Technologies
AMD Radeon RX 7900 XT and 7900 XTX Review: Faster, but Is It Enough?
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AMD’s latest top-end, next-gen gaming GPUs, which are based on its new RDNA 3 architecture, show marked improvement over the last generation. But the $899 Radeon RX 7900 XT and $999 Radeon RX 7900 XTX may only stand out at the moment because they’re cheaper than Nvidia’s latest top-end models, the GeForce RTX 4080 and 4090. And the XTX only occasionally hits the same level of performance in 4K as the RTX 4080 (or in some cases the RTX 3080 Ti).
That price gap looks a lot more enticing in reality than on paper, however, because Nvidia’s RTX 4080 isn’t selling at its nominal price of $1,200. Cards at that price aren’t in stock, with most of the available models running closer to $1,500 or more.
On the other hand, we won’t know what price AMD’s RX 7900 cards will settle on in reality until they’ve been out a while, making a price-to-performance comparison more difficult. If the gap sticks at $500, then dialing back your settings in order to get «good enough» 4K performance with the XTX in the games where it lags may be worth it. Both cards can handle 4K 1440p maxed out with ray tracing pretty well. But until we see the price and performance of whatever Nvidia turns its «unlaunched» lower-end model of the RTX 4080 into, it’s hard to determine the relative value of the 7900 XT for 4K or even 1440p.
Like
- DisplayPort 2.1 support
- USB-C connector
Don’t Like
- Big for its performance level
- Disappointing raytracing performance
- Some driver issues
At least the two AMD-branded models are more similar than they are different. They have different specs and therefore different levels of performance, with concomitant physical differences to support that. Third-party cards will likely have a lot more variations.
The XTX does have an extra temperature sensor for monitoring the air intake temperature of the case, which is intended to facilitate dynamic power allocation based on cooling. AMD hasn’t yet made the data collected by the sensor available for anyone to use, though.
Both cards are relatively big and heavy. In fact, the XTX is the first card I’ve tried to install where I’ve worried it might do some damage to the slot before I got it screwed in. It was fine once locked in, though.
Although they can work with eight-pin power connectors and fit into the same slot widths as before, the cards are higher than their predecessors, rising 5.3 inches (135 millimeters) above the motherboard (compared to 4.7 in. or 120 mm for the RX 6950 XT). So depending on your case size, they may be a snug fit. They do retain the USB-C port, which I like since desktops never have enough of them. But if you need a third full-size DisplayPort connector, you’ll have to join team Nvidia.
Like
- DisplayPort 2.1 support
- USB-C connector
Don’t Like
- Big for its performance level and very heavy
- Disappointing ray tracing performance
- Some driver issues
RDNA 3 and performance
Among other things, RDNA 3 adds support for DisplayPort 2.1, which has the necessarybandwidth to support 165Hz at 8K and 12 bits per color (up from 10 bits) for HDR, and to enable full gamut coverage of Rec.2020, or up to 480Hz in 4K. That’s a link bandwidth of up to 54Gbps, up from 20Gbps in DP 1.4a, which Nvidia’s cards still use. I can’t imagine trying to play in 8K with one of these, but more bandwidth for HDR is always welcome.
RDNA 3 architecture improves on RDNA 2 in several ways. It’s the first GPU built from chiplets, the modular building blocks of modern processor design. That allows AMD to use different process sizes on the same die, in this case, a 5nm graphics core and 6nm memory cache die. This can theoretically result in the ability to optimize the performance of the two separately, to squeeze in more power or speed where it does the most good, and ultimately fit a better processor in the same space and power envelope as earlier models.
It also enables AMD to add dedicated AI acceleration and improved raytracing accelerators — unfortunately, not enough to catch up to Nvidia’s RTX and Tensor cores — and to decouple the memory clock speeds from the compute unit speeds to help conserve power draw.
AMD says the GPU gets better DirectX raytracing performance, and it does. But AMD continues to seriously lag Nvidia in this respect. Neither card seems fast enough for 4K with maxed-out ray tracing like the RTX 4080, much less the RTX 4090. The XTX does match the RTX 4080 in 4K on some games without ray tracing, but for the most part, it varies across games and graphics applications.
When you stick one of these cards into a late-generation AMD-based motherboard, SmartAccess Video joins the company’s other «smart» technologies, which include Smart Access Memory. In this case, when you have a system equipped with a Ryzen 7000 CPU and RX 7000 GPU, it can distribute encoding and decoding tasks between the two for better performance. (My current testbed is Intel. I’m building out an additional AMD testbed, but it’s not yet ready for benchmarking duties.)
