which add mini-games that work with the Joy-Cons’ new mouse features and a game mode that uses the optional plug-in camera.

Bridget Carey and I revved little wind-up cars by pulling back on the Joy-Con mouse and releasing it to launch forward, with vibrating haptics to add clicking feedback. We played air hockey by pushing our Mouse-Cons around the table to hit the Koopa shells flying back and forth. And then we screamed and danced and balanced shells on our heads in camera mini-games that made us look like we were transported into Mario Party, popping out of warp pipes.

The camera-based games were flashbacks to the days when the PlayStation had a TV camera and the Xbox had the Kinect, which both did similar things. It was definitely fun and it makes Mario Party Jamboree even better but I don’t know how much I’d feel compelled to play the new modes long-term.

Updated Switch games look better — for a price

I played a handful of games optimized for the Switch 2, which will be sold in Switch 2 Editions at a higher price or existing game owners can buy a digital upgrade. The upgrades can be free in some cases if you have the Nintendo Switch Online Plus membership, while others will cost you extra, regardless.

Zelda: Breath of the Wild and Tears of the Kingdom, the Switch’s two epic Zeldas, both have Switch 2 upgrades I briefly played. For sure, they look better, with better frame rates. I’d prefer to play them this way but the difference wasn’t massive. The Switch 2 versions also gain compatibility with a new phone app companion called Zelda Notes that we didn’t get to demo. 

Kirby and the Forgotten Land has a new story mode and better-looking graphics on Switch 2. I had fun playing a bit of the new storyline, which involved a lot of freezing-up landscapes. Is it worth the upgrade price? Maybe, because it also has some DLC extras.

GameCube Mode … activated!

Nintendo is adding another bonus to the Switch 2 equation with a Nintendo GameCube virtual console library. It’s part of the Switch Online Plus Expansion Pack subscription but Switch owners cannot play those GameCube games.

There are only a few GameCube games expected at the Switch 2 launch but I gave a few a quick play to remind myself of when I played them back in my own GameCube days: Wind Waker and F-Zero GX. Wind Waker is a classic Zelda and I loved F-Zero GX, which was co-developed by Sega. It still feels ridiculously fast. Nintendo’s selling a GameCube wireless controller, which I also tried out. The buttons and sticks feel just like they used to.

Ports of new third-party games: Are they good enough?

Part of the Switch 2’s appeal to other non-Nintendo gamers is its ability to play games that PC, Xbox and PlayStation folks could play but Switch owners couldn’t. Elden Ring, Madden, Cyberpunk 2077 and Split Fiction are some of the biggest newcomers. The performance, from my quick early plays, was a mixed bag. Split Fiction is a hit co-op game that debuted this year and I love it on the Switch but the split-screen gameplay I tried had less than stellar frame rates and graphics quality. It was fun but didn’t look beautiful. 

Cyberpunk 2077 shows off sprawling cityscapes but again, on a big TV, it was clearly not as good as what you could get from a PS5 or Xbox. Madden and Elden Ring weren’t there.

I know what playing games like these feels like on handhelds, though. The Steam Deck already has Elden Ring, Split Fiction and Cyberpunk 2077 support. The Switch 2 looks like a strong competitor to the Steam Deck and current Windows gaming handhelds for a wave of third-party games that’ll finally play decently. Still, I’m not sure how much it’ll convince Steam Deck owners or Windows handheld owners as the whole appeal of those systems is they’ll play PC games you already own.

It shows some promise for the Switch 2 being a step up for playing current-gen games but Nintendo didn’t share any details on how powerful the Nvidia processor onboard is. It’s capable of ray tracing and can upscale game graphics but what are the limits?

Verdict for now: The best Switch, but not yet a necessary one

I wanted more from the Switch 2. More surprises, more wow factor. That being said, it looks like easily the best Switch upgrade since 2017. And yet why do I feel like it’s not a must-buy yet? Because the games, as fun as they were, weren’t doing anything totally new. Because Nintendo raised prices for a lot of things, including more expensive games, Switch 2 Edition modes and even that tutorial game. And because, well, the world’s not in a great economic place right now.

