Connect with us

Technologies

Highguard Review: I Can’t Get Enough of Horseback Gunplay and Raiding Bases

Despite a confusing debut at The Game Awards, this shooter is a cleverly forged amalgam of Apex Legends, Valorant and MOBA gameplay.

I was hurtling across a fantasy landscape on horseback with my two companions, racing toward the enemy base with the opposing team hot on our heels, a magic sword on my back that would win us the match, and all I could think was, Hell yes, this rules. I spent the entire day gleefully queuing back into more sessions to recapture that moment. 

At an event in Los Angeles, I got to play Highguard days ahead of its launch. While I walked into the preview without a clue about what the game was, 8 hours later, I was more hyped for this shooter than any I’d played since Apex Legends (2019). That’s fitting, as many of the developers at Highguard are veterans of Apex studio Respawn who left to form a new company, Wildlight Entertainment, and make something completely new.

Fans may know Highguard from its reveal at The Game Awards in an admittedly confusing trailer. In several conversations during the preview, Wildlight developers acknowledged that the trailer didn’t properly represent their game, but they’re confident that players will change their tune once they get their hands on the game, which is available now and free to play on PS5, Xbox Series X and PC. It has full cross-play and cross-progression, too. 

I’d be shocked if those developers aren’t proven right. Wildlight faces a nigh-impossible task in explaining their game in a trailer. Broadly, Highguard is a multiplayer shooter that teeters on the edge of chaos but blends elements of different games into a carefully refined dish of palate-pleasing novelty. With elements of Apex Legends, Valorant, Rainbow Six: Siege and League of Legends, Highguard is an amalgam with few rivals in its lane.

As a casual shooter fan with hundreds of hours each in Destiny 2 and Apex Legends, I found Highguard’s squad-based gameplay to be right up my alley. During the eight matches I played in my preview, I picked up the game pretty quickly and finished the day wanting to queue up for more. 

Wildlight plans to upload dozens of videos explaining each of the game’s components, from its Warden hero classes (eight at launch) to weapons to maps to bases. But it’s not nearly as complicated as it sounds on paper — all thanks to lots of design iteration as the studio spent the last four years making their inspired Frankenstein of a multiplayer game.

What makes Highguard the world’s first Raid Shooter

For lack of a proper multiplayer descriptor, Wildlight invented its own: Raid Shooter. This combines first-person shooting, the lane skirmishing of MOBAs and the base raiding of games like Rainbow Six: Siege. 

At launch, there’s only a single mode in the game, Raid, that pits a pair of three-person teams against each other. Matches in this mode last between 15 and 25 minutes (or shorter if either team steamrolls). Each match loops a set of four phases, each time-limited to keep matches flowing. Trust me, those loops will feel like second nature after a few matches.

Before each match begins, players pick their Warden, each a distinct hero with different passive, tactical and ultimate abilities (much like Apex Legends). Squads then vote on their pick from four different bases (of six at launch, with more coming). This is what they’ll defend from enemy raiding, each with a different layout better suiting some Wardens and play styles over others. Think of it like picking between Cinderella’s Castle, Helm’s Deep or Castle Dracula, which slot into the game’s maps. (Players only get to choose their base, not the larger map, for each match.)

Once the match starts, the first phase begins, giving players a minute to fortify their base’s walls, which can be destroyed with gunfire or tools. When the base’s shield opens, the gear phase begins. Squads have 2 minutes to ride out into the broader map to pick up more powerful versions of the guns they choose at launch, as well as find armor and mine minerals to spend at shops.

While squads are free to fight each other at any time in that second phase, the third phase shoves teams together in a true brawl. After a visible countdown, a special sword drops down for both squads to fight over. The Shieldbreaker, as the blade is called, must be brought to the enemy team’s base and slammed into the edge of its shield to crack it open. 

Once the Shieldbreaker is deployed, the fourth phase — the Raid — begins. A siege tower emerges from a portal where the Shieldbreaker was stabbed into the enemy base and slams into the shield until it splits apart. Then the attacking team invades the base of the defending team, seeking to burn it down. 

Each base has 100 hit points. By deploying the Shieldbreaker, attacking players deal 30 damage to the enemy base, but to finish it off, they have two options: deploy bombs at two generators on the periphery of the base to deal 35 base damage apiece, or go for broke and plant explosives at the Anchor Stone, which takes longer to destroy, but will instantly win the game if detonated. Defenders can defuse bombs, forcing attackers to plant them again, but the Raid phase lasts only a few minutes; if the defense is successful and nothing is destroyed, the attackers’ base is dealt 30 damage as punishment.

After that, the phases restart: build your base back up, find more gear, fight over the Shieldbreaker and start a Raid. To amp up the pressure, each new loop increases the rarity of the weapons you’ll find, increasing their lethality via faster reloading and firing speeds. Gold-colored legendary guns are significantly deadlier — one we coveted during the preview, a revolver, lets you fan the hammer to fire blindingly quickly. 

