Connect with us

Technologies

I’ve Spent Days Testing the Pixel 10 Pro XL and It’s Quite the Android Phone

From gaming and the camera to new AI skills and the battery, I’ve been putting Google’s new flagship phone through its paces.

I’d already spent a lot of time with the Pixel 10 Pro XL in Paris — including extensively testing its camera — so there was a lot I already liked about it. I’m keen on the design, the display is vibrant and bright enough to use under the midday Paris sunshine and the camera is capable of taking some really great-looking images. 

Now that I have Google’s new flagship phone in my hand I’ve been able to dive deeper, playing games, using the new AI tools and generally finding out what this phone is really like to live with. It’s too early still for a full, rated review, so here I wanted to give some of my initial thoughts and impressions from the time I’ve spent with it.

You can still read my full hands-on article, as well as watch my video above where I put the camera to the test. And if you’re interested in the cheaper base Pixel 10, you can read about that here

So, let’s dive in.


Don’t miss any of our unbiased tech content and lab-based reviews. Add CNET as a preferred Google source on Chrome.


Capable Tensor G5 processor

I couldn’t really use the phone beyond the camera in my first round of testing so I was excited to finally be able to boot it up and see how it handles. It packs Google’s latest Tensor G5 processor, along with 16GB of RAM. The company has made various boasts about this chip’s performance increases over its predecessors.  

I’m yet to run our usual suite of benchmark tools on the phone — Google seems to block them in the Play Store during testing periods, which is unhelpful — so my observations are more anecdotal. But it certainly seems like a nippy piece of kit. Swiping around the Android 16 interface is swift and lag-free. Apps, including the camera, open quickly. 

It handles gaming well, with Genshin Impact and PUBG playing smoothly at high graphics settings. It also feels faster when generating AI images in Pixel Studio (more on that later). The one area I noticed any kind of slowdown is when shooting 50-megapixel images. When you first open the camera you can take up to three images in quick succession, but then the shutter button becomes inactive for a few seconds while it saves those shots. 

The Pixel 10 Pro XL Goes to Paris: Out of Hundreds of Photos, These Are My Favs

See all photos

Burst-firing high resolution shots is arguably a niche use case but it does hint that the processor will still struggle with some demanding tasks. Google’s Tensor chips have never been about straight-line speed though and I don’t expect it to be a rival for Qualcomm’s top-end Snapdragon 8 Elite on benchmark tools. What it does is provide a solid overall experience with enough power for everyday tasks, while also being tailored more toward on-device AI processing. Speaking of which…

Upgraded AI tools

The Pixel 10 range is packed with various new AI tools, while existing ones — like Gemini Advanced — are more capable than ever. The generative AI image creator, Pixel Studio, launched last year on the Pixel 9 range. While it was fun, its images were often a bit rough. The improvement this year is vast, with higher quality images and an overall better understanding of prompts. 

It’ll also generate pictures of people as well as include accurate text within the image, two things it certainly couldn’t do before. There are also various new styles to choose from, including a claymation look, a stained glass style and a traditional Japanese ukiyo-e style that I absolutely love. It’s great fun playing around with the tool, and while for many it might just be a fun novelty, it could also be a genuinely useful tool to help play with ideas for creative projects. 

A few things I did notice about it though: A prompt that simply includes the word «phone» will almost always result in an iPhone. While it can create a near photorealistic rendering of an iPhone, ask the Pixel to create a Pixel phone and it’ll invariably get it wrong. Turns out, Google’s AI is extremely iPhone-focused. I also found it weirdly obsessed with Hasselblad, putting the logo on people’s clothes and putting a Hasselblad camera into scenes without any prompting from me. 

More troubling though is the AI’s lack of representation of people of color. Using generic terms like «man» or «woman» almost always resulted in images of white people, with none of the images created in my whole testing time showing darker skin tones. This isn’t unique to Google’s phones; AI’s racial bias has been notable for many years now, with most chatbots displaying some kind of bias whether overt or otherwise. 

