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GeForce RTX 4080 Review: Sufficiently Speedy for Solid 4K

Though $1,200 may not be «on a budget,» for more-than-just-playable 4K it’s a reasonable deal. At least at the moment.

Though the Nvidia GeForce RTX 4090may be the first flagship of the company’s Ada Lovelace-architecture gaming GPU line, the step-down RTX 4080 should attract more potential buyers, if only because its $1,200 price tag is $400 lower than the 4090’s (though that will vary by board manufacturer). And if you want to save money but still get solid 4K gameplay or smoother streaming out of your graphics card, the RTX 4080 is definitely your best bet — for the moment. 

A lot depends upon how well AMD’s newest RDNA 3-architecture RX 7900 XTX performs (or the 7900 XT at $899), since it will directly compete with the RTX 4080 at a lower $1,000 figure. We won’t know that until mid-December, though, since that’s when it’s expected to ship. And the rest of the RTX 40-series, from the RTX 4070 down, remains somewhat of a mystery; if the «unlaunched» 12GB model of the RTX 4080 indeed becomes the RTX 4070, I’d place that as a top-end 1440p card or bare-bones 4K. 

Nvidia GeForce RTX 4080 FE

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Like

  • Really fast
  • Lifts performance of everything, not just games and applications that specifically support the new algorithms
  • Relatively quiet

Don’t Like

  • Big
  • Relatively expensive
  • Using the power adapter requires more clearance than you might have

In fact, the RTX 40 series thus far seems to be a notable leap over the 30 series, not just in frame rates but in ray tracing and latency performance improvements, as well as improved performance consistency in general. Enough of a leap that if you’re on the fence about upgrading from a 30 series card, it might tip you into the greener pasture. (Here’s a summary of all the updates the 40 series brings to the line.)

But it might merit waiting if you need to save even more or aren’t quite set up for 4K gaming — you really want a powerful CPU and system with a high-bandwidth (PCIe 4 or later) GPU slot, not just a 4K monitor, or you won’t get as much out of the new GPU as you’d expect. The two 40-series cards I’ve tested are not only faster with significantly lower latency, but they also seem to rely on the CPU far more than the 30 series.

Nvidia GeForce RTX 4080 Founders Edition specs

Memory 16GB GDDR6X
Memory bandwidth (GBps) 716.9
Memory clock (GHz) 11.2
GPU clock (GHz, base/boost) 2.21/2.51
Memory data rate/Interface 22Gbps / 256-bit
RT cores 76
CUDA cores 9,728
Texture mapping units 304
Streaming multiprocessors 76
Tensor Cores 304
Process 4nm
TGP/min PSU 320W / 750W
Max thermal (degrees) 194F/90C
Bus PCIe 4.0×16
Size 3 slots; 12.0×5.4 in. (304x137mm)
Launch price $1,200
Ship date Nov. 15, 2022

And if you’re upgrading from an RTX 3080 Ti, you might even need a new case to fit the RTX 4080. The latter is a three-slot card, longer and higher than the former — in fact, it’s the same size as the RTX 4090. Since it’s higher, if you’re using the three-headed power adapter, there needs to be sufficient clearance to keep it from bending too much near the connector. There have been isolated reports of, well, melting

The Nvidia GeForce RTX 4080 FE's connectors and rear ventThe Nvidia GeForce RTX 4080 FE's connectors and rear vent

The RTX 4080 is as fat as the RTX 4090, which is the same size as an Xbox Series S.

Lori Grunin/CNET

For gamers who use DLSS, the card still delivers a lift in DLSS 2 as well as an even better bump with DLSS 3. For games that support the latter, if you run in Performance mode on the RTX 4080 it can deliver the same frame rate as the RTX 4090 in Quality mode, though whether the drop in quality (if there is one) depends upon the game, your visual acuity and how much you care. It’s definitely a tradeoff to consider if you’re on a budget.

Only 10 games with DLSS 3 support are available as of the launch of the RTX 4080:

  • A Plague Tale: Requiem
  • Bright Memory: Infinite
  • Destroy All Humans! 2 — Reprobed
  • F.I.S.T.: Forged in Shadow Torch
  • F1 22
  • Justice
  • Loopmancer
  • Marvel’s Spider-Man Remastered
  • Microsoft Flight Simulator
  • Super People

Of course that number will grow over time, but until it does, you still need to think about DLSS 2 performance.

