Technologies
Warframe’s The Old Peace Expansion Revealed: A Perilous Trip to Tau Unfolds Soon
The Tenno are traveling the cosmos to end up in a different star system — and getting their hands on some sweet new gear along the way.
Warframe’s last few updates have been a narrative tour de force through time and space, weaving together disparate threads from the far-flung past of the year 1999 and the fairytale void-dimension of Duviri.
Core to these expansions is the conflict with the Eldritch threat known only as the Indifference. As it comes closer to piercing the veil of our reality and escaping the void, it’s up to the Tenno to navigate lost memories — rediscovering forgotten allies, a peace that was doomed to fail and a path to a star system beyond our own.
Warframe’s The Old Peace expansion gives us our first real look at Tau, introduces a frame that follows closely on Oraxia’s heels and expands players’ arsenals with a familiar Prime Warframe and new Operator abilities.
At this year’s TennoCon convention, studio Digital Extremes outlined what’s coming in the next year of Warframe, including its next expansion landing in the coming months and the big plans for next year.
Here’s everything you need to know about the next chapter of Warframe — as we once more delve into the past to prepare for future battles.
Read more: How Warframe Balances Bleakness With Quirky Foes to Stay True to Its Universe
What is Tau? Traveling to Warframe’s promised land
For Warframe lore junkies, the upcoming opportunity to actually see the long-teased Tau for the first time is a mind-boggling prospect. This is the star system that the Orokin Empire created the Sentients to colonize. It’s the very place that the Zariman Ten Zero was en route to before its accident created the Tenno, the void-powered player characters.
The turbulent rise and fall of the current major factions can be attributed to a greedy superpower wanting to get its paws on the resources in this star system, making it arguably one of the most important set pieces in the Warframe universe. And now we’re getting our eyes on it for the first time in the game’s 10-year history.
Note that players won’t actually get to properly explore Tau until 2026 — most of the system’s mysteries will remain intact for now, with players grappling with the past as they run and gun across a single planetary moon.
In the lead-up to Tau, The Old Peace will be the next expansion — another time-bending adventure, as the Tenno use funky void powers (and sensory deprivation tanks) to explore repressed memories.
Though the new narrative doesn’t necessarily retcon anything we know about the old war between the Orokin and the Sentients, it does call into question how much we truly know about that time period. The Tenno, Orokin and Sentients all made it to Tau and at one point established a tenuous peace — you’ll even find out about a forgotten childhood best friend, a Sentient named Adis.
The Old Peace will surely be a tragic tale, because we know this story ends in bloodshed. Even if the Tenno enforce the peace by cutting down Orokin Dax warriors who are currently violating the agreement, war will inevitably break out and history will run its course. Although we won’t be able to make a difference on Tau’s moon of Perita, there are hidden truths to uncover — ones that will help us prepare for the approaching war with the Indifference.
The Devil’s Triad: An Orokin story that introduces visually stunning zealots
The Old Peace introduces three characters who might as well be the physical embodiment of Catholic guilt. I love decking my Warframes out to look a bit medieval, so this gothic squad is right up my alley.
The Devil’s Triad is a group of Orokin enforcers — religious zealots and confessors — who seem to be involved in some way with Albrecht Entrati, the scientist who made first contact with the Indifference, created the Warframes and hid in the 1999 time loop.
Father Lyon Allard and Marie Leroux are new protoframe variants of Harrow and Wisp, expanding on the concept introduced with the Drifter’s Hex allies. Their colleague has been fully consumed by the Infestation’s steelskin, becoming the next Warframe: The devil Uriel.
These characters match the darker vibe of The Old Peace — their striking visuals call to mind the religious zealotry of the Warhammer’s Inquisitors, and they fit right in with Harrow’s original lore as Rell’s Warframe protector in the Red Veil faction.
Caliban Prime, focus system upgrades and more
A mental traipse through Tau reveals old Tenno powers born anew. A temporary alliance with the Sentients created hybrid technologies lost to time — but now we’ll have the chance to bring them back to the present.
The next Warframe to get the prime treatment will be Caliban — which slots perfectly into the lore for the upcoming expansion. Prime Warframes are more powerful versions of the biomechanical suits that were created in the heyday of the Orokin Empire, and Caliban is the amalgamation of the Infestation and Sentient technology.
It only makes sense that Caliban Prime is the product of the titular old peace, and so the recently reworked ally-summoning frame will get its chance to shine in your arsenal very soon.
The other big change to Warframe’s power scaling won’t come in the form of traditional weaponry. The Tenno’s void powers are getting upgrades, as players who are fully invested in the five core focus schools (Operator skill trees) will soon be able to wield powerful ultimate abilities. Though there aren’t many details yet about what the Tauron focus expansion will look like in practice, developer Digital Extremes has promised to elaborate on the feature in future Devstreams.
