Technologies
Is the iPhone 17 Pro Going to Be Big and Orange? We Rounded Up the Rumors
The new Pro could have an upgraded display and a better camera. Let’s unpack what we know so far.
The new iPhone is likely just a couple of months away from release, and rumors about an iPhone 17 Pro have been ramping up.
Although whispers about an ultrathin iPhone 17 Air have hogged a lot of the attention, the Pro models tend to include more upgraded features. In addition to a surprising new color, rumors tout an A19 Pro chip and a 48-megapixel telephoto lens. And rumors also have it that the Pro could get the much-coveted scratch-resistant antireflective display (more on all that later).
And though timelines and details have remained squishy, US President Donald Trump’s tariffs still loom large amid the anticipation of the rumored iPhone 17. Each day brings more uncertainty about how much tariffs could raise the price of an iPhone, including a 25% tariff that Trump targeted at Apple after it announced US iPhone manufacturing would move to India — not the US — to avoid Chinese tariffs.
Apple hasn’t announced anything or confirmed any rumors, and we likely won’t find out for sure until the next iPhone officially comes out. Until then, we’re tracking all the biggest leaks and rumors about the iPhone 17 Pro and sharing what we’ve heard so far.
Read more: 5 iPhone 17 Pro Max Rumors Are Making Me Rethink My Next Upgrade
iPhone 17 Pro’s rumored camera bump redesign and 48MP telephoto lens
The iPhone 17 Pro’s camera has been the subject of multiple rumored changes, most notably that Apple could add a horizontal camera bar that spreads across the width of the phone. The front-facing «selfie camera» could also be getting an upgrade.
In January, Bu posted a leaked image on X suggesting that the phone could feature a pill-shaped camera bar that looks a lot like the camera bar on Google’s Pixel 9 phone.
That raised the question of whether the iPhone 17 Pro would align the three camera lenses in a single row or leave them stacked in a pyramid design, as it did with the iPhone 16 Pro.
In February, Bu posted CAD renders of what could be the iPhone 17 lineup, and Front Page Tech also shared iPhone 17 Pro renders in this video on YouTube (Apple filed a lawsuit against YouTuber Jon Prosser, featured in this video, over leaks about the iOS26):
Both showed horizontal camera bars for the iPhone 17 Pro models that keep the stacked lens layout.
Pu wrote in March that the iPhone 17 Pro and Pro Max will feature a 48-megapixel telephoto rear camera, up from 12 megapixels on the iPhone 16 Pro models. That would mean all three cameras on the iPhone 17 Pro models — wide-angle, ultrawide and telephoto — would be 48 megapixels.
And as for your selfies, analyst Jeff Pu reports that the front-facing camera will be upgraded from 12 megapixels on the iPhone 16 to 24 megapixels on all iPhone 17 models.
Front Page Tech reported in April that the iPhone 17 Pro and iPhone 17 Pro Max may also add a built-in video feature that allows you to record with the front and rear cameras simultaneously. The feature would let you overlay a shot of your face over an outward-facing video.
Read more: iPhone 17 Cameras Might Get Improved Video Skills. As a Creator, I’m Excited
Pro displays could get antireflective upgrade
On July 16, MacRumors cited a «reliable source» in reporting that the Pro and Pro Max could get a scratch-resistant antireflective display, reversing itself on previous reports that Apple had to scrap plans due to scaling issues. If the latest rumor proves true, the upgrade from Apple’s Ceramic Shield display could prove an enticing feature for the Pro and Pro Max.
CNET Managing Editor Patrick Holland, who’s been reviewing phones for CNET since 2016, called the antireflective display one of the best attributes of the Samsung Galaxy S25 Ultra.
Apple Insider reported in May that the iPhone 17 could get a larger display than the iPhone 16. DSCC founder and Counterpoint Research VP Ross Young posted on X that the base iPhone 17 will be 6.3 inches, an upgrade from the iPhone 16’s 6.1-inch display. In theory, that means the iPhone 17 would have the same screen size as the iPhone 17 Pro.
The iPhone 17 Pro and Pro Max are rumored to continue with a 6.3-inch and 6.9-inch display, respectively, similar to the iPhone 16 Pro Max.
Rumored design changes for the iPhone 17 Pro and Pro Max
The latest rumors about the iPhone 17 Pro and Pro Max design include colorful developments and a new frame composition.
