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Baby Steps Makes Walking a Hilariously Frustrating Journey

You’ll laugh and you’ll cry in this bizarrely engaging platformer.

Baby Steps has quickly become one of the funniest games I’ve ever played, but it’s also made me almost throw my controller against the wall. It’s the latest game from masochistic developer Bennett Foddy, known for extremely challenging games like Getting Over It With Bennett Foddy and QWOP, where simply moving becomes a Herculean task. He’s teamed up with Gabe Cuzzillo and Maxi Boch, developers of the frantic action game Ape Out, to make this unique and bizarre platformer.

In Baby Steps, you play as Nate, a man in his late twenties who still lives in his parents’ basement until he’s magically teleported into a strange, mostly empty wilderness. There’s only one real mechanic to the game — walking — but it’s nowhere near as simple as taking a leisurely stroll. You control each of Nate’s legs individually with your controller’s triggers. The left trigger lifts the left foot; the right trigger lifts the right, and you have to use the analog stick to lean Nate forward and plant a foot down to move. It takes a long time to feel comfortable moving like this. 

I found myself constantly getting into a groove and making good progress before eventually thinking too much about my motor controls and completely losing rhythm. When (not if) that happened, I’d usually topple over in comical fashion, then have to slowly work my way back up to regain a good flow state.

If this wasn’t hard enough, as you move along, you’re tasked with harder and slipperier obstacles to painstakingly traverse. Walking was already a tall order; now try climbing a set of stairs, walking across a ladder or scaling a muddy slope. Time and again, I’d slowly climb a mountain only to reach a rushing river with slick rocks to cross — then slip and watch Nate tumble all the way back down. Baby Steps offers no sympathy.

All this awkward movement is made even funnier by your character’s goofy look: Nate wears a gray, pajama-like onesie that picks up odd stains and sweat marks as you tumble through the world. He also has no shoes and a sizable rear end that wobbles and sways as you attempt the difficult platforming sections. It’s funny and silly to see, and it helps soften some of the devastating setbacks you inevitably encounter on your climb. 

The tough traversal is paired with some of the funniest writing and performances I’ve seen in a video game. Along the way, Nate occasionally runs into other people — or strange animal-human hybrids — scattered throughout the environment. They’re all quite friendly, but Nate suffers from crippling social anxiety and is incapable of asking for help, making for amusingly awkward chatter. The voice actors riff off each other so naturally that it feels like they must have recorded together in the booth. The humor has a Tim and Eric: Awesome Show, Great Job! vibe, with characters stuttering, mumbling and trading bizarre — yet hilarious — facial expressions.

These interactions aren’t required to progress through the game, but can be found hidden around the map. As you explore the world, slowly and step by step, it’s worth scanning the horizon for strange landmarks or structures. Reaching them often yields a reward — maybe a quirky hat for Nate (finish an area while wearing it and you’ll unlock a short playable section with backstory from his life), or a funny encounter with another character. Baby Steps encourages you to wander off the main path, but it makes you work for every discovery.

Developer Cuzzilo’s game Ape Out (which Bennett contributed to as an artist) was known for a frenetic, jazz-inspired soundtrack composed by Boch, and we see some of that inspiration with the team working on Baby Steps. Much of the game’s music is sparse and percussive. It includes a lot of nature effects, such as wind, dog barks and cricket chirps, to emphasize the lost-in-the-wilderness aspect to the game. It works very well to mimic the state of the character and the player. You’ll often find yourself carefully positioning your feet along a thin plank of wood overlooking a cliff while this jazz-like chirping soundscape surrounds you, which is surreal yet somehow fitting.

If you’ve played any of Foddy’s notoriously difficult past games (QWOP or Getting Over It, for example), you should know that Baby Steps is easier. There is a challenge, but you can choose how much you want to engage with it. Staying on the main path is much friendlier than attempting to climb a rope swing to get that odd, glowing fruit that might get you bonus dialogue. That’s to say that past experience with his games shouldn’t scare you away from trying out Baby Steps. The hilarious cutscenes are an absolute treat and made me want to risk all my progress in hopes of getting to watch another. There’s a lot of laughs and frustration to be had here, and the low $20 price makes it that much easier to recommend.

