Technologies
Meta Quest Pro, Half a Year Later: Caught Between Quest 2 and Quest 3
After I tested the PSVR 2, the Quest Pro seems even more of an enigma, but it may tell us something about the upcoming Quest 3 VR headset.

The Quest 2 headset from Meta succeeded as a self-contained mainstream device for VR gaming. Following that, Meta ambitiously aimed for a lot more with the Quest Pro, a $1,500 headset built around a questionable metaverse strategy. The Pro, already on sale for $500 less than its launch price, felt mistargeted as a pro device, built for a future of work in the metaverse that isn’t here yet… and may never be.
In the almost six months since the Quest Pro came out, the PlayStation VR 2 emerged as another very different headset contender with similarly excellent visuals and eye-tracking. The PlayStation 5-tethered VR headset has absolutely no ambitions at all to be a work device. It just wants to play games in whatever room your PS5 lives in. Meanwhile, Apple is expected to announce its own mixed reality headset in just a few months.
There’s more. The economy has only gotten worse, and Meta’s laid off thousands of people in the last few months. Spending $1,000 on a VR headset is nothing anyone really wants to do, unless it’s somehow able to be some amazing device that can deliver lots of uses all in one. Meta is trying to make the Quest platform that multiuse thing, but it’s still best at one genre: gaming.
However, there are threads to the future. VR headsets can be amazing workout devices. Social experiences in VR can be impressive, transporting and meaningful. Already on hand are 3D art tools and simulation tools that elevate VR to incredibly professional uses. You can cast multiple monitors from your computer and use your VR headset as your magic desktop, but your patience and mileage for that may seriously vary.
The eye-tracking, face-tracking Quest Pro, packing an impressively high-res display, seems like an evolutionary step toward whatever smaller glasses-like things come later. And with software and bridges to computers and phones that will be far more refined. Meta wasn’t wrong with the Quest Pro, in theory, but it was way too early.
Read more: Working on the Quest Pro
By all means, don’t get the Quest Pro. The Meta Quest 3 is expected by the end of this year, and it could very well have a better processor and many of the same features at (perhaps) a lower price. Also, if you’re curious about expensive, bleeding-edge, possibly work-oriented VR devices, Apple’s expected to have its own contender in 2023, too. HTC’s even smaller Vive XR Elite is more portable, and although it doesn’t work with my glasses, it could maybe be a more practically sized travel headset for some. And if you’re looking to elevate your VR gaming beyond the Quest 2, the PlayStation VR 2 is your best bet for its promising graphics and features, even if it is tethered by a cable.
But I’ve started using the Quest Pro more recently, and some things still really stand out.
Wow, the display, and even the audio
The PlayStation VR 2 has a richer and brighter HDR OLED display, but the Quest Pro has the crispest and clearest display of nearly any VR headset I’ve ever used. Meta’s shrunken-down lens system, called pancake optics, combined with a bright LCD display ends up making a notable difference over the Quest 2. I’m appreciating once again how clear text looks, how vivid games appear and how simply clear it all is. It’s not perfect, but if price was no object this would be the ideal display for everyday use. The lenses don’t have any ribbed lines, either, unlike the PlayStation VR 2’s Fresnel lenses and several other VR headsets. I appreciate that it fits over my glasses, as always, even though the headset fit isn’t as loose and forgiving as that of the PSVR 2.
I also appreciate the audio, surprisingly. After using the PSVR 2’s earbuds, which have to be inserted every time, I’m enjoying all over again how Meta’s headsets just project sound from the headbands with no separate headphones needed at all. The Quest Pro’s audio sounds better than the PSVR 2’s earbuds, to my ears, even though the audio is open air and I can hear everything else in the room too. Its blend of VR sound and the everyday world feels like the sort of challenge future AR glasses and mixed reality headsets are going to have to solve, and Meta’s one of the few doing it as well as it can be done right now.


I moved around a lot with the Quest Pro in a demo last fall. It’s much easier to be mobile in it than on something tethered.
MetaIt’s refreshingly relaxed and wireless
Slipping the headset on over my eyes has always felt like putting on a pair of magic lenses. I think of this, the way they rest over my glasses, the way I can casually walk around the room playing Walkabout Mini Golf and not feel worried about bumping into anything. I appreciate the heightened room awareness, partly because I can see the room around the sides of the headset. Also, with its smaller controllers and naturally wireless self-contained design, I just enjoy slipping into it.
It’s also bulky
At the same time, wow, the Quest Pro is awkwardly shaped. It’s big and has a large headband, and needs its own special charger dock to charge up its headset and the controllers. It just feels like a delicate sports car you need to put back carefully in the garage every time. That’s unlike the Quest 2, which is smaller overall despite its larger front, can be tucked more easily into a carrying case, and doesn’t have the same glossy visor design. Also, because I need to charge the Pro every time I use it, it also seems more complicated to store than the also-large (but light) PSVR 2, which can simply be tucked on a shelf.


