Technologies
Analogue 3D Review: The Purest Nintendo 64 Experience You Can Have on a 4K TV
There are plenty of ways to play Nintendo 64 games in 2025. The Analogue 3D is made for purists.

Pros
- Perfect playback
- Incredible sound reproduction
- Beautiful design
- Competitively priced
- Overclocking
Cons
- Wireless controllers need direct line-of-sight
- Barebones UI
- Missing screenshot feature
- No Wi-Fi
- Doesn’t support flash carts
As a kid, my parents promised to buy me a Nintendo 64 if I brought home straight A’s on my report card. I was having trouble staying motivated in class, but playing Mario Kart 64 at my cousin’s house lit a fire under me, one that was in awe of speed-boosting mushrooms and spiny blue shells. I’d never experienced anything like it, and I wanted it for myself.
I didn’t get the Nintendo 64. I ended up depositing my report card console credit for a Sega Dreamcast instead, lured by a gory late-night commercial for Sonic Adventure 2.
In the 25 years since then, I’ve wondered how my gaming journey would have evolved if I’d opted for the Nintendo 64. Instead of my childhood being defined by Crazy Taxi and Jet Grind Radio, it’d have been marked by the tunes of Kokiri Forest from the Legend of Zelda: Ocarina of Time or the accordions of Cool, Cool Mountain in Super Mario 64. I’d certainly be listening to less of The Offspring.
Luckily for myself and others like me, Analogue, the retro video game company known for releasing modern versions of old-school consoles, believes it’s time for the Nintendo 64 to make a comeback. In creating the Analogue 3D, as the new console is called, the company shuns the corners cut by all the knock-off emulation handhelds flooding AliExpress and TikTok Shop in its aim for absolute purity.
The Nintendo 64 was Nintendo’s third at-home video game console (if you don’t count the Japan-only Color TV-Game), and the first to go all-in on 3D. Despite commendations from gamers for its genre-defining titles, it wasn’t a tremendous seller, with only 32.93 million units sold worldwide. By comparison, the original Nintendo Entertainment System sold 61 million units, and the Wii sold 101 million. The highest-selling Nintendo home console is the Switch, which sits at 154 million machines sold to date. But it looms large in the minds of Millennial gamers like myself as the technological turning point when Mario and other iconic characters made the leap to 3D.
In the years since the Nintendo 64 was surpassed by newer, more advanced consoles, most gamers wanting to get back into N64 gaming have had to do so either by finding old systems at garage sales, downloading emulators or playing titles via the Nintendo Switch Online service. Each of these methods has specific drawbacks, from availability to compatibility with today’s 4K TVs, making it difficult to find the definitive Nintendo 64 experience in 2025.
The Analogue 3D aims to solve the conundrum of playing N64 games — from the cartridges themselves, if desired — on modern televisions, just as modders have been finding new ways to make old hardware work with today’s TVs. Products like the N64 HDMI Retro GEM modify an existing Nintendo 64 by inserting native HDMI output and scaling the signal for higher-resolution screens. This mod bypasses the need for flimsy composite-to-HDMI video adapters or other expensive scaling devices while also delivering a pure digital video signal. The problem is that at $210, the kit is expensive and requires intermediate-level soldering.
By contrast, the Analogue 3D is ready to go out of the box, natively supports HDMI output and internal scaling and forgoes the need to make risky modifications to an old console. And at $250, Analogue’s device is a clean, headache-free, competitively priced all-in-one solution. It also includes a wireless controller. Although ModRetro, which released the Chromatic Game Boy handheld earlier this year, is working on its own modern Nintendo 64 and says it’ll be priced at $200.
Like past Analogue devices, the Analogue 3D has a clean design that evokes the refinement and sophistication of an Apple product. But in an era where playing N64 games can be done with little hassle via software emulators, the Analogue 3D will appeal to only the most hard-core of retro enthusiasts – or those that don’t want to fiddle with installing apps and hunting down ROMs via dubious websites.
4K Nintendo 64 sounds awesome but turns into a blocky mess
The Analogue 3D is easy to use. It quickly boots up, and the UI, while spartan, cleanly displays your collection of games and plays them as intended.