I still want one and want to play Nintendo’s new games, though. Nintendo brings joy and unique experiences. In 2025, it’s the biggest thing gaming has. And the improved Steam Deck-ishness of this Switch 2 is slotting right into my recent handheld gaming habits. I can’t wait to try more when it arrives June 5.

Technologies

7 Things Wuchang Fallen Feathers Doesn’t Tell You

If you’re having a tough time with Wuchang, we have some tips to help.

Wuchang: Fallen Feathers isn’t a revolutionary Soulslike title that aims to change the subgenre, but it’s catching the attention of many players right now, in part because it’s available on day 1 on Xbox Game Pass. Wuchang, however, does have some issues with underexplaining certain mechanics, which is giving players a little trouble. 

Wuchang makes some changes to the Soulslike formula established by FromSoftware, the developers of Demon’s Souls and Dark Souls. Those changes aren’t laid out so clearly, and unfortunately that adds a layer of difficulty to the game that doesn’t need to be there. 

If you’re struggling with Wuchang, here are some tips to help you beat the game. 

Get the Sword Counter 

An easy tip to start with is a better explanation of the Sword Counter. It’s available in the Impetus Repository (the leveling-up grid), at a shrine, and it doesn’t take many levels to unlock. The Sword Counter is the game’s equivalent of the parry found in other FromSoftware games. It looks like a standard block, but if you time it right, you’ll parry the attack and receive no damage. 

But that’s not all. Next to the Sword Counter node on the grid are two variants that are also worth getting. By unlocking all three, when enemies attack you, you can deflect their attacks and knock them to the ground to sneak in extra hits. 

Something to keep in mind is that the Sword Counter can only deflect weapon attacks, so enemy punches or kicks can’t be parried. Also, with bosses, your deflects may only give you a window to get a free hit or two, but they have greater value in raising the bosses’ Obliterate meter, which is a circle that increases after successive attacks. Fill this up, and the boss will be staggered, which will allow for a critical attack to deal big damage. 

Unlocking the upgrades for your weapons

Along with the improved attacks, new weapon abilities, and stat increases, the Impetus Repository (the game’s name for its skill tree) has nodes to improve a weapon class. You need to unlock the node first and then acquire feathers to upgrade the weapon. The upgrade for a weapon class affects all weapons, so improving longswords by +3 means every longsword in the game will also be +3. 

You’ll need specific items for these upgrades, which are usually found on tougher enemies with red eyes and can sometimes be purchased from the merchants. There are Faint, Brilliant and Radiant Red Feathers needed for upgrades, with Radiant ones being the best of the three. 

Respec all the time

One useful mechanic in Wuchang is the option to respec, or reallocate your upgrades, at any time. If you feel like you’re a little weak or there’s something you haven’t tried yet, make sure to respec — don’t worry, it’s free and can be repeated indefinitely. 

On the Impetus Repository, there’s the option to undo an upgrade to just one node, or you can do it for an entire path. If a weapon like the axe has been doing well against bosses but there’s one boss who’s just too fast to land any attacks, then it’s time to respec and try another weapon. There’s no shame in doing so. And who knows? The new weapon might end up being your favorite. 

Wear the right equipment

Like in any Souslike, there are different status effects that build up over time, such as Burn or Blight, this game’s name for poison. Enemies in certain areas will focus on different status effects with their attacks, like how enemies in colder climates can cause Frostbite buildup. There are consumable items you can use to remove the effect or stop the buildup, but in the case of status effects like Despair and Corruption, if your armor resistance isn’t high enough, you can get killed almost immediately from the effect. If you find that happening (and you can tell it happens due to the status effect icon in the middle of the screen), then consider changing your equipment to better resist the status effects you’re running into. 

