Technologies
Dragon Quest I & II HD-2D Remake Brought Me Back to When RPGs First Felt Magical
Take a trip back to the ’90s to learn where JRPGs started.
A professor once told me that one of the defining moments of becoming your own person is when you find music that isn’t what your parents listened to and make it your own. I’ve always felt the same applies to video games, once you find the one that defines your favorite genre. For me, that was the roleplaying game Dragon Warrior on the NES, now known as Dragon Quest I, and I’ve found myself back in that world with the new Dragon Quest I & II HD-2D Remake.
This marks the second remake of the older Dragon Quest games from Square Enix, following last year’s Dragon Quest III HD-2D Remake. Like the previous game, players experience a modern retelling of the first two titles in the iconic Dragon Quest franchise that helped create the Japanese RPG subgenre. While I didn’t play enough of both games to give a full review, diving back in brought back a flood of memories of my first time experiencing an RPG, and falling in love with the genre.
Like many kids back in the NES era, I played Dragon Warrior thanks to a free copy sent to Nintendo Power subscribers, though I didn’t have a subscription. A friend of mine, one of the few kids I knew with an NES, got it and showed it to me one Saturday. It blew our minds because it wasn’t simple action gameplay like Super Mario Bros., where you run and jump, or The Legend of Zelda, where Link slashes enemies. Instead, we read what was happening as the game’s story unfolded. I was hooked.
This time around, there’s still plenty of reading, but the remake updates the experience in countless ways. Both games have the same HD-2D visual style seen in Dragon Quest III HD-2D Remake. The characters and enemies retain designs by legendary artist Akira Toriyama (Dragon Ball, Dragon Ball Z), but now include richer detail in their 2D sprites, set against lushly animated 3D environments.
There’s also voice acting for many of the characters and enemies, and as you’d expect from an RPG set in a medieval world, everyone speaks with a British accent. Seeing the updated visuals and hearing the voices brought me back to how amazed I was as a kid, when enemy sprites on the NES looked incredibly detailed, and reading the dialogue aloud practically required talking like the king in Disney’s Robin Hood.
Square Enix didn’t add full cinematics but instead uses character sprites to create dynamic scenes. In Dragon Quest I, the descendant of the legendary hero Erdrick (whom I remembered calling «Edrick») is tasked by King Lorik to rescue his daughter and defeat the villainous Dragonlord, who has stolen the Ball of Light that had kept the forces of evil at bay. These story beats were told through text on the NES, but the remake visualizes them in a way that was once only imaginable.
Dragon Quest II does the same, showing the attack on the tranquil castle of Moonbrooke with far more action and drama than the short action sequence of the original.
One thing I appreciate about this remake is the added story context. In Dragon Quest II, the descendants of the hero from the first game must unite to face a new evil. The player begins as the Prince of Midenhall, setting off to find his cousins, starting with the Prince of Cannock. In the original, players simply learned that the prince had left for Wellspring and found him resting in a town along the way. The remake includes a short sequence where his sister joins you on the journey — a small but meaningful touch that gives a bit more depth to the simple story.
Another pleasant surprise is the addition of abilities. In the original games, characters could only use regular attacks or magic. The new abilities add offensive options, such as striking all enemies at once or reflecting damage at the cost of magic points — skills familiar to players of the Dragon Quest III HD-2D Remake. These abilities really shine in Dragon Quest II, where the Prince of Midenhall can’t use magic but can rely on these techniques, adding strategic variety to battles.
As expected from an HD remake, there are numerous «quality of life» improvements. Players can speed up battles, warp between cities and dungeons, and benefit from autosaves. The ability to run, though simple, is a huge improvement. Today’s gamers have no idea how tedious it was to move one step at a time on the NES.
Of all the improvements, the visuals struck me most, especially the world design. The Dragon Quest world remains in 2D, but terrain like forests and mountains now feels layered and immersive. On the NES, these were blocky squares; in the remake, your character weaves through trees and climbs hills. It feels like seeing what my 11-year-old imagination once filled in. I still remember every inch of that map, burned into memory after endless hours of play.
