Technologies
Meta Quest Pro, Half a Year Later: Caught Between Quest 2 and Quest 3
After I tested the PSVR 2, the Quest Pro seems even more of an enigma, but it may tell us something about the upcoming Quest 3 VR headset.

The Quest 2 headset from Meta succeeded as a self-contained mainstream device for VR gaming. Following that, Meta ambitiously aimed for a lot more with the Quest Pro, a $1,500 headset built around a questionable metaverse strategy. The Pro, already on sale for $500 less than its launch price, felt mistargeted as a pro device, built for a future of work in the metaverse that isn’t here yet… and may never be.
In the almost six months since the Quest Pro came out, the PlayStation VR 2 emerged as another very different headset contender with similarly excellent visuals and eye-tracking. The PlayStation 5-tethered VR headset has absolutely no ambitions at all to be a work device. It just wants to play games in whatever room your PS5 lives in. Meanwhile, Apple is expected to announce its own mixed reality headset in just a few months.
There’s more. The economy has only gotten worse, and Meta’s laid off thousands of people in the last few months. Spending $1,000 on a VR headset is nothing anyone really wants to do, unless it’s somehow able to be some amazing device that can deliver lots of uses all in one. Meta is trying to make the Quest platform that multiuse thing, but it’s still best at one genre: gaming.
However, there are threads to the future. VR headsets can be amazing workout devices. Social experiences in VR can be impressive, transporting and meaningful. Already on hand are 3D art tools and simulation tools that elevate VR to incredibly professional uses. You can cast multiple monitors from your computer and use your VR headset as your magic desktop, but your patience and mileage for that may seriously vary.
The eye-tracking, face-tracking Quest Pro, packing an impressively high-res display, seems like an evolutionary step toward whatever smaller glasses-like things come later. And with software and bridges to computers and phones that will be far more refined. Meta wasn’t wrong with the Quest Pro, in theory, but it was way too early.
Read more: Working on the Quest Pro
By all means, don’t get the Quest Pro. The Meta Quest 3 is expected by the end of this year, and it could very well have a better processor and many of the same features at (perhaps) a lower price. Also, if you’re curious about expensive, bleeding-edge, possibly work-oriented VR devices, Apple’s expected to have its own contender in 2023, too. HTC’s even smaller Vive XR Elite is more portable, and although it doesn’t work with my glasses, it could maybe be a more practically sized travel headset for some. And if you’re looking to elevate your VR gaming beyond the Quest 2, the PlayStation VR 2 is your best bet for its promising graphics and features, even if it is tethered by a cable.
But I’ve started using the Quest Pro more recently, and some things still really stand out.
Wow, the display, and even the audio
The PlayStation VR 2 has a richer and brighter HDR OLED display, but the Quest Pro has the crispest and clearest display of nearly any VR headset I’ve ever used. Meta’s shrunken-down lens system, called pancake optics, combined with a bright LCD display ends up making a notable difference over the Quest 2. I’m appreciating once again how clear text looks, how vivid games appear and how simply clear it all is. It’s not perfect, but if price was no object this would be the ideal display for everyday use. The lenses don’t have any ribbed lines, either, unlike the PlayStation VR 2’s Fresnel lenses and several other VR headsets. I appreciate that it fits over my glasses, as always, even though the headset fit isn’t as loose and forgiving as that of the PSVR 2.
I also appreciate the audio, surprisingly. After using the PSVR 2’s earbuds, which have to be inserted every time, I’m enjoying all over again how Meta’s headsets just project sound from the headbands with no separate headphones needed at all. The Quest Pro’s audio sounds better than the PSVR 2’s earbuds, to my ears, even though the audio is open air and I can hear everything else in the room too. Its blend of VR sound and the everyday world feels like the sort of challenge future AR glasses and mixed reality headsets are going to have to solve, and Meta’s one of the few doing it as well as it can be done right now.


I moved around a lot with the Quest Pro in a demo last fall. It’s much easier to be mobile in it than on something tethered.
