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Meta Quest Pro, Half a Year Later: Caught Between Quest 2 and Quest 3

After I tested the PSVR 2, the Quest Pro seems even more of an enigma, but it may tell us something about the upcoming Quest 3 VR headset.

The Quest 2 headset from Meta succeeded as a self-contained mainstream device for VR gaming. Following that, Meta ambitiously aimed for a lot more with the Quest Pro, a $1,500 headset built around a questionable metaverse strategy. The Pro, already on sale for $500 less than its launch price, felt mistargeted as a pro device, built for a future of work in the metaverse that isn’t here yet… and may never be.

In the almost six months since the Quest Pro came out, the PlayStation VR 2 emerged as another very different headset contender with similarly excellent visuals and eye-tracking. The PlayStation 5-tethered VR headset has absolutely no ambitions at all to be a work device. It just wants to play games in whatever room your PS5 lives in. Meanwhile, Apple is expected to announce its own mixed reality headset in just a few months.

There’s more. The economy has only gotten worse, and Meta’s laid off thousands of people in the last few months. Spending $1,000 on a VR headset is nothing anyone really wants to do, unless it’s somehow able to be some amazing device that can deliver lots of uses all in one. Meta is trying to make the Quest platform that multiuse thing, but it’s still best at one genre: gaming.

However, there are threads to the future. VR headsets can be amazing workout devices. Social experiences in VR can be impressive, transporting and meaningful. Already on hand are 3D art tools and simulation tools that elevate VR to incredibly professional uses. You can cast multiple monitors from your computer and use your VR headset as your magic desktop, but your patience and mileage for that may seriously vary.

The eye-tracking, face-tracking Quest Pro, packing an impressively high-res display, seems like an evolutionary step toward whatever smaller glasses-like things come later. And with software and bridges to computers and phones that will be far more refined. Meta wasn’t wrong with the Quest Pro, in theory, but it was way too early.

Read more: Working on the Quest Pro

By all means, don’t get the Quest Pro. The Meta Quest 3 is expected by the end of this year, and it could very well have a better processor and many of the same features at (perhaps) a lower price. Also, if you’re curious about expensive, bleeding-edge, possibly work-oriented VR devices, Apple’s expected to have its own contender in 2023, too. HTC’s even smaller Vive XR Elite is more portable, and although it doesn’t work with my glasses, it could maybe be a more practically sized travel headset for some. And if you’re looking to elevate your VR gaming beyond the Quest 2, the PlayStation VR 2 is your best bet for its promising graphics and features, even if it is tethered by a cable.

But I’ve started using the Quest Pro more recently, and some things still really stand out.

Wow, the display, and even the audio

The PlayStation VR 2 has a richer and brighter HDR OLED display, but the Quest Pro has the crispest and clearest display of nearly any VR headset I’ve ever used. Meta’s shrunken-down lens system, called pancake optics, combined with a bright LCD display ends up making a notable difference over the Quest 2. I’m appreciating once again how clear text looks, how vivid games appear and how simply clear it all is. It’s not perfect, but if price was no object this would be the ideal display for everyday use. The lenses don’t have any ribbed lines, either, unlike the PlayStation VR 2’s Fresnel lenses and several other VR headsets. I appreciate that it fits over my glasses, as always, even though the headset fit isn’t as loose and forgiving as that of the PSVR 2.

I also appreciate the audio, surprisingly. After using the PSVR 2’s earbuds, which have to be inserted every time, I’m enjoying all over again how Meta’s headsets just project sound from the headbands with no separate headphones needed at all. The Quest Pro’s audio sounds better than the PSVR 2’s earbuds, to my ears, even though the audio is open air and I can hear everything else in the room too. Its blend of VR sound and the everyday world feels like the sort of challenge future AR glasses and mixed reality headsets are going to have to solve, and Meta’s one of the few doing it as well as it can be done right now.

Bending down while using the Quest ProBending down while using the Quest Pro

I moved around a lot with the Quest Pro in a demo last fall. It’s much easier to be mobile in it than on something tethered.

