Technologies
PSVR 2 vs. Quest 2: Which Should You Buy, or Should You Wait?
Two very different VR headsets compared — and you may also want to wait for the inevitable Quest 3.

Sony’s PlayStation VR 2 is the PlayStation 5’s first dedicated VR headset, but 2023 is just getting started. With Meta’s Quest 3 expected by the end of the year and Apple’s unknown VR/AR headset expected to make an appearance as well, this isn’t necessarily the best time to get a VR headset. But we love a lot of what the PSVR 2 offers, even if it’s currently limited to a smaller game library and needs a wired connection to a PS5.
The Quest 2 is the most successful VR headset, although it’s over two years old. Here’s how these two devices differ and what each is best at. My colleague Justin Eastzer and I deeply discussed the topic in the video embedded in this story.
For more, read CNET’s PSVR 2 review and Quest 2 review, and check out our favorite Quest 2 games and PSVR 2 games.
Read more: Best VR Headsets of 2023
Hardware: Standalone vs. cabled
The Quest 2 is a fully self-contained VR game system; nothing else is required. For its $399 (£399, AU$630) price, that’s a huge advantage that other competitors are still trying to match.
The $550 (£530, AU$880) PlayStation VR 2, meanwhile, is tethered to a nearly 15-foot cable that needs to be plugged into a PlayStation 5. It doesn’t work on its own at all. It’s really a headset extension of your PS5.
That difference in design makes a bigger impact than you might think. The Quest 2’s portability also means it’s an easy headset to set up for full-motion VR gaming and fitness games and apps. Games like Beat Saber, and fitness apps like Supernatural, are some of the best things you can do on the headset.
The PSVR 2’s cable is long, and it feels heavy. The one-cable setup and its self-contained in-headset camera-based tracking are a lot easier to set up than the original PSVR was, but it’ll still need to live wherever your PS5 lives, and makes the PSVR 2 a better sit-down or stand-in-place experience than a full-motion one.

The Quest 2 (left) is more compact, but has less impressive graphics and optics. The PSVR 2 fits my glasses better, is comfier, but it’s bigger.
Scott Stein/CNETDisplays and audio: PSVR 2 has a big edge, mostly
The Quest 2’s LCD-based display is pretty sharp (1,832×1,920 pixels per eye), but the PSVR 2’s 2,000×2,040 pixel-per-eye HDR OLED display is higher res, more vivid and has much better contrast and black levels. Colors are bright and rich. On top of that, the PSVR 2’s ability to drive PS5-quality graphics means games have greater detail than the Quest 2. The latter uses an integrated Snapdragon XR2 mobile processor that’s less powerful, although the Quest 2 can be tethered to a gaming PC, which lets it play higher-end games similarly to the PS5.

The PSVR 2 (right) can adjust its distance from your face, but its visor design is bulkier.
Scott Stein/CNETThe Quest 2 has speakers that pump 3D audio near your ears but still lets other sounds in, which is bad for cinematic experiences but good for hearing kids or alarms — handy when absorbed in VR. It also has a headphone jack. The PSVR 2 has included earbuds for 3D audio but no speakers, which means you’re far more isolated when listening to audio. The earbuds sound OK, but Sony’s wireless Pulse 3D over-ear headphones (sold separately) offer better sound. The PSVR 2 has a headphone jack too, just like the Quest 2.
The PSVR 2 also adds an extra couple of immersive wrinkles. The headset uses eye tracking to boost graphics quality where your eyes are looking via foveated rendering technology. The headset also has rumble, which sounds gimmicky but can feel like an extension of bass vibrations in-game, adding an overlap between sound and immersive sensation.

The Quest 2 Touch controller (left) and PSVR 2 Sense controller: Similar button/stick/trigger layout, but the PSVR 2 has better haptics and force feedback, while the Quest 2 has better finger sensing off-button.
Scott Stein/CNETControllers and input: PSVR 2 has better haptics and eye tracking, Quest 2 has hand tracking
The PSVR 2 and Quest 2 have the same type of controller design, mostly: VR headsets have settled on buttons, analog sticks, triggers and grips that are pretty consistent across the board. The PSVR 2 Sense controllers have much better vibration feedback and even force-feedback «adaptive triggers» that offer resistance in some games. These are features the PS5 DualSense controller already has, but they feel a lot richer in VR than the Quest 2’s pretty basic buzzing. The PSVR 2 also uses eye tracking to add additional controls in some games, letting you glance at objects to select them, potentially improving accuracy.
The Quest 2 has better finger awareness when holding the controllers, sensing when your fingers are on or off, or even resting on the buttons or triggers. This awareness can create sensations that feel like hand tracking. The PSVR 2 doesn’t do this nearly as well yet. Also, the Quest 2 can do actual hand tracking without needing any controllers. This input type isn’t perfect, but it can be helpful… and the PSVR 2 doesn’t do this at all (yet).

