Technologies
Google and Qualcomm Tell Me That Gemini Will Be Project Moohan’s Secret Weapon
How much closer are we to smart glasses rivaling Meta’s Ray-Bans?
While Meta’s Quest line of headsets has dominated the virtual reality space, mixed reality — using digital displays overlaying the real world — is a new frontier that’s just starting to be explored, going beyond the new Meta Ray-Ban Gen 2 to devices more akin to the Ray-Ban Display glasses. That’s where Google’s Project Moohan MR display aims to make headway. Unlike its prior efforts in the space, like Google Glass, the company hopes to gain an edge by partnering with Qualcomm and Samsung to bolster its chances.
At the Snapdragon Summit 2025 in Maui, I sat down to chat with Sameer Samat, Google’s head of Android, and Alex Katouzian, Qualcomm group general manager of mobile, compute and XR, to check in on Project Moohan and how the broadening of Android and Gemini coalesces with their collaboratively built headset. Which, despite CNET Editor at Large Scott Stein getting hands-on time with an early version of it last December, is still in development.
«We’re super excited about the device coming along really nicely,» Samat said. «We’re definitely getting closer.»
It was clear to Snapdragon Summit attendees that Project Moohan is still in development. The headset was quietly tucked into an easily missed corner of the event, shown off for only a couple of hours under glass and out of anyone’s hands. But Samat was bullish about the progress made in the last year, which has «subtle but very important refinements to the hardware,» he said.
Read more: You Got Your Phone OS in My Laptop! Here’s How Android and ChromeOS Will Merge
Design-wise, Samat explicitly pointed to improvements in the weight balance, ensuring the ergonomics are correct and that the light ingress is where it should be. Where the weight is balanced is crucial in the design of smart glasses that are expected to be worn for hours at a time. When the Apple Vision Pro launched in early 2024, CNET’s Stein noted that the headset felt top-heavy after only half an hour when using the standard single strap. However, using the dual strap was more comfortable, but, in his words, «Looks like the headband on my CPAP machine.» In summary: «A bunch of changes there that I don’t think you see when you look at it, but when you put it on from before and after, I think people would very much notice,» he said.
«I saw early prototypes until now, big difference,» added Katouzian. «I think the weight and the balance is really good and mechanically very well designed.»
Project Moohan uses Qualcomm’s XR2 mixed reality chip. The company worked with Google and Samsung to optimize everything, Katouzian said.
The software has come a long way, Samat continued, and he was quick to affirm that there’s been a lot of refinement in incorporating Gemini into the headset. That loops Project Moohan into the drum Qualcomm and Google were beating throughout Snapdragon Summit 2025: the Gemini experience that uses multiple large language models to answer queries will be an increasingly significant part of using devices, from phones to laptops to headsets, going forward.
«What would happen if, in the user experience, your AI assistant can see and hear what you’re hearing … if they could see the same virtual world as you at the same time, and you could ask them to walk through and explore that world with you?» Samat said. «I’m playing around a lot with that. Even to explore places, like you go somewhere in [Google] Maps and then you walk around and ask questions of Gemini and just explore an entire city with it.»
Bringing contextual information to the screen while going about your day was the dream of older experiments, such as the Google Glass mixed reality glasses released in 2013 and the 2016 Google Daydream, which turned your phone into an augmented reality headset. Samat obliquely referenced these, saying the company has «had our fair share of innovation and being first, but also some things that could have worked better.»
But Samat also pointed to what’s changed in the interim — one of which is computational power from chips like the Qualcomm XR2 that powers Project Moohan. This silicon «opens up another level of fidelity,» he said, pointing to other technical advancements, like optics in the hardware for eye tracking. And AI in general has improved too, with non-Gemini applications that can, for instance, augment Google Photos with uniquely enabled AI experiences in the XR world — experiences that «you’ll see soon enough,» Samat teased.
The companies believe combining Google’s software, Qualcomm’s silicon computational horsepower and Samsung’s ergonomic product design will create something special that fits the mixed reality format better than anything we’ve seen before.
