Technologies
Battlefield 6 Review: Big-Battle Mayhem Is Back, but Destruction Is AWOL
The revamped Battlefield has some divisive tweaks, but its signature mechanic is now more cosmetic than strategic.
Marching forward down an alley, gunfire rings out and my squadmates go down. As the last one standing, I hit the ground while bullets whiz over my head, using my defibrillator gadget to crawl forward and revive my teammates one by one — the whole squad brought back to take the day.
It’s a moment that could only happen in Battlefield 6, EA DICE’s next entry in the beloved military shooter franchise. In my early time with the game, I’ve had a range of these «experiences» that remind me why this franchise stands out from Call of Duty and other modern first-person shooters. And while the new game feels like it’s crept closer to the rapid-paced arena-style combat of those other FPS games, it mostly keeps to the Battlefield series’ signature experience: squad-based, large-scale battles mixing soldiers and vehicles.
Mostly, anyway — though some of developer EA DICE’s choices during the Open Beta rubbed players the wrong way, including letting each class use every weapon type. That setup will likely remain the dominant way to play multiplayer, despite the more restrictive Closed Weapons mode still available. It’s a tweak to the Battlefield formula seemingly meant to attract gamers beyond the series’ playerbase. While it does dilute some of the game’s identity, it’ll be hard to gauge how much until the full release.
One of the game’s most notable visual upgrades also proves paper-thin in multiplayer matches. Destruction barely matters — fire an explosive or a tank round into a building and only the outer walls will crumble. It’s undeniable that EA DICE made the crumbling debris look stunning, but it barely serves a purpose in combat. Gone are the days of leveling entire buildings into rubble, as in Battlefield 1 and 5, when destruction could reshape the battlefield. With so many of Battlefield 6’s maps set in dense city streets and alleys, it’s a shame I couldn’t blast open more pathways and lanes for a strategic advantage.
Players may eventually find better ways to exploit the destruction mechanics. But that won’t happen on day one, since most explosive gadgets are locked behind higher progression levels or specific challenges when Battlefield 6 launches on Oct. 10. At best, players can equip all their classes with a sledgehammer melee weapon and try taking down buildings one swing at a time. They won’t get far more useful demolition tools until after lots of playtime — C4 sapper charges for the Recon class, for instance, aren’t available until reaching level 20 and a class challenge is finished.
What’s left is a competent, riveting shooter that shines where Battlefield always has — in large-scale battles where squads capture zones and outmaneuver enemies with a mix of coordinated tactics and vehicle support. That’s where you’ll find those unforgettable, had-to-be-there moments of wild survival and miraculous plays that are now easier than ever to record to send to your friends. Outside that sweet spot — in the areas where Battlefield 6 tries to encroach on other shooters’ turf — the gameplay feel less natural. I can only lose so many close-quarter gunfights before I start craving the chaos of the big battlefield again.
Battlefield 6 pros and cons, strengths and weaknesses
Battlefield 6 includes a solo campaign mode, which I unlocked about halfway through — a middling story about a NATO combat unit shipping out around the world to fight the global mercenary force Pax Armata. There’s enough intrigue in an overarching intelligence conspiracy plot to pique interest, and some fun set pieces, including an airdrop, a beach landing in an armored personnel carrier and a stealth infiltration. But mostly, it’s a bunch of shooting down corridors until you’re off to the next international location that shows up prominently in multiplayer maps.
For most gamers, multiplayer is where they’ll spend almost all their time in Battlefield 6. The large-scale modes are the standouts, though maps are hit or miss. Liberation Peak is a mountainous desert with zones split between landscape features. Operation Firestorm, returning from Battlefield 3, is an overly large map with vast stretches of empty terrain between capture points that practically requires vehicles just to reach the firefights. The best maps balance verticality with clear lanes for patient long-range shots and tighter areas packed with obstacles for cover for frantic close-range fights.
