Technologies
Battlefield 6 Review: Big-Battle Mayhem Is Back, but Destruction Is AWOL
The revamped Battlefield has some divisive tweaks, but its signature mechanic is now more cosmetic than strategic.
Marching forward down an alley, gunfire rings out and my squadmates go down. As the last one standing, I hit the ground while bullets whiz over my head, using my defibrillator gadget to crawl forward and revive my teammates one by one — the whole squad brought back to take the day.
It’s a moment that could only happen in Battlefield 6, EA DICE’s next entry in the beloved military shooter franchise. In my early time with the game, I’ve had a range of these «experiences» that remind me why this franchise stands out from Call of Duty and other modern first-person shooters. And while the new game feels like it’s crept closer to the rapid-paced arena-style combat of those other FPS games, it mostly keeps to the Battlefield series’ signature experience: squad-based, large-scale battles mixing soldiers and vehicles.
Mostly, anyway — though some of developer EA DICE’s choices during the Open Beta rubbed players the wrong way, including letting each class use every weapon type. That setup will likely remain the dominant way to play multiplayer, despite the more restrictive Closed Weapons mode still available. It’s a tweak to the Battlefield formula seemingly meant to attract gamers beyond the series’ playerbase. While it does dilute some of the game’s identity, it’ll be hard to gauge how much until the full release.
One of the game’s most notable visual upgrades also proves paper-thin in multiplayer matches. Destruction barely matters — fire an explosive or a tank round into a building and only the outer walls will crumble. It’s undeniable that EA DICE made the crumbling debris look stunning, but it barely serves a purpose in combat. Gone are the days of leveling entire buildings into rubble, as in Battlefield 1 and 5, when destruction could reshape the battlefield. With so many of Battlefield 6’s maps set in dense city streets and alleys, it’s a shame I couldn’t blast open more pathways and lanes for a strategic advantage.
Players may eventually find better ways to exploit the destruction mechanics. But that won’t happen on day one, since most explosive gadgets are locked behind higher progression levels or specific challenges when Battlefield 6 launches on Oct. 10. At best, players can equip all their classes with a sledgehammer melee weapon and try taking down buildings one swing at a time. They won’t get far more useful demolition tools until after lots of playtime — C4 sapper charges for the Recon class, for instance, aren’t available until reaching level 20 and a class challenge is finished.
What’s left is a competent, riveting shooter that shines where Battlefield always has — in large-scale battles where squads capture zones and outmaneuver enemies with a mix of coordinated tactics and vehicle support. That’s where you’ll find those unforgettable, had-to-be-there moments of wild survival and miraculous plays that are now easier than ever to record to send to your friends. Outside that sweet spot — in the areas where Battlefield 6 tries to encroach on other shooters’ turf — the gameplay feel less natural. I can only lose so many close-quarter gunfights before I start craving the chaos of the big battlefield again.
Battlefield 6 pros and cons, strengths and weaknesses
Battlefield 6 includes a solo campaign mode, which I unlocked about halfway through — a middling story about a NATO combat unit shipping out around the world to fight the global mercenary force Pax Armata. There’s enough intrigue in an overarching intelligence conspiracy plot to pique interest, and some fun set pieces, including an airdrop, a beach landing in an armored personnel carrier and a stealth infiltration. But mostly, it’s a bunch of shooting down corridors until you’re off to the next international location that shows up prominently in multiplayer maps.
For most gamers, multiplayer is where they’ll spend almost all their time in Battlefield 6. The large-scale modes are the standouts, though maps are hit or miss. Liberation Peak is a mountainous desert with zones split between landscape features. Operation Firestorm, returning from Battlefield 3, is an overly large map with vast stretches of empty terrain between capture points that practically requires vehicles just to reach the firefights. The best maps balance verticality with clear lanes for patient long-range shots and tighter areas packed with obstacles for cover for frantic close-range fights.
The same goes for Battlefield’s large-scale All-Out Warfare modes. Breakthrough is enjoyable, with teams taking turns between attacking and defending as they fall back across capture zones. Conquest keeps things straightforward — rack up points for holding objectives. Escalation, meanwhile, tends to drag on as teams struggle to capture and hold each map’s trio of zones to secure a win.
The game’s close-quarters modes — like Team Deathmatch and King of the Hill, which most closely mirror Call of Duty’s small-scale, high-intensity fights — are even more polarizing. With no vehicles to take out, the Engineer class is functionally worthless. The maps, which are small chunks carved from the large-scale maps, make or break CQC: One split off from Liberation Peak was frenetically fun to play, while another from Manhattan Bridge was boring, with bland, gray buildings under construction.
