Technologies
The Apple Watch Series 11 Could Share the Stage at Tomorrow’s Event
The Series 11 will likely headline, but rumors and iOS clues point to additional models joining the lineup at Apple’s September 9 launch event.
All eyes are on Apple’s Sept. 9 «awe dropping» event, where a fresh batch of Apple Watches is expected to take center stage alongside the new iPhone 17 lineup. While the Series 11 will almost certainly headline, Apple may have already tipped its hand on the next Ultra. Imagery found in the iOS 26 public beta (first spotted by MacRumors ) shows display specs that don’t match any current model, and the two-year update cycle only strengthens the case that the rugged Apple Watch Ultra 3 is on the horizon.
Follow along: The countdown has begun for the iPhone 17 to be revealed tomorrow, Sept. 9 — read the latest rumors and our predictions in CNET’s iPhone 17 Liveblog.
With the clues stacking up, here’s a look at everything we know, suspect and can reasonably expect from Apple’s 2025 smartwatch lineup.
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How many Apple Watches will we get?
Based on the usual update cycle and now the latest clues in iOS 26, we’re at least getting a flagship (Series 11) and an Apple Watch Ultra 3 as revealed by a reference in Watch OS 26. Also likely is the possibility of getting a next-gen SE model, according to a report from Bloomberg’s Apple analyst Mark Gurman. The Apple Watch Ultra and the cheaper SE line haven’t exactly followed a predictable upgrade cycle but last year’s absence could prove a strong clue that 2025 could be the year that we get all three again.
According to Gurman, the new Ultra and Series 11 are mostly expected to look the same, while the SE could get a refreshed exterior. The Ultra could also get satellite connectivity and 5G RedCap network access that would bring even the most remote adventures «on the grid.»
Apple Watch Series 11 price and availability
Traditionally, new models go on sale anywhere from a few days to a couple of weeks after the keynote. This year, that could mean preorders opening on Friday, Sept. 12, with availability starting the following Friday, Sept. 19. That said, recent years have seen delays because of production issues and it’s still unclear how newly imposed tariffs might affect the launch timing and pricing in 2025. For context: the Series 10 starts at $399 for the base model, while the Ultra 2 comes in at $799. The other question is what the most expensive variant will be — solid gold, diamond-encrusted Hermès, anyone?
Apple Watch Series 11 design
The Series 11 is expected to keep the slim, flat-edged design introduced on the Series 10 (42mm and 46mm), but Apple’s new Corning partnership means all of the glass protecting the display will be made in the US. Not only does the news make for a great marketing bullet; it could also hint at improved durability, sustainability benefits and, potentially, faster repair turnarounds if replacement glass is sourced domestically.
If the leaked iOS 26 imagery holds true, the Ultra 3 will also have a similar design and slightly larger screen with a 422×514-pixel resolution (up from the Ultra 2’s 410×502 pixels). This could be achieved by slimming down the bezels while keeping the same overall case size, in keeping with Apple’s tradition of maximizing screen real estate without making the already-large Ultra any bulkier.
According to MacRumors, the Apple Watch could also get a more energy-efficient screen, maybe an improved LTPO display with higher resolution and better brightness, which, on paper, could help improve the battery life. This could be reserved for the higher-end Ultra 3, which will likely otherwise keep its original design.
Meanwhile the more affordable SE could see a more extensive design overhaul; it would keep the body of the Series 8 and, according to Gurman, get several upgrades from the Series 10, like an always-on display.
Apple Watch Series 11 processor
Apple typically bumps up the processor with every new smartwatch, so we should see an Apple S11 chip this time around for at least the Series 11 and Ultra 3. The Ultra 3 is also rumored to get satellite connectivity and 5G support, but according to Gurman, these features likely won’t make it to the Series 11. Considering last gen’s upgrade cycle, my personal bet would also be on the SE getting a processor bump up to the S9 chip, currently found in the Ultra 2 and the Apple Watch Series 9.
