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Best VR Headsets of 2025: My Favorite Hardware Right Now

The future may belong to glasses, but there are still great VR headsets, too. Here are my go-to options.

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Written by  Scott Stein
Article updated on November 25, 2025 at 5:00 AM PST
Headshot of Scott Stein
Scott Stein Editor at Large
I started with CNET reviewing laptops in 2009. Now I explore wearable tech, VR/AR, tablets, gaming and future/emerging trends in our changing world. Other obsessions include magic, immersive theater, puzzles, board games, cooking, improv and the New York Jets. My background includes an MFA in theater which I apply to thinking about immersive experiences of the future.
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Editors’ Note, Nov. 24: This list reflects my current choices for Best VR headsets for the holidays. Be sure to check out CNET’s top Black Friday and Cyber Monday deals too: Meta’s headsets are already getting discounts.

VR HEADSET DEALS OF THE WEEK

Deals are selected by the CNET Group commerce team, and may be unrelated to this article.

I’ve looked at VR and AR headsets for well over a decade, from Google Glass and the first demos of the Oculus Rift to peeks at the future of AR glasses and Android XR. Right now, VR has settled down to just a few players, but the landscape is changing fast. Apple’s newest mixed reality Vision Pro headset has a far faster M5 chip and works with Apple’s iPadOS apps and MacBooks, while the Samsung Galaxy XR is the first device running Google’s new AndroidXR operating system, which works with Google apps and the Google Play ecosystem. And Valve is back in the VR game with the Steam Frame, a new standalone headset I demoed that’s coming in 2026. It’ll play Steam 2D and VR games, and also stream from PCs.

But right now, VR is best enjoyed as something affordable, since the landscape is shifting so fast (and smart glasses are evolving functions that creep closer to what VR and mixed reality headsets can offer).

What’s the best VR headset overall?

The Meta Quest 3 offers mixed reality and improved display resolution and optics, and is $500 — $3,000 less than the Apple Vision Pro. However, the newer Meta Quest 3S, a lower-cost version of the Quest 3 for $300, is an even better buy for entry-level VR adopters. Even better, it’s often on sale for even less. I prefer the Quest 3, but there are plenty of people who will find the 3S to be a great choice for its price. I love these headsets because they’re by far the most affordable devices out there. While Meta could have a new headset next year, if you buy a Quest 3 or 3S now it’s still a heck of a lot of fun for its price as long as you can deal with living in Meta’s world.

The Quest 3 and 3S both have Snapdragon XR2 Gen 2 processors that produce better graphics and allow for higher-res color pass-through camera feeds than the older Quest 2, and both have redesigned controllers. Both can create mixed reality effects by blending what the cameras see with VR graphics that are overlaid in the headset to look like AR. The Quest 3 has better lenses and a higher display resolution, but I prefer the feel of the Quest 3S eyepiece on my face, and the 3S also seems to have slightly better hand tracking in low light.

The Quest platform has plenty of side benefits: It has hundreds of games and creative or productivity apps, and several great fitness programs for effective cardio workouts. It can connect to PCs and even double as a work device if you have some patience. It also has hand tracking that works without controllers, but controllers are included to give you two input options. The Quests can even play “spatial” 3D videos shot on newer iPhones. But as Meta clearly emphasizes smart glasses going forward, and Apple and Google embrace new ecosystems of their own, it’s a little unclear where Meta’s VR future truly lies. Treat it as a still-great game console and you should be fine.

Read more: The Best VR Games to Play in 2025

Best VR headsets of 2025

Pros

  • Crisp high-res displays
  • Improved new processor
  • Mixed reality with better color cameras
  • Smaller controllers with better haptics

Cons

  • More expensive than Quest 2
  • Few unique apps and games at launch
  • Straps and comfort still aren’t great
  • Still only 2-3 hours battery life

Meta’s upgraded VR sequel to the Quest 2 feels like a notable revamp, with improvements across the board: a slightly smaller design, better, clearer lenses, a higher-res display, smaller controllers with better haptics and higher-res color cameras that can mix the real world and the virtual together. This «mixed reality» is similar in spirit to what Apple’s Vision Pro and Samsung Galaxy XR does but in a lower-res form for a lot less money. 

