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I Tried Valve’s Steam Frame, Machine and Controller: SteamOS Is Coming for Your Face and TV

Valve is working on a new standalone VR headset, Xbox-sized game console and wireless controller. I tried them all at the company’s HQ.

Imagine, if you will, a Steam Deck and a VR headset combining into a new gaming life form — part Meta Quest, part handheld game system. As I slid the Steam Frame over my eyes and my hands into the controller, that’s exactly what I felt.

The Steam Frame is a new VR headset by gaming giant Valve, the company behind the Steam platform, but it wasn’t the only new piece of hardware I tested during the course of a few hours at Valve’s HQ. There’s also the Steam Machine, a console-sized PC designed to connect to a television, and the Steam Controller. These three new devices are designed to work together as a complete ecosystem.

All three pieces of the new Steam gaming hardware will be available in early 2026, though pricing hasn’t been announced. I was among a small group of journalists invited to experience them for the first time, and I came away with some answers, and a few questions.

First off, none of these devices is a new Steam Deck, one of the best handheld game consoles. I don’t expect Valve to announce the next Steam Deck in 2026, and company representatives I asked gave me no reason to think otherwise. And the Steam Machine doesn’t seem to be a direct Xbox or PlayStation competitor, either. Seen as a whole, all three new Valve gadgets push the idea of PC gaming in novel directions. And based on Valve’s history of hardware launches, their tech could eventually appear in third-party products, too.

Steam Frame, a standalone VR headset, captured my excitement the most. It’s been six years since the Valve Index debuted in 2019, and rumors have been heating up recently. But Valve’s return to VR in 2026, amid a landscape full of AI and AR-infused mixed reality headsets and glasses, is quite different. Valve isn’t interested in AR right now, or AI for that matter. The Steam Frame is all about gaming. 

I also spent time with the cube-shaped, nearly console-like PC Valve called Steam Machine, playing games while connected to a TV. And I played using the new Steam Controller, a separately sold wireless controller with a set of Steam Deck-like controls and a new wireless protocol for connecting lag-free.

Let’s get even deeper into what impressed me, and what to expect from each product when they drop next year.

Steam Frame: A Steam Deck for your face

From the outside, nothing about the Steam Frame looks particularly unique. But it’s still wild to see Valve’s engineering team — led by designer Andrew Yang — unveil a sleek black VR headset and controllers that work on their own, just like Meta’s Quest, Apple’s Vision Pro, and Samsung Galaxy XR. But the Steam Frame is none of those things. I think of it as a Steam Deck for your face. Valve is quick to point out that the device’s biggest strength is running SteamOS on an ARM chip in this form. That means you can load your Steam game library directly onto it from a PC via a MicroSD card and start playing both VR and non-VR games on the go, or use the Steam Frame to wirelessly stream from your PC at home.

«We see it as kind of a fundamental shift in the way that we’re looking at VR,» Yang told me as I put Steam Frame on my head. «We see Steam Frame as a a new way to play your entire Steam library — not just your VR titles, but also your non-VR titles.»

The Steam Frame is Valve’s first move to put SteamOS on an ARM processor. It doesn’t have Qualcomm’s VR-focused XR2 chip, but instead uses a Snapdragon 8 Gen 3 ARM64 chip with 16GB of RAM. It could be a new way to play a ton of games on other standalone hardware, VR and otherwise.

The two-piece design of the headset has the computing and lenses up front with a foam face piece, and a 21 watt-hour rechargeable battery pack in the back that’s connected by a cable and flexible head strap. Valve didn’t confirm specific battery life, claiming a range based on performance. I’d expect something between a Meta Quest and a first-gen Steam Deck (two to three hours), but I’m curious. There’s support for prescription lens inserts, but my high index option wasn’t available at the demo, so I had to squeeze my glasses in. They fit, but just barely.

The wide field of view (110 degrees) and LCD display (2,160 x 2,160 pixels per eye resolution) looked good — about equivalent to Quest 3. The clear pancake lenses made everything look vivid and unmuddied. It can run games up to 120 Hz, or even an experimental 144 Hz. Built-in audio via speakers in the front were loud, too, but you can also use wireless headphones. The Stream Frame has passthrough cameras to track movement (including in the dark with infrared) and can see via black-and-white passthrough. It’s not meant for mixed reality, but rather to help you easily create and see your play boundaries.