Keep in mind, most of my impressions come from the open beta, since the Battlefield 6 review period had relatively few online players. Most of my matches had just a handful of flesh-and-blood teammates and rivals, with bots filling in around 90% of the roster on each side. While that meant I couldn’t properly preview the new maps introduced after the open beta, it still gave me an idea of what they represented — as well as all the guns and gadgets that’ll come with the full game.
Battlefield 6’s arsenal at launch is respectably robust, with 41 main weapons. Not all categories are quality stocked, though — assault rifles, SMGs and LMGs each get eight options, while shotguns and sniper rifles only have three apiece. But players will have to play awhile to use them; I’m at level 14 and can only access 11 weapons. Among the game’s four pistols to choose from, I can only use one so far.
Gadgets are also locked behind higher levels or challenges, which, I can only imagine, will frustrate new players who’ll likely have to slog through hours of playtime to fully diversify their kits. I was particularly annoyed to be stuck with the Engineer’s basic land mine, which can be thrown all of three feet, knowing far more advanced anti-vehicle options are waiting at levels 27 and 37.
Once players get all their toys and guns, they’ll likely better match tactics to their preferred play style. That’s not even counting the two so-called Training Paths eventually available. These paths open up new abilities during matches, including better vehicle repair or extra ordnance, encouraging players to stick with single classes.
Add in grenades and class items and that’s a lot of complexity to juggle during matches. This balance is one of Battlefield 6’s biggest strengths, giving a boost to players who aren’t FPS veterans — supporting teammates or taking out vehicles can be just as valuable as racking up kills.
There are still frustrating frictions within the game — some of which teach lessons — like the ultra-fast time-to-kill that can drop you in under a second, encouraging you to stick to cover and set up ambushes instead. Others are baffling developer choices: I once squared off against an enemy attack helicopter, firing off several anti-air Stinger missiles that always missed thanks to a seemingly endless supply of diverting chaff spurting from the spicy whirlybird, which always gunned me down moments after. Why even bother giving players anti-air options?
Did EA DICE ruin Battlefield 6 with open weapons?
Probably the most controversial choice EA DICE has made is switching from locking certain weapons to specific classes. In prior Battlefield games, Assault got midrange assault rifles, Engineer got close-range submachine guns, Support got large-magazine light machine guns and Recon got sniper rifles. While every class could use more limited shotguns, medium- to long-range designated marksman rifles and the all-around carbines, their «signature weapons» were most often the best choice.
In Battlefield 6, EA DICE opened the floodgates by letting every class use every weapon in so-called Open Weapon playlists, though there are still power-up advantages to picking guns suited to each class, including less delay in aiming down sights. In a post-mortem blog post analyzing player behavior in the open beta, the studio confirmed that «more players played with non-signature weapons in Open Weapon playlists.» But even so, the post continued, «there was not a single dominant weapon archetype, and we observed a consistent and well-distributed pick-rate between them.»
The deadly assault rifle wasn’t, for example, the de facto pick that made every other weapon pointless. That matched my experience, with players rotating between different guns. Heck, the humble M4A1, the first carbine available to all players, was the gun I was probably killed by most. There’s so much variety in play style and gun options that I didn’t see a noticeable advantage when I stuck with one specific gun across classes. More often, I was getting my kicks playing to my role by taking on tanks as an Engineer or reviving teammates as a Support.
Battlefield fans holding onto hope that EA DICE will reverse course will almost surely be disappointed: Open beta players who tried both Open and Closed Weapons modes tended to stick with the former, since it let them use any weapon with any class. «This reinforces our belief that Open Weapons is the right path forward for Battlefield 6,» developers wrote in the blog post. Closed Weapons game types will be available at launch as a consolation prize, but it seems like players who want to join the majority should get with the times and embrace Battlefield’s all-weapon direction.
Ultimately, Battlefield 6 gives the series’ fans the big battle experiences they’ve been wanting, though it doesn’t offer too many unique advantages in small-team firefight modes over rival military shooters. At launch, players should also be able to make their own custom games via Portal, which wasn’t available during our review period. EA DICE has shown to be reasonably responsive to player feedback with all the changes made after the open beta, but the game’s longevity relies on its bones — and how many only-in-Battlefield moments it gives players. I certainly had my share.
Technologies
Today’s NYT Connections Hints, Answers and Help for March 18, #1011
Here are some hints and the answers for the NYT Connections puzzle for March 18 #1011.