Meta

It’s refreshingly relaxed and wireless

Slipping the headset on over my eyes has always felt like putting on a pair of magic lenses. I think of this, the way they rest over my glasses, the way I can casually walk around the room playing Walkabout Mini Golf and not feel worried about bumping into anything. I appreciate the heightened room awareness, partly because I can see the room around the sides of the headset. Also, with its smaller controllers and naturally wireless self-contained design, I just enjoy slipping into it.

It’s also bulky

At the same time, wow, the Quest Pro is awkwardly shaped. It’s big and has a large headband, and needs its own special charger dock to charge up its headset and the controllers. It just feels like a delicate sports car you need to put back carefully in the garage every time. That’s unlike the Quest 2, which is smaller overall despite its larger front, can be tucked more easily into a carrying case, and doesn’t have the same glossy visor design. Also, because I need to charge the Pro every time I use it, it also seems more complicated to store than the also-large (but light) PSVR 2, which can simply be tucked on a shelf.

Meta Quest Pro virtual reality headsetMeta Quest Pro virtual reality headset

The Quest Pro (left) is smaller in some ways than the Quest 2 (right). But that stiff headband makes it hard to pack down into a bag.

Scott Stein/CNET

Meta never advanced the software enough

The Quest Pro really is just a Quest in terms of apps and OS, so much so that you may wonder why it’s even needed as an upgrade. Backward compatibility is a great thing, but there was an opportunity here to rethink the interface, push mixed reality more and create a truly new class of apps. There are Quest Pro-optimized apps that use the color passthrough cameras and mixed reality features (and eye and face tracking) to different effects, but most of these extras feel tacked on, not quite necessary, gimmicky. 

Eye and face tracking aren’t integral to Meta right now, which may be a huge relief to those seeing these sensors as doorways to a whole unsettling level of observational data collecting or more targeted advertising. But that also means the way these technologies are used doesn’t feel necessary, either, unless you’re an aspiring Quest developer who wants to make eye and face tracking apps. When I’ve tried eye and face tracking to animate my avatars, it’s had mixed results, and it sometimes made my virtual self look weirder. Meta can already use AI to help animate avatars based on voice cues, and those work well enough. 

The PSVR 2, by comparison, uses its unique features more fully. Eye tracking is already used extensively in many launch games for foveated rendering that improves graphics results, and some games use eye tracking for controls, too.

There’s also a big gap between the phones we use and the VR/AR headsets of the moment. Qualcomm is trying to bridge this gap, and Apple, Google and Samsung will likely try to do the same. Meta has its own phone app that works with the Quest 2 and Quest Pro, but it’s not been rethought for Pro users at all. I don’t feel like I can output my VR work any more easily or intuitively, and I don’t feel like I can use apps or software I rely on all the time in easy, logical ways on the Quest Pro. When will it feel like a true extension of my laptop or my phone? I don’t know.

Meta did add an experimental hand tracking feature called Direct Touch that allows for your fingers to «press» buttons by pressing them in-air, or to press keys on hovering virtual keyboards. This more direct interaction mimics what Microsoft has already done on the HoloLens 2. Still, it’s not reliable enough to use for actual writing, and still feels a little awkward. The Quest Pro is still, mostly, best used with the controllers.

There are plenty of creative and work tools on the Quest Pro, but nearly all of these are things you can also use on the Quest 2, minus those eye tracking and better-looking mixed reality options.

The Quest 3 should get many of the Quest Pro’s features

Expect Meta’s next headset to adopt many of the Quest Pro’s best qualities: the color passthrough cameras and mixed reality capabilities, the smaller lens system and crisper visuals, and on top of that, likely a faster, better processor. The Quest 3 may not have eye tracking, but you probably won’t need that, anyway. It may also come with controllers similar to the Pro’s, or at least work with them. (I like how the Pro controllers are smaller, but I also don’t like how they need more frequent charging.)

The Quest 3 is expected to cost somewhere around $500, and if that’s true, it’ll be half the price of the Quest Pro. Even though I appreciate the Pro’s high-quality visuals and fit, there’s absolutely no reason you should buy one, even at its currently lower but still expensive $1,000 price. 

The future is not just about VR: it’s about smaller glasses-like devices that will eventually be wearable all day, and in the meantime will work as mixed reality goggles at home. Meta’s hardware is moving on that path, but in early 2023, VR is still largely for gaming, and the Quest Pro is not a headset made for gamers, and that should tell you all you need to know.  

