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How CNET Tests Monitors

The method behind our monitor-review madness.

Monitor testing and evaluation consists of formal and subjective quality tests and hands-on assessment of the display’s design and features — connection selection and location, menus and options and overall behavior. As part of the process we use the monitor for tasks specific to its mission, such as everyday productivity, video streaming, image and video editing or different types of gaming (such as FPS or RPG). Note that we only report a fraction of our results, usually what’s necessary to adequately convey a monitor’s strengths and weaknesses for particular uses.

The process begins with unboxing and setup; it’s connected to our Windows-based desktop testbed (or a relatively high-end Mac in cases that require it) equipped with a current-generation Intel Core i9 and high-end Nvidia GeForce graphics card. Both the computer and monitor are plugged directly into a wall outlet to prevent any power issues that might impact performance.

We generally prefer to use our cables rather than the manufacturer-supplied ones since they’re a known quantity and tend to be higher quality; if we run into any issues, we double check using the manufacturer’s cables. DisplayPort is our primary connection for testing. If the monitor specifies any console-specific capabilities, we connect it to the relevant console(s), Xbox Series X and/or PS5 via HDMI.

Before any testing begins, we photograph the default settings and all menu options for reference and to determine the complete set of tests we’ll need to run on that particular monitor given its specific capabilities; how extensively we test depends on the capabilities of the monitor, the screen and backlight technology used, and the judgment of the reviewer. We disable power-saving measures where relevant, which can affect brightness and related measures (the option is mandatory per California law). We use a subset of these tests to evaluation laptop displays and run them both plugged into a wall outlet and on battery using the default profile but with screen timeouts disabled.

We also record any relevant information about the panel — manufacturer specs for resolution, color gamut and profiles, refresh rates and so on — that may impact our evaluation against manufacturer’s claims. While we review a display with the company’s publicly expressed target market in mind, we also consider the monitor’s suitability for other uses that might apply.Wherever possible, we download drivers and color profiles specific to the monitor.

What we measure

All measurements are performed using the most recent version of Portrait Display’s Calman Ultimate software using an X-Rite i1Display Pro Plus (rebranded as Calibrite ColorChecker Display Plus) and a variety of included patch sets, with additional HDR testing using a Murideo Six-G pattern generator and or the Client3 HDR patterns within Calman. We periodically spot check the colorimeter’s accuracy against the Konica Minolta CS-2000 spectroradiometer used for our TV testing.

Our test lab is equipped with blackout curtains to fully block ambient light, though complete darkness isn’t essential since the colorimeter sits directly on the screen and isn’t affected by dim lighting. The room has natural light and various artificial sources for normal usage evaluation.

Color accuracy results are reported in units of Delta E 2000. We perform most of the tests (where we know results vary) at both 100% and default hardware brightness levels.

Core tests — those we run on every display, regardless of intent or price — include:

  • White point, brightness (peak and minimum), contrast and gamma for sRGB and the native color space measured across 21 gray patches (0-100%), reported rounded down to the nearest 50K as long as there are no big variations. A variation of plus or minus 200K around the target color temperature is considered acceptable for all but the most color-critical displays.
  • Color gamut coverage and accuracy for sRGB and the native color space using Calman’s standard Pantone patch set plus grayscale and skin tone patches.
  • We add Blur Bustersmotion tests for gaming monitors to judge motion artifacts (such as ghosting) or refresh rate-related problems.

If a monitor has menu options beyond the basics, we run the same core tests for the following settings when available:

  • All color presets
  • All gaming presets (such as FPS). We also test brightness for pixel overdrive and motion-blur reduction modes (which tend to lower brightness considerably).
  • Gamma for at least 1.8, 2.2 and 2.6
  • Color temperatures for at least 5000K, 6300K, 6500K and 9300K

For HDR, we add testing for HDR-specific presets (such as Game HDR or Cinema HDR) and brightness for window sizes of 1%, 5%, 10% and 100% of the screen.

Finally, there are tests we only run when needed to understand the measurements we’ve gotten or to confirm that artifacts we’re seeing — notably nonuniformity — aren’t imaginary.