The controllers are awfully familiar, with a button and stick and dual-trigger layout similar to the Quest. But there’s a twist: four buttons on the right controller, and a d-pad on the left. It mirrors the Steam Deck’s design, minus the trackpads.

While a d-pad doesn’t seem ideal for VR games, it’s perfectly suited for any games in SteamOS that use Valve’s existing controller mappings. Steam games can run on this whether they’re VR or not.

Steam Frame’s PC-connected VR streaming

But the Frame isn’t just standalone; it’s designed to work with PCs, too. Valve sees the Frame as a mix between a wireless and standalone device, and its new wireless tech looks really promising. It uses a new 6 GHz-based protocol with a dongle you plug into your PC. It can stream faster than standard wireless Steam Link without taxing the local Wi-Fi or needing any cloud services. 

The Frame also has eye tracking cameras that even worked through my glasses. They aren’t used for control, but instead for foveated rendering and streaming. Foveated rendering sharpens the visuals where your eyes are focused and reduces resolution in your peripheral vision, without you noticing. But the Frame does this for streaming PC games in VR, which Valve calls foveated streaming. It reduces the load on the wireless connection, improving overall stream quality — something I’ve never seen before. Again, it happens invisibly. Playing Half-Life: Alyx streamed from a PC, I’d have never know the edges of my field of view were lower res.

I played a PC VR game called Ghost Town on Steam Frame for a little bit, wandering the deck of a ship. I also played Hades 2, stretched across an adjustable big screen floating in front of me. Both were x86 versions of the games, running in standalone mode.

Valve’s Yang emphasized that, yes, you can transfer games right off your PC and play them on Frame, including classic early-gen SteamVR games I can’t find on Quest (I’m looking at you, Adventure Time: Magic Man’s Head Games). There’s a microSD card slot on Steam Frame for expanded storage, plus an included 256GB or 1TB of space onboard.

Not all the Deck-verified games are instantly going to play on the ARM chipset. Yang said verification for the Frame will take time, as individual games are optimized for the new chipset. Valve uses an algorithm that factors in customer interest from wish lists and purchases to decide which games to prioritize, though the process for selecting titles to optimize for the Frame is still being refined.

I was surprised Valve hadn’t released a standalone version of Half-Life: Alyx for the Steam Frame. When I asked if it was coming, it sounded like Valve is exploring whether that could happen.

But what’s even more intriguing is that other Android VR games could run on Steam Frame, even ones for Android XR. «We would treat it as another one of those things to plug in,» said Jeremy Selan, a hardware/software engineer at Valve. «As Android XR becomes a richer, fuller fleshed out set of APIs and programs, and there’s content to support it, we could easily add support for that to SteamOS itself.»

Other expansions could come with a custom port in the front of the headset, which Valve hints could be for high-speed cameras.

It certainly feels like Steam Frame is a stepping stone towards ideas for a future Steam Deck, one that could work with XR glasses and connect via streaming with TV consoles and headsets. «It’s not inconceivable to think that even these products would be a part of that ecosystem dream you just laid out,» Valve’s Selan said when I ask about this.

Steam Machine and Steam Controller: PC gaming on a TV

I also demoed two non-VR devices at Valve’s HQ. The Steam Machine is a black cube about the size of a game console, something that you could easily park in front of a TV. It’s a full gaming PC that can stream wirelessly to Steam Frame, or it can simply be something you play instead of an Xbox or PlayStation. I sat down on a sofa to try out some familiar games, and I was handed a new Steam Controller to play with.

The Steam Machine is a return to a concept first introduced a decade ago. The Alienware Steam Machine in 2015 attempted to create an ecosystem of console-sized (and priced) PC game consoles. Unfortunately, its odd controller, with trackpads instead of thumbsticks, was an unwelcome shift from the rest of the PC universe.

The new Steam Machine coming in 2026 brings an infusion of Steam Deck-provided confidence, both in game compatibility and controller design. Valve says the Steam Machine is six times more graphically powerful than the three-and-a-half-year-old Steam Deck but wouldn’t share specifics beyond a few specs. The Steam Machine has a semi-custom AMD-based Zen 4 CPU and AMD RDNA3 28CUs GPU, capable of 4K 60 frames per second gaming and ray tracing. 

