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A Murderer Is Among Us in Square Enix’s Killer Inn

In a Killer Inn hands-on preview, I lied, cheated and fought my way through the new murder mystery game.

Announced during this year’s Summer Game Fest, Square Enix’s next game is a little different from its RPG hits. Killer Inn is an upcoming murder mystery that pits 24 players against each other in a game of deception. I went hands-on with the title for a couple of hours before the launch of its closed beta, which is releasing Friday. 

The game is very reminiscent of the breakout pandemic hit Among Us, with players performing mundane tasks as they try to avoid getting murdered. Two teams consisting of 18 Lambs (prey) and six Wolves (predators) will be set loose on the grounds of a large and labyrinthian mansion. 

The Wolves know the allegiance of everyone and their goal is to eliminate every Lamb before the timer runs out. Lambs are left clueless of who is friend or foe and must be cautious when encountering another player. The Lambs win by either eliminating all six Wolves or by escaping the island during the endgame phase (more on that later). 

But players won’t be idly waiting to hunt or be hunted. The game’s core loop involves all players receiving short quests from the in-game NPCs. These NPCs are usually merchants who also sell useful items such as health recovery, crowbars (to access certain rooms/boxes), weapons/armor, etc. 

The quests are pretty mundane and often require you to follow a glowing trail (like a waypoint in a driving game) until you come across a key. These keys can then be traded into various glowing chests around the map to unlock random items. Chests can either be random or specific to a certain type, such as assassin (traps), armor, weapon, etc. 

A lot of these quests feel like busywork to power up your character so you have more of a fighting chance against attackers. At the same time, Wolves are also doing the same quests to get better weapons and traps to use against other players. 

It’s still early for Killer Inn but I didn’t find any of these quests to be particularly engaging. Apart from the odd match-these-shapes or a shooting mini game, the quests are extremely low stakes and uninteresting. This might also be because we played on the one map for the entire preview so I got pretty used to the same scenarios and obstacles. The game is early so hopefully Square Enix has more maps and challenges to come.

Killer Inn gets a lot better when you encounter another player. It features proximity voice chat so you’re able to talk to your friend/foe when close to one another to try to find out their intentions. This is a great feature because it allows you to hold secret conversations away from others. Keep in mind, I was in a preview event where everyone was trying to have a good time, so people may have been engaging in better faith than your average online match. Voice chat with random public people on the internet can be a crapshoot so your mileage may vary.

When a Wolf kills a Lamb, everyone gets a notification on their screen and a waypoint to locate the corpse. A corpse always leaves two clues to the killer’s identity. In my preview it was often a piece of colored fabric or hair that corresponded to a few players each. Collecting enough of these will help you narrow down who might be a Wolf. If the Wolf is fast enough to mess with the corpse after a kill, they can remove one of the clues, letting the Lambs only find a single one. There are also single-use items in the game that can help each side hide or find more when searching a body.

To make things more interesting, the Lambs can’t simply start killing random players, hoping they get lucky and eliminate a Wolf. If a Lamb kills another Lamb, the mistaken killer will also be eliminated from the game. This means you really need to collect clues and watch how players are reacting before taking your, sometimes literal, shot. 

When the game timer nears the end, the game switches into its end state where the Lambs must head to a huge ship to board and hopefully escape. There are six anchors locking the ship in place and they must slowly lift each one before winning. It’s a slow process that really makes you sweat because it leaves you in quite a vulnerable position. This is the Wolves’ last chance to win and luckily it puts a lot of the Lambs in one smaller area. However, it also means a lot of eyes will be watching.

In my previews this is where the largest gun fights broke out because each team was making a last-ditch effort to win. In fact, most of the murders I came across were pretty standard stabbings or shootings. I’m sure in future games, when the players have more experience, I’ll see a lot more stealth attacks and traps being laid for more intricate eliminations. There’s a lot to learn from Killer Inn and it will definitely take a few rounds before you even begin to get a grasp of when to strike and when to blend in. 

