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Razer Edge Review in Progress: Caught Between Switch and Steam Deck

Razer’s new gaming handheld isn’t enough of any single thing so far. Could it be enough for you?

The Razer Edge isn’t Razer’s first gaming handheld. That honor goes to the original Razer Edge, a large experimental gaming PC tablet that I reviewed a decade ago. Handheld gaming hardware has come a long way since then, and so has Razer, a company known for stellar laptops and gaming peripherals. I wish I could say the Razer Edge was as good as most serious gamers might hope it would be, but this first effort seems meager after being spoiled by Switch and Steam Deck.

I watched my 14-year-old son play Elden Ring on the Razer Edge one morning, and I asked him how it felt. He’s already beaten Elden Ring and keeps playing it on the Xbox Series X. He told me he wouldn’t go back to the Razer Edge to play for several reasons. First, the controller quality. He felt it was a big step back from playing on an Xbox controller, and he isn’t wrong.

The Razer Edge is an Android handheld, a 6.8-inch phone-type mini tablet that comes with a clip-on USB-C controller. Razer already has Kishi game controllers for phones, which are similar to the Backbone One and can turn phones into little gaming handhelds for around $100. The Edge is basically that same type of controller, bundled with its own mini tablet. At $400 for the Wi-Fi version, the price isn’t awful. You could think of this as paying $300 more for a 6.8-inch AMOLED-dedicated mini tablet, which is equipped with a brand-new Qualcomm Snapdragon G3X gaming-focused chipset.

I’m reviewing a Verizon version with 5G that costs more. It’s $600, or $360 if you sign up for a $10/month 5G wireless plan. I briefly tried the Razer Edge in Las Vegas earlier this year, but here are my thoughts after playing at home for longer.

It’s not a Steam Deck

If you think you’re getting a Steam Deck-alike here, well… you’re not. The Edge is pure Android and runs apps off the Google Play store. You’ll have a standard selection of Android games that you’d also get on your phone, many of which work with the Edge controller scheme. You could use the Edge mini tablet to access other Android apps, like Gmail, Marvel Snap or Chrome.

You can run streaming games on the Edge, similar to your phone or tablet. I locally streamed Xbox games and played Xbox Game Pass games streaming from the cloud. There’s Steam Link local-game streaming (if you have a gaming PC) and Nvidia GeForce Now cloud-streaming game support, too. Verizon anticipates you’ll use the Edge to stream games on the go, via 5G.

While the Edge can decently run the streaming games I’ve played on the Xbox so far, it doesn’t feel as impressive as I’d hoped for. The controller seems a step below normal game console controls. The triggers and buttons are fine, but shallower and more hollow-feeling. Also, although Razer supports haptics on these controllers, I have yet to play a game that can use them (and haptics are a big deal for me).

The Edge’s display, while beautifully vivid, is long like a phone. PC and console games end up pillar-boxed, shrinking the playable space and leaving extra-large bezels on the sides. It turns what seems like a big screen into one not quite so big — and for console games designed for big screens, it makes text and menus super small and hard to read.

It’s not a Switch

The Edge also lacks a few things that I’ve taken for granted on the 6-year-old Nintendo Switch. The Switch can easily dock with a TV to become a regular sofa console, or it can be a handheld. It also has detachable wireless controllers and a kickstand. The Edge, meanwhile, is designed to be purely a handheld. And its controller, which stretches and plugs into the tablet, doesn’t work wirelessly. There’s no kickstand, either.

I would love a more modular design — for instance, if I wanted to prop it up on a table with a kickstand or dock. The handheld design is OK, and after all, the Steam Deck does the same (though the Steam Deck has an optional dock like the Switch). But the Steam Deck’s controls feel more refined. The Edge has the limits of a handheld-only design with few perks.

It’s not a phone

Also, it’s good to remember that the Edge isn’t a phone, even if it resembles one. The 5G model can connect to cellular, and you could certainly try video chat or other calls with it. However, the Edge only has one camera (front-facing), and it lacks a fingerprint sensor.

It also has some pretty noisy fans in the back that purr while the system is on, meaning it definitely isn’t water-resistant. The fans kick in quite a bit, even when the system seems to be in sleep mode. I’ve found battery life on standby can disappear fast, but then again, this is with 5G on.

