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How Apple Arcade Has Grown Quietly in the Shadow of Nintendo, Xbox and PlayStation

Exclusive: Apple’s answer to the competition has been to offer casual games for a flat fee, and it’s working.

Apple’s mobile gaming subscription service has come a long way since its release in 2019, more than doubling its game library and offering subscribers new releases, remasters and updates every week. And it may have found its first flagship exclusive with Sneaky Sasquatch, a popular, lighthearted game about a Bigfoot-like character adventuring in the woods, hiding from campers and riding go-carts.

Over the three years since its launch, Apple Arcade has continuously added new games that cater to large audiences, while also spotlighting smaller developers who might’ve otherwise gone unnoticed in the App Store.

What began as a simple tab housing about 100 games is now a dynamic section of the App Store featuring new releases and updates, special in-app events and easy-to-navigate categories. That large catalog, reliable service and fresh, microtransaction-free approach to mobile gaming is why I’ve named it a CNET Editors’ Choice pick since its debut.

«We were defining a new category with the first gaming subscription service for mobile, desktop and living room, and challenged ourselves to launch with 100 brand new titles that would capture the quality and fun that we wanted the service to represent,» Matt Fischer, Apple’s vice president of the App Store, told CNET in an exclusive email interview.

Fischer said he believes Arcade debuted with more new games than any gaming service had launched with before, including heavy-hitters like Xbox Game Pass, PlayStation Plus, EA Play and Nintendo Switch Online.

When first announced, Arcade sounded full of possibilities and like a breath of fresh air for mobile gamers who were tired of racking up bills from in-game microtransactions for items like a new look for their character or more power-ups to beat a particularly hard level. Now, for the equivalent price of one console game a year, Apple Arcade offers subscribers who pay $5 a month access to hundreds of games in categories like puzzle, nostalgia, mystery, sports and kids, as well as titles with multiplayer and social features. In addition to adding and updating content, Arcade removes older games every so often, likely as a result of expired contracts.

In 2023, Arcade subscribers can expect more improvements to the service — potentially another big platform refresh like we saw in April 2021, which led to the release of 32 games along with better library organization. Arcade will also likely keep adding larger, more console-style, graphics-intensive games like NBA 2K23 as Apple improves the capabilities of its iPhones, iPads and Mac computers.

How Apple Arcade sets itself apart from the competition

When Arcade launched in September 2019, Apple firmly planted its flag between free and paid games by promising players access to the full experience of any game in its subscription. That was a stark contrast to the freemium model that had come to dominate mobile gaming, regularly charging players for extra features like more levels or help to defeat a particular challenge. Apple’s goal with Arcade is to allow subscribers to play through a catalog of games without constantly being blocked by those in-app purchases or interrupted by intrusive ads. That approach, Apple believed, also provided parents with peace of mind when letting kids play mobile games.

Although Apple doesn’t disclose data about how many Arcade subscribers it has, Ampere Analysis says the service’s content strategy is geared toward success, particularly by providing a source of entertainment for people during the early months of the COVID-19 pandemic.

Arcade also provides a space to spotlight diverse, indie developers who might have otherwise been overshadowed by freemium games in the App Store, a goal that it’s accomplished.

«There are billions of players in the world looking for different types of entertainment experiences,» Fischer said. «Apple Arcade appeals to a wide range of players of all ages and backgrounds, and so should the teams that make the games. We want to ensure we’re bringing the best content and gaming experiences to our subscribers from developers that also uphold our values of innovation, creativity, diversity, and inclusion.»

I’ve been covering Apple Arcade since the beginning, and one of my favorite parts has been hearing the developers’ stories — where the idea for a game came from, how the creators put themselves into a project — and having my expectations flipped.

For example, I don’t gravitate towards sports games, but after talking to the Snowman team (Where Cards Fall, Alto’s Odyssey: The Lost City), the atmospheric, lo-fi skateboarding game Skate City became a go-to title for me. In addition to the main character of Cardpocalypse being in a wheelchair, The Get Out Kids featured a Muslim family — one of the first times I’d seen representation like that in a video game.

Arcade games have also won awards, including titles like Where Cards Fall and Sayonara Wild Hearts. Some of its titles have also expanded to run on other gaming services like Steam, Switch, Xbox and PlayStation.

