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The Revelation I Got From Experiencing HaptX Is Wild

I tested gloves and buzzing things in Las Vegas to see where the future points.

I put my hands out flat and loaded them into a pair of gloves loaded with joints, cables, pumps and tightening straps. All of this was connected to a backpack-size box that helped pump pressure around my fingers and create sensations of touching things. I was about to play Jenga in VR using an $80,000 pair of haptic gloves made by HaptX.

The future of the metaverse, or how we’ll dip into virtual worlds, seems to involve VR and AR, sometimes. If it does, it’ll also mean solving what we do with our hands. While companies like Meta are already researching ways that neural input bands and haptic gloves could replace controllers, none of that is coming for years. In the meantime, is there anything better than the VR game controllers already out there or basic camera-based hand tracking? I’ve tried a couple of haptic gloves before, but I was ready to try more.

I poked around CES 2023 in Las Vegas to get some experiences with devices I hadn’t tried before, and it suddenly hit me that there’s already a spectrum of options. Each of them was a little revelation.

High end: Massive power gloves

HaptX has been recognized for years as one of the best haptic gloves products on the market, but I’d never had a chance to experience them. The hardware is highly specialized and also extremely large and expensive. I wish I’d gotten a chance to see them at the last CES I attended before this, in 2020. Finally, in 2023, I got a chance.

The gloves use microfluidics, pumping air into small bladders that create touch sensations in 133 zones per hand across the fingers and palm. At the same time, cables on the backs of the fingers pull back to simulate up to 8 pounds of force feedback. Used with apps that support them, you can reach out, grab things and actually feel them.

I’ve tried lower-cost haptic gloves at home that didn’t have the air bladders but did have cables to apply resistance. The HaptX gloves are a big step forward and the most eerily realistic ones I’ve ever tried. I wouldn’t say everything «felt real,» but the poking finger-feelings I had in my fingers and palms let me feel shapes of things, while the resistance gave me a sense of grabbing and holding stuff.

The most amazing moments were when I placed objects on my palm and seemed to feel their weight. Also, when another person’s finger virtually touched mine. Another journalist was in another VR headset with haptic gloves playing Jenga next to me. We never made contact, but occasionally we shook hands virtually or gave high-fives. Our fingers touching felt… well, oddly real, like sensing someone’s finger touching your glove.

HaptX is making another pair of smaller, more mobile gloves later this year that cost less (about $5,000) while still promising the same level of feedback, plus tactile vibrations like the haptic buzzes you might feel with game controllers. I didn’t get to demo that, but I can’t wait.

While HaptX’s tech is wild, it’s meant for industrial purposes and simulations. It represents actual reality, but it’s so massive that it wouldn’t let me do anything else other than live in its simulated world. For instance, how would I type or pull out my phone? Still, I’ll dream of interfaces that let me feel as immersed as these gloves can accomplish.

Budget gloves: bHaptics’ TactGloves

At $300, bHaptics‘ yellow haptic gloves are far, far less expensive than HaptX. They’re also completely different. Instead of creating pressure or resistance, all they really do is have various zones inside that electrically buzz, like your phone, watch or game controller, to sync up with moments when your fingers in VR would virtually touch something. Strangely, it’s very effective. In a few demos I tried, pushing buttons and touching objects provided enough feedback to feel like I was really «clicking» a thing. Another demo, which had me hug a virtual avatar mirroring my movements or shake hands, gave enough contact to fool me into feeling I was touching them.

bHaptics also makes a haptic vest I tried called the TactSuit that vibrates with feedback with supported games and apps. There aren’t many apps that work ideally with haptic gloves right now, because no one’s using haptic gloves. But bHaptics’ support of the standalone Meta Quest 2, and its wireless Bluetooth pairing, means they’re actually portable… even if they look like giant janitorial cleaning gloves. The tradeoff with being so small and wireless is their range is short. I had to keep the gloves within about two feet of the headset, otherwise they’d lose connection.

The buzzing feedback didn’t prove to me that I could absolutely reach into other worlds, but they offered enough sensation to make hand tracking feel more precise, Instead of wondering whether my hand gestures had actually contacted a virtual object, I could get a buzzing confirmation. The whole experience reminded me of some sort of game controller feedback I could wear on my fingers, in a good way.

No gloves at all: Ultraleap’s Ultrasonics

Ultraleap, a company that’s specialized in hand tracking for years, has a different approach to haptics: sensations you can feel in the air. I waved my hand above a large rectangular panel and felt ripples and buzzes beneath my fingers. The feelings are created with ultrasonic waves, high-powered sound bursts that move air almost like super-precise fans against your fingers. I tried Ultraleap’s tech back in 2020, but trying the latest and more compact arrays this year made me think about a whole new use case. It was easy to make this logic leap, since Ultraleap’s booth also demonstrated hand tracking (without haptic feedback) on Pico Neo 3 and Lynx R1 VR and mixed reality headsets.

