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Best PlayStation 5 Controllers in 2025

We tested a bunch of PS5 controllers to help you find the best one.

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Written by  Jason Cockerham
Article updated on September 30, 2025 at 2:16 AM PDT
Jason Cockerham

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When the PlayStation 5 launched a few years ago, one of the most impressive aspects was the new DualSense controller. It significantly improved on every aspect of the DualShock controllers from the PlayStation 4 and is still widely regarded as an excellent controller. But it’s not for everyone, and it lacks many of the pro-level features that can be game-changers for many games.

But the sad truth is there aren’t many options. Licensing programs limit the features available on nonlicensed peripherals and even how they can connect; Sony limits controllers, and Microsoft does the same with Xbox headsets. In this case, that means there aren’t many official PlayStation 5 controllers, and the ones available are expensive. So it’s important to know which one is best for you before you drop your hard-earned money.

I tested as many of them as I could get my hands on to help make that decision easier for you.

Pros

  • Great ergonomics
  • Extremely customizable
  • Excellent for multi-genre gamers
  • Light-weight
  • Five-stage trigger stops
  • Multi-platform connectivity

Cons

  • Expensive
  • Hall Effect costs extra

This was the controller that forever sold me on the massive benefits of pro controllers. Its design and feel differ from the DualSense, mainly because the grips are a bit thicker. I didn’t find it any less comfortable; in fact, the rubberized grip sections and larger profile made it slightly easier for me to grasp. It’s also very light, making it great for longer gaming sessions.

The name of the game is customization. The BFG comes with multiple joystick options, three D-Pad layouts, two joystick gates and an entirely separate module with a fighting-game layout. Both modules can be rotated or swapped entirely for something more comfortable. The company does sell Hall Effect modules separately for $40 if you really need them, but I was perfectly happy with the potentiometer versions. It also has four programmable buttons on the back.

The five-position trigger stops were a game-changer for me. It’s a bit pricey, but it’s also compatible with PS4 and PC, so you don’t have to buy multiple controllers. There really isn’t much this controller doesn’t have, except a low price.

There’s a new, slightly upgraded version, the BFG Reloaded, which has built-in Hall Effect joysticks and a new, more ergonomic fightpad module (they moved the buttons around for easier access when resting your palm on the controller), but that’s it. At $209, I definitely don’t think it’s worth the upgrade, especially since you can get the original BFG for $169. Although if you really want the Hall Effect joysticks, then the Reloaded is the better choice as it comes standard, and buying the modules separately brings it to the same price.

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Pros

  • Unbeatable trigger haptics
  • Swappable joystick modules
  • Quick-switch profiles

Cons

  • Expensive
  • Only two back buttons
  • Does not support PS4

Sony’s DualSense Edge is PlayStation’s equivalent of the Xbox Wireless Elite Controller, but it doesn’t have all the bells and whistles as its green-tinted cousin. That said, it’s still one of the best controllers you can get for the PS5. It has the same sleek ergonomics of the standard DualSense but with a bunch of extra pro features you’d expect from a $200 controller, including three-position trigger stops, two mappable back buttons and replaceable joystick caps. The joysticks are not Hall Effect, but in a somewhat surprising move for Sony, you can actually replace the entire joystick module with third-party ones.

Two dedicated Fn buttons under the joysticks let you quickly switch among up to four stored profiles on the fly, and if you’re using compatible headphones, you can adjust the game and chat volume from here as well. When you need to play plugged in for the absolute fastest response times, a bundled braided cable with a cable lock prevents accidental unplugging during a critical match.

Sony made some cool design tweaks as well, though your color options are limited. You can get black or a two-tone black and white version. (There was a limited edition 30th anniversary model in a really cool, throwback color scheme.) The touchpad has the button symbols etched into it, as well as on the bottom of the L2 and R2 triggers, for some added grip.

And, of course, Sony’s unbeaten trigger haptics are here as well. It’s an expensive controller, but should definitely be near the top of your list of pro PS5 controllers.

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Pros

  • Lots of hard customization options
  • Solid feel in the hand
  • Granular software customizations

Cons

  • Expensive
  • Non-standard layout

Nacon is a French gaming company that makes accessories and publishes games. The company’s Revolution 5 Pro controller for PlayStation 5 is one of the few officially licensed controllers for PlayStation — and also one of the more novel models. For starters, it’s more squared-off than the DualSense controllers, and it also has the the Xbox-style asymmetrical joystick layout rather than the PS’s symmetrical joystick arrangement. The face buttons are slightly flatter and larger than most other PlayStation controllers, and even the bumpers and triggers are a tad more elongated. Truthfully, it feels like an Xbox-inspired controller that happens to be licensed for PlayStation. Personally, I don’t mind it too much because I like the Xbox layout, but PlayStation purists might be turned off by such big differences.

One of the key differentiators of the Revolution 5 Pro is how much you can fine-tune the hardware. Like most other pro controllers, you can replace the joystick caps and D-pad, but with the Revolution, you can also change the thickness of the joystick shaft for greater precision when moving or aiming. The coolest part for me, though, is that Nacon includes three sets of weights you can add to the grips to get just the right feel for your play style.