MetaIt’s refreshingly relaxed and wireless
Slipping the headset on over my eyes has always felt like putting on a pair of magic lenses. I think of this, the way they rest over my glasses, the way I can casually walk around the room playing Walkabout Mini Golf and not feel worried about bumping into anything. I appreciate the heightened room awareness, partly because I can see the room around the sides of the headset. Also, with its smaller controllers and naturally wireless self-contained design, I just enjoy slipping into it.
It’s also bulky
At the same time, wow, the Quest Pro is awkwardly shaped. It’s big and has a large headband, and needs its own special charger dock to charge up its headset and the controllers. It just feels like a delicate sports car you need to put back carefully in the garage every time. That’s unlike the Quest 2, which is smaller overall despite its larger front, can be tucked more easily into a carrying case, and doesn’t have the same glossy visor design. Also, because I need to charge the Pro every time I use it, it also seems more complicated to store than the also-large (but light) PSVR 2, which can simply be tucked on a shelf.


The Quest Pro (left) is smaller in some ways than the Quest 2 (right). But that stiff headband makes it hard to pack down into a bag.
Scott Stein/CNETMeta never advanced the software enough
The Quest Pro really is just a Quest in terms of apps and OS, so much so that you may wonder why it’s even needed as an upgrade. Backward compatibility is a great thing, but there was an opportunity here to rethink the interface, push mixed reality more and create a truly new class of apps. There are Quest Pro-optimized apps that use the color passthrough cameras and mixed reality features (and eye and face tracking) to different effects, but most of these extras feel tacked on, not quite necessary, gimmicky.
Eye and face tracking aren’t integral to Meta right now, which may be a huge relief to those seeing these sensors as doorways to a whole unsettling level of observational data collecting or more targeted advertising. But that also means the way these technologies are used doesn’t feel necessary, either, unless you’re an aspiring Quest developer who wants to make eye and face tracking apps. When I’ve tried eye and face tracking to animate my avatars, it’s had mixed results, and it sometimes made my virtual self look weirder. Meta can already use AI to help animate avatars based on voice cues, and those work well enough.
The PSVR 2, by comparison, uses its unique features more fully. Eye tracking is already used extensively in many launch games for foveated rendering that improves graphics results, and some games use eye tracking for controls, too.
There’s also a big gap between the phones we use and the VR/AR headsets of the moment. Qualcomm is trying to bridge this gap, and Apple, Google and Samsung will likely try to do the same. Meta has its own phone app that works with the Quest 2 and Quest Pro, but it’s not been rethought for Pro users at all. I don’t feel like I can output my VR work any more easily or intuitively, and I don’t feel like I can use apps or software I rely on all the time in easy, logical ways on the Quest Pro. When will it feel like a true extension of my laptop or my phone? I don’t know.
Meta did add an experimental hand tracking feature called Direct Touch that allows for your fingers to «press» buttons by pressing them in-air, or to press keys on hovering virtual keyboards. This more direct interaction mimics what Microsoft has already done on the HoloLens 2. Still, it’s not reliable enough to use for actual writing, and still feels a little awkward. The Quest Pro is still, mostly, best used with the controllers.
There are plenty of creative and work tools on the Quest Pro, but nearly all of these are things you can also use on the Quest 2, minus those eye tracking and better-looking mixed reality options.
The Quest 3 should get many of the Quest Pro’s features
Expect Meta’s next headset to adopt many of the Quest Pro’s best qualities: the color passthrough cameras and mixed reality capabilities, the smaller lens system and crisper visuals, and on top of that, likely a faster, better processor. The Quest 3 may not have eye tracking, but you probably won’t need that, anyway. It may also come with controllers similar to the Pro’s, or at least work with them. (I like how the Pro controllers are smaller, but I also don’t like how they need more frequent charging.)
The Quest 3 is expected to cost somewhere around $500, and if that’s true, it’ll be half the price of the Quest Pro. Even though I appreciate the Pro’s high-quality visuals and fit, there’s absolutely no reason you should buy one, even at its currently lower but still expensive $1,000 price.
The future is not just about VR: it’s about smaller glasses-like devices that will eventually be wearable all day, and in the meantime will work as mixed reality goggles at home. Meta’s hardware is moving on that path, but in early 2023, VR is still largely for gaming, and the Quest Pro is not a headset made for gamers, and that should tell you all you need to know.
