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iPhone Air vs. Galaxy S25 Edge: Thin Phones Compared

If you’re tired of carrying a bulky phone everywhere, one of these slim designs can make a big difference. Here’s how the new iPhone Air and the Galaxy S25 Edge stack up.

If there’s one thing customers want to see from the established phone titans, it’s something new. Years of incremental improvements in processors, cameras and displays can occasionally be exciting, but unless you’re upgrading from a several-year-old model, the differences tend to be relatively minor.

So when Samsung released the super-thin Galaxy S25 Edge earlier this year, it got our attention. Naturally, it sparked speculation that Apple would also release a new slim phone, which arrived last week in the form of the new iPhone Air. (Notably, it’s not the «iPhone 17 Air,» which suggests Apple may treat it as a special case that doesn’t get yearly updates.)

How do these two slim phones compare? If you press them together, are they combined much thicker than a regular iPhone 17 or Galaxy S25? I’m here to do the math and compare features.

Looking to preorder the iPhone Air? Check out our preorder guide to learn if you can get it free and other great deals.

Want to buy the Samsung Galaxy S25 Edge? Find out which carriers and retailers have the best deals on Samsung’s slim phone.


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iPhone Air vs. S25 Edge price comparison

  • iPhone Air: $999. The iPhone Air takes the place formerly held by the iPhone 16 Plus, making it the only model with a screen larger than the iPhone 17 that isn’t an iPhone 17 Pro.

  • Galaxy S25 Edge: $1,100. The S25 Edge joins the S25 and S25 Ultra in this year’s Galaxy lineup.

The iPhone Air includes fewer features than the iPhone 17, such as the number of cameras. But it includes a larger display, an A19 Pro processor and is configured with 256GB of storage to start. Plus, Apple has always applied premium pricing for thin design changes. The original MacBook Air fit into an inter-office envelope and cost $1,799, despite being underpowered compared to the rest of the MacBook line. (Over a few generations, it would eventually become Apple’s entry-level affordable laptop at $999, where it still resides.)

The Galaxy S25 Edge’s higher price (of $101) could be an attempt to capture more dollars from customers who are looking for a phone that will set them apart, but we’re already seeing occasional steep discounts on it, like this $400 drop.

In both cases, it’s worth noting that the pricing has held up against the Trump administration tariffs so far.

iPhone Air vs. S25 Edge dimensions and weight

Now it’s time to go deep — as in, just how thin is the depth of each phone?

No phone manufacturer describes its phones as bulky or chunky, even for extra-large models like the iPhone Pro Max. Yet the difference between the depths of the iPhone Air and S25 Edge and the standard phones of each respective family is stark.

Not counting the camera assembly, which Apple calls the «plateau,» most of the iPhone Air’s body is 5.64mm thick. The S25 Edge, at its narrowest point, is a hair thicker at 5.8mm. (Both companies list only the thinnest measurement, not including the cameras.) Compare that to 7.9mm for the iPhone 17 and 7.2mm for the Galaxy S25.

The Galaxy Z Fold 7 is actually thinner when open, at 4.2mm, but it also has more surface area to spread out its battery and other components. Other foldables from Chinese companies Huawei, Oppo and Honor also boast thinner bodies than the iPhone Air or S25 Edge, but only when opened.

And when you press the two thin phones together, do they really match up to the typical phone slab you’re carrying now? Combined (and again, not including the camera bumps), the iPhone Air and S25 Ultra are 11.44mm thick, which is more chunky than either the iPhone 17 or Galaxy S25, and even the iPhone 17 Pro Max at 8.75mm. But if you wanted to get closer to an old-time feel, the original first-generation iPhone in 2007 sat at 11.6mm.

Surprisingly, less depth translates to only a little less weight compared to the other models in each lineup. The iPhone Air weighs 165 grams versus 177 grams for the iPhone 17, while the S25 Edge pips in at just 163 grams but gets barely undercut by the Galaxy S25 at 162 grams.

How big is each phone in the hand? While both are pretty similar, the iPhone Air is slightly shorter and narrower at 156.2mm tall and 74.7mm wide, compared to the S25 Edge’s dimensions of 158.2mm tall and 75.6mm wide.

iPhone Air vs. S25 Edge displays

Apple calls the iPhone Air’s 6.5-inch OLED screen a Super Retina XDR display. It has a high resolution of 2,736×1,260 pixels at a density of 460 ppi (pixels per inch) and can output a maximum of 3,000 nits of brightness outdoors and just 1 nit minimum in the dark.