Armor in Wuchang is very situation-based. Some will offer a lot of slash and stab protection, which is great for bosses with swords or spears, but it may offer no protection against Blight, which means you can be poisoned very quickly. In general, armor that’s the best to protect against physical attacks is horrible for status effects, hence you can die almost instantly in certain areas. If you notice that happening, make sure to switch up your armor for the right occasion. 

Explore, explore, explore 

Like any good Soulslike with quality level design, like Wuchang, there are different paths available and some are easy to overlook. So many side paths in Wuchang seemingly lead to dead ends, but you’d be surprised how many will lead to entirely new areas. Not only can you find powerful items and weapons, but there are entire sections of a map with their own bosses you might have skipped. I missed out on multiple locations as I rushed through the game on my first runs through levels. If you’re having trouble with a boss, spend some time to backtrack a bit and explore every nook and cranny in an area. 

Another point to keep an eye out for is the teleport option at the Shrine. If there’s an NPC you should talk to, there will be a small face next to the location listing. These NPCs can give you items or help out with a boss fight, but some won’t be right next to the shrine. In general, places you come across with no enemies and something like a fire tend to be locations where an NPC will eventually appear. 

Just die if you’re mad 

Probably the most interesting mechanic in Wuchang is the Madness effect, which increases global damage that you deal and get dealt in return. Madness can increase or decrease, depending on what enemies you kill, but it increases significantly after dying. Once Wuchang’s madness reaches above 90%, the next time she dies, an orb that lies where the death happened will manifest into an Inner Demon, and if it kills you or is defeated, the Madness meter goes back to zero. This is very interesting for longtime Souls players because it acts as a punishment for players that can easily be overcome, and in a way, helps get the frustration out for dying. 

There is, however, a problem. If you die at the hands of a boss over and over again, the orb will be inside the boss arena and the Inner Demon won’t spawn. The result is that Madness, which if above 90% will increase the damage of your attacks while also increasing the damage you take, won’t go down. You can try to defeat some enemies to lower it, or make a donation to the statue at the Shu Sanctum, but the Madness meter will still shoot up if you die. 

If this happens to you, then you need to bite the bullet and just die somewhere else, ideally right near the shrine. When you respawn, you can head to the orb, take down the Inner Demon, and you’ll be back to zero Madness. 

Don’t forget to emote

Across the game, there will be certain shiny spots that aren’t signs. It could be a statue, an urn, or a grave marker. Inspect these locations and a message will pop up with a few words in blue. Those words can be «Pay your respect» or «Tai chi.» 

When you come across these spots, pull up the pose, or emotes, menu. You’ll see multiple poses, such as worship, examine and a very obvious one, Tai Chi. Assuming the pose at the specific location will unlock a clue about Wuchang’s past, or give up an item. 

Wuchang: Fallen Feathers is out now for PC, PS5, and Xbox Series consoles for $50. Xbox Game Pass subscribers can play the game as part of their subscription. 

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Technologies

Wuchang’s Commander Honglan Is a Nightmare. Here’s How to Beat Her

Don’t get discouraged by this tough boss fight — follow these tips to win.

Wuchang: Fallen Feathers is one of the best Soulslike games released this year. It’s also one of the cruelest, as players will be having a fun time with the game only to be smacked hard in the face by a punishing boss — in my case, it was the formidable  Commander Honglan who stopped me in my tracks.

Located at the Lotus Pond at the Place, Commander Honglan is Wuchang’s first real challenge and an obvious skill check by developer Leenzee Games. It’s evident that to proceed, players need to get to a certain skill level when fighting her, and if not, they’ll be in a lot of trouble, slamming themselves against this wall of a boss until they find a way forward. 

Here are some tips on how to defeat Commander Honglan in Wuchang. 

Make sure you’ve leveled up enough

First off, make sure you’re at the appropriate level to fight Commander Honglan. Yes, you can fight practically every boss at level 1 if you want to, but leave that to speedrunners. Ideally, you should have five Manna Vase charges so you have enough healing. Also, your weapons should be upgraded to plus-3 to be doing enough damage. 