Meanwhile, the new Steam Controller has a full set of controls that mirror the Steam Deck’s, including analog sticks, d-pad and buttons, dual trackpads and dual triggers. It even has gyro-based controls that can be triggered by lightly touching the capacitive-touch analog sticks or rear grip buttons. I loved how it felt to hold, and I found the layout of buttons pretty reasonable to reach with my thumbs (although the angled touchpads took some getting used to). 

The Steam Machine will be available both with and without the Steam Controller. Since it’s a Steam-based PC, you can use any controller you like, but the Steam Controller’s unique features are certainly a welcome addition.

The Steam Machine has support for a new wireless protocol in the controllers: a 2.4 GHz radio that bypasses standard Bluetooth for better responsiveness. The Hall-effect magnetic analog sticks have smaller dead zones than Steam Deck, meaning you could set up even more micro-responsive thumb flick moves, and the vibrating haptics are stronger. The Steam Controller works with other PCs, too, via a wireless dongle cable that also doubles as a magnetic controller charger — a clever touch. 

I didn’t get to play many games on Steam Machine — Valve only had a handful to try — but I found the early performance hit and miss. Less graphically intense games such as Balatro and Hollow Knight: Silksong seemed totally fine, as I expected. Cyberpunk 2077, during the short time I played, looked good, too. On the other hand, Silent Hill had some graphic stutters, which Valve’s team says should be fixed in later game updates. Sonic Racing: Crossworlds had graphics performance issues as well.

Valve noted that in the early days of the Steam Deck, few games in the Steam library were optimized to run on it, but that changed as the library grew over time. The Steam Machine isn’t arriving until next year, so I’m curious to see how it performs then. Ultimately, price and performance will determine whether the Steam Machine feels like a success or a flop.

But I do love the design of the compact system. In a cool twist, it has has removable magnetic faceplates — I saw one of Heavy, my older son’s favorite character from Team Fortress 2, holding a balloon — and an LED bar on the bottom of the system that lights up and shows some animated progress bars for downloads.

I really like the controllers, which are cross-compatible with both the Steam Deck and Steam Frame. When paired with a docked Steam Deck, they make TV-connected play feel much better, closer to the experience of using a Nintendo Switch. They can even power on the Steam Machine or a docked Steam Deck.

Is this the sign of gaming ecosystems to come?

As I tried all these demos, I couldn’t help but wonder what they meant for gaming as a whole. Is Valve offering a glimpse of the future, one where our PCs, accessories and headsets are all interconnected? Or is the company deconstructing the PC itself, expanding SteamOS even further across handhelds, consoles, headsets and beyond? Maybe it’s all of the above, not so much a single product as a philosophy of interconnection.

And the crucial question: What will all of this cost when it arrives in early 2026? Valve’s team said it’s still working out pricing details and offered no hints about what any of it might cost.

The game console landscape is already in a strange, transitional place. Microsoft is embracing an «Xbox everywhere» approach, and PlayStation is experimenting with streaming handhelds and VR headsets. Nintendo’s Switch 2 is already modular. Valve looks to be taking that multi-device flexibility to Steam in a bunch of new ways, tackling everything in 2026… except the Steam Deck. 

It sounds like Valve plans for the technologies in the Steam Machine and Steam Frame to extend to third-party products as well as its own. After all, SteamOS already runs on several Windows handhelds, and Steam Link for VR works on both Quest and PlayStation VR. With the new Steam Machine, Steam Frame and Steam Controller, Valve seems to be triangulating something new —  an exploded-out Steam Deck-esque space for Steam games. 

Steam Deck won me over even though I’m not a PC gamer, and Steam Frame shows the same promise for VR. But the biggest missing piece — a new next-gen Steam Deck to tie it all together — still looms large. 

Valve acknowledges the growing interest in a new Steam Deck but says it wants to wait until the hardware can deliver a true leap forward before releasing a sequel. Maybe gaming handhelds just aren’t there yet.   

