Technologies
Blood of the Dawnwalker Is a Vampire Action RPG with Breath of the Wild’s Neatest Feature
At a preview event, I got an early look at the upcoming dark fantasy game from publisher Bandai Namco.
There’s an ill wind howling through the valley — and no, it isn’t just the plague ravaging 14th-century Eastern Europe. A family of vampires has taken over the quiet stretch between the Carpathian Mountains that you call home, and they’ve made you one of their gifted thralls. Now it’s up to you, a peasant given the powers of the blood-draining undead, to save your family, and perhaps the valley itself.
At a preview event in Los Angeles, California, I got an early hands-off look at Blood of the Dawnwalker, the upcoming action RPG due out in 2026 from Polish studio Rebel Wolves and published by Bandai Namco. While I didn’t play the game, I watched a lengthy presentation shown to a group of media members as a developer played a live build, walking us through the various cycles and mechanics that players will navigate in their quest to save the valley.
But in conversation with two of the game’s developers, I heard that Blood of the Dawnwalker has an uncommon feature — one that’s perhaps best known from The Legend of Zelda: Breath of the Wild. From the beginning of the game, you can march up to the game’s end boss, the vampire Francis, and try to defeat them.
«We have this narrative sandbox and our goal here is to tell the players, alright, you’re out of the prologue — you do you. If you want to go and storm Brencis’ Castle right here right now, go,» said Piotr Kucharski, writer at Rebel Wolves. «In fact, we invite it, right? We want to see those people on YouTube.»
That prologue sets the stage for the game: Protagonist Coen’s sister is infected with the Black Plague. She’s nearly killed by religious zealots but for the timely intervention of Brencis’ coven of vampires, who turn her into one of them. Their attempt to turn Coen fails, turning him into an empowered half-vampire. He has 30 days to save his family — but players can go about saving them in any way they choose. Each major action takes precious time, but players can choose to progress as they want. This means it’s possible to miss a ton of events and quests in the game.
Play by day or night — the choice is yours
The demo started at the gameplay overview, embedded above, but extended much further. The game’s developers walked us through a fork in the road in a quest for a magic sword. By day, as a mere human, Coen worked his way through church bureaucracy by hunting down a wayward caretaker who turned into a monster in a quarantined almshouse. He finally got access to a book in the church library, which identified which sigil to look out for in the graveyard. The sword, it turns out, was sequestered in a tomb with its bearer.
Daytime activity can involve swordplay, including use of magic-like hexes used in and out of combat, but it’s mostly geared toward investigation. You’ll talk (including to the dead, thanks to a handy Compel Soul hex), read books and get answers. But, as with nighttime, any prolonged activity like a lengthy conversation (indicated on the screen with a special icon, so players won’t be surprised) could take a segment of time, ticking the clock closer to Coen’s end-of-month deadline.
At the halfway point of the demo, the developer went back to show how things could be done differently at night, using Coen’s vampiric powers to shadowstep across rooftops and walk up walls — making it easy to sneak into that library to find the right book. But guards patrolling the graveyard would have to be dealt with to unearth the tomb, giving the developer the chance to show Coen’s undead fighting capabilities (including goring with claws and draining blood). Descending into the tomb, we found the sword, but it was still held by an undead knight imprisoned in the walls — a Dawnwalker like us gone mad by an extended lifetime of hunger and starvation.
Killing the knight gave us the vaunted sword, which after reforging, would be a powerful weapon when Coen eventually challenges Brencis. But that quest is optional, meaning some players will never find it. There are complications to choosing whether to do some quests during the day and night, too — for instance, it might be easier to sneak around at night, but that Dawnwalker knight would be harder to kill with his own nocturnal vampiric powers.
So, technically, players can choose to play entirely during the day or solely at night if they like one half of Coen’s abilities better than the other. But they’d be missing out. While some quests have both day and night layers, others can only be accessed in daylight or after the sun falls, said Rafał Jankowski, lead quest designer at Rebel Wolves.
«Some quests require Coen to speak to some corpses and similarly, certain places can only be reached with planeshift or shadowstep,» Jankowski said.
Splitting real-time combat with action RPG mechanics
The slice of combat we saw during the demo likewise split between day and night strategies. But most of the fighting will be done with a longsword, relying on rhythmically alternating between defense and offense. When enemies come at you swinging their own blades, directional indicators will pop up, requiring you to block in one of the four cardinal directions before counterattacking yourself.