As for one of the biggest knocks against the service — that it doesn’t have a flagship exclusive game like Halo on Xbox and Mario on Nintendo — Fischer says Apple sees a lot of potential in Sneaky Sasquatch from RAC7, one of the service’s top games, with a rating of 4.9 out of 5 stars. In the game, players explore campsites — undetected by the cranky park ranger or other campers —and fill their backpack with picnic leftovers for themselves and other animals. Since its launch with the service in 2019, Sneaky Sasquatch has received multiple updates expanding the game’s world with features like careers, vacation spots and vehicles options for Sasquatch.

For Apple Arcade’s third anniversary, I asked Fischer how the service has progressed and what comes next. He told me about how Apple sees the store against its competition, what customers have been asking for and how he finds new games that take advantage of hardware advances made possible by Apple’s M2 chip powering Mac computers and the A14 Bionic chip for the iPhone and iPad.

Here’s a lightly edited version of our exchange.

Q: Describe the inception of Apple Arcade. What made Apple want to expand into mobile gaming?

Fischer: Players love the huge catalog of games available on the App Store, from casual titles to console-quality experiences, many of which are free to download and offer in-app purchases or ads within the experience. However, many users are also looking for game experiences they can enjoy without interruptions, [and] without having to pay up-front for each title.

So we saw an opportunity to bring an exceptional set of games together for players who want unlimited access to an evolving catalog of great games, all for a low monthly price, all without in-game ads or in-app purchases. For developers, we sought out partners from around the globe who wanted to build and deliver titles that offered great gameplay, where they didn’t need to design in different business models or advertising to fund the games.

When we launched Apple Arcade, we were thrilled by the reception from both players and developers. The mobile gaming subscription model is an exciting new direction for us. The kinds of games we’re showcasing on Arcade continue to help define the App Store as the world’s best marketplace for games, and iOS the world’s most vibrant gaming platform, with Apple Arcade being complementary to the App Store’s massive catalog of games.

Q: What challenges did Apple face prior to launching the service? After launching the service?

Fischer: Launching the service was very exciting for us, but also quite daunting. We were defining a new category with the first gaming subscription service for mobile, desktop and living room, and challenged ourselves to launch with 100 brand new titles that would capture the quality and fun that we wanted the service to represent. Not only were we proud of the amazing content we had, but also that we launched with more new games than any gaming service had ever launched with before. That includes services like Xbox Game Pass, PlayStation Plus, EA Play, and Nintendo Switch Online. That in and of itself was a monumental task. There were a lot of last-minute changes and tweaks, but it all came together and it was a great launch. The catalog was quickly praised for its high-quality content, and we saw a lot of interest from players from all over the world.

Over time, something we heard consistently from players was that they wanted more casual titles, along with many of the richer Arcade Originals in the catalog. So we saw another great opportunity to offer our subscribers a collection of classic games along with award-winning titles from the App Store, but with all the benefits that players love about the service. In April 2021, we introduced two new categories of games, App Store Greats and Timeless Classics, to expand the catalog. We’ve seen great success with these games, with titles like Solitaire by MobilityWare and Fruit Ninja Classic+ frequently appearing in our top 10 list alongside many of the top Arcade Originals like NBA 2K23 Arcade Edition and Sneaky Sasquatch.

Q: What was Apple’s process for approaching developers to be a part of the service?

Fischer: Fun games, creative ideas. It can be that simple. We want to be able to provide our subscribers with an amazing catalog of high-quality games of all shapes and sizes. We have relationships with nearly every developer in the world, from big publishers to acclaimed creators to respected indie studios. Great games can truly come from anywhere. We continue to identify and work with new talent as well as developers who have created many of the best games in history, both on mobile and other platforms. There are billions of players in the world looking for different types of entertainment experiences. Apple Arcade appeals to a wide range of players of all ages and backgrounds, and so should the teams that make the games. We want to ensure we’re bringing the best content and gaming experiences to our subscribers from developers that also uphold our values of innovation, creativity, diversity and inclusion. Wylde Flowers is a great example of this. The game features inclusive, diverse, and memorable characters voiced by an authentic voice cast, and recently won an App Store Award as the 2022 Apple Arcade Game of Year.

Q: One of the biggest criticisms around Apple Arcade is that the service doesn’t have a flagship exclusive game, like Halo on Xbox, Mario and Nintendo, etc. What’s Apple’s plan to attain a title that could be synonymous with the service?