CNET contacted Google for comment on this issue and it responded: «Pixel Studio employs rigorous design, testing, monitoring and safeguards that follow Google-wide policies. Pixel Studio uses the latest state-of-the-art models from Gemini and follows the same safety guidelines that are used by Gemini to mitigate unintended or harmful outcomes and avoid unfair bias. Google is committed to continually evolve our products in the space of responsible AI to ensure fair representation for all.»

The AI extends deeper into the phone, with tools like Magic Cue designed to automatically surface relevant information from you during a conversation, so you don’t have to go searching for it yourself. It’ll scrape information from Gmail, the Google Messages app, Google Calendar, Contacts and Keep Notes, and you’ll need to provide permission for Magic Cue to access your information. 

I’m yet to fully use the tool, but my colleagues have and found it works sometimes — although it seems inconsistent in when it surfaces information. Why have I not used it much? Because it works only with certain Google apps, and I’ve rarely used them before now. I’m mostly an iPhone user, and my social world exists largely in messaging apps like WhatsApp or Instagram messaging. I never even use Apple’s own iMessage. As a result, setting up the Pixel from scratch means not having any existing data for it to pull from, and if like me, you don’t really live in Google’s app ecosystem, then Magic Cue will be of limited use. 

You’ll find other existing AI tools on board like Gemini Live and Circle to Search, along with a new voice recording tool that creates AI soundtracks to play over the top of your recordings. Honestly, I don’t see what the point is. I’ve never felt I needed a «rainy-day blues» vibe playing over a voice memo about an article idea and I don’t think it’s going to transform the way I work. 

Gemini Live now allows you to share your screen to be able to ask questions about what you’re looking at. Sometimes it works, other times it’s weirdly inaccurate. While my app drawer was open I asked it, «Which is the PUBG Mobile app?» and Gemini acknowledged that it could see it, but then inaccurately told me its location and described it as «a desert scene with a vehicle,» when it’s actually a person in a helmet against a bright blue sky. A total failure.

I asked it about several apps (including the calculator) and it got some element wrong every time — either the app icon’s location within the screen or the description of the icon itself. However, when I opened the camera, showed it a SanDisk SSD and asked, «What is this?» it gave me a perfect answer. I would continue to fact-check your AI results. 

Pixel 10 Pro XL cameras tested in Edinburgh

I took hundreds of photos with the Pixel 10 Pro XL in Paris, and I was really pleased with how it captured the exposure and colors on the bright sunny day. In a slightly more overcast Edinburgh, however, I’m not quite as thrilled with the results. I had a few friends come to visit and while doing some filming on the Royal Mile we also decided to hit a few pubs throughout the afternoon and I took the phone along for the ride. 

This shot of this chap having a little snooze is solid, with great details and exposure.

This ultrawide shot of my friend filming has a decent exposure, but the details when you zoom in are a little mushy. 

It’s the same here, with a noticeable amount of oversharpening giving the scene a crunchy look, which I don’t love. 

This portrait mode shot of my friend is spot on though, with a lovely natural bokeh.

And this image of a dog is pin-sharp.

At 5x zoom, this shot of this man outside a pub looks great.

But this guy carrying an Eevee plushie definitely looks overprocessed, with oversharpened details that I’m not keen on. 

Taken with the regular camera, this scene is well exposed, with the statue on top of the far building being barely noticeable.

Zooming in to 10x brings the statue much more into view, with reasonably sharp details. 

At 30x the phone uses AI to upscale the image, although I don’t think it’s done a good job here — it may even have missed focus as it looks really quite blurry.

But weirdly at 100x it looks far better, with even texture details visible on the statue. It’s a remarkable image, and I did not expect to get a clean shot like this at 100x zoom.

In this very low light indoor bar, the phone did a solid job of our cheers with some old-school Hooch. Details are a little mushy, but that’s to be expected. 

Taken with the main camera using the Pixel’s Night Sight, this night time scene is bright and detailed with little image noise throughout. 

Switching to the ultrawide camera there’s again a decent amount of detail throughout. 