Although the Quest 3 has great upgrades, it doesn’t really change the equation much on the general way the headset and software function. That being said, the Quest 3’s display quality and graphics performance are stunning for its price. Quest apps and the OS are largely the same, and mixed reality is mostly a gimmick for the moment that’s only featured in a handful of new games and apps, although seeing your surroundings with the headset on (and even checking messages on your phone) is a lot easier now. The headset’s comfort level isn’t any better, and hand tracking still is fine but not perfect, although it’s getting better.

The Quest 3 may get supplanted by newer hardware next year, but it’s still a really good device right now. And its excellent display quality and improved wireless connectivity also make it a good choice for PC VR gamers: it works as a connected PC headset just like other Quest models do. And the Quest’s multi-use appeal — as a game console, a creative or work device, and even a fitness tool — give it tremendous versatility. It remains one of the most exciting gadgets you can buy for $500.

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Meta Quest 3 review

Pros

  • Updated graphics and faster processor
  • Improved color passthrough cameras
  • Better hand tracking

Cons

  • No improvement to lenses or resolution vs Quest 2
  • Only 2-3 hours battery life

The Meta Quest 3S (Meta’s replacement to my longstanding Editor’s Choice headset, the Quest 2) is super-affordable at $300 and comes with updated graphics and color passthrough cameras that give the 3S the same gaming and mixed reality powers as the Quest 3. It’s a fantastic budget buy, but Meta cut corners on the display and lens quality with the 3S, choosing to use the same fresnel lenses and LCD display as the Quest 2. It’s perfectly fine for general VR and gaming, but the more expensive Quest 3’s notably clearer lenses and crisper resolution are my favorite for all-day use and for reading text.

Still,It’s by far the most impressive mixed reality device at this price available anywhere.

There is another unique advantage to the Quest 3S: its hand tracking is better in lower light than the Quest 3. That might be something that makes some apps work better, especially for viewing movies and shows casually when traveling.

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Pros

  • Vivid, high-res OLED display
  • Comfortable fit
  • Excellent controllers
  • Realistic vibrations
  • Powerful graphics potential

Cons

  • Needs to be cabled to PS5
  • Included earbuds are just OK
  • Doesn’t work with old PSVR games
  • Game library needs more exclusives

The PSVR 2 is less expensive now at $300 on holiday sales, but it still needs a PlayStation 5 to even work. It’s tethered, not wireless. And Sony hasn’t supported the PSVR 2 with enough unique games to justify its existence. The PSVR 2 is still a fun luxury if you’re a PS5 gamer who also owns a PC. Its HDR OLED display, graphics quality, built-in eye tracking and fantastic advanced controllers — which have the same vibrations and adaptive force-feedback triggers as the PS5 DualSense controllers — give this headset a premium feel that makes its best games perform at a different level. It has some exclusives like Gran Turismo 7, Resident Evil Village and Horizon: Call of the Mountain, but not enough.

The PSVR 2 lacks any social metaverse-type software so far and feels more like a headset designed to just launch and play VR games. Many of the games for this headset are ports of titles you could get on devices like the Quest instead. Sony hasn’t supported the PSVR 2 much, and a PC gaming adapter that gives the headset Steam compatibility is useful, but also clunky to connect with a necessary breakout box. It’s still fun as long as you keep expectations within reach and accept the games that already exist.

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PlayStation VR 2 review

Pros

  • Extremely fast M5 processor
  • Better head strap for comfier fit
  • Best-in-class audio-video quality
  • Up to an hour more battery life than before

Cons

  • Absurdly expensive
  • Still not enough compelling apps
  • Heavy, especially during long sessions
  • Doesn’t work seamlessly with all Apple devices

The Apple Vision Pro is an amazing piece of tech and a bleeding-edge high-end mixed reality headset that also runs iOS and thousands of iPad apps, works without controllers using eye and hand tracking and can run multiple apps at the same time, along with being a virtual MacBook monitor. However, it’s way too expensive for anyone but XR professionals and early adopters, even with its newest M5 processor bump.