Technologies

Nintendo’s Pokemon Legends: Z-A Is a Hit. Just Ask My Kid

Pokemon Legends: Z-A has sucked my family in, and I can’t get my Switch controller back from my son.

I’d love to tell you all about Pokemon Legends: Z-A, arriving this week, and what it’s been like to play on the Nintendo Switch 2. I can mostly do that — but for most of the past five days, it hasn’t really been me playing. What started as co-playing together quickly turned into my kid taking over completely as he got hooked. And honestly, I’d say that’s a good sign.

Nintendo makes a lot of Pokemon games, too many for me to keep track of. But Legends Z-A is the first that’s Switch 2-optimized, although you can play on original Switches, too. I can’t tell you what that’s like, though — my early review access limited me to playing Pokemon Legends: Z-A on the Switch 2 only at home. I was doubtful about how much a city-based game would truly feel like a must-have experience, but so far it’s already become one of my favorite Pokemon games ever. 

I’ll let my son tell you. He’s gotten deep into the trading card game and has played most of the recent Pokemon titles over the past year, and he says this is his favorite so far. When I asked him why, he said it’s because the game completely rethinks how battles work. The quick, real-time system feels more immediate and far less sluggish than in past Pokemon games. Plus, he’s loving the story… and honestly, so am I.

A city full of surprises

My son loves the «peculiar» storyline, the fast-paced battles (which he now wants in every Pokemon game) and the constant sense of surprise while exploring Lumiose City.

All of Pokemon Legends: Z-A (at least from what I’ve seen in my 10-plus hours so far) takes place entirely within Lumiose City — a Paris-like metropolis where the CEO of a company called Quasartico Inc. is planning to rebuild everything into a new world where Pokemon and humans can better coexist. The setup reminded me of the Detective Pikachu movie during my demo a few weeks ago, and it turns out my instincts were right.

Pokemon roam in wild zones within the city, occasionally spilling into urban areas, while mysterious rogue «Mega Evolution» Pokemon have begun appearing and threatening the city’s calm. There’s clearly a deeper mystery at play, and while I’m still uncovering it, I won’t spoil anything here.

The game seems to mostly involve a journey to level up in rank from Z to A by battling various Pokemon trainers, but that’s not the whole story. There’s a group of friends you hang out with at a local hotel, along with research missions you have to carry out. Side quests are everywhere. The city, though it can feel a bit sparse at times, stretches all the way up to its rooftops, where all sorts of hidden spots are waiting to be discovered. It feels like a living maze, and one I’m still navigating.

And the city’s always changing, too. Wild zones keep multiplying, and from day to night the city’s dynamics shift. Battles take place at night, with trainers gathering in new pop-up spots each time. It’s not as lively as I’d hoped — this isn’t Grand Theft Pokemon — but the cozy, vibrant world still makes me daydream about what a real-life Universal Pokemon theme park could someday look like.

The Pokemon shine

I keep reminding myself to take extra time to discover and level up my Pokemon. At least that’s what my son’s telling me to do. He loves how many Pokemon can become Mega Evolved in this game, and how much fun the battle moves are to pull off. I’m happy he’s happy. I thought I’d get lost in the RPG aspects of the game, but I think the real-time Pokemon battles put me in a looser state of mind, more able to explore and not feel locked down into systems and rulesets. Swapping Pokemon battle moves and reassigning them to buttons is easy, too.

The stronger focus on trainer battles — and the sheer variety of Pokemon capable of mega evolving — gives the game more of that classic, Pokemon-centered energy than Pokemon Legends: Arceus ever did. I found myself more excited to see how different Pokemon looked and behaved than to uncover new realms to explore. After all, for all of Lumiose City’s secrets, you’re spending a lot more time roaming one massive location than in any other Pokemon game I can remember. Thankfully, the visual upgrades on the Switch 2 make those Pokemon look fantastic in battle.

I do want to spend more time in Lumiose City, though, and can’t help but wonder if this is a glimpse of how all Pokemon games will keep evolving. It’s hard to say, since Legends games like Z-A and Arceus have been more experimental than the rest of the series. But, like Arceus, Z-A is now one of my favorite Pokemon games on Switch. And on Switch 2, it plays smoother and feels better than any Pokemon game ever has before.

