Technologies
Shinobi: Art of Vengeance Is a Sleek, Brutal Return to 2D Ninja Action
Sega’s legendary ninja Joe Musashi returns in the Shinobi revival.
The game industry has seemingly made 2025 the «year of the ninja» with the release of Assassin’s Creed: Shadows and Ninja Gaiden: Ragebound earlier in the year, as well as the upcoming Ghost of Yotei and Ninja Gaiden 4. Amid all these high-profile ninja releases, Sega’s iconic Shinobi franchise returns with what could be its best game in the series.
Dormant for more than a decade, Shinobi: Art of Vengeance ($30) does everything right when it comes to reviving the beloved franchise. It has a stunning visual style, new abilities, bigger levels, tough bosses and callbacks to older games as a treat for longtime fans.
In Shinobi, players take the role of the series’ hero Joe Musashi. The ninja was living in a seemingly peaceful village until it was destroyed by the evil ENE Corporation led by the tyrant Lord Ruse. Joe will exact his revenge on the military organization — which, naturally, is out to conquer the globe — as he uncovers the vast amount of horrors and destruction it’s responsible for.
If that sounds like a plot typical of ’80s or ’90s action movies and games, well, it is. There are some interesting storyline beats that occur throughout the game, which play out mainly in dialogue exchanges and a few beautiful cutscenes. Still, the story of this Shinobi game comes down to revenge, and that’s never a bad motivation for a ninja game.
The art of sight and sound
What struck me about the visuals of this particular Shinobi game is the smoothness of the animation. Developer Lizardcube did a tremendous job of making a 2D game look like it could be an anime without replicating an anime style similar to Guilty Gear Strive or Marvel Tokon: Fighting Souls. The animation of the characters is so good-looking that it almost feels unreal.
The presentation for Shinobi, in general, is just spot on. This is one of those instances where you can tell the developer was trying to replicate the look, sound and feel of an older game — from graphics to animations to even the way enemies and bosses move — to feel just like it did when older gamers like me experienced those early Shinobi games for the first time.
Playing Shinobi III at home on a Genesis (or Mega Drive outside of the US) and all the details in Joe’s movements and the electronic rock soundtrack were blowing our minds when we were 10 years old. Decades later, Art of Vengeance is doing the same to me.
Who put a Metroidvania in my Shinobi game?
My time with the Shinobi games is long yet minimal. I played the original 1987 arcade game and others in the series here and there. What I appreciate about this new Shinobi game is how it builds on the framework of the franchise’s best games: the action-platforming of Shinobi III and the swordplay in the PS2 Shinobi reboot.
It’s just so much fun to play as Joe in this game. He learns many moves as you progress, making use of light and heavy sword attacks, kunai throws and dashing. As you string these together, combos become a ballet of strikes: You hit one enemy, pursue them with a dash or switch to another target. The combo tracker quickly climbs toward a hundred, yet Joe still has more moves to unleash.
Joe also has at his disposal a series of Ninpo abilities, which are special attacks that can be equipped and activated with a specific button combination. These abilities can be found or purchased, with each requiring a segment of the Ninja Cell gauge that will replenish whenever Joe attacks opponents. There are eight in total, with varying capabilities such as using the Fire Ninpo to deal heavy damage to end combos or using the Shuriken Ninpo to wear down an enemy’s armor.
My favorite combos are extensive, but flow smoothly: start off with a few light attacks, string that into two power slashes to knock the enemy into the air, do a dash into a flying knee attack into another enemy, begin the string of weak and strong attacks, knock this enemy into the air and time it to where the first enemy is close to landing, unleash a Fire Ninpo to kill it, then jump up to do an air combo for the airborne enemy and finish it off with a Wind Slash Ninpo that should be ready after I land all the hits. Then you get to do it again.
And like in all the other Shinobi games, Joe has his Ninjitsu, or ninja magic, that builds when attacking enemies, although at a much slower rate than Ninpos. These Ninjitsus can do a ton of damage, but toward the end, I kept to the one that refilled my life bar.