That being said, what the Vision Pro does is often remarkable. The newest model’s M5 processor makes the headset far faster at booting up and launching/switching apps. Its 4K micro-OLED displays are stunning, and videos and photos look fantastic. Apple’s device requires a tethered battery pack, is only made to work within Apple’s ecosystem and still doesn’t have enough unique apps to justify its price, though.

Compared to Samsung and Google’s new Galaxy XR headset, which costs less but runs Google’s Android XR and Gemini AI, Apple’s hardware for Vision Pro feels more advanced and finessed, and fits more comfortably on my face with a newly designed dual band strap.

Apple now has Google to compete with in the mixed reality computing space, but neither Google or Apple has solved all the challenges yet. Apple has a distinct edge with its collaborative tools and more advanced Persona avatars, and I find working in Vision Pro as a giant monitor extension to be really useful. It’s also unequaled as a personal cinema. Support for PlayStation VR controllers and Logitech’s wireless Muse stylus also give it extra versatility. But the Vision Pro still feels like it hasn’t maximized all the ways it could be a 3D creative tool yet.

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Apple Vision Pro (M5) review

Other VR headsets we’ve tested

Samsung Galaxy XR: Samsung and Google’s new blend of Google Android XR OS and Samsung headset design is like a lower-cost (but still $1800) version of Apple Vision Pro and runs camera-enabled Gemini, but it doesn’t have many dedicated apps yet and its interface doesn’t feel fully baked.

Meta Quest Pro: This older, outdated, eye-tracking-equipped Quest headset can track facial expressions and has a crisp display, but the less expensive Quest 3 already makes it obsolete with its better graphics, cameras and display resolution.

HTC Vive XR Elite: The glasses-like design of the XR Elite is a sign of the future, but the software and performance of this headset don’t justify its price.

PlayStation VR: The original PSVR still works on the PlayStation 4 and 5, but it’s not compatible with PSVR 2 games and hardware. It still has some great games to discover, but its lack of dedicated controllers and awkward setup feels ancient.

How I test VR headsets

Although mainstream VR headsets have been around for nearly a decade, the apps they run and the computers, phones and game consoles they work with keep changing. I run key apps and software on the headsets, using them mainly in standalone mode if they’re designed to be self-contained, or with a PC, game console or phone if they’re primarily meant as connected peripherals.

I use the headsets for a mix of work, gaming, fitness and creative uses, and stay attentive to where the headsets have pain points (moments of discomfort, feelings of disconnect or sensations of nausea or distortion). Using technology like VR can often be a highly subjective experience, but by being attentive to details I find I can discover where each product is uniquely useful.

Comparison is also key: I’ve looked at pretty much every wearable AR and VR device of the last 15 years and also covered a lot of the wearable tech, phone and computer landscape. How these devices work as game consoles, fitness devices, work accessories and social tools are all key areas. I also think about displays, audio, controllers and accommodations for eyeglasses.

Factors to consider when buying a VR headset

VR and AR sometimes feel like product categories that never quite seem to become mainstream, but change is coming fast to the headset landscape.

When it comes to VR productivity, Google and Samsung have made a new leap into Android XR to challenge Apple and the Vision Pro. The Samsung Galaxy XR is the first of a wave of VR and AR devices and glasses in Google’s software ecosystem, and you should expect Android XR to eventually forge a bridge between Android phones and headsets and glasses, although it’s hard to tell how fast that shift will happen. The Galaxy XR could be the first of many new Android-ready VR headsets, though, and some could end up being big competitors to Meta Quest.

Apple’s Vision Pro, now in its second iteration, hasn’t changed its price or its general proposition. But the M5-equipped model is definitely better. Still: will we see Apple make lower-cost devices or glasses soon? It’s unclear.

If you’re interested in VR for gaming, the Quest headsets are still the way to go. But change is coming. Valve’s Steam Frame standalone headset, coming in 2026, could be the biggest news in a while. The Snapdragon-powered VR portable can also play Steam Deck games via Steam OS, and has controllers that sport full d-pad and button layouts. Valve’s headset doesn’t have a price yet, but it could be well worth waiting for. It also might signal other standalone VR headsets gaining Steam OS support, too.