Fischer: Breaking new IP in any entertainment business is challenging, but especially so in gaming. Developing hit games takes time. We have been primarily focused on building a broad catalog that reaches many different players rather than trying to find one flagship game. We want everyone to find something they will love.

One game that’s continued to grow in popularity on Apple Arcade is Sneaky Sasquatch from RAC7, a two-person team from Vancouver. It was one of our launch titles and has constantly evolved with regular updates throughout the years. The game has expanded into a much richer world with many new adventures and is consistently one of our top-performing titles. We hear from fans of the game from all over the world, of all ages, on how much they love Sneaky Sasquatch. We see a bright future ahead for Sneaky.

Q: How does Apple choose games for the service? Is player feedback or metrics taken into account when choosing new games?

Fischer: As I mentioned before, fun games and creative ideas go a long way. We do pay attention to what players are responding to and make adjustments accordingly, looking for games that will appeal to them. But we also like to make bets on independent developers with visionary ideas so we can help bring them to life. We provide developers an opportunity to create the games they want without worrying about monetization mechanics, which in turn, provides players with innovative games that may not have seen the light of day without Apple Arcade.

Q: Back in July, subscribers noticed about 15 games in a Leaving Soon category, which prompted questions about games being taken off of Apple Arcade. Those weren’t the first titles to leave the service, but it was a sizable portion of the overall catalog. How do you decide what gets taken off?

Fischer: Since the beginning of Apple Arcade, our vision has always been to evolve the catalog to provide players a continually new selection of fun games to play on all their favorite Apple devices including iPhone, iPad, Mac and Apple TV. We launched the service with an unprecedented collection of over 100 new games and have since added more than 150 titles. We’ve also released more than 500 new content updates for existing games since the service launched. The catalog stays fresh so that players can enjoy their favorite Arcade games for years, while checking out new titles across a wide variety of genres. We look to have a regular cadence with only a handful of games leaving monthly, enabling us to focus on consistently bringing new exciting games and updates to players on a weekly basis.

Q: Is there a metric that measures the success of a game on Arcade? Number of downloads? Minutes played?

Fischer:We look at ratings and reviews as player feedback is very critical for us in delivering the best possible service for our users. The most important thing for us is player satisfaction — are they understanding the benefits of the subscription model; are they aware of the incredible selection of games the service makes available; do they stay subscribed and find value in the service.

Q: Apple’s catalog has featured a lot of diversity — characters with disabilities, different religions, etc. What is Apple Arcade doing to actively recruit developers and publishers who make those kinds of games?

Fischer:We want the characters in our games and our overall catalog to reflect the world we live in, and to embrace Apple’s values, so we always discuss this with developers upfront. We’ve since reached the point now where many developers understand this about Apple Arcade and are bringing us ideas with diverse characters and perspectives. A few good examples of this are Wylde Flowers and Gibbon: Beyond the Trees.

Q: What’s a dream game that Apple hopes to join the service in the future?

Fischer:I would say many of our dream games are already available on the service — Fantasian, Wylde Flowers, The Oregon Trail, Sneaky Sasquatch, Skate City, Grindstone, Gibbon: Beyond the Trees, Mini Motorways. … I can go on and on. But Arcade is not just about one title. That’s not really how we think about it. We want a great catalog with several compelling choices for every type of player.

Q: What are Apple Arcade’s ambitions for the kinds of games that are available on the service, especially as the technology in iPhones and iPads continues to advance?

Fischer:Our ultimate goal is to continually refresh the catalog with new games; some are easy to pick up and play, others offer a deeper gameplay experience, some are great games to play solo or with family and friends, but all in all, it is about having fun. Apple also continues to drive major innovations in gaming with Metal, A14 Bionic, M2, and augmented reality. We’ll continue to work with developers to help them take advantage of the advances in our hardware and software to provide the best gameplay experiences for our users.

Q: Has Apple considered a dedicated [Apple-made] console system or controller for its games?

Fischer:Our focus right now is continuing to build Arcade and meeting our players’ needs and expectations.

Q: Now that Apple Arcade is entering its third year, where is the service in terms of expectations? Is Apple happy with subscriber numbers and active users, or is that still an area of focus?