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Technologies

iPhone 17 Preorders Spike and Overall Phone Sales Aren’t Slowing Down Despite Tariffs

Global smartphone shipments saw a notable increase in the third quarter of 2025. Plus, preorders for Apple’s new iPhone 17 beat out the iPhone 16.

Despite tariffs and market uncertainty, global smartphone shipments increased 2.6% in the third quarter of 2025, compared to the same time last year, according to the International Data Corporation. Additionally, preorders for the iPhone 17, which launched last month, outpaced last year’s iPhone 16.

These increased sales include premium phones like the latest iPhones and Samsung foldables, suggesting yet again that pricier phones still sell in periods of economic strain. It’s a remarkable achievement, says IDC senior research director Nabila Popal, citing shrewd financing options as the reason people keep buying these high-end phones, which cost anywhere from $800 to nearly $2,000.

«[Phone makers] have mastered the art of innovation not only in hardware and software to entice upgrades but also in removing purchase friction. They have flawlessly combined cutting-edge devices with innovative financing models and aggressive trade-in programs that make the upgrading decision a ‘no-brainer’ for consumers,» Popal said in an IDC press release.

Apple sold 58.6 million iPhones this quarter, an increase of 2.9% over the same period in 2024, with more preorders for the iPhone 17 series than its predecessor. But Samsung wasn’t far behind, with its Galaxy Z Fold 7 and Galaxy Z Flip 7 selling better than all of the company’s prior foldables. The company still reigns atop the phone market with 61.4 million phones sold, representing 19% of the market in the third quarter of this year — an increase of 6.3% from the same period last year. Meanwhile, Apple lands slightly behind Samsung with 18.2% market share this quarter. 

The other phone makers trailing Apple and Samsung are, in order: Xiaomi, with 13.5% of the market; Transsion, with 9%; and Vivo with 8.9%. The remaining companies in the phones industry, from Chinese stalwarts like Oppo and Honor to Motorola and Google, make up the remaining 31.4% of the market for the quarter. All told, 322.7 million phones were sold, up from 314.6 million in the third quarter of 2024, according to IDC.

IDC’s findings for the third quarter continue the small but steady growth of phone sales over the year, including a modest 1% increase in the preceding three months — which includes the April deadline when President Donald Trump unveiled sweeping tariffs. In the second quarter, IDC cited midrange devices like Samsung’s Galaxy A36 and other phones that started incorporating AI. But even persistent tariffs haven’t slowed down people’s appetites for pricier phones in the third quarter.

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Technologies

Today’s NYT Mini Crossword Answers for Tuesday, Oct. 14

Here are the answers for The New York Times Mini Crossword for Oct. 14.

Looking for the most recent Mini Crossword answer? Click here for today’s Mini Crossword hints, as well as our daily answers and hints for The New York Times Wordle, Strands, Connections and Connections: Sports Edition puzzles.


Today’s Mini Crossword has an odd vertical shape, with an extra Across clue, and only four Down clues. The clues are not terribly difficult, but one or two could be tricky. Read on if you need the answers. And if you could use some hints and guidance for daily solving, check out our Mini Crossword tips.

If you’re looking for today’s Wordle, Connections, Connections: Sports Edition and Strands answers, you can visit CNET’s NYT puzzle hints page.

Read more: Tips and Tricks for Solving The New York Times Mini Crossword

Let’s get to those Mini Crossword clues and answers.

Mini across clues and answers

1A clue: Smokes, informally
Answer: CIGS

5A clue: «Don’t have ___, man!» (Bart Simpson catchphrase)
Answer: ACOW

6A clue: What the vehicle in «lane one» of this crossword is winning?
Answer: RACE

7A clue: Pitt of Hollywood
Answer: BRAD

8A clue: «Yeah, whatever»
Answer: SURE

9A clue: Rd. crossers
Answer: STS

Mini down clues and answers

1D clue: Things to «load» before a marathon
Answer: CARBS

2D clue: Mythical figure who inspired the idiom «fly too close to the sun»
Answer: ICARUS

3D clue: Zoomer around a small track
Answer: GOCART

4D clue: Neighbors of Norwegians
Answer: SWEDES

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