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Samsung and Google Combine Forces in New Mixed Reality Partnership

Here’s what we think this new tech will bring.

This story is part of Samsung Event, CNET’s collection of news, tips and advice around Samsung’s most popular products.

Samsung made a lot of impressive announcements during its Galaxy S23 launch event last week. But an out-of-the-blue partnership with Qualcomm and Google on an upcoming mixed-reality platform certainly caught fans off guard. The new «XR» technology is an umbrella term for the intersection of AR, VR and mixed reality, or MR.

In a year that’ll see a new PlayStation VR headset, a new HTC Vive VR headset, a new Meta VR headset and likely a first-ever Apple VR headset, how will this Samsung product (or products) end up changing the game, and when could it arrive?

Samsung’s on-stage announcement was incredibly vague, with Google’s Hiroshi Lockheimer, head of Android, and Qualcomm CEO Cristiano Amon promising new hardware and software that’ll bring new experiences. But Samsung’s and Google’s histories in VR (and AR), along with Qualcomm’s major presence in the field, can point to some answers. So, too, can the last major Google and Samsung partnership two years ago, on smartwatches.

In 2021, Google’s partnership with Samsung began a rethinking of its smartwatch lineup, which also led to a Pixel Watch last fall. It’s likely that this new Samsung-Google-Qualcomm partnership could play out in a similar way in AR and VR. In this instance, though, both Google and Samsung will be making long-overdue returns to the VR/AR spaces they’ve both stepped away from for several years.

Here’s why Samsung and Google entering the field makes sense, and is even sorely needed.

VR and AR needs to work with phones again

VR goggles used to work with phones, half a decade ago. Back in the days of the Samsung Gear VR and Google’s Daydream View, you’d drop a phone into a cheap set of goggles that would use the device as a VR screen. It was a fun novelty back then, and greatly expanded access, but also had its limits. In 2023, oddly, VR headsets barely work with phones at all.

It’s annoying because most of us live our lives on our phones. VR, meanwhile, tends to stand alone. The Meta Quest 2 has slowly developed hooks into phones via its pairing app, but doesn’t have nearly enough cross-device intelligence.

Qualcomm has been trying to solve this idea already on its own. Via an early wave of AR glasses and certain Android phones, the company has been developing tools to bridge apps and experiences, and also have glasses directly connected to phones.

That’s a lot easier to do with official Android support. Google would enable that, and this Samsung-Qualcomm-Google partnership seems like a key to exploring how that would work with new VR headsets, or AR glasses, or both.

Right now, VR is the future. Then, AR

No one’s perfected AR glasses yet, although the hardware pieces are slowly coming together. In the meantime, standalone VR headsets using built-in cameras to show «passthrough» video of the real world, with virtual reality experiences overlaid, is the fastest solution to AR. It’s also called «mixed reality,» and it’s what the Meta Quest Pro does in some apps. Apple’s upcoming mixed reality headset should work the same way. HTC’s Vive XR Elite coming this February? Same thing.

I’d expect Samsung and Google to start with developing a similar lightweight VR headset with mixed reality features first, using similar Qualcomm chips as other hardware (or a next-gen chipset). After that, AR glasses.

Qualcomm has already promised a new generation of low-power wireless AR glasses that will work with next-gen phones over the next three years, using a new AR2 Gen 1 chipset announced last fall. Samsung’s Google partnership might also involve exploring how to build phones and glasses that could work together in the years to come.

Google’s already dipping its toes into assistive AR glasses research, and has a decade of experience in AR and VR before that. Samsung has all of its experience with the Gear VR and working with Oculus. Between the two, along with Qualcomm, it seems like there’s plenty of team wisdom.

A new OS (think smartwatches)

Evolving Android into a new software experience for VR and AR is the biggest challenge and opportunity, and it would make a ton of sense for Samsung to lean on Google here. VR headsets of the last five years have tried to go it alone with dedicated app stores, much like the Meta Quest. But the whole spirit of the idea of «the metaverse» is cross-device compatibility. And, in theory, easy app support.

Samsung shifted strategy on its watches by adopting Google’s WearOS as part of a partnership announced two years ago, aiming to bring Samsung’s watches closer to Google’s Android OS. But Samsung also helped Google think about higher-end health and hardware features to advance its aging smartwatch lineup. Which brings us to…

A road to Pixel hardware?

At some point, you’d imagine, Google will try to make its own AR/VR hardware again. The team behind Google’s Daydream, led by Clay Bavor, has shifted focus into Google Labs, working on more experimental projects like Project Starline (and those research-based assistive AR glasses).