Pending formal encoder testing, I can say that it seems like the AV1 encode/decode bump makes a difference, at least in OBS (one of the few applications that have thus far added support, since it requires the use of a different Nvidia codec) where it handled recording a stream well enough in 4K. But it’s early days, and it can be persnickety about the settings to do so successfully. Not a deal-breaker, but an annoyance. DaVinci supports them, but as yet Adobe Premiere Pro doesn’t seem to. For 3D-based pro graphics applications, at least as measured by SpecViewPerf 2020, there are the usual generational and 4090-over-4080 performance differences.

While the RTX 4080 isn’t as fast as the RTX 4090 with all the stops pulled out, nor would you expect it to be, on a lot of games where the shiny and the detail are more important than speed, the RTX 4080 should do them justice in 4K for less cash. Whether or not it’s the best deal out there for the job may change over the next couple of months, as AMD ships and CES announcements arrive.

Relative performance of recent GPUs

Shadow of the Tomb Raider gaming test (4K)

RTX 3080 Ti

97

RTX 4080

134

RTX 4090

181

Note:

Longer bars indicate better performance (FPS)

3DMark Fire Strike Ultra

RTX 3080 Ti

12,635

RTX 4080

17,619

RTX 4090

24,407

Note:

Longer bars indicate better performance

SpecViewPerf 2020 SolidWorks (4K)

RTX 3080 Ti

191.52

RTX 4080 FE

233.84

RTX 4090 FE

304.66

Note:

Longer bars indicate better performance (FPS)

3DMark Speed Way (DX12 Ultimate)

RTX 4080

7,168

RTX 4090

9,813

Note:

Longer bars indicate better performance

3DMark DXR (DirectX Ray Tracing)

RTX 3080 Ti

54.96

RTX 4080

85.01

RTX 4090

136.05

Note:

Longer bars indicate better performance (FPS)

3DMark DLSS

No DLSS, RTX 4080

39.56

No DLSS, RTX 4090

57.01

DLSS 2, Quality, RTX 4080

71.04

DLSS 3, Quality, RTX 4080

97.98

DLSS 2, Quality, RTX 4090

99.41

DLSS 2, Performance, RTX 4080

102.63

DLSS 3, Quality, RTX 4090

132.71

DLSS 3, Performance, RTX 4080

133.07

DLSS 2, Performance, RTX 4090

136.69

DLSS 3, Performance, RTX 4090

170.95

Note:

Longer bars indicate better performance (FPS)

Test PC configuration

Custom PC Microsoft Windows 11 Pro (22H2); 3.2GHz Intel Core i9-12900K; 32GB DDR5-4800; 2x Corsair MP600 Pro SSD; Corsair HX1200 80 Plus Platinum PSU, MSI MPG Z690 Force Wi-Fi motherboard, Corsair 4000D Airflow midtower case

Technologies

Razer Releases a Vertical Edition Ergonomic Mouse

Two new mice for productivity still look like they were made for gamers, and that’s okay.

Razer has unveiled the Pro Click V2 and the Pro Click V2 Vertical Edition — two PC mice with ergonomics in mind, complete with expected Razer Chroma RGB LEDs in tow. The latter mouse, revealed Thursday, is Razer’s first vertical mouse and is priced to go head to head with the likes of Logitech’s vertical mouse offerings like the Lift and MX Vertical. 

As with almost any new tech product in 2025, the new Pro Click V2 mice will also ship with artificial intelligence features in the form of Razer’s AI Prompt Master, a productivity feature that will give you easier access to services like Microsoft Copilot. 

Both mice are available starting Thursday for $100 for the V2, and $120 for the V2 vertical mouse. 

Razer is going for a «do it all» mouse with the Pro Click V2

The Pro Click V2 and Pro Click V2 Vertical editions are shaped to fit your hand’s natural resting positions, making it more comfortable and easier to use for long periods of time. The Pro Click V2 is designed at a 30-degree angle and the Pro Click V2 Vertical is tilted at 71.7 degrees, which Razer says is the natural angle of a handshake. 

Of course, these are «productivity meets gaming» mice, so you can also expect a host of Razer features that you’d find on its gaming mice offerings. That said, the updated mice do feel more gaming forward than their predecessors. Both include the Razer Focus Pro 30K Optical Sensors for ultra precision and the mice should be able to track easily on glass. The mechanical buttons are said to be up to 6x more durable than the industry average and should be able to take 60 million clicks in their lifecycles. 

Both mice received the RGB treatment, with multi-zone lighting that can be customized further with Razer’s Synapse software. There you can also adjust DPI setting defaults and more.

