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The Revelation I Got From Experiencing HaptX Is Wild

I tested gloves and buzzing things in Las Vegas to see where the future points.

I put my hands out flat and loaded them into a pair of gloves loaded with joints, cables, pumps and tightening straps. All of this was connected to a backpack-size box that helped pump pressure around my fingers and create sensations of touching things. I was about to play Jenga in VR using an $80,000 pair of haptic gloves made by HaptX.

The future of the metaverse, or how we’ll dip into virtual worlds, seems to involve VR and AR, sometimes. If it does, it’ll also mean solving what we do with our hands. While companies like Meta are already researching ways that neural input bands and haptic gloves could replace controllers, none of that is coming for years. In the meantime, is there anything better than the VR game controllers already out there or basic camera-based hand tracking? I’ve tried a couple of haptic gloves before, but I was ready to try more.

I poked around CES 2023 in Las Vegas to get some experiences with devices I hadn’t tried before, and it suddenly hit me that there’s already a spectrum of options. Each of them was a little revelation.

High end: Massive power gloves

HaptX has been recognized for years as one of the best haptic gloves products on the market, but I’d never had a chance to experience them. The hardware is highly specialized and also extremely large and expensive. I wish I’d gotten a chance to see them at the last CES I attended before this, in 2020. Finally, in 2023, I got a chance.

The gloves use microfluidics, pumping air into small bladders that create touch sensations in 133 zones per hand across the fingers and palm. At the same time, cables on the backs of the fingers pull back to simulate up to 8 pounds of force feedback. Used with apps that support them, you can reach out, grab things and actually feel them.

I’ve tried lower-cost haptic gloves at home that didn’t have the air bladders but did have cables to apply resistance. The HaptX gloves are a big step forward and the most eerily realistic ones I’ve ever tried. I wouldn’t say everything «felt real,» but the poking finger-feelings I had in my fingers and palms let me feel shapes of things, while the resistance gave me a sense of grabbing and holding stuff.

The most amazing moments were when I placed objects on my palm and seemed to feel their weight. Also, when another person’s finger virtually touched mine. Another journalist was in another VR headset with haptic gloves playing Jenga next to me. We never made contact, but occasionally we shook hands virtually or gave high-fives. Our fingers touching felt… well, oddly real, like sensing someone’s finger touching your glove.

HaptX is making another pair of smaller, more mobile gloves later this year that cost less (about $5,000) while still promising the same level of feedback, plus tactile vibrations like the haptic buzzes you might feel with game controllers. I didn’t get to demo that, but I can’t wait.

While HaptX’s tech is wild, it’s meant for industrial purposes and simulations. It represents actual reality, but it’s so massive that it wouldn’t let me do anything else other than live in its simulated world. For instance, how would I type or pull out my phone? Still, I’ll dream of interfaces that let me feel as immersed as these gloves can accomplish.

Budget gloves: bHaptics’ TactGloves

At $300, bHaptics‘ yellow haptic gloves are far, far less expensive than HaptX. They’re also completely different. Instead of creating pressure or resistance, all they really do is have various zones inside that electrically buzz, like your phone, watch or game controller, to sync up with moments when your fingers in VR would virtually touch something. Strangely, it’s very effective. In a few demos I tried, pushing buttons and touching objects provided enough feedback to feel like I was really «clicking» a thing. Another demo, which had me hug a virtual avatar mirroring my movements or shake hands, gave enough contact to fool me into feeling I was touching them.

bHaptics also makes a haptic vest I tried called the TactSuit that vibrates with feedback with supported games and apps. There aren’t many apps that work ideally with haptic gloves right now, because no one’s using haptic gloves. But bHaptics’ support of the standalone Meta Quest 2, and its wireless Bluetooth pairing, means they’re actually portable… even if they look like giant janitorial cleaning gloves. The tradeoff with being so small and wireless is their range is short. I had to keep the gloves within about two feet of the headset, otherwise they’d lose connection.