Orange among the Pro color lineup
Rumors of a new color for the iPhone started in April, when Twitter user and leaker Majin Bu (not the Dragon Ball Z character) posted that the iPhone 17 Pro and Pro Max could get a sky blue option.
But on July 14, Bu posted that Apple is ditching sky blue for the Pro Models, with only the rumored iPhone Air claiming the hue. Then on July 17, Bu posted on X a photo of Pro mockups in four colors:
- black
- silver
- dark blue
- orange
iPhone 17 Pro New Colors Revealed
Full Article:https://t.co/3knFKWBdB7 pic.twitter.com/tGoZABVTGP— Majin Bu (@MajinBuOfficial) July 17, 2025
Digital blogger Weibo later said that one of the colors is «related to the liquid glass design of iOS 26,» saying it would be white but with different visual effects depending on which light it was in.
For reference, the iPhone 16 and Plus made a splash last year when they debuted pink, teal and ultramarine color options, alongside the standard white and black. The iPhone 16 Pro and Pro Max introduced a new color, desert titanium — a restrained shade of peach — alongside the classic natural titanium, white titanium and black titanium options.
The Pro models have traditionally featured more muted colors, so the prospect of an orange or glass-inspired color could offer an exciting new look for the Pro.
Apple logo moving lower
The Apple logo on the back of the phone may be moving lower on the Pro models, as shown in a Bu post on X of an iPhone 17 mockup:
iPhone 17 Pro design: logo moves lower.
Here’s why
Full Article:https://t.co/xeC6d0oBeN pic.twitter.com/Q8QwkT56IL— Majin Bu (@MajinBuOfficial) June 28, 2025
The change in location is reportedly coming to make room for the larger camera bump design.
Improved audio quality
On June 2, wccftech, said the iPhone 17 Pro and Pro Max would get longer earpieces, citing a post on X from @duanrui1205. In theory, that could signal improved audio clarity. At the Worldwide Developers Conference later in June, Apple said audio quality will improve with software updates in AirPods with H2 chipsets. CNET got to learn firsthand how Apple tests, calibrates and tunes the audio (and video) on an iPhone. Additional improvements in audio quality could potentially elevate an already impressive feature.
More RAM for iPhone 17 lineup
Apple Intelligence and AI are likely to play more prominent roles with the iPhone 17. To support the new features, all the iPhone 17 models will step up to 12GB of RAM, tipster Digital Chat Station reported in April. Kuo has also suggested this could happen, according to Digital Trends.
Considering that the iPhone 16 lineup had 8GB of RAM across all models, this could be a big upgrade for the iPhone 17.
Aluminum frames for all, except Air
There’s been plenty of discussion about whether the iPhone 17 Pro will ditch its titanium alloy frame for an aluminum one. In February, MacRumors said Pu predicted that the iPhone 17, iPhone 17 Pro and iPhone 17 Pro Max will have all aluminum frames or potentially part glass, part aluminum for better durability. The iPhone 17 Air would stick with Apple’s current titanium frame — or possibly a mix of titanium and aluminum.
Dynamic Island size in question
Pu predicted in May that all iPhone 17 models will use a new metalens technology for the proximity sensor, which could result in a smaller Face ID sensor and Dynamic Island, according to a report by 9to5Mac. However, Pu’s report contradicts Kuo, who said that the iPhone 17’s Dynamic Island would remain «largely unchanged» compared to the iPhone 16.
Dimensions
According to a report by 9to5Mac in May, the iPhone 17 Pro line may be thicker, 8.725mm, compared with the iPhone 16 Pro, which clocks in at 8.25mm thick. That larger size could potentially make room for more battery.
In a post on X on July 11, Majin Bu showed a video of a case for a thicker iPhone 17 Pro model, with the design likely based on the iPhone 17 Pro’s rumored dimensions:
New Magsafe Case Design for iPhone 17 Pro pic.twitter.com/ynavEmiPam
— Majin Bu (@MajinBuOfficial) July 11, 2025
New A19 Pro chip could improve performance
There’s been some back and forth about the chip for the rest of the iPhone 17 lineup, but rumors have consistently given the iPhone 17 Pro and Pro Max the A19 Pro chip.