In the meantime, I can’t wait to see whether the Steam Machine will actually be a PC console that works for me. And I’m even more curious to find out if the Steam Frame could be the first true challenger to the Meta Quest. The thing is, we just won’t know until 2026.

Technologies

Artemis II Astronauts Name Moon Crater After Commander Reid Wiseman’s Late Wife

The emotional moment was streamed by NASA moments after the crew made history.

On Monday, after the crew aboard Artemis II made a historic feat by breaking Apollo 13’s distance record, they made the moment even more special by proposing to name one of the craters on the moon «Carroll,» in memory of Commander Reid Wiseman’s late wife. 

While contacting Mission Control, Mission Specialist and astronaut Jeremy Hansen stated that the «close-knit astronaut family» previously lost a loved one who was «the spouse of Reid, the mother of Katie and Ellie.» 

«It’s a bright spot on the moon,» Hansen said while describing the crater during the emotional call. «And we would like to call it Carroll.»

After the request, you can see Wiseman embrace Hansen before the rest of the crew joins in for a group hug. 

Carroll Wiseman died in 2020 at 46 years old from cancer. Wiseman’s NASA bio page states that Carroll «dedicated her life to helping others as a newborn intensive care unit Registered Nurse.» 

Before the Artemis II mission, Wiseman posted a selfie with his two daughters on X with a caption that reads in part, «I love these two ladies, and I’m boarding that rocket a very proud father.»

Follow CNET’s coverage of the 10-day Artemis II mission as the Orion makes its way back to Earth.

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Artemis II Astronauts Are Using iPhones to Capture Stunning Space Images

After smartphones were cleared by NASA for space missions, the crew members of the Integrity spacecraft are beaming back lots of iPhone photos.

The four astronauts aboard the Integrity spacecraft now headed home from their historic arc around the moon really are like the rest of us: Sometimes they reach for their smartphones to snap photos.

For the Artemis II mission, iPhone 17 Pro Max phones have been used to capture photos inside the capsule of the astronauts pondering the views of Earth and working on mission objectives. (Technically, NASA refers to them as PCDs – personal computing devices.)

Smartphones were cleared for use in space for the first time in February. In a post on X, NASA Administrator Jared Isaacman wrote, «We are giving our crews the tools to capture special moments for their families and share inspiring images and video with the world.»

Early in the mission, Commander Reid Wiseman snapped a pair of photos looking out the window with Earth behind him. Mission specialist Christina Koch and her dynamic curls in zero-gravity also captured a pensive view looking out over the planet. All three were made using the front camera — because wouldn’t you want to grab a selfie if you were in space?

The iPhone 17 Pro’s rear cameras are pulling their own weight during the mission, too. During the live broadcast as the crew approached the moon, Wiseman took a photo of the moon’s surface using the iPhone’s telephoto camera at 8x zoom. He turned the screen toward one of the video cameras mounted inside the spacecraft, creating an image of the moon’s surface alone against the darkness of the unlit cabin, with the iPhone’s signature rounded edges and Dynamic Island cutout at the top.

The main photo workhorses on this trip are a Nikon D5 DSLR and a Nikon Z9. The D5 is a model that has been used on several space excursions, and the Z9 is onboard as an experimental camera.

For NASA missions, every piece of equipment must be tested and certified, which is why the previously-approved D5 has a secure spot. Cameras must be resistent to space environmental factors like radiation, and safe if they’re floating around the capsule. However, the iPhones in space now are off-the-shelf models, according to a report by Jackie Watties of CNN.

The moon flyby was especially photo-intensive, with astronauts switching places several times so that two were always at windows with cameras and relating what they could see with their eyes. This photo of mission specialist and Canadian Space Agency astronaut Jeremy Hansen taking images using one of the Nikon cameras shows how some windows have camera shrouds attached. The shroud ensures that light from the interior isn’t reflected in the glass.

In a particularly relatable photo, Hansen is also using the front-facing camera of a white iPhone 17 Pro — as a portable mirror while he shaves. As the (modified) saying goes, the best selfie screen is the one you have with you.

The iPhone 17 Pro isn’t the first Apple product to go into space. Crew members have taken iPods, iPads and AirPods on missions since the Space Shuttle era. The Mac Portable even went up on a shuttle (and revealed that its trackball in zero-G isn’t the best option).