In addition to Project Moohan, Google is exploring a whole range of ideas, including smart glasses. At some point, they’ll take what was developed for its mixed reality headset and shrink it down to something that would more directly compete with Meta’s Ray-Ban Display and others like it. And with Samsung in the mix, there’s a lot of potential.
«The close proximity between the glasses and the phone will bring an advantage that hasn’t been in the market before,» Katouzian said.
Read more: Smart Glasses Are Going to Work This Time, Google’s Android President Tells CNET
If and when a smart glasses collaboration happens, Google has another advantage that might be more appealing than Gemini integration: individual style. Not everyone wants smart glasses from Ray-Ban or Oakley. Google has previously announced that it’s working with Warby Parker and Gentle Monster to presumably put a Project Moohan successor in a variety of frames, which could entice consumers who aren’t fans of wrap-around sports shades.
«The aesthetic of it is super important,» Samat said. «Yes, of course, it’s a piece of technology, but it also has to be something you want to wear.»
Technologies
Disney Exec Says ESPN Outage on YouTube TV May ‘Go for a Little While’
YouTube TV subscribers will miss college football on ESPN, ABC and conference networks for the third weekend straight.
More than two weeks after YouTube TV customers lost access to Disney’s streaming channels — including ABC, ESPN and the ACC and SEC networks — there is no sign of progress in the negotiations between the two entertainment giants.
At Disney’s fourth quarter earnings call on Thursday, Walt Disney CFO Hugh Johnston didn’t offer specifics on the ongoing negotiations, instead noting that «in terms of our (financial) guidance, we built a hedge into that (the YouTube TV outage), with the expectation that these discussions could go for a little while.»
Disney CEO Bob Iger ended the call on a more positive note, saying, «While we’ve been working tirelessly to close this deal and restore our channels to the platform, it’s also imperative that we make sure that we agree to a deal that reflects the value that we deliver.»
The disagreement causing the ABC and ESPN outage stems from the «carriage fee» that YouTube TV pays Disney to broadcast its channels. Disney has faced similar negotiating standoffs with other broadcasters in recent years, including an earlier 2021 outage on YouTube TV that was resolved in two days.
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Disney says YouTube TV isn’t paying enough to stream its channels. YouTube TV, owned by Google, has the most subscribers among all internet TV providers, with over 9 million. Hulu, owned by Disney, is second with 4.3 million subscribers through its Hulu + Live TV offering.
«The deal that we have proposed is equal to or better than what other large distributors have already agreed to,» Iger also said Thursday.
While the two sides wrangle over the fees, they risk further losses. Nearly a quarter of YouTube TV subscribers (24%) have canceled or intend to cancel their subscription because the service «no longer delivers the core content they signed up for,» according to a survey cited by Variety.
Disney, meanwhile, is losing an estimated $30 million in revenue per week while its channels are unavailable on YouTube TV, according to a Morgan Stanley research note cited by Variety. That’s a significant chunk of change because each week Disney’s networks are dark on YouTube TV, Disney’s adjusted earnings per share drop by 2 cents, analysts say.
When will ESPN, ABC and other Disney channels return to YouTube TV?
Disney is no stranger to carriage fees feuds, and as with previous disputes, negotiations are under wraps, and how long it will continue is anyone’s guess. Disney’s contract conflict with Sling TV in 2022 lasted just two days, while the one with Spectrum/Charter in 2023 wasn’t resolved for 10 days.
Disney’s contract conflicts from previous years were mostly resolved in a week or two, but Google has considerably more bargaining power than those other platforms.
Thursday marked 14 days that Disney’s channels had been blacked out on YouTube TV — a day longer than the Disney outage on DirectTV last year. How much longer this outage will continue is unknown, but the Morgan Stanley analysts who pegged Disney’s weekly losses at $30 million sounded an optimistic note in predicting that the outage will be resolved later this week.
When a deal is reached between Disney and YouTube, the missing channels will return «in a matter of hours,» according to Variety.
What are Disney and YouTube TV saying about the dispute?
On Oct. 30, YouTube TV posted on X, «Members, when we renew our contracts with network partners, we advocate for fair pricing to offer you the best TV experience.»
