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How Will the iPhone 17 Compare to the iPhone 16? Here’s What to Expect

Apple will likely unveil its next phone in September. Is it worth waiting for?

Over the weekend, I went to the Verizon store and saw a startling number of people buying a new iPhone 16. It took everything in me not to chime in with, «Are you sure you don’t want to wait and see what Apple has planned for the iPhone 17?» 

With the anticipated launch of the iPhone 17 in September, it could be a good idea to hang tight and either purchase the new phone or get the iPhone 16 at a discounted price. Apple still hasn’t confirmed the existence of the iPhone 17, and we don’t have any official specs or features, but here’s how it could compare to the iPhone 16, according to rumors and speculation. 

iPhone 16 vs. iPhone 17: Key rumored specs compared 

We still don’t have any confirmed details about the iPhone 17 but that hasn’t stopped the rumor mill from churning and purported leaks from making the rounds. Speculation extends across the entire iPhone 17 lineup, from the Pro models to what could be a thinner «Air» version (which may be Apple’s answer to the Samsung Galaxy S25 Edge). But I’m going to focus on the baseline iPhone 17.  

Screen differences

One of the most highly anticipated changes could be that the iPhone 17 adds a 120Hz display, which would be very welcome. Currently, only the iPhone Pro models have that higher refresh rate, while the baseline and Plus models are stuck with a 60Hz display. Bumping that refresh rate could also prompt Apple to bring the always-on display to the baseline model, making it easier to quickly glance at the time and your notifications without waking your display.  

There’s been some back-and-forth on whether the iPhone 17 will have a scratch-resistant, antireflective display. But the most recent reports suggest that feature will only be available on the iPhone 17 Pro and Pro Max, not the baseline iPhone 17 (or the Air). So there may not be major discrepancies between the iPhone 16 and 17 on that front. 

Camera differences

It’s possible the iPhone 17’s selfie camera will get a bump to 24 megapixels, instead of the current 12 megapixels found in the iPhone 16’s front-facing shooter. Megapixels aren’t the only determining factor for good-quality photos but if it is an upgrade, that could make taking selfies or shooting videos for social media on the front-facing camera less of a compromise. 

There’s also been some conversation about the camera bump on Apple’s upcoming iPhone lineup. It’s likely that only the Pro models’ cameras will be nestled in a new, larger panel that stretches horizontally across the back of the phone (perhaps evoking the «Geordi Visor» on the Google Pixel 9) and that the baseline will maintain a similar camera arrangement to the iPhone 16. Only time will tell. 

Design differences

Rumors suggest that like the iPhone 16, the iPhone 17 will have an aluminum frame. (In fact, it’s possible that’ll be the case for the entire lineup, apart from the iPhone 17 Air, which could have a titanium frame to make it lighter.)

There have also been reports that the iPhone 17 will use a new compact «metalens» technology for the proximity sensor, which could reduce the size of the Face ID sensor and the Dynamic Island. That could give slightly more real estate to the top of the 17’s display. 

Processor and RAM

One key element that could remain unchanged across both phones is the processor. The iPhone 17 is rumored to pack an A18 chip, just like the iPhone 16. 

With Apple’s plans to expand its Apple Intelligence suite of AI capabilities, it’s possible the iPhone 17 lineup could come with 12GB of RAM instead of the current 8GB — or at least part of it could.

In April, analyst Ming-Chi Kuo said the iPhone 17 Air and Pro models would sport 12GB of RAM but that Apple was still deciding whether to equip the baseline model with that higher amount too. In May, analyst Jeff Pu noted the baseline would remain at 8GB. We’ll have to wait to see what Apple ultimately decides. 

Speaking of Apple Intelligence, a new AI-powered Adaptive Power feature arriving with iOS 26 can help conserve the battery by making «small performance adjustments,» like «allowing some activities to take a little longer,» according to Apple. The next iPhone is expected to arrive with the upcoming operating system onboard but you’ll also be able to download iOS 26 on the iPhone 16, as well as some older iPhones, once it becomes available publicly. That should help to stretch your battery life on either device.

Color options

What’s on the inside may be most important but people also want to know what fun colors the iPhone 17 could sport. Rumors suggest the upcoming device could come in black, blue, silver, purple and green. 

For comparison, the iPhone 16 is available in black, white, pink, teal and ultramarine.