An Apple representative didn’t immediately respond to a request for comment.

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Technologies

Hades 2, the Award-Winning Sequel, Joins Xbox Game Pass in April

Game Pass Premium subscribers are getting a handful of games, including the remastered Elder Scrolls 4: Oblivion.

Hades 2 was selected as one of CNET’s best games of 2025, but don’t take our word for it. The game won Best Action Game at the 2025 Game of the Year awards, Best Game on Steam Deck at the Steam Awards and a bevy of other accolades after its release. If you haven’t had the chance to play this stellar sequel yet, you can on Xbox Game Pass starting on April 14.

Xbox Game Pass, a CNET Editors’ Choice award pick, offers a wide selection of games you can play on your Xbox Series X, Xbox Series S, Xbox One and PC or mobile device for as little as $10 a month. And with a subscription to the higher-tiered Game Pass Ultimate ($30 a month), you can access hundreds of games, including Day One releases, each month. 

Here are the games Microsoft plans to bring to Game Pass in April. You can also check out other games the company added to the service in March, including Cyberpunk 2077.


DayZ

Coming to PC on April 8, joining Game Pass Ultimate, Game Pass Premium, Game Pass Essential and PC Game Pass.

This online multiplayer survival game is coming to PC. An unknown virus has turned the population of the post-Soviet country of Chernarus into zombies, and you’re one of the last few survivors. You’ll have to scavenge for supplies among the ruins while fighting off zombies and other survivors alike. But how far will you go to save yourself?


Endless Legend 2 (Game preview)

New to Game Pass Premium on April 8. Previously on Game Pass Ultimate and PC Game Pass.

Lead your faction to build a great empire that can crush your enemies in this fantasy strategy game. You can play as warriors descended from the stars, cursed knights or hive-minded beasts, but each faction has its strengths, weaknesses and unique philosophies that can influence the rest of the game. And fending off enemies is just one challenge in this game. You’ll have to adapt to the changing environment as well. Will you expand as the tides reveal new treasures, or focus on improving your defenses?


FBC: Firebreak

New to Game Pass Premium on April 8. Previously on Game Pass Ultimate and PC Game Pass.

The Federal Bureau of Control is under attack from otherworldly forces, and it’s up to you and your versatile unit to restore order. You’ll fight chaotic entities, leeches and a monster made of sticky notes using guns, grenades and other supernatural weapons. You can play this first-person shooter game on your own or take on the chaos of the FBC with friends in three-player co-op. 


Planet Coaster 2

Coming to Game Pass Ultimate, Game Pass Premium and PC Game Pass on April 9.

This might not be the classic RollerCoaster Tycoon, but it’s close enough. You’ll build your own roller coasters and water slides, manage your amusement park and create unforgettable experiences for your guests. It’s unclear if you can launch your coasters off the rails into waiting crowds. Will report back later.


Tiny Bookshop

Coming to Game Pass Ultimate, Game Pass Premium and PC Game Pass on April 10.

I have long dreamed of opening my own bookshop, and until I come into a lot of money, this game will have to do. You can stock your bookshop with different genres and items for sale, set up shop in scenic locations — like near a lighthouse — and get to know the locals in this cozy management game.


Football Manager 26 (PC and console)

New to Game Pass Premium on April 13. Previously on Game Pass Ultimate and PC Game Pass.

Get ready for a more immersive matchday experience in the latest installment of the Football Manager franchise. You can build a star-studded squad with new transfer tools, and this entry features official Premier League licenses and women’s football for the first time in the series’ history.


Hades 2

Coming to Game Pass Ultimate, Game Pass Premium and PC Game Pass on April 14.

Following the events of the original game, the Titan of Time Chronos has returned and laid waste to the Underworld and Earth. As the immortal princess Melinoe, you’re tasked with stopping the titan and restoring the mythic world. Each time you venture out, you’ll learn more about the world around you and discover the true cause of all the destruction and pain.


Replaced

Coming to Game Pass Ultimate and PC Game Pass on Day One on April 14.