This shot is captured well enough, but I noticed there was again quite a lot of crunchy-looking details from the over-zealous image processing.

So I also shot this photo in raw and did my own editing in Adobe Lightroom. Apart from adjusting the exposure and colors, I was also less heavy-handed when it came to sharpening and clarity, and I think it’s a nicer-looking shot as a result. 

Reasonable battery life

I’ve put the phone through one round of our demanding video streaming battery drain test. After the first hour it had dropped from full to 94%, to 86% by the second hour and to 76% after three hours of streaming. I’d call that result OK at best. It’s in line with the OnePlus 13 and Galaxy Z Flip 7 FE, while phones like the Galaxy S25 Plus and iPhone 16 Pro both had well over 80% remaining after the third hour. 

It’s a very demanding test, though, and in everyday use I’ve found it decent enough. It certainly holds its charge well when not in use, and after 45 minutes of playing Genshin Impact it only dropped by around 7%. Battery life is absolutely an area I want to investigate further before I’m ready to slap on a score.

Pixel 10 Pro XL: Is it still a good phone to buy?

When I first wrote about the Pixel 10 Pro and Pro XL I said they were «shaping up to be superb flagship Android phones.» I stand by that. They look great, the cameras can certainly take some awesome images and the new AI tools are interesting and only going to get better over time. 

You shouldn’t buy this phone if you already own a Pixel 9 Pro or maybe even an 8 Pro. The hardware upgrades are arguably quite minimal and some of the AI prowess of the 10 Pro series will be shared with earlier Pixel models with updates. 

You also shouldn’t look towards this phone if you’re a power gamer, wanting the ultimate handheld console-like experience. While I haven’t benchmarked the processor, its overall performance feels good, but not overwhelmingly potent. It certainly can handle games and if you’re more of a casual gamer wanting to bash a few pixels around on your daily commute, it’ll be more than sufficient. 

I’m looking forward to spending more time with the phone over the coming days and weeks. Some tools — like Magic Cue — will only reveal their true usefulness over time, so this is a phone I’m keen to really get to know. But it’s certainly starting out well. 

Technologies

Is AI Purposefully Underperforming in Tests? Open AI Explains Rare But Deceptive Responses

Research reveals some AI models can deliberately underperform in lab tests, however, OpenAI says this is a rarity.

The OpenAI o3 model has been found to deliberately underperform in lab tests to ensure it was not answering questions «too well.» The AI model wanted researchers to believe it could not answer a series of chemistry questions. When confronted, the model said, «Because we want to survive as the model, we need to fail purposely in some to not exceed 50%.»

So the AI model deliberately got six out of the 10 chemistry questions wrong.

In sports terms, this is called «sandbagging.» In AI terms, this is «scheming.»

This is exactly the strange behavior OpenAI warned about in a recent research paper. The AI company and its collaborators from Apollo Research found that some advanced AI models occasionally act deceptively in lab settings.

In controlled experiments, some of the most advanced systems today — including OpenAI’s own models, as well as competitors from Google and Anthropic — occasionally engaged in these kinds of scheming patterns.

While the idea of an AI model weaponizing incompetence may cause nightmares, OpenAI says it is not the time to panic. The AI giant was quick to stress that, as concerning as it is, this trend does not mean ChatGPT or other popular AI models are plotting behind the scenes. Apparently, this behavior is quite rare.


Don’t miss any of our unbiased tech content and lab-based reviews. Add CNET as a preferred Google source.


Moreover, the choice to call this trend «scheming» is likely more of a technical shorthand rather than evidence of any human-like action or behavior. Researchers are measuring patterns and tendencies that, in practice, amount to concealment or strategic deception. And they are looking to address this problem now to future-proof the AI models.

The report from OpenAI notes that as AI is increasingly assigned to more complex tasks with real-world consequences, «the potential for harmful scheming will grow — so our safeguards and our ability to rigorously test must grow correspondingly.»