The buzzing feedback didn’t prove to me that I could absolutely reach into other worlds, but they offered enough sensation to make hand tracking feel more precise, Instead of wondering whether my hand gestures had actually contacted a virtual object, I could get a buzzing confirmation. The whole experience reminded me of some sort of game controller feedback I could wear on my fingers, in a good way.

No gloves at all: Ultraleap’s Ultrasonics

Ultraleap, a company that’s specialized in hand tracking for years, has a different approach to haptics: sensations you can feel in the air. I waved my hand above a large rectangular panel and felt ripples and buzzes beneath my fingers. The feelings are created with ultrasonic waves, high-powered sound bursts that move air almost like super-precise fans against your fingers. I tried Ultraleap’s tech back in 2020, but trying the latest and more compact arrays this year made me think about a whole new use case. It was easy to make this logic leap, since Ultraleap’s booth also demonstrated hand tracking (without haptic feedback) on Pico Neo 3 and Lynx R1 VR and mixed reality headsets.

What if… this air vibration could be used for headsets? Ultraleap is already dreaming and planning for this solution, but right now ultrasonic tech is too power hungry, and the panels too large, for headgear. The tech is mainly being used in car interface concepts, where the hand gestures and feedback could make adjusting car controls while driving easier to use and less dangerous or awkward. The range of the sensations, at least several feet, seem ideal for the arm length and radius of most existing camera-based hand-tracking tech being used right now on devices like the Meta Quest 2.

I tried a demo where I adjusted a virtual volume slider by pinching and raising the volume up and down, while feeling discrete clicks to let me know I was doing something. I could feel a virtual «bar» in the air that I could feel and perhaps even move. The rippling, subtle buzzes are far more faint than those on haptic gloves or game controllers (or your smartwatch), but they could be just enough to give that extra sense that a virtual button press, for instance, actually succeeded…or that a gesture to turn something on or off was registered.

If these interfaces move to VR and AR, Ultreleap’s representatives said they’d likely end up in larger installations first: maybe theme park rides. Ultraleap’s tech is already in experiences like the hands-free Ninjago ride at Legoland, which I’ve tried with my kids. The 3D hand-tracking ride lets me throw stars at enemies, but sometimes I’m not sure my gestures were registered. What if buzzing let me know I was making successful hits?

Haptics are likely to come from stuff we already wear

Of course, I skipped the most obvious step for AR and VR haptic feedback: smartwatches and rings. We wear buzzing things on our wrists already. Apple’s future VR/AR device might work with the Apple Watch this way, and Meta, Google, Samsung, Qualcomm and others could follow a similar path with dovetailing products. I didn’t come across any wearable watch or ring VR/AR haptics at CES 2023 (unless I missed them). But I wouldn’t be surprised if they’re coming soon. If AR and VR are ever going to get small enough to wear more often, we’re going to need controls that are far smaller than game controllers… and ways to make gesture inputs feel far less weird. Believe the buzz: Haptics is better than you think.

Technologies

Today’s NYT Mini Crossword Answers for Friday, Jan. 16

Here are the answers for The New York Times Mini Crossword for Jan. 16.

Looking for the most recent Mini Crossword answer? Click here for today’s Mini Crossword hints, as well as our daily answers and hints for The New York Times Wordle, Strands, Connections and Connections: Sports Edition puzzles.


Need some help with today’s Mini Crossword? I thought it was exceptionally tough today, and was convinced 1-Across was «MAD» Max. (Spoiler, it’s not.) I also figured 1-Down was BOOZE, which did not work with 1-Across, and was wrong either way. Read on for all the answers. And if you could use some hints and guidance for daily solving, check out our Mini Crossword tips.

If you’re looking for today’s Wordle, Connections, Connections: Sports Edition and Strands answers, you can visit CNET’s NYT puzzle hints page.

Read more: Tips and Tricks for Solving The New York Times Mini Crossword

Let’s get to those Mini Crossword clues and answers.