Looking for the most recent Connections answers? Click here for today’s Connections hints, as well as our daily answers and hints for The New York Times Mini Crossword, Wordle, Connections: Sports Edition and Strands puzzles.
Today’s NYT Connections puzzle is pretty tricky, but musicians might find the blue group easy. Read on for clues and today’s Connections answers.
The Times has a Connections Bot, like the one for Wordle. Go there after you play to receive a numeric score and to have the program analyze your answers. Players who are registered with the Times Games section can now nerd out by following their progress, including the number of puzzles completed, win rate, number of times they nabbed a perfect score and their win streak.
Read more: Hints, Tips and Strategies to Help You Win at NYT Connections Every Time
Hints for today’s Connections groups
Here are four hints for the groupings in today’s Connections puzzle, ranked from the easiest yellow group to the tough (and sometimes bizarre) purple group.
Yellow group hint: Time between two things, maybe.
Green group hint: That smarts!
Blue group hint: Rockers know these well.
Purple group hint: You might write one out to pay a bill.
Answers for today’s Connections groups
Yellow group: Interval.
Green group: React to a stubbed toe.
Blue group: Guitar effects pedals.
Purple group: ____ check.
Read more: Wordle Cheat Sheet: Here Are the Most Popular Letters Used in English Words
What are today’s Connections answers?
The yellow words in today’s Connections
The theme is interval. The four answers are patch, period, spell and stretch.
The green words in today’s Connections
The theme is react to a stubbed toe. The four answers are curse, hop, wince and yell.
The blue words in today’s Connections
The theme is guitar effects pedals. The four answers are delay, reverb, wah and whammy.
The purple words in today’s Connections
The theme is ____ check. The four answers are blank, coat, rain and reality.
Toughest Connections puzzles
We’ve made a note of some of the toughest Connections puzzles so far. Maybe they’ll help you see patterns in future puzzles.
#5: Included «things you can set,» such as mood, record, table and volleyball.
#4: Included «one in a dozen,» such as egg, juror, month and rose.
#3: Included «streets on screen,» such as Elm, Fear, Jump and Sesame.
#2: Included «power ___» such as nap, plant, Ranger and trip.
#1: Included «things that can run,» such as candidate, faucet, mascara and nose.
Technologies
My Kid Wanted Video Games. I Was Against It. This Console Gave Us Both the Win
The movement-based Nex Playground might be the antidote to parental screen time guilt.
When our 8-year-old started asking for video games, I knew we were about to engage in an uphill battle. Anytime we’ve been to friends’ houses with gaming consoles, he goes full zombie mode, then has an epic meltdown once the sensory overload wears off. And since he inevitably ropes his 6-year-old brother in, we’re essentially sealing both their fates.
So when our neighbors started raving about a movement-based gaming console called Nex Playground, my first instinct was to shut it down. The words «gaming console» alone were enough to put me in a mental block. Add in my own memories of Wii tennis sessions where I nearly took out the ceiling fan, and I was firmly in the «no» camp.
But after doing a little more research, I was intrigued enough to try it out.
Screen time isn’t something I take lightly. With three kids ages 2 to 8, my husband and I have always been intentional about how and what they watch. They don’t have their own tablets, and most of their screen time happens on our family TV, which means whatever the oldest is exposed to quickly trickles down to our toddler. So anything we bring into the house has to work for all of them. Tall order, I know, but the Nex Playground gets surprisingly close.
Getting started is easy
The console itself is refreshingly simple. It’s a small cube, slightly larger than a Rubik’s cube, with a circular camera and motion sensor, a light indicator and two ports for power, and an HDMI connection to the TV. There’s no controller beyond a basic remote for navigating menus. For most games, your body is the controller.
Setup is quick. Plug it in, connect it to your TV, and you’re ready to go. It doesn’t store video or upload footage to the cloud, which was an immediate plus. It also comes with a magnetic privacy cover that you can put on the lens when it’s not in use.
At $250, it’s not cheap, but it’s less than some of the popular gaming consoles for this age range, like the Nintendo Switch 2. That gets you a five-game starter pack: Fruit Ninja, Go Keeper (soccer), Starri (think Guitar Hero for your whole body), Party Fowl (an AR emoji frenzy) and Whack-a-Mole. Additional games require a subscription: $89 a year or $49 for three months, which unlocks a library of 50-plus games and counting. New titles dropped even as I was writing this.