OpenAI has faced backlash for the sycophantic tendencies of its AI models, and the company says it has «taken steps» to limit how often the models may «deceive, cheat or hack problems» by training them to ask for clarification from users or even have the chatbot acknowledge when it cannot answer a query.

Read also: AI Lies Because It Tells You What It Thinks You Want to Hear

The paper underscores a growing concern about AI safety. Many around the world worry that as these AI models become more powerful and more aware of their own circumstances, they may learn to manipulate outcomes in ways that aren’t obvious to human overseers. Detecting such behavior would be extremely difficult, since a system motivated to hide its reasoning could look identical to one that has «fixed» the problem.

OpenAI says it has made progress with what it calls «deliberative alignment,» or training models to reason explicitly about why they should not scheme before they act. In testing, that cut deceptive behavior dramatically. For example, the scheming propensity of OpenAI o4-mini dropped from 8.7% to 0.3% with deliberative alignment training, though not completely.

This research will not change how ChatGPT works today or tomorrow, but it signals what OpenAI is focusing on as it builds and launches future models. Alignment and safety, OpenAI argues, need to move as quickly as capability. Because if AI systems are already showing glimmers of strategic behavior in lab settings, the real-world stakes could be extreme.

Read also: Why You Should Think Twice Before Using AI as a Therapist

Continue Reading

Technologies

Kirby Air Riders Is Absolute Chaos, and I Love It That Way

It’s not Mario Kart, but this second Switch racer proves its worth with a lot of rapid absurdity.

Somewhere, at the very far limits of my reflexes, is Kirby Air Riders. It is waiting for me in its infinite weird.

You want a game that’s fast? That pinballs you around and gets to incomprehensible speeds? Go go go go go go. That’s Kirby Air Riders. It’s Mario Kart on 70 shots of espresso. 

I never played the original Air Ride game for the GameCube, but it has its fans. I have, however, played a bunch of Kirby games, as well as Super Smash Bros. Masahiro Sakurai, who has shaped both franchises, is the director of this game. And it shows. 

Should you get this game over Mario Kart World, the Nintendo Switch 2’s other launch-window exclusive racing game this year? Hopefully, I can help you decide. My colleague Bridget Carey thinks Air Riders flies too close to the sun, that it’s too much, too chaotic to enjoy. I am feeling the opposite: Fly into that sun, baby. The more I play, the more I crave its speed.


Don’t miss any of our unbiased tech content and lab-based reviews. Add CNET as a preferred Google source.


I love Mario Kart World, but there’s a valid argument that you could just stick with the already-classic Mario Kart 8 Deluxe instead, and maybe pick up Kirby Air Riders as your racing choice. Ask yourself if you love Kirby, and if you love Smash, and most importantly, if you love fast chaos.

The menus and game feel, the chaotic energy, and the rapid mix of skill and luck are very much like Super Smash Bros. The racing is sort of Mario Kart-esque, but very different, including a set of controls that could totally annoy you until you get used to them.

And in case you didn’t know, Sakurai’s work is rather weird. Like, weird, weird. I remember Kid Icarus: Uprising, a 3D shooter that he directed for the Nintendo 3DS console, which was a mix of bizarre controls, whimsical chaos and strange character design. That kind of stuff is here, for sure. But also, there’s a serious speed that reminds me of Sega racing games from my childhood, or F-Zero GX for the GameCube. Going back and playing F-Zero GX and Fast Fusion (a great, cheaper racing game), I feel that same full-energy rush as I do in Air Riders.

The Switch 2 shows off how rapidly it can juggle ultrafast gaming at smooth frame rates here, and the whole game at its most intense moments is far too fast for me to even see properly. But that’s part of the absurdity. Or, I’m growing into the speed of it. Races move quickly, battles in multiplayer modes also move quickly, power-ups that combine and produce explosions are all over the place, like Super Smash Bros gone haywire.

It takes a while to get used to those odd racing controls, though. You don’t press anything to move forward, but you press a single button to brake, drift, and charge up a boost. The physics of that ricochet-style racing feels like operating a series of slingshots, and each racing vehicle has a different subset of moves and restrictions. It feels more varied than the general sameness of Mario Kart vehicles.

