Technologies
Skate Hands-On Preview: I Think It Might Be the Perfect Free-to-Play Game
The new setting of San Vansterdam is bustling with life and community, and that just feels right.

It’s been nearly a decade and a half since the last Skate game was released, but veterans won’t have to wait much longer to tear up the streets once again. The next entry in the arcade-y skateboarding series launches into early access on Sept. 16.
The franchise reboot (just named «Skate») was developed by Full Circle, a studio composed of much of the same talent that worked on the original games.
After a long drought, skateboarding game fans have dined well on the compilation remakes of Tony Hawk’s Pro Skater 1 and 2, along with Tony Hawk’s Pro Skater 3 and 4. The Skate series has always been a bit different, emphasizing freeform skating with its unique control scheme of flicking the controller joysticks in different directions to achieve tricks, which has been faithfully rebuilt in the new game.
Even so, many fans of the series who would be otherwise excited for its return have their hackles raised, and I can’t blame them.
That’s because Skate is launching as a free-to-play, mainly online game in the «live service» fashion, with plans to continue releasing content for players to earn or buy. That might be a red flag for fans of the older offline single-player games, who may have grown weary of live service games that pressure players to play with limited-time events and to buy rare in-game items.
But after getting the chance to play Skate alongside dozens of other press members and influencers during an online prelaunch preview, I’m hopeful this might be one of the best examples of how live service games can work for developers and gamers alike. It feels like an experiment that developers poured their heart and soul into.
Community, collaboration and nailing tricks with your friends
The developer Full Circle aims to keep player freedom at the core of the new Skate game. The setting is the sprawling fictional city of San Vansterdam, designed to allow you to pull off whatever trick you want, wherever you want, whenever you want. Every street corner has some sort of attraction that implicitly encourages you to get big air, grind a long rail or climb a building to soar your board through the skies.
The game’s simple promise of letting players make their own fun at every juncture is a return to the series’ roots. The reason it works so well is that you’re surrounded by dozens of other players exploring the world, too.
Dumping 150 players into an open-world sandbox and letting them do their own thing is an inspired way to build a community. Skaters in real life are collaborative — they egg each other on and lift each other up as they work at the next big trick — and that applies to this virtual world just as well.
During my preview time in San Vansterdam, I played with only a couple of dozen other players at any given time, and it was an electric experience. It was awesome to watch skilled players pull off tricks (and then flounder to try and replicate their motions) before peeling off in another direction.
Skate is the rare game where I didn’t feel like I needed an objective to guide my gameplay, mainly because I was having lots of stupid fun on my own. At one point, I discovered players rolling around off their boards, and I joined them in an impromptu tumbling conga line. Another time, I watched a player parkour up a building and followed their lead, discovering an entirely new area to do tricks above the hustle and bustle of the street.
My favorite moment was made possible by the new spectate feature. With this feature, I could watch nearby players do their thing and instantly teleport to them if I decided to join in on the action.
While I was flicking through perspectives, I discovered one player standing on top of a bridge in the northeast corner of the map. They were jumping off and ragdolling toward a bronze anchor statue, trying to thread the needle through the hole at the top.
I took part and made several dozen attempts at the base jump before making it through the hole myself, but not without my character slamming his head into the statue with a comically loud bang.
As Skate gets its early access release, I imagine an emerging community working together to find the most entertaining trick spots in San Vansterdam. The only thing more entertaining than trying to nail a trick is doing so while watching half a dozen randoms (and your friends) flounder around with you.
Will the game appeal to newcomers and veterans alike?
As a Skate first-timer and someone whose skateboarding experience mostly entails watching my brother learn to ollie and kickflip, I was worried that I might be in over my head.
Luckily, I was able to choose between the original dual-stick-flicking control scheme and a simpler, modern one that makes it easier to focus on landing tricks. There’s still a bit of a learning curve, but I was able to get on the board and nail some rudimentary moves to get me properly moving around the city after the tutorial wrapped up.
While I wasn’t the biggest fan of how my player character looked (he appeared soulless no matter how hard I tried to meddle with his face), I enjoyed how completing challenges in the open world would directly unlock more outfit options — though I suspect the best clothing will be locked to the purely cosmetic microtransactions that will support the game at launch.
As I donned a tangerine shirt and shorts and stuck a cherry pattern on my board, I felt like I was showing off my in-game experiences to other players. Likewise, their own avatar customization told me a story about their time with Skate.
