Technologies
Samsung and Google Combine Forces in New Mixed Reality Partnership
Here’s what we think this new tech will bring.

This story is part of Samsung Event, CNET’s collection of news, tips and advice around Samsung’s most popular products.
Samsung made a lot of impressive announcements during its Galaxy S23 launch event last week. But an out-of-the-blue partnership with Qualcomm and Google on an upcoming mixed-reality platform certainly caught fans off guard. The new «XR» technology is an umbrella term for the intersection of AR, VR and mixed reality, or MR.
In a year that’ll see a new PlayStation VR headset, a new HTC Vive VR headset, a new Meta VR headset and likely a first-ever Apple VR headset, how will this Samsung product (or products) end up changing the game, and when could it arrive?
Samsung’s on-stage announcement was incredibly vague, with Google’s Hiroshi Lockheimer, head of Android, and Qualcomm CEO Cristiano Amon promising new hardware and software that’ll bring new experiences. But Samsung’s and Google’s histories in VR (and AR), along with Qualcomm’s major presence in the field, can point to some answers. So, too, can the last major Google and Samsung partnership two years ago, on smartwatches.
In 2021, Google’s partnership with Samsung began a rethinking of its smartwatch lineup, which also led to a Pixel Watch last fall. It’s likely that this new Samsung-Google-Qualcomm partnership could play out in a similar way in AR and VR. In this instance, though, both Google and Samsung will be making long-overdue returns to the VR/AR spaces they’ve both stepped away from for several years.
Here’s why Samsung and Google entering the field makes sense, and is even sorely needed.
VR and AR needs to work with phones again
VR goggles used to work with phones, half a decade ago. Back in the days of the Samsung Gear VR and Google’s Daydream View, you’d drop a phone into a cheap set of goggles that would use the device as a VR screen. It was a fun novelty back then, and greatly expanded access, but also had its limits. In 2023, oddly, VR headsets barely work with phones at all.
It’s annoying because most of us live our lives on our phones. VR, meanwhile, tends to stand alone. The Meta Quest 2 has slowly developed hooks into phones via its pairing app, but doesn’t have nearly enough cross-device intelligence.
Qualcomm has been trying to solve this idea already on its own. Via an early wave of AR glasses and certain Android phones, the company has been developing tools to bridge apps and experiences, and also have glasses directly connected to phones.
That’s a lot easier to do with official Android support. Google would enable that, and this Samsung-Qualcomm-Google partnership seems like a key to exploring how that would work with new VR headsets, or AR glasses, or both.
Right now, VR is the future. Then, AR
No one’s perfected AR glasses yet, although the hardware pieces are slowly coming together. In the meantime, standalone VR headsets using built-in cameras to show «passthrough» video of the real world, with virtual reality experiences overlaid, is the fastest solution to AR. It’s also called «mixed reality,» and it’s what the Meta Quest Pro does in some apps. Apple’s upcoming mixed reality headset should work the same way. HTC’s Vive XR Elite coming this February? Same thing.
I’d expect Samsung and Google to start with developing a similar lightweight VR headset with mixed reality features first, using similar Qualcomm chips as other hardware (or a next-gen chipset). After that, AR glasses.
Qualcomm has already promised a new generation of low-power wireless AR glasses that will work with next-gen phones over the next three years, using a new AR2 Gen 1 chipset announced last fall. Samsung’s Google partnership might also involve exploring how to build phones and glasses that could work together in the years to come.
Google’s already dipping its toes into assistive AR glasses research, and has a decade of experience in AR and VR before that. Samsung has all of its experience with the Gear VR and working with Oculus. Between the two, along with Qualcomm, it seems like there’s plenty of team wisdom.
A new OS (think smartwatches)
Evolving Android into a new software experience for VR and AR is the biggest challenge and opportunity, and it would make a ton of sense for Samsung to lean on Google here. VR headsets of the last five years have tried to go it alone with dedicated app stores, much like the Meta Quest. But the whole spirit of the idea of «the metaverse» is cross-device compatibility. And, in theory, easy app support.