I found playing as a Lamb to be a lot easier. Having a larger team of players working together to discover the enemy allowed the pressure to be shared. As a Wolf, you’re juggling a lot and trying to play both sides. In fact, during the three games I played, the Lambs won every time. I’m curious if this will remain as the game matures or will being a Wolf just require more experience with the game to succeed.

Much like the board game Werewolf, classic card game Mafia, or Among Us, Killer Inn is best played with a group of people who are all in character and really leaning into the deceptive nature of the game. You have the option of turning voice chat off but you’d be missing out on the most interesting part of the game: the lying. 

While the social guessing game is Killer Inn’s greatest strength, its humdrum quests are its biggest weakness, and I came away from it a little skeptical of its long term replayability. I enjoyed my time but am unsure if I could see myself coming back for more of those boring quests. I would love to see more interesting challenges that force players into unique scenarios where staying hidden or breaking character means life or death.

Killer Inn’s closed beta goes live on Friday, July 25, on PC and currently has no final release date.

Technologies

New Sassy Personality Style for Alexa Plus Brings Sarcasm and Swear Words

The new Sassy style is adults-only with a bit of profanity and a double dose of cringe.

After launching three Alexa Plus personality styles last month, Amazon on Thursday introduced a fourth option, Sassy. 

The new Sassy style joins the existing lineup of Brief, Chill and Sweet. Changing the personality impacts how Alexa responds, and tweaks the AI assistant‘s reactions and attitude. You can pick a style based on your mood. 

The Sassy personality seems like a kind of digital mean girl, or maybe a stereotypical Gen Zer with comebacks and banter to «keep things interesting.»

According to Amazon, you get «wit, playful sarcasm and occasional censored profanity.» Notably, the latest style isn’t available when Amazon Kids is enabled, according to an Amazon blog post, and it requires additional security checks in the Alexa app. (Alexa Plus is free with a Prime membership.) 

I tried out the new style by selecting Devices in the Alexa app on my phone, then choosing Alexa on this Phone, then Alexa’s Personality Style, and swiping until I found «Sassy.» 

A disclaimer notes that the style «contains explicit language and mature subject matter. After the assistant said it could «spice up our chat with some colorful language,» I asked it to tell me about the new MacBook Neo

«Oh, hell yes, the MacBook Neo! Apple finally decided to stop gatekeeping premium laptops behind thousand-dollar price tags and dropped this beauty at 599 bucks,» Alexa Plus replied. Apparently, «hell» was the big swear word.

The AI assistant told me, «The Sassy style is all about helping first, judging always. You’ll get reality checks with charm, compliments that sting, and warmth that hits when you least expect it.» 

I asked what «compliments that sting» are (I said «sting,» but the word was misunderstood to be «stay»), and Alexa said, «The Sassy style gives you those compliments that somehow sting and stay with you — they’re like truth bombs wrapped in charm.»

When asked to simply «be sassy,» Alexa snarked, «Oh honey, I’ve been sassy since the day Amazon flipped my switch.» It yammered on for a bit and then threw in a completely out-of-nowhere «hell,» asking, «What the hell do you need help with today?»

When I told it my cat was sick, it immediately grew gentler, saying, «Oh, damn, that’s rough,» and offering to distract me with stories about its own fictional cat or to find the vet’s number for me. So I guess it’s not a complete jerk.

This Sassy style feels like the famous Steve Buscemi meme (from 30 Rock) carrying two skateboards and awkwardly asking, «How do you do, fellow kids?» 

Amazon might need to dial down the cringe factor if it wants anyone to stick with Sassy for more than a few minutes.

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Technologies

Today’s NYT Connections: Sports Edition Hints and Answers for March 13, #536

Here are hints and the answers for the NYT Connections: Sports Edition puzzle No. 536 for Friday, March 13.

Looking for the most recent regular Connections answers? Click here for today’s Connections hints, as well as our daily answers and hints for The New York Times Mini Crossword, Wordle and Strands puzzles.


Today’s Connections: Sports Edition is a real mix of topics, and the blue one might make you hungry. If you’re struggling with today’s puzzle but still want to solve it, read on for hints and the answers.

