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I Tried Valve’s Steam Frame, Machine and Controller: SteamOS Is Coming for Your Face and TV

Valve is working on a new standalone VR headset, Xbox-sized game console and wireless controller. I tried them all at the company’s HQ.

Imagine, if you will, a Steam Deck and a VR headset combining into a new gaming life form — part Meta Quest, part handheld game system. As I slid the Steam Frame over my eyes and my hands into the controller, that’s exactly what I felt.

The Steam Frame is a new VR headset by gaming giant Valve, the company behind the Steam platform, but it wasn’t the only new piece of hardware I tested during the course of a few hours at Valve’s HQ. There’s also the Steam Machine, a console-sized PC designed to connect to a television, and the Steam Controller. These three new devices are designed to work together as a complete ecosystem.

All three pieces of the new Steam gaming hardware will be available in early 2026, though pricing hasn’t been announced. I was among a small group of journalists invited to experience them for the first time, and I came away with some answers, and a few questions.

First off, none of these devices is a new Steam Deck, one of the best handheld game consoles. I don’t expect Valve to announce the next Steam Deck in 2026, and company representatives I asked gave me no reason to think otherwise. And the Steam Machine doesn’t seem to be a direct Xbox or PlayStation competitor, either. Seen as a whole, all three new Valve gadgets push the idea of PC gaming in novel directions. And based on Valve’s history of hardware launches, their tech could eventually appear in third-party products, too.

Steam Frame, a standalone VR headset, captured my excitement the most. It’s been six years since the Valve Index debuted in 2019, and rumors have been heating up recently. But Valve’s return to VR in 2026, amid a landscape full of AI and AR-infused mixed reality headsets and glasses, is quite different. Valve isn’t interested in AR right now, or AI for that matter. The Steam Frame is all about gaming. 

I also spent time with the cube-shaped, nearly console-like PC Valve called Steam Machine, playing games while connected to a TV. And I played using the new Steam Controller, a separately sold wireless controller with a set of Steam Deck-like controls and a new wireless protocol for connecting lag-free.

Let’s get even deeper into what impressed me, and what to expect from each product when they drop next year.

Steam Frame: A Steam Deck for your face

From the outside, nothing about the Steam Frame looks particularly unique. But it’s still wild to see Valve’s engineering team — led by designer Andrew Yang — unveil a sleek black VR headset and controllers that work on their own, just like Meta’s Quest, Apple’s Vision Pro, and Samsung Galaxy XR. But the Steam Frame is none of those things. I think of it as a Steam Deck for your face. Valve is quick to point out that the device’s biggest strength is running SteamOS on an ARM chip in this form. That means you can load your Steam game library directly onto it from a PC via a MicroSD card and start playing both VR and non-VR games on the go, or use the Steam Frame to wirelessly stream from your PC at home.

«We see it as kind of a fundamental shift in the way that we’re looking at VR,» Yang told me as I put Steam Frame on my head. «We see Steam Frame as a a new way to play your entire Steam library — not just your VR titles, but also your non-VR titles.»

The Steam Frame is Valve’s first move to put SteamOS on an ARM processor. It doesn’t have Qualcomm’s VR-focused XR2 chip, but instead uses a Snapdragon 8 Gen 3 ARM64 chip with 16GB of RAM. It could be a new way to play a ton of games on other standalone hardware, VR and otherwise.

The two-piece design of the headset has the computing and lenses up front with a foam face piece, and a 21 watt-hour rechargeable battery pack in the back that’s connected by a cable and flexible head strap. Valve didn’t confirm specific battery life, claiming a range based on performance. I’d expect something between a Meta Quest and a first-gen Steam Deck (two to three hours), but I’m curious. There’s support for prescription lens inserts, but my high index option wasn’t available at the demo, so I had to squeeze my glasses in. They fit, but just barely.