Baby Steps is out now for PC and PlayStation 5.

Technologies

Today’s NYT Mini Crossword Answers for Tuesday, Oct. 14

Here are the answers for The New York Times Mini Crossword for Oct. 14.

Looking for the most recent Mini Crossword answer? Click here for today’s Mini Crossword hints, as well as our daily answers and hints for The New York Times Wordle, Strands, Connections and Connections: Sports Edition puzzles.


Today’s Mini Crossword has an odd vertical shape, with an extra Across clue, and only four Down clues. The clues are not terribly difficult, but one or two could be tricky. Read on if you need the answers. And if you could use some hints and guidance for daily solving, check out our Mini Crossword tips.

If you’re looking for today’s Wordle, Connections, Connections: Sports Edition and Strands answers, you can visit CNET’s NYT puzzle hints page.

Read more: Tips and Tricks for Solving The New York Times Mini Crossword

Let’s get to those Mini Crossword clues and answers.

Mini across clues and answers

1A clue: Smokes, informally
Answer: CIGS

5A clue: «Don’t have ___, man!» (Bart Simpson catchphrase)
Answer: ACOW

6A clue: What the vehicle in «lane one» of this crossword is winning?
Answer: RACE

7A clue: Pitt of Hollywood
Answer: BRAD

8A clue: «Yeah, whatever»
Answer: SURE

9A clue: Rd. crossers
Answer: STS

Mini down clues and answers

1D clue: Things to «load» before a marathon
Answer: CARBS

2D clue: Mythical figure who inspired the idiom «fly too close to the sun»
Answer: ICARUS

3D clue: Zoomer around a small track
Answer: GOCART

4D clue: Neighbors of Norwegians
Answer: SWEDES

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Technologies

New California Law Wants Companion Chatbots to Tell Kids to Take Breaks

Gov. Gavin Newsom signed the new requirements on AI companions into law on Monday.

AI companion chatbots will have to remind users in California that they’re not human under a new law signed Monday by Gov. Gavin Newsom.

The law, SB 243, also requires companion chatbot companies to maintain protocols for identifying and addressing cases in which users express suicidal ideation or self-harm. For users under 18, chatbots will have to provide a notification at least every three hours that reminds users to take a break and that the bot is not human.

It’s one of several bills Newsom has signed in recent weeks dealing with social media, artificial intelligence and other consumer technology issues. Another bill signed Monday, AB 56, requires warning labels on social media platforms, similar to those required for tobacco products. Last week, Newsom signed measures requiring internet browsers to make it easy for people to tell websites they don’t want them to sell their data and banning loud advertisements on streaming platforms. 

AI companion chatbots have drawn particular scrutiny from lawmakers and regulators in recent months. The Federal Trade Commission launched an investigation into several companies in response to complaints by consumer groups and parents that the bots were harming children’s mental health. OpenAI introduced new parental controls and other guardrails in its popular ChatGPT platform after the company was sued by parents who allege ChatGPT contributed to their teen son’s suicide. 

«We’ve seen some truly horrific and tragic examples of young people harmed by unregulated tech, and we won’t stand by while companies continue without necessary limits and accountability,» Newsom said in a statement.


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One AI companion developer, Replika, told CNET that it already has protocols to detect self-harm as required by the new law, and that it is working with regulators and others to comply with requirements and protect consumers. 

«As one of the pioneers in AI companionship, we recognize our profound responsibility to lead on safety,» Replika’s Minju Song said in an emailed statement. Song said Replika uses content-filtering systems, community guidelines and safety systems that refer users to crisis resources when needed.

Read more: Using AI as a Therapist? Why Professionals Say You Should Think Again

A Character.ai spokesperson said the company «welcomes working with regulators and lawmakers as they develop regulations and legislation for this emerging space, and will comply with laws, including SB 243.» OpenAI spokesperson Jamie Radice called the bill a «meaningful move forward» for AI safety. «By setting clear guardrails, California is helping shape a more responsible approach to AI development and deployment across the country,» Radice said in an email.

One bill Newsom has yet to sign, AB 1064, would go further by prohibiting developers from making companion chatbots available to children unless the AI companion is «not foreseeably capable of» encouraging harmful activities or engaging in sexually explicit interactions, among other things. 

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