Samsung packed a larger 6.7-inch QHD+ Dynamic AMOLED 2X screen into the S25 Edge, which translates to a high-resolution display measuring 3,120 x 1,440 pixels at 513 ppi. Its brightness goes up to 2,600 nits.

Both phones’ screens feature adaptive 120Hz refresh rates for smoother performance.

Comparing the iPhone Air and S25 Edge cameras

So far, many of the specs have been close enough to weigh each phone fairly evenly. But then we get to the cameras.

The iPhone Air includes a single rear-facing 48-megapixel wide camera with a 26mm-equivalent field of view and a constant f/1.6 aperture. In its default mode, the camera outputs 24-megapixel «fusion» photos that are the result of an imaging process where the camera captures a 12-megapixel image (using groups of four pixels acting as one larger pixel for better light gathering, called «binning») and a 48-megapixel reference for additional detail.

Apple also claims the iPhone Air can capture 2x-zoomed (52mm-equivalent) telephoto images that are 12 megapixels in dimension and represent a crop of the center of the image sensor.

The S25 Edge includes two built-in rear cameras, a 200-megapixel wide and a 12-megapixel ultrawide. There’s no dedicated telephoto camera, so the S25 Edge also offers a 2x-zoomed crop that shoots photos at 12 megapixels in size.

The front-facing selfie cameras on each phone are quite different. The iPhone Air introduces a new 18-megapixel camera with an f/1.9 aperture. But the increased resolution over the S25 Edge’s 12-megapixel selfie camera isn’t what’s notable. Apple calls it a Center Stage camera because it has a square sensor that can capture tall or wide shots without physically turning the phone, compared to the 4:3 ratio sensors in typical selfie cameras. It can adapt the aspect ratio based on the number of people it detects in front of the camera: a traditional portrait orientation when you’re snapping a photo of yourself, for example, or switch to a landscape orientation when two friends stand next to you in the frame.

iPhone Air vs. S25 Edge batteries

When it comes to concerns, the battery life of thin phones tops the list. The insides of most phones are packed with as much battery as will fit, so making a phone slimmer naturally means removing space for the battery. With either model, you end up sacrificing battery power for design. But how much?

Apple doesn’t list the iPhone Air’s battery capacity, but claims «all-day battery life» and up to 27 hours of video playback. It also sells a special iPhone Air MagSafe Battery add-on that magnetically snaps to the back of the phone and works only with the iPhone Air. In her review, CNET’s Senior Tech Reporter Abrar Al-Heeti drained the battery in 12 hours over a phone-intensive day, but did end a more typical day with 20% remaining.

The S25 Edge includes a 3,900-mAh battery that Samsung claims will play up to 24 hours of video playback. (Come on, phone manufacturers, our phones aren’t televisions left running in the background.) 

In her S25 Edge review, Al-Heeti noted that the phone also generally lived up to Samsung’s own «all-day battery life» boast, saying, «Ultimately, you’ll get less juice out of that slimmer build, but S25 Edge offers just enough battery life to make me happy…But the S25 Edge has shifted my priorities. I’m enjoying the sleek form factor so much that I’m willing to make some compromises, even if that means I have to be sure to charge my phone each night, which is something I tend to do anyway.»

It’s worth noting that both phones support fast charging when using a 20-watt or higher wired power adapter, going from zero to around 50% charge in 30 minutes.

iPhone Air vs. S25 Edge processor, storage and operating system

The iPhone Air is powered by Apple’s latest A19 Pro processor, the same one found in the iPhone 17 Pro models (compared to the A19 in the stock iPhone 17). Apple doesn’t list the built-in memory, but we suspect it includes 8GB of RAM (which is recognized as the minimum amount to run AI features such as Apple Intelligence). The base storage configuration is 256GB, with options to order the iPhone Air with 512GB or 1TB capacity. It ships with iOS 26, the latest version of the operating system that Apple released widely this week.