The 3D uses FPGA technology to re-create the original system’s hardware, down to the transistor level. This means when you plug in an old N64 cartridge, the new console runs the code as originally intended. There’s no software emulation here. The images you see and the sounds you hear are unfiltered, which, for purists, is the ultimate expression of their chunky gray cartridges that have been lying dormant for the past 30 years.
Because there is no software trickery, you can’t leverage some features found in software emulators. The in-game models in Mario Kart 64 still retain the same blocky pixels, whereas Project64, a popular open-source N64 emulator, can internally render games at higher resolutions, which makes the textures and geometry look sharper and clearer. There are other enhancements that users can implement to make the image look cleaner. Fans have also made 4K texture packs that make the 29-year-old kart racer look as if it were made for modern systems.
While the raw, unfiltered image coming out of the Analogue 3D might not compare with what software emulation can achieve, it does include a slew of filters.
Video game hardware from the 1990s and 2000s was made to work with televisions of that era. The N64’s original 320×240-pixel video output was designed to scale on lower-resolution TVs that had scanlines running across them. This softened the image and helped blur the jagged pixels. Analogue has included multiple filters and scaling solutions that faithfully showcase N64 games as they were meant to be seen. On-board filters can simulate the screens of broadcast video monitors, production video monitors and cathode ray tube televisions. I personally prefer the image from BVM or PVM.
This, I feel, is where the divide will lie between purists and emulation enthusiasts. The purist doesn’t want to play with a clean, unfiltered image and prefers some kind of filter that portrays N64 games on the medium they were originally intended for. For those who grew up with emulation, however, they might prefer the cleaner upscaled image, which presents better on modern televisions and displays. For this latter group, sticking to Project64 or Nintendo Switch Online might be the more ideal option.
N64 emulation on Nintendo Switch can’t match the Analogue 3D’s sound
In jumping back and forth between my copy of Mario Kart 64 on the Analogue 3D and the version available via Nintendo Switch Online, one thing that immediately struck me was the depth and richness of sound through the former solution.
When playing on the 3D, the music was fuller, and, to my surprise, had surround sound support. Bass had a pronounced umph and speakers reverberated tonal clarity that the Switch Online couldn’t match. Honestly, the N64 games available on Switch sounded meek in comparison.
When researching online, the N64 could output stereo audio (and Dolby Pro Logic surround) at 44.1kHz at 16-bit. This sample rate, however, was computationally expensive and games would often lower the audio quality as a result. The Analogue 3D can push audio out at 48kHz/16-bit PCM.
Analogue says it sourced high-quality HiFi components that cost dollars each, versus cheaper ones that only run a few cents. In springing for pricier parts, the company compared the console’s more impressive audio output to the difference between Spotify’s standard 128kbps playback to full-sound lossless audio formats. According to Analogue, its console is the first HiFi N64.
Considering how wildly better games sounded via the 3D, I’m inclined to believe Analogue.
Lowest latency
Input latency has long plagued N64 software emulation. It’s a problem that Nintendo itself ran into when it added N64 games to its Nintendo Switch Online service (along with a slew of other issues). Since the Analogue 3D isn’t doing software emulation, input latency is virtually non-existent.
When playing Mario Kart or Super Smash Bros., input quality was generally fast via the included 8BitDo 64 Bluetooth Controller. We didn’t have an original wired N64 controller on hand to test wired input.
Oddly, it seems that the Analogue 3D itself needs a clear line of sight with a connected controller, or else it’ll lag badly. I’m unsure why this is, but prospective buyers should make sure that the 3D is clearly visible under their television or else they’ll run into issues.
Yes, the Analogue 3D overclocks
Toward the end of the Nintendo 64 lifecycle, a few games were released that really pushed the original hardware. This includes iconic titles like Perfect Dark, Donkey Kong 64 and Conker’s Bad Fur Day. For our testing, we didn’t have access to these games. But the Analogue 3D does have overclock options to eke out some extra horsepower for smoother gameplay.
This technically isn’t cheating on Analogue’s part. Nintendo actually sent out more powerful development kits to developers toward the end of the N64 lifecycle, according to Analogue. Some of these games never came to light, but some titles did suffer from choppy framerates as a result.
The games we had on hand weren’t as technically demanding. But upping the horsepower on the 3D on more visually complex tracks in Mario Kart, like Sherbet Land, played without issue.