Other big TennoCon announcements that will shape the way you interact with your Warframes and weaponry throughout the rest of the year include a long-awaited Oberon Warframe rework, a new mod-related story quest that teaches new players how to properly ramp up their power, and special skins for Valkyr and Lavos.
The Old Peace expansion will launch later in 2025, with continual content updates slated to come out in the following months. Tau is set to become the key story driver for Warframe next year, so this will become an important expansion to familiarize yourself with postrelease.
Technologies
TMR vs. Hall Effect Controllers: Battle of the Magnetic Sensing Tech
The magic of magnets tucked into your joysticks can put an end to drift. But which technology is superior?
Competitive gamers look for every advantage they can get, and that drive has spawned some of the zaniest gaming peripherals under the sun. There are plenty of hardware components that actually offer meaningful edges when implemented properly. Hall effect and TMR (tunnel magnetoresistance or tunneling magnetoresistance) sensors are two such technologies. Hall effect sensors have found their way into a wide variety of devices, including keyboards and gaming controllers, including some of our favorites like the GameSir Super Nova.
More recently, TMR sensors have started to appear in these devices as well. Is it a better technology for gaming? With multiple options vying for your lunch money, it’s worth understanding the differences to decide which is more worthy of living inside your next game controller or keyboard.
How Hall effect joysticks work
We’ve previously broken down the difference between Hall effect tech and traditional potentiometers in controller joysticks, but here’s a quick rundown on how Hall effect sensors work. A Hall effect joystick moves a magnet over a sensor circuit, and the magnetic field affects the circuit’s voltage. The sensor in the circuit measures these voltage shifts and maps them to controller inputs. Element14 has a lovely visual explanation of this effect here.
The advantage this tech has over potentiometer-based joysticks used in controllers for decades is that the magnet and sensor don’t need to make physical contact. There’s no rubbing action to slowly wear away and degrade the sensor. So, in theory, Hall effect joysticks should remain accurate for the long haul.
How TMR joysticks work
While TMR works differently, it’s a similar concept to Hall effect devices. When you move a TMR joystick, it moves a magnet in the vicinity of the sensor. So far, it’s the same, right? Except with TMR, this shifting magnetic field changes the resistance in the sensor instead of the voltage.
There’s a useful demonstration of a sensor in action here. Just like Hall effect joysticks, TMR joysticks don’t rely on physical contact to register inputs and therefore won’t suffer the wear and drift that affects potentiometer-based joysticks.
Which is better, Hall effect or TMR?
There’s no hard and fast answer to which technology is better. After all, the actual implementation of the technology and the hardware it’s built into can be just as important, if not more so. Both technologies can provide accurate sensing, and neither requires physical contact with the sensing chip, so both can be used for precise controls that won’t encounter stick drift. That said, there are some potential advantages to TMR.
According to Coto Technology, who, in fairness, make TMR sensors, they can be more sensitive, allowing for either greater precision or the use of smaller magnets. Since the Hall effect is subtler, it relies on amplification and ultimately requires extra power. While power requirements vary from sensor to sensor, GameSir claims its TMR joysticks use about one-tenth the power of mainstream Hall effect joysticks. Cherry is another brand highlighting the lower power consumption of TMR sensors, albeit in the brand’s keyboard switches.
The greater precision is an opportunity for TMR joysticks to come out ahead, but that will depend more on the controller itself than the technology. Strange response curves, a big dead zone (which shouldn’t be needed), or low polling rates could prevent a perfectly good TMR sensor from beating a comparable Hall effect sensor in a better optimized controller.
The power savings will likely be the advantage most of us really feel. While it won’t matter for wired controllers, power savings can go a long way for wireless ones. Take the Razer Wolverine V3 Pro, for instance, a Hall effect controller offering 20 hours of battery life from a 4.5-watt-hour battery with support for a 1,000Hz polling rate on a wireless connection. Razer also offers the Wolverine V3 Pro 8K PC, a near-identical controller with the same battery offering TMR sensors. They claim the TMR version can go for 36 hours on a charge, though that’s presumably before cranking it up to an 8,000Hz polling rate — something Razer possibly left off the Hall effect model because of power usage.
The disadvantage of the TMR sensor would be its cost, but it appears that it’s negligible when factored into the entire price of a controller. Both versions of the aforementioned Razer controller are $199. Both 8BitDo and GameSir have managed to stick them into reasonably priced controllers like the 8BitDo Ultimate 2, GameSir G7 Pro and GameSir Cyclone 2.
So which wins?