Technologies

CNET Debates: Is Apple’s New Crossbody Strap a Great Idea or a Terrible One?

Does the crossbody strap make it more or less likely that you’ll have your iPhone stolen? We have conflicting opinions.

One thing you can be sure of during an Apple event is that it will generate immense quantities of discourse among CNET’s seasoned nerds — and no, we don’t always agree with one another. 

Is the iPhone Air totally pointless and uncalled for, or the best design innovation since very thinly sliced bread? Both can be true, depending on whom you ask.

Among the many announcements on Tuesday that sparked conflicting opinions was a crossbody strap for the iPhone. After a back-and-forth in Slack, my colleague Zach McAuliffe and I have decided to put forth our respective viewpoints and allow you to be the judge.


Don’t miss any of our unbiased tech content and lab-based reviews. Add CNET as a preferred Google source.


Great idea: Katie Collins, Principal Writer

Have you ever been walking down the street to meet your friend, navigating using Google maps and texting your pal to let them know you’re running late, when all of sudden: bam! A dude on a moped has whizzed past at high speed and removed your phone from your hand before you’ve even had a chance to realize what’s happened?

In London, this style of phone theft is a daily occurrence, and while it’s never happened to me personally, every time I step foot on the streets of the British capital, I’m immediately wary and vigilant.

Earlier this year, the Guardian reported that survey data from American insurance company SquareTrade showed that 39% of all European phone theft take place in the UK, and that 42% of British phone thefts occur in London. So common is it for your phone to be snatched by someone on a bike or moped that London’s Metropolitan Police issue special prevention guidance, featuring advice such as: «[when using your phone,] stand away from the roadside, close to a building or wall, so no one can come up behind you.»

I get that a crossbody is not a failsafe method to prevent iPhone theft. I would never advise someone to walk around a city in a state of blissful ignorance while their phone flaps hands-free against their body. But I do endorse it as a way to fend off opportunists on two wheels.

I can see other times the crossbody strap would come in handy, too. Frequently on my travels, I find myself on a boat, clutching the railing and taking pictures on my phone as the world passes me by. Always in these situations I’m concerned that just one clumsy slip could see my precious phone go the way of the Heart of the Ocean in Titanic. A crossbody strap would provide peace of mind in such moments to protect me against my own idiocy.

As a clumsy person who dreads having their phone stolen, I will be investing in one of Apple’s crossbody iPhone straps the moment they become available. I personally can only see the benefit in having my phone glued to my body as well as my hand.

Terrible idea: Zach McAuliffe, Staff Writer

When I saw Apple’s new crossbody strap for the iPhone, my first thought was, «I bet someone could cut that real easily and steal someone’s iPhone.»

But surely Apple thought of that and chose a cut-resistant strap made with something like Dyneema, right? Nope. According to Apple, the strap is made of recycled PET (polyethylene terephthalate) yarns. If you’re unfamiliar with this kind of yarn, it’s a synthetic fiber made from recycled plastic bottles. 

If you had a razor or something similarly sharp, you could cut through the strap like a hot knife through butter. Then there’s nothing stopping you from taking the iPhone. The decision to dangle a thousand-dollar device off a strip of non-cut-resistant plastic gives me so much anxiety.

Some people on Reddit said they’ve had their crossbody bags and purses stolen because someone cut the straps and ran or rode off, so it does happen. Granted, so does someone snatching a phone from your hand. But if I’m wearing my iPhone as a bag, I’m advertising that I have an iPhone and all you have to do is follow me for a second in order to cut the straps and take off with it.

Plus, if I’m my iPhone is tethered to me by a strap, I might be more cavalier with how I handle it. The strap and corresponding case are meant to keep the device safe, so I might take for granted things that could damage it out in the world. What if a car kicks a rock up and hits it, or I bump into a metal railing a little too hard or any number of things happen and my iPhone gets a new scratch or breaks? 

No, I’d much rather grip my iPhone like my life depends on it when the device is in my hand. And then I’ll slip my iPhone into my pocket for safe keeping like Bilbo Baggins after he finds the One Ring.