The level design and enemies are new but reference older games. Levels offer plenty to explore if you have the right abilities, adding a bit of Metroidvania flavor. Each area has remarkable detail, such as the ENE Corporation Laboratory, where cutting the power midway through the level unleashes an army of bio-horrors to fend off. Exploring every spot rewards collectibles and secures a 100% completion rating.
For most of the game, difficulty rises steadily with occasional spikes from enemy numbers or environmental traps. Bosses have multiple stages, providing a challenge without overwhelming players.
Then, in the last two stages, the game ramps up to another level of toughness by trimming the number of checkpoints and flooding you with hazards that both hurt and reset your progress. Mind you, at this point in the game, you have the general rhythms of how the game flows and the spacing, but this is the point where your frustration might spike high enough that you throw a controller — consider that a warning.
Even with the difficulty spike, Shinobi: Art of Vengeance is a remarkable 2D action game. For $30, it provides substance and fun, and Lizardcube escalates difficulty just enough to make finishing a level satisfying. If you’re rebooting a 2D action franchise to appeal to fans of its older games, Art of Vengeance is a perfect example of how to do it.
Shinobi: Art of Vengeance will be released on Aug. 29 for $30 and will be available for digital purchase on PC, Nintendo Switch, PS4, PS5, Xbox One and Xbox Series X and S consoles.
Technologies
Today’s NYT Mini Crossword Answers for Saturday, Feb. 21
Here are the answers for The New York Times Mini Crossword for Feb. 21.
Looking for the most recent Mini Crossword answer? Click here for today’s Mini Crossword hints, as well as our daily answers and hints for The New York Times Wordle, Strands, Connections and Connections: Sports Edition puzzles.
Need some help with today’s Mini Crossword? It’s the long Saturday version, and some of the clues are stumpers. I was really thrown by 10-Across. Read on for all the answers. And if you could use some hints and guidance for daily solving, check out our Mini Crossword tips.
If you’re looking for today’s Wordle, Connections, Connections: Sports Edition and Strands answers, you can visit CNET’s NYT puzzle hints page.
Read more: Tips and Tricks for Solving The New York Times Mini Crossword
Let’s get to those Mini Crossword clues and answers.
Mini across clues and answers
1A clue: «Jersey Shore» channel
Answer: MTV
4A clue: «___ Knows» (rhyming ad slogan)
Answer: LOWES
6A clue: Second-best-selling female musician of all time, behind Taylor Swift
Answer: MADONNA
8A clue: Whiskey grain
Answer: RYE
9A clue: Dreaded workday: Abbr.
Answer: MON
10A clue: Backfiring blunder, in modern lingo
Answer: SELFOWN
12A clue: Lengthy sheet for a complicated board game, perhaps
Answer: RULES
13A clue: Subtle «Yes»
Answer: NOD
Mini down clues and answers
1D clue: In which high schoolers might role-play as ambassadors
Answer: MODELUN
2D clue: This clue number
Answer: TWO
3D clue: Paid via app, perhaps
Answer: VENMOED
4D clue: Coat of paint
Answer: LAYER
5D clue: Falls in winter, say
Answer: SNOWS
6D clue: Married title
Answer: MRS
7D clue: ___ Arbor, Mich.
Answer: ANN
11D clue: Woman in Progressive ads
Answer: FLO
Technologies
Today’s NYT Connections: Sports Edition Hints and Answers for Feb. 21, #516
Here are hints and the answers for the NYT Connections: Sports Edition puzzle for Feb. 21, No. 516.
Looking for the most recent regular Connections answers? Click here for today’s Connections hints, as well as our daily answers and hints for The New York Times Mini Crossword, Wordle and Strands puzzles.
Today’s Connections: Sports Edition is a tough one. I actually thought the purple category, usually the most difficult, was the easiest of the four. If you’re struggling with today’s puzzle but still want to solve it, read on for hints and the answers.
Connections: Sports Edition is published by The Athletic, the subscription-based sports journalism site owned by The Times. It doesn’t appear in the NYT Games app, but it does in The Athletic’s own app. Or you can play it for free online.