Apple Watch Series 11 battery
If there’s one thing on everyone’s wishlist, it’s better battery life. The Series 10 introduced faster charging — 0% to 80% in just 30 minutes compared with 90 minutes on previous models — but there’s room for improvement in battery capacity itself.
While there aren’t any rumors indicating that new Apple Watches will get a longer battery life, I truly hope Apple addresses the battery because its smartwatches are falling behind. Some Android models use dual chipsets to divide tasks and optimize battery life. I’d like to see Apple adopt a similar strategy and finally push battery life to two full days on a single charge for regular models. I hope the Ultra, which currently gets a full 72 hours on a charge, gets the faster charging of the Series 10 and pushes its battery life limits beyond three days.
Apple Watch health and fitness upgrades
There’s been a persistent rumor about blood pressure tracking finally making its way to the Apple Watch, but it’s unclear when it will be ready. According to a March report from Gurman, Apple has already been testing the feature in its smartwatch but has run into problems. Other wearables health companies like Omron and Med-Watch have proven it’s possible to measure blood pressure from the wrist, but adding this feature would likely require new sensors and a bulkier design. It would also be less precise than dedicated health devices like Omron’s and measure baseline metrics like the Galaxy Watch 7 and Ultra (which isn’t supported on Samsung watches in the US).
Blood pressure and glucose monitoring have also been thrown in the mix but the latter might not be fully baked for this cycle, according to Gurman.
A WatchOS glow-up on the Series 11
Apple also gave us a preview of the new interface for the Apple Watch with WatchOS 26 at its developers conference in June. The new UI update includes a new «Liquid Glass» display with glassy, transparent design language that mimics the one seen in visionOS.
The redesign features clear overlays for icons and notifications, resulting in a more uniform look and feel across Apple’s ecosystem. Google made a similar move with its redesigned UI, Material 3 Expressive, for Android phones and smartwatches with Wear OS 6.
Want a full breakdown of everything Apple announced, including the new iOS 26 and its eye-catching Liquid Glass design? Here’s everything you missed at WWDC 2025.
Health and fitness coaching
WatchOS 26 also introduced an AI-powered Workout Buddy to the Apple Watch, offering encouragement and real-time feedback during specific workouts. Most of the heavy lifting will happen on the iPhone, meaning the feature requires pairing the watch with a newer Apple Intelligence-enabled iPhone. The Series 11 (and Ultra 3) could push this further by leveraging their more powerful chipset.
This could include coaching that goes beyond just the workout app, potentially debuting on the Series 11 and then also rolling out to compatible Apple Watches. According to Gurman, Apple has been working on a major Health app revamp, code-named Project Mulberry, that would bring AI recommendations and actionable health and fitness insights to users. The new «Health Plus» app would likely arrive as part of an iOS 19 update, working in tandem with WatchOS 11 to gather and process data.
Health coaching is something other competitors, like Garmin and Fitbit, offer through their platforms via premium (paid) subscriptions. It’s not clear whether Apple would charge extra for these features, or if they’d be baked into the standard Health app at no additional cost.
Additional future Apple Watch surprises
There’s another rumor floating around that the Apple Watch could get a camera — not for selfies, but for AI-based image recognition. With the release of Apple Intelligence, Apple introduced a visual search tool on the iPhone that uses the camera to provide relevant information about objects and places.
According to a report by Gurman, Apple is exploring this option, and even if the company decides to move forward with the technology, it likely wouldn’t make its way to the Apple Watch until the 2027 models. While it’s not expected for this launch, it could hint what kind of AI integration will arrive with WatchOS 12. By contrast, WatchOS 11 lacks any Apple Intelligence features.
An even further-fetched clue hints at a foldable Apple Watch with two cameras. A recent Apple patent, first uncovered by Patently Apple, and published by the US Patent and Trademark Office in March, details an Apple Watch design featuring a foldable screen and another with a dual-screen display that either folds or slides out. The additional screens could give the Apple Watch more real estate to expand its functionality and make it less reliant on the iPhone. The same patent also points to the possibility of two cameras on this dual-screened watch for either AI processing or video calls. Apple often files patents well before any related technology appears in an actual product, so even if this concept does live to see the light of day, we’re not expecting it to make its public debut anytime soon.