Can AI ever be human? I’m not talking about ChatGPT or Gemini, but REACH, an AI trapped in a human’s body, in this narrative platformer game. You’ll explore an alternate 1980s America that’s scarred from nuclear catastrophe as you try to uncover the secrets of the Phoenix Corps, the same group that created you. It’s a cyberpunk Frankenstein with plenty of exploration and fluid action sequences.


The Thaumaturge

Coming to Game Pass Ultimate, Game Pass Premium and PC Game Pass on April 14.

By definition, a thaumaturge is a miracle worker or magician, and in this roleplaying game, you’re a master of mystical arts that allow you to peer into the hearts and minds of others. After the death of your father, you returned to an alternate 1900s Warsaw to investigate his death, fight supernatural forces and uncover the truth. 


The Elder Scrolls IV: Oblivion Remastered

New to Game Pass Premium on April 16. Previously on Game Pass Ultimate and PC Game Pass.

A fanatical cult is trying to open gates to the demonic realm of Oblivion, and it’s up to you to stop them and seal the gates forever in the remastered version of this open-world RPG. You can rediscover the world of Cyrodiil (or experience it for the first time in updated glory), encounter unique characters and save the land. 


EA Sports NHL 26

Coming to Game Pass Ultimate and PC Game Pass on April 16.

As the NHL regular season winds down, the playoffs and the fight for the Stanley Cup are heating up. And with the latest installment in this EA Sports franchise, you can ensure your favorite team brings home the cup. This entry in the series introduces new gameplay mechanics, such as Ice Q 2.0 and a goalie crease control system, to add additional challenges. So if you want to see the Florida Panthers win the cup back-to-back, or you want to make absolutely sure that never happens, this game is for you.


Call of Duty: Modern Warfare

Coming to Game Pass Ultimate, Game Pass Premium and PC Game Pass on April 17.

Modern Warfare redefined the Call of Duty series when it was released almost 20 years ago, and the rebooted version of the classic game drops you right back to where it started. You’ll control CIA and SAS special forces as they attempt to stop rebels from the fictional Republic of Urzikstan. And if the campaign’s not enough, you can hone your skills in the immersive, fast-paced multiplayer.


Little Rocket Lab

New to Game Pass Premium on April 21. Previously on Game Pass Ultimate and PC Game Pass.

Your family’s dream project has been to build a rocket, and you’re going to fulfill their dream in this cozy, machine-building RPG. But first, you have to build clever contraptions, convert local resources and become the heart of your community before you can complete your ultimate rocket-building task.


Sopa: Tale of the Stolen Potato

New to Game Pass Premium on April 21. Previously on Game Pass Ultimate and PC Game Pass.

Miho goes to the pantry to grab a potato for his grandmother’s soup when he lands in a fantastical land. Now he has to find his way back home by following in the footsteps of a mysterious traveler from long ago. You’ll meet quirky characters, gather exotic ingredients and take in vibrant environments in this world of magical realism inspired by Latin America.


Vampire Crawlers

Coming to Game Pass Ultimate and PC Game Pass on Day One on April 21.

From the creators of the indie darling Vampire Survivors comes this turn-based, deck-building, roguelite game. You’ll explore dungeons that might look familiar to Vampire Survivors veterans, fight monsters and build chaotic, broken decks along the way. So be tactical in your choices or blast away every chance you get!


Kiln

Coming to Game Pass Ultimate and PC Game Pass on Day One on April 23.

Kiln is about creating beautiful pottery filled with artistry and wonder… and smashing it all to pieces in the arena. This online, multiplayer party brawler pits you against others to see which pottery design can withstand the heat and which can dish out a beating.


Two games come to Game Pass Essential subscribers on April 8

Game Pass Essential costs $10 a month and offers access to a relatively small library of games compared to Game Pass Premium and Ultimate. While Microsoft doesn’t regularly add many games to Essential’s library, it’s adding these two on April 8.

Games leaving the service on April 15

While Microsoft is adding the above games to Game Pass, it is also removing five games from the service on April 15, including GTA 5. That means you still have a little time left to complete your main campaign and any sidequests before you’ll have to buy these games separately.

For more on Xbox, discover other games available on Game Pass now, read our hands-on review of the gaming service and learn which Game Pass plan is right for you.

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