It seems highly likely that the road to Google’s future XR hardware will run through Samsung in much the same way as smartwatches ahead of the Pixel Watch. The Galaxy Watch 4 became the first experiment in Wear OS 3, and then Google entered the waters over a year later with a Fitbit-infused Pixel Watch.

AR and VR headsets are significantly more complicated. Maybe Google waits a bit longer on a Pixel device. Maybe, as both Google’s Lockheimer and Qualcomm’s Amon seemed to suggest, there will be a variety of forms and possibilities, including some that aren’t headsets at all. Remember: Google’s idea of «ambient computing» involves immersive tech from every angle, including stuff that isn’t worn.

What year will this emerge?

That’s the hard question here. It seems likely that Google will dive into this partnership more at its I/O developer conference that usually happens in May, which would be right before Apple would likely go over its VR headset at WWDC. We haven’t seen any hint of any actual hardware yet. It’s not impossible that a standalone VR headset in the spirit of the Meta Quest could materialize sometime sooner than later, but it would be a huge surprise if anything arrived in 2023.

When Samsung and Google announced the Wear OS 3 partnership in 2021, it came with a teaser photo of the watch itself and a promise of hardware by year’s end. No such statements were made or shown this time and 2024 would seem like the earliest likely launch date.

And at any rate, 2023 is looking like a turbulent year for the greater XR world. While plenty of VR hardware is coming, it’s unclear who can actually afford it. For Samsung and Google, the best bet might be to wait out this crowded year and figure out how to make improved, possibly more affordable hardware in 2024.

Technologies

Like Word Games Like Wordle? Try These 10 Others

There are plenty of word and puzzle games out there to try.

Wordle is a popular word game that asks players to figure out a five-letter word in six or fewer guesses (we have a two-step strategy to help you solve the puzzle every time). After each guess, the game shows gray blocks for the wrong letters, yellow blocks for the right letters in the wrong spot and green blocks for the right letters in the correct spot. CNET’s Gael Cooper has loads of tips and tricks to tackle each Wordle puzzle, but if you’ve completed today’s game — or just love puzzle games — these alternatives are well worth your time.

You’ve likely already learned some tips, tricks and lessons from the popular word game, so why not apply your newly honed problem-solving skills to other puzzles, too? After all, Wordle isn’t the only game in town. Here are 10 other puzzle games like Wordle you’ll probably enjoy.

Connections

Another New York Times-owned puzzle, Connections is a tricky word game. «Players must select four groups of four words without making more than four mistakes,» the New York Times wrote on X, formerly Twitter. There are also four color-coded difficulty levels for each game; yellow is the easiest, then green, the blue and finally purple. The game is also similar to the BBC quiz show Only Connect, and the show’s host took to X to point out the connection. See what I did there?

You can play Connections on any web browser, but you need a New York Times subscription (which starts at $1 a week) to play.

Strands

Strands is another New York Times-owned puzzle, but this game resembles a word search more so than Wordle and Connections. This game presents a theme every day to help you find words in a grid. In Strands words can appear forwards, backward, top-to-bottom or any number of ways in a traditional word search, and words can also form in the shape of an «L» or have a zigzag in them. When you find a word, tap the first letter and drag your finger to the other letters. Every letter in the puzzle is used, so if you still have letters that aren’t connected to words, you aren’t finished yet.

You can play Strands on any web browser, but you need a New York Times subscription (again, $1 a week) to play.

Quartiles

Quartiles is a new word game Apple News Plus subscribers can access on their iPhone or iPad that’s running iOS 17.5 or later. In this word game, you’re given 20 tiles with letters on them, and you’re trying to put them together to form different words. The longest words are four-tiles long, and these are called Quartiles. The game can be tough, but finding just one of the Quartiles is as satisfying as remembering something that was just on the tip of your tongue.

You can play Quartiles on an iPhone or iPad, but you need an Apple News subscription (which starts at $13 a month) to play.

Multiple Wordle spinoffs: Dordle, Quordle, Octordle and Sedecordle

Are you up for a challenge? If you love Wordle and want puzzle games that take more brain power, you’ll want to check out either DordleQuordle, Octordle or Sedecordle. Each of these word games resembles Wordle, but they add more rows, columns and words to solve. Each game requires you to simultaneously solve a different number of words at once: Dordle has you solving two words, Quordle four at once, Octordle eight at once, and Sedecordle a whopping 16. Good luck.

You can play DordleQuordleOctordle or Sedecordle on any web browser.

Lewdle

«Lewdle is a game about rude words,» this game’s content advisory reads. «If you’re likely to be offended by the use of profanity, vulgarity or obscenity, it likely isn’t for you.» Translation: It’s Wordle, but with bad words. The words range from mild — like poopy — to words that would make a sailor blush. Thankfully, despite this game’s content warning, slurs are not included. Like Wordle, gray, yellow and green blocks are used in the same way and there’s only one puzzle per day. So go forth and let the bad words flow!