Meanwhile, Sony’s $550 PlayStation VR 2 doesn’t feel like the product I expected it would be when Sony introduced it nearly three years ago, but there are a number of great games you can play on it. Its older displays and tethered connection make it feel dated, though.

For PC owners, there are several options. You could use a Quest 3, Quest 3S, PSVR 2, or consider several existing devices. Or, you could wait for the Steam Frame, which also streams games via PCs with a new dedicated wireless connection. Steam is clearly the best conduit for PC VR right now, and the Steam Frame could be the best bet to hang on for.

One thing you should keep in mind: the cost of a new VR headset is going up these days. If price is your biggest concern, the Quest 3S currently offers the best value in VR, a completely wireless experience, with access to a great library of fantastic games

VR headset FAQs

Technologies

The New Year Will Kick Off With a Supermoon. Here’s When to See It

January’s Wolf Moon will be the final of four consecutive supermoons.

Supermoons tend to come in packs, and Earth has just experienced three of them in a row, dating back to October. The final supermoon of this sequence is happening on Jan. 3, and it also happens to be the first supermoon of 2026. Skygazers will want to catch this one, since the next one won’t occur until next November. 


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The moon tends to spend three to four months at a time in perigee, a fancy term that means it’s as close to Earth as its elliptical orbit will allow. During this time, humans refer to full moons as a supermoon. Since the moon is physically closer to Earth than it normally is, a full moon appears brighter and larger in the sky. 

The difference can be a moon that is up to 14% bigger and 30% brighter than a micromoon, which occurs when the moon is at apogee, or the furthest point away from Earth. That brightness is the real differentiator, as a supermoon is bright enough to light up your backyard, especially if there is snow on the ground. 

The odds of this are pretty good, as it is expected to snow in a few parts of the US between Christmas Day and New Year’s Eve. 

To see the moon at its brightest, you’ll want to stay up late on Jan. 2 or wake up very early on Jan. 3. According to The Farmer’s Almanac, January’s supermoon will rise from the eastern horizon and streak across the sky to settle in the west around sunrise. The moon will reach peak illumination at 5:03 a.m. ET. It should still be dark outside for the entire US during this time, so everyone will have a chance to see it. 

If you can’t due to weather or other engagements, the Wolf Moon will be over 90% full from Dec. 31 through Jan. 5, which gives you almost a week at near-maximum illumination.

Since the moon is the largest and brightest object in the night sky, you also won’t need any special magnification devices to see it. However, a good pair of binoculars or a telescope makes the moon’s surface details easier to see, and helps photographers take some impressive moon shots.

The full moon in January is commonly called the Wolf Moon, and it’s due to increased activity from wolves during this time. Not only does January mark the beginning of the wolf’s winter mating season, but wolves are also typically more active during the dusk and dawn hours, and dusk happens pretty early in the day, right after the winter solstice. In the old days, this meant that people were much more likely to see a wolf or hear wolves howling during January.

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Technologies

The FCC’s Foreign Drone Ban Is Bad News for Anyone Who Wants a DJI Device

The US government is making good on an anticipated ban on the import of foreign-made drones, including those from the world’s top seller.

If a DJI drone was on your list to buy going into 2026, you might want to act quickly. The Federal Communications Commission has made good on an anticipated ban on the import of foreign-made drones, including those made by DJI, the world’s top seller of the flying devices.

The FCC on Monday added uncrewed aircraft systems and their components that are produced in a foreign country to its Covered List, a record of gear and services deemed to «pose an unacceptable risk to the national security of the US.»  

According to the FCC’s public notice, that includes but isn’t limited to data transmission devices, flight controllers, sensors and cameras, batteries, motors and other drone components. 


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In late October, the agency voted 3-0 to «close loopholes» that allow tech deemed a «national security risk» to be sold in the US. In plain English, the US government cleared the path to give DJI the same treatment it gave Chinese phone-maker Huawei, effectively banning its products from the American market.

In a statement, DJI said it was disappointed by the decision. «While DJI was not singled out, no information has been released regarding what information was used by the Executive Branch in reaching its determination,» a spokesperson said. «Concerns about DJI’s data security have not been grounded in evidence and instead reflect protectionism, contrary to the principles of an open market.»