The wide field of view (110 degrees) and LCD display (2,160 x 2,160 pixels per eye resolution) looked good — about equivalent to Quest 3. The clear pancake lenses made everything look vivid and unmuddied. It can run games up to 120 Hz, or even an experimental 144 Hz. Built-in audio via speakers in the front were loud, too, but you can also use wireless headphones. The Stream Frame has passthrough cameras to track movement (including in the dark with infrared) and can see via black-and-white passthrough. It’s not meant for mixed reality, but rather to help you easily create and see your play boundaries.

The controllers are awfully familiar, with a button and stick and dual-trigger layout similar to the Quest. But there’s a twist: four buttons on the right controller, and a d-pad on the left. It mirrors the Steam Deck’s design, minus the trackpads.

While a d-pad doesn’t seem ideal for VR games, it’s perfectly suited for any games in SteamOS that use Valve’s existing controller mappings. Steam games can run on this whether they’re VR or not.

Steam Frame’s PC-connected VR streaming

But the Frame isn’t just standalone; it’s designed to work with PCs, too. Valve sees the Frame as a mix between a wireless and standalone device, and its new wireless tech looks really promising. It uses a new 6 GHz-based protocol with a dongle you plug into your PC. It can stream faster than standard wireless Steam Link without taxing the local Wi-Fi or needing any cloud services. 

The Frame also has eye tracking cameras that even worked through my glasses. They aren’t used for control, but instead for foveated rendering and streaming. Foveated rendering sharpens the visuals where your eyes are focused and reduces resolution in your peripheral vision, without you noticing. But the Frame does this for streaming PC games in VR, which Valve calls foveated streaming. It reduces the load on the wireless connection, improving overall stream quality — something I’ve never seen before. Again, it happens invisibly. Playing Half-Life: Alyx streamed from a PC, I’d have never know the edges of my field of view were lower res.

I played a PC VR game called Ghost Town on Steam Frame for a little bit, wandering the deck of a ship. I also played Hades 2, stretched across an adjustable big screen floating in front of me. Both were x86 versions of the games, running in standalone mode.

Valve’s Yang emphasized that, yes, you can transfer games right off your PC and play them on Frame, including classic early-gen SteamVR games I can’t find on Quest (I’m looking at you, Adventure Time: Magic Man’s Head Games). There’s a microSD card slot on Steam Frame for expanded storage, plus an included 256GB or 1TB of space onboard.

Not all the Deck-verified games are instantly going to play on the ARM chipset. Yang said verification for the Frame will take time, as individual games are optimized for the new chipset. Valve uses an algorithm that factors in customer interest from wish lists and purchases to decide which games to prioritize, though the process for selecting titles to optimize for the Frame is still being refined.

I was surprised Valve hadn’t released a standalone version of Half-Life: Alyx for the Steam Frame. When I asked if it was coming, it sounded like Valve is exploring whether that could happen.

But what’s even more intriguing is that other Android VR games could run on Steam Frame, even ones for Android XR. «We would treat it as another one of those things to plug in,» said Jeremy Selan, a hardware/software engineer at Valve. «As Android XR becomes a richer, fuller fleshed out set of APIs and programs, and there’s content to support it, we could easily add support for that to SteamOS itself.»

Other expansions could come with a custom port in the front of the headset, which Valve hints could be for high-speed cameras.

It certainly feels like Steam Frame is a stepping stone towards ideas for a future Steam Deck, one that could work with XR glasses and connect via streaming with TV consoles and headsets. «It’s not inconceivable to think that even these products would be a part of that ecosystem dream you just laid out,» Valve’s Selan said when I ask about this.

Steam Machine and Steam Controller: PC gaming on a TV

I also demoed two non-VR devices at Valve’s HQ. The Steam Machine is a black cube about the size of a game console, something that you could easily park in front of a TV. It’s a full gaming PC that can stream wirelessly to Steam Frame, or it can simply be something you play instead of an Xbox or PlayStation. I sat down on a sofa to try out some familiar games, and I was handed a new Steam Controller to play with.