Technologies
Let T-Mobile Pick Up the Tab. Get a Free iPhone 17 With a New Line
If you’ve been looking to add a new line or switch carriers, you can scoop up Apple’s latest flagship on T-Mobile’s dime.
Apple’s new iPhone 17 typically costs $830 for the 256GB configuration, or up to $1,030 for the 512GB configuration. However, T-Mobile isoffering it to customers for free if they meet certain qualifications. If you’ve been looking to trade in your old device or choose an eligible plan, now is a great time to nab this deal.
T-Mobile doesn’t mention a deadline for this deal’s end, but it’s best to act fast if you’ve been wanting the latest iPhone.
To get a free iPhone 17, you’ll need to switch to T-Mobile on an Experience Beyond or Experience More plan and open a new line. You can also choose a Better Value plan, but you must add at least three lines with that plan to get your phone. You can also add a new line on a qualifying plan to score the deal, so long as you also have an eligible device to trade in.
Buyers are still responsible for the $35 activation fee. You’ll get bill credits for 24 months that amount to your phone’s cost. Additionally, you can only get up to four devices with a new line on a qualifying plan.
Note that newer phones will net you more trade-in credits, but an iPhone 6 will net you at least $400 off. The iPhone 17 Pro is also free with a trade-in of an eligible device on an Experience Beyond plan. The iPhone 17 Pro Max is just over $4 per month right now, with the same qualifications.
We’ve also got a list of the best phone deals, if you’d like to shop around.
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Why this deal matters
The iPhone 17 series is the latest in Apple’s ecosystem. These smartphones are made to work with Apple Intelligence, include faster chips, offer improved camera performance and show off Apple’s trademark gorgeous design. Starting at $830, they’re not the cheapest phones around, so carrier deals like this one are the best way to save some serious cash.
Technologies
How Team USA’s Olympic Skiers and Snowboarders Got an Edge From Google AI
Google engineers hit the slopes with Team USA’s skiers and snowboarders to build a custom AI training tool.
Team USA’s skiers and snowboarders are going home with some new hardware, including a few gold medals, from the 2026 Olympics. Along with the years of hard work that go into being an Olympic athlete, this year’s crew had an extra edge in their training thanks to a custom AI tool from Google Cloud.
US Ski and Snowboard, the governing body for the US national teams, oversees the training of the best skiers and snowboarders in the country to prepare them for big events, such as national championships and the Olympics. The organization partnered with Google Cloud to build an AI tool to offer more insight into how athletes are training and performing on the slopes.
Video review is a big part of winter sports training. A coach will literally stand on the sidelines recording an athlete’s run, then review the footage with them afterward to spot errors. But this process is somewhat dated, Anouk Patty, chief of sport at US Ski and Snowboard, told me. That’s where Google came in, bringing new AI-powered data insights to the training process.
Google Cloud engineers hit the slopes with the skiers and snowboarders to understand how to build an actually useful AI model for athletic training. They used video footage as the base of the currently unnamed AI tool. Gemini did a frame-by-frame analysis of the video, which was then fed into spatial intelligence models from Google DeepMind. Those models were able to take the 2D rendering of the athlete from the video and transform it into a 3D skeleton of an athlete as they contort and twist on runs.
Final touches from Gemini help the AI tool analyze the physics in the pixels, according to Ravi Rajamani, global head of Google’s AI Blackbelt team. which worked on the project. Coaches and athletes told the engineers the specific metrics they wanted to track — speed, rotation, trajectory — and the Google engineers coded the model to make it easy to monitor them and compare between different videos. There’s also a chat interface to ask Gemini questions about performance.
«From just a video, we are actually able to recreate it in 3D, so you don’t need expensive equipment, [like] sensors, that get in the way of an athlete performing,» Rajamani said.
Coaches are undeniably the experts on the mountain, but the AI can act as a kind of gut check. The data can help confirm or deny what coaches are seeing and give them extra insight into the specifics of each athlete’s performance. It can catch things that humans would struggle to see with the naked eye or in poor video quality, like where an athlete was looking while doing a trick and the exact speed and angle of a rotation.
