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Australia Bans Social Media for Kids Under 16. Which Sites Are Blocked?

The new Australian law restricts some social media platforms, but other services and AI chatbots are exempt.

While governments around the world continue to tackle the thorny issue of age verification for certain websites and platforms, Australia is taking a blunter approach. Starting today, the entire country will ban social media sites for all children younger than 16 years old.

The age-restricted apps include TikTok, Facebook, Instagram, Threads, X, Snapchat, YouTube, Reddit, Kick and Twitch. Younger teenagers will still have access to the popular gaming platform Discord, Messenger Kids, WhatsApp, Pinterest, Kids Helpline, Google Classroom and YouTube Kids. The ban also doesn’t include AI chatbots such as ChatGPT, OpenAI’s Sora or Google Gemini.


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Australia is the first country to launch this kind of age-restricted social media ban. Several other countries, including China, Russia, North Korea, Iran, Turkey, Uganda, Saudi Arabia and India have full or partial social media bans, typically for political and security reasons.

Other countries, including Denmark, France, Norway and Malaysia, are considering similar bans to Australia’s and will be monitoring the effectiveness of the Australian ban over the coming months.

Although many studies have been conducted worldwide about the psycho-emotional effects of social media usage on children, the ban was inspired by The Anxious Generation, a book by US psychologist Jonathan Haidt. Annabel West, the wife of South Australian Premier Peter Malinauskas, encouraged her husband to consider a ban after reading Haidt’s book in 2024.

Tech companies must enforce Australia’s ban, or face massive fines

Apps can use age-assurance technology, such as facial and voice analysis, to verify that a consumer is at least 16 years of age. Social media companies can also check how long an account has been active and assess age by language style and community memberships.

Kids being kids, they will find workarounds — such as one 13-year-old who held up a photo of her mother’s face to fool the age verification. The Australian government said it will prevent kids from using false identity documents, AI tools or VPNs to fake their age and location.

Tech companies will face a $33 million fine, as outlined in the legislation, if they fail to enforce the under-16 ban.

Two 15-year-old Australians, supported by the Digital Freedom Project, are challenging the social media ban, and the country’s High Court could hear their case as early as February. They argue, in part, that the ban «will have the effect of sacrificing a considerable sphere of freedom of expression and engagement for 13-to-15-year-olds in social media interactions (including communications on personal and governmental matters, and the benefits to those young people of such interactions).»

TikTok said it will comply with the new laws, although noting that the restrictions «may be upsetting» to customers. Meta, which owns Facebook and Instagram, has already begun removing accounts of users under 16. Snapchat is ready to boot nearly half a million Australian kids from their accounts. Not surprisingly, X boss Elon Musk has criticized the change, writing in 2024 that the law «seems like a backdoor way to control access to the Internet by all Australians.»

Some experts are praising Australia’s ban

Donna Rice Hughes, president and CEO of Enough is Enough, a nonprofit with a mission to «make the Internet safer for children and families,» praised Australia for «taking a proactive stick approach to protect children from social media harms.»

Enough is Enough, which launched in 1992, has documented the myriad pitfalls of social media for children, including overuse, sexting, online exploitation, bullying, depression and more. The organization has published several internet safety guides and safety settings for social media apps.

«This ban should be an incentive for social media and other online platforms and services to be proactive in implementing safer-by-design technologies and default parental management tools before rushing to market with products that are potentially dangerous for children and teens,» Hughes told CNET.

Hughes added that Big Tech has only itself to blame for governmental intervention such as Australia’s. 

«They’ve failed to do the right thing by our children from the start,» she said. «The carrot approach of voluntary industry efforts to prioritize child safety over profits hasn’t worked. A historic reality is that the first social media platforms to take off in the US and abroad, Facebook and Myspace, were developed for college-age students and older.»

The US does not have a sweeping age limit like Australia’s, but several states are developing new laws to regulate and restrict teens’ access to social media. 

Technologies

A New Mini Game Boy Collectible That Just Plays Pokemon Music? What a Tease

A surprise collectible on Pokemon Day looks just like a tiny Game Boy and plays music on swappable cartridges. Give us the real Game Boy again, come on.

Nintendo sure does love teasing us with Game Boy things. First, a collectible Lego Game Boy model last year that almost looked like a real Game Boy (but wasn’t). Now, for the 30th anniversary of Pokemon, Nintendo and the Pokemon Group are selling a collectible music player that looks like a tiny Game Boy and plays authentic original Pokemon Red/Blue songs on swappable cartridges, one per song. The Game Boy Jukebox is being sold on the Pokemon Center site later today, for a price that hasn’t yet been listed.