Samsung shifted strategy on its watches by adopting Google’s WearOS as part of a partnership announced two years ago, aiming to bring Samsung’s watches closer to Google’s Android OS. But Samsung also helped Google think about higher-end health and hardware features to advance its aging smartwatch lineup. Which brings us to…
A road to Pixel hardware?
At some point, you’d imagine, Google will try to make its own AR/VR hardware again. The team behind Google’s Daydream, led by Clay Bavor, has shifted focus into Google Labs, working on more experimental projects like Project Starline (and those research-based assistive AR glasses).
It seems highly likely that the road to Google’s future XR hardware will run through Samsung in much the same way as smartwatches ahead of the Pixel Watch. The Galaxy Watch 4 became the first experiment in Wear OS 3, and then Google entered the waters over a year later with a Fitbit-infused Pixel Watch.
AR and VR headsets are significantly more complicated. Maybe Google waits a bit longer on a Pixel device. Maybe, as both Google’s Lockheimer and Qualcomm’s Amon seemed to suggest, there will be a variety of forms and possibilities, including some that aren’t headsets at all. Remember: Google’s idea of «ambient computing» involves immersive tech from every angle, including stuff that isn’t worn.
What year will this emerge?
That’s the hard question here. It seems likely that Google will dive into this partnership more at its I/O developer conference that usually happens in May, which would be right before Apple would likely go over its VR headset at WWDC. We haven’t seen any hint of any actual hardware yet. It’s not impossible that a standalone VR headset in the spirit of the Meta Quest could materialize sometime sooner than later, but it would be a huge surprise if anything arrived in 2023.
When Samsung and Google announced the Wear OS 3 partnership in 2021, it came with a teaser photo of the watch itself and a promise of hardware by year’s end. No such statements were made or shown this time and 2024 would seem like the earliest likely launch date.
And at any rate, 2023 is looking like a turbulent year for the greater XR world. While plenty of VR hardware is coming, it’s unclear who can actually afford it. For Samsung and Google, the best bet might be to wait out this crowded year and figure out how to make improved, possibly more affordable hardware in 2024.
Technologies
Marvel Rivals Season 2 Adds New Vanguard Emma Frost, Krakoa Map
Emma Frost and Ultron are joining the Rivals roster in season 2, and developers are upping the pace to one new hero per month starting with season 3.

After surviving the endless night in New York City with the Fantastic Four, Marvel Rivals players are getting invited to the shores of Krakoa for the start of season 2 on April 11. The game dropped the first trailer for the new season, giving us our first official look at the new heroes, and a developer vision video dropped major news about the future of hero releases.
The trailer features the former foe and sometimes-leader of the X-Men, Emma Frost, inviting people from across Rivals’ various timelines to the mutant nation of Krakoa, where everyone gets dressed up for a fancy gala — even Wolverine puts on a white tux. The event, however, is unceremoniously interrupted when Ultron shows up preaching extermination.
We also got a look at some of the cosmetics in season 2, though it’s unclear which are from the shop and which might be in the battle pass. In addition to the dressed-up Wolverine, we also got looks at Magik and Psylocke in the traditional X-Men blue and yellow. Nonmutant guests are also getting in on the fun, with fancy attire for heroes like Cap, Widow and Luna Snow.
New Heroes and balance changes in Marvel Rivals Season 2
Emma Frost joins the roster as a Vanguard who can project a shield forward, give herself damage reduction by going into her diamond form, and also choke-slam people while insulting them. We got a glimpse at her abilities in her hero trailer, but we don’t have detailed information about her abilities yet — expect that information to drop ahead of next week’s season launch. Ultron is coming in the season 2.5 update, which should be in late May.
Some team-ups are changing in season 2, including three new team-up abilities that were previewed in the newest developer vision video.
- Emma Frost allows Magneto and Psylocke to create illusions of themselves.
- Doctor Strange teams up with Scarlet Witch allowing her to use small portals to seemingly increase her damage output via a rapid-shooting alternate fire.