Everything we think we know about the iPhone 17 is still just speculation so we’ll have to see what Apple unveils this fall. 

Should you buy an iPhone 16 now or wait for the iPhone 17?

If you’re in desperate need of a new phone and can’t wait any longer, who am I to stop you? But if you can hang tight until September, when Apple is expected to announce the iPhone 17, you can either score the flashy new device or get a discount on the iPhone 16. (In previous years, the company dropped the price on older models by about $100.)

It’s likely the changes between the iPhone 16 and 17 will be relatively modest. Apple tends to debut newer features on its Pro models before eventually rolling them out across the full lineup, like it did with the Dynamic Island on the iPhone 14 Pro and Pro Max and the Action button on the iPhone 15 Pro and Pro Max. So any shiny new capabilities will likely land on its more premium phones first, such as the rumored antireflective display and redesigned cameras on the iPhone 17 Pro models. 

But perhaps the biggest changes could arrive next year with the 20th anniversary of the iPhone, for which Apple is reportedly «preparing a major shake-up» of the phone’s design, according to Bloomberg. That includes a (long-rumored) foldable version and a «bold new Pro model that makes more extensive use of glass.» The iPhone 17 may not even be announced yet but it’s never too early to be looking even further ahead. 

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WWE 2K25 Jumps From the Top Rope Onto PlayStation Plus in September

Subscribers will also be able to play a turn-based strategy Persona game.

«The American Nightmare» Cody Rhodes, son of one of the greatest pro wrestlers of all time, «The American Dream» Dusty Rhodes, is the current undisputed WWE champion. And PlayStation Plus subscribers can bring Rhodes down a peg or help establish a new wrestling dynasty with the champion beginning on Sept. 16 in WWE 2K25.

PlayStation Plus is Sony’s version of Xbox Game Pass, and it offers subscribers a large and constantly expanding library of games. There are three PlayStation Plus tiers — Essential ($10 a month), Extra ($15 a month) and Premium ($18 a month) — and each gives subscribers access to games. However, only Extra and Premium tier subscribers can access the PlayStation Plus Game Catalog. 

Here are all the games PS Plus Extra and Premium subscribers can access starting on Sept. 16. You can also check out the games all PS Plus subscribers can play in September, including Psychonauts 2.


Don’t miss any of our unbiased tech content and lab-based reviews. Add CNET as a preferred Google source.


WWE 2K25

Take control of your favorite superstar from the men’s and women’s divisions in this knockdown, dragout wrestling game. Become one of over 300 wrestlers from today and years past, like Rhea Ripley and Andre the Giant. This entry in the series also introduces intergender wrestling matches, barricade diving and new brawl environments where you can get over or turn heel.

Persona 5 Tactica

Join the Phantom Thieves in this real-time strategy game set in the Persona universe. You and the group wander into a bizarre realm where people are living under tyrannical oppression, and you cross paths with a revolutionary named Erina. Now you’re in cahoots with the rebels as you try to free an oppressed people and find your way back home.

Other games on PS Plus

Those are a few of the games Sony is bringing to PlayStation Plus, and subscribers can play these games as well starting on Sept. 16.

*Premium subscribers only.

For more on PlayStation Plus, here’s what to know about the service and a rundown of PS Plus Extra and Premium games added in August. You can also check out the latest and upcoming games on Xbox Game Pass and Apple Arcade.

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Little Nightmares 3 Hands-On: a Creepy Co-Op Game Arriving Just in Time for Halloween

The sequel adds cooperative play with all the haunting hallmarks of the earlier games.

After about an hour playing Little Nightmares 3, I’d used a person’s bisected halves to solve a puzzle, gotten a high score in a carnival shooting game and escaped the murderous claws of a deranged baby. As a 2-foot-tall youth trying to survive the morbid dangers of one demented area after another with my co-player, I was terrified and delighted.

I’ve only sampled the first two Little Nightmares games, but in my brief preview of Little Nightmares 3, it felt like a refined version of the series’ premise: small protagonists endangered by a large, grim world filled with traps to evade, puzzles to solve and horrid, lethal enemies to outwit. Take the scale of the animated horror movie 9, mix it with the darkest of stop-motion director Henry Selick’s maudlin settings and let players enjoy the haunting ride, room by perilous room.