Technologies
Today’s NYT Mini Crossword Answers for Wednesday, Aug. 20
Here are the answers for The New York Times Mini Crossword for Aug. 20.

Looking for the most recent Mini Crossword answer? Click here for today’s Mini Crossword hints, as well as our daily answers and hints for The New York Times Wordle, Strands, Connections and Connections: Sports Edition puzzles.
Today’s NYT Mini Crossword has a few challenging clues (4-Down threw me off), but it’s mostly OK. Need some help with today’s Mini Crossword? Read on. And if you could use some hints and guidance for daily solving, check out our Mini Crossword tips.
If you’re looking for today’s Wordle, Connections, Connections: Sports Edition and Strands answers, you can visit CNET’s NYT puzzle hints page.
Read more: Tips and Tricks for Solving The New York Times Mini Crossword
Let’s get to those Mini Crossword clues and answers.
Mini across clues and answers
1A clue: Something worn by an infant or marathon runner
Answer: BIB
4A clue: Diversion on a long flight
Answer: MOVIE
6A clue: Phobos and Deimos, for Mars
Answer: MOONS
7A clue: Join highway traffic
Answer: MERGE
8A clue: Coloring for a camp shirt
Answer: DYE
Mini down clues and answers
1D clue: Loudly voiced one’s disapproval
Answer: BOOED
2D clue: Material in walrus tusks
Answer: IVORY
3D clue: Experience four seasons in one day, say?
Answer: BINGE
4D clue: «Delicious!»
Answer: MMM
5D clue: Opposite of WNW
Answer: ESE
Technologies
See Six Planets Line Up in the Upcoming Planet Parade Tonight
Mark your calendar so you can catch Mercury, Venus, Jupiter, Saturn, Neptune and Uranus in the sky at the same time.

Fresh off the excitement of the Perseids meteor shower is a chance to see six planets lined up in the sky at once. These events, colloquially known as planet parades, only occur about once or twice a year, with the most recent one in February showing off all seven planets in our solar system at once. The next one will feature six of our closest celestial neighbors, and the event starts on Tuesday.
The six planets sharing the sky will be Mercury, Venus, Jupiter, Saturn, Neptune and Uranus. Mars will technically be there at the beginning of the night, but it dips below the horizon right after sunset, so it won’t be visible when all of the others are. Of those, Mercury, Venus and Jupiter will be visible to the naked eye, while the others will require high-powered binoculars or, preferably, a telescope.
Even though they’re spread out across the eastern and southern skies, the planets pair up with this one, making many of them pretty easy to find if you know what to look for. From east to west, here’s where each one will be.
- Mercury — Eastern sky near the Cancer constellation. It’ll pop over the horizon just before sunrise, so you’ll have limited time to view it before the sun comes up and obfuscates it.
- Venus — At the lower tip of the Gemini constellation in the eastern sky, a couple of hours before sunrise.
- Jupiter — Will be near Venus, also in the Gemini constellation. It rises about an hour before Venus does.
- Uranus — Will be near the upper tip of Taurus, rising after midnight. This one will require some magnification. If you see Pleiades, a cluster of stars at the upper tip of Taurus, you’ve gone too far upward.
- Saturn and Neptune — These two are right next to each other and will be sitting between the Pisces and Cetus constellations in the southern skies. Neptune will be closer to Pisces while Saturn will be closer to Cetus.
Since it takes a long time for planets to move through the night sky, Aug. 20 is the starting point, and it’ll run through the rest of the month. Once September hits, Mercury will be too close to the sun, which will obscure it. From that point, there will be a five-planet parade for a while until Venus sinks below the horizon in early October. So, in all, you’ll have a chance to see at least five planets for over a month.
Will the planet parade be visible from my region?
Yes. We double checked Stellarium’s sky map from a variety of locations across the country, and everything above will be applicable everywhere in the continental US. Per Starwalk, the parade will also be visible in other parts of the world after the following dates for about the same amount of time (one to two weeks).
- Abu Dhabi — Aug. 9
- Athens, Beijing, Berlin, Tokyo and London — Aug. 10
- Mumbai and Hong Kong — Aug. 11
- Reykjavik, São Paulo and Sydney — Aug. 12
The planets will move based on date, though. The above locations are where they’ll be around Aug. 20, but if you’re looking a week or so later, they’ll be in the same general area, but will shift to a slightly different part of the sky.