Because there are no other game modes at launch, it lives or dies on how much that gameplay appeals to players. On paper, it’s a sampler platter of elements from other games. In practice, each phase flows so smoothly into the next that you’d never guess it had ever resembled anything else. 

But from the Wildlight developers’ perspective, this is the terminus of a long, long journey figuring out how all these disparate pieces work together.

Years of chipping away to get to the Raid Shooter’s final form

I joined a group interview among several other journalists at the preview to chat with Jason Torfin, vice president of product and publishing at Wildlight, as well as a writer on the game and Mohammad Alavi, the game’s lead designer. 

Both are veterans of Respawn and described a lot of lessons learned from surprise launching Apex Legends in 2019 on the same day it was announced. As fate would have it, Highguard is launching nearly seven years to the day after that release. Aside from fixing bugs and issues that inevitably crop up, they explained how they’ve honed their production pipeline to reliably get out new content. During the preview, the team shared a roadmap for new «episode» seasons, coming every two months, each featuring a new Warden and map. 

Live-service games like Highguard retain players by releasing additional content over time. By showing a clear plan for the months ahead, Wildlight hopes to build trust with the game’s player base that they’ll keep supporting and adding to Highguard, retaining their interest among stiff competition from established multiplayer titles like Arc Raiders, Battlefield 6, Helldivers 2 and Overwatch.

Wildlight has other guidelines to build player trust. In-game items are all cosmetic and won’t offer gameplay advantages. While monetization is necessary for a free-to-play game to stay afloat, Highguard’s store at launch will have items from the $9 battle pass-like War Chest bundles of cosmetics to $20 exotic mounts. War Chests won’t expire and can be bought any time after they’re released. Players who don’t want to spend money can still earn cosmetics through weekly and seasonal challenges. 

On top of that, every new Warden, weapon, base and map is free for all players. As Torfin explained, the team wants to make sure the game respects players’ time and money, which he says not all live service games competing for attention do. 

Raid won’t necessarily be Highguard’s only mode. The roadmap we were shown had limited-time modes, like the just-for-fun ones that popped up in Apex Legends, Torfin said. These could lead to permanent options. Over the course of developing Highguard, there were a lot of gameplay ideas that didn’t work, but could be revisited and make it into a limited-time mode. Sometimes these are «sugar junk food that you just need for a week,» Torfin said in response to another journalist’s question. Other times, they’re engaging enough to become real additions.

Highguard is a multiplayer-only game, but there is a background story that’s seeded through item descriptions and product bundles that players can piece together. In response to another journalist’s question, Torfin described that «the world of Highguard is itself a character,» a continent that reappeared like Atlantis after 300 years of absence. Two weeks after the game launches, its second episode of content will drop, including the first inklings of story that will continue to be added alongside new maps and wardens. Eventually, Wildlight wants to branch out to other media to continue telling the story in comics, novels, animated shorts and so on.

Getting to the Raid mode we see today, Highguard’s first and so far only way to play, was a long process. At one point, the game pitted four three-player teams against each other, but it wasn’t fun to have your base raided while out attacking another squad’s empty home turf. And cutting the team count in half to just dueling squads didn’t solve the issue. To draw players toward each other, developers innovated a «lock and key» mechanic to focus on one base at a time to begin raiding — and why not make it a rad magic sword?

A lot of refinement came from the Wildlight developers’ competitive urge. Originally, the bases didn’t have a health bar, and every wall needed to be pulled down, and Torfin recalled an internal match that lasted 4 hours until the servers broke. But every decision led to making a game with «a lot of competitive integrity,» he said. That means making the game fair and balanced, something that’s easy to get into but hard to master, Alavi noted. But for sweatier players, there will be a Ranked version of Raid mode coming two weeks after launch, which will let players test their mettle as they try climbing competitive ranks.

But what about the opposite audience — will the game’s complexity be too much for casual players? I asked the developers whether I, who scraped together wins over my journalist counterparts but got demolished by a team of Wildlight’s best internal players, would enjoy the game.

«I suck at our game, so I’m right there with you,» Alavi said, laughing. And yet, «we, the devs, play it constantly, and we come from all walks of how good we are at shooters.»

Ranked mode will siphon off some sweaty players, Alavi said, giving casuals a bit of breathing room. And there are plenty of more complicated elements from games that influenced Highguard that have been left out, like League of Legends’ complex item recipes. Tactically, Highguard also includes several comeback mechanics designed to level the playing field. Because each phase resets part of the match, teams have repeated opportunities to let players gear back up and get another go at winning a Shieldbreaker fight. 