Mini across clues and answers

1A clue: ___ Max
Answer: HBO

4A clue: Where Marco Polo is played
Answer: POOL

5A clue: Overwhelming amount, metaphorically
Answer: FLOOD

6A clue: Reason for success in games like Candy Land and Chutes and Ladders
Answer: LUCK

7A clue: «That’s just the worst»
Answer: UGH

Mini down clues and answers

1D clue: Liquor, informally
Answer: HOOCH

2D clue: Winner of a Booker prize, fittingly
Answer: BOOK

3D clue: Antiquated
Answer: OLD

4D clue: Give a short promotion for
Answer: PLUG

5D clue: Winter malady
Answer: FLU


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Technologies

If the Verizon Outage Left Your iPhone Stuck in SOS Mode, Here’s How to Fix It

Even when you’re in an area with good cellular coverage, your iPhone status might read SOS. Here’s what to know.

Did you get caught up in Verizon’s massive outage this week? Millions of customers saw «SOS» at the top of their phone screen instead of the usual graph of connection bars. Verizon has since restored service, but some people are still seeing those three letters or getting spotty reception.

Unfortunately, when the network is down, there’s not a lot you can do to get reconnected — you have to wait for service to resume. But you could also see the same thing with any mobile provider when you venture out of cellular range or even when riding the subway. Still, seeing «SOS» on your iPhone can still make you anxious. 

Let’s take a look at what Apple’s Emergency SOS modes are and see what you can do when your iPhone gets stuck in them, even after service is back online.

What exactly are Apple’s Emergency SOS modes?

When you see «SOS» as the status, it refers to a feature on the Apple iPhone (14 and newer) called Emergency SOS via Satellite, which lets you contact emergency services and share your location with them, even if you don’t have cellular network service. It’s a way to stay connected even when you’re out of coverage areas. For example, if you’re hiking in a remote wilderness and get injured, you can still contact emergency services.

Emergency SOS via Satellite is a separate feature from another feature on every iPhone, called simply Emergency SOS. That one requires an active service connection and calls your local emergency number, and shares your location information with emergency services.

So what’s the problem with SOS mode?

Once your iPhone loses service and enters its SOS mode, your device may struggle to reconnect to your network, even if you’re back in an area with service. You might notice that someone else in the area has service while you don’t, or vice versa. Fortunately, there are several ways to address this issue.

Read more: Best iPhone in 2026

What to do if you’re stuck in SOS mode

According to Apple, if you see «SOS» or «SOS only» in the status bar, you can do the following to help your device find a cellular network:

  • Make sure that you’re in an area with cellular network coverage. You can check in with people around you who appear to have service or verify with your service provider.
  • Turn your cellular data off and on. Go to Settings > Cellular and toggle Cellular Data on and off.
  • Restart your iPhone. On the iPhone X and later models, hold either of the volume buttons and the side button until the power off slider appears, and then drag the slider. Wait 30 seconds, then press and hold the side button to turn your iPhone back on. If you have an older iPhone model, here’s how to restart it.
  • Check for a carrier settings update. Your carrier may send out a carrier settings update to improve your cellular network connectivity and performance. As long as you’re connected to the internet, go to Settings > General > About and check to see if an update is available.
  • Turn your cellular line off and on. Go to Settings > Cellular > your phone number and toggle your cellular line on and off. If you’re not using an eSIM, remove the SIM card from your phone and reinsert it.
  • Update your iPhone. If the software has a bug, it may be causing issues with your cellular service. To check for a software update, go to Settings > General > Software Update. You’ll need internet for this to work, so Wi-Fi would be your only option if you can’t connect to cellular.
  • Reset your network settings. WARNING: This will reset all your Wi-Fi networks and passwords, cellular settings, and VPN settings. Only do this if you’ve tried all of the above first. If you’re fine with that, go to Settings > General > Transfer or Reset iPhone > Reset > Reset Network Settings.