Fischer: We’re thrilled with how the service is performing and how much it has grown thus far. We have an incredibly broad and deep catalog that our players are loving and we continue to deliver exclusive new versions of hit games like NBA 2K23 Arcade Edition, Jetpack Joyride 2 and Cooking Mama: Cuisine. We have new titles as well like Air Twister from renowned developer Yu Suzuki, and hit games based on popular IP like Lego Star Wars: Castaways and Warped Kart Racers. We’re excited about the future of the service and look forward to our continued work with amazing and talented developers from around the world.

Technologies

The Best Way to Prepare for iOS 26 on Your iPhone Is to Change These 10 Settings in iOS 18

The latest iPhone software builds on these features and makes them even better. Make sure you’ve set them up.

Apple has just released iOS 26.1, the first major bug-fix update to its latest iPhone operating system. But not everyone jumps onto the latest versions, preferring to let other people kick the tires on the new software. In the meantime, there are probably a few settings in iOS 18 you haven’t explored yet that could make your iPhone faster, easier and more private.

I’ve identified 10 simple changes that can immediately impact your current iPhone’s performance. Some help reduce background battery drain, others give you more control over your privacy and a few are just quality of life tweaks that make your phone run smoother. The best part is that anyone can do them, and each tweak takes less than a minute. If your iPhone feels sluggish or you want to get the most out of it before updating the operating system, adjusting these hidden settings is a great place to start.

For more on some of the features in iOS 18, learn about improvements to the overhauled Calculator app and the Mail app. And to see what’s new in iOS 26, get up to speed with this overview of new features.


Don’t miss any of our unbiased tech content and lab-based reviews. Add CNET as a preferred Google source.


Turn off categories in the Mail app

With email, everyone has their own way of dealing with the influx of messages. Traditionally, the Mail app has kept a chronological list, but that can get unwieldy if you also get scores of promotions, receipts and other types of email. The new categories feature creates virtual buckets for Primary, Transactions, Updates and Promotions, and guesses how your messages should be sorted.

If that approach doesn’t work for you, here are two things to try.

• In the event that categories are somewhat useful, but you still want a chronological view of your Inbox, swipe all the way to the right of the categories and tap All Mail.

• To turn off categories altogether, tap the three-dot menu () in the top-right corner, and then tap List View.

Change the default buttons on the lock screen

In real estate, location is everything, and the bottom corners of the iPhone lock screen are the prime spots. Each is an easy thumb press away when your device is still locked. Before iOS 18, those posts were held by the flashlight and camera buttons, and there was no way to change them.

In iOS 18, you can finally replace them with other buttons — or remove them entirely, a balm for folks who unknowingly activate the flashlight (believe me, there’s a better way to turn it on). You can add buttons to recognize music via Shazam, enable Dark Mode, set an alarm/timer, enable Airplane Mode, open your Wallet, send money via Tap to Cash and more.

Here’s how:

1. On the iPhone’s lock screen, touch and hold anywhere on the display until you see the Customize button. You’ll need to unlock the phone using Face ID, Touch ID or your passcode. If it opens the home screen, swipe down from the center top of the screen (not the right edge, which brings up Control Center).

2. Tap Customize and then choose Lock Screen.

3. Remove one of the buttons by tapping the  (minus) button on the icon.

4. To replace the button with another function, tap its space (now with a + icon) and then choose the one you want on the next screen. (You can also opt to leave that space empty with no button.)

5. Repeat those steps for the other button if you want to change it.

6. Tap Done when you’re finished.

7. Tap the lock screen again to exit the customize mode.

Get important alerts using Prioritize Notifications

For iPhone models that can run Apple Intelligence, a new option introduced in iOS 18.4 is fast becoming one of my favorite AI features. Go to Settings > Notifications, and under Apple Intelligence, tap Prioritize Notifications. As new alerts come in — and some days feel like they arrive in floods — Apple Intelligence determines which ones are more likely to be important to you. For example, texts from people in your contacts could be flagged in favor of random scam messages. On that settings screen, you can enable or disable priority notifications for individual apps.

Set up some of the new tasks available on the Action button

The Action button on the iPhone 15 ProiPhone 16iPhone 16E, iPhone 16 Pro and the iPhone 17 line replaced the dedicated mute switch found on every earlier iPhone model with a configurable control. By default, it serves the same purpose — hold it to turn Silent Mode on or off — but you can configure it for other actions like opening the Camera app, performing multiple actions at once or even ordering coffee. The iOS 18.4 update added Visual Intelligence as an option for the Action button. That makes the AI technology available on the iPhone 16E, which does not include the novel new Camera Control but is now an option for any iPhone with an Action button.