The Steam Machine is a return to a concept first introduced a decade ago. The Alienware Steam Machine in 2015 attempted to create an ecosystem of console-sized (and priced) PC game consoles. Unfortunately, its odd controller, with trackpads instead of thumbsticks, was an unwelcome shift from the rest of the PC universe.

The new Steam Machine coming in 2026 brings an infusion of Steam Deck-provided confidence, both in game compatibility and controller design. Valve says the Steam Machine is six times more graphically powerful than the three-and-a-half-year-old Steam Deck but wouldn’t share specifics beyond a few specs. The Steam Machine has a semi-custom AMD-based Zen 4 CPU and AMD RDNA3 28CUs GPU, capable of 4K 60 frames per second gaming and ray tracing. 

Meanwhile, the new Steam Controller has a full set of controls that mirror the Steam Deck’s, including analog sticks, d-pad and buttons, dual trackpads and dual triggers. It even has gyro-based controls that can be triggered by lightly touching the capacitive-touch analog sticks or rear grip buttons. I loved how it felt to hold, and I found the layout of buttons pretty reasonable to reach with my thumbs (although the angled touchpads took some getting used to). 

The Steam Machine will be available both with and without the Steam Controller. Since it’s a Steam-based PC, you can use any controller you like, but the Steam Controller’s unique features are certainly a welcome addition.

The Steam Machine has support for a new wireless protocol in the controllers: a 2.4 GHz radio that bypasses standard Bluetooth for better responsiveness. The Hall-effect magnetic analog sticks have smaller dead zones than Steam Deck, meaning you could set up even more micro-responsive thumb flick moves, and the vibrating haptics are stronger. The Steam Controller works with other PCs, too, via a wireless dongle cable that also doubles as a magnetic controller charger — a clever touch. 

I didn’t get to play many games on Steam Machine — Valve only had a handful to try — but I found the early performance hit and miss. Less graphically intense games such as Balatro and Hollow Knight: Silksong seemed totally fine, as I expected. Cyberpunk 2077, during the short time I played, looked good, too. On the other hand, Silent Hill had some graphic stutters, which Valve’s team says should be fixed in later game updates. Sonic Racing: Crossworlds had graphics performance issues as well.

Valve noted that in the early days of the Steam Deck, few games in the Steam library were optimized to run on it, but that changed as the library grew over time. The Steam Machine isn’t arriving until next year, so I’m curious to see how it performs then. Ultimately, price and performance will determine whether the Steam Machine feels like a success or a flop.

But I do love the design of the compact system. In a cool twist, it has has removable magnetic faceplates — I saw one of Heavy, my older son’s favorite character from Team Fortress 2, holding a balloon — and an LED bar on the bottom of the system that lights up and shows some animated progress bars for downloads.

I really like the controllers, which are cross-compatible with both the Steam Deck and Steam Frame. When paired with a docked Steam Deck, they make TV-connected play feel much better, closer to the experience of using a Nintendo Switch. They can even power on the Steam Machine or a docked Steam Deck.

Is this the sign of gaming ecosystems to come?

As I tried all these demos, I couldn’t help but wonder what they meant for gaming as a whole. Is Valve offering a glimpse of the future, one where our PCs, accessories and headsets are all interconnected? Or is the company deconstructing the PC itself, expanding SteamOS even further across handhelds, consoles, headsets and beyond? Maybe it’s all of the above, not so much a single product as a philosophy of interconnection.

And the crucial question: What will all of this cost when it arrives in early 2026? Valve’s team said it’s still working out pricing details and offered no hints about what any of it might cost.

The game console landscape is already in a strange, transitional place. Microsoft is embracing an «Xbox everywhere» approach, and PlayStation is experimenting with streaming handhelds and VR headsets. Nintendo’s Switch 2 is already modular. Valve looks to be taking that multi-device flexibility to Steam in a bunch of new ways, tackling everything in 2026… except the Steam Deck. 