PilotWings 64 is another game that had frame rate issues when it launched in 1996. The game itself runs at an uncapped frame rate. In our testing, the game was smooth when the 3D was in its experimental overclocked mode.
Sorry, no flash carts… yet?
Some Nintendo 64 games are expensive. Obscure titles like Clay Fighters and Super Bowling can cost north of $500 on eBay or other online secondary markets. More in-demand titles with greater availability, like The Legend of Zelda: Majora’s Mask and Pokemon Stadium 2, can run for between $40 and $60. Unless you’re already sitting on a decent N64 collection, getting the most out of an Analogue 3D will cost money.
Over the years, however, flash cartridges have emerged, letting gamers load dumped ROMs onto a single cartridge via an SD card. This allows one cartridge to be able to play an entire library of backed-up titles. The Everdrive 64 X7, made by Ukrainian developer Krikzz, is considered to be the gold standard of N64 flashcarts. However, unofficial cartridges don’t work with the Analogue 3D.
Analogue documentation says it’s up to the vendor to allow for Analogue 3D support. When contacted, Krikzz support said Analogue didn’t reach out regarding compatibility and isn’t sure why the Everdrive 64 X7 isn’t working, but he hopes to get it figured out soon.
No regrets
Even though it had a short life, the Sega Dreamcast was an awesome video game system. I don’t regret getting it over the N64. Sure, it didn’t feature Mario or Zelda, but it did offer memorable experiences that shaped my video game journey.
Over the years, I have been able to play many of the Nintendo 64’s best titles, most of which were ported to subsequent Nintendo systems. But those ports sometimes came with odd quirks and compromises. The Legend of Zelda: Majora’s Mask 3D for the Nintendo 3DS apparently had some odd jump timing, which made traversing the game more of a hassle. It was also less challenging. This is an instance where I’d like to hunt down an original N64 version of the game and play it as it was originally designed.
Given the overall quality, I do believe the Analogue 3D is worth the $250 price tag. I don’t think it’ll appeal to all buyers, however. There will be a contingent of gamers who will be content with playing the handful of titles via Nintendo Switch Online or through an emulator on their computer. Given the level of enhancements available on the emulation side of things via modders, it might even be better. The Analogue 3D is specifically catered toward purists, those who want to play on original hardware. For this reviewer, there really isn’t anything else like the Analogue 3D. Well, not yet.
While I didn’t get to extensively experience the Nintendo 64 as a kid, the Analogue 3D is giving me back what I missed out on. And in that sense, given how good the new 3D console is, maybe opting to get a Dreamcast back in 2001 gave me the opportunity to experience N64 games at their best — even if it took a few decades.
Technologies
Razer’s Wolverine V3 Pro 8K Controller Won’t Replace My Mouse and Keyboard, but Here’s Where It Shines
I applaud the absurdly high polling rate, six extra remappable buttons and TMR sticks, but let me tell you why I’m sticking with my keyboard and mouse for most games I play.
The Razer Wolverine V3 Pro 8K PC controller was not built for me, but admittedly, this has more to do with me as a gamer than the controller itself. I grew up playing the PlayStation 3 and PS4 consoles, cutting my teeth on slim, compact DualSense controllers. Over the past five years, I’ve gamed exclusively on my PC and have grown accustomed to the increased precision of a mouse and keyboard.
The Razer Wolverine V3 Pro 8K PC controller is the antithesis of a DualSense controller. It’s a chunky piece of hardware that might feel natural if you were raised on an Xbox and its bulky controllers, but it took me multiple gaming sessions to get acclimated to the sheer size of the Wolverine V3 and how it fit into my hands, especially since I don’t use a claw grip.
Size aside, this is a PC controller with every bell and whistle you can think of — and its price of $200 reflects that. The 8,000Hz polling rate ensures buttery smooth inputs with no lag, and tunnel magnetoresistance joysticks make every in-game movement feel fluid and calculated. Six extra remappable buttons help you up your game — they’re super handy for hero shooters like Marvel Rivals and hectic games like Battlefield 6. This is a premium product for gamers who are hoarding some serious hardware.