You’ve also got all the software customization options you would expect for a pro controller, including the ability to create and store profiles (up to four active at a time), configure the joystick dead zones and trigger reactions and even an audio equalizer for using headphones with the controller. The options in the PC app are more granular than most others I’ve used, and it’s impressive to see the level of options available.

My one gripe about the controller, other than the potentially controversial design, is its trigger stops. There’s only a half-stop option, and while you can shorten the response via software, most other pro controllers give you more physical trigger-stop options.

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Pros

  • Same haptics and adaptive triggers as DualSense
  • Lots of design options

Cons

  • Expensive
  • No companion software
  • Some parts feel a bit cheap
  • Included case doesn’t have room for cable or extra parts

The Reflex is essentially a near-exact copy of the DualSense, offering all the same features plus additional customization options. Since the layout is the same, it’s instantly familiar, yet it offers some pretty gnarly design options. The most fun is the create-your-own paint studio that allows you to custom color almost every part of the controller. Scuf has also partnered with several creators to make specialized designs, including a Black Ops 6 version. The bottom half of the faceplate comes off, too, and you can purchase a few different options to spice things up.

The faceplate comes off to swap out the joystick caps, and Scuf includes two different-sized pairs with each controller. But I was a little disappointed in how cheap-feeling the plastic is on the joysticks, especially given how expensive it is, though I haven’t had any issues with them. There’s a custom backplate that houses four plastic remappable paddles. They’re nice to have, but they’re close together, so until you develop the muscle memory, it’s easy to accidentally push them at the same time. There’s also no available app or software remapping for the paddles, so you have to do it manually via the controller. That also means you can’t adjust the trigger or joystick’s reactions and dead zones.

If you have your heart set on a DualSense controller with some extra functionality, the Reflex is the best option. It’s more capable than the DualSense Edge and still retains the excellent haptics and adaptive triggers of Sony’s controllers. It’s also the only third-party controller that can wirelessly turn on the PS5. Just be prepared to pay a pretty penny for it. The most expensive version (which includes instant triggers) is $260.

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Frequently asked questions

Are there differences in PlayStation controllers?

Yes. While most of them generally have a similar look and feel, they can vary slightly when it comes to features. The most basic controllers, such as the DualSense bundled with each PlayStation, are generally fine for most people. They include the fantastic haptics and adaptive triggers Sony made famous, are comfortable to hold and have all the features needed to play every game available on PlayStation 5.

Controllers such as the DualSense Edge and Victrix Pro BFG are specifically designed for more advanced — and even professional — gamers. They’re also typically more expensive, often double the price (or more) of the standard DualSense controller.

Is it better to plug my controller into the PlayStation?

Not necessarily. Playing while plugged in is really only better in two cases: if you’re a competitive gamer concerned about lag, or if you need to charge the controller while playing. Most professional players, particularly during tournaments, will plug in their controllers to minimize the lag between pressing a button on the controller and the input registering on-screen, which is longer on a wireless connection. But the difference is so small that only the most competitive gamers will notice it. For most people, particularly more casual gamers, playing wirelessly is much more convenient.

Do wireless controllers have input lag?

Technically, yes. Signals will always travel more slowly via wireless than through cable and are more susceptible to interference. However, only the most seasoned gamers usually notice the difference, and even then, it really only makes a difference in competitive FPS gaming.

There’s also a difference in input lag between Bluetooth and 2.4GHz wireless connections; the 2.4GHz dongles provide a proprietary, optimized connection between the controller and console to deliver virtually no input lag. That’s why most of the pro controllers come with a 2.4GHz wireless adapter to plug into your PlayStation if you want the convenience of wireless without sacrificing input speed.

Can I use a PlayStation controller to play games on my PC?

Yes. Almost every PlayStation controller, including all the ones on this list, will work just fine with PC. For the non-Sony controllers, you’ll just need to make sure they’re set to PC mode before using them with your PC. With the third-party controllers, you’ll also need to either use the dongle or bundled cable, as none of them have Bluetooth connectivity with PC.

Can any controller wake up my PlayStation wirelessly?

Unfortunately, no. Aside from the DualSense and DualSense Edge, the Scuf Reflex is the only controller that can wake up the PlayStation 5. For all the others, you’ll need to manually turn on your console.

Does every PlayStation controller support vibration and adaptive triggers?

Nope. Once again, Sony limits this capability. Its own DualSense and DualSense Edge controllers support it, as well as the Scuf Reflex (with certain games). This is likely a licensing constraint, which is probably part of why Scuf controllers are so expensive.

Why are there so few third-party controllers for PlayStation 5?

Sony is quite particular about allowing other companies to access and interact with the PlayStation, which is why there are so few third-party options for PlayStation controllers. The lack of options is likely due to a combination of Sony charging a high price for the licensing rights and having strict requirements for third-party controllers.

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