DJI said it remains committed to the US market and that it’s possible future products could be cleared for launch here at the discretion of the Department of Defense and Department of Homeland Security. 

Drones already in the hands of US consumers aren’t impacted: «This action does not affect any previously-purchased drone. Consumers can continue to use any drone they have already lawfully purchased or acquired,» the FCC said in a fact sheet about the change.

In its announcement, the government cited upcoming high-profile events including 2026’s FIFA World Cup and the 2028 Los Angeles Summer Olympics as mass-gathering events that could be put at risk by drones.

«The federal government is taking additional actions to safeguard Americans and restore American airspace sovereignty,» the FCC said.

The FCC has also been considering a separate ban on TP-Link routers, but that was not included in this December update to its Covered List.

DJI asked for a security audit before any ban

In October, DJI told CNET that the FCC appeared to be making its decision «without any evidence of wrongdoing or the right to appeal.»

Adam Welsh, head of global policy at DJI, said the company has repeatedly said it would be open to audit, but that «more than 10 months have now passed with no sign that the process has begun.» 

«The US government has every right to strengthen national security measures, but this must go hand in hand with due process, fairness, and transparency,» Welsh said at the time.

Will DJI drone owners need to give them up?

Because the ban applies to new sales, not drones that have already been sold, a DJI drone you already own is still be legal to use — at least under current rules. 

Government agencies, however, were already prohibited from purchasing or using drones from Chinese companies, including DJI.

DJI’s drones consistently rank high in their product category. In January, they dominated CNET’s list of best drones for 2025. But some of the company’s newest products, such as the DJI Mavic 4 Pro, haven’t been available for sale in the United States.

Even before the policy change, some DJI products were hard to find. The website UAV Coach has posted a guide to the bans and reports that, due to inventory issues, most DJI drone models were sold out at retailers. 

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AT&T Just Revealed Which Holiday Has the Most Calls. And No, It’s Not Christmas.

You might be able to guess the biggest texting day of the year, but the Holiday with the most phone calls gave me chills.

The holidays are a time for connecting with friends and family, either by gathering in person or checking in remotely. So, naturally, you might think phone calls would be at their highest during the festive stretch at the end of the year. But according to new figures shared with CNET by AT&T, another holiday got the highest number of calls in 2025. Which one?

The answer might give you chills: AT&T’s subscribers conjured up around 651 million phone calls on… Halloween. The company shared no other data besides the massive number, leading me to wonder why the spooky season inspired so many calls. Lost trick-or-treaters calling their parents for rides? People in costumes at parties accidentally butt-dialing their friends? Poltergeists pilfering people’s phones? Only the spirits truly know.

Despite that one-day call volume, texting is vastly more popular than phone calls over the course of the year. Through Dec. 9, 2025, the network registered almost three times more texts than calls: 525 billion texts sent vs. 181 billion calls made during the year.

And the top texting day? Dec. 1, 2025, with around 2.3 billion (specifically 2,264,041,461) messages sent.

These figures represent traffic on AT&T’s mobile network, which does not include its home or business broadband services. And, of course, it’s a snapshot of just one provider. AT&T has around 119 million subscribers, according to Wikipedia.

When you’re looking at phone plans, even unlimited phone plans, using tens of gigabytes of data during a month sounds like a lot. But at the network level, the scale is staggering, even in limited areas.

For example, AT&T also broke out its three largest data events in 2025: Mardi Gras (March 4) logged 57.5 terabytes; South-by-Southwest (SXSW) (March 7 to 15) went through 34.1 terabytes; and the Formula 1 Miami Grand Prix (May 4) burned 24 terabytes. (One terabyte is roughly equal to 1,000 gigabytes.)

Overall, across all of AT&T’s networks — mobile, broadband and enterprise — the company reported average data traffic of 1 exabyte per day. That’s 1 million terabytes.

With massive communications infrastructure built over the last few decades by AT&T, Verizon, T-Mobile and others, we’re likely long past the days of phone networks getting clogged by the surge of calls on Christmas Day.

So make a point of calling your family this holiday, or at least send a text. The network should be able to handle it.

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