The same goes for Battlefield’s large-scale All-Out Warfare modes. Breakthrough is enjoyable, with teams taking turns between attacking and defending as they fall back across capture zones. Conquest keeps things straightforward — rack up points for holding objectives. Escalation, meanwhile, tends to drag on as teams struggle to capture and hold each map’s trio of zones to secure a win.
The game’s close-quarters modes — like Team Deathmatch and King of the Hill, which most closely mirror Call of Duty’s small-scale, high-intensity fights — are even more polarizing. With no vehicles to take out, the Engineer class is functionally worthless. The maps, which are small chunks carved from the large-scale maps, make or break CQC: One split off from Liberation Peak was frenetically fun to play, while another from Manhattan Bridge was boring, with bland, gray buildings under construction.
Keep in mind, most of my impressions come from the open beta, since the Battlefield 6 review period had relatively few online players. Most of my matches had just a handful of flesh-and-blood teammates and rivals, with bots filling in around 90% of the roster on each side. While that meant I couldn’t properly preview the new maps introduced after the open beta, it still gave me an idea of what they represented — as well as all the guns and gadgets that’ll come with the full game.
Battlefield 6’s arsenal at launch is respectably robust, with 41 main weapons. Not all categories are quality stocked, though — assault rifles, SMGs and LMGs each get eight options, while shotguns and sniper rifles only have three apiece. But players will have to play awhile to use them; I’m at level 14 and can only access 11 weapons. Among the game’s four pistols to choose from, I can only use one so far.
Gadgets are also locked behind higher levels or challenges, which, I can only imagine, will frustrate new players who’ll likely have to slog through hours of playtime to fully diversify their kits. I was particularly annoyed to be stuck with the Engineer’s basic land mine, which can be thrown all of three feet, knowing far more advanced anti-vehicle options are waiting at levels 27 and 37.
Once players get all their toys and guns, they’ll likely better match tactics to their preferred play style. That’s not even counting the two so-called Training Paths eventually available. These paths open up new abilities during matches, including better vehicle repair or extra ordnance, encouraging players to stick with single classes.
Add in grenades and class items and that’s a lot of complexity to juggle during matches. This balance is one of Battlefield 6’s biggest strengths, giving a boost to players who aren’t FPS veterans — supporting teammates or taking out vehicles can be just as valuable as racking up kills.
There are still frustrating frictions within the game — some of which teach lessons — like the ultra-fast time-to-kill that can drop you in under a second, encouraging you to stick to cover and set up ambushes instead. Others are baffling developer choices: I once squared off against an enemy attack helicopter, firing off several anti-air Stinger missiles that always missed thanks to a seemingly endless supply of diverting chaff spurting from the spicy whirlybird, which always gunned me down moments after. Why even bother giving players anti-air options?
Did EA DICE ruin Battlefield 6 with open weapons?
Probably the most controversial choice EA DICE has made is switching from locking certain weapons to specific classes. In prior Battlefield games, Assault got midrange assault rifles, Engineer got close-range submachine guns, Support got large-magazine light machine guns and Recon got sniper rifles. While every class could use more limited shotguns, medium- to long-range designated marksman rifles and the all-around carbines, their «signature weapons» were most often the best choice.
In Battlefield 6, EA DICE opened the floodgates by letting every class use every weapon in so-called Open Weapon playlists, though there are still power-up advantages to picking guns suited to each class, including less delay in aiming down sights. In a post-mortem blog post analyzing player behavior in the open beta, the studio confirmed that «more players played with non-signature weapons in Open Weapon playlists.» But even so, the post continued, «there was not a single dominant weapon archetype, and we observed a consistent and well-distributed pick-rate between them.»
The deadly assault rifle wasn’t, for example, the de facto pick that made every other weapon pointless. That matched my experience, with players rotating between different guns. Heck, the humble M4A1, the first carbine available to all players, was the gun I was probably killed by most. There’s so much variety in play style and gun options that I didn’t see a noticeable advantage when I stuck with one specific gun across classes. More often, I was getting my kicks playing to my role by taking on tanks as an Engineer or reviving teammates as a Support.