«It’s data that they wouldn’t otherwise have,» Patty said. The 3D skeleton is especially helpful because it makes it easier to see movement obscured by the puffy jackets and pants athletes wear, she said.
For elite athletes in skiing and snowboarding, making small adjustments can mean the difference between a gold medal and no medal at all. Technological advances in training are meant to help athletes get every available tool for improvement.
«You’re always trying to find that 1% that can make the difference for an athlete to get them on the podium or to win,» Patty said. It can also democratize coaching. «It’s a way for every coach who’s out there in a club working with young athletes to have that level of understanding of what an athlete should do that the national team athletes have.»
For Google, this purpose-built AI tool is «the tip of the iceberg,» Rajamani said. There are a lot of potential future use cases, including expanding the base model to be customized to other sports. It also lays the foundation for work in sports medicine, physical therapy, robotics and ergonomics — disciplines where understanding body positioning is important. But for now, there’s satisfaction in knowing the AI was built to actually help real athletes.
«This was not a case of tech engineers building something in the lab and handing it over,» Rajamani said. «This is a real-world problem that we are solving. For us, the motivation was building a tool that provides a true competitive advantage for our athletes.»
Technologies
Virtual Boy Review: Nintendo’s Oddest Switch Accessory Yet Is an Immersive ’90s Museum
No one needs a Virtual Boy. But I always wanted one. And now it’s living with me at last.
On my desk is a Nintendo device that looks like equipment stolen from a cyberpunk optical shop. It’s big, it’s red and black, it sits on a tripod, it has an eyepiece, and it has a Nintendo Switch 2 nestled inside. Hello, Virtual Boy, you’re back.
Nintendo has made a lot of weird consoles over the years, but the Virtual Boy was the weirdest. And the shortest lived. Released in 1995 and discontinued a year later, it lived for a blink of an eye during my final year in college. I never really had time to consider buying one.
It would have been perfect for me, a Game Boy fan who was in love with the idea of VR even back then. Nintendo has been flirting with virtual reality in various forms for decades, and the Virtual Boy was the biggest swing. But it wasn’t VR at all, really. It was a 3D game console in red and black monochrome, a 3D Game Boy in tripod form.
I’m setting the stage because right now you can order a $100 Virtual Boy recreation that’s a big, strange Switch accessory. It’s staring at me now, taking up a lot of space. It’s too big to fit in a bag. It’s a tabletop console, really, and Nintendo has created this Virtual Boy viewer as a way to play a set of free-with-subscription games on the Switch and Switch 2.
Is it worth your money? I’d call it a museum-piece collectible, not a serious piece of gaming hardware. Still, my kid stuck his head in, played 3D Wario Land, and came out declaring it was really cool. He loves old retro games. But I don’t know how often he’ll pop his head back in.
Nintendo’s first stab at 3D now feels like a museum piece
For comparison, I pulled my old Nintendo 3DS XL out of the drawer where it had been tucked away and booted it up, marveling again that Nintendo actually made a glasses-free 3D game handheld once upon a time. The 3DS is a far more capable and advanced game system, but consider the Virtual Boy an ancient attempt to get there first.
The Virtual Boy was a monochrome red-and-black LED display system, a tabletop-only device that was neither handheld nor TV-connected. The Nintendo Switch’s tabletop-style game modes feel like a bit of an evolutionary link to the Virtual Boy, so it’s poetic that the Switch pops into the new Virtual Boy to power the games and provide the display.
The plastic Virtual Boy is just an odd set of VR goggles for the Switch, but with a red filter on the lenses. Also, you can’t wear it. You keep your head stuck in it.
Awkward and easy to use
All the trappings on this recreation look like the old Virtual Boy but don’t work: You can see a simulated headphone jack, controller port, a sort of knob on top. I just unsnap the plastic case and slide the Switch in, carefully, and then snap it back over. That’s all it is.
