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Apple Watch Ultra 3 Rewards Smartwatch Owners’ Patience

The high-performance Apple smartwatch gets the upgrade people have been waiting for.

If you’re more comfortable hiking mountain trails or gliding under water, or you just prefer a chunky smartwatch with days of battery life, your patience over the last couple of years has paid off. 

Today, Apple announced the Apple Watch Ultra 3, the next generation of its high-performance smartwatch. The Ultra 3 adds a brighter, larger display, 5G cellular communication, satellite connectivity, a battery life increase of up to 42 hours and the ability to detect whether you might be suffering from hypertension.

Apple Watch Ultra fans have had to spend a while watching time pass on their Ultra-exclusive Wayfinder face. The Ultra 2 arrived in 2023, but last year Apple merely added a new Satin Black color — even as the Apple Watch Series 10 gained a better processor and adopted a screen that became the largest in the line. 

Now the Ultra 3 is here to satisfy those who want the most smartwatch Apple can offer.

The Apple Watch Ultra 3 costs $799 (£749, AU$1,399), with preorders starting today. The first shipments and in-store availability arrive Sept. 19.

We’re following Apple news closely to see how it compares to everything we had expected to see. 

The Apple Watch Ultra 3 screen size is back on top

The brilliant screen on the Apple Watch Ultra 3 is now slightly larger than its predecessor, at a 422×514-pixel resolution (up from the Ultra 2’s 410×502 pixels), though the case itself hasn’t expanded. Instead, Apple has slimmed the bezel to bring the active edge of the screen closer to the frame. 

Speaking of the frame, it’s now created using a 3D printing process that uses 100% recycled titanium and half the amount of raw materials as earlier generations.

The screen is also better than the Ultra 2, with an LPTO3 OLED always-on Retina display that has the same faster refresh rate introduced with the Series 10. That means you’ll see a second hand that continually updates, or an active stopwatch timer, without having to raise your wrist and engage the screen. Screen brightness when viewing from an angle has also improved, according to Apple.

Even more battery life

The Apple Watch Ultra and Ultra 2 boasted much longer battery stamina than the regular watch, thanks to their physically larger batteries: about 36 hours of regular use, or 72 hours with low power mode on. 

With the Apple Watch Ultra 3, you might forget the last time you put it onto its charger. Its larger battery and improved battery life get up to 42 hours on a charge. Continuous workouts can extend to 20 hours in low power mode while retaining full GPS and heart rate readings.

The Ultra 3 also joins the Series 10 and Series 11 by offering fast charging. Apple claims 45 minutes of charging will get the watch up to 80% full, or 75 minutes to top out at 100%. Since most people probably aren’t going to run the watch down to zero, a more realistic circumstance is being able to pop it onto a charger for just 15 minutes and gain 12 hours of battery life.

Apple says a number of factors contribute to the improved battery life in the Ultra 3: the more efficient display, larger battery and redesigned radios for 5G cellular and satellite communications. We expected a new processor as well, but surprisingly, the Ultra 3 is powered by the same S10 chip that runs the Apple Watch Series 11 and Series 10.

Connect to satellite services, even without an iPhone

Most phones and smartwatches are designed with the expectation that they operate in areas where cellular or Wi-Fi networks are easily available. The Apple Watch Ultra almost expects you to get lost, with that larger battery and dual-GPS location tracking. But if something unfortunate happens while you’re away from everything, you still want to be able to signal for help or keep friends alerted to your whereabouts.

The Ultra 3 now includes on-device satellite communication, which means as long as the watch has a view of the sky, it can connect to satellites. In most situations, you’d also have a satellite-capable iPhone with you, but that’s not helpful if the phone’s battery is drained. Apple says it redesigned the radios and antenna to double the signal strength. 

As with the iPhone, Emergency SOS via satellite is free for two years, though Apple has not announced any pricing for the service since it was launched. Text messaging and Find My services via satellite are also available as long as you have an active cellular plan.

As for cellular connections, all configurations of the Apple Watch Ultra include cellular capabilities, and now the Ultra 3 is capable of connecting to 5G networks. It uses 5G RedCap (for «reduced capacity») technology, which delivers 5G access but without the power requirements that a device such as the iPhone can handle easily.

Health and fitness features at the forefront

As with the Apple Watch Series 11, the Ultra 3 also looks for possible hypertension, or high blood pressure, based on readings it takes during the course of a month. Apple expects its hypertension detection, currently under review by the FDA, to be available in 150 countries and regions this month. 