The crossbody strap is a bad idea. I know people have things taken all the time, but the strap is like wearing a sign around your neck that you have an iPhone and with a quick snip it could be yours! Hopefully Apple will make a cut-resistant strap in the future.

For more from Apple’s event, check out all the announcements and our hands-on with the ultra-thin iPhone Air.

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Technologies

Today’s NYT Connections: Sports Edition Hints and Answers for Sept. 10, #352

Here are hints and the answers for the NYT Connections: Sports Edition puzzle for Sept. 10, No. 352

Looking for the most recent regular Connections answers? Click here for today’s Connections hints, as well as our daily answers and hints for The New York Times Mini Crossword, Wordle and Strands puzzles.


Today’s Connections: Sports Edition is a tough one. But if you’re a shoe junkie, you might ace the blue category. If you’re struggling but still want to solve it, read on for hints and the answers.

Connections: Sports Edition is published by The Athletic, the subscription-based sports journalism site owned by the Times. It doesn’t show up in the NYT Games app but appears in The Athletic’s own app. Or you can play it for free online.

Read more: NYT Connections: Sports Edition Puzzle Comes Out of Beta

Hints for today’s Connections: Sports Edition groups

Here are four hints for the groupings in today’s Connections: Sports Edition puzzle, ranked from the easiest yellow group to the tough (and sometimes bizarre) purple group.

Yellow group hint: Baseball grouping.

Green group hint: You might do this to a door.

Blue group hint: Just do it.

Purple group hint: Not real coaches, but…

Answers for today’s Connections: Sports Edition groups

Yellow group: NL East teams.

Green group: Synonyms of slam, in basketball.

Blue group: Nike shoes.

Purple group: Actors who played football coaches.

Read more: Wordle Cheat Sheet: Here Are the Most Popular Letters Used in English Words

What are today’s Connections: Sports Edition answers?

The yellow words in today’s Connections

The theme is NL East teams. The four answers are Atlanta, Miami, New York and Philadelphia.

The green words in today’s Connections

The theme is synonyms of slam, in basketball. The four answers are drunk, flush, jam and stuff.

The blue words in today’s Connections

The theme is Nike shoes.  The four answers are Blazer, Cortez, Pegasus and Shox.

The purple words in today’s Connections

The theme is actors who played football coaches.  The four answers are Pacino, Thornton, Washington and Winkler.

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Technologies

Today’s NYT Strands Hints, Answers and Help for Sept. 10

Here are hints and answers for the NYT Strands puzzle for Sept. 10, No. 556

Looking for the most recent Strands answer? Click here for our daily Strands hints, as well as our daily answers and hints for The New York Times Mini Crossword, Wordle, Connections and Connections: Sports Edition puzzles.


Today’s NYT Strands puzzle has a fun, timely theme. Once you figure out the topic, the answers come easily. If you need hints and answers, read on.

I go into depth about the rules for Strands in this story. 

If you’re looking for today’s Wordle, Connections and Mini Crossword answers, you can visit CNET’s NYT puzzle hints page.

Read more: NYT Connections Turns 1: These Are the 5 Toughest Puzzles So Far

Hint for today’s Strands puzzle

Today’s Strands theme is: Keep it classy.

If that doesn’t help you, here’s a clue: School days.

Clue words to unlock in-game hints

Your goal is to find hidden words that fit the puzzle’s theme. If you’re stuck, find any words you can. Every time you find three words of four letters or more, Strands will reveal one of the theme words. These are the words I used to get those hints but any words of four or more letters that you find will work:

  • HOLE, DOLE, SCENE, SCENES, CURE, CURES, SLIM, SLIME, SLIMED, NICE

Answers for today’s Strands puzzle

These are the answers that tie into the theme. The goal of the puzzle is to find them all, including the spangram, a theme word that reaches from one side of the puzzle to the other. When you have all of them (I originally thought there were always eight but learned that the number can vary), every letter on the board will be used. Here are the nonspangram answers:

  • MATH, LUNCH, MUSIC, ENGLISH, SCIENCE, RECESS

Today’s Strands spangram

Today’s Strands spangram is SCHOOLSCHEDULE. To find it, look for the S that’s the first letter on the far left on the top row, and wind down.

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