It seems TMR joysticks have all the advantages of Hall effect joysticks and then some, bringing better power efficiency that can help in wireless applications. The one big downside might be price, but from what we’ve seen right now, that doesn’t seem to be much of an issue. You can even find both technologies in controllers that cost less than some potentiometer models, like the Xbox Elite Series 2 controller.
Caveats to consider
For all the hype, neither Hall effect nor TMR joysticks are perfect. One of their key selling points is that they won’t experience stick drift, but there are still elements of the joystick that can wear down. The ring around the joystick can lose its smoothness. The stick material can wear down (ever tried to use a controller with the rubber worn off its joystick? It’s not pleasant). The linkages that hold the joystick upright and the springs that keep it stiff can loosen, degrade and fill with dust. All of these can impact the continued use of the joystick, even if the Hall effect or TMR sensor itself is in perfect operating order.
So you might not get stick drift from a bad sensor, but you could get stick drift from a stick that simply doesn’t return to its original resting position. That’s when having a controller that’s serviceable or has swappable parts, like the PDP Victrix Pro BFG, could matter just as much as having one with Hall effect or TMR joysticks.
Technologies
Today’s NYT Connections: Sports Edition Hints and Answers for Feb. 18, #513
Here are hints and the answers for the NYT Connections: Sports Edition puzzle for Feb. 18, No. 513.
Looking for the most recent regular Connections answers? Click here for today’s Connections hints, as well as our daily answers and hints for The New York Times Mini Crossword, Wordle and Strands puzzles.
Today’s Connections: Sports Edition has a fun yellow category that might just start you singing. If you’re struggling with today’s puzzle but still want to solve it, read on for hints and the answers.
Connections: Sports Edition is published by The Athletic, the subscription-based sports journalism site owned by The Times. It doesn’t appear in the NYT Games app, but it does in The Athletic’s own app. Or you can play it for free online.
Read more: NYT Connections: Sports Edition Puzzle Comes Out of Beta
Hints for today’s Connections: Sports Edition groups
Here are four hints for the groupings in today’s Connections: Sports Edition puzzle, ranked from the easiest yellow group to the tough (and sometimes bizarre) purple group.
Yellow group hint: I don’t care if I never get back.
Green group hint: Get that gold medal.
Blue group hint: Hoops superstar.
Purple group hint: Not front, but…
Answers for today’s Connections: Sports Edition groups
Yellow group: Heard in «Take Me Out to the Ball Game.»
Green group: Olympic snowboarding events.
Blue group: Vince Carter, informally.
Purple group: ____ back.
Read more: Wordle Cheat Sheet: Here Are the Most Popular Letters Used in English Words
What are today’s Connections: Sports Edition answers?
The yellow words in today’s Connections
The theme is heard in «Take Me Out to the Ball Game.» The four answers are Cracker Jack, home team, old ball game and peanuts.
The green words in today’s Connections
The theme is Olympic snowboarding events. The four answers are big air, giant slalom, halfpipe and slopestyle.
The blue words in today’s Connections
The theme is Vince Carter, informally. The four answers are Air Canada, Half-Man, Half-Amazing, VC and Vinsanity.
The purple words in today’s Connections
The theme is ____ back. The four answers are diamond, drop, quarter and razor.
Technologies
Today’s NYT Mini Crossword Answers for Wednesday, Feb. 18
Here are the answers for The New York Times Mini Crossword for Feb. 18.
Looking for the most recent Mini Crossword answer? Click here for today’s Mini Crossword hints, as well as our daily answers and hints for The New York Times Wordle, Strands, Connections and Connections: Sports Edition puzzles.
Today’s Mini Crossword is a fun one, and it’s not terribly tough. It helps if you know a certain Olympian. Read on for all the answers. And if you could use some hints and guidance for daily solving, check out our Mini Crossword tips.
If you’re looking for today’s Wordle, Connections, Connections: Sports Edition and Strands answers, you can visit CNET’s NYT puzzle hints page.
Read more: Tips and Tricks for Solving The New York Times Mini Crossword
Let’s get to those Mini Crossword clues and answers.
Mini across clues and answers
1A clue: ___ Glenn, Olympic figure skater who’s a three-time U.S. national champion
Answer: AMBER
6A clue: Popcorn size that might come in a bucket
Answer: LARGE
7A clue: Lies and the Lying ___ Who Tell Them» (Al Franken book)
Answer: LIARS
8A clue: Close-up map
Answer: INSET
9A clue: Prepares a home for a new baby
Answer: NESTS
Mini down clues and answers
1D clue: Bold poker declaration
Answer: ALLIN
2D clue: Only U.S. state with a one-syllable name
Answer: MAINE
3D clue: Orchestra section with trumpets and horns
Answer: BRASS
4D clue: «Great» or «Snowy» wading bird
Answer: EGRET
5D clue: Some sheet music squiggles
Answer: RESTS
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