That’s in addition to existing heart rate and ECG measuring, as well as the ability to detect blood-oxygen levels, a feature that’s been temporarily blocked in the US due to litigation (though Apple recently developed a workaround). 

Apple also announced that the Sleep app will include a new Sleep Score feature to help users track and adjust sleep more easily.

When Apple announced WatchOS 26 and iOS 26, it introduced Workout Buddy, a virtual companion that provides stats and encouragement while you’re working out, such as on a bike ride, run or walk. (CNET’s Vanessa Hand Orellana got details from Apple’s team developing it.) As a watch designed for workouts, it’s natural that the Apple Watch Ultra 3 brings Workout Buddy along for the ride/run/amble.

Other health and workout features carry over from the Ultra 2, such as water resistance to 100m and scuba diving to 40m, IP6X dust resistance and durability in extreme temperature and altitude environments. It includes dual GPS (L1 and L5) radios for more precise location tracking and wayfinding.

Technologies

Let T-Mobile Pick Up the Tab. Get a Free iPhone 17 With a New Line

If you’ve been looking to add a new line or switch carriers, you can scoop up Apple’s latest flagship on T-Mobile’s dime.

Apple’s new iPhone 17 typically costs $830 for the 256GB configuration, or up to $1,030 for the 512GB configuration. However, T-Mobile isoffering it to customers for free if they meet certain qualifications. If you’ve been looking to trade in your old device or choose an eligible plan, now is a great time to nab this deal.

T-Mobile doesn’t mention a deadline for this deal’s end, but it’s best to act fast if you’ve been wanting the latest iPhone.

To get a free iPhone 17, you’ll need to switch to T-Mobile on an Experience Beyond or Experience More plan and open a new line. You can also choose a Better Value plan, but you must add at least three lines with that plan to get your phone. You can also add a new line on a qualifying plan to score the deal, so long as you also have an eligible device to trade in.

Buyers are still responsible for the $35 activation fee. You’ll get bill credits for 24 months that amount to your phone’s cost. Additionally, you can only get up to four devices with a new line on a qualifying plan.

Note that newer phones will net you more trade-in credits, but an iPhone 6 will net you at least $400 off. The iPhone 17 Pro is also free with a trade-in of an eligible device on an Experience Beyond plan. The iPhone 17 Pro Max is just over $4 per month right now, with the same qualifications.

We’ve also got a list of the best phone deals, if you’d like to shop around.

Why this deal matters

The iPhone 17 series is the latest in Apple’s ecosystem. These smartphones are made to work with Apple Intelligence, include faster chips, offer improved camera performance and show off Apple’s trademark gorgeous design. Starting at $830, they’re not the cheapest phones around, so carrier deals like this one are the best way to save some serious cash.

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Technologies

How Team USA’s Olympic Skiers and Snowboarders Got an Edge From Google AI

Google engineers hit the slopes with Team USA’s skiers and snowboarders to build a custom AI training tool.

Team USA’s skiers and snowboarders are going home with some new hardware, including a few gold medals, from the 2026 Olympics. Along with the years of hard work that go into being an Olympic athlete, this year’s crew had an extra edge in their training thanks to a custom AI tool from Google Cloud.

US Ski and Snowboard, the governing body for the US national teams, oversees the training of the best skiers and snowboarders in the country to prepare them for big events, such as national championships and the Olympics. The organization partnered with Google Cloud to build an AI tool to offer more insight into how athletes are training and performing on the slopes.

Video review is a big part of winter sports training. A coach will literally stand on the sidelines recording an athlete’s run, then review the footage with them afterward to spot errors. But this process is somewhat dated, Anouk Patty, chief of sport at US Ski and Snowboard, told me. That’s where Google came in, bringing new AI-powered data insights to the training process.

Google Cloud engineers hit the slopes with the skiers and snowboarders to understand how to build an actually useful AI model for athletic training. They used video footage as the base of the currently unnamed AI tool. Gemini did a frame-by-frame analysis of the video, which was then fed into spatial intelligence models from Google DeepMind. Those models were able to take the 2D rendering of the athlete from the video and transform it into a 3D skeleton of an athlete as they contort and twist on runs. 