This time, players aren’t alone. In Little Nightmares 3, developed by Supermassive Games, two players (or one and an AI companion) choose between characters Low (a bird-masked boy with a bow) and Alone (a girl with a jumpsuit and a wrench), who rely on each other and get out of rooms using their unique tools or just good ol’ fashioned teamwork. Sometimes this means pushing a box for the other to jump on, but other obstacles require rather complex puzzle-solving. 

In the game, Low and Alone seek to escape the bleak Nowhere and its roulette of dystopian lands. My preview was limited to one of these areas — Carnevale, a demented circus where our small characters had to sneak under the feet of grotesque, ambling workers (or their corpses, tied up or swinging for the sport of their fellows). When we thought we were safe, possessed puppets sprinted after us until we could team up to knock their wooden heads off and crush them. Being noticed by anyone meant our demise, requiring frantic cooperation amid the anxious stakes of rather gruesome deaths. 

It’s this tension and the dour setting that sets Little Nightmares 3 apart from other co-op games like the more excitable and dynamic Split Fiction released earlier this year, a rollercoaster flipbook of game genres that made for a breathless if not terribly coherent experience. In contrast, the section of Little Nightmares 3 I played unfolded like a series of grim vignettes that rely on its pleasingly goth trappings as much as working together with your friend (or computer teammate) to progress. 

Surviving your little nightmares

While I got only an hour with the game, Little Nightmares 3 seems to iterate on rather than innovate away from its predecessors: Expect more of the same in new, grotesque settings, just with the welcome addition of tightly designed teamwork dynamics. For fans of the series, this is likely a good thing. There’s not much else like Little Nightmares.

The Carnevale stage I played through opened up with rain pelting red-and-white circus tent tops, which I as the masked Low (and someone from Bandai Namco who kindly played as the jumpsuit-wearing Alone) skittered between. Lumbering above us were brutish factory workers seeking escape at the funfair, which very quickly turned sinister as we very shortly saw some hanging tied-up as others took turns beating them like a piñata. We entered one room to find one worker in connected boxes as the subject of a magician’s saw-in-half trick…which was no trick, as we had to separate the halves to climb out of a window. I tried, and failed, to ignore the viscera slopping out of the boxes.

While we hid from the human-size enemies, we had to fight the wooden puppets. Like Geppeto’s most horrid creations, they ambushed us in several rooms, requiring me to knock their heads off with Low’s bow and run away from their decapitated bodies while my teammate rushed forward to crush their heads with Alone’s wrench. 

But most of the rooms are about solving puzzles, which could be as simple as moving a box for my teammate to jump up and pull a switch or figure out how a radio plays into a complex solution. While these quiet moments are a nice break from the tense combat or pursuit, they also give time to appreciate the macabre backgrounds: I ran past one room with a circle of empty tall chairs only to come back a few seconds later to find them filled with puppets, unmoving but watching.

And then there are the really, really tense moments. We moved from the carnival to the adjoining candy factory (apparently where all those brutes work) and up to the offices where the boss works, to find him asleep with the TV droning on in the darkness…and his frankly hideous baby nestled next to him. Naturally, we had to make noise, cranking open a grate, awakening the terrifying spawn who ran after us. After many, many failed escapes, my teammate and I discovered we had to scramble for a hiding place after making it past the grate. 

This was perhaps the most frustrating part of the preview as we panicked looking for a solution to our deadly woes (as opposed to the slow, methodical gameplay earlier) — but that’s part of the tension, especially when adding a teammate to the mix. Ultimately, it was a hard-won lesson in patience. In the next room, a kitchen, the nightmarish baby banged a bowl on the table until the father walked over to a corpse (presumably his worker) and cut out some meat for his ghoulish child to eat.

In my short time with it, Little Nightmares 3 seems like a cooperative spooky storybook for players and their friends (but not couch buddies, sadly — it’s online co-op only) to experience. How much it lives up to previous games in the series, especially as developer Supermassive Games takes more of the reins from the franchise’s original creators Tarsier Games, is anyone’s guess. (Tarsier’s similar spiritual sequel to Little Nightmares, Reanimal, is coming in 2026.) 

But as the air turns crisp and Halloween beckons, it’s the best time of the year for a creepy co-op game like Little Nightmares 3 to land.

Little Nightmares 3 comes out Oct.10, 2025, for PC, PS4, PS5, Xbox One, Xbox Series X/S, Nintendo Switch and Nintendo Switch 2.

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