The PSVR 2’s triggers (right) have pressurized force feedback you can feel, which gives an edge for some games.
Scott Stein/CNETSoftware: Quest 2 has a huge advantage (for now), PSVR 2 has some standouts
The Quest 2’s software library covers hundreds of games, productivity and design apps, fitness apps, meditation apps and social world apps. There are also plenty of free apps and games. The Quest platform has been around since 2019, giving it a big lead time. The PSVR 2 is starting from scratch. The hardware isn’t automatically backward-compatible with original PSVR games. Although many of those games are getting PSVR 2 upgrades, it means waiting for the updates to happen, if they do at all.
For now, the PSVR 2 is also skipping entire genres found on the Quest 2. The PSVR 2 is all games, as you’d expect. There should be a few fitness apps (Les Mills Body Combat is already available) but no social world apps. That might be comforting for parents with younger kids, but it leaves out extra uses you could get from the still-evolving Quest 2.
Additionally, most of the PSVR 2 launch games are ports of games on the Quest 2. Only a few are unique standouts that the Quest 2 natively lacks: notably Horizon Call of the Mountain, Gran Turismo 7, Resident Evil Village and No Man’s Sky, with more coming.

The PSVR 2 (right) has eye tracking and more adjustable eye distance, or IPD, while the Quest 2 lacks eye tracking and has only three IPD settings.
Scott Stein/CNETPrice: Quest 2 has the edge
The $399 all-in value of the Quest 2 is a big advantage here. The PSVR 2 is more expensive at $550, and you still need the PS5, making it a $1,000-plus investment. But the Quest 2 is getting old, and a Quest 3 will likely come later this year that you should hold off for.

Yes, you should wait
Now is the time to wait and see what comes for VR. The Quest 3, expected by the end of the year, should be a clear upgrade over the nearly three-year-old Quest 2, and there’s a chance that many more games (and even a holiday bundle) will upgrade the PSVR 2 experience by year’s end. If you can, I’d hang on and see what the situation looks like for both Meta and Sony in the fall.
If you already have a Quest 2, the PSVR 2 doesn’t offer enough yet to make the switch. And if you’re a PS5 owner who doesn’t mind spending a bunch of money on new tech, the PSVR 2 is already a fun experience, just one we can’t quite get a future sense of yet.
Technologies
New California Law Wants Companion Chatbots to Tell Kids to Take Breaks
Gov. Gavin Newsom signed the new requirements on AI companions into law on Monday.

AI companion chatbots will have to remind users in California that they’re not human under a new law signed Monday by Gov. Gavin Newsom.
The law, SB 243, also requires companion chatbot companies to maintain protocols for identifying and addressing cases in which users express suicidal ideation or self-harm. For users under 18, chatbots will have to provide a notification at least every three hours that reminds users to take a break and that the bot is not human.
It’s one of several bills Newsom has signed in recent weeks dealing with social media, artificial intelligence and other consumer technology issues. Another bill signed Monday, AB 56, requires warning labels on social media platforms, similar to those required for tobacco products. Last week, Newsom signed measures requiring internet browsers to make it easy for people to tell websites they don’t want them to sell their data and banning loud advertisements on streaming platforms.
AI companion chatbots have drawn particular scrutiny from lawmakers and regulators in recent months. The Federal Trade Commission launched an investigation into several companies in response to complaints by consumer groups and parents that the bots were harming children’s mental health. OpenAI introduced new parental controls and other guardrails in its popular ChatGPT platform after the company was sued by parents who allege ChatGPT contributed to their teen son’s suicide.
«We’ve seen some truly horrific and tragic examples of young people harmed by unregulated tech, and we won’t stand by while companies continue without necessary limits and accountability,» Newsom said in a statement.
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One AI companion developer, Replika, told CNET that it already has protocols to detect self-harm as required by the new law, and that it is working with regulators and others to comply with requirements and protect consumers.
«As one of the pioneers in AI companionship, we recognize our profound responsibility to lead on safety,» Replika’s Minju Song said in an emailed statement. Song said Replika uses content-filtering systems, community guidelines and safety systems that refer users to crisis resources when needed.
Read more: Using AI as a Therapist? Why Professionals Say You Should Think Again
A Character.ai spokesperson said the company «welcomes working with regulators and lawmakers as they develop regulations and legislation for this emerging space, and will comply with laws, including SB 243.» OpenAI spokesperson Jamie Radice called the bill a «meaningful move forward» for AI safety. «By setting clear guardrails, California is helping shape a more responsible approach to AI development and deployment across the country,» Radice said in an email.
One bill Newsom has yet to sign, AB 1064, would go further by prohibiting developers from making companion chatbots available to children unless the AI companion is «not foreseeably capable of» encouraging harmful activities or engaging in sexually explicit interactions, among other things.
Technologies
Slack Is Transforming Slackbot Into an AI Assistant
Enhancements will make the simple bot act more like an AI chatbot.