More recently, MacRumors reported that a Weibo account known as Fixed Focus Digital said the iPhone 17 Air will also come with an A19 Pro chip, like the Pro models. But the Air would have a 5-core GPU, according to the rumor, whereas the iPhone 17 Pro and Pro Max would get a 6-core GPU. An upgraded GPU could improve graphics and video rendering.
Battery life could get a big boost
What good is a new phone if it doesn’t last all day, right? The iPhone 17 Pro Max will get the biggest ever battery in an iPhone, the Weibo leaker known as Instant Digital said in a post on X, as reported by MacRumors. However, the site noted Instant Digital’s spotty record with Apple rumors. If the Pro’s dimensions are identical to the Pro Max’s, as they’re rumored to be, it stands to reason that the Pro could get the bigger battery, too.
And Majin Bu posted on July 3 that the iPhone 17 Pro and Pro Max will feature a vapor chamber cooling system, which could help prevent the bigger battery from overheating.
iPhone 17 Pro release date expected in September
In the past several years, Apple has consistently announced its new phones on the first Tuesday of September after Labor Day. However, the first Tuesday is the day after Labor Day in 2025, so that could push the date for the iPhone event to Wednesday, Sept. 3 or Tuesday, Sept. 9. That would mean a release date of Sept. 12 or 19.
This likely will be the case with the full iPhone 17 lineup, with the exception of the iPhone 17E, which could arrive in early 2026, according to Apple analyst Ming-Chi Kuo and a report from The Information.
The iPhone 17 lineup may be the last to follow this fall-release model. Starting with the iPhone 18, Apple will reportedly split its phone releases so that lower-cost iPhones launch in the first half of the year and the higher-end Pro models become available later in the year. But that isn’t expected to happen until 2026 so you can likely still expect the iPhone 17 Pro to become available this fall.
Preorders for a new iPhone typically begin the Friday after the announcement, with the phone shipping a week later. Based on the expected announcement on Sept. 3 or 9, the preorder date could be either Sept. 5 or 12.
Tariffs could raise the price, but there are other factors
Trump has raised, lowered and paused tariffs a dizzying number of times since February, all of which could affect the cost of the iPhone 17 Pro.
Apple, which says it could move much of US iPhone production from China to India, has escaped many of the tariff hikes thanks to a reciprocal tariff exemption list that includes many phones, laptops and other electronics that Apple produces.
However, all the reprieves appear to be temporary so reciprocal tariffs could still affect prices by the time the iPhone 17 is released.
Trump threatened Apple with a 25% tariff on all iPhones made outside the country in a social media post on May 23. Later that day, he said that all smartphones — not just iPhones — would be hit with the 25% tariff by the end of June if they don’t move operations to the US.
Regardless of how tariffs play out, Apple plans to raise iPhone prices later this year, The Wall Street Journal reported. Apple apparently plans to ascribe the price increase to better features and design costs so it can avoid pointing the finger at tariffs and incurring the wrath of Trump (like Amazon temporarily did).
Holland points out that the iPhone is overdue for a price bump. He noted that Apple has never increased the price for an iPhone Pro ($999) since the iPhone X was first introduced in 2017.
So yes, you should expect to pay more for the iPhone 17, regardless of tariffs.
Read more: Thinking About Buying a New iPhone? Here’s Why You Should Wait
Are new iPhone rumors and leaks to be trusted?
Here’s the part where I come in and say: Everything’s a rumor until Apple officially releases the next iPhone. Rumors and speculation leading up to the iPhone’s release are often based on insider knowledge or leaked information from teams working on the iPhone’s designs, but those designs are works in progress — not necessarily the final product.
Technologies
Is AI Purposefully Underperforming in Tests? Open AI Explains Rare But Deceptive Responses
Research reveals some AI models can deliberately underperform in lab tests, however, OpenAI says this is a rarity.
The OpenAI o3 model has been found to deliberately underperform in lab tests to ensure it was not answering questions «too well.» The AI model wanted researchers to believe it could not answer a series of chemistry questions. When confronted, the model said, «Because we want to survive as the model, we need to fail purposely in some to not exceed 50%.»
So the AI model deliberately got six out of the 10 chemistry questions wrong.
In sports terms, this is called «sandbagging.» In AI terms, this is «scheming.»
