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A Murderer Is Among Us in Square Enix’s Killer Inn

In a Killer Inn hands-on preview, I lied, cheated and fought my way through the new murder mystery game.

Announced during this year’s Summer Game Fest, Square Enix’s next game is a little different from its RPG hits. Killer Inn is an upcoming murder mystery that pits 24 players against each other in a game of deception. I went hands-on with the title for a couple of hours before the launch of its closed beta, which is releasing Friday. 

The game is very reminiscent of the breakout pandemic hit Among Us, with players performing mundane tasks as they try to avoid getting murdered. Two teams consisting of 18 Lambs (prey) and six Wolves (predators) will be set loose on the grounds of a large and labyrinthian mansion. 

The Wolves know the allegiance of everyone and their goal is to eliminate every Lamb before the timer runs out. Lambs are left clueless of who is friend or foe and must be cautious when encountering another player. The Lambs win by either eliminating all six Wolves or by escaping the island during the endgame phase (more on that later). 

But players won’t be idly waiting to hunt or be hunted. The game’s core loop involves all players receiving short quests from the in-game NPCs. These NPCs are usually merchants who also sell useful items such as health recovery, crowbars (to access certain rooms/boxes), weapons/armor, etc. 

The quests are pretty mundane and often require you to follow a glowing trail (like a waypoint in a driving game) until you come across a key. These keys can then be traded into various glowing chests around the map to unlock random items. Chests can either be random or specific to a certain type, such as assassin (traps), armor, weapon, etc. 

A lot of these quests feel like busywork to power up your character so you have more of a fighting chance against attackers. At the same time, Wolves are also doing the same quests to get better weapons and traps to use against other players. 

It’s still early for Killer Inn but I didn’t find any of these quests to be particularly engaging. Apart from the odd match-these-shapes or a shooting mini game, the quests are extremely low stakes and uninteresting. This might also be because we played on the one map for the entire preview so I got pretty used to the same scenarios and obstacles. The game is early so hopefully Square Enix has more maps and challenges to come.

Killer Inn gets a lot better when you encounter another player. It features proximity voice chat so you’re able to talk to your friend/foe when close to one another to try to find out their intentions. This is a great feature because it allows you to hold secret conversations away from others. Keep in mind, I was in a preview event where everyone was trying to have a good time, so people may have been engaging in better faith than your average online match. Voice chat with random public people on the internet can be a crapshoot so your mileage may vary.

When a Wolf kills a Lamb, everyone gets a notification on their screen and a waypoint to locate the corpse. A corpse always leaves two clues to the killer’s identity. In my preview it was often a piece of colored fabric or hair that corresponded to a few players each. Collecting enough of these will help you narrow down who might be a Wolf. If the Wolf is fast enough to mess with the corpse after a kill, they can remove one of the clues, letting the Lambs only find a single one. There are also single-use items in the game that can help each side hide or find more when searching a body.

To make things more interesting, the Lambs can’t simply start killing random players, hoping they get lucky and eliminate a Wolf. If a Lamb kills another Lamb, the mistaken killer will also be eliminated from the game. This means you really need to collect clues and watch how players are reacting before taking your, sometimes literal, shot. 

When the game timer nears the end, the game switches into its end state where the Lambs must head to a huge ship to board and hopefully escape. There are six anchors locking the ship in place and they must slowly lift each one before winning. It’s a slow process that really makes you sweat because it leaves you in quite a vulnerable position. This is the Wolves’ last chance to win and luckily it puts a lot of the Lambs in one smaller area. However, it also means a lot of eyes will be watching.

In my previews this is where the largest gun fights broke out because each team was making a last-ditch effort to win. In fact, most of the murders I came across were pretty standard stabbings or shootings. I’m sure in future games, when the players have more experience, I’ll see a lot more stealth attacks and traps being laid for more intricate eliminations. There’s a lot to learn from Killer Inn and it will definitely take a few rounds before you even begin to get a grasp of when to strike and when to blend in. 

I found playing as a Lamb to be a lot easier. Having a larger team of players working together to discover the enemy allowed the pressure to be shared. As a Wolf, you’re juggling a lot and trying to play both sides. In fact, during the three games I played, the Lambs won every time. I’m curious if this will remain as the game matures or will being a Wolf just require more experience with the game to succeed.

Much like the board game Werewolf, classic card game Mafia, or Among Us, Killer Inn is best played with a group of people who are all in character and really leaning into the deceptive nature of the game. You have the option of turning voice chat off but you’d be missing out on the most interesting part of the game: the lying. 

While the social guessing game is Killer Inn’s greatest strength, its humdrum quests are its biggest weakness, and I came away from it a little skeptical of its long term replayability. I enjoyed my time but am unsure if I could see myself coming back for more of those boring quests. I would love to see more interesting challenges that force players into unique scenarios where staying hidden or breaking character means life or death.

Killer Inn’s closed beta goes live on Friday, July 25, on PC and currently has no final release date.

Technologies

Today’s NYT Mini Crossword Answers for Wednesday, Jan. 28

Here are the answers for The New York Times Mini Crossword for Jan. 28.

Looking for the most recent Mini Crossword answer? Click here for today’s Mini Crossword hints, as well as our daily answers and hints for The New York Times Wordle, Strands, Connections and Connections: Sports Edition puzzles.