Final touches from Gemini help the AI tool analyze the physics in the pixels, according to Ravi Rajamani, global head of Google’s AI Blackbelt team. which worked on the project. Coaches and athletes told the engineers the specific metrics they wanted to track — speed, rotation, trajectory — and the Google engineers coded the model to make it easy to monitor them and compare between different videos. There’s also a chat interface to ask Gemini questions about performance.

«From just a video, we are actually able to recreate it in 3D, so you don’t need expensive equipment, [like] sensors, that get in the way of an athlete performing,» Rajamani said.

Coaches are undeniably the experts on the mountain, but the AI can act as a kind of gut check. The data can help confirm or deny what coaches are seeing and give them extra insight into the specifics of each athlete’s performance. It can catch things that humans would struggle to see with the naked eye or in poor video quality, like where an athlete was looking while doing a trick and the exact speed and angle of a rotation. 

«It’s data that they wouldn’t otherwise have,» Patty said. The 3D skeleton is especially helpful because it makes it easier to see movement obscured by the puffy jackets and pants athletes wear, she said. 

For elite athletes in skiing and snowboarding, making small adjustments can mean the difference between a gold medal and no medal at all. Technological advances in training are meant to help athletes get every available tool for improvement.

«You’re always trying to find that 1% that can make the difference for an athlete to get them on the podium or to win,» Patty said. It can also democratize coaching. «It’s a way for every coach who’s out there in a club working with young athletes to have that level of understanding of what an athlete should do that the national team athletes have.»

For Google, this purpose-built AI tool is «the tip of the iceberg,» Rajamani said. There are a lot of potential future use cases, including expanding the base model to be customized to other sports. It also lays the foundation for work in sports medicine, physical therapy, robotics and ergonomics — disciplines where understanding body positioning is important. But for now, there’s satisfaction in knowing the AI was built to actually help real athletes.

«This was not a case of tech engineers building something in the lab and handing it over,» Rajamani said. «This is a real-world problem that we are solving. For us, the motivation was building a tool that provides a true competitive advantage for our athletes.»

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Technologies

Virtual Boy Review: Nintendo’s Oddest Switch Accessory Yet Is an Immersive ’90s Museum

No one needs a Virtual Boy. But I always wanted one. And now it’s living with me at last.

On my desk is a Nintendo device that looks like equipment stolen from a cyberpunk optical shop. It’s big, it’s red and black, it sits on a tripod, it has an eyepiece, and it has a Nintendo Switch 2 nestled inside. Hello, Virtual Boy, you’re back.

Nintendo has made a lot of weird consoles over the years, but the Virtual Boy was the weirdest. And the shortest lived. Released in 1995 and discontinued a year later, it lived for a blink of an eye during my final year in college. I never really had time to consider buying one.

It would have been perfect for me, a Game Boy fan who was in love with the idea of VR even back then. Nintendo has been flirting with virtual reality in various forms for decades, and the Virtual Boy was the biggest swing. But it wasn’t VR at all, really. It was a 3D game console in red and black monochrome, a 3D Game Boy in tripod form.

I’m setting the stage because right now you can order a $100 Virtual Boy recreation that’s a big, strange Switch accessory. It’s staring at me now, taking up a lot of space. It’s too big to fit in a bag. It’s a tabletop console, really, and Nintendo has created this Virtual Boy viewer as a way to play a set of free-with-subscription games on the Switch and Switch 2.

Is it worth your money? I’d call it a museum-piece collectible, not a serious piece of gaming hardware. Still, my kid stuck his head in, played 3D Wario Land, and came out declaring it was really cool. He loves old retro games. But I don’t know how often he’ll pop his head back in.

Nintendo’s first stab at 3D now feels like a museum piece

For comparison, I pulled my old Nintendo 3DS XL out of the drawer where it had been tucked away and booted it up, marveling again that Nintendo actually made a glasses-free 3D game handheld once upon a time. The 3DS is a far more capable and advanced game system, but consider the Virtual Boy an ancient attempt to get there first. 

The Virtual Boy was a monochrome red-and-black LED display system, a tabletop-only device that was neither handheld nor TV-connected. The Nintendo Switch’s tabletop-style game modes feel like a bit of an evolutionary link to the Virtual Boy, so it’s poetic that the Switch pops into the new Virtual Boy to power the games and provide the display.

The plastic Virtual Boy is just an odd set of VR goggles for the Switch, but with a red filter on the lenses. Also, you can’t wear it. You keep your head stuck in it.