You can play Lewdle on any web browser. You can also download this game from Apple’s App Store or the Google Play store.

Antiwordle

Tired of seeing those grey, yellow and green blocks plastered all over your social media feed? Give Antiwordle a try. While Wordle wants you to guess a word in as few tries as possible, Antiwordle wants you to avoid the word by guessing as many times as possible. When you guess, letters will turn gray, yellow or red. Gray means the letter isn’t in the word and can’t be used again, yellow means the letter is in the word and must be included in each subsequent guess and red means the letter is in the exact position within the word and is locked in place. If you can use every letter on the keyboard without getting the word correct, you win. Honestly, I’ve found this version of Wordle to be much harder than the original.

You can play Antiwordle on any web browser.

Absurdle

Absurdle bills itself as the «adversarial version» of Wordle. While Wordle nudges you in the right direction with each guess, Absurdle is trying to avoid giving you the correct answer. According to the game’s website, «With each guess, Absurdle reveals as little information as possible, changing the secret word if need be.» Absurdle doesn’t pick a word at the beginning of the game for the player to guess. Instead, it uses the player’s guesses to narrow its list of words down in an effort to make the game go as long as possible. The final word might not even include a yellow letter from one of your earlier guesses either. You can guess as many times as you want, which is helpful, and the best score you can get is four. Have fun!

You can play Absurdle on any web browser.

For more word game fun, check out CNET’s Wordle tips, the best Wordle jokes and everything you need to know about the word game. You can also cehck out what to know about the other New York Times-owned games, Connections and Strands.

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Technologies

4 Reasons Why You Should Always Leave Your Phone Face Down

It’s not you, it’s your phone — here’s why it’s better to hide the screen when it’s on the table.

You’re catching up with a friend you haven’t seen in ages. It feels good to be spending time with them in person, clinking glasses and laughing at old jokes. Then there’s a lull in the conversation, and your friend picks up their smartphone.

At some point, we’ve all been phone-snubbed. That’s what happens when the person you’re hanging out with seems more interested in their phone than you. You might be sitting right across from someone, but when they’re laughing at a video or meme only they can see, it feels like they’re a million miles away.

I’ve been guilty of paying more attention to my screen than my companion and felt bad about it afterward. There’s nothing wrong with replying to an urgent Slack message or pulling up a funny TikTok to share. But I know I probably spend too much time staring at screens, and a lot of that time is unhealthy doomscrolling. These days, when I’m not using my phone, I try to be more deliberate about keeping it out of sight and out of mind. If I do need to keep my phone at hand, I always have it face down.

It can protect your phone screen

I have a few reasons for making sure my phone screen is turned away. The first one is practical: When my phone isn’t in my pocket, it’s probably sitting on a desk or table — which means it’s probably not far from a glass of water or mug of coffee. 

As a somewhat clumsy person, I’ve spilled beverages on my phone plenty of times. And even though most modern phones are water-resistant, why take chances? With my screen hidden, I can keep the most important part of my phone protected from splashes and other mishaps.

For extra protection, I have a phone case with raised edges. This helps prevent the screen from coming in direct contact with crumbs and debris that might be left on the table.

My colleague David Carnoy told me about an incident where he was charging his phone on his kitchen counter with the screen face up. Someone dropped a mug on top of it and cracked the screen. Unfortunately, he didn’t have a screen protector on this device (he knows better now).

It could help save your phone battery

Another good reason to keep my phone face down is that it won’t turn on each time I get a notification. That means I can save a little bit of battery charge.

A single notification won’t mean the difference between my phone lasting the whole day or dying in the afternoon but notifications can add up, especially if I’ve enabled them across all of my apps. If I’m in a lot of group chats, my screen might end up turning on dozens of times throughout the day (and that’s on the low side — many teenagers have hundreds of notifications a day).

It also shows that you pay attention

Keeping my phone face down is also a good rule of social etiquette: If I’m hanging out with someone, I keep my screen hidden from view as a subtle way of showing that I won’t be distracted by it. I don’t want incoming notifications to light up my screen every few seconds, especially if I’m in a bar or other dimly lit setting. I want to keep my eyes on the person I’m talking to.

«Eye contact is one of the most powerful forms of human connection. Neuroscience research indicates that when two people make direct eye contact, their brain activity begins to synchronize, supporting more effective communication and increasing empathy. This synchrony can be disrupted when attention shifts to a phone, even briefly,» says Michelle Davis, clinical psychologist at Headspace.