While the world of San Vansterdam was built with player freedom in mind, the art style doesn’t reflect the Skate games that veterans have come to love and revere. Everything is minimalist, bright and sanitized. The city feels like it belongs in Mirror’s Edge rather than an arcade-style skateboarding game, a genre that embraces the grit and graffiti of street culture.
There are no realistic skateparks or grimy aqueducts to grind down. Gone are the Hall of Meat replays that would highlight gnarly bails and broken bones. And if you’re looking for familiar faces in the world of professional skateboarding, like those featured in the Tony Hawk games, you aren’t going to find them here.
Longtime fans will likely have their gripes with some of these choices, and those aren’t easy fixes. You can’t just change an entire art style on a whim, even if you can sign a deal to license pro skaters to feature in your game.
It remains to be seen if these will be deal-breakers for the vets, but I’ll say this much: Skate is made with a lot of love. The classic flick-it control scheme from the old games was rebuilt from the ground up just to cater to the old heads who want to play the same Skate they’ve known for years.
As an early access live service game, Skate has room to grow and develop according to its fans’ wants and needs. If Full Circle keeps an ear to the ground and addresses any pain points that arise early on, I think this may become a perennial fan-favorite.
Skate will be launched into early access on Sept. 16, releasing concurrently on the PlayStation 5, Xbox Series X and S, and PC. The game will support cross-platform play and cross-progression.
Technologies
Your Pixel 10 Might Have Issues With Older Wireless Chargers
You might want to try taking the case off your phone in order to successfully charge it.

When Google introduced the Pixel 10 lineup in August, it became one of the first major Android phones to receive the Qi 2 wireless charging standard, which Google calls Pixelsnap. However, users noticed issues with wireless charging on the Pixel 10 almost immediately after its release.
Some people are having trouble charging their phone with the new Pixelsnap charger, and others are having issues with older wireless chargers, including Google’s own Pixel Stands. The bulk of the problems happen when a case is on the phone — whether it has the magnet array or not.
I own both the first and second generation Pixel Stands and both will charge my Pixel 10 Pro XL without an issue if there’s no case on it. However, when I add a case to my phone, the problems begin.
I have three cases for my phone, the Mous Super Thin Clear Case, the Magnetic Slim Case Fit by Grecazo, and a no-name soft TPU case. If my phone has any of those cases on and I attempt to charge it while it’s vertical, it starts to charge and then stops after a second or two, and keeps doing that.
I can fix this for the first-generation Pixel Stand by turning the phone horizontal, but it will still charge very slowly. I can’t seem to fix it at all for the Pixel Stand 2 — vertical, horizontal, it doesn’t charge.
Not everyone has this issue
The problem doesn’t seem to be universal. CNET editor Patrick Holland said he had no issues charging the Pixel 10 Pro during his time with it.
A Google spokesperson told me the Pixel 10 lineup is not optimized for older Qi wireless charging standards, but that doesn’t necessarily mean the phones won’t work with older wireless chargers.
Qi 2 is backwards-compatible with older standards, but the phone’s height and charging coil placement on both the phone and the charger are still factors. If you’re having problems, you might see if removing the case helps.
The prospect of potentially needing to replace your older wireless chargers with newer ones isn’t ideal, especially if you shelled out $80 for one or both of Google’s own Pixel Stands. Still, if you want the best wireless charging speed for your brand new Pixel 10 phone, it won’t be with wireless chargers that only support older Qi standards.
Technologies
Today’s NYT Connections: Sports Edition Hints and Answers for Sept. 19, #361
Here are hints and the answers for the NYT Connections: Sports Edition puzzle for Sept. 19, No. 361.

Looking for the most recent regular Connections answers? Click here for today’s Connections hints, as well as our daily answers and hints for The New York Times Mini Crossword, Wordle and Strands puzzles.
The yellow category in Connections: Sports Edition is always easy, but today’s seemed like a no-brainer. The other categories aren’t too tough, either, especially for midwesterners. But if you’re struggling but still want to solve it, read on for hints and the answers.
Connections: Sports Edition is published by The Athletic, the subscription-based sports journalism site owned by the Times. It doesn’t show up in the NYT Games app but appears in The Athletic’s own app. Or you can play it for free online.
Read more: NYT Connections: Sports Edition Puzzle Comes Out of Beta
Hints for today’s Connections: Sports Edition groups
Here are four hints for the groupings in today’s Connections: Sports Edition puzzle, ranked from the easiest yellow group to the tough (and sometimes bizarre) purple group.
Yellow group hint: Spotted on TV.
Green group hint: Unusual team names.
