Technologies
Best VR Headsets of 2022
Guess what? The Quest 2 still remains the best.
VR still isn’t an essential experience for anyone, but it can be a lot of fun and surprisingly useful at times. The hardware, however, is currently in transition. Sony’s $550 PSVR 2, which requires a PlayStation 5, arrives Feb. 22 but is available for preorder. There’s been a wave of new VR headsets lately, including the $1,500 Meta Quest Pro and the not-available-in-the-US Pico 4. Apple’s rumored headset should be on its way in 2023, along with the Quest 3. And yet, right now, the 2-year-old Meta Quest 2 is still by far the best choice. Right now, a couple of our favorite VR headsets also have Black Friday sales: the Quest 2 and HP Reverb G2.
The cost of a new VR headset might be going up these days, and the $400 Quest 2 jumped up in price earlier this year (it used to be $299, but is back on sale for $350 in a limited Black Friday bundle). Even so, it still offers a completely wireless experience, with access to a great library of fantastic games like Resident Evil 4 and The Walking Dead: Saints & Sinners. It can also be connected to a PC to play titles like Half-Life: Alyx, or run a variety of PC VR applications. Meta keeps improving its software over time with added extras.
Anyone in the VR/AR industry looking to explore next-gen face tracking or mixed reality might consider the Quest Pro, but its high price means it won’t make sense for anyone else right now. Keep in mind, Meta is releasing the Quest 3 next year, at a price expected to be similar to the Quest 2 and possibly with some features that are on the Quest Pro. (The Pico 4 gives some hints of how the Quest 3 could be upgraded.) You might want to wait for it, or for the other VR headsets on the horizon.
Apple is expected to have some form of advanced VR/AR headset next year that could also be super expensive. Sony’s PlayStation VR 2, also coming in 2023, requires a PlayStation 5 but has fantastic new controllers and could boast unique games. And in the meantime, we may see more experimental, phone-connected headsets like the HTC Vive Flow start to pop up.
VR in 2022 remains an impressive but still limited proposition. Thanks to tremendous advancements in the visuals, tracking and overall performance of VR hardware, the best VR headset options have become more realistic and immersive. More advanced metaverse platforms and social worlds have given VR owners more to explore, too. Even so, VR still hasn’t become a necessary product for most people.
VR’s strongest applications tend to be gaming and fitness. For fitness, a standalone headset like the Quest 2 is practically mandatory, to avoid wire tangles and make sure you can move around. (The Quest 2 also has a fitness tracker app and syncs with Apple Health.)
Will you want a headset that works with your phone? Qualcomm’s been making headway on a wave of VR and AR headsets that plug right into phones, but at the moment the software for these devices is a work in progress. Neither Google nor Apple really supports VR at a seamless system level for phones yet, meaning devices have to figure out awkward solutions.
If you’re a PC gamer,a PC-connected VR headset still offers the most versatile collection of software for an immersive VR experience, and also lets you use that headset for creative and business tools. Note that a more powerful VR systemwill still be largely tethered to a desktop or laptop and may require external sensors.
And what about console gaming? The aging PlayStation VRstill exists, but you’re better off waiting for the PSVR 2 if you have a PS5.
We update this best VR headset list periodically, but note that prices are subject to change.
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Technologies
Apple’s AI Health Coach Project May Need a Wellness Check
The company’s ambitious plans to introduce a virtual health coach may be going back to the drawing board, according to a report.
Apple is scaling back and rethinking its ambitious plans to introduce an AI-powered health coach, according to a Bloomberg report by Mark Gurman citing anonymous sources privy to the company’s plans.
The project, known inside Apple as Mulberry, was first reported last year, with the company expected to roll together health-related AI features as a coach or assistant. But now, Bloomberg reports, that project will be broken down into individual features introduced over time, as it has done with tools such as the sleep apnea and hearing tests added to Apple Watch and Apple AirPods.
A representative for Apple did not immediately respond to a request for comment.
Bloomberg’s sources point to a change in leadership over Apple’s health technology. Veteran services head Eddy Cue is overseeing those projects and addressing pressure from competitors pushing into the health space, including Oura and Peloton as well as tech giants like Google and OpenAI, which just launched ChatGPT Health.
(Disclosure: Ziff Davis, CNET’s parent company, filed a lawsuit against OpenAI in April, alleging that it infringed Ziff Davis copyrights in training and operating its AI systems.)
Apple was also said to have built a studio for a revamped health services app that would have included virtual and video wellness instructions, and integration with existing health tools and Apple devices. It is likely that some of that content and software will still be released publicly, just not in one package, according to Bloomberg.