The S25 Edge runs on a Snapdragon 8 Elite processor, the same one that powers the other S25 models. It includes 12GB of RAM and is available in storage capacities of 256GB and 512GB. The phone comes preinstalled with Android 15.

iPhone Air vs. S25 Edge all specs

Apple iPhone Air vs. Samsung Galaxy S25 Edge

Apple iPhone Air Samsung Galaxy S25 Edge
Display size, tech, resolution, refresh rate 6.5-inch OLED; 2,736 x 1,260 pixel resolution; 1-120Hz variable refresh rate 6.7-inch QHD+  AMOLED display; 120Hz refresh rate
Pixel density 460ppi 513 ppi
Dimensions (inches) 6.15 x 2.94 x 0.22 in 2.98 x 6.23 x 0.23 inches
Dimensions (millimeters) 156.2 x 74.7 x 5.64 mm 75.6 X 158.2 X 5.8mm
Weight (grams, ounces) 165 g (5.82 oz) 163g (5.75 oz)
Mobile software iOS 26 Android 15
Camera 48-megapixel (wide) 200-megapixel (wide), 12-megapixel (ultrawide)
Front-facing camera 18-megapixel 12-megapixel
Video capture 4K 8K
Processor Apple A19 Pro Snapdragon 8 Elite
RAM + storage RAM N/A + 256GB, 512GB, 1TB 12GB RAM + 256GB, 512GB
Expandable storage None No
Battery Up to 27 hours video playback; up to 22 hours video playback (streamed).Up to 40 hours video playback, up to 35 hours video playback (streamed) with iPhone Air MagSafe Battery 3,900 mAh
Fingerprint sensor None (Face ID) Under display
Connector USB-C USB-C
Headphone jack None None
Special features Apple N1 wireless networking chip (Wi-Fi 7 (802.11be) with 2×2 MIMO), Bluetooth 6, Thread. Action button. Apple C1X cellular modem. Camera Control button. Dynamic Island. Apple Intelligence. Visual Intelligence. Dual eSIM. 1 to 3,000 nits brightness display range. IP68 resistance. Colors: space black, cloud white, light gold, sky blue. Fast charge up to 50% in 30 minutes using 20W adapter or higher via charging cable. Fast charge up to 50% in 30 minutes using 30W adapter or higher via MagSafe Charger. IP88 rating, 5G, One UI 7, 25-watt wired charging, 15-watt wireless charging, Galaxy AI, Gemini, Circle to Search, Wi-Fi 7.
US price starts at $999 (256GB) $1,100 (256GB)

Technologies

Dreaming of a Touchscreen MacBook? You’d Better Be a Fan of Apple’s Dynamic Island

Apple’s first touchscreen MacBook Pros will reportedly include the iPhone’s Dynamic Island feature on their OLED screens.

Apple’s long-awaited first entries into the touchscreen laptop market could be here as early as the fall, according to a new report from Bloomberg. And they could arrive with a feature familiar to iPhone owners: Dynamic Island.

The pill-shaped cutout and alert interface sits at the top of the screen and would presumably offer to people using new touchscreen MacBook Pro models the same kind of conveniences Dynamic Island brings to iPhones — system alerts, app controls, and tracking live activities, among other features — at the top of the screen, using a small amount of real estate.

The Dynamic Island is an evolution of Apple’s much-maligned «notch» from 2017. In 2021, Apple brought the notch over to laptop models around the hardware’s camera.

Dynamic Island aside, the new laptops will not involve a massive redesign, according to Bloomberg’s report. The first touchscreen versions will reportedly be iterations of its 14- and 16-inch MacBook Pros with OLED screens. They’ll retain the keyboard and large trackpad, but will add a context-sensitive touch menu when someone puts their finger the the screen. Scrolling or pinching to zoom would be part of the touch interface.

Given that it’s Apple, you can expect other enhancements that make the most of to the touchscreen. Bloomberg suggests there may be touch-optimized features for choosing emojis, for instance. But since they’ll also have a physical keyboard, owners likely won’t use the screen to type as they would on an iPhone.

The report also suggests that Apple plans to redesign its Dynamic Island feature to make it smaller on its iPhone 18 Pro and Pro Max models.

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Technologies

Resident Evil Requiem Review: Classic Survival Horror With Modern Action

Capcom finally found the right formula to give fans the scares they’ve wanted with the fan service they’ve been demanding.