Blue group hint: Air Jordan.
Purple group hint: The Big House is another one.
Answers for today’s Connections: Sports Edition groups
Yellow group: Things seen on an NFL sideline.
Green group: NBA teams with singular nicknames.
Blue group: Teams Michael Jordan played for.
Purple group: Big Ten stadiums.
Read more: Wordle Cheat Sheet: Here Are the Most Popular Letters Used in English Words
What are today’s Connections: Sports Edition answers?
The yellow words in today’s Connections
The theme is things seen on an NFL sideline. The four answers are benches, chains, coaches and medical tent.
The green words in today’s Connections
The theme is NBA teams with singular nicknames. The four answers are Heat, Jazz, Magic and Thunder.
The blue words in today’s Connections
The theme is teams Michael Jordan played for. The four answers are Barons, Bulls, UNC and Wizards.
The purple words in today’s Connections
The theme is Big Ten stadiums. The four answers are Beaver, Camp Randall, Ohio and Spartan.
Technologies
AirPods Pro 3 vs. AirPods Pro 2: Should You Upgrade?
Here’s a look at the key differences between Apple’s latest flagship noise-canceling earbuds compared with their predecessor.
With Apple releasing the AirPods Pro 3, folks who already own the AirPods Pro 2 may be wondering whether it’s worth upgrading.
A good portion of my full review of the AirPods Pro 3 is devoted to discussing the differences between the two models. Here’s how I conclude my review: «Several new features, such as Live Translation, will be available for the AirPods Pro 2, so many AirPods Pro 2 owners won’t feel the need to upgrade right away. But if you’ve been using AirPods Pro 2 for a while, it might be worth passing them on to a friend or relative and upgrading to the Pro 3s.»
Read more: Best wireless earbuds of 2025
AirPods Pro 3 vs. AirPods Pro 2: What’s stayed the same
- The AirPods Pro 3’s list price is still $249 (£219, AU$429). That wasn’t a given with all the uncertainty surrounding the Trump administration tariffs, but we’ll see how the price shakes out on Amazon and other retailers, where AirPods models often get discounted.
- The AirPods Pro 3 are powered by Apple’s H2 chip, the same one that powers the AirPods Pro 2, AirPods 4 and Beats Powerbeats Pro 2. Rumors pointed to an H3 chip, but that didn’t happen.
- No new color options; white is still the only option.
- The AirPods Pro 3 stick with Bluetooth 5.3, just like the AirPods Pro 2 (though some true-wireless earbuds have already jumped to Bluetooth 6.0).
- The buds still feature a MagSafe charging case with USB-C and wireless charging. However, no USB-C charging cable is included (Apple also left out a charging cable with the AirPods 4, though most people have a USB-C cable).
AirPods Pro 3 vs. AirPods Pro 2: What’s changed
- While they look similar to the previous model, the AirPods Pro 3 have been redesigned. Their geometric shape has changed a bit, with the angle of the bud shifted. They’re the same length but slightly smaller width-wise, slightly larger depth-wise and weigh a touch more (5.55 grams vs. 5.3 grams on the AirPods Pro 2).
- The AirPods Pro 3 come with new foam-infused silicone eartips in five sizes, including a new extra-extra small size.
- The AirPods Pro 3 are equipped with heart-rate sensors like the Beats Powerbeats Pro 2.
- 2x better noise cancellation compared to the AirPods Pro 2, according to Apple.
- While the AirPods Pro 3 have 10.7mm drivers like the AirPods Pro 2, those drivers have been upgraded to take advantage of the buds’ new multiport acoustic architecture, which moves more air through the buds and improves sound quality.
- The AirPods Pro 3’s microphones have been upgraded.
- The AirPods Pro 3’s Transparency Mode has been enhanced.
- New Live Translation feature (also available for the AirPods Pro 2 and AirPods 4 series, but not the Beats Powerbeats Pro 2).
- The AirPods Pro 3’s battery life has improved to 8 hours with noise cancellation on and up to 10 hours in Hearing Aid mode with transparency on. The AirPods Pro 2 are rated for up to 6 hours of battery life with noise-canceling on.
- Instead of being IPX4 splash-proof like the AirPods Pro 2, the AirPods Pro 3 got an IP57 rating (so did their charging case), which means they can withstand a sustained spray of water. (I poured water on them and they survived just fine.) They’re also dust-resistant.
- The AirPods Pro’s case now includes a U2 chip, boosting Precision Finding range in the Find My app by 1.5x (requires an iPhone 17). The AirPods Pro 2’s case has the U1 chip.