Its price is in line with other premium controllers. One of CNET’s best Xbox controllers is the Wolverine V3 Pro for Xbox, which also costs $200. Similar controllers like the Scuf Instinct Pro and Vitrix Pro BFG are in the same ballpark, pricewise, but the Wolverine V3 Pro 8K PC has a winning combination of competitive variables that make it feel exceptionally easy to use.
This controller is chock full of top-of-the-line technology and feels satisfying to use, but it needs to clear a high bar to feel truly worthwhile as a dedicated PC controller.
Chunky controller, satisfying feedback
When CNET’s Josh Goldman reviewed the Wolverine V3 Pro Xbox wireless controller, he called it «just about perfect.» If it isn’t broken, don’t fix it: Razer replicated many of its successes with the Wolverine V3 Pro PC controller.
The Wolverine V3 Pro 8K PC is the same size as the Wolverine V3 Pro Xbox controller, which is to say it’s a bit chunkier than a standard Xbox wireless controller, but it’s surprisingly much lighter than its Xbox cousin. It weighs just 220 grams, which is appreciably lighter than the Xbox version that weighs 304 grams. And while the Wolverine V3 Pro 8K PC is nowhere near as slim as a DualSense controller, it’s still much lighter than its Sony competitor — a stock DualSense controller weighs 280 grams.
Every button on this controller has a crisp, clean clickiness that scratches the same mental itch that a good mechanical keyboard might. Whether you’re gripping the trigger, pressing a button or squeezing one of the four remappable back paddles, you’ll hear incredibly satisfying auditory feedback that leaves no doubt that the controller is receiving your inputs. At one point, while I sat through a particularly long matchmaking queue, I found myself squeezing the triggers to entertain myself — the snappy pops were enough to keep me off TikTok.
The biggest difference between the V3 Pro Xbox and V3 Pro PC controllers is the variable polling rate — that dictates how often your controller is communicating with the computer. It’s like a refresh rate for your crosshair positioning.
The Wolverine V3 Pro Xbox just can’t compete here: That controller has a wired 1,000Hz polling rate for PC gameplay. The V3 Pro PC controller can be toggled for multiple polling rates, with an 8,000Hz maximum setting. This means the PC controller can report your input data eight times faster than the Xbox controller.
Every movement, turn and button press feels incredibly fluid. It’s safe to say that there’s no input lag with the Wolverine V3 PC controller, but I don’t think it matters too much for moment-to-moment first-person shooter gameplay. If you’re driving a car (or a tank) and you need to stop on a hairpin, you might appreciate Razer’s HyperPolling technology. If you’re not playing a tactical shooter like Counter-Strike or Rainbow Six: Siege, that 8,000Hz polling rate is overkill — if you’re a casual gamer crushing Call of Duty public lobbies with your pals, you’re probably not going to notice it in any of your firefights.
Better than a mouse and keyboard? That’s a little more complicated
I tested out the Wolverine V3 Pro 8K PC controller on Marvel Rivals, ARC Raiders and Battlefield 6 (my current first-person shooter obsession). It’s an extremely solid choice for at least two of these games, and I likely won’t be using my DualSense controller anytime soon.
I had a great time firing magic bolts in Marvel Rivals and rolling tanks through the streets of Cairo in Battlefield 6, but this is a controller that was supposedly designed for high-level shooter gameplay. I’m saddened to report that, when it comes to dominating a first-person shooter match or competing to survive in an extraction shooter, I’d much rather stick to a mouse and keyboard.
In close-range battles, I didn’t feel like the Wolverine controller particularly helped me gain an advantage over my opponents. Mouse-and-keyboard players were often able to lock onto me quicker, even with a high look sensitivity and built-in aim assist. And I felt outmaneuvered and outgunned by mouse-and-keyboard players in the fastest-paced fights. But the controller’s precision TMR thumbsticks made it easy to quickly lock my crosshairs onto enemies and mow them down from afar with light machine guns or sniper rifles in long-range battles.
I also find it useful for games like Battlefield that have a lot of buttons to micromanage during moment-to-moment gameplay. If you want to swap your fire mode from automatic to single-fire, mount your weapon’s bipod against a flat surface or pull out an invaluable class gadget, you’ll be reaching across your keyboard to do so. The six remappable buttons on the Wolverine V3 Pro 8K PC are great for these situations; I loved that I could tap fire my hulking light machine gun by gripping one of the controller’s back paddles.