When Rebel Wolves revealed Blood of the Dawnwalker’s combat in gameplay reveal videos, fans in the comments critiqued the potential difficulty of predicting directions to block. So the studio took that as feedback and came up with a solution to add another omnidirectional blocking ability, but which would drain Coen’s stamina in exchange. Likewise, when viewers complained the camera followed the player too closely, developers added a zoomed-out option.
«I do believe that we are still at the stage of development when it’s invaluable to get people involved more in the production, to hear their opinions on the project. We will keep our ear close to the ground,» Jankowski said.
Otherwise, Blood of the Dawnwalker follows some expected action RPG standbys, with equippable weapons and armor, healing items and upgradeable skills. The game has a trio of skill trees, split between daytime-only, nighttime-only and shared abilities.
The influence of Warhammer and The Witcher
Set in the Carpathian Mountains that stretch from modern-day Czech Republic to Romania and during the 14th century, with plenty of period-accurate fashion and architecture, Rebel Wolves’ game seemingly vibes with the more realistic Kingdom Come: Deliverance (set in modern-day Czech Republic). But a bigger inspiration, the developers told me, is Warhammer, the dark fantasy tabletop game about warring armies of men, elves, dwarves and monstrous creatures.
«I like the idea of a society, a medieval society that has a city, a thriving community but there is also this outside danger. You have Chaos, you have Skavens, you have all kinds of creatures, Orcs and so on,» Kucharski said. «Here [in Blood of the Dawnwalker], we have a bit of a different situation, because all those creatures come out into the light and they say, OK, we are going to rule you.»
With its corruption of Christian churches into incorporating seeming blood rituals as a vampiric touch, Blood of the Dawnwalker sure takes cues from Warhammer’s dark medieval vibe. But Kucharski also mentioned the tabletop RPG Vampire: The Masquerade (in its medieval variant) as another inspiration, as well as the Dragon Age series for its consequence of choices and system of magic.
But with its third-person sword-and-magic gameplay, supernatural monsters and vaguely Slavic setting, Blood of the Dawnwalker reminded me a lot more of another popular game from a Polish studio: The Witcher 3.
It’s a comparison that the developers have been getting a lot. Jankowski is quick to point out the different natures of both games’ protagonists, especially with Coen’s day-and-night cycles of human and vampiric ability. But more importantly, Kucharski noted how much history Geralt already has in the games, sourced from the popular series of Witcher novels — he’s the Butcher of Blavikan with his own reputation, whereas Coen is just some guy.
Of course, Coen will build his reputation as the game progresses in its zero-to-hero narrative, Kucharski said. And perhaps there’s more to his saga after Blood of the Dawnwalker ends, too — but the developers were coy about what plans they had coming for Coen.
«We hope that we’ll see some other adventures going maybe in the future,» Kucharski said. «Now we are focusing on the first one — just to get it right.»
Technologies
Stroke Risk Could Be Flagged Early Using Apple Watch Technology, Studies Show
The latest research shows that wearables could soon be a vital part of tracking your heart health.
For millions at risk of stroke, a simple tap on the wrist could one day save lives. New studies from the Amsterdam University Medical Center and St. Bartholomew’s Hospital in London showed that wearables, such as the Apple Watch, can improve the detection of atrial fibrillation compared to standard care. Atrial fibrillation, often referred to as A-fib, is a heart arrhythmia, which means an irregular or abnormal heartbeat. The condition can cause blood clots and is one of the leading causes of a stroke.
The Amsterdam study enrolled 437 patients aged 65 or older with elevated stroke risk and required 219 of them to wear an Apple Watch to track their heart rate for 12 hours a day for 6 months. The remaining 218 patients didn’t wear a watch and relied on standard care.
The experiment detected heart arrhythmias four times more frequently in patients wearing an Apple Watch versus those who didn’t. Specific versions of the Apple Watch use photoplethysmography, a heart rate-detecting LED light sensor, and have a built-in single-lead electrocardiogram sensor to read your heart rate.
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Wearables that track heart rate and other health markers aren’t new, and previous studies have shown promise in detecting A-fib. Although wearables are known to track this type of data, no prior research has examined how well they detect potential health risks for A-fib.
«We saw that after six months we diagnosed and treated 21 patients in the group wearing the smartwatch, of whom 57% were asymptomatic,» said Michiel Winter, a cardiologist at Amsterdam UMC, in a statement. «This was against just five diagnoses in the group receiving standard care, all of whom experienced symptoms.»
