Technologies
Pokemon Legends: Z-A Hands-On: Trying Out Real-Time and Mega-Evolution Fights
A 20-minute peek at the highly-anticipated sequel to Pokemon Legends: Arceus.

I wandered the halls of the Anaheim Convention Center days before it would be flooded with tens of thousands of fans for the 2025 Pokemon World Championships, looking for a tucked-away room to get a taste of a game diehard Poke-nerds would give anything to see. For a brief 20 minutes, I got to play Pokemon Legends: Z-A.
Let’s be clear: My time with the upcoming game — split into two 10-minute sessions — was hardly enough to reveal every way Z-A will build on its predecessor. The groundbreaking 2022 title Pokemon Legends: Arceus brought the storied monster-training franchise into an open world set in its distant past — a wilder, less civilized era when Pokemon roamed the land largely unchecked.
Instead, Pokemon Legends: Z-A brings the series into the present — a shift that’s stirred mixed feelings among fans. In my brief hands-on, though, I spotted some promising tweaks to the Arceus formula, especially on the Switch 2 (docked mode, to be exact), where I saw no performance hiccups.
The first 10-minute slice of Pokemon Legends: Z-A focused on trainer battles in a sprawling city. I started with a four-monster team which included familiar faces like Chikorita, Mareep and Weedle, and entered the Battle Zone. There, I could challenge (and be challenged by) other trainers. All of it was part of the mysterious, eponymous Z-A Royale, a competitive league where I began at the very bottom: Z grade, naturally.
The twisting alleys of the Battle Zone hid trainers ready to pounce, but unlike in Arceus, battles here start instantly in the field and play out in real time — enemy Pokemon will chip away at your HP if you don’t send one of your own to fight. Holding L2 targets an opponent, and each of your monster’s moves is mapped to the face buttons (A, B, X, Y), each with its own cooldown. That let me slip in stat-affecting moves like Growl between damage-dealing Tackles — almost like injecting some fast-paced Pokemon Unite DNA into the open-world formula. Swapping Pokemon is simple: Use the directional pad to pick a benched monster, then press up to switch it in.
Like any Pokemon game, trainers can catch you off guard, letting their Pokemon sneak in a few attacks before you send out your own. You can turn the tables by locking on with L2 and choosing an attack from your active Pokemon, making the Battle Zones feel almost like PvP areas. Unlike in Arceus, you can use potions and other healing items between or during battles — just watch out, as real-time attacks don’t pause while you’re in menus.
With my party of level-seven and -eight monsters and just a trio of trainers to beat, this Battle Zone felt like an early section designed to help players get acclimated. There’s no telling how complex future Battle Zones might get — or what other environments might allow battles between trainers (or even wild Pokemon). These areas seem tuned to the Z-A Royale competition, with beaten trainers awarding not just rank-improving tickets but also prize medals (earned for wins and forfeited for losses). Battle Zones take place at night, and at daybreak you’ll receive prize money based on how many medals you’ve won or found lying around.
Pokemon Legends: Z-A’s Mega-Evolution battles
The second 10-minute demo, short as it was, held the flashier attraction: a Mega-Evolution battle that served as a hefty, story-driven boss encounter. While Arceus had plenty of big, strong Pokemon to encounter in the wild, Z-A’s addition of Mega Evolution lets players face beefed-up versions of regular monsters in longer, more challenging fights.
I started the demo chasing a legendary Zygarde in its dog-like 10% form, which led me to a city rooftop and an Absol radiating Mega Power. It’s not the first time Pokemon have bristled with unstable energy — a mysterious, professorly figure named AZ caught up to us, calling it another Rogue Mega Evolution. Just as the creature evolved into Mega Absol, AZ lent us his Lucario to battle the frenzied Pokemon.
This boss battle took the lion’s share of the second demo to beat, building on the real-time combat I’d experienced with trainers and adding its own unique mechanic: When I’d dealt enough damage to the Mega Absol, it would drop colorful Mega Power orbs I could collect. While dangerous to collect — the Mega-Evolved Pokemon hurled attacks my trainer had to dodge or risk losing health — filling the bar let me Mega-Evolve my Lucario to carve off even bigger chunks of the boss’s HP.
What followed was a fun romp and a promising glimpse at the game’s boss battles, with me (the trainer) darting around the small arena to dodge lunges and ranged attacks while managing Lucario’s move cooldowns to chip away at Mega Absol’s health. Some of those moves were damaging, while at least one other — Protect — nullified enemy attacks, a very neat application of an otherwise passive, classic Pokemon move.
After a close shave with my health in the red, I defeated Mega Absol and won an Absolite for my trouble — a stone that would let me attach it to my own Absol to Mega-Evolve it in a future battle.
My 20 minutes with Pokemon Legends: Z-A left a lot of questions unanswered about the upcoming game, which comes out Oct. 16. Would it have the Breath of the Wild-style open-world exploration that made Pokemon Legends: Arceus such a success? What other changes are in store for the switch to a modern-day setting? But at least I can satisfy fan curiosity about the real-time combat: It’s engaging, fast and rewards quick thinking to maximize type advantages. Still, plenty of stones remain unturned for Pokemon Legends: Z-A.
Technologies
Call of Duty: Black Ops 7 Leak Claims Nov. 14 Release Date, No Switch 2 Version Yet
What new conspiracies will be revealed in Black Ops 7?