You should also consider unlocking the Rapid Temperance node and either the Blight, Corruption or Poise Break Bone Needles, which she’s weak to. Blight and Corruption will slowly deplete her health, while Poise Break will cause a big chunk of damage when it builds up to 100%.

Try a different weapon 

I get it — up to now, you’ve probably used the axe or the war staff to run over enemies. Just forget about using the slow weapons on her. She’s just too tough. Your best bet is to switch up to the longsword because…

Counter, counter, counter

The Sword Counter is an unlockable ability in the longsword path of Wuchang’s skill tree, and it’s necessary for this fight. There’s even a message before jumping into the Lotus Pond mentioning deflecting attacks, which is the game’s version of parrying — but it’s not clear you need this specific skill unlocked to parry. 

With the Sword Counter, you’ll be able to deflect her sword attacks if you’ve timed it right. The window isn’t as tight as might be expected from a Souls game, so as long as you hit the Sword Counter button as soon as an attack starts, you’ll be able to deflect. If you unlock the variant nodes connected to Sword Counter, you’ll be able to land two free hits after the deflect. Take advantage of this because the parry as well as the attacks will contribute to Honglan’s Obliterate meter, allowing you to make a critical hit. 

Bring an extra heal or two

Nothing’s more frustrating than being one hit away from defeating a boss only to be out of health flasks. Make sure to bring in one extra consumable healing item equipped in a quick access slot, such as a Steamed Bunny Bun, Soulgrass or Cornucopia Elixir. Keep in mind, these items won’t auto-replenish, so use them as a last resort when you’re a hit or two away from taking her down. 

Prepare your equipment before jumping in

To get an advantage at the beginning of the fight, consider using some items at the start. You can use Temperance to start with an attack buff on your weapon, Lantern Fruit to reduce stamina costs for your dodges, and Soft Rush to increase your stamina recovery. 

Prepare your armor and equipment before heading into the fight, too. You should have two pendants to reduce the damage you receive and one pendant to increase your stamina recovery. Also, your armor should be focused on slash, stab and blunt resistance: her sword attacks impart slash and stab damage, and her kicks deal blunt. 

Buy the ward from the Panda

Outside the Shu Sanctum is a path that leads to a Panda. This bear is a merchant who wants only bamboo shoots. You can acquire these shoots from Bamboozlings, the little green creatures that quickly run away when you’re near. Attacking one of these creatures will drop a Bamboo Shoot for special items. 

One of those items is the Divine Ward spell. This will reduce the physical damage you receive, and because you’ll be dodging many of Honglan’s attacks, you’ll have plenty of Skyborn Might points available. Use this spell whenever you have a quick second to cast it because it’ll help in the fight. 

Watch her moves 

When fighting Honglan, here are the moves to focus on. 

Lunge attack: This is the first move she makes in the fight, and it’s easily counterable. Remember, after the deflect, just hit her for two attacks and don’t get greedy, or else you’ll run smack into her foot, which can’t be parried. 

Punch and kicks: Honglan has multiple martial arts attacks, including a big overhead stomp. Don’t try to counter these attacks or even be within arm’s length, because you’ll get hit. Just keep dodging. 

Dagger throw: If you’re far away, Honglan will throw out multiple daggers. These are easy to block or dodge. 

Wind slash: In the second phase of the fight, Honglan will proceed to attack with wind slashes that are either vertical or horizontal. It takes a little bit of practice, but the vertical ones are easily dodgeable — just move right or left. The horizontal slash, however, is tricky with the timing. You either need to dodge twice to the left or right, or dodge forward. Don’t try to dodge back. 

Quick lunge: Honglan has another very quick dash attack. Better to dodge than try to counter, because it’s so fast. 

Spinning sword attacks: She’ll also use two different spin attacks at different times. Though the first hit can be deflected, the follow-ups can’t, so it’s better to just dodge this attack. 