When I’m with the people I’ve chosen to spend time with, I want to be fully present with them. A sudden notification will tempt me to glance at, or worse, pick up my phone in the middle of a conversation.

It minimizes your phone’s presence

I also have a more personal reason for keeping my phone face down and I suspect that other people have had this same thought: My phone takes up too much space in my life. 

I mean that quite literally. My phone is bigger than it needs to be. That’s been especially true since I upgraded from my iPhone Mini to a «normal-sized» iPhone. Yes, I got a much needed boost in battery life but I also got a screen with more pixels to lure me into the next news headline or autoplaying Instagram reel.

A small smartphone isn’t something that really exists anymore. My phone is bigger and better at grabbing my attention. It competes against my friends and family, books and movies, the entire world outside of its 6-inch screen. It often wins. But there’s still one small thing I can do to minimize its presence: I can keep the screen turned away from me whenever possible.

It can sometimes feel like there’s no escaping from my phone. Whether that ever changes, or phones evolve into some new form factor, I can’t say. I can’t control everything about my phone but I can control whether the screen stares at me when I’m not staring at it.

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Technologies

This Massive AT&T Data Breach Settlement Could Pay $5K to Some: Find Out if You’re Eligible

Claims will open later in the summer for the settlement AT&T is paying to resolve two major data breaches.

It’s a tough time for AT&T — especially with the recent conference call troubles for Donald Trump — but their struggles could be your gain thanks to the $177 million settlement it’s agreed to pay to customers that fell victim to data breaches in 2019 and 2024. 

On Friday, June 20, US District Judge Ada Brown granted preliminary approval to the terms of a proposed settlement from AT&T that would resolve two lawsuits related to the data breaches. The current settlement would see AT&T pay $177 million to customers adversely affected by at least one of the two data breaches. 

The settlement will prioritize larger payments to customers who suffered damages that are «fairly traceable» to the data leaks. It will also provide bigger payments to those affected by the larger of the two leaks, which began in 2019. While the company is working toward a settlement, it has continued to deny that it was «responsible for these criminal acts.»

For all the details we have about the settlement right now, keep reading, and for more info about other recent settlements, find out how to claim Apple’s Siri privacy settlement and see if you’re eligible for 23andMe’s privacy breach settlement.

What happened with these AT&T data breaches?

AT&T confirmed the two data breaches last year, announcing an investigation into the first in March before confirming it in May and confirming the second in July.

The first of the confirmed breaches began in 2019. The company revealed that about 7.6 million current and 65.4 million former account holders had their data exposed to hackers, including names, Social Security numbers and dates of birth. The company began investigating the situation last year after it reported that customer data had appeared on the dark web. 

The second breach began in April of 2024, when a hacker broke into AT&T cloud storage provider Snowflake and accessed 2022 call and text records for almost all of the company’s US customers, about 109 million in all. The company stressed that no names were attached to the stolen data. Two individuals were arrested in connection with the breach.

Both of these incidents sparked a wave of class action lawsuits alleging corporate neglect on the part of AT&T in failing to sufficiently protect its customers.

Who is eligible to file a claim for the AT&T data breach settlement?

As of now, we know that the settlement will pay out to any current or former AT&T customer whose data was accessed in one of these data breaches, with higher payments reserved for those who can provide documented proof that they suffered damages directly resulting from their data being stolen.

If you’re eligible, you should receive a notice about it, either by email or a physical letter in the mail, sometime in the coming months. The company expects that the claims process will begin on Aug. 4, 2025.

How much will the AT&T data breach payments be?

You’ll have to «reasonably» prove damages caused by these data breaches to be eligible for the highest and most prioritized payouts. For the 2019 breach, those claimants can receive up to $5,000. For the Snowflake breach in 2024, the max payout will be $2,500. It’s not clear at this time how the company might be handling customers who’ve been affected by both breaches.

AT&T will focus on making those payments first, and whatever’s left of the $177 million settlement total will be disbursed to anyone whose data was accessed, even without proof of damages. Because these payouts depend on how many people get the higher amounts first, we can’t say definitively how much they will be.

When could I get paid from the AT&T data breach settlement?

AT&T expects that payments will start to go out sometime in early 2026. Exact dates aren’t available but the recent court order approving the settlement lists a notification schedule of Aug. 4, to Oct. 17, 2025. 

The deadline for submitting a claim is currently set at Nov. 18, 2025. The final approval of the settlement needs to be given at a Dec. 3, 2025, court hearing for payments to begin.

Stay tuned to this piece in the coming months to get all the new details as they emerge. 

For more money help, check out CNET’s daily tariff price impact tracker.

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