Still, you could easily use the Edge as a small handheld tablet for reading, videos, mail, social media and whatever else. It’s a fully equipped smart device, although the 128GB onboard storage means you’ll probably want to add a microSD card. I haven’t felt the need to do so yet, mostly because all the games I’ve wanted to play are streaming.

A good idea, but an imperfect landing

I’m only harping on the downsides because Razer has excellent game controller products, and the company can clearly make fantastic hardware. I’d love to see more thought put into how a handheld could be not only serviceable, but designed perfectly, with more modularity and a display with a better aspect ratio.

There’s also a weird element with the target audience and software library. The Switch leans on Nintendo’s eShop, and the Steam Deck has Steam. The Razer Edge has a split focus on Android games, Steam Link, Xbox Game Pass and other streaming options like Nvidia GeForce Now. Much like the Logitech G Cloud, another Android device aimed at streamers, it feels a little redundant or superfluous.

While the Edge is functional enough, if you own a newer smartphone, you could simply buy a controller accessory instead. The Razer Edge doesn’t excel in any one area for me, and that’s why I’d like to see the overall idea pushed further. Whether Razer and Qualcomm will choose to do that remains to be seen.

Technologies

Mario Kart World Direct: Live Nintendo Switch 2 News

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Nintendo Fails to Justify $80 Price Tag in Mario Kart World Direct

Nintendo still hasn’t explained why it’s charging more for the game.

Nintendo held its Mario Kart World Direct on Thursday morning to show off the flagship game that’ll launch with the Switch 2 in June. But even as the company showed off the game’s new features, most people watching wanted one thing: For Nintendo to lower the price.

Mario Kart World received backlash when it was revealed to have an $80 price tag after the Switch 2 reveal event on April 2. Those interested in the Switch successor are excited about the new games but concerned that its higher price may be the start of a new trend. There are already concerns about the Switch 2’s price and whether it will increase from the announced $450 mark following recently instituted tariffs, which caused a delay to preorders for the US. The price of new games currently tops at $70 across different platforms.

While Nintendo didn’t justify the price, the showcase did go over all the details about the game. 

Mario Kart World will be the biggest Mario Kart game, giving players the freedom to travel across the map on their own. This is the first time racers can freely roam with no need to stay on the track — unless, of course, they want to win the race. 

The Mario Kart World Direct showed off the game’s new courses: Mario Bros. Circuit, Crown City, Salty Salty Speedway, Starview Peak and Boo Cinema. Reimagined tracks from older games will also be included. There are three new racers: Goomba, Spike and Cow. 

It couldn’t be a Mario Kart game without new items to use during a race. Those items include the Coin Shell, which can knock out opponents as well as drop coins, the Ice Flower to freeze other racers, the Mega Mushroom to grow huge to bump everyone out of the way and the Feather to make some big jumps. There’s also Kamek, the longtime magical enemy of Mario who will help a racer by transforming everyone else on the course. 

There are two racing tours: Grand Prix and Knockout Tour. In Grand Prix, there are three cups to choose from — Mushroom, Flower, Star — and players compete in multiple races to earn points in order to win the cup. Nintendo teased that after completing the Grand Prix, the beloved Rainbow Road track might be unlocked. Knockout Tour is similar to Grand Prix except that you have to place or else get kicked out of the next race. In both tours, players will have to drive from one track to another. 

During that roaming time between races, players can experience the Mario Kart World map. There are hidden coins and panels, as well as P buttons that will start quests to collect blue coins in a certain amount of time. The world also has Yoshi drive-thrus, where players can pick up food that will unlock new outfits for characters. 

One of the big new additions in Mario Kart World is the Rewind function. During a race, a player can rewind themselves to make a jump or reach a platform. However, if done during a race, all the other racers will continue forward, which could cost you the race. 

For multiplayer, one person with Mario Kart World can let up to four players play on the same system via split screen. Online races will support up to 24 players, and with the Switch 2 Camera and GameChat, players racing against each other can see their faces positioned over their characters while playing. 

Mario Kart World launches on June 5 for $80 with the Switch 2. There is a Switch 2 Mario Kart World Bundle for $500, and during the Direct, Nintendo mentioned that this bundle will be available for a limited time. 

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Best AirPods 4 Deals: Save on Apple’s Newest Wireless Earbuds

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