One brilliant design choice from the original remains: The final boss’s castle sits just a short distance from where you start, though you don’t realize its significance until much later. In the remake, the Dragonlord’s lair now looms behind walls, giving it an even more ominous presence. I wanted to explore every corner again, but the rising enemy difficulty quickly stopped that plan.
There’s no question that this is the best way to play the original Dragon Quest 1 & 2 games, but even with their beautifully reimagined graphics, they’re still older games. This is still a turn-based RPG that has no flashy actions or award-winning story. It’s clear that Dragon Quest I & II HD-2D Remake is for players like me who grew up with these adventures. Those curious about the roots of the JRPG genre can also find enjoyment here, much like cinephiles who buy Blu-rays of silent films. For everyone else, there’s little reason to jump in immediately, but this faithful remake might be worth a look when it inevitably goes on sale.
Dragon Quest I & II HD-2D Remake will be released on Oct. 30 for $60 on PC, PS5, Nintendo Switch, Switch 2, Xbox Series X and S consoles.
Technologies
Today’s NYT Strands Hints, Answers and Help for Jan. 24 #692
Here are hints and answers for the NYT Strands puzzle for Jan. 24, No. 692.
Looking for the most recent Strands answer? Click here for our daily Strands hints, as well as our daily answers and hints for The New York Times Mini Crossword, Wordle, Connections and Connections: Sports Edition puzzles.
Today’s NYT Strands puzzle is one of those where the answers only make sense in pairs. There are six answers to find, and each of them matches up with one of the other answers. Some of them are difficult to unscramble, so if you need hints and answers, read on.
I go into depth about the rules for Strands in this story.
If you’re looking for today’s Wordle, Connections and Mini Crossword answers, you can visit CNET’s NYT puzzle hints page.
Read more: NYT Connections Turns 1: These Are the 5 Toughest Puzzles So Far
Hint for today’s Strands puzzle
Today’s Strands theme is: A work of art.
If that doesn’t help you, here’s a clue: On museum walls.
Clue words to unlock in-game hints
Your goal is to find hidden words that fit the puzzle’s theme. If you’re stuck, find any words you can. Every time you find three words of four letters or more, Strands will reveal one of the theme words. These are the words I used to get those hints but any words of four or more letters that you find will work:
- FINS, FINE, FINES, GARB, BOAT, GATES, GATES, FIST, RATE, RATS, STAR, PAINT, SILL, SPAT
Answers for today’s Strands puzzle
These are the answers that tie into the theme. The goal of the puzzle is to find them all, including the spangram, a theme word that reaches from one side of the puzzle to the other. When you have all of them (I originally thought there were always eight but learned that the number can vary), every letter on the board will be used. Here are the nonspangram answers:
- STARRY, NIGHT, WATER, LILIES, BOATING, PARTY
Today’s Strands spangram
Today’s Strands spangram is FAMOUSPAINTING. To find it, start with the F that’s four letters down on the far-left vertical row, and wind up, across, and then down.
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Toughest Strands puzzles
Here are some of the Strands topics I’ve found to be the toughest.
#1: Dated slang. Maybe you didn’t even use this lingo when it was cool. Toughest word: PHAT.
#2: Thar she blows! I guess marine biologists might ace this one. Toughest word: BALEEN or RIGHT.
#3: Off the hook. Again, it helps to know a lot about sea creatures. Sorry, Charlie. Toughest word: BIGEYE or SKIPJACK.
Technologies
San Diego Comic-Con Draws a Line: No AI Art Allowed at 2026 Event
The long-running fan convention is banning AI-created works from its popular art show.
Like Sarah Connor in The Terminator, San Diego Comic-Con is fighting back against AI. The prestigious, long-running pop culture convention has banned all artwork created by artificial intelligence from the 2026 Comic-Con art show. Rules posted on the Comic-Con website now state that AI-generated art won’t be shown in any form.