Will I need any special equipment?
Yes. Neptune and Uranus, especially, will require some sort of magnification to see. We recommend a telescope, but high-powered binoculars may work if the sky is dark enough. Saturn is also difficult to see without magnification, so you’ll want it for that too. Jupiter, Venus, and Mercury should be visible on their own with the naked eye.
We also recommend taking a trip out to the country, as light pollution from suburbs and cities can make it even more difficult to see Neptune and Uranus. The moon will be out as well, which may make Venus, Jupiter, and Mercury harder to see. Other factors like weather may also make it more difficult to see all of them. If you’re lucky, you may see a few shooting stars at the tail end of Perseids as well.
Technologies
Grammarly Pushes Beyond Proofreading With AI-Powered Writing Guidance
Grammarly dropped agents to spot plagiarism, cite sources and maybe even boost your GPA.

Grammarly is expanding beyond its grammar-checking roots. The company has announced the launch of several specialized AI «agents» and a new writing tool called Grammarly Docs, designed to help students and professionals with everything from drafting essays to polishing workplace emails.
It’s another example of generative AI expanding beyond general-purpose chatbots like ChatGPT and Gemini into more specialized domains. Other examples of gen AI in educational circles include Google’s NotebookLM and OpenAI’s new study mode for ChatGPT.
AI agents are digital helpers that go beyond traditional chatbots to understand context and assist in reaching your goals. Grammarly’s AI agents assist by offering feedback, predicting reactions, finding sources and more to increase efficiency in workflows.
Read also: Grammarly AI: This Free AI Tool Will Easily Fix Your Grammar
What’s available now for Grammarly AI
The update introduces nine agents that move Grammarly into a more collaborative role. Instead of just correcting grammar or suggesting phrasing, the agents are intended to actively work alongside users. One predicts how a professor or manager might respond to a draft. Another offers an estimated grade based on an uploaded rubric. Others handle citation generation, proofreading, paraphrasing, plagiarism checks and AI detection. The tools are built directly into Docs, a «distraction-free» writing environment where all the agents can be summoned in context, according to the company.
As students head back to classrooms and colleges, Grammarly is looking to position itself as a study companion and writing coach rather than merely a browser extension. The company cites research showing that while only a small share of students feel confident using AI in professional settings (18%), most employers expect AI literacy from job candidates. By emphasizing skill-building and responsible use, Grammarly says it wants to bridge that gap rather than simply automate assignments.
«The launch of our new agents and AI writing surface marks a turning point in how we build products that anticipate user needs,» Luke Behnke, Grammarly’s vice president of product management, said in the company’s press release. «We’re moving beyond simple suggestions to intelligent agents that understand context and actively help users achieve their communication goals.»
For professionals, Grammarly is marketing the tools as a way to tailor communication for different audiences. The Reader Reactions agent, for example, can highlight whether an email comes across as too vague or too blunt. And the Expert Review tool provides industry-specific feedback without requiring specialized prompts.
The launch also marks the debut of Docs as a standalone writing hub. Until now, Grammarly has functioned mostly as a browser extension layered on top of other apps, like Chrome or Google Docs. Grammarly Docs signals a push to keep users inside the platform’s own environment, though the company says it will expand agent functionality to the more than half a million apps and sites where its tools already appear.
The new features are rolling out immediately for free and premium subscribers, though plagiarism and AI detection remain locked behind the paid plan. Enterprise and education customers will also gain access later this year.
Early reactions to Grammarly’s AI agents
Early reactions suggest strong interest from students and educators alike as the company shifts from a grammar checker to a productivity platform. Educators have noted the potential benefits and risks of tools like the AI Grader. Some users on social media welcomed the update as a way to cut through the anxiety of essay writing, while others questioned whether it might make students too dependent on machine feedback.
The launch comes just months after Grammarly raised $1 billion to fuel its AI pivot and acquired the email startup Superhuman. Together, those moves point to an ambitious strategy for the company: one that seeks to transform Grammarly from a background utility into a full-fledged productivity suite powered by AI.
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