The Resident Evil series is on a triumphant comeback. While Resident Evil 6 was critically panned, the series roared back with the horror-focused Resident Evil 7 in 2017. Since then, the series has seen another mainline entry (Resident Evil Village) and three remakes (Resident Evil 2, 3 and 4), with a majority of the games being highly praised by both fans and critics, which is a far cry from when the series was just a stumbling corpse of itself.

Resident Evil Requiem is the ninth game in the mainline series, and Capcom mixes some of the old with the new in this one. Experimentation with the formula was sorely needed as newer entries reminded fans of the delight of being scared, while the remakes had the fanbase pining for their favorite heroes, who had been hardly mentioned since Resident Evil 6. The result is a game that hits the right notes for fans while remaining approachable to nondiehard players who haven’t consumed every scrap of RE content ever made. 

Requiem, like some previous Resident Evil games, has two protagonists: newcomer Grace Ashford and series mainstay Leon Kennedy. Grace is an FBI analyst sent to investigate mysterious murders at a hotel where her mother was killed a decade ago. Leon, meanwhile, goes where the bioweapons are, arriving just in time to meet Grace when all hell breaks loose.

Throughout the game, players switch between controlling Grace and Leon — you’ll spend roughly the same amount of time as each character by the end of the game. Grace is the primary character for the first chunk of the game, with Leon initially playable only briefly. But that changes in the second half, when Leon becomes the primary character.

Requiem in two parts

Playing as two different characters isn’t new in RE games, but in Requiem, Grace and Leon don’t play remotely the same, whereas in previous games, the two characters are relatively similar, aside from access to a couple of weapons and affinity for certain guns. Grace has access to a few weapons, while Leon has a full arsenal at his disposal. In Grace’s sections, the focus is more on stealth, and to preserve the horror tone of Resident Evil 7 and Village, Capcom sets the default camera to first-person. This ramps up the tension and adds plenty of jump scares while controlling Grace, though it can be switched to third-person if it’s too much.

Leon’s default view is third-person, and his sections largely serve as stress relief. You’re not constantly dealing with that same intense horror pressure. Instead, Leon is a full-on badass. He gets access to multiple handguns, a shotgun, a machine gun, grenades and his own special hand cannon, the Requiem. If that wasn’t enough, he also carries a hatchet to pull off melee combos and chop off heads, ensuring that even without ammo, he’s far from helpless.

That dichotomy between Grace and Leon is what the series needed. The previous two mainline games featured a protagonist with seemingly no combat experience who just happened to be resilient, while earlier entries starred highly trained professionals, members of the S.T.A.R.S. team. Feeling helpless as Grace, then exacting revenge in brutal fashion during Leon’s sections, creates an experience that delivers both the horror and the power fantasy the series is known for. 

It makes sense, because you can’t bring back some of the series’ mainstays — like Leon — and have them be completely out of their depth. On the other hand, introducing new characters with minimal combat training risks sidelining the fan-favorite cast established across games, films and shows. Having both Grace and Leon keeps some segments scary while others deliver the Resident Evil joy fans crave, which helps explain the remakes’ popularity.

Take me back to Raccoon City

One of the big selling points for Requiem is its return to where the series started, Raccoon City. While time in the now-destroyed city is limited, Requiem is the first time we’re seeing what the city is like since it was destroyed in an attempt to contain the G-virus outbreak.

As a longtime RE fan, this new lore is exactly what many of us have been wanting. It provides more backstory on the events that led to the original outbreak in Resident Evil and more details about the destruction of Raccoon City in Resident Evil 2. While it doesn’t answer everything and may raise additional questions, it’s refreshing to play a new RE game that acknowledges the events of the first three games rather than ignoring them. It’s also hard to express the nostalgia I felt upon entering the remnants of the Raccoon City Police Department. There’s a strange fondness that contrasts with the obvious trauma Leon experiences as he returns to the place where his career as a monster fighter began. 

Requiem’s gameplay is essentially the same as other modern RE games. There’s a lot of shooting and slashing at enemies, and it will feel familiar to anyone who has played any of the previous games. The new twist comes with Grace’s sections, where stealth is vital. She will have to routinely sneak around zombies and other monsters to avoid being attacked, as she can’t take as many hits as Leon. Grace does have a few tools at her disposal to go with her gun, including a glass to distract enemies when thrown and chemical concoctions that can cause zombies to explode. 