In iOS 18, the Action button gets new capabilities. You can bypass Control Center and choose a control, such as opening the Remote interface for navigating Apple TV or using Shazam to identify a song.

To choose a different action for the Action button, go to Settings > Action Button. Swipe sideways to select and activate one of the available actions. For the Controls, Shortcut and Accessibility options, tap the Choose button to pick which specific action to run.

Give your home screen a radical new look

You wouldn’t think that putting icons where you want is a radical new feature, but that’s because iOS has always had a locked arrangement. Apps get added from top to bottom, left to right. You could rearrange the order in which icons appear and move them to other screens, but that was about it.

In iOS 18, apps can be positioned nearly anywhere. You no longer need to deal with a wallpaper image of your kids or pets being obscured by icons. They still adhere to a grid — Apple isn’t about to sanction anarchy — but can be placed freely.

Also, Dark mode finally applies to all of the iPhone’s home screen, with options for coloring icons and affecting the brightness of the wallpaper image. Here’s how to customize the looks.

Arrange apps: Touch and hold the home screen to enter «jiggle mode,» and then drag the icons to new positions. It will still slide them around to fill spaces, but with patience, you can move them into the spots you want.

You can also quickly turn compatible apps into widgets that display more information. Maps, for instance, can be a map of your current location with shortcut buttons to search for places or bring up a list of nearby places (such as dinner spots). Touch and hold the app icon and look for a row of resize buttons in the menu that appears. Once expanded beyond the standard icon size, you can drag the handle in the bottom-right corner of the new icon. To get it back to its single icon size, you need to touch and hold again and choose the single-icon button

Set Dark mode: If you’ve ever subjected yourself to the retina blast of black text on a white background late at night in a darkened room, you will appreciate the new Dark mode option for the home and lock screens. iOS has previously included a Dark mode, where light backgrounds switch to black or dark gray, text switches to white or light gray and other interface elements are dimmed to coexist in a dark environment. That’s never been applied to the home and lock screens in any significant way — only the dock and some widgets — until iOS 18.

First, touch and hold the home screen to enter jiggle mode. Tap the Edit button in the top-left corner and choose Customize from the menu. At the bottom of the screen, choose a mode for the icons and background: AutomaticDark or Light (I’ll get to Tinted in a moment). In Dark mode, the icons gain black backgrounds, and folders and the Dock become dark gray. (Developers have the option of making Dark mode icons for their apps. In the meantime, apps not yet optimized get a generally darker appearance.)

In Dark mode, the background image also changes. Apple’s default iOS 18 wallpaper dynamically changes from light to dark as the day progresses, or you can choose colors that offer a light and dark option. If you use a photo, its overall exposure is reduced to dim the light output.

If you want dark icons but aren’t a fan of the dimmed photo treatment, tap the sun icon in the corner of the options sheet at the bottom of the screen to toggle back to Light mode just for the background.

Tinted icons: A new and different option is to tint all of the app icons so they share the same color. In the Customize options at the bottom of the screen, choose Tinted as the icon style. You can then adjust the Hue (the slider with the color spectrum) and Luminosity (the slider with the dark to light range) to choose the color tint you prefer.

What if you want to match a color from a background image? Tap the eyedropper button and then drag the reticle to pinpoint the color you want — the border indicates the selected color.

The tint is applied not only to icons but also to widgets. For a widget such as Photos, the images it displays show up as duotones to match the theme.

Large icons: Do the labels below each app icon seem redundant? Now, you can remove them and increase the size of the icons with one setting. Open the Customize options as described above and tap the Large button.

After making any of these changes, tap anywhere on the screen to apply them and exit the Customize interface.

Change up how the Control Center looks

Control Center was once a convenient place to quickly access controls such as playback volume and Airplane mode, but under iOS 18, it’s a configurable playground. You can position controls where you want, resize many to reveal more information and add new controls on multiple screens.

Swipe down from the top-right corner to reveal the Control Center (or swipe up from the bottom on the iPhone SE). To enter edit mode, touch and hold or press the + button at the top-left corner.