Lastly, both mice should last a long time on a single charge: the Pro Click V2 offers up 3.5 months of battery life while the Vertical Edition can reach up to six months before needing to be charged again. Both mice can be charged via USB-C, and a 5-minute charge can give you 2 to 3 days of battery power when you’re in a pinch.

For more, don’t miss how tariffs are boosting the secondhand tech product market. 

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Best Meta Quest 3S Deals: Save Big on This Affordable VR Headset, Plus Enjoy a Free Game and Trial Subscription

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Clair Obscur Expedition 33 Review: An Achingly Beautiful French Spin on the JRPG Formula

Sandfall Interactive weaves sharp, complex combat through an irresistible story about living in an age of death.

The Japanese RPG genre so venerates its icons, like the Final Fantasy and Dragon Quest series, that new games in its tradition replicate rather than innovate. It took a studio halfway around the world, in France, to make a JRPG that stands out of those titans’ shadows — one so starkly novel in its world and systems that it tells a story you don’t want to put down.

Clair Obscur: Expedition 33, the debut game from French studio Sandfall Interactive, achieves a bundle of superlatives. From the writing to the worldbuilding to the combat to the music, it’s easy to find aspects that are individually excellent. But more importantly, they weave together into a cohesive and thematically potent game that tells a mature story with confidence and style, packing a certain (forgive me) je ne sais quoi that immersed me in a world of passion and loss.

Expedition 33’s story explores a fantasy land at the mercy of a super-powerful being, the Paintress, who has been culling humanity once a year for generations. On a certain day, the residents of seemingly the only city left, Lumière (a devastated Paris, overrun with rubble and vines), bittersweetly gather to bid their loved ones adieu. They watch as, far off in the distance, the Paintress lowers a glowing, omnivisible number by one. Slowly, anyone that age disappears into dust, and humanity’s age limit is reduced again.

Lumière resists by sending armed groups of volunteers over the ocean into the wilderness every year to defeat the Paintress — and though they’ve been so far unsuccessful, the tradition lives on, populated by desperate believers and older soldiers choosing to use their little time left to challenge fate. 

Gathering a collection of plucky adventurers to take on God for the sake of the world is textbook JRPG, but the tones of most games in the genre oscillate between the puerile extremes of naive optimism and cynical nihilism. Sandfall Interactive’s story instead envisions characters embarking from a society fluent in despair and still taking action, channeling anxiety into a belief in resolute progress. Throughout the game, the main characters repeat their city’s mantras: «For those who come after,» and, «Tomorrow comes.» Earning meaning, even in a slowly constricting apocalypse.

Through the game’s commitment to its tone, its prism of beauties shines through. The plot, alternating between sublime wonder of a vibrant new land and brutal reckonings in a world without sympathies, is full of surprises. The music is tenderly emotional, with haunting piano and violin arranged by composer Lorien Testard and achingly, hauntingly beautiful singing by Alice Duport-Percier for an hours-long original soundtrack, as Expedition 33 producer François Meurisse told me. 

The wild, friendly characters you meet, the stunningly gorgeous environments, dappled with light and shadow, the truly excellent English voice cast — the game is a symphony of well-executed elements that combine into something new.

That alchemy of novelty leads to a feeling that’s rare among JRPGS, let alone games as a whole: Frequently along the way, I truly didn’t know what to expect next. For gamers jaded by tropes and tradition, a game grappling with death in uncharted territory is like water in a desert. 

All of which wouldn’t matter if the game wasn’t a riot to play.

Fighting against fate with soulslike turn-based combat

Unlike more open-ended RPGs such as this year’s Avowed and The Elder Scrolls 4: Oblivion Remaster or 2023’s excellent Baldur’s Gate 3, there isn’t any choice in how Expedition 33’s story goes — at least as far as I’ve experienced in a little over 20 hours of the game. Where you do get control is in the battle system, which provides some of the most interactive turn-based fights I’ve ever played.

That’s primarily due to the reactive capabilities built into the system. Players can press a button to dodge when enemies attack with a pretty generous window. Those with more confidence can try to parry attacks, and if done for the entire enemy combo, the character will counter for severe damage. It took me around a dozen hours to be confident enough in timing to successfully parry attacks, though you can reduce the difficulty or equip particular abilities to mitigate that. Later in the game, there are even more enemy attack mechanics.

The defense system was inspired by FromSoftware games like Dark Souls and Elden Ring, though there are also parts of the game inspired by Final Fantasy 10 and Persona 5, producer Meurisse told me. The latter is evident when switching between submenus in combat, which slightly shifts the camera view — «every button you click triggers some camera movement,» Meurisse said. 