It sounds like Valve plans for the technologies in the Steam Machine and Steam Frame to extend to third-party products as well as its own. After all, SteamOS already runs on several Windows handhelds, and Steam Link for VR works on both Quest and PlayStation VR. With the new Steam Machine, Steam Frame and Steam Controller, Valve seems to be triangulating something new —  an exploded-out Steam Deck-esque space for Steam games. 

Steam Deck won me over even though I’m not a PC gamer, and Steam Frame shows the same promise for VR. But the biggest missing piece — a new next-gen Steam Deck to tie it all together — still looms large. 

Valve acknowledges the growing interest in a new Steam Deck but says it wants to wait until the hardware can deliver a true leap forward before releasing a sequel. Maybe gaming handhelds just aren’t there yet.   

In the meantime, I can’t wait to see whether the Steam Machine will actually be a PC console that works for me. And I’m even more curious to find out if the Steam Frame could be the first true challenger to the Meta Quest. The thing is, we just won’t know until 2026.

Technologies

Resident Evil Requiem: Release Date, Leon Kennedy’s Return Confirmed and More

The return to Raccoon City is going to be just as scary as you could have imagined.

The Game Awards on Thursday revealed new games such as Star Wars: Fate of the Old Republic and Control Resonant, but one of the biggest games shown was already revealed earlier in the year. Resident Evil Requiem is the ninth entry in the main Resident Evil series and takes players back to where the games started while seeing the return of a fan-favorite character.

A new trailer for Resident Evil Requiem finally reveals the antagonist of the game and confirms that Leon Kennedy is back, though it’s unclear what he’s been doing since Resident Evil 6. Also shown in the footage was Victor Gideon, a former doctor who looks like he’s been experimenting on people — and himself — as he intimidates the other main character players will control, Grace Ashcroft. 


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Resident Evil Requiem made its debut during the Summer Games Fest in June, and developer Capcom slowly released details about the upcoming horror game. What’s clear from the previously released footage and impressions is that Capcom really wants to terrify players — and it’ll go so far as to put players in Grace’s shoes without weapons. 

When does Resident Evil Requiem come out?

Resident Evil Requiem will be released on Feb. 27, 2026, for PC, PS5 and Xbox Series consoles.

When does Resident Evil Requiem take place? 

Resident Evil Requiem takes place 30 years after the events of Resident Evil 3: Nemesis, which was when Raccoon City was destroyed. 

How will Resident Evil Requiem play?

After the trailer was shown, Game Awards host Geoff Keighley said Leon would bring «action-heavy gameplay» and that the game would offer two different experiences. This could mean that a good chunk of the game will be played as Grace, who will provide more of a survival-horror experience with fewer weapons and tools, while a portion of the game will be focused on Leon and his more chainsaw-wielding, kicking-in-the-face style of gameplay. 

Read more: I Played Resident Evil 9 Requiem at Summer Game Fest, and It’s Extremely Messed Up

Who is Grace Ashcroft? 

Grace Ashcroft is an FBI analyst who has a connection with Raccoon City. Her mother, Alyssa, was a survivor of the destruction of Raccoon City and was a playable character in the online game Resident Evil Outbreak, released on the PS2 in 2003. The elder Ashcroft was a reporter who told the story of what happened to the zombie-infested city, but was killed by a masked assailant in 2018.

Her murder spurred Grace to join the FBI. In Requiem, a mysterious infection is spreading, and deaths are mounting. Grace is assigned to investigate the Wrenwood Hotel, the place where the latest fatality has occurred, and which was the site of her mother’s murder. It’s from here that she’ll make her way to Raccoon City. 

Where has Leon Kennedy been? 