Call of Duty: Black Ops 7 will be the next entry in Activision’s military shooter series, which typically comes out in October every year, making it one of the last big game releases before Black Friday. A leak suggests that the new CoD might come out a little later than usual, but still in time for the big shopping day.
Black Ops 7 will reportedly be released on Nov. 14, according to a leaker who goes by the name billbil-kun from a post on the French website Dealabs. Along with the supposed release date, the leak says there will not be a Switch 2 version when the game launches.
A spokesperson for the franchise said in an emailed statement that details about Black Ops 7 will be revealed at Gamescom Opening Night, which is this coming Tuesday, Aug. 19.
The Call of Duty series release dates typically straddle the late October and early November period. The last CoD game to come out mid-November was Black Ops Cold War, which was released on Nov. 13, 2020. It’s unclear if the later release was due in part to Battlefield 6 coming out on Oct. 10, which would allow for some time between the releases of the two popular military FPS games.
The lack of a Switch 2 version at launch could mean that the team working on that version of the game needed some more time before its release. While the original Switch has become too underpowered for modern games, Nintendo boosted the performance of the Switch 2, which makes it capable of running more graphics-intensive games, potentially including Call of Duty. Black Ops 7 will still likely be released on PC, PS5 and Xbox Series X and Series S on launch day as it is every year.
In Black Ops 7, players will jump into the role of David Mason, played by Milo Ventimiglia. The year is 2035, and Mason is struggling with hallucinations of enemies from his past. The character was first introduced in 2012’s Black Ops 2 and was also in 2024’s Black Ops 6.
While other Call of Duty games tend to focus on certain eras of warfare, such as World War II and the Iraq War, the Black Ops series focuses on secret missions typically conducted by the US and range from the Cold War era to more modern and even futuristic times. Black Ops 2 took place in 2025, while Black Ops 6 was set in 1991.
Technologies
Beijing’s ‘Robot Olympics’ Are Off and Running (and Falling)
Strike up the Chariots of Fire theme and grab a flag, the futuristic Games are on.
China just turned a pair of Olympic venues into a playground for robots.
The inaugural World Humanoid Robot Games, running from Aug. 15-17, opened Friday with soccer, sprints, kickboxing and table tennis, as well as a healthy number of face-plants. The games feature 280 robot teams from 16 countries and hundreds of bipedal bots vying for medals and whatever passes for bragging rights to robots.
Events are split between two 2022 Winter Olympics landmarks: China’s National Stadium and the National Speed Skating Oval. On the schedule: track and field, football (soccer to Americans), table tennis, and «scenario» trials such as medicine sorting, cleaning services and industrial handling—the kind of practical skills that robot-makers actually care about.
The highlight reel revealed more chaos than control: robots colliding mid-match, sprinters crumpling mid-stride and kickboxers needing a reboot. But there were bright spots, too. Some bots popped back to their feet unassisted and even finished middle-distance runs as handlers puffed behind them. There was even a 1,500-meter race. Tickets ran 128–580 yuan (about $18–$81).
The robot athletes are supplied by a combination of academia and industry, including China’s Unitree and Fourier, with squads also from the US, Germany, Brazil, Japan and more. Organizers pitch the weekend as data collection under pressure, with sports forcing the robots to demonstrate balance, vision and decision-making, all of which later will translate over to the robot’s work in factories, logistics and as home helpers.
China is using the Games to showcase its bet on embodied AI — software linked to machines that can navigate human spaces. The country has poured billions of dollars into robotics and is planning a 1-trillion-yuan ( about $137 billion) fund for startups as part of a push to counter an aging-workforce crunch and compete in advanced manufacturing.
Rules vary by event, but organizers say competitions span autonomous control and remote operation: either way, no mid-match «player swaps» for fresh robots are allowed. That means lots of stress testing on robot batteries, heat management and recovery behaviors in real-time chaos.
The Associated Press has streamed some of the Games if you want to check it out.
The event runs through Aug. 17.
Technologies
Today’s Wordle Hints, Answer and Help for Aug. 16, #1519
Here are hints and the answer for today’s Wordle, No. 1,519 for Saturday, Aug. 16.
Looking for the most recent Wordle answer? Click here for today’s Wordle hints, as well as our daily answers and hints for The New York Times Mini Crossword, Connections, Connections: Sports Edition and Strands puzzles.
Today’s Wordle puzzle was a puzzler for me. I know the answer word, and the letters aren’t super-rare, but I didn’t seem to be able to put them in the right places. If you need a new starter word, check out our list of which letters show up the most in English words. If you need hints and the answer, read on.
Today’s Wordle hints
Before we show you today’s Wordle answer, we’ll give you some hints. If you don’t want a spoiler, look away now.
Wordle hint No. 1: Repeats
Today’s Wordle answer has one repeated letter.
Wordle hint No. 2: Vowels
Today’s Wordle answer has two vowels.
Wordle hint No. 3: Start letter.
Today’s Wordle answer begins with M.
Wordle hint No. 4: Hue and cry
Today’s Wordle answer often relates to paint or to photographs.
Wordle hint No. 5: Meaning
Today’s Wordle answer refers to something that is dull and does not have a shine.
TODAY’S WORDLE ANSWER
Today’s Wordle answer is MATTE.
Yesterday’s Wordle answer
Yesterday’s Wordle answer, Aug. 15, No. 1,518 was LEVEL.
Recent Wordle answers
Aug. 11, No. 1,514: SOUTH
Aug. 12, No. 1,515: NOMAD
Aug. 13, No. 1,516: KEFIR
Aug. 14, No. 1,517: KNELL
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