The library spans a surprisingly wide range. There are board game adaptations like Connect Four and Candy Land, character-driven games with Peppa Pig, Bluey and the Ninja Turtles, and sports like baseball and, yes, tennis — minus the ceiling fan hazard. There’s even parent-friendly content like Zumba workouts, which I may or may not have fully committed to on a rainy afternoon.
Even my toddler has gotten in on the action, mostly bouncing her way through Hungry Hungry Hippos when her brothers finally concede.
Gameplay is where it wins
The movements range from swinging your arms to keep a ball in motion, hopping or full-body launches that are far more aggressive than what the game actually requires. (I’m not about to tell the kids otherwise.) After a 45-minute session, my kids are tired and sometimes even drenched in sweat. The Nex Playground entertains and burns energy in one fell swoop.
The graphics also seem intentionally simple and arcade-like, which fits the minimalist play experience. There’s no POV storyline to get lost in, no leveling up into a new world at 9 p.m. on a school night. Some games keep score, which awakens my kids’ competitive streak, but the vibe is more collaborative and hasn’t been the catalyst for more fighting like other games. If anything, it’s done the opposite.
I still don’t love defaulting to a screen when my kids are bored, so we try to use it in moderation. In our house, piano practice is the only thing that unlocks weekend play time, and the fact that they’ll sit at the piano for a full hour tells you everything you need to know.
The verdict that matters most
But the real test: Does it hold up to an 8-year-old who was dead set on a Nintendo Switch?
Short answer: yes. At least for now. He’d still pick the Switch if you asked him, but not for the reasons you’d expect.
«The Playground is more tiring,» he told me, which only helped seal the deal for me. His current favorite is Homerun Hitters. «It’s basically a baseball game where you go against ranked global players. Me and my brother are really good at it.»
This from a kid whose primary hobby is annoying his younger brother. The fact that he said «me and my brother» as a collective was an unexpected bonus.
The Switch may still show up on the Christmas list this year. And realistically, I know I’m on borrowed time. As kids get older, «cool» becomes the currency, and a motion-based cube probably won’t hold up against an Xbox or a Switch once playdates turn into side-by-side gaming sessions.
The Nex Playground isn’t a replacement for those. It’s more of a detour; it gives them a taste of gaming without all the usual side effects. Even if I do eventually cave, I can still see it sticking around for the occasional family game night or as a rainy-day sibling diffuser.
In the meantime, I’ll relish this simpler version of gaming while I still can. He’s not exactly rushing me to return this review unit. More importantly, neither am I.
Technologies
Don’t Wait for New Emoji in iOS 26.4, Here’s How to Create Them on Your Own
If your iPhone has Apple Intelligence, you can create your own emoji now.
Apple will likely add new emoji to your iPhone when the company releases iOS 26.4. Those new emoji could include an orca, a distorted smiley face and more. According to Emojipedia, there are 3,953 emoji with more on the way. The current list of emoji include smileys, sports players, weather conditions and flags. But there’s no emoji for a dog wearing pajamas, a plate with burgers and fries and many other things. But if you have Genmoji on your iPhone you can create these emoji and many more.
Apple released iOS 18.2 in 2024 and the company introduced its own emoji generator, called Genmoji, to Apple Intelligence-capable iPhones at that time. The Unicode Standard, a universal character encoding standard, is responsible for creating new emoji, and approved emoji are added to all devices once a year. With Genmoji, you don’t have to wait for new emoji to appear on your iPhone each year. You can just create them as you need them.
Read on to learn how to use Genmoji on iPhone to create your own custom emoji. Just note that only iPhones with Apple Intelligence, like the iPhone 17 lineup, can use Genmoji at this time.
How to make custom emoji
1. Open Messages and go into a chat.
2. Tap the plus (+) button next to your text box.
3. Tap Genmoji.
You can then type a description of an emoji into the text box near the bottom of your screen and tap the check mark on your keyboard to enter that description into Genmoji. You can also tap different suggestions and themes that are right above the text box. And with iOS 26 or later, you can also combine and use emoji to create others rather than describing a new emoji or using suggestions.
Your iPhone will generate a series of new emoji for you to pick from according to your description, and you can swipe through these new emoji. When you find the one you want, tap Add in the top right corner of your screen and the new emoji will be available to use as an emoji, tapback or a sticker. Now you don’t have to wait for the Unicode Standard to propose, create and bring new emoji to devices.
For more iOS news, here’s what to know about iOS 26.3.1 and iOS 26.3. You can also check out our iOS 26 cheat sheet for other tips and tricks.
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