Just as with moving apps, drag a control to another slot on the screen to reposition it. Many of the controls also include a bottom-right handle that can resize the control — in most cases, it reveals the name of the control and its current status (such as Flashlight Off).

The Control Center also now spans multiple screens. Swipe up to view controls for currently playing media, Home controls for smart lights and appliances and a page dedicated to the communication options that appear when you long-press the Connectivity block containing Airplane Mode, Wi-Fi, Bluetooth, Cellular and others. Look closely, and you’ll see that those screens are actually individual controls expanded to occupy the entire Control Center area.

You can rearrange the order of those screens by moving their controls. Suppose you want Home controls to be the first swipe instead of Now Playing: In the editing mode, drag the large Home control up to the previous screen (Now Playing will shift to the right to make room).

To remove controls, tap the  (minus) button that appears. You can also add other controls: Tap Add a Control and scroll through the available options, ranging from starting a Screen Recording to a host of accessibility options.

Read more: All the new controls you can add to Control Center

Lock or hide any of your sensitive apps

Our phones carry some of our most sensitive data, and yet it’s not uncommon to hand a phone to a friend to view photos or look up something online. That doesn’t mean they’re going to snoop but it doesn’t not mean they might be more curious than you’re comfortable with. For data you want to ensure stays out of sight or to add a layer of protection in front of sensitive information, iOS 18 adds the ability to lock and hide apps.

For example, let’s say you keep an ongoing set of lists of gift ideas for family members in the Notes app. You can lock individual notes, but that requires a separate step. Maybe a few ideas were made as individual quick notes or drawings. Instead of micromanaging access, you can lock the entire Notes app by doing the following:

Touch and hold the app icon you want to lock and choose Require Face ID or Require Touch ID (or Require Passcode if Face ID or Touch ID are not enabled) from the menu that appears. Confirm your choice by tapping Require Face ID (or similar) in the next dialog.

To remove the authentication step, touch and hold the app and choose Don’t Require Face ID (or similar).

Nothing outwardly indicates that an app is locked — you’ll find out when you try to open it. There’s one more level of app security available, which is to hide apps in a special locked folder. Touch and hold the app and choose Require Face ID and then tap Hide and Require Face ID in the dialog. Confirm the action by tapping Hide App on the next screen.

The app disappears from the home screen and gets slotted into a Hidden folder at the bottom of the App Library (swipe left beyond your last home screen to view the App Library). To access apps there, tap the Hidden folder and authenticate with Face ID.

iOS 18 imposes some limitations on hidden apps. Some, such as many of the built-in ones like Notes or Reminders, can only be locked and cannot be hidden at all. Also, the Hidden folder locks itself when you launch an app or swipe away from the App Library.

Turn off Loop Videos in the Photos app

Many apps have implemented a small but annoying (to me) feature, and now Photos under iOS 18 has it too: Videos automatically replay when you watch them until you tap the Pause button. That can be fun once or twice, or when viewing short clips. I’m not a fan of having to take action to make them stop each time.

Now I can take action once. Go to Settings > Photos, scroll down until you see Loop Videos and turn the option off. A video will play on its own but then stop at the end as it should.

If you’d rather the video didn’t play at all until you tap the Play button, also turn off Auto-Play Motion in the same Settings screen.

Adjust the view of your calendar

Big new features like locking and hiding apps are great additions but so are the tiny changes that you encounter every day. The Calendar app includes two new ways to view your schedule.

In iOS 18, when you’re in the Month view in portrait orientation, pinch with two fingers to view more or fewer details. As you «zoom in,» individual events appear as colored bars and then as labeled events with times, all while keeping the monthly grid of days and weeks.

The Day view, which breaks down your day hour by hour, now has a new Multi Day view that shows two consecutive days to give you context for what’s coming without turning the phone into landscape orientation and viewing the Week view. Tap the View button at the top of the Single Day view and choose Multi Day from the pop-up menu.

Improve movie and TV show dialogue in the TV app

Trouble hearing dialogue in movies and television shows isn’t a new problem — for example, Apple TV has had a feature for a while where you can ask Siri, «What did she say?» and it will automatically back up a few seconds, turn on subtitles and replay that section of the video. You can even buy soundbars that can overcome muffled TV speech. There are a lot of reasons it’s harder to hear dialogue but the TV app in iOS 18 includes a high-tech workaround to make dialog easier to discern.