«Google’s YouTube TV has chosen to deny its subscribers the content they value most by refusing to pay fair rates for our channels, including ESPN and ABC,» Disney said in a statement to CNBC.
In a memo to employees on Oct. 31 that was also reported by CNBC, Disney accused YouTube TV of deleting «previously recorded shows and events from their subscribers’ libraries.»
«YouTube TV and its owner, Google, are not interested in achieving a fair deal with us,» Disney Entertainment co-chairs Dana Walden and Alan Bergman and ESPN Chairman Jimmy Pitaro said in the memo. «Instead, they want to use their power and extraordinary resources to eliminate competition and devalue the very content that helped them build their service.»
Disney is also asking its viewers to ask YouTube TV to bring back its broadcasting via the keepmynetworks.com site.
Which Disney channels were removed from YouTube TV?
Sports fans aren’t the only viewers left sidelined by the loss of Disney channels from YouTube TV. Here are all the channels that have been removed from the streaming service:
- ABC
- ABC News Live
- ACC Network
- Baby TV Español (Spanish Plan)
- Disney Channel
- Disney Junior
- Disney XD
- ESPN
- ESPN Deportes (Spanish Plan)
- ESPNews
- ESPNU
- ESPN2
- Freeform
- FX
- FXM
- FXX
- Localish
- Nat Geo
- Nat Geo Mundo (Spanish Plan)
- Nat Geo Wild
- SEC Network
How can YouTube TV subscribers watch football games during the Disney outage?
YouTube TV subscribers with an aerial TV antenna can still watch Monday Night Football and college football games on ABC if they live close enough to receive an over-the-air broadcast signal from a local ABC affiliate.
Other than that, the only real option for viewers who want to watch all of the college football and basketball games this weekend and Monday Night Football at home is to subscribe to another service that provides ABC and ESPN, including ESPN+, Sling TV, Hulu + Live TV, Fubo or DirecTV Stream.
Sling TV offers a $5 Day Pass that could be a good option for viewers who want to watch one specific game, as well as a $10 Weekend Pass that would give you college football and basketball games for both days.
For those looking to find football games at local establishments, this handy app can help you find places that are showing the games.
YouTube TV has given $20 bill credits to subscribers
YouTube TV had promised subscribers a $20 credit for the streaming service if the Disney channels outage continued for an extended period, and on Sunday, the streaming service announced the details of that credit.
Some YouTube subscribers receive the $20 credit automatically, and others need to claim it online. According to a YouTube spokesperson, subscribers who pay with Google Play billing or through their mobile service should receive the $20 credit automatically.
If you need to claim the $20 credit, you should have received an email from YouTube TV. To redeem your the credit, follow these steps:
- Log in to YouTube.com with a web browser
- Click or tap on your profile picture
- Click or tap Settings.
- You can also directly browse to the URL at https://tv.youtube.com/settings/service_updates.
- At the bottom of the menu on the left, select Updates.
- On the following screen, which explains the Disney channels outage, click or tap the blue button marked Claim Credit.
Emails from YouTube TV started going out Sunday night and several Reddit posters have already reported receiving the $20 credit. All of the credits for YouTube TV subscribers should be issued by Wednesday, Nov. 12, according to Variety.
The $20 credit will be applied to your next billing cycle.
We asked YouTube TV if additional billing credits would be offered to subscribers if the outage continues. A spokesperson replied, «This is a situation that is evolving, and we will let subscribers know of future additional credit offers. Our main priority is to reach an agreement that restores Disney’s content to YouTube TV.»
Correction, Nov. 5: An earlier version of this story failed to note that Sling TV day and weekend passes can be used to watch local ABC affiliates only in certain markets.
Technologies
Nintendo Says Newest Switch 2 Update Didn’t Deliberately Brick Third-Party Docks
Third-party dongle docks appear to be failing after the 21.0.0 update.
Nintendo released a new Switch 2 firmware update on Tuesday that came with a few albeit not significant changes to the portable console. It appears, however, this update might have bricked some third-party docks for the console in the process.