The second clinical study, conducted by St. Bartholomew’s Hospital, showed that the Apple Watch could also be beneficial for detecting A-fib symptoms earlier and for monitoring patients after a standard treatment, such as a catheter ablation. The hospital found that patients could record clinical-grade ECGs on their Apple Watches at home when experiencing symptoms. Similar to the first study, the hospital found that patients using an Apple Watch detected A-fib earlier and more frequently than those receiving standard care. Catching symptoms earlier also reduces anxiousness and the likelihood that a patient will need to be hospitalized.
The findings from these studies show that wearables such as the Apple Watch could be used for long-term heart screening to detect heart health abnormalities and improve patient care for those in treatment. And it can help diagnose those who don’t know they have the condition.
«Using smartwatches with PPG and ECG functions aids doctors in diagnosing individuals unaware of their arrhythmia, thereby expediting the diagnostic process,» said Winter.
Technologies
Today’s NYT Mini Crossword Answers for Thursday, Jan. 29
Here are the answers for The New York Times Mini Crossword for Jan. 29.
Looking for the most recent Mini Crossword answer? Click here for today’s Mini Crossword hints, as well as our daily answers and hints for The New York Times Wordle, Strands, Connections and Connections: Sports Edition puzzles.
Need some help with today’s Mini Crossword? It’s one of those neat, solid grids with no empty squares. Read on for all the answers. And if you could use some hints and guidance for daily solving, check out our Mini Crossword tips.
If you’re looking for today’s Wordle, Connections, Connections: Sports Edition and Strands answers, you can visit CNET’s NYT puzzle hints page.
Read more: Tips and Tricks for Solving The New York Times Mini Crossword
Let’s get to those Mini Crossword clues and answers.
Mini across clues and answers
1A clue: Employees, collectively
Answer: STAFF
6A clue: The «L» of TTYL
Answer: LATER
7A clue: Slowly lessen, as political support
Answer: ERODE
8A clue: Dunkin’ offering
Answer: DONUT
9A clue: Tricky things to navigate with a stroller
Answer: STEPS
Mini down clues and answers
1D clue: Toys that go on the decline in winter?
Answer: SLEDS
2D clue: Set of fortunetelling cards
Answer: TAROT
3D clue: Make amends
Answer: ATONE
4D clue: Out of patience
Answer: FEDUP
5D clue: Guitar bars
Answer: FRETS
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Technologies
Mobile Internet Without Borders: How Verum E-SIM Is Changing the Game for Travelers and Beyond
Mobile Internet Without Borders: How Verum E-SIM Is Changing the Game for Travelers and Beyond
In an era when flights take just a few hours, but data boundaries remain very real, a solution has emerged that significantly simplifies life for frequent international travelers. The Verum E-SIM app offers a next-generation virtual SIM card — no plastic, no waiting for delivery, and no traditional roaming charges.
While eSIM technology itself is no longer new, Verum takes it further: the internet works in over 150 countries worldwide under clear, uniform conditions. Connection happens through the app in just a couple of minutes — choose a package (or even a global one), pay, and activate. No need to buy local SIM cards at the airport, hunt for carrier shops, or struggle with explanations in a foreign language.
One of the biggest advantages is the complete absence of hidden fees or billing surprises. Plans are fully transparent: you immediately see how many gigabytes you get and for how long. Speed and reliability are provided by partner operators in each specific country — this isn’t a single “averaged” provider for the entire world.
Another key point for many users is that no VPN is required. As long as your device is using Verum E-SIM traffic, all familiar services and websites open directly, without extra layers or speed loss.
For those traveling with a group or family, portable Wi-Fi routers with Verum eSIM support have become a great option. One profile — and the internet is shared simultaneously across multiple smartphones, tablets, and laptops. It’s convenient on the road, in a hotel, or even in a café where the local Wi-Fi is unreliable.
Payment flexibility is also a plus: the service supports regular bank cards, cryptocurrencies, and various alternative methods — so you can choose whatever feels most convenient and cost-effective for you.
In the end, Verum E-SIM is more than just another data app. It’s a way to make mobile internet as natural and hassle-free abroad as it is at home. The difference becomes especially clear when you compare a roaming bill from one of the major operators with your Verum expenses after two or three trips.
The technology is still gaining popularity, but many travelers are already saying: “For the first time in ages, internet abroad stopped being a source of stress.” Solutions like this are shaping the future of mobile connectivity — without extra cables, borders, or unpleasant surprises.
If you travel often or simply value stable internet without unnecessary hassle — it’s worth giving it a try at least once.
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