While you’re watching a video in the TV app, tap the More () button and then expand the Audio heading in the menu that appears; if the phone is in horizontal orientation, tap the Audio Adjustments button. Tap Enhance Dialogue and choose Enhance or Boost. They each dampen background noise and raise the dialogue’s audio.

These are just a few selected features and changes in iOS 18. Check out our broader coverage of AI, including Apple Intelligence.

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Technologies

Motorola’s New Moto G and Moto G Play Pack a Key Gemini Feature at a Lower Price

Both the new $170 Moto G Play and $200 Moto G will get Google’s Circle to Search.

Motorola’s new low-cost Android phones will be among the cheapest to get Google’s Circle to Search. The new $200 Moto G and $170 Moto G Play for 2026, announced Tuesday, will ship with Android 16 and come with access to the Gemini-powered feature along with the Gemini assistant.

Google’s Circle to Search has been a particularly useful AI-powered feature since its debut, making it particularly noteworthy that it will now be available in devices that cost under $200. The $170 Moto G Play will arrive first on Nov. 13, followed by the $200 Moto G on Dec. 11.

Both phones will come with a 6.7-inch display and a 120Hz refresh rate, include 5G connectivity (which is a first for the Play series) and get a 5,200mAh battery.

The lower-cost Play phone will run on a Mediatek Dimensity 6300 processor and include 4GB of memory that can be virtually expanded to 12GB with the RAM Boost feature. That perk essentially borrows from the phone’s 64GB of onboard storage which can be expanded to 1TB with a microSD card slot, while its battery can be recharged at an 18-watt speed. It will also have a 32-megapixel main camera on the back, and an 8-megapixel selfie camera. It will come in one color called Pantone Tapestry, which has a blue-green shade.

The slightly pricier Moto G will also run on the same processor, but step up with 128GB of storage and a 30-watt wired charging speed. Its rear camera system leads with a 50-megapixel wide angle camera paired with a 2-megapixel macro camera, while its selfie shooter is a 32-megapixel camera. It will come in two colors, the Pantone Cattleya Orchid (a magenta-like shade) and Pantone Slipstream (a gray shade).

While I am glad to see lower-cost phones get Circle to Search, I am somewhat concerned that many of the specs in the 2026 edition of the Moto G are similar to the 2025 model — particularly the inclusion of 4GB of onboard RAM. I found the prior Moto G to have stability issues initially, which were largely resolved by using the RAM Boost setting to make the software simulate additional memory to assist with loading apps and multitasking. We’ll have to test to see if the new 2026 Moto G phones will optimize better under Android 16, and hopefully the bigger batteries will also allow these less-powerful phones to go even longer between charges.

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Technologies

Today’s Wordle Hints, Answer and Help for Nov. 4, #1599

Here are hints and the answer for today’s Wordle for Nov. 4, No. 1,599.

Looking for the most recent Wordle answer? Click here for today’s Wordle hints, as well as our daily answers and hints for The New York Times Mini Crossword, Connections, Connections: Sports Edition and Strands puzzles.


Today’s Wordle puzzle begins with one of the least-used letters in the alphabet. (Check our full list ranking the letters by popularity.) If you need a new starter word, check out our list of which letters show up the most in English words. If you need hints and the answer, read on.

Today’s Wordle hints

Before we show you today’s Wordle answer, we’ll give you some hints. If you don’t want a spoiler, look away now.

Wordle hint No. 1: Repeats

Today’s Wordle answer has one repeated letter.

Wordle hint No. 2: Vowels

Today’s Wordle answer has two vowels, but one is the repeated letter, so you’ll see that one twice.

Wordle hint No. 3: First letter

Today’s Wordle answer begins with V.

Wordle hint No. 4: Last letter

Today’s Wordle answer ends with E.

Wordle hint No. 5: Meaning

Today’s Wordle answer can refer to the place where something happens, especially an organized event such as a concert, conference, or sports event.

TODAY’S WORDLE ANSWER

Today’s Wordle answer is VENUE.

Yesterday’s Wordle answer

Yesterday’s Wordle answer, Nov. 3, No. 1598 was AWOKE.

Recent Wordle answers

Oct. 30, No. 1594: LATHE

Oct. 31, No. 1595: ABHOR

Nov. 1, No. 1596: MOTEL

Nov. 2, No. 1597: RABID

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