What if… this air vibration could be used for headsets? Ultraleap is already dreaming and planning for this solution, but right now ultrasonic tech is too power hungry, and the panels too large, for headgear. The tech is mainly being used in car interface concepts, where the hand gestures and feedback could make adjusting car controls while driving easier to use and less dangerous or awkward. The range of the sensations, at least several feet, seem ideal for the arm length and radius of most existing camera-based hand-tracking tech being used right now on devices like the Meta Quest 2.

I tried a demo where I adjusted a virtual volume slider by pinching and raising the volume up and down, while feeling discrete clicks to let me know I was doing something. I could feel a virtual «bar» in the air that I could feel and perhaps even move. The rippling, subtle buzzes are far more faint than those on haptic gloves or game controllers (or your smartwatch), but they could be just enough to give that extra sense that a virtual button press, for instance, actually succeeded…or that a gesture to turn something on or off was registered.

If these interfaces move to VR and AR, Ultreleap’s representatives said they’d likely end up in larger installations first: maybe theme park rides. Ultraleap’s tech is already in experiences like the hands-free Ninjago ride at Legoland, which I’ve tried with my kids. The 3D hand-tracking ride lets me throw stars at enemies, but sometimes I’m not sure my gestures were registered. What if buzzing let me know I was making successful hits?

Haptics are likely to come from stuff we already wear

Of course, I skipped the most obvious step for AR and VR haptic feedback: smartwatches and rings. We wear buzzing things on our wrists already. Apple’s future VR/AR device might work with the Apple Watch this way, and Meta, Google, Samsung, Qualcomm and others could follow a similar path with dovetailing products. I didn’t come across any wearable watch or ring VR/AR haptics at CES 2023 (unless I missed them). But I wouldn’t be surprised if they’re coming soon. If AR and VR are ever going to get small enough to wear more often, we’re going to need controls that are far smaller than game controllers… and ways to make gesture inputs feel far less weird. Believe the buzz: Haptics is better than you think.

Technologies

Level Up Your Pokemon Legends: Z-A Adventure With These Active Free Gifts

Get ready for a new adventure. These free mystery gift codes and rewards are available for you to grab today.

After 12 years, it’s finally time for Pokemon players to head back to the Kalos region in Pokemon Legends: Z-A, the newest game in the popular monster-catching franchise. If you’ve missed the worldwide capital of Mega Pokemon, fairy-type Pokemon and a whole bunch of baked bread, now’s the time to jump back into the world of pocket monsters.

The Switch 2’s first Pokemon game seems a bit scarier this time around. Though the beautiful Lumiose City projects safety and security, recent unexplained rampages from wild Mega Pokemon threaten the peace.


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Between unearthing the cause of this phenomenon and taking down competitors in the Z-A Royale Pokemon battle ladder, there’s a lot of work to do in the Kalos region. You’ll need special partners to get the job done — and there are some special Mystery Gifts that have just the powerful pals you’re looking for.

There are already multiple Mystery Gift codes you can use right now in Pokemon Legends: Z-A, unlocking rare Pokemon and tons of items to help you get started on a new Pokemon journey.

All active Mystery Gifts for Pokemon Legends: Z-A

While some Pokemon Legends: Z-A promo codes are uniquely tied to Nintendo purchases, we’ve gathered every free code and redemption requirement in one place for you here.

Below is a chart that contains every active Mystery Gift code for Pokemon Legends: Z-A, what it unlocks and its expiration date:

Active Pokemon Legends: Z-A Mystery Gifts

Reward Code or alternative redemption requirements Expiration date
Ralts holding Gardevoirite No associated code. Select «Get via internet» in the Mystery Gift menu. Feb. 28, 2026
100x Poke Balls Every code is unique. You can unlock the code for this Mystery Gift by purchasing the digital version of Pokemon Legends: Z-A. The code will be sent to the email associated with your Nintendo account. March 10, 2026
3x Fast Balls, 3x Lure Balls, 3x Heavy Balls, 3x Level Balls Every code is unique. You can unlock the code for this Mystery Gift by purchasing the Mega Dimension DLC. The code will be sent to the email associated with your Nintendo account. March 10, 2026

How to redeem Mystery Gifts in Pokemon Legends: Z-A

If you have Mystery Gift codes to redeem in Pokemon Legends: Z-A, you’re likely eager to grab those rewards as soon as possible. But you need to do a little bit of legwork before unlocking the code redemption menu.

To unlock Mystery Gift functionality, you need to progress through the main story until you reach the third main mission, called A New Life in Lumiose City.

During this mission, you’ll meet Mable, the acting director of the Pokemon Research Lab in Kalos. Once you unlock Mable’s research, a new «Link Play» tab becomes accessible in the pause menu.

Within the Link Play tab, you can redeem Mystery Gift codes — as long as you’re connected to the internet.

What are Mystery Gifts?

Mystery Gifts are a long-running way to reward Pokemon players with extra goodies. The official gift distributions have existed since Pokemon Gold and Silver was released in 1999.