Technologies
Here’s Why Taylor Swift’s Opalite Music Video Isn’t on YouTube Yet
The video is now available on Apple Music and Spotify, but it isn’t landing on YouTube for a couple more days.
YouTube may still be where many people instinctively go to watch music videos, but when Taylor Swift dropped her video for Opalite on Friday, it was noticeably absent from the platform. In fact, it won’t be landing on YouTube until Sunday, two days after its release on other streaming platforms.
So, why is the Opalite music video only available on Apple Music and Spotify Premium right now? It likely has to do with a disagreement between YouTube and Billboard, which ranks the most popular songs and albums of the week.
In December, Billboard shifted its charting methodology so paid and subscription-based streams are weighted even more favorably than ad-supported streams. Billboard started weighting paid streams higher than ad-supported ones in 2018. This most recent shift narrows that ratio from 1:3 to 1:2.5, putting numbers from platforms like YouTube at more of a disadvantage.
Following the change, YouTube posted a statement about its dispute with Billboard, calling the charting company’s methodology «an outdated formula.» It added, «This doesn’t reflect how fans engage with music today and ignores the massive engagement from fans who don’t have a subscription…We’re simply asking that every stream is counted fairly and equally, whether it is subscription-based or ad-supported—because every fan matters and every play should count.»
YouTube said that starting Jan. 16, 2026, its data would «no longer be delivered to Billboard or factored into their charts.»
For artists like Taylor Swift who count on early streams to boost their Billboard rankings, that could make YouTube a less appealing option for debuting new content. So the Opalite video will still be making its way to YouTube, but you’ll have to wait until Sunday, Feb. 8, at 8 a.m. ET to watch it there. Representatives for Swift, YouTube and Billboard did not immediately respond to a request for comment.
YouTube has an ad-supported streaming service as well as a paid one called YouTube Premium. However, even YouTube Premium subscribers can’t see the Opalite music video on Friday. (I’m a subscriber and can confirm it’s nowhere to be found.) According to Statista, in March 2025, YouTube had 125 million paid subscribers across its Premium and Music services. (YouTube Music is included in its Premium subscription.) That pales in comparison with the estimated 2.5 billion total users on YouTube, the majority of whom still rely on that ad-supported offering.
It remains to be seen whether or when YouTube and Billboard will mend their affairs and whether, in the words of Taylor Swift in Opalite, «this is just a temporary speed bump.»
Technologies
Valve Delays Steam Frame and Steam Machine Pricing as Memory Costs Rise
The company says its 2026 release window remains intact, but final prices and dates are still in flux.
Valve revealed its lineup of upcoming hardware in November, including a home PC-gaming console called the Steam Machine and the Steam Frame, a VR headset. At the time of the reveal, the company expected to release its hardware in «early 2026,» but the current state of memory and storage prices appears to have changed those plans.
Valve says its goal to release the Steam Frame and Steam Machine in the first half of 2026 has not changed, but it’s still deliberating on final shipping dates and pricing, according to a post from the company on Wednesday. While the company didn’t provide specifics, it said it was mindful of the current state of the hardware and storage markets. All kinds of computer components have rocketed in price due to massive investments in AI infrastructure.
«When we announced these products in November, we planned on being able to share specific pricing and launch dates by now. But the memory and storage shortages you’ve likely heard about across the industry have rapidly increased since then,» Valve said. «The limited availability and growing prices of these critical components mean we must revisit our exact shipping schedule and pricing (especially around Steam Machine and Steam Frame).»
Valve says it will provide more updates in the future about its hardware lineup.
What are the Steam Frame and Steam Machine?
The Steam Frame is a standalone VR headset that’s all about gaming. At the hardware reveal in November, CNET’s Scott Stein described it as a Steam Deck for your face. It runs on SteamOS on an ARM-based chip, so games can be loaded onto the headset and played directly from it, allowing gamers to play games on the go. There’s also the option to wirelessly stream games from a PC.
The Steam Machine is Valve’s home console. It’s a cube-shaped microcomputer intended to be connected to a TV.
When will the Steam Frame and Steam Machine come out?
Valve didn’t provide a specific launch date for either. The initial expectation after the November reveal was that the Steam Frame and Steam Machine would arrive in March. Valve’s statement about releasing its hardware in the first half of 2026 suggests both will come out in June at the latest.
How much will the Steam Frame and Steam Machine cost?
After the reveal, there was much speculation on their possible prices. For the Steam Frame, the expectation was that it would start at $600. The Steam Machine was expected to launch at a price closer to $700. Those estimates could easily increase by $100 or more due to the current state of pricing for memory and storage.
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