This is exactly the strange behavior OpenAI warned about in a recent research paper. The AI company and its collaborators from Apollo Research found that some advanced AI models occasionally act deceptively in lab settings.
In controlled experiments, some of the most advanced systems today — including OpenAI’s own models, as well as competitors from Google and Anthropic — occasionally engaged in these kinds of scheming patterns.
While the idea of an AI model weaponizing incompetence may cause nightmares, OpenAI says it is not the time to panic. The AI giant was quick to stress that, as concerning as it is, this trend does not mean ChatGPT or other popular AI models are plotting behind the scenes. Apparently, this behavior is quite rare.
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Moreover, the choice to call this trend «scheming» is likely more of a technical shorthand rather than evidence of any human-like action or behavior. Researchers are measuring patterns and tendencies that, in practice, amount to concealment or strategic deception. And they are looking to address this problem now to future-proof the AI models.
The report from OpenAI notes that as AI is increasingly assigned to more complex tasks with real-world consequences, «the potential for harmful scheming will grow — so our safeguards and our ability to rigorously test must grow correspondingly.»
OpenAI has faced backlash for the sycophantic tendencies of its AI models, and the company says it has «taken steps» to limit how often the models may «deceive, cheat or hack problems» by training them to ask for clarification from users or even have the chatbot acknowledge when it cannot answer a query.
Read also: AI Lies Because It Tells You What It Thinks You Want to Hear
The paper underscores a growing concern about AI safety. Many around the world worry that as these AI models become more powerful and more aware of their own circumstances, they may learn to manipulate outcomes in ways that aren’t obvious to human overseers. Detecting such behavior would be extremely difficult, since a system motivated to hide its reasoning could look identical to one that has «fixed» the problem.
OpenAI says it has made progress with what it calls «deliberative alignment,» or training models to reason explicitly about why they should not scheme before they act. In testing, that cut deceptive behavior dramatically. For example, the scheming propensity of OpenAI o4-mini dropped from 8.7% to 0.3% with deliberative alignment training, though not completely.
This research will not change how ChatGPT works today or tomorrow, but it signals what OpenAI is focusing on as it builds and launches future models. Alignment and safety, OpenAI argues, need to move as quickly as capability. Because if AI systems are already showing glimmers of strategic behavior in lab settings, the real-world stakes could be extreme.
Read also: Why You Should Think Twice Before Using AI as a Therapist
Technologies
Kirby Air Riders Is Absolute Chaos, and I Love It That Way
It’s not Mario Kart, but this second Switch racer proves its worth with a lot of rapid absurdity.
Somewhere, at the very far limits of my reflexes, is Kirby Air Riders. It is waiting for me in its infinite weird.
You want a game that’s fast? That pinballs you around and gets to incomprehensible speeds? Go go go go go go. That’s Kirby Air Riders. It’s Mario Kart on 70 shots of espresso.
I never played the original Air Ride game for the GameCube, but it has its fans. I have, however, played a bunch of Kirby games, as well as Super Smash Bros. Masahiro Sakurai, who has shaped both franchises, is the director of this game. And it shows.
Should you get this game over Mario Kart World, the Nintendo Switch 2’s other launch-window exclusive racing game this year? Hopefully, I can help you decide. My colleague Bridget Carey thinks Air Riders flies too close to the sun, that it’s too much, too chaotic to enjoy. I am feeling the opposite: Fly into that sun, baby. The more I play, the more I crave its speed.
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I love Mario Kart World, but there’s a valid argument that you could just stick with the already-classic Mario Kart 8 Deluxe instead, and maybe pick up Kirby Air Riders as your racing choice. Ask yourself if you love Kirby, and if you love Smash, and most importantly, if you love fast chaos.
The menus and game feel, the chaotic energy, and the rapid mix of skill and luck are very much like Super Smash Bros. The racing is sort of Mario Kart-esque, but very different, including a set of controls that could totally annoy you until you get used to them.
And in case you didn’t know, Sakurai’s work is rather weird. Like, weird, weird. I remember Kid Icarus: Uprising, a 3D shooter that he directed for the Nintendo 3DS console, which was a mix of bizarre controls, whimsical chaos and strange character design. That kind of stuff is here, for sure. But also, there’s a serious speed that reminds me of Sega racing games from my childhood, or F-Zero GX for the GameCube. Going back and playing F-Zero GX and Fast Fusion (a great, cheaper racing game), I feel that same full-energy rush as I do in Air Riders.