To illustrate his point, Alavi recalled a match where his team was losing 100 to 10, in which letting the enemy team even get the Shieldbreaker would result in a loss. He bought an item to plant bombs faster, picked up a legendary gun from a shop, won their phases to start a raid and planted their bomb on the Anchor Stone before the enemy team knew what happened. Boom! Alavi’s joy was infectious, a had-to-be-there moment that I recognized from my own mad horseback dash to win my game — something that Highguard seems refined to produce.

«Having these comeback mechanics is super important. Is it gonna happen every time? No,» Alavi said. «But you know, even just getting that sugar high that one time keeps me coming back for more.»

Technologies

Google Rolls Out Expanded Theft Protection Features for Android Devices

The latest Android security update makes it harder for thieves to break into stolen phones, with stronger biometric requirements and smarter lockouts.

Google on Tuesday announced a significant update to its Android theft-protection arsenal, introducing new tools and settings aimed at making stolen smartphones harder for criminals to access and exploit. The updates, detailed on Google’s official security blog, build on Android’s existing protections and add both stronger defenses and more flexible user controls. 

Smartphones carry your most sensitive data, from banking apps to personal photos, and losing your device to theft can quickly escalate into identity and financial fraud. To counter that threat, Google is layering multiple protective features that work before, during and after a theft.


Don’t miss any of our unbiased tech content and lab-based reviews. Add CNET as a preferred Google source.


At the center of the update is a revamped Failed Authentication Lock. Previously introduced in Android 15, this feature now gets its own toggle in Android 16 settings, letting you decide whether your phone should automatically lock itself after repeated incorrect PIN or biometric attempts. This gives you more control over how aggressively your phone defends against brute-force guessing without weakening security.

Google is also beefing up biometric security across the platform. A feature called Identity Check, originally rolled out in earlier Android versions, has been broadened to apply to all apps and services that use Android’s Biometric Prompt — the pop-up that asks for your fingerprint or face to confirm it’s really you — including third-party banking apps and password managers. This means that even if a thief somehow bypasses your lock screen, they’ll face an additional biometric barrier before accessing sensitive apps.

On the recovery side, Google improved Remote Lock, a tool that allows you to lock a lost or stolen device from a web browser by entering a verified phone number. The company added an optional security challenge to ensure only the legitimate owner can initiate a remote lock, an important safeguard against misuse.

And finally, in a notable regional rollout, Google said it is now enabling both Theft Detection Lock and Remote Lock by default on new Android device activations in Brazil, a market where phone theft rates are comparatively high. Theft Detection Lock uses on-device AI to detect sudden movements consistent with a snatch-and-run theft, automatically locking the screen to block immediate access to data.

With stolen phones often used to access bank accounts and personal data, Google says these updates are meant to keep a single theft from turning into a much bigger problem.

Continue Reading

Technologies

Scientists Are Using AI to Help Identify Dinosaur Footprints

The Dinotracker app was trained on eight major characteristics of dinosaur footprints to quickly determine the species.

An international team of researchers has devised a futuristic tool to examine the footprints left by dinosaurs in our ancient past. The AI-powered app, Dinotracker, can identify dinosaur footprints in moments.

The research comes from a joint project by the Helmholtz-Zentrum research center in Berlin and the University of Edinburgh in Scotland. The Proceedings of the National Academy of Sciences published the paper on Monday. 


Don’t miss any of our unbiased tech content and lab-based reviews. Add CNET as a preferred Google source.


Identifying a dinosaur species from a footprint isn’t always easy. The footprint is hundreds of millions of years old, often preserved in layers of rock that have shifted over the eons since the track was laid. 

Also, we still have a lot to learn about dinosaurs, and it’s not always clear which species left a footprint. Subjectivity or bias can come into play when identifying them, and scientists don’t always agree with the results.

Gregor Hartmann of Helmholtz-Zentrum, who led the project, told CNET that the research team sought to remove this propensity from the identification process by developing an algorithm that could be neutral. 

«We bring a mathematical, unbiased point of view to the table to assist human experts in interpreting the data,» Hartmann said. 

Researchers trained the algorithm on thousands of real fossil footprints, as well as millions of simulated versions that could recreate «natural distortions such as compression and shifting edges.»

How AI is being used on dinosaur tracks

The system was trained to focus on eight major characteristics of dinosaur footprints, including the width of the toes, the position of the heel, the surface area of the foot that contacted the ground and the weight distribution across the foot. 

The AI tool uses these traits to compare new footprints to existing fossils, and then determines which dinosaur was most likely responsible for the footprint. 

The team tested it against human expert classifications and found that the AI agreed with them 90% of the time.

Hartmann made it clear that the AI system is «unsupervised.» 

«We do not use any labels (like bird, theropod, ornithopod) during training. The network has no idea about it,» Hartmann said. «Only after training, we compare how the network encodes the silhouettes and compare this with the human labels.»