It’s possible that AMD’s next generation of its upscaling and performance optimization technology, FidelityFX Super Resolution 3, will bump either or both the GPUs over the performance line without losing much detail, but that won’t be available for a while. FSR 2.2 has barely arrived — it’s only available in two games thus far, Forza Horizon 5 and Need for Speed Unbound — and I haven’t been overly impressed with FSR 2.1 when I’ve tried it.
In Cyberpunk 2077, for example, unless I dropped the settings down to Balanced, I got no significant performance improvements. Even then it looked softer than I expect from 4K. Radeon Super Resolution, AMD’s in-driver equivalent that doesn’t require developer support, seemed to randomly fail to kick in, or at least fail to indicate it had, making it hard to judge.
Another still-to-come Adrenalin driver capability is Hyper-RX mode, a one-click optimizer for performance and latency that takes into account all the settings you’d normally have to hunt down and tweak individually. That capability is due in June, and it might make a notable difference, but I only occasionally saw a marked improvement using Rage mode, its current automatic overclocking feature.
I also encountered some type rendering issues in Microsoft Word and Outlook (although it’s probably the same bug for both), with characters disappearing and reappearing as I typed subsequent letters. Your mileage may vary, but it’s unbelievably annoying if you encounter it and use those applications a lot.
It’s hard to slot the AMD Radeon RX 7900 cards into any particular recommendation niche, at least until we’ve got more information on upcoming competitors, not only from Nvidia, but from AMD’s own line. So like a Magic 8 Ball I’m forced to settle on «Cannot predict now.»
Relative performance of recent GPUs
Technologies
How to Get Verizon’s New Internet Plan for Just $25 Per Month
Technologies
This $20K Humanoid Robot Promises to Tidy Your Home. But There Are Strings Attached
The new Neo robot from 1X is designed to do chores. It’ll need help from you — and from folks behind the curtain.
It stands 5 feet, 6 inches tall, weighs about as much as a golden retriever and costs near the price of a brand-new budget car.
This is Neo, the humanoid robot. It’s billed as a personal assistant you can talk to and eventually rely on to take care of everyday tasks, such as loading the dishwasher and folding laundry.
Neo doesn’t work cheap. It’ll cost you $20,000. And even then, you’ll still have to train this new home bot, and possibly need a remote assist as well.
If that sounds enticing, preorders are now open (for a mere $200 down). You’ll be signing up as an early adopter for what Neo’s maker, a California-based company called 1X, is calling a «consumer-ready humanoid.» That’s opposed to other humanoids under development from the likes of Tesla and Figure, which are, for the moment at least, more focused on factory environments.
Neo is a whole order of magnitude different from robot vacuums like those from Roomba, Eufy and Ecovacs, and embodies a long-running sci-fi fantasy of robot maids and butlers doing chores and picking up after us. If this is the future, read on for more of what’s in store.
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What the Neo robot can do around the house
The pitch from 1X is that Neo can do all manner of household chores: fold laundry, run a vacuum, tidy shelves, bring in the groceries. It can open doors, climb stairs and even act as a home entertainment system.
Neo appears to move smoothly, with a soft, almost human-like gait, thanks to 1X’s tendon-driven motor system that gives it gentle motion and impressive strength. The company says it can lift up to 154 pounds and carry 55 pounds, but it is quieter than a refrigerator. It’s covered in soft materials and neutral colors, making it look less intimidating than metallic prototypes from other companies.
The company says Neo has a 4-hour runtime. Its hands are IP68-rated, meaning they’re submersible in water. It can connect via Wi-Fi, Bluetooth and 5G. For conversation, it has a built-in LLM, the same sort of AI technology that powers ChatGPT and Gemini.
The primary way to control the Neo robot will be by speaking to it, just as if it were a person in your home.
Still, Neo’s usefulness today depends heavily on how you define useful. The Wall Street Journal’s Joanna Stern got an up-close look at Neo at 1X’s headquarters and found that, at least for now, it’s largely teleoperated, meaning a human often operates it remotely using a virtual-reality headset and controllers.
«I didn’t see Neo do anything autonomously, although the company did share a video of Neo opening a door on its own,» Stern wrote last week.
1X CEO Bernt Børnich told her that Neo will do most things autonomously in 2026, though he also acknowledged that the quality «may lag at first.»