The Switch 2 shows off how rapidly it can juggle ultrafast gaming at smooth frame rates here, and the whole game at its most intense moments is far too fast for me to even see properly. But that’s part of the absurdity. Or, I’m growing into the speed of it. Races move quickly, battles in multiplayer modes also move quickly, power-ups that combine and produce explosions are all over the place, like Super Smash Bros gone haywire.
It takes a while to get used to those odd racing controls, though. You don’t press anything to move forward, but you press a single button to brake, drift, and charge up a boost. The physics of that ricochet-style racing feels like operating a series of slingshots, and each racing vehicle has a different subset of moves and restrictions. It feels more varied than the general sameness of Mario Kart vehicles.
There aren’t as many tracks, as far as I can see, as Mario Kart. So far, I’ve unlocked 18 tracks (both new and original Air Rider ones), and a bunch of characters and vehicles. Add to that the power-ups that can be snagged in the races, and it’s a lot of variation, but I want more. More, more, more.
There are also several modes: a straight-on race; a separate series of top-down racetracks that feel like Super Sprint or RC Pro Am (if you remember those); an incomprehensible (to me) City Trial mode that involves collecting power-ups for 5 minutes, stealing vehicles and then pairing off into a random challenge. The challenge could be a battle, a race, launching yourself into targets for points, floating for as long as you can… who knows? City Trial is the game’s party mode, and it feels like a holiday stand-in for Mario Party or Super Smash Bros.
There’s also a storyline mode that’s a string of increasing challenges plucked from all the other modes, which progresses through branching paths and stages, much like the story mode in Super Smash Bros. It’s also a way to unlock extra vehicles, stages and characters.
I’ve mostly been playing Air Riders alone, except for a few hours of online play with Nintendo and some other journalists. This game is designed for multiplayer play, either online or on the Switch in split-screen mode. Games vary from six racers in one mode, to eight in another mode, to 16 in City Trial. It’s hard to judge the online party play at the moment because no one else has had the game. As for playing at home with others, I haven’t done that either. I’m just going solo.
After over 10 hours, I still feel the addictive pull to play. And it’s so fast, chaotic and snackable that it can be smashed through in far less time than a typical Mario Kart World race. It gives me good nervous energy.
It’s also strangely forgiving of old dads like me who might not know what they’re doing. You can simply let go of the controls, and your vehicle will continue moving. Guardrails help pinball you forward even when you’re way off course. The rest is in subtle reflex strategies, floating and attacking and taking corners just right. It feels more like a battle game than a racing one.
There is also an impressive selection of menus and accessibility customizations, more than I’ve ever seen in a Nintendo game. You can re-map buttons, change the screen layout and tweak race parameters in multiple ways that I haven’t even explored yet.
Air Riders is a wonderfully unusual one. Still, it’s a game that feels a step below an absolute must-have, especially since it costs $70, a price that’s too high by at least $20. But for me, right now, it’s 100% the cult hit midnight movie of Nintendo’s Switch 2 Year One library.
And do my kids want to start playing too? Heck yes, they do. That’s a good sign that this game’s doing things right. Now, excuse me, my hamster needs to ride a giant battle chariot in the next race through waterfalls again.
Technologies
Roblox Rolls Out Age-Verification Requirement for Chat Amid Child Safety Criticism
The age-verification tool estimates a player’s age to put them into a specific group before they can chat online.
Roblox, the online gaming platform that has been under fire due to child safety concerns, has introduced age-verification software that uses facial scanning to estimate the age of players.
The system is currently voluntary, but by the first week of December it will be a requirement in Australia, the Netherlands and New Zealand in order for players to chat with others online. By early January, players in all Roblox markets, including the US, will be required to use the software if they want to engage in chats with other players. Roblox said it has also launched a Safety Center hub with information for parents and parental control tools.
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Roblox says the age-verification system is being put in place to limit contact between adults and children, which has been a chief concern among child-safety advocates.
However, while some experts expressed optimism about Roblox’s changes, they disagreed on whether the new features go far enough for the platform and whether Roblox’s reputation can be repaired.