Awkward and easy to use

All the trappings on this recreation look like the old Virtual Boy but don’t work: You can see a simulated headphone jack, controller port, a sort of knob on top. I just unsnap the plastic case and slide the Switch in, carefully, and then snap it back over. That’s all it is.

To control it, you use the Switch controllers detached or another Switch-compatible controller. Launching the Virtual Boy app — free on the eShop, but you need a Switch Online Plus Expansion Pack account, which costs $50 a year, or $80 for a family membership — splits the Switch display into two smaller, distorted screens. In the Virtual Boy, it looks properly 3D. When I’m done playing, I pop the Switch back out.

As I said in my first hands-on, the big foam-covered eyepiece is more than wide enough for big glasses, and was fine to dip my face into. Getting a comfortable angle to stay playing for a while is another challenge. The Virtual Boy’s included tripod-like stand can adjust the angle, but not as wide as I’d like. I’m sort of hunched over while playing, which gives me a bit of pain. Leaning on the table with my controllers in hand helps.

The red-lensed front eyepiece can be removed, and a later software update will allow Virtual Boy games to be played in several color mixes beyond red and black. Also, you can unscrew an inner bracket to hold the Switch 2 and swap in an included Switch-sized bracket instead. The Switch Lite doesn’t work with the Virtual Boy, however.

The weirdness is my type of indie

All you get right now are seven of the 16 games Nintendo has promised to release for the Virtual Boy. Believe it or not, there were only 22 games ever released for this system. The 16 will include two that were never released before, which is a fun collector’s novelty. 

But what’s amazing to me now is that, sinking into these oddball retro games with their pixelated NES-slash-Game Boy aesthetics in red and black, they feel weirdly timely. The janky, oddball, almost-parallel-universe Nintendo vibe feels like the indie retro aesthetic that’s been big for a while now. After all these years, is the Virtual Boy now finally awesome?

Games like UFO 50 (a compilation of new indie games made to feel like an archive of ’80s games for a console that never was) and indie consoles like Panic Playdate (still my favorite black and white mini handheld, a home for all sorts of homebrew retro games) match my feeling diving into these Virtual Boy games and figuring them out.

Wario Land is probably the best: A side-scrolling Wario game with multiple depth levels, it gives me Game Boy Mario game vibes. Golf has multiple holes and an aiming system, and it’s relaxed and basic (and hard to perfect). 3D Tetris has you dropping blocks down a well to fill in layers, with a Tron-like puzzle feel. Red Alert’s wireframe 3D shooter design is like Star Fox, but boiled all the way down to simple vector lines. Galactic Pinball has several tables, and it’s some lovely, very old-school 3D Nintendo pinball fun. Teleroboxer is Punch-Out with robots, with a style that also reminds me of the early Switch game Arms. And The Mansion of Innsmouth is a creepy 3D dungeon-crawling game (in Japanese) where you try to get to exits before time runs out… or monsters get you.

The remaining games coming this year include Mario Tennis, another Tetris game, a wireframe 3D racer, a 3D reinvention of the original Mario Bros. game called Mario Clash and a 3D Space Invaders. By the end of Nintendo’s release schedule, a good chunk of Virtual Boy’s catalog will be there.

A novelty that’s niche as hell

Worth it? Again, if you love weird and retro, and are intrigued by lost Nintendo 3D games, then yes. But if you’re looking for cutting-edge, then no.

Keep in mind: You can buy a cheaper $25 cardboard set of goggles for the Switch that lets you play the Virtual Boy games, too (or use the old Labo VR goggles Nintendo made in 2019, if you have them). That’s a more sensible path. There are even unofficial emulators for Virtual Boy games on the Meta Quest and Apple Vision Pro. But who said the Virtual Boy was sensible?

A Nintendo game system that’s a big set of red goggles on a tripod is inherently absurd. And I welcome its weird footprint in my home, because that’s exactly who I am. But it’s also a testament to Nintendo’s perpetual interest in the bleeding edge of gaming. VR, glasses-free 3D, AR, modular consoles… Nintendo’s poking around the edges. 

Is the Virtual Boy a sign that Nintendo could make its own VR or AR game system again someday soon, or as an extension of the Switch 2? Who knows? Shigeru Miyamoto, Nintendo’s legendary video game designer, sounded intrigued and elusive about it when I asked him last year. But there’s never any real way to guess where Nintendo’s heading. The Virtual Boy is a museum-piece reminder of that.

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