Battlefield fans holding onto hope that EA DICE will reverse course will almost surely be disappointed: Open beta players who tried both Open and Closed Weapons modes tended to stick with the former, since it let them use any weapon with any class. «This reinforces our belief that Open Weapons is the right path forward for Battlefield 6,» developers wrote in the blog post. Closed Weapons game types will be available at launch as a consolation prize, but it seems like players who want to join the majority should get with the times and embrace Battlefield’s all-weapon direction.
Ultimately, Battlefield 6 gives the series’ fans the big battle experiences they’ve been wanting, though it doesn’t offer too many unique advantages in small-team firefight modes over rival military shooters. At launch, players should also be able to make their own custom games via Portal, which wasn’t available during our review period. EA DICE has shown to be reasonably responsive to player feedback with all the changes made after the open beta, but the game’s longevity relies on its bones — and how many only-in-Battlefield moments it gives players. I certainly had my share.
Technologies
Today’s NYT Strands Hints, Answers and Help for Dec. 25 #662
Here are hints and answers for the NYT Strands puzzle for Dec. 25, No. 662.
Looking for the most recent Strands answer? Click here for our daily Strands hints, as well as our daily answers and hints for The New York Times Mini Crossword, Wordle, Connections and Connections: Sports Edition puzzles.
Today’s NYT Strands puzzle has a holiday theme, and if you know a certain Christmas carol, you’ll quickly determine which words to hunt down. Some of the answers are difficult to unscramble, so if you need hints and answers, read on.
I go into depth about the rules for Strands in this story.
If you’re looking for today’s Wordle, Connections and Mini Crossword answers, you can visit CNET’s NYT puzzle hints page.
Read more: NYT Connections Turns 1: These Are the 5 Toughest Puzzles So Far
Hint for today’s Strands puzzle
Today’s Strands theme is: Carolers count.
If that doesn’t help you, here’s a clue: Five golden rings.
Clue words to unlock in-game hints
Your goal is to find hidden words that fit the puzzle’s theme. If you’re stuck, find any words you can. Every time you find three words of four letters or more, Strands will reveal one of the theme words. These are the words I used to get those hints but any words of four or more letters that you find will work:
- RIMS, HIMS, MARS, CHIME, CHIMES, MADS, DATE, DIAL, WAIL
Answers for today’s Strands puzzle
These are the answers that tie into the theme. The goal of the puzzle is to find them all, including the spangram, a theme word that reaches from one side of the puzzle to the other. When you have all of them (I originally thought there were always eight but learned that the number can vary), every letter on the board will be used. Here are the nonspangram answers:
- LORDS, MAIDS, SWANS, LADIES, PIPERS, DRUMMERS
Today’s Strands spangram
Today’s Strands spangram is CHRISTMASDAYS. To find it, look for the C that’s three letters down on the far-left row, and wind across.
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Toughest Strands puzzles
Here are some of the Strands topics I’ve found to be the toughest in recent weeks.
#1: Dated slang, Jan. 21. Maybe you didn’t even use this lingo when it was cool. Toughest word: PHAT.
#2: Thar she blows! Jan.15. I guess marine biologists might ace this one. Toughest word: BALEEN or RIGHT.
#3: Off the hook, Jan. 9. Similar to the Jan. 15 puzzle in that it helps to know a lot about sea creatures. Sorry, Charlie. Toughest word: BIGEYE or SKIPJACK.
Technologies
Judge Blocks Texas App Store Age-Check Law
A preliminary injunction found the Texas law, set to begin Jan. 1, is «more likely than not unconstitutional.»
A new Texas state law set to take effect on Jan. 1 would have required app stores to implement age verification processes. But the law has been put on hold, at least temporarily, by a federal court judge.
As reported by the Texas Tribune, Senate Bill 2420, also known as the Texas App Store Accountability Act, is the subject of a temporary injunction issued by US District Judge Robert Pitman.