- Cap finally teams up with Bucky, allowing the Winter Soldier to leap to allies.
A few existing team-ups are getting adjustments, with Psylocke, Winter Soldier and Doctor Strange being removed from older team-ups in favor of new ones, and Namor moving from working with Luna’s anchor to Hulk’s to empower his ultimate with gamma energy. Two team-ups are being removed entirely: Magneto can no longer team up with Scarlet Witch, and Thor is no longer anchoring Cap and Storm.
Rivals announced the full list of season 2 balance changes, including buffs to Peni, Mister Fantastic and Moon Knight, with Strange losing some damage for more survivability (via his new anchor buff) and Rocket getting several adjustments, while Loki and Adam Warlock receive nerfs to their Regeneration Domain and Soul Bond abilities.
Future seasons will be shorter, which means more new heroes
One of the most surprising moments in the developer video was the announcement that, beginning with season 3, seasons will be two months long instead of roughly three. There has been a lot of discussion online about whether Rivals’ pace of new heroes (about eight per year based on three-month seasons) was sustainable. Well, apparently the Rivals devs took that personally and are cranking up that pace to a new hero every month, meaning 12 new heroes per year.
This feels borderline ludicrous compared with other hero shooters that average about three new heroes per year, or even MOBAs like League of Legends, which has averaged about four new champions per year over the past five years. Rivals benefits from having an overflowing stable of Marvel characters to pull from rather than inventing their own hero concepts, and compared with Overwatch, the developers seem less worried about mechanical overlap in their heroes, as seen with many support ultimates. Still, a new hero every month feels unheard of for a hero shooter.
New Krakoa map and competitive changes
Season 2 is adding two new maps, including a Krakoa-themed domination map at the season’s start. Yggsgard: Royal Palace (domination) and Tokyo 2099: Shin-Shibuya (convergence) will rotate out of the map pool for ranked modes, though they’ll still be available in quick play and custom games.
The threshold for competitive picks and bans, which currently only happen in diamond-ranked lobbies, will be lowered to gold 3. Players in Eternity or One Above All ranks will only be able to duo queue, instead of queuing with larger groups — a measure that’s likely intended to keep high-level teams from stomping lobbies.
Speaking of ranks, season 2 will drop everyone by 9 divisions, which is equal to 3 ranks. That means players in Eternity will drop to diamond, and any players at platinum 3 or below will start their climb from bronze 3 again. (AGAIN… AGAIN.)
Rivals developers also announced that individual player performance will be weighted higher when determining competitive progress after a match, meaning if your stats outperform your team’s, you’ll earn more for winning and drop less for losing. This change can help elevate smurfs and other high-skill players in lower-ranked lobbies by getting them into their appropriate ranks faster. However, it can also lead to players stat-farming, instead of playing in a way that is most effective for winning games. Overall, given that Rivals doesn’t use any sort of competitive placement matches, this should be a net positive for the game.
Other announcements
Rivals is adding new skin recolors to certain hero skins and (finally) giving players the option to gift costumes to their friends so they can surprise someone for their birthday, which you definitely did not forget about.
Missions are changing a bit, with the addition of weekly missions and a redistribution of where battle-pass-progressing chrono tokens are earned. The devs framed this as creating a «smoother expectation» of how to earn chrono tokens, but the surface-level description sounds like they’re just making it harder to earn battle pass progress over the season by tucking away more progress under missions with shorter time limits.
The developer vision update also gave us our first look at the competitive distribution, showing how many Rivals players are in each tier as of season 1.5.
The Hellfire Gala trailer says season 2 will start on April 11 UTC. While it doesn’t give a specific start time, expect the between-seasons maintenance to finish sometime in the middle of the night in the US.
For more on Marvel Rivals, check out which heroes and roles you should play and how to get free skins.
Technologies
Nintendo Switch 2 Preorders: New Tariffs Mean US Customers Will Have to Wait
We’ve got all the need-to-know details about the new console, but Nintendo’s recent announcement has caused some uncertainty.