Slackbot, the assistant within the team communication platform Slack, is getting AI enhancements and integrations with other AI chatbots to become more agentic, Slack said in a presentation at Dreamforce, a tech conference in San Francisco, on Monday.
Slackbot works as a simple assistant, sending people reminders, notifications or updates about their colleagues. It isn’t conversational in the same way ChatGPT is. With these AI enhancements, Slackbot will soon function more like an AI chatbot, able to do things on a person’s behalf.
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Enterprise users will soon be able to converse with Slackbot, asking it to help with projects or analyze documents. Slack will also integrate with Google Drive, One Drive, and Salesforce. OpenAI, Anthropic, Perplexity, and others are bringing their agents into Slack as well. For example, you can ask @Claude to do a web search or scan your workspace to find new insights.
At the moment, the AI version of Slackbot is in beta and limited to 70,000 users. However, it will be released to all users in January 2026. Slack will then roll out the feature broader later this year. Companies can also turn off Slackbot.
A representative for Slack referred reporters to its blog post.
The AI-ification of apps has been a common trend since the release of ChatGPT. Apps like Duolingo, Canva, Phot,oshop, and others have all added AI features to make things easier for users and to attract investor dollars. Slack’s biggest competitor in the space, Microsoft Teams, has been integrating more AI features recently.
Technologies
Today’s NYT Connections Hints, Answers and Help for Oct. 14, #856
Here are some hints and the answers for the NYT Connections puzzle for Oct. 14, No. 856.

Looking for the most recent Connections answers? Click here for today’s Connections hints, as well as our daily answers and hints for The New York Times Mini Crossword, Wordle, Connections: Sports Edition and Strands puzzles.
NYT Connections fans, we’re used to this. The purple category today requires you to remove the starting letter of four words, and spot their connection once you’ve done that. If you need help, you’re in the right place. Read on for clues and today’s Connections answers.
The Times now has a Connections Bot, like the one for Wordle. Go there after you play to receive a numeric score and to have the program analyze your answers. Players who are registered with the Times Games section can now nerd out by following their progress, including the number of puzzles completed, win rate, number of times they nabbed a perfect score and their win streak.
Read more: Hints, Tips and Strategies to Help You Win at NYT Connections Every Time
Hints for today’s Connections groups
Here are four hints for the groupings in today’s Connections puzzle, ranked from the easiest yellow group to the tough (and sometimes bizarre) purple group.
Yellow group hint: Dazzle, entrance.
Green group hint: Short version.
Blue group hint: Stop!
Purple group hint: Not humans, and remove one letter.
Answers for today’s Connections groups
Yellow group: Captivate.
Green group: Summary.
Blue group: Halt.
Purple group: Animals minus starting letter.
Read more: Wordle Cheat Sheet: Here Are the Most Popular Letters Used in English Words
What are today’s Connections answers?
The yellow words in today’s Connections
The theme is captivate. The four answers are absorb, engage, hold and occupy.
The green words in today’s Connections
The theme is summary. The four answers are brief, digest, outline and review.
The blue words in today’s Connections
The theme is halt. The four answers are check, curb, staunch and stem.
The purple words in today’s Connections
The theme is animals minus starting letter. The four answers are anther, easel, hark and lama. (Panther, weasel, shark and llama. Yes, «anther» is a real word.)
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