Leon was last seen in the series with Resident Evil 6, but he’s been active in the Resident Evil animated movies and series, including Resident Evil: Degeneration, Resident Evil: Damnation, Resident Evil: Vendetta, Resident Evil: Infinite Darkness and Resident Evil: Death Island. Leon is currently an agent for the Division of Security Operations and is deployed worldwide to investigate instances of bioweapons causing havoc, which often leads to reunions with other Resident Evil survivors, such as Jill Valentine, Chris Redfield and Rebecca Chambers. 

Are there any other characters set to be revealed? 

A GameStop listing for Resident Evil Requiem listed the Expansion Pass for the game and the additional scenarios, according to a report from Videogame Chronicles on Tuesday. One scenario referred to a Shadow Walker Costume Pack, which includes outfits for Rosemary Winters, the daughter of Resident Evil 7 and Resident Evil Village hero Ethan Winters. Rosemary was the main character of Shadows of Rose, a postrelease content scenario for Resident Evil Village. 

There could be additional characters revealed in the coming days as Resident Evil Requiem’s release date nears. 

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Technologies

Today’s NYT Connections: Sports Edition Hints and Answers for Dec. 13, #446

Here are hints and the answers for the NYT Connections: Sports Edition puzzle for Dec. 13, No. 446.

Looking for the most recent regular Connections answers? Click here for today’s Connections hints, as well as our daily answers and hints for The New York Times Mini Crossword, Wordle and Strands puzzles.


Today’s Connections: Sports Edition is a tough one. The purple category wants you to look inside of different words and see if you recognize other related words. If you’re struggling with today’s puzzle but still want to solve it, read on for hints and the answers.

Connections: Sports Edition is published by The Athletic, the subscription-based sports journalism site owned by The Times. It doesn’t appear in the NYT Games app, but it does in The Athletic’s own app. Or you can play it for free online.

Read more: NYT Connections: Sports Edition Puzzle Comes Out of Beta

Hints for today’s Connections: Sports Edition groups

Here are four hints for the groupings in today’s Connections: Sports Edition puzzle, ranked from the easiest yellow group to the tough (and sometimes bizarre) purple group.

Yellow group hint: Get your racket.

Green group hint: Football, February to September.

Blue group hint: College gridiron stars.

Purple group hint: Look for hidden teams.

Answers for today’s Connections: Sports Edition groups

Yellow group: Scoring in tennis.

Green group: NFL offseason events.

Blue group: Heisman Trophy finalists.

Purple group: Starts with an NFL team in singular form.

Read more: Wordle Cheat Sheet: Here Are the Most Popular Letters Used in English Words

What are today’s Connections: Sports Edition answers?

The yellow words in today’s Connections

The theme is scoring in tennis. The four answers are 15, 30, 40 and deuce.

The green words in today’s Connections

The theme is NFL offseason events. The four answers are combine, draft, OTAs and training camp.

The blue words in today’s Connections

The theme is Heisman Trophy finalists. The four answers are Love, Mendoza, Pavia and Sayin.

The purple words in today’s Connections

The theme is starts with an NFL team in singular form. The four answers are beard, billboard, brownie and jettison.


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Technologies

Google Turns Ordinary Headphones Into Instant Language Interpreters

Google is rolling out a beta version of the Translate app with support for more than 70 languages.

Google is taking on Apple’s Live Translation feature with its own live speech-to-speech translations, and Google’s version doesn’t require a specific set of headphones.

The new Translate app, currently rolling out in beta, provides you with real-time translation in your preferred language when you tap «Live Translate.» The function, now usable on any headset, was only previously available on Pixel Buds.


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The Translate Android app update is rolling out in the US, Mexico and India, and it supports more than 70 languages. The company says it will bring the feature to iOS, and more countries, in 2026.

In addition, the company announced it was improving translation quality using Gemini, Google’s AI model, and said that idioms, in particular, were no longer literal translations, but more contextual. Google said that it was also expanding the language learning tools with more feedback and daily challenges.

Meanwhile, as part of iOS 26, Apple recently introduced Live Translation, but the live audio version is currently limited to use with the AirPods Pro or AirPods 4.

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