«Material created by Artificial Intelligence (AI) either partially or wholly, is not allowed in the art show. If there are questions, the Art Show Coordinator will be the sole judge of acceptability,» the website reads.
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A representative for San Diego Comic-Con did not immediately respond to a request for comment.
In the past, the convention allowed participants to display AI artwork, provided it was clearly marked as such and wasn’t sold. But now, those artists can’t even bring it through the door. The rule change is a response to artist-led pushback, according to a 404 Media report. San Diego Comic-Con is one of the world’s most famous pop culture conventions, uniting comics, movies, television, gaming, cosplay and collectibles.
Jim Zub, writer for the Conan the Barbarian and Dungeons and Dragons comic book series, told CNET he supports Comic-Con’s decision and hopes other conventions will follow their lead.
«Hundreds of thousands of people attend San Diego Comic-Con each year, and the excitement that generates isn’t because they’re eager to meet a computer spitting out homogenized slop,» Zub said.
Zub, who’s also an artist, is scheduled to appear at Comic-Con in 2026.
Entertaining AI
The use of generative AI in comic book and pop culture art has generated controversy in recent years as AI programs have become more skilled at imitating creators.
A central focus of the 2023 actor’s strike involved backlash against the use of AI in movies and television. The issue has continued to roil Hollywood, as actors, special effects designers, and other film workers see the technology as a threat, while some movie studios view AI as a way to reduce production costs.
Netflix has already begun using AI-generated imagery in at least one series, Argentine sci-fi show El Eternauta. CEO Ted Sarandos praised the technology during a 2025 earnings call.
«We remain convinced that AI represents an incredible opportunity to help creators make films and series better, not just cheaper,» Sarandos said at the time.
AI is also an issue in the video game industry, with publishers facing swift backlash whenever fans discover AI was used in a game. The Indie Game Awards rescinded two awards for the hit RPG, Clair Obscur: Expedition 33, after they found out that AI-made placeholder assets were included when the game launched. The game developer quickly patched the assets out.
While the movie and video game industries appear to have mixed views on using AI, Comic-Con has taken a firm stance, at least for now.
«Artists, writers, actors and other creatives gather and celebrate the popular arts in person because the people part of the equation is what matters most,» Zub said.
Technologies
Today’s NYT Mini Crossword Answers for Saturday, Jan. 24
Here are the answers for The New York Times Mini Crossword for Jan. 24.
Looking for the most recent Mini Crossword answer? Click here for today’s Mini Crossword hints, as well as our daily answers and hints for The New York Times Wordle, Strands, Connections and Connections: Sports Edition puzzles.
Need some help with today’s Mini Crossword? It’s a long one, as per usual on Saturday. 1-Down made me awfully hungry! Read on. And if you could use some hints and guidance for daily solving, check out our Mini Crossword tips.
If you’re looking for today’s Wordle, Connections, Connections: Sports Edition and Strands answers, you can visit CNET’s NYT puzzle hints page.
Read more: Tips and Tricks for Solving The New York Times Mini Crossword
Let’s get to those Mini Crossword clues and answers.
Mini across clues and answers
1A clue: Snow day vehicle
Answer: PLOW
5A clue: Steam room alternative
Answer: SAUNA
6A clue: Show on which Jon Hamm had his breakout role
Answer: MADMEN
7A clue: Subject of negotiations with a 3-year-old
Answer: BEDTIME
8A clue: Respected veteran, in slang
Answer: OLDHEAD
9A clue: Gain back, as trust
Answer: REEARN
10A clue: Spooky
Answer: EERIE
Mini down clues and answers
1D clue: Noodle dish garnished with lime wedges and crushed peanuts
Answer: PADTHAI
2D clue: Singing candlestick in «Beauty and the Beast»
Answer: LUMIERE
3D clue: ___ band
Answer: ONEMAN
4D clue: Decreased in size, as the moon
Answer: WANED
5D clue: More blue
Answer: SADDER
6D clue: Chaotic fight
Answer: MELEE
7D clue: Total snoozefest
Answer: BORE
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