Leap attack: The attack where Honglan is the most open is the leap attack. She’ll jump in the air and come down with a powerful twin sword attack. Luckily, it’s easy to dodge. Time your dodge so you can avoid the attack, and then dash-run into her to make follow-up attacks. 

Commander Hoglan’s fighting in Wuchang can seem impossible at first, but with these tips, you can be successful. 

Wuchang: Fallen Feathers is out now for $50 on PC, PS5 and Xbox Series consoles. Xbox Game Pass subscribers can play the game as part of their subscription. 

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Technologies

Physical SIM Card vs. eSIM: What Sets Them Apart and Which Should You Choose?

These two ways of connecting your phone to a cellular network are very different. We tell you about each and how you can switch from one to another.

For many years, mobile phones received cellular service through a physical SIM (subscriber identity module) card that connected your handset to your phone carrier. These physical SIM cards made it easy to swap your phone or carrier whenever you’re getting a new device or you’re traveling. Nowadays, however, most modern phones also support eSIMs. As the name indicates, eSIMs are embedded directly into the phone and the carrier information is programmed remotely via software.

Whether you choose a physical SIM or an eSIM depends on several factors, so we’ve outlined a few commonly asked questions below. 

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What do physical SIMs and eSIMs do?

A physical SIM card is essentially a tiny card with a chip that connects your phone to your wireless carrier. It contains identifying information like your account info and phone number. Without it, your phone won’t have a number or any way to connect to a carrier and you won’t be able to make or receive calls and text messages. 

Some phones allow you to remove the physical SIM card, which allows you to easily swap phones or carriers. This is useful if you want to use your existing number in another phone, or if you want to use your phone with another carrier. Just insert a different SIM card and you can connect to a different cell network. For years, some phones supported having dual SIM cards. You might have your home number on one and your work number on the other.

An eSIM, however, is embedded directly into the phone’s circuitry and cannot be ejected or removed. Instead, all the carrier information is programmed remotely via an app. The biggest advantage of eSIMs is that it allows one phone to have multiple lines even from different carriers. This is especially useful when traveling, as you can add a global eSIM provider without having to purchase and wait in line for a physical SIM when you arrive at your destination. For more on eSIMs, you can check out our explainer here. You can also move your service from one phone to another without needing to dig out a SIM ejector tool but you might need to call your wireless service provider for assistance.

Can I have an eSIM and a physical SIM?

Yes, many phones allow you to have an eSIM and a physical SIM simultaneously, even from different carriers. You can use both simultaneously, or you can designate one as active while the other is on standby. Some people designate one number for work while the other is for personal use. 

How do I switch phones with a physical SIM or an eSIM?

To switch phones with a physical SIM, all you have to do is eject it from your existing phone and then insert it into a new one. This typically works regardless of the phone you are switching between, allowing you to move your service from an iPhone to Android phone at will.

With an eSIM, your carrier can either transfer the number over for you or you can do it yourself through your phone’s settings. Your carrier will often send detailed instructions on how to do so. Typically it’s easy to transfer your eSIM when moving to a phone of the same operating system, for instance moving from an iPhone 14 to an iPhone 16 where both are on iOS or from a Samsung Galaxy S21 to an S25 because both use Android. If you are switching between iOS and Android, you’ll likely need to call your provider for assistance.

Converting an existing physical SIM card to an eSIM is fairly easy too, although it sometimes requires more steps. You can check out our guide on how to do so here or you can refer to your carrier for more specific instructions. 

Do any phones require eSIM?

Yes, some phones are eSIM-only and therefore require eSIM. iPhone 14 models and newer are eSIM-only in the US, meaning they lack a physical SIM card slot. Most Android phones include a physical SIM slot and support for eSIM.

Do all phones accept eSIM?

Most modern iOS and Android phones accept eSIM, such as the newer iPhones, the Pixel 6 and the Samsung Galaxy S21 and newer. Simpler phones, however, like HMD’s Barbie Phone and the minimalist Light Phone do not. For those phones, you’ll want a physical SIM card. 

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