Need some help with today’s Mini Crossword? Read on for all the answers. And if you could use some hints and guidance for daily solving, check out our Mini Crossword tips.

If you’re looking for today’s Wordle, Connections, Connections: Sports Edition and Strands answers, you can visit CNET’s NYT puzzle hints page.

Read more: Tips and Tricks for Solving The New York Times Mini Crossword

Let’s get to those Mini Crossword clues and answers.

Mini across clues and answers

1A clue: Remove from a position of power
Answer: OUST

5A clue: Not cool
Answer: UNHIP

7A clue: «Fine, see if ___!»
Answer: ICARE

8A clue: Kind of bored
Answer: JADED

9A clue: Primatologist’s subjects
Answer: APES

Mini down clues and answers

1D clue: Kind of board
Answer: OUIJA

2D clue: Prepare to use, as a pen
Answer: UNCAP

3D clue: Desirable place to sit on a hot day
Answer: SHADE

4D clue: Pair on a bicycle
Answer: TIRES

6D clue: ___ Xing (street sign)
Answer: PED


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Technologies

Today’s NYT Connections: Sports Edition Hints and Answers for Jan. 28, #492

Here are hints and the answers for the NYT Connections: Sports Edition puzzle for Jan. 28, No. 492.

Looking for the most recent regular Connections answers? Click here for today’s Connections hints, as well as our daily answers and hints for The New York Times Mini Crossword, Wordle and Strands puzzles.


Today’s Connections: Sports Edition is a tough one. If you’re struggling with today’s puzzle but still want to solve it, read on for hints and the answers.

Connections: Sports Edition is published by The Athletic, the subscription-based sports journalism site owned by The Times. It doesn’t appear in the NYT Games app, but it does in The Athletic’s own app. Or you can play it for free online.

Read more: NYT Connections: Sports Edition Puzzle Comes Out of Beta

Hints for today’s Connections: Sports Edition groups

Here are four hints for the groupings in today’s Connections: Sports Edition puzzle, ranked from the easiest yellow group to the tough (and sometimes bizarre) purple group.

Yellow group hint: Stats about an athlete.

Green group hint: Where to watch games.

Blue group hint: There used to be a ballpark.

Purple group hint: Names are hidden in these words.

Answers for today’s Connections: Sports Edition groups

Yellow group: Player bio information.

Green group: Sports streamers.

Blue group: Former MLB ballparks.

Purple group: Ends in a Hall of Fame QB.

Read more: Wordle Cheat Sheet: Here Are the Most Popular Letters Used in English Words

What are today’s Connections: Sports Edition answers?

The yellow words in today’s Connections

The theme is player bio information. The four answers are alma mater, height, number and position.

The green words in today’s Connections

The theme is sports streamers. The four answers are Netflix, Paramount, Peacock and Prime.

The blue words in today’s Connections

The theme is former MLB ballparks. The four answers are Ebbets, Kingdome, Three Rivers and Tiger.

The purple words in today’s Connections

The theme is ends in a Hall of Fame QB. The four answers are forewarner, Harbaugh, honeymoon and outmanning.


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Technologies

Google Rolls Out Expanded Theft Protection Features for Android Devices

The latest Android security update makes it harder for thieves to break into stolen phones, with stronger biometric requirements and smarter lockouts.

Google on Tuesday announced a significant update to its Android theft-protection arsenal, introducing new tools and settings aimed at making stolen smartphones harder for criminals to access and exploit. The updates, detailed on Google’s official security blog, build on Android’s existing protections and add both stronger defenses and more flexible user controls. 

Smartphones carry your most sensitive data, from banking apps to personal photos, and losing your device to theft can quickly escalate into identity and financial fraud. To counter that threat, Google is layering multiple protective features that work before, during and after a theft.


Don’t miss any of our unbiased tech content and lab-based reviews. Add CNET as a preferred Google source.


At the center of the update is a revamped Failed Authentication Lock. Previously introduced in Android 15, this feature now gets its own toggle in Android 16 settings, letting you decide whether your phone should automatically lock itself after repeated incorrect PIN or biometric attempts. This gives you more control over how aggressively your phone defends against brute-force guessing without weakening security.

Google is also beefing up biometric security across the platform. A feature called Identity Check, originally rolled out in earlier Android versions, has been broadened to apply to all apps and services that use Android’s Biometric Prompt — the pop-up that asks for your fingerprint or face to confirm it’s really you — including third-party banking apps and password managers. This means that even if a thief somehow bypasses your lock screen, they’ll face an additional biometric barrier before accessing sensitive apps.

On the recovery side, Google improved Remote Lock, a tool that allows you to lock a lost or stolen device from a web browser by entering a verified phone number. The company added an optional security challenge to ensure only the legitimate owner can initiate a remote lock, an important safeguard against misuse.

And finally, in a notable regional rollout, Google said it is now enabling both Theft Detection Lock and Remote Lock by default on new Android device activations in Brazil, a market where phone theft rates are comparatively high. Theft Detection Lock uses on-device AI to detect sudden movements consistent with a snatch-and-run theft, automatically locking the screen to block immediate access to data.

With stolen phones often used to access bank accounts and personal data, Google says these updates are meant to keep a single theft from turning into a much bigger problem.

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