Lastly, if network connection issues persist, Apple suggests contacting your phone carrier to determine if there are any issues with your carrier or account that could be affecting your service, such as another outage in your area or an unpaid account.

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Technologies

The Sequel to Subway Surfers Is Launching in February, and You Can Preregister Now

Subway Surfers was the most downloaded game of the 2010s, so the sequel has some big shoes to fill.

Of all the mobile games ever released, none of them is as popular as Subway Surfers. The iconic endless runner has put up 4.5 billion downloads since its initial release in 2012. After 14 years of unprecedented success, developer SYBO Games is ready to turn the page with the release of a sequel, Subway Surfers City. 

SYBO says the game is set to launch on Feb. 26, and it’s available for preregistration on Google Play and iOS right now. SYBO also released a cinematic trailer showing off some new characters and environments. 

The sequel features a new metropolis location with four districts to play through at launch, including The Docks, Southline, Sunrise Blvd and Delorean Park, along with four new characters. SYBO says that fresh content will be released every season, including new parts of the city to explore and a variety of cosmetic goodies to unlock. 


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Based on the game’s screenshots, SYBO isn’t deviating too much from the core ideas of the original game, showing characters getting spotted, adding graffiti to a subway tunnel and mercilessly chased by The Guard and his dog until they’re caught. 

Subway Surfers City will have several new mechanics that aren’t recycled from the old game, including a stomp mechanic that’ll unlock secrets and alternate paths. 

The game also adds some new modes, including a finite runner mode where you can tour through the various environments to achieve specific goals, and an Events mode that will challenge you to a rotating gauntlet of missions. The Classic Endless mode makes its return to the new game, as does the ability to play the game offline, two things players loved about the original Subway Surfers.

Subway Surfers City will be free to play with in-app purchases, just like its predecessor.

Some big shoes to fill

Releasing a sequel that’s as beloved as the original will be tough, and SYBO has its work cut out for it. The original Subway Surfers was released in 2012, and while it’s not necessarily known for popularizing the genre of endless runner (that title goes to Temple Run), it quietly took over as the de facto leader in the genre. 

Angry Birds was the first mobile franchise to surpass 1 billion downloads, a feat it accomplished in 2012 across its various games. Subway Surfers was the first to do it in a single game, accomplishing the feat in 2015. It later became the first game to hit 1 billion on the Google Play Store in 2018. It was likely the first game to hit 2 billion downloads, and was definitely the first to hit 3 billion and 4 billion. No other mobile game has ever reached 4 billion downloads.

According to SYBO, Subway Surfers has amassed 4.5 billion downloads as of Jan. 2026 and still boasts millions of monthly active players, despite being nearly a decade and a half old.

Its popularity has remained steady in modern times after many creators started using Subway Surfers gameplay as b-roll in their TikTok videos, a tactic that has been repeated by a professor at the University of California, San Diego during his lectures, which caused his registration rates to skyrocket. Starbucks got in on it with a game that had players collect Starbucks coffee cups for prizes.

Over two dozen companies and celebrities have done events for the game, including Demi Lovato, Walmart, the NFL Players Association and, arguably most famously, Burger King, which helped the game celebrate its 10th birthday with the Burger King Challenge. The prize for that challenge was unlocking the Burger King himself.

There aren’t many niches in gaming where Subway Surfers isn’t present. On top of its massive amount of downloads and use in social media videos, Subway Surfers is also one of the most popular games of all time for speedrunners, and by far the most popular such game for mobile.

The shoes the sequel needs to fill couldn’t be larger, but SYBO believes it’s up to the challenge. 

«At its core, Subway Surfers City is the next chapter of Subway Surfers’nearly 15-year-long legacy,» said Mathias Gredal Nørvig, CEO of SYBO.»Subway Surfers City stars reimagined fan-favorite characters, whilesimultaneously introducing never-before-seen content and mechanics. It’sa balance of the classic game our players know and love, with a freshvibrancy that brings the crew’s universe to life in a whole new way.» 

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