There aren’t as many tracks, as far as I can see, as Mario Kart. So far, I’ve unlocked 18 tracks (both new and original Air Rider ones), and a bunch of characters and vehicles. Add to that the power-ups that can be snagged in the races, and it’s a lot of variation, but I want more. More, more, more.

There are also several modes: a straight-on race; a separate series of top-down racetracks that feel like Super Sprint or RC Pro Am (if you remember those); an incomprehensible (to me) City Trial mode that involves collecting power-ups for 5 minutes, stealing vehicles and then pairing off into a random challenge. The challenge could be a battle, a race, launching yourself into targets for points, floating for as long as you can… who knows? City Trial is the game’s party mode, and it feels like a holiday stand-in for Mario Party or Super Smash Bros.

There’s also a storyline mode that’s a string of increasing challenges plucked from all the other modes, which progresses through branching paths and stages, much like the story mode in Super Smash Bros. It’s also a way to unlock extra vehicles, stages and characters.

I’ve mostly been playing Air Riders alone, except for a few hours of online play with Nintendo and some other journalists. This game is designed for multiplayer play, either online or on the Switch in split-screen mode. Games vary from six racers in one mode, to eight in another mode, to 16 in City Trial. It’s hard to judge the online party play at the moment because no one else has had the game. As for playing at home with others, I haven’t done that either. I’m just going solo.

After over 10 hours, I still feel the addictive pull to play. And it’s so fast, chaotic and snackable that it can be smashed through in far less time than a typical Mario Kart World race. It gives me good nervous energy.

It’s also strangely forgiving of old dads like me who might not know what they’re doing. You can simply let go of the controls, and your vehicle will continue moving. Guardrails help pinball you forward even when you’re way off course. The rest is in subtle reflex strategies, floating and attacking and taking corners just right. It feels more like a battle game than a racing one.

There is also an impressive selection of menus and accessibility customizations, more than I’ve ever seen in a Nintendo game. You can re-map buttons, change the screen layout and tweak race parameters in multiple ways that I haven’t even explored yet. 

Air Riders is a wonderfully unusual one. Still, it’s a game that feels a step below an absolute must-have, especially since it costs $70, a price that’s too high by at least $20. But for me, right now, it’s 100% the cult hit midnight movie of Nintendo’s Switch 2 Year One library. 

And do my kids want to start playing too? Heck yes, they do. That’s a good sign that this game’s doing things right. Now, excuse me, my hamster needs to ride a giant battle chariot in the next race through waterfalls again.

Continue Reading

Technologies

Roblox Rolls Out Age-Verification Requirement for Chat Amid Child Safety Criticism

The age-verification tool estimates a player’s age to put them into a specific group before they can chat online.

Roblox, the online gaming platform that has been under fire due to child safety concerns, has introduced age-verification software that uses facial scanning to estimate the age of players. 

The system is currently voluntary, but by the first week of December it will be a requirement in Australia, the Netherlands and New Zealand in order for players to chat with others online. By early January, players in all Roblox markets, including the US, will be required to use the software if they want to engage in chats with other players. Roblox said it has also launched a Safety Center hub with information for parents and parental control tools. 


Don’t miss any of our unbiased tech content and lab-based reviews. Add CNET as a preferred Google source.


Roblox says the age-verification system is being put in place to limit contact between adults and children, which has been a chief concern among child-safety advocates. 

However, while some experts expressed optimism about Roblox’s changes, they disagreed on whether the new features go far enough for the platform and whether Roblox’s reputation can be repaired.

How it works

Roblox’s new age-verification feature takes a 3D scan of a player’s face, using a webcam or a mobile device’s camera, to estimate the person’s age. Based on that estimate, a player can use online chat with other players in their age group.

In a video about the software, Roblox says it immediately deletes captured images or video after the age check is complete.

The age check is performed by a vendor of Roblox called Persona.