- Like with the AirPods 4, the AirPods Pro 3’s case no longer has a button for Bluetooth pairing. You simply double-tap on the front of the case to put the buds into Bluetooth pairing mode. The AirPods Pro 2 have a physical button for Bluetooth pairing.
The AirPods Pro 3’s new geometric shape and eartips are among the biggest changes
While the AirPods Pro 3 and AirPods Pro 2 look very similar at first glance, they do feel different in your ears. That’s because the AirPods Pro 3’s new eartips are made of silicone but infused with foam toward the front of the ear tip. Also, the angle of the bud has been adjusted so the eartips point more directly into your ear canals.
If you’re someone who couldn’t quite get a good fit with the original AirPods Pro or Pro 2, the new design could very well help you get a snugger, more secure fit. The fact is that a tight seal is crucial for optimal sound and noise-canceling performance, and Apple redesigned the eartips to make sure users could hear the sound and noise-canceling upgrades with the AirPods Pro 3.
Alas, the new AirPods Pro 3 tips don’t work with earlier AirPods Pro models; they attach differently.
Do you really need the AirPods Pro 3’s heart-rate monitoring?
I personally don’t feel that heart-rate monitoring is a must-have feature, particularly if you already own a smartwatch with the feature. But for some folks, it will be a welcome addition. The heart-rate sensors have been custom-designed for the AirPods Pro 3 (they’re Apple’s smallest heart-rate sensors) and aren’t identical to the ones in the Powerbeats Pro 2, but the experience using the heart-rate monitoring feature is the same.
How much better are the AirPods Pro 3 than the AirPods Pro 2?
It’s always hard to put an exact percentage on how improved one generation of a product is to the next, and there are always some people who will prefer the older model for whatever reason. But for me, the AirPods Pro 3 are about 20-25% better.
While they both use the H2 chip, the newest AirPods have been redesigned on the outside and inside, and most people should notice the improvements to sound quality, noise cancellation and fit.
If you own the original AirPods Pro, I wouldn’t hesitate to recommend upgrading, especially if your battery life has decreased.
If you’re happy with your AirPods Pro 2, there’s no hurry to upgrade unless your battery life has become an issue (some people have the older AirPods Pro 2 with a Lightning connector for charging instead of USB-C). The previous generation supports most of the same features as the AirPods Pro 3 (aside from heart-monitoring), including Live Translation and Hearing Aid mode.
It’s worth pointing out that the AirPods Pro 3 offer slightly better speech clarity for Hearing Aid mode (with Automatic Conversation Boost) and better battery life — up to 10 hours with Transparency and Hearing Aid mode. That makes the AirPods 3 the better choice if you have small to moderate hearing loss and plan to use your AirPods as hearing aids.
AirPods Pro 2 vs. AirPods Pro 3 vs. AirPods 4 with ANC spec comparison
AirPods Pro 2 | AirPods Pro 3 | AirPods 4 with ANC | |
Weight (each earbud) | 0.19 ounce (5.13 grams) | 0.20 ounce (5.5 grams) | 0.15 ounce (4.3 grams) |
Weight (case) | 1.79 ounces (50.8 grams) | 1.55 ounces (43.99 grams) | 1.22 ounces (34.7 grams) |
Water resistant | IPX4 | IP57 | IP54 |
Sensors | Skin-detect sensor, Optical in-ear sensor, Motion-detecting accelerometer, Speech-detecting accelerometer, Force sensor |
Skin-detect sensor, Optical in-ear sensor, Motion-detecting accelerometer, Speech-detecting accelerometer, Force sensor, heart-rate sensor |
Optical in-ear sensor, Motion-detecting accelerometer, Speech-detecting accelerometer, Force sensor |
Microphones | Dual beamforming microphones, inward-facing microphone | Dual beamforming microphones, inward-facing microphone | Dual beamforming microphones, inward-facing microphone |
Chip | H2 | H2 | H2 |
Conectivity | Bluetooth 5.3 | Bluetooth 5.3 | Bluetooth 5.3 |
Active Noise Cancelation, Transparency mode |
Yes | Yes | Yes |
Conversation Awareness, Adaptive Audio |
Yes | Yes | Yes |
Voice Isolation, Personalized volume |
Yes | Yes | Yes |
Battery life | Up to 6 hours +30 hours with case |
Up to 8 hours +24 hours with case |
Up to 5 hours +30 hours with case |
Wire in box | Yes | No | No |
Launch Price | $249 | $249 | $179 |
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