Pitman said in his decision that the law as written is broad, vague and «more likely than not unconstitutional.» However, he also wrote the court «recognizes the importance of ongoing efforts to better safeguard children when they are on their devices.»
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The Texas law, signed into law by Governor Greg Abbott in May, requires app store operators — including Apple, Google, Nintendo, Steam and more — to build age verification processes for the storefronts and to only allow downloads to minors who obtain parental consent. The injunction is a ruling in an October lawsuit filed by the Computer & Communication Industry Association.
CCIA senior vice president Stephanie Joyce said in a statement, «This Order stops the Texas App Store Accountability Act from taking effect in order to preserve the First Amendment rights of app stores, app developers, parents, and younger internet users. It also protects parents’ inviolate right to use their own judgment in safeguarding their children online using the myriad tools our members provide.»
Other individuals and the advocacy group Students Engaged in Advancing Texas also filed suits over the law, the Texas Tribune reported.
App Store Accountability Act
The bill author, State Senator Angela Paxton, said the bill was meant to give parents «common sense tools to protect their kids and to survive court challenges by those who may have lesser priorities.»
The language of Texas Senate Bill 2420 does not only include mobile app stores from Apple or Google, but any «website, software application, or other electronic service that distributes software applications from the owner or developer of a software application to the user of a mobile device.»
By that definition, websites with links to browser games or mobile game consoles with download options would fall under the Texas law as written. The law also defines mobile devices as including phones and tablets, as well as any other handheld device capable of transmitting or storing information wirelessly.
The parental consent aspect of the law requires those under 18 to have an app store account affiliated with a parent or guardian to purchase or download applications.
Age verification elsewhere
In an effort to keep adult materials out of reach of minors and to protect children from potentially harmful content and interactions, tech companies have been compelled by law or through legal action to verify the age of users.
Roblox, which has a huge audience of minors, began rolling out stricter age verification after investigations and lawsuits hurt its reputation as a safe gaming space. Australia is perhaps the most large-scale example of a government restricting access to online content. In December, Australia began restricting social media access to those 16 and older. Reddit recently challenged that law.
In the US, age verification laws have primarily targeted adult sites. Texas already has a law on the books that requires adult sites to age-block their content. The Supreme Court upheld that law in a June ruling. The UK has also enacted age restriction rules for adult sites as have other US states.
Technologies
Today’s NYT Mini Crossword Answers for Thursday, Dec. 25
Here are the answers for The New York Times Mini Crossword for Dec. 25.
Looking for the most recent Mini Crossword answer? Click here for today’s Mini Crossword hints, as well as our daily answers and hints for The New York Times Wordle, Strands, Connections and Connections: Sports Edition puzzles.
Need some help with today’s Mini Crossword? Of course, there’s a very Christmassy clue involved. And once you solve the entire puzzle, look at the letters used in all the answers and see what they have in common. (5-Across will tell you!) Read on for all the answers. And if you could use some hints and guidance for daily solving, check out our Mini Crossword tips.
If you’re looking for today’s Wordle, Connections, Connections: Sports Edition and Strands answers, you can visit CNET’s NYT puzzle hints page.
Read more: Tips and Tricks for Solving The New York Times Mini Crossword
Let’s get to those Mini Crossword clues and answers.
Mini across clues and answers
1A clue: ___ King Cole, singer with the album «The Magic of Christmas»
Answer: NAT
4A clue: Body drawings, informally
Answer: TATS
5A clue: Letters to ___ (what this Mini was made with)
Answer: SANTA
6A clue: Huge fan, in slang
Answer: STAN
7A clue: «Illmatic» rapper
Answer: NAS
Mini down clues and answers
1D clue: Grandmothers, by another name
Answer: NANAS
2D clue: Abbr. before a name on a memo
Answer: ATTN
3D clue: Org. with long lines around the holidays
Answer: TSA
4D clue: «See ya later!»
Answer: TATA
5D clue: Govt.-issued ID
Answer: SSN
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