Hartmann said that the hope is for Dinotracker to be used by paleontologists and that the AI tool’s data pool grows as it’s used by more experts.

Bird vs. dinosaur

Using Dinotracker, the researchers have already uncovered some intriguing possibilities on the evolution of birds. When analyzing footprints more than 200 million years old, the AI found strong similarities with the foot structures of extinct and modern birds. 

The team says one possibility is that birds originated tens of millions of years earlier than we thought. But it’s also possible that early dinosaur feet just look remarkably like bird feet.

This evidence, Hartmann notes, isn’t enough to rethink the evolution of birds, since a skeleton is the «true evidence» of earlier bird existence.

«It is essential to keep in mind that over these millions of years, lots of different things can happen to these tracks, starting from the moisture level of the mud where it was created, over the substrate it was created on, up to erosion later,» he said. «All this can heavily change the shape of the fossilized track we find, and ultimately makes it too difficult to interpret footprints, which was the motivation for our study.»

Dinotracker is available for free on GitHub. It’s not in a download-and-use format, so you’ll have to know a bit about software to get it up and running. 

Continue Reading

Technologies

Belkin Is Ending Support for Wemo Smart Home Devices. Here’s What That Means for You

If you own certain Belkin Wemo devices, they’ll stop working as soon as Jan. 31. Here’s what to know before it happens.

Belkin is ending support for most of its Wemo smart home devices, a move that will shut down the Wemo app and cloud services and significantly reduce the functionality of many popular smart plugs, switches and sensors. 

The change takes effect at the end of January, so you have only a few days to migrate compatible devices or start planning for replacements.

You can see the full list of affected devices on Belkin’s support page. Once support ends, features that rely on the cloud — including remote access, schedules and integrations with Amazon Alexa and Google Assistant — will stop working. Those Wemo devices will no longer function as «smart» products, even if the hardware still powers on. 

Since Belkin will also stop releasing firmware updates, affected devices won’t receive bug fixes or security improvements. 

Belkin’s decision highlights a growing issue in the smart home world: Devices can stop being «smart» long before the hardware wears out. 

Apple Home users get a limited lifeline

There is one major exception. Some Wemo devices that are compatible with Apple Home and HomeKit can continue working after the Wemo app shuts down, but only if you migrate them before the end-of-support deadline.

«Since the Wemo app will be ending, it’s very important that users switch to Apple Home/HomeKit by the end of the month,» says CNET smart home editor Tyler Lacoma. «Belkin has a long-term partnership with Apple, so for compatible devices, that transition is usually pretty simple.»

However, Lacoma warns that older Wemo products may not support Apple Home at all.

«If someone has a Wemo device that’s not on the list of Apple-compatible products, it won’t have much functionality left,» he says. «It won’t get firmware updates to fix bugs or improve security, so at that point, it makes sense to factory reset it and recycle it before the end of the month, then look for a replacement.»

Belkin has published a list of Wemo devices that support Apple HomeKit, and users need to complete the setup process before the Wemo app is retired. The following products will continue to work through Apple HomeKit: 

  • Wemo Smart Light Switch 3-Way (WLS0403, WLS0503)
  • Wemo Wi-Fi Smart Light Switch with Dimmer (WDS060)
  • Wemo Smart Light Switch (WLS040)
  • Wemo HomeKit Bridge (F7C064)
  • Wemo Dimmer Light Switch (F7C059)
  • Wemo Mini Plugin Switch (F7C063)
  • Wemo Outdoor Plug (WSP090)
  • Wemo Mini Smart Plug (WSP080)
  • Wemo Stage Smart Scene Controller (WSC010)
  • Wemo Smart Plug with Thread (WSP100)
  • Wemo Smart Video Doorbell (WDC010) 

What about refunds?

Belkin says customers with Wemo devices that are still under warranty when support ends may be eligible for a partial refund. You can find the warranty period for each device in the list of devices on Belkin’s support page linked above. Refund requests won’t be processed until after the end-of-support date, and eligibility will depend on the product and purchase date.

Because many Wemo products were released years ago, most people should not expect to qualify for a refund. We’ve reached out to Belkin to ask whether other products will lose support in the near future. We haven’t heard back at the time of publishing. 

What Wemo owners should do now

If you own Wemo devices, the clock is ticking. Here’s what to do next:

  • Check whether your Wemo products support Apple Home and migrate them as soon as possible.
  • If your devices don’t support Apple Home, plan to replace them before support ends.
  • Consider recycling unsupported devices once they lose smart functionality.
  • Remove the Wemo app after services shut down to avoid confusion.

If you’re shopping for replacements, this is a good time to look at CNET’s list of the best smart plugs and review our guide on what to do when smart home devices lose support.

Continue Reading

Trending

Exit mobile version