It’s finally here. Well, almost. The Nintendo Direct event on April 3 gave us our first concrete information about its highly anticipated Switch 2 console. In addition to the official release date (June 5), we also got details about the specs, price and some hot new titles. Preorders were originally supposed to open on April 9, but the new tariffs mean that US customers will have to wait a little longer. Below, we’ve rounded up everything you want to know, including when and how you’ll be able to preorder one of these nifty new handhelds.
Where to preorder the Nintendo Switch 2
When can I preorder the Nintendo Switch 2
Preorders we’re originally set to open on April 9, and for most countries, that is still the case. However, in light of the new US tariffs, Nintendo has delayed preorders in the United States while it assesses «the potential impact of tariffs and evolving market conditions.» As of now, there are no details about when US preorders will start, but we’re closely monitoring the situation and will update this page as soon as new information is available.
Read More: How Nintendo is Combating Switch 2 Scalpers
How much will the Nintendo Switch 2 cost?
The standalone console will start at $450, which is a $150 increase compared to the original console. You can also bundle it with Mario Kart World for $500, which saves you $30 compared to purchasing the game and system separately.
When will the Nintendo Switch 2 be released?
The Switch 2 will officially begin shipping on June 5. As of now, Nintendo has stated that the preorder delay in the US will not affect the release date.
When can I preorder Nintendo Switch 2 accessories?
Nintendo and several other retailers already have preorder pages for controllers, cases and other accessories, as well as games. It’s likely that preorders will begin at the same time as consoles, but there’s no official confirmation as of yet.
When can I preorder Nintendo Switch 2 games?
As with accessories, we expect that Switch 2 game preorders will be available when console preorders go live.
Nintendo Switch 2 preorders: What are people saying?
Feeling about the Switch 2 are mixed — to say the least. While the new console certainly offers some nice upgrades over it’s predecessor, including a larger screen, improved Joy-Cons and boosted storage, many are wondering if it’s enough to justify a fairly significant price hike. Especially when you consider with the new $80 price tag of its two biggest launch-window games — Mario Kart World and Donkey Kong Bananza. CNET gaming expert Scott Stein sums it up as a console that «feels a lot like an updated version of a system many people already own.» Additionally, the confusion about preorder availability has many gamers wondering if they’d be better off waiting a year or two and grabbing a refurbished console at a lower price.
Technologies
Today’s Wordle Hints, Answer and Help for April 5, #1386
Here are hints and the answer for today’s Wordle No. 1,386 for April 5.

Looking for the most recent Wordle answer? Click here for today’s Wordle hints, as well as our daily answers and hints for The New York Times Mini Crossword, Connections, Connections: Sports Edition and Strands puzzles.
Still recovering from yesterday’s tricky Wordle? Today’s Wordle puzzle is a little easier, although the first letter isn’t one I often guess. If you need a new starter word, check out our list of which letters show up the most in English words. If you need hints and the answer, read on.
Today’s Wordle hints
Before we show you today’s Wordle answer, we’ll give you some hints. If you don’t want a spoiler, look away now.
Wordle hint No. 1: Repeats
Today’s Wordle answer has no repeated letters.
Wordle hint No. 2: Vowels
There are two vowels and one sometimes vowel in today’s Wordle answer.
Wordle hint No. 3: Start letter
Today’s Wordle answer begins with the letter F.
Wordle hint No. 4: Under the sea
Today’s Wordle answer is sometimes associated with ocean waves, and also with soap.
Wordle hint No. 5: Meaning
Today’s Wordle answer can refer to something that is frothy or creamy.
TODAY’S WORDLE ANSWER
Today’s Wordle answer is FOAMY.
Yesterday’s Wordle answer
Yesterday’s Wordle answer, April 4, No. 1385 was KRILL.
Recent Wordle answers
March 31, No, 1381: BOOTY
April 1, No. 1382: JEWEL
April 2, No. 1383: CURSE.
April 3, No. 1384: SHEAR
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