The game’s visual presentation continues the high quality seen in recent games, including the remakes, which all use the RE Engine to power the graphics. The characters are detailed; the monsters are grotesque. Some vast landscapes are visible, but there’s only so much to explore, maintaining the tighter, more enclosed spaces typical of a survival horror game.

Not enough evil 

If there is one glaring flaw with Requiem, it’s the lack of replay value. I finished the game in about 12 hours on my first playthrough, which could stretch to 15 if you explore every nook and cranny. That’s on par with other RE games, but that’s about it. 

There are two endings available: one good and one bad. The good ending seemingly teases new modes or scenarios to play through, but once the credits roll, the only content unlocked is some new costumes and the highest possible difficulty, Insanity Mode. The game autosaves right before the big decision on determining which ending you’ll see, so seeing the other takes just a few minutes of play after loading the previous save before you have to make the important choice. Capcom confirmed that no new modes unlock after beating Insanity Mode, leaving only the self-satisfaction of completing the game at its toughest level, where just two or three zombie attacks can kill you, and every monster reacts to the slightest sound.

It’s a shame, as the game has so much potential for extra content, like the Mercenaries mode found in previous REs, which is like an arcade game where you try to achieve a high score by killing the most enemies possible. Capcom is rumored to be working on DLC for Requiem, but it won’t be released until later in the year. The good ending teases many possibilities to add to the RE lore via the extra content, which will make the DLC a must-play for diehard fans whenever it comes out.

Resident Evil Requiem is the perfect blend of the two sides of survival horror that Resident Evil established. There’s the genuinely scary survival horror, where you have to manage your items, and then the badass action side, where you can vent your aggression built up from being scared. Requiem nails everything except for providing a bit more content to justify the $70 price tag. Still, it’s one of the best Resident Evil games that both hard-core and casual fans will enjoy.

Resident Evil Requiem will be released on Feb. 27 for $70 on the PS5, PC, Nintendo Switch 2 and Xbox Series X and S.  

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Technologies

TextNow Adds eSIM Option for Immediate Unlimited Phone Data Access

The company’s new eSIM option should allow for a faster sign-up experience.

TextNow has built a business on free calling and texting, as long as you’re fine with using its app over Wi-Fi, viewing ads and letting TextNow determine which data is free and which you’ll need to pay for. 

If you want to communicate away from Wi-Fi, you can sign up for a free or paid data plan, but that requires purchasing a physical SIM card and waiting for it to be delivered.

Now, customers can circumvent the wait and the cost (just $4 for the card, but still) with TextNow’s new eSIM option, which is set up from within the TextNow app. eSIM is currently available on iOS and will be coming soon for Android, according to the company.

Once people decide to sign up for cellular data, they want it right away, said TextNow CEO and founder Derek Ting, noting that eSIM reduces the friction of a physical SIM. «They can download a fully functioning phone plan on their phone without spending a nickel,» he said.

Upon activation, the eSIM defaults to the Free Essential Data plan, which offers unlimited talk, texting and data «for apps like email, maps, rideshare and finance,» according to TextNow. Or, customers can sign up for one of the following unlimited data plans that open up wireless data to any app: Day Pass ($3 a month), Week Pass ($9 a month) or Month Pass ($36 a month).

During setup, FaceTime and Messages can be enabled. However, phone calls still need to be made using the TextNow app. Ting also said that support for using a phone as a mobile hotspot is not yet available, but the company is working on it.

While this eSIM option should provide a fast way to activate service on most modern phones, TextNow will still offer a physical SIM option.

TextNow also said its 5G network infrastructure has been improved, but didn’t point to specific improvements. Ting declined to disclose which network provider TextNow relies on, whether that’s T-Mobile, Verizon, AT&T or a mix, such as the way US Mobile straddles all three. 

«It’s not just eSIM. There’s a lot of stuff we did underneath the hood,» he said, noting that customers will see improvements in coverage and connectivity.

While TextNow’s free service could get customers in the door, ramping up to its $36 monthly pass to use it for all purposes puts it squarely into the same price range as other prepaid carriers like Verizon’s Visible and US Mobile.

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