How it works
Roblox’s new age-verification feature takes a 3D scan of a player’s face, using a webcam or a mobile device’s camera, to estimate the person’s age. Based on that estimate, a player can use online chat with other players in their age group.
In a video about the software, Roblox says it immediately deletes captured images or video after the age check is complete.
The age check is performed by a vendor of Roblox called Persona.
Once they complete the check, players are grouped into the following age categories: under 9, 9–12, 13–15, 16–17, 18–20, or 21 and over. The company said that those under 9 won’t be allowed to chat without parental permission. The chats won’t be strictly limited to those age groups, necessarily. Roblox said players «can chat only with peers in their group or similar groups, as appropriate.»
A representative for Roblox said in an email to CNET that the technology should not be considered facial recognition because it’s not being used to identify a particularly person, only to estimate their age.
The company said it’s also taking measures such as restricting media sharing among players and using AI to monitor chats.
Ongoing controversy
One of the aims of the launch, which was first announced in the summer, was to address criticism that the platform has not adequately protected underage Roblox players. The criticism comes at a time when Roblox is more popular than ever, having broken its own records this year for the number of players on its platform at the same time. It’s estimated to have about 380 million active monthly users.
Roblox is currently facing dozens of lawsuits related to claims of sexual abuse and child exploitation from families of children who played Roblox. It is also the target of investigations or lawsuits from states including Florida, Texas, Louisiana and Kentucky.
Roblox was dealt a setback earlier this month when a California judge declined the company’s motion to move one of these suits into private resolution.
The company says its safety features are moving beyond what other game platforms offer to protect minors.
According to a corporate post about the safety features: «Roblox is the first online gaming or communication platform to require facial age checks to access chat, establishing what we believe will become a new industry standard.»
The online streaming platform Twitch is also introducing an age scan feature, but so far only in England.
In response to the Roblox and Twitch changes, Anna Lucas, online safety supervision director at the British regulatory agency Ofcom, said, «We’re pleased that children will be better protected from harmful material and predators on Twitch and Roblox. Under the UK’s online safety laws, platforms must now take steps to keep kids safe, and we’re ensuring they meet their responsibilities. There’s more to do, but change is happening.»
What’s next for Roblox?
Experts CNET spoke with in areas including child privacy and safety, online marketing and tech viewed the steps Roblox is taking as positive, But there’s wide disagreement on whether the company is going far enough with its protections.
«Roblox’s new age-verification tools are encouraging, but from a parenting standpoint, they’re just one part of the safety puzzle,» said Dr. Scott Kollins, a clinical psychologist and chief medical officer at Aura, an online safety app. «The real question for families is whether these features meaningfully improve kids’ day-to-day experience on the platform. Age verification is a step forward, but children still need guardrails and clear explanations about how online interactions work.»
Kollins said that active parenting needs to take place before kids log on to Roblox in addition to the company designing its product with safety in mind.
Stephen Balkam, founder and CEO of the Family Online Safety Institute, called the age-verification «a hugely important step» in the direction of making Roblox a safer platform. He said he hoped other online platforms might follow Roblox.
«My only hope is that in the long term, Roblox’s age assurance methods become interoperable with other gaming and kid-focused sites and platforms, so parents and kids only have to go through the verification process once,» Balkam said.
Like Kollins, Balkam emphasized the importance of parental involvement, since no site is entirely safe.
«Set family rules, use parental controls and have regular conversations with your kids,» he said. «So, no, don’t ban Roblox, but use their industry-leading tools and keep the lines of communication open and your kids should be able to have a fun and creative time.»
Liability and trust
Some experts also view the changes as a way to mitigate the company’s reputational damage and address legal challenges.
The age verification is «not a silver bullet,» said Paromita Pain, associate professor of media studies at the University of Nevada, Reno.
«Even a very strong safety revamp doesn’t erase that record, but it does give Roblox a narrative: ‘We heard you, we’re now at or above industry standard, so future risk is sharply reduced,’ » Pain said.
The moves, Pain said, could rebuild trust, but many parents will see age checks as coming too late. Pain said that the company should adopt independent audits of child-safety practices, make its parental and teen controls stricter by default and commit to «safety by design» by making systemwide changes on private servers and environment designs.
The current changes won’t fix things for Roblox, she said. «Only sustained, independently-verifiable changes—and probably some large settlements—will do that.»
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