Back then, players needed to have special hardware — like a Game Boy Advance Wireless Adaptor — in order to acquire Mystery Gifts. Newer games make the process much easier, since you need only connect to Wi-Fi in order to access gifts for the Pokemon games on the Nintendo Switch.

While some Mystery Gifts are accessible for free, others are unlocked by promo codes that you’ll have to hunt down through specific means. Mystery Gifts are good ways to gather precious items, add mythical Pokemon to the Pokedex and capture rare shiny Pokemon.

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Technologies

Will Tim Cook Step Down? Apple CEO’s Impending 65th Birthday Sparks Succession Talk

Apple is likely in the process of choosing someone to fill the chief executive role once Tim Cook decides to retire. Here are a few potential candidates that reports say are being considered.

Tim Cook‘s 65th birthday is next week, on Nov. 1. And with the Apple CEO’s special day almost here, talks have been growing as to who could be his successor should he choose to retire. Cook has made no official public mention of stepping down yet, but according to Bloomberg’s Mark Gurman, the tech giant is working behind the scenes to ensure a seamless transition when the time comes.

Cook replaced Steve Jobs in 2011, and after a period of uncertainty, Cook ushered Apple into its most profitable era. Stock-watching website Stocktwits reports that the company’s stock has increased by around 1,800% since Cook took over leading the company.


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Jobs may have introduced devices like the iPhone into everyday use that changed how we interact with technology, but Cook expanded on the Apple experience. Under his guidance, the company built upon Apple’s smartphone by introducing subscription services and more mobile products, including earbuds and wearables.

He introduced Apple Pay, Beats headphones became part of the company’s ecosystem, the Apple Watch launched 10 years ago, and Apple even entered the entertainment business, producing original Oscar-winning movies and Emmy-winning TV shows through Apple TV Plus.

Read more: Best iPhone in 2025: Here’s Which Apple Phone You Should Buy

We should reiterate that the notion of Cook stepping down is pure speculation at this point. We don’t know what Apple’s CEO is currently planning or what his thoughts about retirement may be. That said, there are a handful of contenders who have reportedly been part of the succession conversation. 

Potential Apple CEO contenders

Apple likely has «a solid bench of successors» that the company’s board has been developing, says Bryan Ma, VP of Devices Research at IDC.

«But the anxiety gets amplified when there isn’t clear visibility for such a valuable and iconic company,» Ma says. «Compounding the challenge is the fact that the bar has been set by big rock stars like Steve Jobs and Tim Cook. The next generation of leaders have very big shoes to fill.»

John Ternus, Apple’s current vice president of Hardware Engineering, was top of Gurman’s list. Ternus has been with the tech giant for more than two decades, so he has the knowledge and experience for a chief executive upgrade. There would be value in having an engineer behind the wheel. 

Ternus appeared during the September Apple event to introduce the iPhone Air. At 50, he’s the same age Cook was when he took over as Apple CEO.

Other potential contenders are also being considered, including Craig Federighi, Apple’s senior vice president of software engineering; Greg Joswiak, Apple’s senior vice president of worldwide marketing; and Jeff Williams, the company’s former chief operating officer, according to a report by Apple Insider. On Oct. 10, Bloomberg reported that Federighi also will soon be overseeing the Apple Watch operating system watchOS, while Ternus will be overseeing Apple Watch hardware engineering once Williams departs at the end of the year.

Federighi has been with Apple for a long time and has the public speaking experience — frequently speaking during Apple Events — that would be vital if he replaced Cook as CEO. Considering his current role, Joswiak has a more marketing perspective and a broader overview of the company and may not be as hands-on with the tech as Ternus and Federighi. And according to Gurman, Williams was viewed as a shoo-in to be Cook’s replacement until his role as COO was announced to be ending. (He’s now Apple’s senior vice president of design, watch and health.) Cook held the position of chief operating officer before he replaced Jobs as CEO in 2011. Sabih Khan will be stepping into that COO role, which also puts his name in the running.

When Cook steps down, Apple will undoubtedly have a pool of qualified talent to choose from to take up the leadership mantle. Who exactly will take the mantle remains to be seen.

Apple didn’t immediately respond to a request for comment.

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Technologies

Meta Will Close Down Its Messenger Apps on Mac and Windows

You’ve got two more months until the apps are gone.

Meta is discontinuing its desktop Messenger apps for Windows and Mac. Starting Dec. 15, you’ll need to head to Facebook to continue chatting through the app on your computer.

Once the sundowning process begins, you’ll receive an in-app notification. You’ll have a 60-day window to continue using Messenger before the app is permanently shut down. (But don’t worry — the mobile app for Messenger will remain.)


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If you want to save your chat history, Meta suggests activating secure storage before the app is gone forever. Otherwise, your chat history will be gone forever, as well.

The Messenger desktop app is no longer available on the Apple App Store. After Dec. 15, Meta users who try to access Messenger on desktop will be redirected to Facebook.com. Users without a Facebook account will be redirected to Messenger.com.

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