The cast of characters you gather isn’t large, but each has unique skills and their own distinct mechanic that functions almost like a turn-by-turn mini-game to ramp up damage potential. For protagonist Gustave, attacking builds up charges to unleash in a massive lightning attack; Lune the mage gets elemental «stains» after casting spells that can be spent to empower later spells; the fencer Maelle switches between stances every time she uses a skill.

Some other aspects are more conventional, with a range of status effects that can be applied to enemies like a damage-over-time burn, a slow or marking the enemy to take higher damage. But players can also, through guns or unspecified magic, shoot enemies to target weak points. Each shot costs AP, the resource used to also power spells and skills, so it takes some restraint not to gleefully fire off volleys. 

Which is a lot to keep in mind already, but the Picto system escalates the complexity. Pictos are essentially bonus passive abilities that characters can equip up to three of at a time. After a handful of battles, they can unequip the PIcto and add its ability to their character, provided they have enough ability points to afford it. Juggling this budget is key to the late game and, incidentally, to breaking the combat altogether: Many of these Pictos offer bonus damage or effect if conditions are met, like they attack an enemy that already has a status effect. With scores of these Pictos picked up across the game, players can make builds and synergize between characters to rack up dizzying damage totals.

Mastering the deep combat and deeper Picto system is a joy for the RPG fan who loves diving into granular strategies, making short fights and long boss battles more engaging and interactive than most other JRPGs. It satisfies a crunchy part of the brain that delights in overclocking a system willingly ripe for abuse from the determined player. And it serves as both a distraction from and a harmony with the themes of the game — of companions soaked in a lifetime of death vainly endeavoring to stop it for «those who come after» until, inevitably, they’re cut down too.

Expedition 33’s dance with death and meaning

When I heard that a French game studio was taking on the venerable JRPG genre, I jokingly wondered how many berets, baguettes and mimes would make it in. Plenty, it turns out, as you can fight some surreal, optional and tough mime mini-bosses. Do so and claim ridiculous but chic outfits for the main characters wearing sunglasses, berets and long loaves of bread strapped to their backs like swords.

Expedition 33 embraces this oddness as a complement to its melancholy tone, and it’s all the richer for it. There’s something beyond the stereotypical French organ music and mimes that Sandfall Interactive admirably threw in — a desire to tell a story not just about a different world but how people muddle through its severe and unfair limits to reach some meaningful end anyway. In the absence of JRPG tropes like the plucky, annoying protagonist ticking off Joseph Campbell’s heroic checklist, Expedition 33 is populated with somber realists devoted to each other but expecting loss, all in dedication to a future they believe they won’t see. 

Expedition 33 was partly inspired by a 2004 French novel called La Horde du Contrevent («The Horde of Counterwind»), Meurisse said, a cult classic telling the story of successive expeditions of people sent to find the origin of world-warping winds. Similarly, the Paintress ticking down humanity is an unknowable force at the world’s edge, and pushing back against her seems futile. 

Over the course of the game, I discovered journals from previous years’ expeditions, each trying a new way to succeed where others failed, some ending humorously or ignobly, others in a grim blaze of glory. But I found their bodies regardless, locked in a final pose, bronzed in a strange process as begets all humans venturing beyond their city — a marker for those who follow, and hopefully, surpass.

The strange landscape beyond Lumière is forever changed by the Fracture, a calamity that happened a century ago before the Paintress started ticking down humanity’s clock. In its wake, islands float in the sky and antediluvian buildings meld into dirt and rock. With the light dappling through the trees or around airborne archipelagos, I frequently stopped to stare at the landscapes, as beautifully alien to me as to the characters of the game. I’ve racked up over a hundred screenshots, mostly of areas where I was struck with awe.

Clair Obscur Expedition 33 Screenshots: Beauty and Wonder in a World of Death

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In chatting with Meurisse, I asked him what was uniquely French about the game, and he listed the clothes and architecture inspired by France’s Belle Epoque era of the late 1800s and Art Deco stylings, which are featured in the gilded gold-and-black walls of the doomed buildings, long abandoned and entombed in the dirt beyond humanity’s reach. But there’s another perspective blended into Expedition 33 that is different and fresh — creating a world where its characters still bask in wonder even when swimming in death. 

I did, too.

Expedition 33 will be celebrated for its many excellences, and deservedly so. But above all, it tells an adult story about what’s left for us when the future is ripped away bit by bit — and why it’s worth fighting against the inevitable anyway. You never know what wonder you’ll get to see before the end.

Clair Obscur: Expedition 33 is available now on PC, PS5 and Xbox Series X and S.

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