Switch 2 owners on social media say their third-party docks are no longer working with their systems after downloading firmware update 21.0.0, as first reported by Kotaku on Thursday. It’s unclear what in the firmware may have caused the issue, but it does appear that it primarily affects dock dongles, which plug directly into the Switch instead of the typical cradle-style docks that require the console to be placed in them.
Nintendo says it doesn’t have any intention to hinder or invalidate third-party docks.
«Nintendo Switch 2 outputs audio/visuals once it detects that it is docked into a Nintendo Switch 2 Dock. Nintendo Switch does the same, outputting audio/visuals once it detects that it is docked into a Nintendo Switch Dock,» the company said in an emailed statement to CNET.
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What third-party Switch 2 docks are affected?
As of now, the only docks that appear to have issues are the third-party dongle docks. Standard docks and the official dock from Nintendo are fine.
Can these Switch 2 dock dongles be fixed?
It’s unclear if another Switch firmware update can address the problem. It’s also unlikely that the manufacturers of these docks will be able to provide a firmware update to address any problems.
This is not the first time third-party docks have had compatibility issues with a Switch console. In 2018, Nintendo released the 5.0.0 update for the original Switch, which not only caused some docks to stop working, it also led to consoles using those docks having problems. A 2019 report from Wired found that some third-party docks tried to emulate the same quick connections to the USB-C port on the Switch like with the official Nintendo dock. If the hardware has a slight manufacturing defect where the connections weren’t firmly connected, it could cause the USB-C power port on the Switch to fail.
Nintendo does advise Switch owners to use official Nintendo products for the system.
What else changed in the Switch 2 firmware update 21.0.0?
The latest Switch 2 firmware update went live on Tuesday and made a series of quality-of-life changes to the Switch 2, such as changing certain text in the settings to provide a better description of their functions; adding an option to cancel multiple software downloads at once; and adding icons on software to indicate whether it’s a physical or a digital version. This last change refers to the Game-Key Card feature for certain Switch 2 games that do not have the entire game on the cartridge and require downloading the game files.
Technologies
Metroid Prime 4 for Switch 2 Delivers the Biggest Evolution the Franchise Has Seen
The next chapter in the Metroid saga lands in December with a major shift for the series. Here’s everything we know.
Metroid Prime 4: Beyond seemed like it would never come out since it was first teased in 2017, but the newest adventure featuring Samus Aran is less than a month away. Nintendo released a trailer Friday that highlights the biggest changes coming to the series.
In Metroid Prime 4, Samus responds to a distress call from the Galactic Federation, which is under attack by a bounty hunter known as Sylux. A disaster happens, transporting her to the planet Viewros, and now she has to use her new psychic powers and some help from allies to survive the planet in order to find her way home.
Metroid Prime 4: Beyond Trailer
When does Metroid Prime 4 come out?
Metroid Prime 4 will be released on Dec. 4.
What consoles will Metroid Prime 4 be released on?
Metroid Prime 4 will be available for the original Switch for $60 and on the Switch 2 for $70. For those with the original Switch now, but who think they might get a Switch 2 for the holidays, the Switch version can be upgraded to the Switch 2 version for $10.
What’s new in Metroid Prime 4?
The biggest change in Metroid Prime 4 is the open world. Previous Metroid Prime games usually confined Samus to caverns, temples or a ship, but this time around, she’ll be able to explore the world of Viewros. To help her traverse across the world, Samus can ride her bike called Vi-O-La.
Samus is known for her arsenal of powerful weapons, but in Metroid Prime 4, she will have new psychic abilities. These abilities will let her manipulate energy and activate machinery with just her mind.
Scattered across Viewros are Galactic Federation troopers, whom Samus will rescue but also fight alongside. This marks one of the few times when Samus isn’t battling alien forces on her own.
Will the Switch 2 version have any unique features?
A new feature only available with the Switch 2 version of the game is mouse controls. Players can use a Joy-Con 2 as a mouse by placing it on a hard surface, which some gamers insist is the proper way to play FPS games. If that isn’t of interest, both Metroid Prime 4 versions will make use of the Joy-Cons motion controls or a compatible gamepad, such as the Switch 2 Pro Controller.
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