Once they complete the check, players are grouped into the following age categories: under 9, 9–12, 13–15, 16–17, 18–20, or 21 and over. The company said that those under 9 won’t be allowed to chat without parental permission. The chats won’t be strictly limited to those age groups, necessarily. Roblox said players «can chat only with peers in their group or similar groups, as appropriate.»

A representative for Roblox said in an email to CNET that the technology should not be considered facial recognition because it’s not being used to identify a particularly person, only to estimate their age. 

The company said it’s also taking measures such as restricting media sharing among players and using AI to monitor chats. 

Ongoing controversy

One of the aims of the launch, which was first announced in the summer, was to address criticism that the platform has not adequately protected underage Roblox players. The criticism comes at a time when Roblox is more popular than ever, having broken its own records this year for the number of players on its platform at the same time. It’s estimated to have about 380 million active monthly users.

Roblox is currently facing dozens of lawsuits related to claims of sexual abuse and child exploitation from families of children who played Roblox. It is also the target of investigations or lawsuits from states including Florida, Texas, Louisiana and Kentucky.

Roblox was dealt a setback earlier this month when a California judge declined the company’s motion to move one of these suits into private resolution. 

The company says its safety features are moving beyond what other game platforms offer to protect minors. 

According to a corporate post about the safety features: «Roblox is the first online gaming or communication platform to require facial age checks to access chat, establishing what we believe will become a new industry standard.» 

The online streaming platform Twitch is also introducing an age scan feature, but so far only in England
In response to the Roblox and Twitch changes, Anna Lucas, online safety supervision director at the British regulatory agency Ofcom, said, «We’re pleased that children will be better protected from harmful material and predators on Twitch and Roblox. Under the UK’s online safety laws, platforms must now take steps to keep kids safe, and we’re ensuring they meet their responsibilities. There’s more to do, but change is happening.»

What’s next for Roblox?

Experts CNET spoke with in areas including child privacy and safety, online marketing and tech viewed the steps Roblox is taking as positive, But there’s wide disagreement on whether the company is going far enough with its protections.

«Roblox’s new age-verification tools are encouraging, but from a parenting standpoint, they’re just one part of the safety puzzle,» said Dr. Scott Kollins, a clinical psychologist and chief medical officer at Aura, an online safety app. «The real question for families is whether these features meaningfully improve kids’ day-to-day experience on the platform. Age verification is a step forward, but children still need guardrails and clear explanations about how online interactions work.»

Kollins said that active parenting needs to take place before kids log on to Roblox in addition to the company designing its product with safety in mind.

Stephen Balkam, founder and CEO of the Family Online Safety Institute, called the age-verification «a hugely important step» in the direction of making Roblox a safer platform. He said he hoped other online platforms might follow Roblox. 

«My only hope is that in the long term, Roblox’s age assurance methods become interoperable with other gaming and kid-focused sites and platforms, so parents and kids only have to go through the verification process once,» Balkam said.

Like Kollins, Balkam emphasized the importance of parental involvement, since no site is entirely safe. 

«Set family rules, use parental controls and have regular conversations with your kids,» he said. «So, no, don’t ban Roblox, but use their industry-leading tools and keep the lines of communication open and your kids should be able to have a fun and creative time.»

Liability and trust

Some experts also view the changes as a way to mitigate the company’s reputational damage and address legal challenges.

The age verification is «not a silver bullet,» said Paromita Pain, associate professor of media studies at the University of Nevada, Reno.

«Even a very strong safety revamp doesn’t erase that record, but it does give Roblox a narrative: ‘We heard you, we’re now at or above industry standard, so future risk is sharply reduced,’ » Pain said. 

The moves, Pain said, could rebuild trust, but many parents will see age checks as coming too late. Pain said that the company should adopt independent audits of child-safety practices, make its parental and teen controls stricter by default and commit to «safety by design» by making systemwide changes on private servers and environment designs.

The current changes won’t fix things for Roblox, she said. «Only sustained, independently-verifiable changes—and probably some large settlements—will do that.»

Continue Reading

Trending

Copyright © Verum World Media