The company’s FAQ says that for any chore request Neo doesn’t know how to accomplish, «you can schedule a 1X Expert to guide it» to help the robot «learn while getting the job done.»
What you need to know about Neo and privacy
Part of what early adopters are signing up for is to let Neo learn from their environment so that future versions can operate more independently.
That learning process raises privacy and trust questions. The robot uses a mix of visual, audio and contextual intelligence — meaning it can see, hear and remember interactions with users throughout their homes.
«If you buy this product, it is because you’re OK with that social contract,» Børnich told the Journal. «It’s less about Neo instantly doing your chores and more about you helping Neo learn to do them safely and effectively.»
Neo’s reliance on human operation behind the scenes prompted a response from John Carmack, a computer industry luminary known for his work with VR systems and the lead programmer of classic video games including Doom and Quake.
«Companies selling the dream of autonomous household humanoid robots today would be better off embracing reality and selling ‘remote operated household help’,» he wrote in a post on the X social network (formerly Twitter) on Monday.
1X says it’s taking steps to protect your privacy: Neo listens only when it recognizes it’s being addressed, and its cameras will blur out humans. You can restrict Neo from entering or viewing specific areas of your home, and the robot will never be teleoperated without owner approval, the company says.
But inviting an AI-equipped humanoid to observe your home life isn’t a small step.
The first units will ship to customers in the US in 2026. There is a $499 monthly subscription alternative to the $20,000 full-purchase price, though that will be available at an unspecified later date. A broader international rollout is promised for 2027.
Neo’s got a long road ahead of it to live up to the expectations set by Rosie the Robot in The Jetsons way back when. But this is no Hanna-Barbera cartoon. What we’re seeing now is a much more tangible harbinger of change.
Technologies
I Wish Nintendo’s New Switch 2 Zelda Game Was an Actual Zelda Game
Hyrule Warriors: Age of Imprisonment has great graphics, a great story and Zelda is actually in it. But the gameplay makes me wish for another true Zelda title instead.
I’ve never been a Hyrule Warriors fan. Keep that in mind when I say that Nintendo’s new Switch 2-exclusive Zelda-universe game has impressed me in several ways, but the gameplay isn’t one of them. Still, this Zelda spinoff has succeeded in showing off the Switch 2’s graphics power. Now can we have a true Switch 2 exclusive Zelda game next?
The upgraded graphics in Tears of the Kingdom and Breath of the Wild has made the Switch 2 a great way to play recent Zelda games, which had stretched the Switch’s capabilities to the limit before. And they’re both well worth revisiting, because they’re engrossing, enchanting, weird, epic wonders. Hyrule Warriors: Age of Imprisonment, another in the Koei-Tecmo developed spinoff series of Zelda-themed games, is a prequel to Tears of the Kingdom. It’s the story of Zelda traveling back in time to ancient Hyrule, and the origins of Ganondorf’s evil. I’m here for that, but a lot of hack and slash battles are in my way.
A handful of hours in, I can say that the production values are wonderful. The voices and characters and worlds feel authentically Zelda. I feel like I’m getting a new chapter in the story I’d already been following. The Switch 2’s graphics show off smooth animation, too, even when battles can span hundreds of enemies.
But the game’s central style, which is endless slashing fights through hordes of enemies, gets boring for me. That’s what Hyrule Warriors is about, but the game so far feels more repetitive than strategic. And I just keep button-mashing to get to the next story chapter. For anyone who’s played Hyrule Warriors: Age of Calamity, expect more of the same, for the most part.
I do like that the big map includes parts in the depths and in the sky, mirroring the tri-level appeal of Tears of the Kingdom. But Age of Calamity isn’t a free-wandering game. Missions open up around the map, each one opening a contained map to battle through. Along the way, you unlock an impressive roster of Hyrule characters you can control.
As a Switch 2 exclusive to tempt Nintendo fans to make the console upgrade, it feels like a half success. I admire the production values, and I want to keep playing just to see where the story goes. But as a purchase, it’s a distant third to Donkey Kong Bananza and Mario Kart World.
Hyrule Warriors fans, you probably know what you’re probably in for, and will likely get this game regardless. Serious Zelda fans, you may enjoy it just for the story elements alone.
As for me? I think I’ll play some more, but I’m already sort of tuning the game out a bit. I want more exploration, more puzzles, more curiosity. This game’s not about that. But it does show me how good a true next-gen Zelda could be on the Switch 2, whenever Nintendo decides to make that happen.
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