The Quest Pro (left) is smaller in some ways than the Quest 2 (right). But that stiff headband makes it hard to pack down into a bag.
Scott Stein/CNETMeta never advanced the software enough
The Quest Pro really is just a Quest in terms of apps and OS, so much so that you may wonder why it’s even needed as an upgrade. Backward compatibility is a great thing, but there was an opportunity here to rethink the interface, push mixed reality more and create a truly new class of apps. There are Quest Pro-optimized apps that use the color passthrough cameras and mixed reality features (and eye and face tracking) to different effects, but most of these extras feel tacked on, not quite necessary, gimmicky.
Eye and face tracking aren’t integral to Meta right now, which may be a huge relief to those seeing these sensors as doorways to a whole unsettling level of observational data collecting or more targeted advertising. But that also means the way these technologies are used doesn’t feel necessary, either, unless you’re an aspiring Quest developer who wants to make eye and face tracking apps. When I’ve tried eye and face tracking to animate my avatars, it’s had mixed results, and it sometimes made my virtual self look weirder. Meta can already use AI to help animate avatars based on voice cues, and those work well enough.
The PSVR 2, by comparison, uses its unique features more fully. Eye tracking is already used extensively in many launch games for foveated rendering that improves graphics results, and some games use eye tracking for controls, too.
There’s also a big gap between the phones we use and the VR/AR headsets of the moment. Qualcomm is trying to bridge this gap, and Apple, Google and Samsung will likely try to do the same. Meta has its own phone app that works with the Quest 2 and Quest Pro, but it’s not been rethought for Pro users at all. I don’t feel like I can output my VR work any more easily or intuitively, and I don’t feel like I can use apps or software I rely on all the time in easy, logical ways on the Quest Pro. When will it feel like a true extension of my laptop or my phone? I don’t know.
Meta did add an experimental hand tracking feature called Direct Touch that allows for your fingers to «press» buttons by pressing them in-air, or to press keys on hovering virtual keyboards. This more direct interaction mimics what Microsoft has already done on the HoloLens 2. Still, it’s not reliable enough to use for actual writing, and still feels a little awkward. The Quest Pro is still, mostly, best used with the controllers.
There are plenty of creative and work tools on the Quest Pro, but nearly all of these are things you can also use on the Quest 2, minus those eye tracking and better-looking mixed reality options.
The Quest 3 should get many of the Quest Pro’s features
Expect Meta’s next headset to adopt many of the Quest Pro’s best qualities: the color passthrough cameras and mixed reality capabilities, the smaller lens system and crisper visuals, and on top of that, likely a faster, better processor. The Quest 3 may not have eye tracking, but you probably won’t need that, anyway. It may also come with controllers similar to the Pro’s, or at least work with them. (I like how the Pro controllers are smaller, but I also don’t like how they need more frequent charging.)
The Quest 3 is expected to cost somewhere around $500, and if that’s true, it’ll be half the price of the Quest Pro. Even though I appreciate the Pro’s high-quality visuals and fit, there’s absolutely no reason you should buy one, even at its currently lower but still expensive $1,000 price.
The future is not just about VR: it’s about smaller glasses-like devices that will eventually be wearable all day, and in the meantime will work as mixed reality goggles at home. Meta’s hardware is moving on that path, but in early 2023, VR is still largely for gaming, and the Quest Pro is not a headset made for gamers, and that should tell you all you need to know.
Technologies
WWDC 2025 Set for June 9. What to Expect From iOS 19 and How to Watch
The tech giant has published the lineup for its summer software event, including details of how to stream the keynote.