The controller really shone for vehicle combat, though. I found myself gravitating toward my mouse and keyboard for infantry gunplay, but anytime I’d jump into a tank, I’d reach across my desk and grab the Wolverine again. Having pressure-sensitive triggers helps with any in-game driving: A slight squeeze lets me cautiously move forward, scanning for enemy mines, while fully pulling the trigger down helps me speed out of dangerous situations. Rebinding automatic repair jobs and weapon switches to the back paddles also helped me focus more on in-game combat, which helped me keep my armored vehicles in the fight for longer. With my DualSense controller, I’d have to awkwardly fumble with the D-Pad to activate my vehicle abilities. The Wolverine controller is the definitive way for a Battlefield tank enthusiast to play.
Outside of standard first-person shooter gameplay, I also found the Wolverine V3 PC controller to be handy for hero shooters — with some caveats. When I play Marvel Rivals, I mainly play tanks that require an extensive amount of ability usage but very little aim. Characters like Doctor Strange thrive when you can quickly string inputs together, and rebinding the controls to the Wolverine’s back paddles is great for that.
On the other hand, speedy divers that need to jump in and out of the enemy team’s backline and aim-intensive snipers feel tougher to play with the Wolverine controls, and I’d swap back to my mouse and keyboard whenever I wanted to switch off tank characters and fulfill another role for my team.
One game I don’t recommend the Wolverine V3 Pro PC for is ARC Raiders. While the remappable buttons make it easy to reach for healing items and grenades, losing out on the precision aim of a mouse and keyboard just isn’t worth it in a game where one death can set your progress back by several real-life hours. The controller lets me hold my own against killer ARC robots, but once real players join the mix, I’d rather use my tried-and-true PC hardware setup.
That’s not to say that the Wolverine controller is terrible for a tactical third-person shooter: The back paddles are a great way to quickly access any healing items, grenades and other consumables you’re carrying, which could be the difference between life and death. But when I have teammates depending on me to help them escape with their hard-earned loot, I just don’t trust the Wolverine controller to help me aim better than I can with my trusty mouse and keyboard.
For playing first-person shooters like Call of Duty or Apex Legends at breakneck speeds, the Wolverine V3 Pro 8K PC likely won’t replace your mouse and keyboard. But if your ideal competitive game centers on slower gunplay and long-range firefights, this is the most precise controller I’ve ever laid hands on (and you’ll receive a healthy heaping of help from aim assist to boot).
For the games I like to play, the Wolverine V3 Pro PC controller hasn’t become my primary gaming peripheral. Instead, it’s become a great situational swapout that complements my mouse and keyboard. As much as I like keeping it on deck for a long gaming session, $200 is a high price for a part-time controller.
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Today’s NYT Mini Crossword Answers for Wednesday, Dec. 17
Here are the answers for The New York Times Mini Crossword for Dec. 17.
Looking for the most recent Mini Crossword answer? Click here for today’s Mini Crossword hints, as well as our daily answers and hints for The New York Times Wordle, Strands, Connections and Connections: Sports Edition puzzles.
Need some help with today’s Mini Crossword? Read on. And if you could use some hints and guidance for daily solving, check out our Mini Crossword tips.
If you’re looking for today’s Wordle, Connections, Connections: Sports Edition and Strands answers, you can visit CNET’s NYT puzzle hints page.
Read more: Tips and Tricks for Solving The New York Times Mini Crossword
Let’s get to those Mini Crossword clues and answers.
Mini across clues and answers
1A clue: Nod (off)
Answer: DOZE
5A clue: Naval submarine in W.W. II
Answer: UBOAT
7A clue: Tricky thing to do on a busy highway
Answer: MERGE
8A clue: Heat-resistant glassware for cooking
Answer: PYREX
9A clue: Put into groups
Answer: SORT
Mini down clues and answers
1D clue: Break up with
Answer: DUMP
2D clue: Falls in line, so to speak
Answer: OBEYS
3D clue: Legendary vigilante who cuts a «Z» with his sword
Answer: ZORRO
4D clue: Rarin’ to go
Answer: EAGER
6D clue: Common reminder for an upcoming appointment
Answer: TEXT
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