Read more: NYT Connections: Sports Edition Puzzle Comes Out of Beta
Hints for today’s Connections: Sports Edition groups
Here are four hints for the groupings in today’s Connections: Sports Edition puzzle, ranked from the easiest yellow group to the tough (and sometimes bizarre) purple group.
Yellow group hint: Old Line State.
Green group hint: Hoops legend.
Blue group hint: Robert Redford movie.
Purple group hint: Vroom-vroom.
Answers for today’s Connections: Sports Edition groups
Yellow group: Maryland teams.
Green group: Shaquille O’Neal nicknames.
Blue group: Associated with «The Natural.»
Purple group: Sports that have a driver.
Read more: Wordle Cheat Sheet: Here Are the Most Popular Letters Used in English Words
What are today’s Connections: Sports Edition answers?
The yellow words in today’s Connections
The theme is Maryland teams. The four answers are Midshipmen, Orioles, Ravens and Terrapins.
The green words in today’s Connections
The theme is Shaquille O’Neal nicknames. The four answers are Big Aristotle, Diesel, Shaq and Superman.
The blue words in today’s Connections
The theme is associated with «The Natural.» The four answers are baseball, Hobbs, Knights and Wonderboy.
The purple words in today’s Connections
The theme is sports that have a driver. The four answers are bobsled, F1, golf and water polo.
Technologies
Wisconsin Reverses Decision to Ban VPNs in Age-Verification Bill
The law would have required websites to block VPN users from accessing «harmful material.»
Following a wave of criticism, Wisconsin lawmakers have decided not to include a ban on VPN services in their age-verification law, making its way through the state legislature.
Wisconsin Senate Bill 130 (and its sister Assembly Bill 105), introduced in March 2025, aims to prohibit businesses from «publishing or distributing material harmful to minors» unless there is a reasonable «method to verify the age of individuals attempting to access the website.»
One provision would have required businesses to bar people from accessing their sites via «a virtual private network system or virtual private network provider.»
A VPN lets you access the internet via an encrypted connection, enabling you to bypass firewalls and unblock geographically restricted websites and streaming content. While using a VPN, your IP address and physical location are masked, and your internet service provider doesn’t know which websites you visit.
Wisconsin state Sen. Van Wanggaard moved to delete that provision in the legislation, thereby releasing VPNs from any liability. The state assembly agreed to remove the VPN ban, and the bill now awaits Wisconsin Governor Tony Evers’s signature.
Rindala Alajaji, associate director of state affairs at the digital freedom nonprofit Electronic Frontier Foundation, says Wisconsin’s U-turn is «great news.»
«This shows the power of public advocacy and pushback,» Alajaji says. «Politicians heard the VPN users who shared their worries and fears, and the experts who explained how the ban wouldn’t work.»
Earlier this week, the EFF had written an open letter arguing that the draft laws did not «meaningfully advance the goal of keeping young people safe online.» The EFF said that blocking VPNs would harm many groups that rely on that software for private and secure internet connections, including «businesses, universities, journalists and ordinary citizens,» and that «many law enforcement professionals, veterans and small business owners rely on VPNs to safely use the internet.»
More from CNET: Best VPN Service for 2026: VPNs Tested by Our Experts
VPNs can also help you get around age-verification laws — for instance, if you live in a state or country that requires age verification to access certain material, you can use a VPN to make it look like you live elsewhere, thereby gaining access to that material. As age-restriction laws increase around the US, VPN use has also increased. However, many people are using free VPNs, which are fertile ground for cybercriminals.
In its letter to Wisconsin lawmakers prior to the reversal, the EFF argued that it is «unworkable» to require websites to block VPN users from accessing adult content. The EFF said such sites cannot «reliably determine» where a VPN customer lives — it could be any US state or even other countries.
«As a result, covered websites would face an impossible choice: either block all VPN users everywhere, disrupting access for millions of people nationwide, or cease offering services in Wisconsin altogether,» the EFF wrote.
Wisconsin is not the only state to consider VPN bans to prevent access to adult material. Last year, Michigan introduced the Anticorruption of Public Morals Act, which would ban all use of VPNs. If passed, it would force ISPs to detect and block VPN usage and also ban the sale of VPNs in the state. Fines could reach $500,000.
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