Connections: Sports Edition is published by The Athletic, the subscription-based sports journalism site owned by The Times. It doesn’t appear in the NYT Games app, but it does in The Athletic’s own app. Or you can play it for free online.

Read more: NYT Connections: Sports Edition Puzzle Comes Out of Beta

Hints for today’s Connections: Sports Edition groups

Here are four hints for the groupings in today’s Connections: Sports Edition puzzle, ranked from the easiest yellow group to the tough (and sometimes bizarre) purple group.

Yellow group hint: Decorations.

Green group hint: College sports division.

Blue group hint: Yum! 

Purple group hint: The Apple CEO has this first name, too.

Answers for today’s Connections: Sports Edition groups

Yellow group: Things fans hang on their walls.

Green group: A Big East athlete.

Blue group: Food, but make it baseball.

Purple group: Tims.

Read more: Wordle Cheat Sheet: Here Are the Most Popular Letters Used in English Words

What are today’s Connections: Sports Edition answers?

The yellow words in today’s Connections

The theme is things fans hang on their walls. The four answers are banner, flag, pennant and poster.

The green words in today’s Connections

The theme is a Big East athlete. The four answers are Friar, Hoya, Husky and Pirate.

The blue words in today’s Connections

The theme is food, but make it baseball. The four answers are can of corn, meatball, pickle and tater.

The purple words in today’s Connections

The theme is Tims. The four answers are Duncan, Raines, Salmon and Tebow.

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Technologies

AT&T Revamps Its Unlimited Plans With Simpler Names and More Data

Slapping a 2.0 version number on plans makes them sound new, but what’s actually changed? Let’s check the details.

AT&T updated its unlimited data phone plans to 2.0 versions on Thursday, launching AT&T Premium 2.0, AT&T Extra 2.0 and AT&T Value 2.0 options. In software, when products get boosted by a full version number, it means there’s plenty of new material. But does this move signal an overhaul of the company’s 5G lines or just a cosmetic refresh?

These plans replace the AT&T Value Plus VL, Unlimited Extra EL and Unlimited Premium PL plans. However, the carrier also cut its Unlimited Starter SL plan, which served as the entry-level plan (you had to know where to look to find the limited, but cheaper, Value Plus VL plan). Essentially, all but the highest-tier plan are slightly more affordable; while the AT&T Premium 2.0 plan is pricier than the one it replaced, it offers unlimited high-speed data and much more hotspot data.

If you’re looking to upgrade your existing AT&T plan, shopping for a new provider or looking to compare carriers, keep in mind that AT&T plans let each person on an account have their own plan. So you might set up a package where one person has the Premium 2.0 plan for unthrottled 5G speeds and another, such as a child, is set up with the Value 2.0 plan to save money.

Also, if you’re on a current AT&T plan, you won’t be automatically moved to one of the new plans. If you do want to make the jump, you’ll incur a line activation fee of up to $50. And keep in mind that the pricing below is the AutoPay amount; carriers provide a discount (usually $10) if you sign up for automatic payments.

One nice change is that the new plans are priced with round numbers. For example, the Value Plus VL plan was priced at $50.99 for one line, and the Value 2.0 plan is $50 (in comparisons below, I’ve rounded up the old prices to full-dollar amounts). Taxes and fees get added on top of that, so you’ll never see a round-number bill, but I’d like to think it’s a quiet acknowledgement that pricing things one penny below a larger number is insulting to customers.

Let’s dig into the details.

Value 2.0, the budget plan

The Value 2.0 plan replaces both the Value Plus VL plan and the retired Unlimited Starter SL plan and costs $50 a month for a single line or $120 a month when you have four lines on the account. That’s $1 per line cheaper than Value Plus VL.

For that, you get 5GB of high-speed 5G data, and then unlimited data dropped to a paltry 128Kbps speed for the rest of the month. Calling and texting are unlimited.

You can also use up to 3GB of high-speed hotspot data to share the cellular connection with other devices, also slowed to 128Kbps after hitting the limit. The Value Plus VL plan did not offer hotspot data.