This level of absurdity is standard issue for Nintendo: Just in the last 18 months we’ve had Alarmo, a talking Super Mario flower and a Virtual Boy recreation. This new collectible is so tempting precisely because it looks like a little, even more pocketable Game Boy. Except it isn’t a Game Boy at all. It’s just a music player. Even the dot-matrix «screen» is fake — it’s just an overlay that the cartridges display when they’re slotted in.

The music this thing plays is Game Boy-accurate, down to the little boot-up ping. It just makes my skin itch for a new Game Boy (that isn’t one already made by several other companies).

But come on. Make a real Game Boy collectible, with actual preloaded games on it. You know you want to, Nintendo. It’s only a matter of time. 

In the meantime, if you’re desperate for all 45 Pokemon Red and Blue songs on a little Game Boy music player, now’s your chance.

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Technologies

Pokemon Winds and Waves: First Mainline Games for the Switch 2 Are Coming in 2027

Following the recent release of Pokemon Legends: Z-A, The Pokemon Company announced its first mainline games exclusively for the latest Nintendo console.

Pokemon Winds and Waves, the first mainline games in the series to come to the Nintendo Switch 2, were launched on Friday, the franchise’s 30th anniversary, on a special Pokemon Presents livestream. They will be released in 2027 exclusively on the Switch 2.

Following the precedent set by Pokemon Scarlet and Violet, the new games seem to be set in a fully explorable open world. The new playable region is scattered across multiple islands, with wide swaths of ocean between them.

The distinct split between water and land harkens back to cherished gameplay mechanics from generation-3 Pokemon games Ruby and Sapphire, which were released in 2002.

As tradition dictates, we got our first look at the three new starter Pokemon, which are powerful pals that serve as the player’s first partner in an unfamiliar new place.

The grass-type starter, Browt, is a chickadee with a head that’s bulbous enough to invoke the Brain. The water-type, Gecqua, is a quadrupedal gecko with a cool attitude. And the fire-type starter, Pombon, is a super cute orange kitty with a mane that eclipses its body. (I suspect Pombon will quickly become a fan favorite.)

Fan-favorite Pokemon from previous games were also shown off. So far, we can confirm that Pikachu, Tympole, Wailord, Tropius, Carnivine and Frillish are in the cast of monsters to be caught in the next mainline Pokemon games, among other older creatures. Many of the returning Pokemon seem to fit into the island theme, residing in volcanic caves, marshy swamps and underwater coves.

It’s been four years since the last mainline Pokemon games — Pokemon Scarlet and Violet — were released for the Nintendo Switch.

While those games were lauded by some fans for their open world and more freeform approach to telling a Pokemon story, they were held back by poor performance and game-breaking bugs on Nintendo’s first hybrid console. Nintendo will hope that Pokemon Winds and Waves — games built for, and exclusive to, the more powerful Switch 2 hardware — will fare better when it comes to in-game performance. 

Pokemon Winds and Waves may be the first traditional Pokemon games for the Switch 2, but they aren’t the first ventures into the world of pocket monsters in recent years.

The recently released Pokemon Legends: Z-A introduced a whole new battling system, moving away from the turn-based mechanics the franchise has been known for since 1996. Pokemon Pokopia, an Animal Crossing-style game that will be released next month, is also primed to bring pocket monsters to cozy gaming spaces.

Both games will tide fans over until they can dive into the watery world of Pokemon Winds and Waves next year.

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Technologies

Dance Like No One’s Watching With the Beats Studio Pro, Now $150 Off in a Best Buy Exclusive Color

This color is only available at Best Buy and you can grab it for just $200 if you’re quick.

Best Buy is offering the Beats Studio Pro in gold and black for $200, knocking $150 off the usual $350 price tag. That’s a significant discount on this stunning pair, so if you’ve had them on your wishlist, now is the time to make the move.

The Beats Studio Pro headphones earned a CNET review score of 8 out of 10, and offer two distinct listening modes: Active Noise Cancellation and Transparency mode. In his detailed review, our audio expert David Carnoy appreciated the effectiveness of their noise canceling. According to him, the ANC mode comes close to what you’d get from top-tier models from Sony and Bose, while the Transparency mode lets outside sound in naturally.

These play nicely with Apple and Android devices, and one-touch pairing makes it easy to connect within minutes. Battery life lasts up to 40 hours on a single charge and a quick 10-minute top-up gets you an extra four hours of listening time to keep the music going.

Voice calls get a boost, too. The pair comes with voice-filtering mics that cut out background noise, so you won’t just hear clearly; you’ll be heard just as well.

Why this deal matters

The Beats Studio Pro are excellent headphones that deliver immersive sound and a comfortable fit. This deal knocks $150 off the regular $350 price, so you can grab them for just $200 today. In our experience, deals this good don’t last long, so it’s best to act fast if you want to snag a pair.

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