To control it, you use the Switch controllers detached or another Switch-compatible controller. Launching the Virtual Boy app — free on the eShop, but you need a Switch Online Plus Expansion Pack account, which costs $50 a year, or $80 for a family membership — splits the Switch display into two smaller, distorted screens. In the Virtual Boy, it looks properly 3D. When I’m done playing, I pop the Switch back out.
As I said in my first hands-on, the big foam-covered eyepiece is more than wide enough for big glasses, and was fine to dip my face into. Getting a comfortable angle to stay playing for a while is another challenge. The Virtual Boy’s included tripod-like stand can adjust the angle, but not as wide as I’d like. I’m sort of hunched over while playing, which gives me a bit of pain. Leaning on the table with my controllers in hand helps.
The red-lensed front eyepiece can be removed, and a later software update will allow Virtual Boy games to be played in several color mixes beyond red and black. Also, you can unscrew an inner bracket to hold the Switch 2 and swap in an included Switch-sized bracket instead. The Switch Lite doesn’t work with the Virtual Boy, however.
The weirdness is my type of indie
All you get right now are seven of the 16 games Nintendo has promised to release for the Virtual Boy. Believe it or not, there were only 22 games ever released for this system. The 16 will include two that were never released before, which is a fun collector’s novelty.
But what’s amazing to me now is that, sinking into these oddball retro games with their pixelated NES-slash-Game Boy aesthetics in red and black, they feel weirdly timely. The janky, oddball, almost-parallel-universe Nintendo vibe feels like the indie retro aesthetic that’s been big for a while now. After all these years, is the Virtual Boy now finally awesome?
Games like UFO 50 (a compilation of new indie games made to feel like an archive of ’80s games for a console that never was) and indie consoles like Panic Playdate (still my favorite black and white mini handheld, a home for all sorts of homebrew retro games) match my feeling diving into these Virtual Boy games and figuring them out.
Wario Land is probably the best: A side-scrolling Wario game with multiple depth levels, it gives me Game Boy Mario game vibes. Golf has multiple holes and an aiming system, and it’s relaxed and basic (and hard to perfect). 3D Tetris has you dropping blocks down a well to fill in layers, with a Tron-like puzzle feel. Red Alert’s wireframe 3D shooter design is like Star Fox, but boiled all the way down to simple vector lines. Galactic Pinball has several tables, and it’s some lovely, very old-school 3D Nintendo pinball fun. Teleroboxer is Punch-Out with robots, with a style that also reminds me of the early Switch game Arms. And The Mansion of Innsmouth is a creepy 3D dungeon-crawling game (in Japanese) where you try to get to exits before time runs out… or monsters get you.
The remaining games coming this year include Mario Tennis, another Tetris game, a wireframe 3D racer, a 3D reinvention of the original Mario Bros. game called Mario Clash and a 3D Space Invaders. By the end of Nintendo’s release schedule, a good chunk of Virtual Boy’s catalog will be there.
A novelty that’s niche as hell
Worth it? Again, if you love weird and retro, and are intrigued by lost Nintendo 3D games, then yes. But if you’re looking for cutting-edge, then no.
Keep in mind: You can buy a cheaper $25 cardboard set of goggles for the Switch that lets you play the Virtual Boy games, too (or use the old Labo VR goggles Nintendo made in 2019, if you have them). That’s a more sensible path. There are even unofficial emulators for Virtual Boy games on the Meta Quest and Apple Vision Pro. But who said the Virtual Boy was sensible?
A Nintendo game system that’s a big set of red goggles on a tripod is inherently absurd. And I welcome its weird footprint in my home, because that’s exactly who I am. But it’s also a testament to Nintendo’s perpetual interest in the bleeding edge of gaming. VR, glasses-free 3D, AR, modular consoles… Nintendo’s poking around the edges.
Is the Virtual Boy a sign that Nintendo could make its own VR or AR game system again someday soon, or as an extension of the Switch 2? Who knows? Shigeru Miyamoto, Nintendo’s legendary video game designer, sounded intrigued and elusive about it when I asked him last year. But there’s never any real way to guess where Nintendo’s heading. The Virtual Boy is a museum-piece reminder of that.
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