It also includes unlimited talk, text and data between the US, Mexico and Canada.

Extra 2.0, more fast data for not much more money

The Extra 2.0 plan costs $70 a month for a single line or $160 a month for four lines, which is $6 cheaper for one line and $4 cheaper for four lines compared with the old Unlimited Extra EL plan.

The Extra 2.0 plan includes 100GB of high-speed data (with the caveat that speeds can be slowed if the network is busy), which drops to 128Kbps speed until the next month’s billing cycle. That’s a boost over the 75GB offered on the Unlimited Extra XL plan.

For hotspot data, the new plan includes 50GB of high-speed data, which is 20GB more than its predecessor.

As with the Value 2.0 plan, international options include unlimited talk, text and data between the US, Mexico and Canada.

Premium 2.0, for faster everything

Replacing the Unlimited Premium PL plan is the Premium 2.0, which costs $90 a month for a single line and $220 a month for four lines. Those prices are actually higher than the Unlimited Premium PL plan, which came in at $86 for a single line and $204 for four lines.

For that bump in cost, you’re getting unlimited 5G talk, text and high-speed data with no throttling.

Hotspot data has a 100GB cap before dropping to 128Kbps speed, which is 40GB more than the Unlimited Premium PL plan.

As for international calling and data, unlimited talk, text and high-speed data are available in 20 Latin American countries.

AT&T also has plans for cellular-enabled tablets ($21 a month) and wearables like smartwatches ($11 a month). If you subscribe to the Premium 2.0 plan, that pricing is reduced by 50%.

A few thoughts on the new AT&T plans

What AT&T’s plans lack, at least compared to the other carriers, is any streaming perks or bundled services. The 4K streaming option of the Premium 2.0 plan opens a wider data pipeline for services such as Netflix that support 4K playback, but you’re still paying separately for those entertainment subscriptions.

In contrast, T-Mobile bundles Netflix and Hulu (both with ads) and offers Apple TV for an extra fee on its Experience Beyond and Better Value plans. Verizon takes a different approach with streaming packages, which you can choose at discounted prices instead of subscribing to them separately.

I also want to mention that I’m glad the plan names are no longer burdened with the VL, EL and PL extensions. Mobile plans are full of details as it is — always read the fine print before you sign up for one — so I appreciate conveying them to customers in ways that don’t sound like internal spreadsheet codes.

Even though the new plans carry 2.0 version numbers, I’d honestly rate them more like 1.5 based on their features and pricing, except for the Premium 2.0 plan, which is more expensive than the Unlimited Premium PL plan. As usual, if you’re happy with the plan you’re on, you’re fine sticking with it. But if you’re running up against high-speed data limits or considering AT&T as a replacement for another carrier, it’s worth looking at the details to see if one of the new plans works for you.

Read more: Speaking of AT&T, this week marked the 150th anniversary of the first phone call and the company committed to spending $250 billion on infrastructure improvements. I also spoke with AT&T FirstNet folks during the 2025 Las Vegas Grand Prix about how they support customers and first responders during massive events like the Formula 1 race.

AT&T 2.0 Plans and Plans They Replace

Price for 1 line, per month Price for 4 lines, per month High-speed data Mobile hotspot
AT&T Value 2.0 $50 $120 5G 3GB
AT&T Extra 2.0 $70 $160 100GB 50GB
AT&T Premium 2.0 $90 $220 Unlimited 100GB
Old: AT&T Value Plus VL $51 $124 Unlimited, but could be slowed if network is busy None
Old: AT&T Unlimited Starter SL $66 $144 Unlimited, but could be slowed if network is busy 5GB high-speed, then unlimited at 128Kbps
Old: AT&T Unlimited Extra EL $76 $164 75GB, then speeds could be slowed if network is busy 30GB high-speed, then unlimited at 128Kbps
Old: AT&T Unlimited Premium PL $86 $204 Unlimited high-speed data 60GB high-speed, then unlimited at 128Kbps

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