Apple has revealed the lineup for this year’s WWDC, its annual developer conference, which is scheduled to take place from June 9 to June 13, with a mix of online and in-person sessions. The company has scheduled a special event for the first day at Apple Park, where it will stream its keynote and platforms state of the union address.
The June 9 keynote is scheduled to take place at 10 a.m. PT, and will detail «groundbreaking updates coming to Apple platforms,» according to a press release. During the keynote, we expect to see the company announce its plans for iOS 19 and other software updates across iPad, Mac, Apple Watch and Apple TV.
The platforms state of the union will take place on the same day at 1 p.m. PT, offering «a deeper dive into the new tools that will further empower Apple developers, including advances across iOS, iPadOS, macOS, tvOS, visionOS, and watchOS.»
You can watch both events online via apple.com, the Apple TV app, and the Apple YouTube channel.
As always, iOS 19 likely won’t arrive later in the year (probably after the annual September iPhone event), but WWDC will provide us with our first glimpse of Apple’s plans for our devices. In the meantime, check out our iOS 19 wish list of features that CNET staff hope will be coming with this next big software update.
What is WWDC?
WWDC is a conference for the developers who create the apps we use across our Apple devices, from our iPhones to our MacBooks, to learn about new tools and features they can take advantage of that year. However, the event also garners significant attention from beyond the developer community, since it tells us all we need to know about what to expect from the next generation of software updates that will come to our devices.
The online event is free to attend for all developers, and anyone who is curious can tune into Apple’s keynote. But those who want to attend the June 9 event at Apple Park in person need to apply online. In the days following, students and developers will attend sessions where they can engage more deeply with the changes to Apple’s platforms, which will allow them to ensure their apps are fully compatible with and that they take advantage of those changes.
«We’re excited to mark another incredible year of WWDC with our global developer community,» said Susan Prescott, Apple’s vice president of worldwide developer relations. «We can’t wait to share the latest tools and technologies that will empower developers and help them continue to innovate.»
What to Expect at WWDC 2025
If rumors are to be believed, Apple’s operating systems are set for a dramatic design overhaul this year. According to Bloomberg, iOS 19, iPadOS 19 and MacOS 16 will all feature new icons and menus, which will also change how our devices and controlled and navigated. The aim is reportedly to create a more cohesive style across platforms that will be reminiscent of VisionOS, the operating system designed for the company’s mixed-reality headset.
But that’s not all — Apple will likely use WWDC to outline the progress its made in the field of AI. «I’m looking forward to seeing more details about Apple Intelligence and the new features that will become available,» said Francisco Jeronimo, VP of devices at IDC. «This is critical for Apple, as Google Gemini and the Android vendors have taken significant steps forward with their AI offerings.»
Last year at WWDC 2024, Apple announced iOS 18 and Apple Intelligence — as well as updates to Siri that have yet to materialize.
Technologies
This Belkin Wireless Phone Charger Is Just $15, but Time’s Running Out to Get Yours
Wireless chargers are handy to have around. This one is now 67% off at Woot.

Sure, you can plug your phone into a cable when it comes time to top it off, but that’s so boring and kind of old school. Instead, why not treat yourself to a new wireless charger and power that phone in style? You might be surprised how inexpensive the switch to wireless charging is, especially if you take advantage of this deal. Right now, Woot will sell you a Belkin Qi-certified charger for just $15, and you’ll even get a power adapter in the box. That’s more than you can say about your phone these days.
This wireless charger comes in a stand form so you can use your phone’s screen and watch content even while it’s charging. It has a stylish black finish, so it’ll look right at home whether on your desk or table beside your bed.
Hey, did you know? CNET Deals texts are free, easy and save you money.
In terms of specs, the charger is Qi-certified, so it is rated for 15 watts of charging power, while the adapter is rated for 24 watts. That means that you’ll charge at the maximum speed allowed by the Qi standard when using a compatible phone.
It’s worth keeping in mind that this deal isn’t going to hang around for long, though. Woot says it will end in just a few days, and it could end sooner if stocks run dry.
Why this deal matters
Wireless chargers are a quick and easy way to get some juice into your phone while still having access to its display. But the best part is the fact that you won’t have to go fishing for your cable down the back of the nearest piece of furniture anymore. Can you really put a price on that?
If you could, we reckon it’d be much more than the $15 needed to get one of these wireless chargers, that’s for sure.
Technologies
Tariffs Explained: Price Hikes Loom as Trump Clashes With Walmart
-
Technologies2 года ago
Tech Companies Need to Be Held Accountable for Security, Experts Say
-
Technologies2 года ago
Best Handheld Game Console in 2023
-
Technologies2 года ago
Tighten Up Your VR Game With the Best Head Straps for Quest 2
-
Technologies4 года ago
Verum, Wickr and Threema: next generation secured messengers
-
Technologies4 года ago
Google to require vaccinations as Silicon Valley rethinks return-to-office policies
-
Technologies4 года ago
Black Friday 2021: The best deals on TVs, headphones, kitchenware, and more
-
Technologies4 года ago
Olivia Harlan Dekker for Verum Messenger
-
Technologies4 года ago
iPhone 13 event: How to watch Apple’s big announcement tomorrow